Pixel perfect- 4 brilliant examples of games being used in marketing
Emily Stonham
13th February 2019 - 9 mins read
What's your favourite game? As long as it's one of the Pokemon games, we'll get along just fine. Gaming has been around for decades, and has been quickly picked up as a great addition to marketing, through gamification. Gamification is a concept that was touched upon in the 1910s, and formally introduced in the 1980s.
5 types of video content to help your business make an impact
Content marketing has undergone a serious shift in the last few years. Modern customers are looking for new ways to engage with businesses - they're less interested in flashy adverts and celebrity video endorsements, and more interested in seeing the realistic, human side of a business.
30th November 2018 - 6 mins read
ideo content is the perfect way to achieve this. Using videos to interact with your customer shows them the person behind the product, and demonstrates how it could benefit them in real life. After all, the modern customer is busy. And with more content available online than ever, it's important that your content stands out from the crowd and captures their interest.
Of course, different content will work for different people. You need to narrow down your audience and figure out exactly what they're going to be interested in watching. This means profiling your existing customers and talking to people who chose to buy from you, as well as those that chose not to buy from you. Content formats like surveys or social media polls can be really useful for this sort of research.
There are so many types of video content to consider. Here are 5 of our personal favourites for you to consider adding to your content strategy.
A video showing the inner workings of your business is a fantastic way to personalise your marketing and build a deeper level of trust with your consumer. If you're promoting a product, show sneak peeks of how it's made or a snippet of a brainstorming meeting. If your business offers a service, try filming a set-up before an event or consultation.
Obviously, you don't have to show the whole thing, but giving your customers a glimpse behind the scenes can help them relate to your business on a more personal level and feel more interested in what you're offering.
Some of the best behind the scenes video content comes from online brands. Fashion brands are particularly good at using this style on social media to keep their fans excited about upcoming products and collections.
A great example is the printing company Awesome Merchandise, who create personalised merchandise for businesses. They show behind the scenes shots of their machines embroidering and printing, and take a lot of photos off their staff working or on days out. These pieces of content help the customers feel like they're in the factory or office with the team, and thus feel more connected.
On the other end of the spectrum, an interview could be a great piece of content to film. This could be an interview with a team member, to find out more about the business and their day-to-day life. It could be an interview with a key influencer in your industry, perhaps talking about predictions for future trends or technological developments. You could interview customers, your boss or even strangers at a convention or networking event. There are a lot of possibilities with this idea - just figure out what you'd like to communicate, and work backwards from there.
Our sister company, Media First, often uses this video format to create customer testimonial videos such as this one. The benefit of using interviews in your content marketing is that it offers an engaging narrative for consumers, and can showcase different points of view.
If you're offering a product, a video detailing how to use it can be really beneficial for customers. Numbered videos can be really helpful e.g. '5 ways to use make the most of…' or '10 ways XX product can help your team'.
A key benefit of instructional videos is that it can also help to reduce the strain on customer services, sales and support teams. This style of video will often be created to answer a frequently asked question, and thus make the customer experience more pleasant overall.
A great example of this style of content would be makeup gurus, specifically on YouTube. Jeffree Star, a famous fashion influencer and businessman, creates makeup tutorials using his own products and techniques. The overall effect of this is that the customers gain more information about the product and engage more deeply with the brand itself.
A great piece of content to create is a video promoting new products or events that your business is launching. A video could include sneak peeks/glimpses of the product, to generate hype around your brand. This could even tie in with other pieces of content, like competitions or give-aways to get more customers excited.
Alternatively, you could create an in-depth piece of content that highlights the key benefits of your new product, and gives the customer a reason to come back to your business.
This is often done really well by game development companies. When new video games are being released, companies often rely on social media hype to get the word out. They'll post sneak peeks and snippets of game play, all leading up to an elaborate reveal of the game. A great example of this would be the most recent installation of the Super Smash Bros game from Nintendo.
This one may be a less popular idea, depending on the industry you work in, but vlogging can be a great way to humanise your business and connect with your customers on a more personal level. A vlog is essentially a video blog. They're incredibly personal, and are hugely popular on social media.
An example of the crazy hype that these pieces of content can create is the latest trend on YouTube called 'mukbangs'. A mukbang is an eating show, with the creator simply having a meal and chatting to the audience. This might sound ridiculous if you've never seen these - who would sit and just watch someone eat for fun?
