North American box art
Tadashi Sugiyama
Yoichi Yamada
Kazunobu Shimizu
Akito Nakatsuka
JP: January 14, 1987
PAL: September 26, 1988
PAL: November 14, 2003
JP: April 1, 2004
JP: August 10, 2004
PAL: January 7, 2005
Zelda II: The Adventure of Link [lower-alpha 1] is an action adventure video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.
Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.
Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.
The Legend of Zelda is a fantasy action-adventure video game franchise created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates action-adventure and elements of action RPG games.
Overworld map and side-scrolling
Combat system
Magic and special items
Development and releases
Original version
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing elements was a significant departure from its predecessor. For much of the series' three decade history, the game served as the only technical sequel to the original title, as all other entries in the series were either prequels or occurred in an alternative reality, according to the official Zelda timeline. This eventually changed with the release of The Legend of Zelda: Breath of the Wild in 2017, which serves as the latest chapter in the overall continuity. [2]
Link is the main protagonist of Nintendo's video game series The Legend of Zelda. He appears in several incarnations over the course of the games, and also features in other Nintendo media, including merchandising comic books and animated series. He is one of Nintendo's main icons and one of the most well-known and popular characters in video game history.
Princess Zelda is the titular character in Nintendo's The Legend of Zelda video game series. She was created by Shigeru Miyamoto and introduced in the original 1986 game The Legend of Zelda. She appears in several incarnations throughout the series, generally as a member of Hyrule's royal family and an associate of the protagonist Link.
A side-scrolling game, side-scroller, or horizontally-scrolling game is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters can generally only move to the left or right. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. Although side-scrolling games have been supplanted by 3D games, they continue to be produced.
The game was a critical and financial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements, such as experience points, and the platform-style side-scrolling and limited lives have not been used since in canonical games. The Adventure of Link was followed by The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System in 1992.
The Legend of Zelda: A Link to the Past is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.
The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
Zelda II: The Adventure of Link is an action adventure game bearing little resemblance to the first game in The Legend of Zelda series or later games in the series. The Adventure of Link features side-scrolling areas within a larger top-down world map rather than the exclusively top-down perspective of the previous title. The side-scrolling gameplay and experience system are similar to features of the Castlevania series, especially Castlevania II: Simon's Quest (also released for the Family Computer's Disk System peripheral in 1987). The game incorporates a strategic combat system, a proximity continue system based on lives, an experience points (EXP) system, magic spells, and more interaction with non-player characters (NPCs). Apart from the non-canonical CD-i The Legend of Zelda games, Link: The Faces of Evil and Zelda: The Wand of Gamelon, no other game in the series includes a life feature. The side angle was used again in Link's Awakening and the other Game Boy entries, but was not the main angle in those games, which relied primarily on the top-down view. [3]
The Legend of Zelda is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.
Castlevania is an action-adventure gothic horror video game series created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has also expanded into other media, including comic books, an animated TV series and several spin-off video games.
Castlevania II: Simon's Quest is a platform-adventure video game produced by Konami. It was originally released for the Famicom Disk System in Japan in 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. With Dracula's body split into five parts, Simon must find and bring them to the ruins of his castle and defeat him.
In this installment, Link gains experience points to upgrade his attack, magic, and life by defeating enemies. [4] He can raise each of these attributes to a maximum of eight levels. Raising a life level will decrease the damage Link receives when hit, raising a magic level will decrease the magic points (MP) cost of spells, and raising an attack level will strengthen his sword's offensive power. Each attribute requires a different amount of experience to level up, with the life level requiring the least number of points to level and attack requiring the most. [4] When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself. [4] Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in The Legend of Zelda series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised. [3] When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase, but resets his accumulated points to zero.
A screenshot of the overworld
The Adventure of Link plays out in a two-mode dynamic. The overworld, the area where the majority of the action occurs in other The Legend of Zelda games, is still from a top-down perspective, but it now serves as a hub to the other areas. Whenever Link enters a new area such as a town, the game switches to a side-scrolling view. This mode is where most of the action takes place, and, with the exception of traveling across lava and water, it is the only mode in which Link can take damage and be killed. [3]
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres.
Link also enters this mode when attacked by wandering monsters. Whenever the player traverses the various environments of Hyrule, enemy silhouettes appear and pursue him. Of the three random creatures that appear, there are three types which correspond to the relative difficulty of the monsters in battle mode: a small, weak blob denoting easy enemies, a large, strong biped denoting harder enemies, and a Fairy, which will put Link on a single screen with a free Fairy to refill his health. This separate method of traveling and entering combat is one of many aspects adapted from the role-playing video game genre. [3] Stepping onto particular spots in the overworld map will automatically switch the game to a side-scrolling mode for an enemy encounter or item pickup.
