November 2018: "Feminist Interventions for Better Futures of Games", Clash of Realities: 9th International Conference on the Art, Technology, and Theory of Digital Games; Cologne Games Lab, Cologne, Germany, November 13.
VISITING POSITIONS
April 2019: Kule Institute for Advanced Study (KIAS), Digital Humanities, University of Alberta, Calgary.
March 2018: Griffith Centre for Social and Cultural Research, Griffith University, Gold Coast, Australia.
February 2018: Institute for Culture & Society, Western Sydney University, Sydney, Australia.
June 2017: Harvard-Yenching New Media and Gender workshop, Fudan University, Shanghai, China.
May 2019: "Dystopian Destinies and Utopian Possibilities: What Games Tell Us About the Future of Labour", BCMCR Research Seminars, Birmingham City University, United Kingdom, May 15.
April 2019: "The Future is Female: Learning from Gendered Labour in Digital Games", Department of Communication, Media and Film, University of Calgary, Canada, April 8.
April 2019: "Girly Girls Versus Gamer Girls: Technological Subjectivities, Femininity, and Games Higher Education Programmes", Kule Institute for Advanced Studies, University of Alberta, Edmonton, Canada, April 3.
March 2019: "Of Loot Boxes and Luxury Handbags: Controversies and Curious Futures in Games", Faculty of Arts & Humanities Research Seminars, University of Southampton, Southampton, United Kingdom, March 6.
September 2018: ""Talent Pipelines: Rethinking Pathways to Games Education", European Women in Games Conference 2018, London, United Kingdom, September 11.
March 2018: "Double Agents: Community-Engaged Scholarship in the Marketized University", Griffith Centre for Social and Culture Research Visiting Scholars Seminar Series; Griffith University, Gold Coast, Australia, March 6.
March 2018: "Dirty Methods for Feminist Game Studies", Griffith Centre for Social and Culture Research Visiting Scholars Seminar Series, Griffith University, Gold Coast, Australia, March 2.
February 2018: "The Women in Games Game: The Intricacies of Intervention in Feminist Game Studies and Teaching", School of Media, Film, and Journalism, Monash University, Melbourne, Australia, February 26.
February 2018: "Paying to be #Winning? What the Kardashians can teach us about the future of games", Digital Ethnography Research Centre (DERC), RMIT University, Melbourne, Australia, February 21.
February 2018: "Game Changers: The Cultural Politics of Digital Game-Making", Institute for Culture & Society, Western Sydney University, Sydney, Australia, February 15.
September 2017: "More Indie Than Indie: Accessibility and Game-Making Beyond the Industry", CAMEo 'New Horizons in Gaming: Tech, Publics and Politics' Salon, LCB Depot, Leicester, United Kingdom, September 28.
May 2017: "Simulating Stardom in Kim Kardashian: Hollywood", CAMEo 'Texts and Trends' Research Salon, University of Leicester, May 23.
April 2017: "Feminism and Gaming", Leicester Riot Grrrls Community Group, Leicester, United Kingdom, April 26.
June 2016: Invited participant, Feminist Digital Research Methods workshop, Banff Centre, Alberta, Canada, June 1-3.
May 2016: Organizer, Games as Education in the United Kingdom workshop, Department of Media and Communication, University of Leicester, Leicester, May 16.
April 2016: "Explosive Misogyny, Spectacular Feminism, and the Sneaky Sexism They Mask for Women in Tech", Kobo Tech Ladies group, Toronto, Canada, April 19.
November 2015: "On the Internet, Everyone Knows You're a Girl: Gender, Myth, and Design in Digital Environments", Institute for Research on Digital Learning, York University, November 5.
March 2015: "Creative Differences: The Politics of Queer Authorship in Digital Games Production", Department of Media and Communication, PGR seminar series, University of Leicester, March 18.
March 2015: "Gaming the System: Video Games and Accessibility", Accessibility Awareness Day, University of Windsor, Windsor, Canada, March 18. *With Amy Ratelle
March 2015: "Game Cred: Talent, Meritocracy, and Women's Labour in Digital Game Design", Making an entrance? A critical workshop on talent, merit, opportunity and selection in the cultural and creative industries, Ramada Encore Hotel, Leicester, United Kingdom, March 6, 2015. *With Tamara Shepherd
February 2014: Contributor, "Literature Review on Sharing", Kids' DIY Media Workshop, University of Toronto, Toronto, Canada, February 4.
December 2013: "Feminist Game Salon", Dames Making Games Talks, Bento Miso, Toronto, Canada.
July 2013: "Difference and Inclusion in Digital Games", Oxford Internet Institute Summer Doctoral Programme Alumni Day; University of Toronto, Toronto, Canada.
