Smite Gods history
Vulcan » Mage
Release stats / Reworks
Beta 0.1.1968
Beta 0.1.1918.2
Released Jan 31, 2013
Passive (FORGE)
Vulcan transfers 30% of his protections and 15% of his health to his turrets. In addition, when Vulcan is within 30ft of his own deployables they regen 3% of their health every second because of their proximity to the Forge.
Vulcan blasts a fireball out of his Forge, dealing 85/145/205/265/325 (+70% of your magical power) magical damage to all enemies in its path. The strength of the blast also knocks Vulcan 20ft back. Cost - 65/70/75/80/85 mana. Cooldown - 15s.
INFERNO CANNON
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 65/100/135/170/205 (+20% of your magical power) magical damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Cost - 65/70/75/80/85 Mana. Cooldown - 15s.
THUMPER XVI
Vulcan constructs a Thumper XVI that deals 15/20/25/30/35 (+10% of your magical power) magical damage every second and slows enemies hit by 5/10/15/20/25%, increasing with Focus up to 35%, for 2s. The Thumper XVI lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Cost - 70/75/80/85/90 Mana. Cooldown - 15s.
VOLCANIC OVERDRIVE
When Volcanic Overdrive is activated, Vulcan gains 15/20/25/30/35% movement speed and 10/20/30/40/50 protections. All of Vulcan's structures fire 50% faster and gain massive regeneration. The Inferno Cannon also fires in a 360 radius and auto targets gods while under the effects of Volcanic Overdrive. Cost - 100 mana. Cooldown - 90s.
Rework - 20 November 2013
The backward dash movement on this device has been re-enabled. It will also now slide against angled walls and surfaces, rather than come to a complete stop. Note: The movement now acts like a traditional dash. He will no longer have invulnerability frames, or lose the point in Domination while moving.
The tooltip now indicates that this turret takes 50% additional damage from non-god sources. The Inferno Cannon's current target will also now have a targeting beam drawn to them, similar to those of Towers
New #3 - Magma Bomb
Vulcan returned to the workshop and re-emerged with a new gadget. His Thumper XVI has been replaced with the Magma Bomb. The Magma Bomb is a ground target projectile that explodes on impact, damaging nearby enemies, dealing magical damage, and stunning and knocking back enemies within the explosion radius.
The bonus protections have been removed and replaced with 30% damage reduction across all ranks. This ability now also grants CC immunity while active.
Rework - 18 December 2013
Vulcan has had an ability overhaul, and is now positioned as a Mage. His base stats have been adjusted accordingly. Vulcan's Basic attack is now ranged.
Heavy Shot (NEW: Passive)
After using any ability, Vulcan's next basic attack within 3s will slow an enemy 15% for 2s. Cannot be applied more than once every 5s.
Backfire (No Change)
Vulcan blasts a fireball out of his Forge, pushing him back and dealing 65/95/125/155/185 +70% of you magical power as damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 10% more damage to that god. Cooldown: 9/8/7/6/5. Cost: 40/45/50/55/60.
Inferno Cannon (No Change)
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal 45/70/95/120/145 +35% of you magical power in damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources. Cooldown: 15. Cost: 65/70/75/80/85.
Magma Bomb (No Change)
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging for 70/120/170/220/270 +40% of magical power, stunning for 1s, and knocking back nearby enemies. Cooldown: 10. Cost: 50/55/60/65/70.
Earthshaker (NEW)
Vulcan launches a rocket that explodes on impact with the ground, causing 400/520/640/760/880 +120% of magical power as damage. The rocket starts at 50% damage strength, and increases damage the further it travels from Vulcan. Cooldown: 90. Cost: 80/90/100/110/120.
Nov 03, 2020 SMITE Version 7.11.6266
A buff shouldn't cost an arm and a leg. Well Vulcan is missing those limbs and there isn't much we can do about that, but we can buff his Ultimate. This ability has insane long range snipe potential, but feels far too weak when used at closer ranges. We are increasing the floor on the damage curve to make this ability more useful in a wider range of situations.
Earthshaker
Increased Damage at close range from 60% to 75% of the max dmg
Apr 30, 2019 SMITE Version 6.5.5418
Fixed camp minions not animating on death if killed by turret.
Oct 01, 2018 SMITE Version 5.18.5022.1
Fixed Chef Vulcan intro audio continuing to play while muted.
Aug 06, 2018 SMITE Version 5.14.4910
The smith of the gods is getting some much needed upgrades to his forging tools. Backfire will now go through walls, helping this god get more successful hits in the jungle. Also Inferno Cannon will gain a new feature that deals more damage to tanky gods. This ability has always paired well with lockdown but its lack of penetration really holds it back in these scenarios. Vulcan should now become a top pick for his ability to provide consistent follow up damage.
Now goes through walls.
Now Cannon deals damage as if the target had 25% less magical protections.
Mar 27, 2018 SMITE Version 5.5.4677.1
Vulcan has continued to struggle in Season 5 with the introduction of new items that don't impact hit pet Inferno Cannon. We are increasing the amount of damage Inferno Cannon can dish out, allowing it to perform more in line with Season 4 builds. Additionally, Backfire Cannon is getting a slight base damage increase. This low cooldown skill will now be better in early fights until Vulcan can get Magical Power online.
Increased Base damage from 80/120/160/200/240 to 90/130/170/210/250.
Increased amount of damage that Inferno Cannon deals to marked targets from 10% to 15%.
Increased Magical Power Scaling from 35% to 40%.
