Introduction

Meshes

Let’s revisit the generative 3D pipeline.

3D Pipeline

Earlier in the course, we discussed the limitations of the mesh side of the pipeline, particularly with Marching Cubes, which produces dense and rough meshes unsuitable for production.

Marching Cubes Head

This is no longer the full story.

Recent advancements have emerged, allowing the conversion of dense meshes to low-poly meshes differentiably.

MeshAnything Demo

In this unit of the course, we’ll cover:

Let’s get started!

< > Update on GitHub