May 2013: "Invisible Difference: Integration, Inclusion, and the Adaptive Play of Children with Disabilities", Dames Making Games Toronto Social, Bento Miso, Toronto, Canada. *With Sara Grimes.
April 2013: "Publishing Workshop", Faculty of Information, University of Toronto, Toronto, Canada, April 30.
March 2013: Panel participant, "Get Lamp", Games in Film series, Semaphore Lab, University of Toronto, Toronto, Canada, March 12.
November 2012: "Post/Feminism in Games: Views from the Contexts of Play and Production", Semaphore Colloquium Series, Faculty of Information, University of Toronto, Toronto, Canada, November 22.
2015-2019: "Game Players as Audiences", School of Media, Communication, and Sociology, BA course on Creative Audiences, University of Leicester.
2015-2019: "Children's DIY Media", School of Media, Communication, and Sociology, BA course on Creative Audiences, University of Leicester.
2015-2019: "Gender and the Games Industry", School of Media, Communication, and Sociology, BA course on Media and Gender, University of Leicester.
2015-2019: "Games, Gender, and the Hegemony of Play", School of Media, Communication, and Sociology, BA course on Topics in Media and Communication, University of Leicester.
2015-2018: "Bodily Futures", School of Media, Communication, and Sociology, BA course on Media and the Body, University of Leicester.
November 2018: "Critical Approaches to Research: Action Research", School of Media, Communication, and Sociology, MA course on Media Research Methods, University of Leicester, November 28.
November 2018: "Video Games and the Construction of Boyhood", School of Media, Communication, and Sociology, BA course on Media Origins, University of Leicester, November 26.
2016-2018: "The Politics of Digital Spaces", Faculty of Media and Communication, BA course on Digital Politics, Bournemouth University.
2017-2018: "Feminist/Participatory Action Research", School of Media, Communication, and Sociology, MA course on Real World Research, University of Leicester.
2017-2018: "Games and Gender", School of Media, Communication, and Sociology, BA course on Gender and Society, University of Leicester.
February 2018: Workshop convenor, Towards Feminist Digital Media Research Methods, DMRC Summer School, Queensland University of Technology, Brisbane, Australia, 5-9 February 2018. *With Dr Bridget Conor
November 2017: "Indies, Amateurs, and the Future of the Game Industry", Falmouth Games Academy, BA Course on Preparing for the Future, Falmouth University, November 30
November 2017: "Games on Film", School of Media, Communication, and Sociology, BA course on The Media on Film, University of Leicester, November 23.
February 2017: "Gender, Diversity, Education and Work in Games", Department of Games and Visual Effects, BA course on Introduction to Game Studies, Staffordshire University, February 17.
2015-2017: "Videogames and Digital Game Cultures in a Global Context", School of Media, Communication, and Sociology, BA course on Media and Globalization, University of Leicester.
2017: "Issues in Digital Culture", School of Media, Communication, and Sociology, MA course on Issues in Media and Communication, University of Leicester, Distance Learning module.
October 2015: "Feminist Political Economy and Digital Media", Doctoral Training Programme on Digital Media: Social Science Perspectives, University of Leicester, October 21.
May 2015: "Virtual Ethnography", Department of Media and Communication, BA course on Analysing Communication Processes, University of Leicester, May 5.
2014-2015: "Theoretical and Methodological Issues in Game Studies", Department of Media and Communication, MA course on Research Methods for the Online World, University of Leicester.
2014-2015: "Workshop on Virtual Ethnography", Department of Media and Communication, MA course on Research Project Design & Execution, University of Leicester.
2014-2015: "Virtual Ethnography", Department of Media and Communication, MA course on Research Project Design & Execution, University of Leicester.
March 2015: "Gender in Games Culture", Department of Media and Communication, MA course on Gender Politics and Contemporary Media, University of Leicester, March 3.
December 2014: "Gender Online", Department of Media and Communication, BA course on New Media and Everyday Life, University of Leicester, December 1.
November 2014: "The Cultural Framing of Digital Games", Department of Media and Communication, BA course on New Media and Everyday Life, University of Leicester, November 24.
May 2014: "Online Dating", Department of Media and Communication, MA course on New Media Cultures, University of Leicester, May 8.
March 2014: "Online Videogames", Department of Media and Communication, MA course on New Media Cultures, University of Leicester, March 27.
February 2014: "Games and Gender", Department of Media and Communication, BA course on Media Topics, University of Leicester, United Kingdom, February 17.
February 2013: "Digital Environments", Department of Humanities, 3rd year undergraduate course on Digital Culture, York University, Canada, February 11.
January 2012: "Gender and Digital Game Culture/Play", Department of Education, MA/PhD course on Gender, Equity, New Technologies & Education, York University, Canada, January 26.