The Adventure of Link has a more complex combat system than its predecessor. Armed with a sword and shield, Link must alternate between standing and crouching positions to attack enemies and defend himself; for example, the Iron Knuckle enemy changes the height of its attack and its shield depending on Link's current stance, forcing Link to change stances until he has a chance to attack safely. Link has the ability to jump, which can be used for attacking tall or airborne enemies, and can be used for evasion. Eventually, he can learn techniques for midair downward and upward stabs. [3]
Though Link must still collect several items in order to progress in the game (as in the previous and subsequent installments of the series), these special items grant abilities which either remain in permanent use for the rest of the game or can only be activated in the overworld. In place of actively used items, The Adventure of Link features eight spells for Link to use during action scenes. Each spell is learned from a different wise man in one of the eight towns within Hyrule. Link often has to complete side-quests, such as retrieving lost items, before they will teach him their spells. Some spells and items are necessary for advancing in the game. Also, the Life spell becomes the main means of recovering health during action scenes, since healing Fairies are only found in rare fixed spots and only appear randomly as overworld encounters. [3]
Like its predecessor, The Adventure of Link allows storing up to three games in the cartridge's memory. Once the game has been completed, selecting the corresponding file in the main menu allows starting a new game preserving the acquired experience levels, techniques, and magic spells (but no special items, Heart and Magic containers, or extra lives, which must be obtained again). [3]
Zelda under an enchanted sleep
Several years after the events of The Legend of Zelda , [5] the now-16-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the "Legend of Zelda". Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy. [4]
Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered all over Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life. [4]
Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles a flying creature known as Thunderbird, followed by his shadowy doppelgänger Dark Link. Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the collective Triforce, and Link's wish awakens Zelda. [3] The game ends as they (presumably) kiss under a falling curtain.
Shigeru Miyamoto was the creator of the first game and served as producer for the sequel
Shigeru Miyamoto, the creator of the original The Legend of Zelda, intended to make Zelda II: The Adventure of Link fundamentally different from its predecessor. A different team was assembled to develop the game. [6] However, Miyamoto (who was credited under the pseudonym "Miyahon") was the producer, and Takashi Tezuka returned to write the story and script. [7] [8] Zelda II: The Adventure of Link was directed by Tadashi Sugiyama (credited as "Sugiyan"), for whom it was the first project at Nintendo. [7] [9] Rather than Koji Kondo composing the sequel, Akito Nakatsuka (credited as "Tsukasan") composed the music. [7] [10]
The Adventure of Link was originally released on the Family Computer Disk System (FDS) before its worldwide release. Like its predecessor, the FDS version appears to be an earlier version of the game, with a few obvious differences. In the English release, the dungeons each have different colors, whereas in the FDS version they are all gray. Also, the two dungeon bosses Carrok and Volvagia (the latter being initially named Barba in the NES release) have different graphical appearances. [11] The game over screen in the English version features the silhouette of Ganon from the chest up, with the text saying "Game Over/Return of Ganon", whereas the FDS game over screen is a plain black screen with the text saying "Return of Ganon/The End".[ citation needed ] There are some slight additions to the dungeons, as well as a handful of differences on the dungeons themselves. Due to an additional sound chip that the Disk System has, when Nintendo ported Zelda II over to the NES, they had to eliminate some musical elements, especially from the title screen. On the main map, the icons denoting attacking monsters look different, but the most significant change is the spending of experience points, as Link's three attributes cost the same, unlike the worldwide release. Further, the game is designed to promote balanced leveling, as the saved game on the disk will only let the levels for the attributes go as high as whatever is set the lowest (e.g. if Life is at 5 and Strength is at 4, but Magic is at 1, then the saved game will reflect all as level 1), while still saving the data regarding crystals that have been placed and items that have been collected. These differences make leveling up in the game very different. [12]
The Adventure of Link was re-released in 2003 on The Legend of Zelda: Collector's Edition disc for the GameCube, [13] and again in 2004 as part of the Classic NES Series" for Game Boy Advance, [14] with minor changes. The intro text was changed to read "third Triforce" rather than "No.3 Triforce" and the copyright date was altered to read "1987–2004 Nintendo". The death animation removed flashing colors in an effort to prevent seizures, replacing it with a solid red color. There were also various graphical and audio tweaks. It was released as the 100th title on the Wii's Virtual Console in Japan on January 23, 2007, [15] [16] in Europe and Australia on February 9, 2007, and was released in North America on June 4, 2007. [17] The text changes were not made in this version, but it does feature the solid red color in the death animations from the GameCube and Game Boy Advance versions.
