Interview: Rodney Ascher Talks Room 237, The Shining, and More
Ascher discusses what he learned most from The Shining fans profiled in Room 237 and his own love of Kubrick.
Adam Keleman
Rodney Ascher is fascinated with audience reactions to film and TV imagery. With horror-like tension, his short film The S from Hell presented a cross-section of viewers voicing a peculiar phobia of the 1964 Screen Gems logo. Ascher doesn't exactly create an argument for or against the logic behind these commentators, instead affirming the existence of their paranoia in their edited, intertwining words. As with The S from Hell, Room 237 gives cine-junkies a platform for their deep-seated analysis of cultural iconography. In the documentary, Ascher uses five incredibly fervent fans of The Shining to dissect the subtextual morsels they suspect Stanley Kubrick of having planted throughout the 1980 horror classic. These cinematic Easter eggs vary in significance, some suggesting a wide array of issues and historical meanings that Kubrick may have been hinting at, most notably the genocide of Native Americans—a theory ostensibly supported by, among other things, the careful placement of Calumet soup cans during separate scenes set inside the Overlook Hotel's kitchen pantry. I sat down with Ascher last October during the New York Film Festival to discuss his favorite cinema essay films, what he learned most from The Shining fans he profiled, and his own love of Kubrick.
While making Room 237, did you think about cinema essay films like From the Journals of Jean Seberg and Los Angeles Plays Itself?
Absolutely, those films are an influence. I'm a big fan of Los Angeles Playing Itself. I haven't seen the Jean Seberg one, but years ago I saw Rock Hudson's Home Movies. Also, I've been a giant fan of the collage work that Craig Baldwin does. I've done both live action and sort of collage/remix work myself over the years. When I was first going through film school, I was really into Bruce Conner, even Kenneth Anger, who's done some really interesting work. What's the Anger film that features the Shangri-Las' "Leader of the Pack"?
Scorpio Rising.
That film relates to Clockwork Orange, where Stanley Kubrick started playing with that kind of found footage and ironically counterpointing soundtrack underneath it, but a different soundtrack can transform preexisting footage. Sometimes he does it within his own films, like playing "Rites of Spring" during the airplane docking at the beginning of Dr. Strangelove, and makes it seem like a love scene from the point of view of the airplanes. Whenever you have a case where the music is informing a point of view that's maybe different from the audience's, it's this kind of amazing alchemy. Tarantino does it in Reservoir Dogs, when the guy is torturing the cop and cutting off his ears. The contrast between "us" as an audience and the killer is so great that it plays as an interesting kind of joke. And Clockwork Orange is full of these little found-footage collages, such as Alex's fantasy where the caveman is coming down.
There's a universe of references in Room 237. I drew on the TV show In Search Of… both in The S from Hell and Room 237, more for the tone. Arguably, the show was a documentary series, though the program often used horror-movie language as part of its strategy. I was terrified and loved to be terrified of In Search Of… when I was a little kid. If we investigate a lot of the coincidences that surround The Shining, I've been surprised and freaked out, and somewhat delighted, that some of them have started to manifest within Room 237.
In both Room 237 and The S from Hell, you're very interested in the viewer commenting on the film world and trying to find their place within an iconic landscape.
There are similarities with Room 237 and S from Hell, but they started in different places. One of the similarities in approach is that I'm trying to put audiences inside the heads of these people, to look at things the way they do. In The S from Hell, they have this childhood phobia, so I wanted to instill a fear of the Screen Gems logo into the audience as well.
See what they see.
Yeah. Room 237 isn't a rigorous behind-the-scenes documentary about the making of The Shining. It's an exercise in letting the audience, or even me, experience The Shining through these five people who've brought so much to it and have found so much there. Often what they found was eerie and uncanny and disturbing. And we tried to explore that territory as thoroughly and viscerally as we could. Talking about the way Kubrick used music, I'm not doing anything nearly as sophisticated in The Shining, but if one of our characters is finding something eerie and uncanny within the film, I wanted it to feel eerie and uncanny in Room 237. This meant using a horror-movie sound design, very inspired by late-'70s/early-'80s stuff such as In Search Of… and Italian zombie films.
Giallo?
I love Goblin, Marconi, Moroder, and Tangerine Dream. They were around, plus or minus a few years, when The Shining came out.
After conducting the interviews with the studied fans featured in Room 237, what did they illuminate most for you about The Shining? What did you learn from them that you now think is true?
A lot of what they talk about is thematic, or symbolic, or allegoric. There's also a strategy that they would get into, the way John Fell Ryan talks about these dissolves, which isn't something that I thought about—that they aren't just transitions between different scenes, but juxtapositions significant on their own, and I would get especially interested in how some of those would illustrate an idea that someone else had. Bill Blakemore talks about the Native American scenes and there's one dissolve where Jack is throwing the ball against the wall, and it dissolves to a shot of Wendy and Danny saying, "Last one to the center has to keep America clean." You can still see Jack and the ball bouncing as they're saying that, and both of those things suggest the characters are disrespecting Native American culture, from Jack throwing the ball against the tapestry, to Danny and Wendy joking about the "Keep America Beautiful" PSA with the crying Native American, which in the late '70s was absolutely iconic. Certainly, the dissolves are a way of looking at the movie that I hadn't thought of. Also, the forward/backward thing talks about the symmetry between the first and second halves of the movie, and in the beginning of the movie they have a tour of all the places where things are going to go to hell in the second half. It dead-centers on Dick Halloran getting the message from Danny, which is really the center point of the movie, and one of the big decisions that alters the movie. There are little details I never considered. Julie Kearns's maps, which show that the geography of hotel is impossible. And that changing carpet pattern; a skeptic might say even mistakes can be interesting, but that carpet shot is the type of thing that's harder to get wrong than to get right. A majority of what these folks pointed out was kind of new to me.
Why did you include Jay's interviews in the film? His commentary seemed a bit far-reaching at times, especially when he suggested that Kubrick's face could be seen in the clouds in the opening sequence of The Shining.
Jay was one of the first people I wanted to be in the movie. The essay that he wrote about the meaning of The Shining is one of the first things my producer, Tim Kirk, and I read, and it blew our minds. It seemed really important to include him. The original conception of this movie was sort of a comprehensive look at all the interpretations that have emerged about The Shining. His is one of the most discussed, so there wasn't even a decision. A handful of people have been skeptical of some of the things he said, but even so, he's incredibly observant about the film, and what he says about the red Volkswagen is one of the most discussed things with audiences.
How much of a Kubrick fan were you before you started this project?
I've always been a Kubrick fan. If I wasn't, I don't know if I could work on this project on my own time, over the course of a year and a half. But I'm the kind of person who's still very happy to talk about Kubrick and The Shining. Sometimes I try to put myself in the context of the folks I interviewed, how similar are we, how different are we. It seems like one thing that we all do is find what we have in common with Kubrick, and maybe use that as entre into the film. Kubrick was something of an amateur historian, like Geoffrey Cocks, who's also fascinated by WWII. I was teaching an editing class once while I was working on this film; I was especially interested in the editorial choices Kubrick made. In growing up as a silly suburban punk rocker, Clockwork Orange has always spoken to me more than any of the others for a very long time. That felt like it came from a perfected, idealized sensibility like my own. The images of his films have always stuck to me like great painting, and the shot of Alex driving the car is more important to me than the Mona Lisa.
