Brian Apgar
Godzilla: Save the Earth (2004) (Additional Work By)
Red Baron 3-D (1998) (Multiplayer Design)
Programming/Engineering
The Tomb Raider Trilogy (2011) (Technical Director)
Army of Two: The 40th Day (2010) (Technical Director)
Tony Hawk: Ride (2009) (Buzz Monkey Software)
Tomb Raider: Underworld (2008) (Technical Director)
Lara Croft: Tomb Raider - Anniversary (2007) (Lead Programmers)
Lara Croft: Tomb Raider - Legend (2006) (Lead Programmer)
NFL Street 3 (2006) (Technical Director)
Maximum Pool (2000) (Dreamcast Programmer)
Cyberstorm 2: Corporate Wars (1998) (Additional Programming)
Driver's Education '98 (1998) (AI Programmer)
Red Baron 3-D (1998) (Lead Software Engineer)
Outpost 2: Divided Destiny (1997) (Programming)
Silent Thunder: A-10 Tank Killer II (1996) (Additional Programming)
Godzilla: Destroy All Monsters Melee (2002) (Godzilla Development Team)
Front Page Sports: Baseball Pro '98 (1997) (Front Page Sports: Baseball Pro '98 Season would not have been possible without the previous work of the following people)
Developer Biography
Brian has a Bachelor of Computer Science from Cornell University and a Masters of Computer Science from Villanova University. His professional game experience includes developing the network code for Red Baron 3-D, the 3D engine for Godzilla: Destroy All Monsters Melee on both the GameCube and Xbox, and leading the conversion of the Alchemy middleware engine to the PSP. Some of Brian's other titles include A-10 II: Silent Thunder, Front Page Sports Baseball Pro, Red Baron II, and Crash Nitro Kart.
He first worked at Dynamix and then moved to Buzz Monkey Software, where he is now Technical Director.
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"It is pitch black. You are likely to be eaten by a grue."