Role game, carnival: Madas obsession and Hesindes added urge
The moon has risen in the carnival of RPG-blogs. The bright disk in the night sky has been re-elected this month on the occasion of 50 years of landing on the moon to the topic, and also in the DSA as a Madamal for a long time present.
In the conversation Nanduriaten the 4.1 disadvantage of the moon came to us addicted, although it has a fundamentally beautiful concept, but with the hourly changing values, especially for groups of interest, where the rules of endurance in the fight were still "excessive" enough. Therefore, we present here the inspired more easily usable and disadvantage of package Madas obsession and Hesindes added noise in variants for DSA 5 and 4.1.
Madas Obsession / Hesindes Added Noise
In Aventuria, there are always people and other cultural professionals, whose mind seems to work in other paths than that of their environment. Where others divide their daily lives between the different activities, see the Mada or Hesinde Influenced fulfillment in itself quite a thing to add. Some of the biggest aventurischen works of art were created in Hesindes added noise, but some of the heroes fought the hair, if the zauselige Magister Gerbald had been in the grip of Madas obsession with eyes only for his Botanical studies – but you also have to sneak up on you but in fact just on the Ball of count including! That particularly irregular Aventurier tend Madas or Hesindes influence to succumb to is some Consecrated mystery.
DSA 4.1
Hesindes added noise (advantage, 7 GP)
The willfully activated Hesindes added noise puts the character in a particularly concentrated state, acts in a similar way, the rapture of Devotees. The acquisition of Hesindes added noise 3 talents (except for the fight can be chosen talents and gifts). The creation is activated frenzy, the character receives 3 points of relief on these talents, but 3 points hardship on all the other talent samples (except for the combat talents and gifts). The added noise can not be completed intentionally, but ends at each sunrise, with a cumulative Chance of 1/6 (1. Sunrise: 1 W6; 2. Sunrise: 1-2 on D6; …).
By the added noise affected the talents are not set in stone. Depending on the preferred play style of the group, they can be changed once every 1,000 credits, once every six aventurian year or once every three adventures, if the interests of the character change. Hesindes added noise can be purchased, in order to have multiple talent sets, but it can be facilitated a set of three talents at the same time.
Madas obsession (disadvantage, 5 GP)
Madas obsession is the unconscious version of Hesindes added noise and subject to the same rules. Instead of willingly fall into the state that enabled this at regular or irregular intervals. Possible trigger specific employment with an affected Talent and obvious enthusiasm for a new field of activity or certain phases of the moon are. Madas obsession to lasts 1D6 days, unless the end of the last push back is more than 3 weeks – then there are 2D6 days.
The Madas obsession to be concerned talents can change as well as the Hesindes added noise. Such a Change should be discussed between the player and the champion, and may, in particular, emerge at first contact with a new field of activity. Madas obsession can be purchased up to twice, each for a different talent sets. A period of concentration can is never with the other overlap, as the end point of the last thrust was always the same talent set.
Hesindes added noise (advantage, 15 AP)
Hand a moon addict witch with her Familiar – image by Fenia
The willfully activated Hesindes added noise puts the character in a particularly concentrated state, acts in a similar way, the rapture of Devotees. The acquisition of Hesindes added noise 2 talents can be chosen talents (except for the Fight and gave). The creation is activated frenzy, the character receives 2 points relief on these talents, but 2 points of hardship on all the other talent samples. The added noise can not be completed intentionally, but ends at each sunrise, with a cumulative Chance of 1/6 (1. Sunrise: 1 W6; 2. Sunrise: 1-2 on D6; …).
By the added noise affected the talents are not set in stone. Depending on the preferred play style of the group, they can be changed once every 50 AP, once every six aventurian year or once every three adventures, if the interests of the character change. Hesindes added noise can be purchased, in order to have multiple talent sets, but it can be facilitated a set of two talents at the same time.
Madas obsession (disadvantage, 10 AP)
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