Did you know what you were getting into with making a found-footage film in terms of the legal nature of clearing the rights of The Shining?
I knew that people had worked in a similar way as I did with Room 237, and had gotten their work out there. My layman's guess was that we were in pretty good shape. I felt that other people had walked that path before, and what we were doing was something that could get out there too. We were just making it because we were fascinated, and we didn't spend a lot of money for the longest time, so if we only got to show it a couple times, it would have been okay. If this was financed by some group of investors and there was a business plan for how we would recoup said costs, then we would have done something more elaborate at the beginning.
How would you describe Room 237 in terms of genre?
In the simplest way, it's a documentary. These are very much real interviews with real people investigating what they think about this film. I call it a subjective documentary because it's not so much about historical event, but what different people think that a work of fiction is about. In style, it's a hybrid of documentary and the essay film, or the video essay. There are also little touches of weird animation, and a couple of reenactments. It's also kind of a horror movie. I want it to be eerie and spooky at times. It's also kind of a comedy. I didn't want to do anything silly, but if you're doing a 100-minute-long exercise in multiple perspectives in semiotics and you want anybody to watch it, it needs to be kind of funny. I didn't want it to be goofy-funny or make fun of the subjects, but maybe with the way we juxtapose things, some kind of humor would come out. It's a subjective documentary, essay film, horror comedy, conceptual found footage illuminated, radio play.
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Review: The ABCs of Death 2
Tremblay discusses how horror can be a progressive, hopeful way to understand the world.
Neil McRobert
Photo: Allan Amato
Paul Tremblay laughs a lot. Our conversation, about demonically infested children and the end of the world, is interspersed with a low chuckle that suggests he loves doing what he does. And what he does is scare people. Tremblay is at the forefront of a supposed renaissance of horror fiction, and with good reason, as his books cut to the bone.
Tremblay burst onto the horror scene in 2015 with A Head Full of Ghosts, a deconstruction and excoriation of the exorcism subgenre. The most frightening book this critic has ever read, it won the Bram Stoker Award and, perhaps more crucially, Stephen King's nod of approval. Disappearance at Devil's Rock and The Cabin at the End of the World cemented his reputation as horror's cruellest craftsman. In these tales, bad things happen to good families. Worlds collapse, lives shatter, and the ambiguity of existence is shown through a glass darkly.
Tremblay's latest collection, Growing Things and Other Stories, continues his disquieting project. Twisted teachers give lessons in inhumanity, Polaroids reveal dark histories, and some very sinister dogwalkers commit metafictional trespass. The collection, now out from William Morrow, suggests a merciless worldview. Yet as we talk, Tremblay chuckles, pets his dog, and talks about how horror can be a progressive, hopeful way to understand the world.
Do you have a favorite story in Growing Things?
"It's Against the Law to Feed the Ducks" is the earliest story in the collection and the first one where I thought, "I can do this." That was the first time I made uncertainty essential to the story, central to the theme and the "why." Though it could be hard for a reader to point at any one thing and say, "That's why it's a horror story," I do feel it's one of the more horrific things I've ever written. "Nineteen Snapshots of Dennisport" was also a lot of fun to write. I basically retook my own childhood vacation at a place in Cape Cod that we rented once. It was a chance to turn nostalgia on its ear and make it dangerous. I do think nostalgia can be a threat in the way it blurs over the messy parts of your history.
That's interesting, because your fiction seems obsessed with memory.
I think much of horror is about memory. Memories are so malleable, yet we rely almost entirely on them to define what we think of as our self. Especially childhood memories. So many of them are usurped by retellings—whether your own or your friends' or family's—each gives you different versions of things that are the core of who you are. If you can't trust your memories, then how can you trust identity? As a horror writer, that just feels like infinitely fertile ground. When you wake up in the middle of the night, you confront the question of who you are, and who is the person you're sharing your bed and your life with. These thoughts freak me out, but I find them fascinating. I boil down horror stories as "a reveal of a dark truth." In a lot of my stories the reveal is that identity isn't ironclad and memories aren't safe.
The media is another thing that emerges as both the format and focus of much of your writing. Is that an intentional theme?
Well, it's a reflection of the time we're living in. It's pretty clear that social media hasn't only changed society, it's also changed us as individuals. It's scary stuff and we'd be fools not to use it in stories. And I don't just mean to have it there as background noise. If you're going to use the media it has to be crucial to the story. Some older writers in the horror community would say that you shouldn't mention this stuff—that it's not timeless and will date your writing. That seems wholly ridiculous to me, because where's the cut-off for timelessness? If you make the media central to your stories then people will still be able to read those stories in future decades because you're essentially world-building.
The contingent realities of memory and media come together in the concept of "fake news." Do you think horror, or your own work, is well-equipped to address that?
Well, the information age was greeted with a lot of optimism, but my books approach it with disappointment. I've met people all around the world through the power of social media. But I've also seen the pervasiveness and insidiousness of disinformation, It's affected family members and relationships. It influences nations and political systems. It blows my mind.
Each of my novels address this is some way. In A Head Full of Ghosts, I use reality TV and the blogger to further enhance the ambiguity. Typically, books approach ambiguity by withholding information. I thought the cooler idea was to give a storm of information. You can't know what's real because there's too much data to consider. I think that reflects the world we live in.
In Disappearance at Devil's Rock, I took a stereotypical missing-teenager case. People think that it's easy to locate someone because of all the information we have, hence the claim that "the cellphone killed the horror story." I purposely wanted to write that story with these kids having snapchat and Facebook but show how that stuff makes it harder to get to the truth.
The Cabin at the End of the World is definitely riffing on those anxieties. I try not to be too didactic, but I absolutely wanted Cabin to be an allegory for our political times.
Why are you so drawn to ambiguity?
I think it reflects one of the horrors of our existence: that reality is more ambiguous than we allow. A smaller reason is that I resist committing to the supernatural in the novel. I'm an agnostic atheist, so if I encountered something in my everyday life, I think I'd have a hard time realizing that it was supernatural. It would be so liminal that how would we know? I've found it easier to go full supernatural in my short fiction. Soon I'll need to come down on one side or the other, because people will get tired of me doing the ambiguity thing every time.
So, what would it take to convince you that your house was haunted?
In your head you imagine it wouldn't take much. But in reality, we have 30-year mortgages. I'd probably think I had to gut it out, even with a ghost standing in the living room.
I'm not naïve enough to ask you to clarify any of your ambiguous endings. But I am interested in whether you know the truth in those novels.
For each book it's slightly different. I started A Head Full of Ghosts intending to write a secular exorcism novel. But then I decided to split the evidence 50/50. To be honest, I haven't really got a clear idea of whether Marjorie is possessed or mentally ill. That's been a fun novel to discuss with fans because they have interpretations that I never considered. Devil's Rock has a less ambiguous ending. I feel like it's fairly clear what those last few pages say. And with Cabin I can honestly say that I haven't spent a single second thinking about what happens after the last line of that book. That story is all about the choice that Andrew and Eric make, and by the end they have made it. At that point, it doesn't matter if the world is ending or not.
