Sharn: City of Blood
Alex Clippinger
It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn could also be connected. Can the characters uncover the truth in the City of Towers?
Investigate murders in Eberron's most iconic city
Find an excuse to work on your Transatlantic accent and wise-guy fast talk
Help a warforged gumshoe peel back up to three layers of mystery
Follow the creator on Twitter: @AClippinger
5E Products on the Dungeon Master's Guild:
Eberron Genre [BUNDLE]
Dragonshard Sundown
Kevin B January 16, 2021 7:20 pm UTC
Good, flavorful scenario. It's very noir.
Nitpick/typo: on pg 8, it says "Middle Menthis" in the first paragraph, presumably referring to the location of Ivy Towers, which is correctly said to be in "Upper Menthis" on the lower right portion of pg 9.
Similarly, pg 15 says that Graywall is in Upper Tavick's Landing. It's actually in Middle Tavick's Landing. And "is comprised of" could be better as "comprises".
Anthony K October 08, 2020 3:11 pm UTC
Hey there! We reviewed this adventure on our D&D YouTube channel and we loved it. You can check it out below:
https://www.youtube.com/watch?v=G9WB5wqn9gw
Taking a very Noir feel to the whole Eberron world, the City of Blood story allows you to jump right from the Eberron given story into this crime scene story. I wish that there were actual crime scenes included along with the pictures of the individual [...]
Great for a starting adventure or one in the middle of other business in Eberron. Skill-focused characters shine in the investigations, and combat characters have 2-3 encounters as well. Mix it up to suit your party. This adventure takes them from the [...]
Ada R.
It's a good adventure, took my group two sessions but can definitely take one. It leans all the way into the investigation side of it where there are normally only two fights in the adventure (my players only encountered one of them). there's [...]
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