Surprisingly, tens of millions of people tune in to watch these on YouTube and Twitch. The appeal is the personal aspect, where the audience feels like they're having a meal with a friend. Here's an example from a popular creator named Josh Peck.
Mukbangs can be used for marketing new products from fast food companies, like Taco Bell or McDonalds. They may not seem like the most obvious choice for a piece of content, but the cult following that they have online is immense.
Additionally, this type of content can be tailored well to fit most industries - for example 'a day in the life of a digital marketing apprentice' or 'spending the day at a media training course'. They're personal, fun and tie in well with the previously mentioned idea about a behind-the-scenes video.
Overall, it's worth your time considering adding video into your content marketing strategy. It's modern, engaging and also quite fun to produce. Customers love video content, and it can do incredibly well on social media.
And they don't need to be long, either. When Thirty Seven launched a printed magazine earlier this year, we created a 15 second looped video to promote it that could be used on Twitter and LinkedIn- take a look at it here.
If you try out any of these ideas for a social media post, feel free to tag us - we'd love to see it.
Thirty Seven offers a huge range of content creation services, and we'd be happy to have a chat about any marketing projects that we could help your business with.
Emily Stonham 13th February 2019 — 9 mins read
amification is defined by the dictionary as 'the process of adding games or game-like elements to something (such as a task) so as to encourage participation'. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.
Using gaming in your marketing is a fantastic way to tap into people's natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there's plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.
In this blog, we're looking at everything from alternate reality games to YouTube gaming channels. I've collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.
Halo 2- I love bees
The first thing that I thought of when researching for this blog post is Halo's fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.
This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren't connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.
The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.
The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.
Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.
The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn't you?
The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who's going to actively engage with an interactive piece of content.
If you do have all of these things, though? Go for it. ARGs are amazing. I'd recommend listening to the podcast Rabbits- it's one of the best pieces of fiction that I've ever listened to, and actually what kick-started my personal interest in ARGs in the first place.
UpUpDownDown
This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn't even a deliberate marketing move- but it's had an amazing impact from a business perspective regardless.
UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I'm personally a big fan of the content that they produce.
The thing that intrigues me with this is how easily it slots into WWE's marketing strategy. There's the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.
The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.
When the channel was first created, it didn't seem to fit WWE's image so much. Obviously, it's a project of Austin's, but I believe the channel does benefit WWE in quite a few ways. There's been collaborations with one of WWE's own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.
The lesson to learn from this marketing move is it's important to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don't work with a pizza company if you're a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.
McDonald's Monopoly
This is one of the most well-known examples of gamification in marketing, and it's been around since 1987.The premise is simple- it's basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.
The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald's. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I'd rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.
In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I've even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don't even eat at McDonald's regularly, I just wanted to play the game.
That's the key takeaway from this campaign. If you're going to use games or gamification, it needs to be simple and fun. If you can't give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.
Volkswagen Fun Theory
This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people's behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.
There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.
By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.
The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you've got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.
Overall, it's worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?
If you've got the resources to do an ARG- go for it. They're brilliant for engagement and brand loyalty, and are a great way to attract media coverage too.
Try to step out of your comfort zone, too. If you always do the same thing over and over, people won't keep coming back to your content as they'll know what's going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you're not sure about how to get started with gaming.
Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won't get very high levels of engagement. Add a points system to your game so people don't have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.
If you're still not sure about using games in your marketing content, or don't know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We'd be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.
7 campaigns that went viral for all the wrong reasons
We, along with many other content marketing agencies, are often asked to produce content that 'goes viral'. Of course, if it was that simple we'd be sat in the office surrounded by a pile of money spending our spare time teaching squirrels how to play basketball (they'd look so cute!).
Aimee Hudson
2nd October 2017 - 8 mins read
Contact Thirty Seven
Call us on 0118 380 0975 or email hello@thirtyseven.agency
Expected Budget Less than £10k £10k - £25k £25k - £50k £50k - £100k £100k+
Read our privacy and cookie policy to see how we will process the data you provide.
© 2020 Thirty Seven. All rights reserved.
Every company wants to be an authority in their sector - those that engage the media usually are
Media First designs and delivers bespoke media and communications courses that use current working journalists, along with PR and communications professionals, to help you get the most from your communications plan.