Subjective Effect
Everything posted by Subjective Effect
Has Anyone thought of a Thief Gold Remake In TDM?
Subjective Effect replied to kamilavalamp's topic in The Dark Mod
Imma have to install TDM again, aren't I? Question - how will it run on an ultrawidescreen?
Well you have to play to the market, so I always thought a emergent gameplay with tons of options would work. I imagine RPG elements, a bit like Dishonored, where you can choose stealth or combat skill trees. As long as the game is set mostly at night you could build it so that people can play however they want, but keep within that the option to play in hardcore stealth mode. And of course, have VR as an option but not make it a VR only game.
Thief 1 is ripe for a remake. A proper remake. Make it a VR game.
Vote on site changes, redux.
Subjective Effect replied to Subjective Effect's topic in I want to Help
Do you mean in the forum? Where else does this occur. No, btw, I have no trouble.
Difference between Ukrainian computer service centers and support of even not to big products in your countries :(
Subjective Effect replied to XendroX's topic in Off-Topic
No dema, he's right. This is Europes fault so Ukraine should go back to Russia where all electronics are the best. Great.
just tears
Thief 4 is trash.
Subjective Effect replied to Mystry's topic in Off-Topic
One of the nice features of this forum software is the ability to permanently ignore another member's signature if you find it too large, intrusive, garish or otherwise in poor taste.
Thief 5 (Thoughs on who should develop it and how it should be developed)
Subjective Effect replied to Timmy777's topic in Off-Topic
I had a similar idea, in terms of the living economy, but where you can get intel about a place by visiting it (during the day or night) in another role. You'd have a "front" as a shopkeeper or artisan or something and then maybe visit a mansion to deliver something. Whilst you're there you get chance to scout things out and store the info for later. Your job would give you different skills (a blacksmith would be a better lockpick, a painter would spot more valuable art) and you'd have to both manage your job and be careful what you robbed because people would get suspicious if every time a new sculpture was delivered a burglar broke in later that night.
No one is over-compensating and no questions cannot be answered outside of PMs. How has it changed? The contextual movement is the worst thing about the game. It's almost unreal for Dishonored to have more Thief-like movement than Thief. That doesn't mean you can't enjoy the stealth in the game. It's not what it could be but meh, I can't get too worked up about it. It stops you exploring like you should, but it largely doesn't stop you from sneaking about.
Yeah, everyone knows it's not a glitch. Do you really want people quoting everything they reply to? Even when they are replying to the post directly above them?
Well it messes the flow of a thread up. Someone responds and you delete what they responded to. Bad form, makes conversations impossible to follow.
That's exactly what I'm doing. Yeah we know you can't play it. You can't really know what it's like because of that though, can you? It's so different (inferior) to Thief 1 and 2 that you probably wouldn't want to anyway. That's why I disabled them. I don't mind them being there if it gets more people into Thief though, no matter what their route in. If people like this and start playing Thief 1 or 2 or TDM FMs because of it that's a good thing, no? It's how I like to play it. So what? The contextual movement has completely changed the way you play. This is mechanically far, far inferior to Thief 1 and 2. No one is denying that. Doesn't mean you can't enjoy it for what it is. I don't expect my bacon sandwiches to taste like a jamon bocadillo.
You can moan all you want (about a gave you've never played) but the fact is - new Thief is the most customisable game, in terms of difficulty settings/rules and interface/hud elements, ever. Ever. The most customisable. It's flawed in many ways but the customisation is second to none (from the menu, without having to play with files) and that is pretty damn awesome. I'm playing on Master difficulty, no reticule, no mini-map, no Focus, no combat takedowns/aerial takedowns, no alert markers on AI, no waypoints, no loot glint, no interaction prompts and with difficult economy. My rope arrows cost 600g (450g now since I got an upgrade) instead of 75g. That's pretty damn amazing. The only things I have on are the light gem and object highlighting. I've set it to as close to classic Thief as possible. On my settings I can't even knock out civilians so cooks and servants have to be ghosted. A compass would be nice. This level of customisation is infinitely nicer.
The Keepers are present in Thief 4 [SPOILERS]
Subjective Effect replied to AluminumHaste's topic in Off-Topic
If you saw any of the preview screens you'd probably already know. But yeah, it is a spoiler of sorts.
Interesting link jtr.
Yeah, I avoided a lot too. No biggie. Nice surprise for you actually! It's weird though - it's the Library, he's been there, they were his genesis but in the new game it's like he doesn't even know. So odd and slightly sad.
Here it is: http://community.eid...A-2?theme=thief And I quote: In other news - you suck at googling.
They said they build it on the actual in-game floorplan, map and architecture.
The layout may not be the exact same in game but the devs built and based the level on the actual level, as in the actual in-game level, from TDS. It didn't really feel that familiar to me either but I've only played TDS once and it was ages ago. It's not like I'm comparing it to a Thief 1 or 2 level. We could (if were geeky enough) compare it... Here is a map of the TDS lower libraries: I haven't finished House of Blossoms yet so I can't tell if that's accurate. I will say this though - the columns in there remind me of the TDM training mission and that level is nothing like the brothel level in Dishonored.
This has been known for a long, long time. The House of Blossoms is in the Keeper Library from TDS. Not A Keeper Library, THE Keeper Library. This in-game map is even built on THE in-game map from TDS. Seriously. There are Keeper statues and symbols all over that place. Even as you walk in there is a massive Keeper symbol on the wall (as you descend). That's the first clue.
Things like the picture resolution and border things can be fixed. But to really get this off the ground the actual TDM Team have to make some movement.
I think you guys are missing the point of these template examples. This isn't about text and icons - of course all that will be done. This is about the layout of the site now vs the suggestion for this wider, centred, responsive site.
No, no it won't. It's a responsive site. Try changing your browser size. The way it resizes can be altered too. I've altered it a bit - it has a responsive background, an outline and the missions list is in smaller text. Have a look.
You know you can turn that Tapatalk sig off, right? Anyway, that's what I think the site should be like. even if it's just centering the current version that would be much better. On a 1080p monitor the full right half of the screen is black at present.