The Adventure of Link was re-released again on the Nintendo 3DS's Virtual Console in September 2011, alongside the first Legend of Zelda game, as part of the "3DS Ambassadors" program. It was one of ten NES games for owners who purchased their 3DS consoles before the price drop. [18] It was later made available for all 3DS owners in Japan on June 6, 2012, [19] in Europe on September 13, [20] and in North America on November 22. [21] The Adventure of Link was also re-released on the Wii U's Virtual Console in September 2013. [22] [23]
GameRankings 78.14% (NES) [24]
68.88% (GBA) [25]
Metacritic 73 / 100 (GBA) [26]
1UP.com 65 / 100 (GBA) [27]
AllGame (NES) [28]
(GBA) [29]
Dragon (NES) [30]
Famitsu 36 / 40 (NES) [31]
GameSpot 6.9 / 10 (GBA) [32]
IGN 7 / 10 (GBA) [33]
Nintendo Power 72 / 100 (GBA) [34]
Play 91% (NES) [35]
Upon its release in North America, Zelda II became one of the most popular NES games of 1988, with many retailers reporting that the game was selling out that year. [36] The game ultimately sold 4.38 million copies worldwide. [37]
In 1987, Famicom Tsūshin (now Famitsu) gave it a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 8, 10, 9 and 9 out of 10. This made it their second highest-rated game of 1987, behind only Dragon Quest II . These were also the only two games to have received a Famitsu score of 35/40 or above up until 1987. [31] Play magazine praised the unique gameplay, saying that "it's this combination of unique elements that creates an action adventure experience unlike any other". [35] Nintendo Power said that the game was "an entertaining and natural step in the franchise's evolution," [34] and awarded it their Game of the Year Award for 1988. Zelda II was reviewed in 1992 by issue #2 of Total! magazine, where it received an 82% rating, due in great part to mediocre sub-scores for music and graphics. [38] A 1993 review of the game was printed in issue #198 of Dragon by Sandy Petersen, in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars. [30]
Zelda II was rated the 110th best game made on a Nintendo System in Nintendo Power 's Top 200 Games list. [39] In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor. [40]
IGN said that the game is a "recommended and playable adventure" but also said, "don't expect the same gameplay from the truly classic Zelda titles." [33] 1UP.com praised the game's length, citing that "you can certainly find plenty here to keep you busy for some time." [27] Kotaku enjoyed the darker spin on the original Zelda, stating "the more detailed graphics and bigger sprites made the enemies appear more menacing and hostile. The evolved combat system meant that enemies could defend themselves, withdraw, or strike strategically, using the environment to their advantage." [41] The game also received some criticism. GameSpot said that while the game is "decent enough to make it worth the $5 price [on the Wii's Virtual Console]", it features "questionable design decision[s]" and can get confusing if players don't have the help of walkthroughs. [32] The GBA version of the game had an aggregated score of 73 on Metacritic. [26] and an aggregated score of 68.88 on GameRankings, [25] making it the game of the series with the lowest score in both websites. The game was included on the NES Classic Edition.
Many elements first introduced in this game have remained in the series. For instance, non-player characters (NPCs) were present in The Legend of Zelda , but their role was rather limited. Starting with The Adventure of Link, Zelda games have prominently featured a variety of NPCs who play pivotal roles in Link's quests. [42] Zelda II was also one of the first games where NPCs walked around and seemingly had their own agendas, giving the world a life of its own rather than being a simple stage for the story to unfold. [43] The use of metered magic and spells has also carried over into other Zelda games. The Triforce of Courage makes its first appearance in The Adventure of Link and plays an important role in later Zelda games, as it is strongly associated with Link. Dark Link is a version of Link's Shadow which appears in Ocarina of Time , a similar Link clone called Shadow Link appears in Four Swords Adventures , and yet another appears in Spirit Tracks , as well as in A Link Between Worlds. [44]
Additionally, The Adventure of Link was one of the first games to combine role-playing video game and platforming elements to a considerable degree. [45] Over the next few years, a number of Japanese-made games appeared with a similar format; major titles such as Cadash (1989) closely resemble The Adventure of Link, with side-scrolling platform stages supplemented by RPG-like statistical systems, weapons, armor, magic spells, and so forth.
