With fast-paced innovation, a wide adoption its
flexible licensing scheme, and dedicated PRO
support services, Multiverse has progressively
become the USD solution of choice for all
versions of Autodesk Maya®.
Multiverse extends inter-op workflows with all
other major DCC apps and offers support for all
production rendering engines. On macOS
Multiverse support the Metal API and the AR
workflows in the Apple® ecosystem.
Multiverse enables anyone to non-destructively
author, layout and look-dev complex 3D scenes
with layering, compositions & overrides. Stream
interactively to Hydra-based viewports for
previews and playback. Inter-op with USD-ready
DCC apps and game engines. Render
procedurally with low TTFP with all major
production rendering engines.
Designed to deliver an easy and logical workflowto artists users under tight work deadlines andbudgets.
Featuring UI and UX that are clear, well thought
and pleasant.
Ready for deployment in productionenvironments of any scale, with a Python API thatis straightforward to use and integrate,abstracting the vastness of the USD APIs.
Multiverse | USD is available in two versions:
• Pro — with mission critical support services tomeet the most demanding production needs,
• Free — fully featured, indie-friendly,commercially usable and completely free: its onlyrequirement being connected to the internet.
Multiverse: the production-ready, easy to use,native USD solution for Maya, DCC inter-ops and
rendering with all leading render engines.
Since 2015, Multiverse is used worldwide by an
increasing number of indies & professionals
working on high-profile content such as
Hollywood feature films, original TV series by
Netflix, Amazon, HBO, Hulu and Apple, elaborateTV commercials, game development, anime-style
& CGI animation, and so much more.
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MultiverseMultiverse|USDUSD
Version 6.7Version 6.7
https://multi-verse.iohttps://multi-verse.io
Jun 6, 2021 — Yokohama, Japan
Announcing the immediaterelease of Multiverse| USD 6.7with new features such as USDpurposes orthogonal to viewingmodes, production-ready USDblend shapes with support formultiple targets and in-betweens and skeleton
animation, composition writingwith overrides auto-save tofacilitate consolidation of largescenes, Hydra Storm viewportcontrols for shading andselection, NURBS & timecodewriting, plus all the relativePython API additions. On top ofthis all the usual improvements
and bug fixes that come fromclose collaboration with ourcustomers. Last but not least,thanks to an ever increasingindustry adoption, we areexcited to announce the newStudio License designed formedium and large companies.
J Cube releases Multiverse v6.7
Highlights of Version 6.7
●USD Blend Shapes — Write assets with MayablendShape deformer as USD blend shapes.Multiple shape targets and in-betweenshapes are supported, data can be alsowritten with skeleton animation and skinweights. USD blend shapes are present inMEOW, as well as in the viewport (if visible).
●USD Purposes — Choose whether to readrender, proxy, and guide purpose before andafter reading the data. Purpose is noworthogonal to the viewport modes. The mvSetnode options have been extended to supporttagging geometry with its purpose. Finally,purpose is indicated with visual cues inMEOW.
●Auto-save overrides in Compositions —Write pending (unwritten) overrides whenwriting compositions with automatic andunique filename. This allows users to readmultiple Compounds, set Overrides and witha single Write Composition operation write allpending overrides, facilitating consolidationof large scenes.
●Hydra Viewport Settings — New settingswindow to control the Hydra Storm viewportand customize the look of shading ofCompounds and of selected items.
●NURBS Writing— Added support for writingMaya NURBS to the Asset Writer. NURBScurves are typically used to guide curvegrooming of fur & hair in Maya / Houdinipipelines.
●FPS Writing — Added option to all writers forspecifying frames per second (also known as"timecodes per second"), default to 24.
●Python API extensions — Extended theMultiverse Python API with modules andfunctions to handle all the newfunctionalities.
●VRay & Redshift procedurals — Up to 30xperformance improvement in startup/closingtime with scenes with many Compounds.
Pro features now available in 6.7.0 Free:
●Activity State — Support for activating/deactivating items in a Compound as aoverride action.
●Attributes — Support for primvars on pointinstancers and custom USD attributes of typebool.
●Arnold — Support for Arnold 6.2 / MtoA 4.2.
●MEOW — RMB option to inspect a materialoverride without selecting it.
●VRay — Support for Maya and VRaydisplacement.
●Python API:
◦ API function to control active state of items.
◦ Ability to specify a custom export root pathas a prefix.
◦ Ability to ignore specific node types whenwriting assets.
◦ Support for syncing selection made via APIin MEOW.
◦ Added new function to query existing USDattribute names.
“Multiverse makes USD possible in _days_ instead of
months of pipeline changes thanks to its ease of use.We have incredible speed in Maya and in render time tofirst pixel! Also, passing assets from Maya to Houdiniand back to Maya again have never been easier!Multiverse scales up the complexity of our CGI imagerywhile dramatically simplifying the workflow. It is thebackbone of our pipeline.”
— Christian Korhonen, CG Supervisor, Gimpville.
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J CUBE, Inc.
10F Sangyo Boeki Center2 Yamashita-cho Naka-ku, YokohamaKanagawa 231-0023, Japanhttps://j-cube.jp
Skjelvet — © Nordisk Filmdistribusjon — Courtesy Gimpville