Speaking to you now, and following you on social media, you seem a very positive guy. Yet your fiction is unremittingly bleak…
[laughs]
…yet every now and again you throw the reader an escape from the horror, or at least the potential for escape. I'm thinking in particular of your story "A Haunted House Is a Wheel Upon Which Some Are Broken," where you use the choose-your-own-adventure format to lead the protagonist and reader through a history of trauma. It ends with a way out, which I didn't expect. Would you say you are an optimist?
I don't know really. With that story I wanted to give the character a way out. Because I think most people, or many people, do survive their personal traumas, their personal ghosts. When Cabin came out, I mentioned in interviews this thing that I called "the hope of horror." It may sound pretentious but the reason I'm drawn to horror is the same reason I'm drawn to punk. It's the idea that terrible truth is revealed, and we may not survive it, but there's value in the shared recognition that something is wrong. So even though the novels and stories are bleak, I find some hope in the fact that we realise something is wrong, even if we can't fix it. That's the fist-pump moment If anything ties together the things that I like reading and watching, it's the chance to look at how other people get through this thing we're all doing…this life.
Speaking of which, you're a parent, yet your stories do the worst things to children.
That's my parental anxiety on show. My first child was born in 2000, and when I was getting serious about writing in the first half of that decade, a friend pointed out to me that I wrote about parents and children all the time. I hadn't realized, but from there it became purposeful. With Devil's Rock, I realized I was treading in the same family dynamic as Head Full of Ghosts. Then I wrote Cabin about another young family, and even though they're individual books, I think they're a nice thematic trilogy. Each book features a different kind of family in crisis.
You recently tweeted about doing research into some grim childhood illnesses. Dare I ask what that was for?
Yeah, that's for my next novel. It will be my take on the zombie, but it's about infected people rather than the undead. It's set during the first four-to-six hours of an outbreak in Boston.
Is there a title?
The working title is Survivor Song. It's due with my publishers at the end of the summer.
That's quite the scoop. Aside from the new book, you also have the adaptation of A Head Full of Ghosts in the works. How involved are you in that process?
[laughs] Aaah, not at all. It's understandable really. They optioned the book in 2015 before it was even published. At that point, I was rebooting my career, as my earlier crime novels hadn't sold much. There was no reason for them to consider my feelings. It's the rare writer who gets invited into in the filmmaking process. In TV they may consult you more, but even then I'm not sure how much of a say you have. I don't have any say in A Head Full of Ghosts, but they have a director, Osgood Perkins, and a script that we like. It's all getting a lot closer to being a real thing, with a very solid shot at starting production later this year.
Perkins's The Blackcoat's Daughter and I Am the Pretty Thing That Lives in the House use ambiguity to great effect. Are you happy with him helming the film?
Definitely. He's the perfect director for this material. I'm really looking forward to seeing what they do. It'll be tough to squeeze that book into a 90-minute movie.
As it would with any of your writing. Many of the stories in Growing Things experiment with form and structure. Do you feel the need to escape traditional narration?
House of Leaves is one of my favourite novels. I'd love to one day write an experimental novel on that scale. But if you're going to experiment with structure, then it must serve the story, and that's easier in short fiction, which seems to beg for experimentation. No, I don't feel the need to escape. Sometimes it's just me trying to play with all the toys.
You're at the center of a new school of young horror writers, people like Laird Barron, Alma Katsu, John Langan, Sarah Langan. Do you think the genre is enjoying a resurgence?
People talk about a new golden age of horror. That's a little self-serving because I expect every horror writer throughout the ages has looked around and thought, "Hey, what we're doing is great." But I think it's also undeniable that the current breadth of horror hasn't been seen before, both in terms of gender and diversity as well as style. We aren't all the way there yet, but it's exciting and promising. I'm happy to be playing a little part in it.
Finally, what's your favorite scary book, and your favourite scary movie?
With books it's a tie. Mark Danielewski's House of Leaves and Shirley Jackson's We Have Always Lived in the Castle. There are so many more calling out in neglect, but let's stick with those two. With movies it's either John Carpenter's The Thing or Steven Spielberg's Jaws. I've probably seen Jaws close to 50 times and I still can't watch the part where Quint is bitten in half. The first time I saw that it broke my brain and I'm too afraid to watch it again in case it takes me back in time. I had at least eight years of shark nightmares. The Thing asks: "Do you even know who you are?" It takes us back to that question about memory and identity and that idea of the dark reveal. It's the heart of horror.
Paul Tremblay's Growing Pains and Other Stories is now available in the U.S. from William Morrow and in the U.K. from Titan Books.
It's been a whirlwind for Reynor to process the wide swath of reactions sparked by his character in the film.
Photo: A24
"I wrote this when I was going through a break up," said writer-director Ari Aster as he introduced the finished cut of Midsommar to its first New York public screening back in June, "I'm better now." Judging from what ensues in the film, much of Aster's healing comes at the expense of the character Christian, played by Jack Reynor. As the emotionally distant romantic partner of Florence Pugh's Dani, Christian bears the brunt of the film's rage once his girlfriend becomes empowered to confront her past and present traumas through the rituals and traditions of a small Swedish village they visit.
Aster's sophomore feature certainly doesn't lack for that uneasy tension between hilarity and horror—spawned by fraught, complicated relationship dynamics—that marked Hereditary. As Pugh's performance strengthens in tenacity over the course of the film, only Reynor's fully realized portrayal of Christian stands in the way of total audience alignment with Dani's retributive awakening. Instead of letting his character become a simplistic villain to draw our ire, he plays Christian in such a way that frustrates rather than outright antagonizes.
Midsommar has all the trappings of a major breakout for the American-Irish Reynor, thanks to his nuanced rendering of contemporary masculinity. The character fuses the sensibilities he's honed across a range of productions from studio fare like Transformers: Age of Extinction and Delivery Man to mid-budget American indies like Detroit and On the Basis of Sex, though the 27-year-old's best preparation may have come from playing tortured young Irish men in homegrown fare like What Richard Did and Glassland.
It's been a whirlwind for Reynor to process the wide swath of reactions sparked by Christian. He and the rest of the cast first saw Midsommar just a day before A24 began screening it before crowds, and, as he expressed, some of the fervent responses caught him off guard. I talked with Reynor over the phone a week later to discuss how he approached playing such a polarizing character and what he's learned from the audience's feedback. We discuss plot points from the third act in generalities, but those looking to avoid any spoilers for Midsommar might want to bookmark and return to this interview after seeing the film.
I was in a Q&A where you asked the audience if they thought Christian deserved his fate, but I couldn't see in the frame how they voted. What was the verdict?
I think almost half the people put up their hands instantly, in a very tellingly reactionary fashion. [laughs] It was really interesting.
Is that what you were expecting?
It wasn't what I was expecting, but I think I should have been expecting it. I think it says more about me that I wasn't expecting it than it does about them. It's an interesting one, because my feeling about this movie is that I'm okay whether you feel like Christian deserves it or not, it's fine. But it needs some real thought. Ultimately, the reason I wanted to do the movie was because I felt like this character was not one-dimensional. Ari never wanted him to be that way. Both of these characters represent the human condition, the things we can all relate to, in all of our relationships, be it with a parent, a family member, a friend, or a romantic partner. At one point or another, we've all been guilty of being insensitive or emotionally unavailable to a person or self-involved in a toxic, dysfunctional way. Just as we have experienced emotional needs and those needs not being met. These are all parts of the human condition. So that, for me, was the really interesting thing to portray.