Most of the sages in Ocarina of Time bear the same names as towns from The Adventure of Link (Rauru, Ruto, Saria, Nabooru, and Darunia; excluding Impa). Another town, Mido, is also the name of a character in Kokiri Forest. However, in the in-game chronology, the towns were named after the characters. The Adventure of Link is also the only Zelda game of the main English releases not to use "The Legend of Zelda" in its title, the only Zelda game to feature "lives" counting down, and therefore the only game in the series to include 1-up dolls. [46] The next Zelda game released after The Adventure of Link was The Legend of Zelda: A Link to the Past for the Super Famicom in 1991, which follows new Link and Zelda characters and returns to the top-down style of the original.
There are a small number of side-scrolling areas in The Legend of Zelda: Link's Awakening; these areas were mainly underground tunnels and caves. The series broke away from the top-down style again in 1998 when Ocarina of Time was released on the Nintendo 64, with 3D graphics. [47] A new version of the composition "Temple", arranged by Shogo Sakai, is featured in Super Smash Bros. Melee , where it is played during the "Hyrule Temple" stage and the "Underground Maze" level. A variation of the track, as well as a new version of the "Grand Palace" level song, also appears in Super Smash Bros. Brawl . The track was later once again updated and appeared twice, as the "StreetPass Battle Theme" as well as a slower version for the "Battle Victory" music, in the Nintendo 3DS game A Link Between Worlds , making it the only subsequent Zelda game to include theme music that originated in The Adventure of Link. The StreetPass battle mode is itself inspired by the final boss fight of Zelda II; StreetPass fights occur between one player as Link and the other player as Shadow/Dark Link.
Zelda II was also very influential to other NES games like Faxanadu , Moon Crystal and The Battle of Olympus . [48] Moreover, the Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! title, developed by WayForward Technologies, was intended to play like Zelda II and pays homage to it. [49] It features very similar gameplay and references to the Zelda series.
The Legend of Zelda: The Wind Waker is a 2002 action-adventure game developed and published by Nintendo for the GameCube. The tenth installment in The Legend of Zelda series, The Wind Waker is set on a group of islands in a vast sea, a departure for the series. It follows series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred wish-granting relic. Aided by allies including pirate captain Tetra—an incarnation of Princess Zelda—and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon.
The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are two action-adventure games in The Legend of Zelda series, developed by Flagship. They were released in 2001 for Nintendo's Game Boy Color handheld console and re-released on the Virtual Console for the Nintendo 3DS in 2013. The games make up the seventh and eighth installment in the Zelda series.
The Triforce is a fictional artifact from Nintendo's The Legend of Zelda series of video games. Referred to as "The Golden Power" in ancient Hylian literature, it represents the essence of the Golden Goddesses who created the realm of Hyrule that was left behind when they departed the realm for the heavens. It is said to grant godlike power to the one who holds all three pieces and is a main focus of the plot of many games in the series, including The Legend of Zelda, The Adventure of Link, A Link to the Past, Ocarina of Time, Oracle of Ages, Oracle of Seasons, The Wind Waker, Skyward Sword, and A Link Between Worlds. The Triforce consists of three equilateral triangles, which are joined to form a large equilateral triangle. Occasional variations are found in the shape and subdivisions.
Ganon, also known as Ganondorf in his humanoid form, is a fictional character and the main antagonist of Nintendo's The Legend of Zelda video game series. Ganon is the final boss in many Zelda titles.
The Legend of Zelda is an American animated series based on the Japanese video game series The Legend of Zelda by Nintendo. The plot follows the adventures of Link and Princess Zelda as they defend the kingdom of Hyrule from an evil wizard named Ganon. It is heavily based on the first game of the Zelda series, The Legend of Zelda, but includes some references to the second, Zelda II: The Adventure of Link. The show was produced by DIC Enterprises and distributed by Viacom Enterprises in association with Nintendo of America, Inc. It comprises thirteen episodes which first aired in North America from September 8, 1989, to December 1, 1989.
Comic and manga adaptations of The Legend of Zelda series of video games, especially in Japan, have been published under license from Nintendo.
LCD games are electronic games played on an LCD screen. Since the release of the Zelda Game & Watch game in August 1989, several LCD games based upon the theme of The Legend of Zelda have been licensed by Nintendo to be released for both Japanese and foreign markets. While Zelda was both developed and manufactured by Nintendo, later LCD games would only be licensed by Nintendo. The Legend of Zelda game watch is an LCD wristwatch game produced by Nelsonic as part of their Nelsonic Game Watch series, and Zelda no Densetsu: Kamigami no Triforce is an LCD fighting video game licensed by Nintendo and produced by Epoch Co. for the Barcode Battler II platform, and released only in Japan.
Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure are action-adventure games produced by Philips for the CD-i as part of Nintendo's The Legend of Zelda video game series. Not designed for Nintendo platforms, the games owe their existence to negotiations related to Nintendo's decision not to have Philips create a CD add-on to the Super NES. During these negotiations, Philips secured the rights to use Nintendo characters in CD-i third-party developer games. The Faces of Evil and The Wand of Gamelon were developed by Animation Magic and were both released in North America on October 10, 1993, and Zelda's Adventure was developed by Viridis and was released in North America on June 5, 1994. The games were given little funding or development time, and Nintendo provided only cursory input. None of the games are canonical to the Zelda franchise.
The Legend of Zelda: Breath of the Wild is an action-adventure game developed and published by Nintendo. An entry in the longrunning The Legend of Zelda series, it was released for the Nintendo Switch and Wii U consoles on March 3, 2017. Breath of the Wild is set at the end of the series' timeline; the player controls Link, who awakens from a hundred-year slumber to defeat Calamity Ganon before it can destroy the kingdom of Hyrule.
The Legend of Zelda: A Link Between Worlds is an action-adventure game developed and published by Nintendo for the Nintendo 3DS. It is the 17th installment in The Legend of Zelda series and the sequel to the 1991 Super Nintendo Entertainment System game A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Australia, Europe, and North America in November 2013. A month later, it was released in Japan as The Legend of Zelda: Triforce of the Gods 2.
Link: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure video games developed by Animation Magic and published by Philips Interactive Media for the CD-i. The two games were released on the same day, were developed simultaneously and look and play similarly because they use the same graphic engine. A third Zelda game released for the CD-i, Zelda's Adventure, featured different developers and perspective than its predecessors.
Hyrule Warriors is a hack and slash action video game developed by Omega Force and Team Ninja for the Wii U video game console. Hyrule Warriors was released in Japan in August 2014, and internationally the following month. The game is a collaboration between Koei Tecmo and Nintendo, and is a crossover between Koei Tecmo's Dynasty Warriors and Nintendo's The Legend of Zelda. It is one of the best-selling games on the Wii U. An updated port Hyrule Warriors Legends, known as Zelda Warriors: Hyrule All-Stars in Japan, was released for the for the Nintendo 3DS in Japan in January 2016 and worldwide in March 2016. A further enhanced port Hyrule Warriors: Definitive Edition, known as Zelda Warriors: Hyrule All-Stars DX in Japan, was released for Nintendo Switch in Japan in March 2018 and worldwide in May 2018.
This is a list of notable and recurring fictional characters from The Legend of Zeldaseries of video games developed by Nintendo. The Legend of Zelda is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo. The series' gameplay incorporates elements of action, adventure and puzzle-solving games.
Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda is an indie rhythm roguelike video game developed by Brace Yourself Games and published by Nintendo. The game released on June 13, 2019 for Nintendo Switch.
↑ "「リンクの冒険」全てのゼルダの最終章?最も未来を描いた名作横スクロールアクションアドベンチャー!「ニンテンドークラシックミニ ファミリーコンピュータ」収録記念!【ゲーム年代史】". Excite (in Japanese).
↑ Wong, Alistair (August 5, 2018). "The Legend of Zelda: Breath of the Wild Has Been Added To The Series' Official Timeline". Siliconera. Archived from the original on August 6, 2018. Retrieved August 5, 2018.
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1 2 3 4 5 Zelda II: The Adventure of Link instruction manual. Nintendo. 1 December 1988.
↑ Nintendo Co., Ltd (January 14, 1987). The Legend of Zelda 2: Link no Bōken. Disk System. Nintendo Co., Ltd. Several years after Gannon was destroyed, Link learns from Impa about another sleeping Princess Zelda.
↑ "Shigeru Miyamoto Interview". Super Play (in Swedish). Medströms Dataförlag AB. April 2003. Archived from the original on February 4, 2014. Retrieved February 1, 2014.
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↑ The full Japanese title varies between sources: the in-game title is simply Link no Bōken(Japanese:リンクの冒険, Hepburn:Rinku no Bōken), while the packaging features the subtitle The Legend of Zelda 2 written in English above the main Japanese title, however a TV ad for the game instead refers to the game as Zelda no Densetsu – Part 2: Link no Bōken(ゼルダの伝説パート2 リンクの冒険,Zeruda no Densetsu Pāto Tsū: Rinku no Bōken). [1]
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