Exit: 2022 Archive
Secrets of the Moonlight Sword
Sunday, August 28th, 2022 by Holey Moley at www.swordofmoonlight.net
Exit: Reality
I've added a new OpenXR mode for Windows Virtual Reality peripherals, and also I want you to head over to my Patreon to learn about my ongoing King's Field II project's VR demo, and also there you'll find a coinciding exposé of the real life source and inspiration for the Sword of Moonlight and much of the characters and scenarios from the King's Field trilogy for the PlayStation and a special event: www.patreon.com/posts/70518653 (it asks fans to cooperate to locate its secrets.)
Release information about Sword of Moonlight is inside the forum. Please use the link below to navigate to the forum part of this blog post.
"EXIT: Secrets of the Moonlight Sword"
Passing between worlds
Tuesday, February 1st, 2022 by Holey Moley at www.swordofmoonlight.net
Exit: Nonstop
An important milestone has (finally) been reached by Sword of Moonlight by realizing the original King's Field single environment experience of no "loading screens" after hopping into the game. This is something King's Field fans always gloat about since it was pretty novel back in the day, and even to this day lately I've played a little bit of some PlayStation 4 games and am finding myself shocked how much of the time is really just spent on minutes long loading screens. In my opinion I would happily remove the high fidelity visuals in these games for practical seconds long loading screens. Of course, no load screens would be ideal.
I believe From Software published Sword of Moonlight so that it would be carried away by its public. This is a crucial facility no King's Field Making Tool is complete without. I believe Sword of Moonlight would not have been published in this form except as a challenge to take it up. We should not forget that Sword of Moonlight is modeled on a sword after all.
"EXIT: Passing between worlds"