Ultimately, the purpose of something like Midsommar is to challenge people to acknowledge the fact that they can relate to both of these people. And, ultimately, we do find ourselves in alignment with Dani at the end of the movie. This is a movie about her liberation from a toxic relationship and the catharsis that comes with it, albeit that the catharsis is confusing, painful, complex and not entirely clear. It's very clear that it's ultimately where we're supposed to find ourselves at the end of the movie.
I was interested in giving extra layers of dimensionality to Christian and challenging myself to empathize and relate to a guy who, on the surface, is just an archetypal toxic alpha male. What allowed me to get into that was to follow this guy's journey, which is the reverse of the hero's journey. This guy's structures, identity, and everything about him breaks down and is stripped away from him before he can even realize it. It's happening all around him, and he doesn't see it before it's too late. But he finds himself literally stripped bare in this humiliating, exposing place, which is absolutely terrifying. That allowed me to get into the character, looking at him and acknowledging there are plenty of elements of that character that are in me and every single human being on the face of the planet. It's the human condition.
I think you also said something to the people who thought Christian deserved what he got, "Go home and take a look at yourself in the mirror." I don't think anyone would want to be judged by their worst day or the worst thing they did. People are complicated, and they make decisions that don't even make sense to themselves.
I totally agree, dude. I might have been a little bit reactionary myself to the audience! [laughs] But now that I've had an opportunity to talk about it, this is how I feel.
Some scenes that supposedly showed Christian in a more sympathetic light were left on the cutting room floor—obviously, what makes the most sense for the film is what should win out, but is there a part of you that wishes people might see the fuller picture of the character you created?
Partly, but then it would have been a very different film. I think, ultimately, it's the director's decision that we're aligned with Dani. And it's an interesting one. If the scenes where Christian exhibits more compassion and provides her with stuff she needs in the moment had been left in, the film would be even more divisive and polarizing for an audience than it is. But as I said, it was the director's decision to take it out.
How do you tackle playing beats in Midsommar like the one when Christian turns on a dime and decides he also wants to research the Hårga in direct mimicry of Josh, his friend and colleague. The underlying reasons of jealousy and entitlement read clearly to us, but Christian himself seems a bit aloof and isn't cognizant of why he's doing what he is. How do you approach those moments?
I looked through the script, and there's so much of being a dick and being aloof. But I wanted to play this guy, further to your point, on his worst day. It's the worst of this guy. Although that's pretty much all we see of the character, my baseline for Christian is that he's a well-meaning guy. He would probably think he's a good dude who tries to do the right thing. When you pitch the character there for yourself and allow the character to do questionable things, I think it gives context to everything. So that's what I tried to do, making it a case where an audience is watching a good dude do really, really dickish things. All they're seeing is these awful things he's doing, but it's all coming out of a guy who's largely well-meaning. Some of the stuff he does is really unforgivable, particularly the element of stealing Josh's idea for the thesis and being so brazen about it. It's unbelievable. If there's one thing in particular I find unforgivable about him, it's that. I think to base the character as someone who means well but is acting out their worst aspects of their character in this moment is how I got into it.
You've spoken about wanting to get in on the ground floor with directors and being a part of their success, not just latching yourself on when they're already established. How do you know or gauge who's going the distance and who's a one-hit wonder?
You never really know completely. You're taking a swing, and there's so much luck involved. It's a question of educating yourself as much as possible in the culture of cinema and making an educated guess from there. Ari in particular is someone who I thought his short films were visionary when I watched them, because I never got to see Hereditary before I signed on to do this movie. The script was really interesting, but what he wrote goes far beyond the words on the page. The conversations I had with him prior to signing on to be a part of the film were definitely incredibly encouraging for me. We have a common admiration for a number of quite obscure filmmakers, but some of the best filmmakers who ever lived, nonetheless. To me, that was a sign that this was something I wanted to be a part of and this was a director who valued the artistic merit of the project above all else. As long as you're in the company of someone like that and as cultured as he is in the conversation of filmmaking, you're probably in good hands. I'm going to endeavor to continue down that route interrogating directors I work with.
Is that education aspect of it a part of what your new Instagram movie review account, Jack Reynor's Cinemania, is about? Watching movies with an eye to your own development as an artist?
One-hundred percent, man. That's something I started not only because I wanted to start conversations with others about the cinema I love, but because it also helps me to advise and absorb what I'm seeing when I'm watching it. It educates me further in the grammar of cinema, and it's a very useful tool for me as much as it's an outlet. I absolutely love it.
All 23 Marvel Cinematic Universe Movies Ranked, from Worst to Best
On the eve of Spider-Man: Far from Home's release, we ranked the 23 films in the Marvel Cinematic Universe.
Photo: Columbia Pictures
Most of Marvel Studios's films are the cinematic equivalent of breadcrumbs, which have been dropped into theaters strategically so as to keep one looking for the next sequel or crossover, when the endless televisual exposition will eventually, theoretically yield an event of actual consequence. Occasionally, however, a Marvel film transcends this impersonality and justifies one's patience. Weird, stylish, and surprisingly lyrical, Ant-Man, Iron Man 3, and Doctor Strange attest to the benefits of the old Hollywood-style studio system that Marvel has resurrected: Under the umbrella of structure and quota is security, which can bequeath qualified freedom. Chuck Bowen
Editor's Note: This article was originally published on April 25, 2018.
