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Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might find, among the skeletons of fish and rotting seaweed?
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign's first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens!
Vannoit, ettet koskaan palaa takaisin. Silti kuin käärme, joka syö oman häntänsä, sinun pitää aina palata sinne, missä kaikki alkoi. Arkham Horror: Card Game Core Setin mukana tullut Night of the Zealot-seikkailu oli ensimmäinen haasteesi. Nyt sinut kutsutaan palaamaan kotiin ja aloittamaan uusi, asiantuntemuksesi arvoinen haaste.
Return to the Night of the Zealot on laajennus Arkham Horror: Card Game -peliin, joka parantaa ja muuttaa tuota kampanjaa 46 uudella Encounter -kortilla ja 20 uudella pelaajakortilla. Lisäksi laajennus sisältää premium-laatikon ja 18 arkistointikorttia pitämään koko Zealot-kampanjan hyvässä järjestyksessä.
Barkham Horror: The Card...
Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In Barkham Horror: The Card Game – The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world!
When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You've picked up the scent of something big, and once you sink your teeth into a story, you just can't let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.
Lord of the Rings - The...
The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with three heroes of their choice and a deck of allies, events and attachments to support them. Each round, players send their heroes and allies to quest or to fight with enemies that engage them. However, as the heroes and allies exhaust after questing, defending, or attacking, the players' options are typically insufficient to deal with everything at once. Therefore, players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power, or to take down enemies while making no progress, not knowing what will come next.
The Lord of the Rings: The Card Game is the base game of a Living Card Game for which new adventure packs are released monthly. The base game contains three scenarios, twelve famous characters from the works of J.R.R. Tolkien (including Aragorn, Legolas, Gimli, Denethor and Eowyn), and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances to be succesful in the more challenging scenarios. The monthly adventure packs contain a new scenario, a new hero, and new player cards to be used in their deck. The base game is for 1-2 players, but with an additional base game the scenarios can be played with up to four players.
Although this game is set in Tolkien's Middle Earth, the scenarios do not represent scenes from the books, but rather take place in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire.
The scenarios from saga-expansions do represent scenes from the books. Saga-expansions will form the Campaign Mode so that you can play all the saga quests that deal with the trilogy (+ Hobbit) together in one marathon campaign.
Masters of Renaissance:...
Relive the majestic Renaissance period in Masters of Renaissance: Lorenzo Il Magnifico – The Card Game.
Masters of the Renaissance is a new engine building game that recreates the atmosphere of Lorenzo il Magnifico with simple rules and a limited duration.
On your turn, you draw a Development card, take resources from the market or activate Development cards on your board. Each Development card allows you to transform resources by moving them from your limited depots to the unlimited bank space; in this way you will be able to accumulate many resources to purchase the most powerful cards.
As in Lorenzo il Magnifico, you will have to follow the requests of your leaders to gain access to their powers.
The game uses an engine building mechanism, with which players will develop their properties to increase their faith and military power to generate victory points.
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what's happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of various types — planets, moons, asteroids, interstellar clouds, black holes, even satellites — as you create a beautiful display of the night sky!
You have eleven rounds to play cards to your telescope and notebook, building a night sky tableau. After that, you'll calculate your points, and the stargazer with the most point wins!
The Fox in the Forest
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.
You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
Through the Ages: A New...
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.
One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.
Victory is achieved by the player whose nation has the most culture at the end of the modern age.