Feb 13, 2018 SMITE Version 5.2.4599
Vulcan is one of the mages who was hit the hardest by the Rod of Tahuti re-design. He is most successful as a late-game extreme burst mage but he is now having a harder time bursting enemies down. His cannon pet cannot utilize a lot of the unique passives that mages are building into with the item slots opened up in Season 5. To bring his late game burst back up we are increasing the Magical Power Scaling on Magma Bomb.
Magma Bomb
Jul 06, 2016 SMITE Version 3.12.3494
After experimenting with a few different passives for Vulcan we found that the best feeling came from a passive that rewards what he does best, poke enemy gods. His new passive increases his mobility and provides positive feedback to players that prioritize damaging enemy gods.
New Passive – Master Craftsman
Whenever Vulcan successfully hits an enemy god with an ability he gains +20 MP5 and 15% Movement Speed for 5s.
Earthshaker is seeing some love this patch in terms of better usability. More damage when used close, and less travel time (thus more accuracy) when used far.
Increased point blank damage from 50% to 60%.
Reduced the travel time at max range.
Oct 06, 2015 SMITE Version 2.15.3014
Fixed issue with ability preemptively hitting collision.
Fixed being able to place Cannons inside collision.
Warm up is now team colored.
Warm up is now team colored
Feb 11, 2015 SMITE Version 2.0.2573.3
Fixed the Sentry skin turrets always showing crowd control immune glow on.
Dec 17, 2014 SMITE Version 1.0.2476
This ability no longer stuns as it knocks up.
Range reduced from 65 to 60.
Added a ground target warning indicator where the Magma Bomb is going to land.
Oct 29, 2014 SMITE Version 1.0.2379.3
Voice has been updated.
Fixed an issue where if this ability is used while walking forward, Vulcan became stuck bent over until the player stopped moving.
Jun 24, 2014 SMITE Version 1.0.2188.3
Fixed missing impact sound fx and hit particles.
Jun 12, 2014 SMITE Version 1.0.2173
Added targeters for Sentry skin.
Feb 06, 2014 SMITE Beta Version 0.1.1968
Recovery time reduced from 0.2 to 0.1.
Jan 08, 2014 SMITE Beta Version 0.1.1918.2
Basic attack animations now include trails on his hammer as he swings it.
The shockwave basic attack projectile is now blue for his Sentry skin.
Pre-Hit reduced from 0.5 to 0.25.
Increased magical damage scaling from 70% to 80%.
Pre-Hit Delay reduced from 0.49 to 0.4.
Post-Hit Delay reduced from 0.24 to 0.1.
Post-Hit Delay reduced from 0.4 to 0.2.
This ability can now be placed inside of walls.
Added a vertical beam to the targeting fx to make it easier for Vulcan to see at distance.
Fixed an issue where the red outline in the warmup FX wasn't visible for enemies.
Dec 20, 2013 SMITE Beta Version 0.1.1888.2
Heavy Shot
Slow increased from 15% to 20%.
Damage Increased from 65/95/125/155/185 (+70% of your magical power) to 80/120/160/200/240 (+70% of your magical power). Cooldown changed from 9/8/7/6/5 to 7/6.5/6/5.5/5s.
Health per rank changed from 100/150/200/250/300 to 220/300/380/460/540. Protections per rank changed from 5/10/15/20/25 to 5/15/25/35/45.
Damage scaling increased from 40% to 60% of Vulcan's Magical Power.
Increased projectile speed for long range shots from 45 to 50. (Shot has the same minimum time of 1.5s, but the maximum time at full distance is reduced slightly). Increased magical scaling from 120% to 130%.
Fixed an issue in which Vulcan could be stuck moving backwards.
Fixed an issue in which Vulcan could sometimes get stuck in "hunchback" pose under some circumstances.
Fixed an issue where it would target towers.
Updated the targeter to be more clear where the center of the blast will be.
Sep 25, 2013 SMITE Beta Version 0.1.1740
An issue has been fixed where this turret was only dealing damage to enemies within a cone. This will now deal damage in a 360 radius again, as intended.
Sep 19, 2013 SMITE Beta Version 0.1.1739.1
Fixed an AI issue with turrets.
The mana cost for this ability has been reduced from 50/55/60/65/70 to 40/45/50/55/60.
This ability no longer pushes him backwards.
The cooldown of this ability has been reduced from 13s to 9/8/7/6/5s.
The base damage of this ability has been decreased from 85/145/205/265/325 to 65/95/125/155/185.
Jul 17, 2013 SMITE Beta Version 0.1.1629.0
This ability now marks the first god that is hit for 4 seconds, causing the Inferno Cannon to prioritize that target and giving the turrets 10% increased damage to that target.
Mar 13, 2013 SMITE Closed Beta Version 0.1.1403
The cooldown on rank 4 and 5 is now properly set to 90s.
Mana costs on rank 4 and 5 is now properly set to 100.
Feb 20, 2013 SMITE Closed Beta Version 0.1.1350
The delay between the Inferno Cannon being deployed and it firing its first shot has been reduced from 1s to .25s.
Slow by 5/10/15/20/25%.
Forge (Passive)
Vulcan's structures were scaling off of 20% health and protections since the last patch. The description has now been updated accordingly.
Feb 01, 2013 SMITE Closed Beta Version 0.1.1328.3
The amount of base protections the structures have has been reduced from 10/15/20/25/30 per rank to 5/10/15/20/25.
The amount of health transferred to the structures has been increased from 15% to 20%.
Base damage has been reduced from 65/100/135/170/205 to 45/70/95/120/145.
Magical power contribution has been increased from 20% to 35%.
Base damage has been reduced from 15/20/25/30/35 to 10/15/20/25/30.
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