23. The Incredible Hulk (2008)
The aesthetic dexterity and psychological depth of Ang Lee's Hulk is corrupted by Marvel's "reboot" of the superhero franchise, Louis Leterrier's intermittently kinetic but depressingly shallow The Incredible Hulk. In response to complaints that Lee's unjustly excoriated 2003 effort was too talky and slow, Leterrier swings the pendulum to the opposite side of the spectrum, delivering a slam-bang spectacle so lacking in weight that, until the impressive finale, the film seems downright terrified of character and relationship development, as if too much conversation or—gasp!—subtextual heft will immediately alienate coveted young male fanboys. Nick Schager
22. Iron Man 2 (2010)
Upgraded with the latest CGI hardware but also more shoddy screenwriting software than its system can withstand, Iron Man 2 is an example of subtraction by addition. For a sequel designed to deliver what its predecessor did not, Jon Favreau's follow-up to his 2008 blockbuster piles on incidents and characters it doesn't need while still managing to skimp on the combat that should be this franchise's bread and butter but which remains an element only trotted out at sporadic intervals and in modest portions. Schager
21. Captain Marvel (2018)
As another of the character-introducing MCU stories existing mostly to feed new superheroes into the Avengers series, Captain Marvel looks like something of a trial run. You know the drill: If the film lands with audiences, then you can count on Captain Marvel (Brie Larson)—like Iron Man, Captain America, Thor, and even Ant-Man before her—getting her own series. But if not, then, hey, she's at least assured of being asked to pop by the game room at Stark Industries for a kibitz in somebody else's franchise down the road. Based on what's on display here, Captain Marvel could well get her own star turn again at some point, but hopefully it will be with a different crew behind the camera. Chris Barsanti
20. Avengers: Endgame (2019)
There's some fleeting fun to be had when Avengers: Endgame turns into a sort of heist film, occasioning what effectively amounts to an in-motion recap of prior entries in the MCU. Yet every serious narrative beat is ultimately undercut by pro-forma storytelling (the emotional beats never linger, as the characters are always race-race-racing to the next big plot point), or by faux-improvised humor, with ringmaster Tony "Iron Man" Stark (Robert Downey Jr., so clearly ready to be done with this universe) leading the sardonic-tongued charge. Elsewhere, bona fide celebs like Michael Douglas, Michelle Pfeiffer, and Natalie Portman are reduced to glorified extras. Even the glow of movie stardom is dimmed by the supernova that is the Marvel machine's at best competently produced weightlessness. Keith Uhlich
19. Avengers: Infinity War (2018)
What is this, a crossover episode? After 18 films, the overlords at Marvel Studios have gathered almost all of their indentured servants, er, star-studded stable together into the ever-crashing, ever-booming, and ever-banging extravaganza Avengers: Infinity War. Whether you look at this whirling dervish and see a gleefully grandiose entertainment or a depressing exemplar of the culturally degraded present moment will depend on your investment—in all senses of that term—in Marvel's carefully cultivated mythos. The film is all manic monotony. It's passably numbing in the moment. And despite the hard-luck finish—something an obligatory post-credits sequence goes a long way toward neutering—it's instantly forgettable. Strange thing to say about a film featuring Peter Dinklage as the tallest dwarf in the universe. Keith
18. Thor (2011)
With some notable exceptions, Marvel Studios-produced films usually plateau at a glossy but totally indistinct level of mediocrity, and Thor continues the trend of weakly jumpstarting a franchise based on a Marvel comic with an adequate but instantly forgettable origin story. Kenneth Branagh's film is reasonably well put-together, but unlike even his worst films, it has no internal life, instead feeling like an impersonal, assembly-line product. The film's most notable feature is that it serves as a continuation of the Marvel Cinematic Universe set up by the Iron Man movies. Characters from those films pop up during Thor's main narrative and after the end credits, living up to Marvel's commitment to populating their films with the same bland versions of perfectly acceptable characters. While Thor is certainly competent, that's just not enough. Simon Abrams
17. Captain America: The First Avenger (2011)
A spectacle of star-spangled superheroics, Captain America: The First Avenger gives sturdy big-screen treatment to Marvel's square-jawed—and square—jingoistic military man. With Joe Johnston delivering pyrotechnical action-adventure in a period guise, à la The Rocketeer (which was similarly fixated on its female lead's buxom chest), this costumed-crusader saga is a capable, if somewhat unremarkable, affair beset by the same origin-story shortcomings that plagued another U.S.-virtue-via-army-weaponry fable, Iron Man—namely, a bifurcated structure in which the introductory first half exceeds, in compelling drama and kick-ass thrills, the latter fight-the-baddies combat. Schager
16. Avengers: Age of Ultron (2015)
While writer-director Joss Whedon takes considerable strides to make Avengers: Age of Ultron's narrative feel more nuanced and personal, his few sublime scenes of expressive melodrama are drowned out by the massive amounts of exposition and backstory that make up most of the dialogue and subsequently make the film feel overworked. When the talk isn't about the intricate plot and the characters' mythology, it's a whole lot of dick-centric jabs. In cases like the competition over who can pick up Thor's (Chris Hemsworth) hammer, there's a vague sense that Whedon is in on the joke, but then there's a plethora of other exchanges that don't seem so tongue in cheek. The bro-isms that underscore these interpersonal relations might explain why Scarlett Johansson's Natasha Romanoff strikes up a romance with Bruce Banner (Mark Ruffalo), a.k.a. the Hulk, the only male Avenger who isn't consistently preoccupied with the size of his…ego. The growing relationship between Romanoff and Banner is the tender heart of Age of Ultron, and Whedon clearly thrills in the cheesy but heartfelt melodrama that builds between them. Unfortunately, as the film has approximately another half-dozen or so plotlines to tend to, this section of the story barely makes up a sixth of the narrative. Chris Cabin
Interview: Calexico and Iron & Wine Talk Years to Burn and Collaboration
Joey Burns and Sam Beam spoke with reverence about each other, revealing their multifaceted relationship.
Max Winter
Photo: Piper Ferguson
From "Father Mountain," which urges you to savor love in the face of life's inevitabilities, to "In Your Own Time," with its shadowy images flirting with the nightmarish, there's a melancholy percolating beneath Years to Burn, the second collaborative album from Iron and Wine and Calexico. In a recent conversation with Iron and Wine, a.k.a. Sam Beam, and Calexico's Joey Burns, the musicians spoke with reverence about each other, both personally and professionally, revealing their multifaceted relationship.
As elusive as the exact source of Years to Burn's mellowness might be, the work on the project was, to hear Beam and Burns tell it, focused and grounded. The album grew, as Beam says, "out of a determination and a willingness to work together. After we made [2005's In the Reins], that time we spent together promoting it, and just sort of playing together for so long, formed really strong bonds—familial bonds—and we just really enjoy each other's company."
The questions they faced were, according to Burns, "Well, where do you go next? Do you do begin where you last left off or do you just go somewhere totally different?" As it happened, they wouldn't have too much of an opportunity to ruminate about that: Their time in the studio was limited to five days, and they limited the number of musicians they used, sticking with tried-and-true band members like John Convertino, Paul Niehaus, and Paul Valenzuela. Burns describes a fairly stoic regimen: "You show up at 10 o'clock, do some work, break for lunch, work up until dinner, finish up or just listen back, and then do it all over again. There's really not much time for hanging out or doing anything else."
These limitations ended up working to the album's benefit. "Having a limited amount of time kind of forces you as an artist to make decisions," Beam says. "You can get really hung up on what the right choices are, and that's kind of an endless question. With this approach, I'm able to separate myself in a way where I say, well, this is the best choice that we've made on this day from this point in the snapshot of our best ideas at the moment. And to me that's a freeing thing. You make decisions, and those decisions stick, and you live with them, and then you can move on to the next thing."
Remarkably, Beam and Burns and the other musicians surrounding them found room to improvise and experiment within their constraints. The most evident sign of this, "Bittersweet," is an entrancing mix of three songs. Burns says it started with his primary partner in Calexico, John Convertino, who suggested they do one song that was totally free of lyrics, chords, and rhythm. "I came up with a title for that, 'Outside El Paso,' sort of connecting us geographically," Burns remembers. "And, of course, there we were in Nashville. And so Sam had a song called 'Tennessee Train.' And I thought, hey, what if we took just one chord and we just made a '70s groove? And we wound up putting some really great trumpet solos on that. We added some backing vocals. And since it was sort of linked with the song 'Tennessee Train,' we started bridging those together. And then I suggested that we take one of the verses and translate it into Spanish for Jacob [Valenzuela] to sing. And then that became sort of a medley. Everything fell together really naturally and quickly."
Burns describes other moments of productive experimenting too: "We had John Convertino climb into this big old empty tall echo-chamber. It's at the studio. And we had him record the drum intro [for 'What Heaven's Left']. And he had to carry his floor tom inside there. It's a very small opening. It's like a tiny window. And basically what you do is you put a microphone at one end of this room, and then at the other end you put a speaker. And that's how you get the natural reverb sound."
