Hands-on

Initially, we planned to walk through the Marching Cubes algorithm and apply it to the LGM Demo. However, recent advancements in mesh generation have made this approach less relevant.

While a deep dive into the methods behind MeshAnything would be much more pertinent, its newness and non-commercial license make it suboptimal for the time being.

Instead, here are some resources based on your goals:

These resources should help you continue exploring mesh generation and its most recent advancements.

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