Though Beam had clear ideas about how he wanted the album to proceed, he also welcomed and appreciated these gestures of spontaneity. "It's what can potentially make music really exciting, recording music and also playing music," he says. "It's sort of losing the safety net and stretching out. And so I wanted to make sure that we incorporated that into what we were making this time. Last time, I don't feel like we really did that, because I didn't really understand that about them at the time."
Time has made the two bands more effective collaborators. The way Burns sees it, time has changed them, but that's inevitable: "We're just different people. Different experiences have accumulated. And so there's a different end result. And not only that, but if we were to record the same songs and do another album like this, a week or a month later, it probably would come out a lot differently. That's the beauty of this—it just depends on the mood and the vibe and the place where you're at, and where everyone is at internally or emotionally."
Beam, similarly, takes time in stride but is also curious about the changes it could bring. "It was odd, you know, that almost 15 years had passed in between, kind of crazy to think of," he says. "The first time we did it, we hadn't worked together before, so I was just sort of bringing in songs without knowing what it would sound like or what the collaboration would end up being like. And this time, it was 15 years later, so I was looking over my memories, and memories can be not quite so trustworthy sometimes. But I was also working off those strengths, and then also trying some new things."
And so what of the songs themselves? Many musical collaborations sound like they were were designed by committee. With Years to Burn, like collaborations ranging from that of Norah Jones and Billie Joe Armstrong and reaching all the way back to Paul Simon and Ladysmith Black Mambazo, something just works. While you might hear traces of each individual performer in the mix, the sound created is unique.
Beam says collaboration drove everything here, starting with the track sequence: "There were thematic elements going on in the songs chosen for the album. I think we were all really intent on there being a lot of shared singing responsibilities. And so, in putting the sequence together I really wanted to feel like we kept sort of passing the baton around. When you're putting those things together, you're looking for a sort of sonic feel, flow, variety. You're looking for different kinds of musical movements, and then also passing the baton around like a hot potato of singing responsibilities."
And yet Beam's process for writing the songs on the album (he wrote all but one of them) was fairly private and intuitive. "Writing songs is not a math problem," he says. "There's not a right or wrong answer. So you kind of do what you feel like at the moment. It's a matter of what you're trying to achieve with a song, any individual one. If you want to express an idea outside of your experience and live into that, songs and art are a great place to do that, to explore an ideal or fantasy. I don't really do that. I just talk about my experience, sometimes directly and sometimes indirectly. But I guess that's just where my mind is when I sit down to write. I get contemplative." The album, indeed, is all about thoughts, and the emotions behind them, more than it's about tangible things; these songs float just outside of what we might easily summarize. And yet the feelings and impressions being described in the songs are quite real, and recognizable, becoming more poignant with each listen.
The Best Films of 2019 So Far
Whatever the outcome of the streaming wars, we hope that when the dust clears, there's still a digital home for films like these.
Photo: Music Box Films
In our present day, it feels like we're sitting on the edge of too many abysses to count. Confining our perspective to the world of film, it's arguable that the streaming apocalypse has arrived. Consumers are already fed up with the glut of services offering a library of films at low, low prices that, in sum, add up to the price of the premium cable package we thought we'd escaped. We're still months away from the launch of Disney+, which now looks not so much like the herald of the apocalypse as a behemoth that will arrive in its wake to rule over the vestiges of the internet's cine-civilization.
And there's a different ongoing streaming apocalypse, at least according to the defenders of the movies as a unique medium. The year opened with cinema's old guard attempting to forestall the effects of streaming's rise on the rest of the film industry: Most visibly, Steven Spielberg attempted to cajole the Academy of Motion Picture Arts and Sciences into disqualifying Netflix-produced films from competing for Oscars. And is streaming also to blame for this summer season's dismal box-office numbers? Perhaps in part. In any case, the cracks in the Hollywood fortifications are showing. For years, prognosticators have predicted the unsustainability of the "tent pole" model of film production, but the outcome is that everything is coming up Disney: Even Fox is Disney now, or soon will be.
But if streaming is indeed facilitating the long-delayed collapse of the tent-pole model, then more power to it. The year so far has been disappointing from the perspective of box-office returns, and it has been downright dreadful in terms of the so-called blockbusters themselves—another summer of sequels, side-quels, and soft reboots that has made it difficult to recall a time when big-budget superhero flicks like Dark Phoenix felt like cultural events.
That said, it's worth noting that streaming isn't simply killing the box office, but offering an alternative to a moribund institution, as the best chance to see many of this year's best films, for those outside the country's major markets, will be on streaming services. Whatever the outcome of the streaming wars, we should hope that when the dust clears, there's still a digital home for films like the ones on our list. Pat Brown
3 Faces (Jafar Panahi)
Jafar Panahi works references into his film to some of the compositions, landscapes, and boundary-pushing plays of fiction and documentary evidenced in Abbas Kiarostami's cinema. But instead of mere replication, 3 Faces filters these elements through Panahi's own unique sensibilities. Rather than letting the mysteries in his film stand, or prolonging its ambiguities, Panahi prefers to signify potential plot directions and formal strategies and then promptly pivot away from them at the moment they outlast their usefulness. This isn't the mark of a lesser filmmaker, but merely one who recognizes that his own strengths lie in his intuitiveness, his wit, and his humor. Sam C. Mac
Ash Is Purest White (Jia Zhang-ke)
The political dimensions of Jia Zhang-ke's films hve led to a strained relationship with state censors in the past—and so the director's appointment this year as a representative of China's 13th National People's Congress, and the larger indication that he was working to gain the favor of the state, created some worries about the integrity of his films going forward. But thankfully, the clever, subversive, and hugely ambitious Ash Is Purest White assuages those concerns. The film serves as a considered retrospection, and a coherent transition between Jia's neorealist early films and his more recent populist melodramas. It's a quixotic and profound statement on the spatial and temporal dissonances that inform life in 21st-century China. Mac
The Beach Bum (Harmony Korine)
Despite its lax, vignette-like quality, The Beach Bum is perhaps Harmony Korine's most straightforward film to date, even while its form fully embraces its inherently circuitous, nonsensical subject matter. Indeed, the way Moondog (Matthew McConaughey) buoyantly moves from locale to locale, Korine's semi-elliptical style, and a tendency for events to just happen lend the film a chronic haziness where even life-threatening occurrences are treated with a cheery dementia. At one point, a character loses a limb, but it's "just a flesh wound"—something to quickly move on from and to the next toke. Not for nothing has Korine likened the film's structure to pot smoke. Its dreamy, associative style is pitched to its characters' almost random inclinations, while mirroring the spatiotemporal dilation of a high. Peter Goldberg
Birds of Passage (Cristina Gallego and Ciro Guerra)
A narcotrafficking origin story embedded inside an ethnographic study of a vanishing culture, Cristina Gallego and Ciro Guerra's Birds of Passage starts and ends in the harsh Guajira desert peninsula that sticks into the Caribbean Sea from northern Colombia. Showing the same fascination with the interstices of Western and native cultures that Guerro and Jacques Toulemonde Vidal brought to Embrace of the Serpent, the story initially takes a back seat to an examination of ritual and belief. While the basics of the narrative are familiar from other stories about how Colombia tore itself apart serving America's drug culture, the film stands apart for Gallego and Guerra's studied focus on the drip-drip-drip of traditions falling before encroaching modernity as a family grows in wealth and shrinks in awareness. Also, their arresting visual sense power the story in the eeriest of ways, from the sweeping vistas of desert and sky to the surreal appearance of a glistening white mansion where an ancient village once stood. Chris Barsanti
Black Mother (Khalik Allah)
Black Mother finds Khalik Allah doubling down on his established aesthetic to bold, hypnotic ends. This essayistic documentary is organized into "trimesters," chapter headings marked by the growing stomach of a naked woman, and it drifts between digital, Super 8, and Bolex footage as Allah tours the home country of his mother, beginning with a remarkably cogent examination of Jamaican political and religious history through the voices of those the director encounters on the street, before sprawling into more existential terrain, chiefly the feedback loop between humans and the environment. Allah is attracted to loud, confident voices, and the ways in which they hold forth about poverty, sex work, spirituality, and food is crucial to the filmmaker's vision of the proud, angry beating heart of a nation. Christopher Gray
E3 2019: The Best and Worst Surprises
The 2019 Electronic Entertainment Expo presented an industry in transition.
Ryan Aston
Photo: Devolver Digital
The 2019 Electronic Entertainment Expo presented an industry in transition. As the current console generation winds down and new hardware is still in development, the subject of how games will be played going forward has come into question, as the technology to stream games via the cloud supplants the need for consoles or PCs.
In a 15-minute presentation prior to E3's launch, Google unveiled their cloud gaming service Stadia, a subscription-based service—for use on desktop computers, laptops, and mobile devices—that allows high-end gaming without the need for expensive hardware. Supposedly offering computing power significantly stronger than that of the PlayStation Pro and Xbox One X combined, Stadia relies on Google's own data centers, with the only real bottleneck being consumer internet speeds and bandwidth caps as the gameplay is streamed to the end user. Hands-on experience with Stadia has shown it to be incredibly impressive—provided one's internet connection is stable and fast enough to handle the required download speed.
Even before the expo officially kicked off at the Los Angeles Convention Center, notions of "traditional" video gaming were being challenged. There was no greater sign of the shake up than the absence of one of the three major console makers: Sony. The company eschewed not only their usual press conference, but any showing at all. While many have suggested that Sony, who had informally announced their upcoming PlayStation 5 console earlier in 2019, wanted to benefit from Microsoft announcing what the target specs would be for the Project Scarlett, the simple truth is that Sony doesn't have much to currently show to the public.
Only two of Sony's upcoming first-party exclusive titles particularly stand out: Naughty Dog's The Last of Us 2, a known quantity which has already seen multiple previews, and Hideo Kojima's Death Stranding, whose trailer premiered shortly before the expo kicked off. In the end, releasing the trailer ahead of E3 was a smart move on the company's part, as the ongoing enigma that is Kojima's next title dominated discussion for days instead of getting lost in the sea of announcements after E3 was officially under way, and a solid release date is something that Sony can boast about in a year where their exclusives are scant.
EA also elected not to host their customary press conference, instead opting for a streamed video presentation similar to the Nintendo Direct broadcast. The company's decision not to discuss anything about this year's disappointing Anthem is damning, not only for the remaining fans of the game hoping to see the game properly supported moving forward, but for EA itself, whose frustrating trend of misusing developers they acquire has left BioWare on thin ice. As one live service game in an ocean, and created by a company with little experience making such games, Anthem was always destined to face an uphill battle; at this point, some four months after its release, turning the game around would require faith in the product and an evolving cycle of new content, both of which EA could have presented to the world here. And there's precedent for this, demonstrated by the success of Destiny after its first tumultuous year. Alas, not even a mention across the entire show.
The main event of EA's Play presentation was their upcoming Star Wars title Jedi: Fallen Order. Though the somnolent 14-minute video that capped the presentation seems to promise a cross between Uncharted and The Force Unleashed, hands-on time with the game reveals that its closest analogue is Dark Souls, given that it takes place across large open areas with bonfire equivalents the protagonist can meditate at, which inexplicably revives all enemies. The combat feels like that of Dark Souls, with the fast-paced lightsaber duels of something like Jedi Academy replaced by slower, more precise one-on-one battles where you must manoeuver around enemies to fight them individually, and in a manner that recalls other From Software games. Whether Jedi: Fallen Order will be as difficult as the Soulsborne titles remains to be seen, though one would assume EA would want the title to be accessible as possible, especially considering their recent and lousy track record with the franchise.
The first official E3 press conference was presented by Microsoft, which had a stellar showing of new games and announcements. New titles demonstrated include Outer Worlds, a Fallout-esque sci-fi action adventure game, a new Battletoads game featuring bright and colourful cartoonish graphics, the latest iteration of Microsoft Flight Simulator, the next chapter in the Gears of War series simply titled Gears 5, and survival horror outing Blair Witch. Microsoft's next console, Project Scarlett, was broadly discussed as a technical powerhouse without mentioning any specifics, including price, as if to ensure Sony has no edge on the competition when their PS5 announcement finally comes. More interestingly, Microsoft presented their version of the cloud streaming gaming, the Microsoft xCloud service, which Phil Spencer was able to elaborate on during Giant Bomb's Nite Two live show.
Spencer notes that while cloud streaming services are convenient, allowing gamers to play games anywhere, they're to the detriment of consumers in terms of actually letting them own the games they buy. The Stadia pricing model includes not only subscription fees, but also additional prices on top for some games, which is troubling as purchasers will only "own" any game they buy as long as the service is active, or if they have an active internet connection. If Google, or any streaming service, pulls the plug, purchased products simply go away.
Which is why Microsoft is working toward a hybrid of cloud streaming services with traditional ownership models, where gamers will own their console and their games, but can also stream them to other devices to play games on the go using the cloud. Google's Stadia offers something more akin to Netflix, and looks to suffer from some of the same issues as Netflix when it comes to content disappearing as licenses expire. Whether Microsoft's model works also remains to be seen, but their excellent and inexpensive Game Pass service, which saw extension to the PC during E3, has demonstrated both the excellent value and the focus on services benefitting the end user that Spencer advocated for.
Bethesda was in full-apology mode for their first press conference since the disastrous launch of Fallout 76, bookending their presentation with saccharine, insipid videos about how they understand and like gamers, how they're gamers themselves, and other such rigmarole. Bringing out Todd Howard to discuss said elephant in the room would have been a misstep had it not been for the announcement of the game's Nuclear Winter DLC—a fresh take (currently available in beta) on the battle-royale genre—as well as a Fallout 76 freeplay period where anyone can play the game with the new content. Nuclear Winter is a surprising amount of fun, a squad-based battle royale allowing players to choose where they spawn on the map and then take advantage of classic Fallout devices while fighting to become the only survivor. For example, becoming invisible with a Stealth Boy offers a fleeting chance to get the drop on enemies or flee an area teeming with overpowered opponents, or jumping into a set of Power Armor gives more health but impedes player speed and is loud enough to give away player location. At time of writing, Bethesda have made Nuclear Winter an indefinite add-on for Fallout 76, which gives the populace at large a reason to try Fallout 76.
Standing high above Bethesda's other announcements and demos, Doom Eternal looks to be a spectacular follow-up to the successful 2016 reboot, escalating on the core gameplay with new abilities including a combat grappling hook and a flamethrower, and an expanded narrative involving angels as well as the demons of Hell. Elsewhere, Square Enix's press conference largely focused on the Final Fantasy VII Remake and concluded with a baffling look at Marvel Avengers, a game that probably should have been revealed back when Avengers: Endgame was still a part of the popular conversation but probably wasn't given its ugly and bizarre character models. More notable, though buried within the conference, was the announcement of Dying Light 2, which looks to be an ambitious and sprawling follow-up to the original game. It boasts expanded parkour gameplay in a new environment that changes with player choice, promising to give fans a unique experience with each playthrough.
Nintendo Direct closed out the conferences, announcing two new Super Smash Bros. Ultimate DLC characters: the much-loved dynamic duo of Banjo and Kazooie and the not-so-loved hero from Dragon Quest. The Link's Awakening remaster, which boasts frustratingly cutesy graphics that go against the original game's theme and tone, was also exhibited; it's as if the developers thought that the cartoonish look of the original 8-Bit Game Boy title was an intentional stylistic choice, rather than how Zelda games looked at that time, and that it was something that needed to be made cuter. It feels like a significant misstep, and one that's bound to cheapen the surprisingly mature and thoughtful narrative. Nonetheless, it's pleasing that this underplayed classic will find a new audience, and Nintendo's diorama displays of areas from the game on the show floor were exceptional and gorgeous.
Finally, a new Animal Crossing was revealed, with a fresh island setting, new crafting gameplay, and the inclusion of fruit stacking. After sideline missteps like Pocket Camp, Amiibo Festival, and Happy Home Designer, a new Switch entry seems to be exactly the shot in the arm that this beloved series needs to get back on track.
Although E3 2019 demonstrated that there are major changes coming for the gaming industry, some things remain the same, even if it's just Devolver Digital taking the piss out of, well, the big-budget press conference. Indeed, latest conference was as fresh, joyous, and deranged as its predecessors. The future of video gaming might be uncertain, but there's still plenty to look forward to and celebrate, and this is something the folks at Devolver Digital are committed to proving year after year, and with a humor that could stand to rub off on the industry at large.
E3 ran from June 11—13.
All 21 Pixar Movies, Including Toy Story 4, Ranked from Worst to Best
Upon the release of Pixar's Toy Story 4, we're counting down the animation studio's 21 films, from worst to best.
Photo: Walt Disney Studios Motion Pictures
Editor's Note: This entry was originally published on June 21, 2013.
Among the familiar elements on display throughout Josh Cooley's Toy Story 4 is the abandoned and resentful toy as a villain who holds the heroes hostage, which easily invites comparison to Lee Unkrich's brilliant Toy Story 3. It's a comparison that doesn't favor the new film, which isn't as impactful in terms of story or image. Cooley's direction is fluid, seamlessly interweaving the fun escapades and the earnest emotions, but it lacks the visual power of the prior film. There's no equivalent to the moment in Toy Story 3 when, headed into a blazing incinerator, Woody and his friends silently grasp hands, taking comfort in one another as they face their ends head-on. On the occasion of the film's release, join us in revisiting the Pixar canon, ranked from worst to best. Pat Brown
21. Cars 2 (2011)
The effect of the Toy Story films is practically primal. They appeal to anyone who's ever cared about a toy—one they outgrew, gave away, or painfully left behind somewhere. These films, with scant manipulation and much visual and comic invention, thrive on giving toys a conscience and imagining what adventures they have when we turn our backs to them. Conversely, the effect of Cars and its infinitely worse sequel, toons about dudes-as-cars not quite coping with their enormous egos and their contentious bromances, is entirely craven in the way it humorlessly, unimaginatively, and uncritically enshrines the sort of capitalist-driven desires Pixar's youngest target audience is unable to relate to. Unless, that is, they had a douchebag older brother in the family who spent most of his childhood speaking in funny accents and hoarding his piggy-bank money to buy his first hot rod. Ed Gonzalez
20. Cars (2006)
Maybe it's my general aversion to Nascar, or anything chiefly targeted at below-the-line states. Maybe it's that Larry the Cable Guy's Mater is the Jar Jar Binks of animated film. Or maybe it's just that a routinely plotted movie about talking cars is miles beneath Pixar's proven level of ingenuity, not to mention artistry (okay, we'll give those handsome heartland vistas a pass). Whatever the coffin nail, Cars, if not its utterly needless sequel, is thus far the tepid, petroleum-burning nadir of the Pixar brand, the first of the studio's films to feel like it's not just catering, but kowtowing, to a specific demographic. Having undeservedly spawned more merchandising than a movie that's literally about toys, Cars's cold commercialism can still be felt today, with a just-launched theme park at Disneyland. And while CG people are hardly needed to give a Pixar film humanity, it's perhaps telling that this, one of the animation house's few fully anthropomorphic efforts, is also its least humane. R. Kurt Osenlund
19. The Good Dinosaur (2015)
The Good Dinosaur has poignant moments, particularly when a human boy teaches Arlo, the titular protagonist, how to swim in a river, and there are funny allusions to how pitiless animals in the wild can be. But the film abounds in routine, featherweight episodes that allow the hero to predictably prove his salt to his family, resembling a cross between City Slickers and Finding Nemo. There's barely a villain, little ambiguity, and essentially no stakes. There isn't much of a hero either. Arlo is a collection of insecurities that have been calculatedly assembled so as to teach children the usual lessons about bravery, loyalty, and self-sufficiency. The Good Dinosaur is the sort of bland holiday time-killer that exhausted parents might describe as "cute" as a way of evading their indifference to it. Children might not settle for it either, and one shouldn't encourage them to. Chuck Bowen
18. Monsters University (2013)
It's perfectly fair to walk into Monsters University with a wince, wondering what Toy Story 3 hath wrought, and lamenting the fact that even Pixar has fallen into Hollywood's post-recession safe zone of sequel mania and brand identification. What's ostensibly worse, Monsters University jumps on the prequel, origin-story bandwagon, suggesting our sacred CGI dream machine has even been touched by—gulp—the superhero phenomenon. But, while admittedly low on the Pixar totem pole, Monsters University proves a vibrant and compassionate precursor to Monsters, Inc., the kid-friendly film that, to boot, helped to quell bedroom fears. Tracing Mike and Sulley's paths from ill-matched peers to super scarers, MU boasts Pixar's trademark attention to detail (right down to abstract modern sculptures on the quad), and it manages to bring freshness to the underdog tale, which is next to impossible these days. Osenlund
Cars 3 is content to explore the end of Lightning McQueen's (Owen Wilson) career with a series of pre-packaged sports-film clichés—an old dog trying to learn new tricks, struggling with a sport that seems to have passed him by, and facing, for the first time in his career, a sense of vulnerability. The template turns out to be a natural fit for the Cars universe, organically integrating racing into the fabric of the film and rendering it with a visceral sense of speed, excitement, and struggle. Cruz Ramirez (Cristela Alonzo) is a welcome addition, a plucky foil to McQueen who's also a three-dimensional presence in her own right, much more richly developed than one-joke characters like Mater (Larry the Cable Guy) and Luigi (Tony Shalhoub). Cruz's presence also allows the filmmakers to bring some social conscience to this sometimes backward-looking franchise, exploring the discouraging pressures placed on young female athletes while also nodding toward the historical exclusion of women and racial minorities from racing. Watson