anyways, done testing. I uploaded it to /incoming right now, so look for it in /newstuff tomorrow sometime I presume, if it's the sort of thing you might want to play. there's a couple screenshots and junk on my blog if you're interested. enjoy!
Yeah, well, he kinda stopped working on it.
um, except cyb was joking. and i think mewse was referring to the spelling.
am I right, is that monster from keen1?.
Yes, Massmouth is Sarge's avatar.
Can't wait to play it Cyb.
I just spent a couple of decades downloading it. So it'd better be good.
yes, it's a yorp, my favorite keen monster.
i think massmouth is just a mutant yorp with arms and more teeth.
EDIT: One bug, and possible spoiler (though not a big one) on map14 Rex somehow ended up outside the map and was wandering through dead space, much like lost souls do when a pain elemental dies near a wall. I didn't see it happen, but noticed it when I heard him and couldn't see him, then resorted to iddtiddt to figure out where he was. Nothing major there, though if he managed that strange trick in the level he first appeared in, that would be a problem.
In the frozen water level (dont remember what it's called), what am I supposed to do after activating that machine underwater? I dont have a red key or anything.
Woah! Why is the zip 19mb? If these are mp3s, then that ftp handler might get mad.
Hehe, I agree, although I guess internet fads are meant to be killed through overexposure, seeing many people's own tributes to the theme is interesting enough. Newest fad being the star wars kid... good lord that kid's been all over.
That railgun of yours is from polycount. I recognize it.
Other than ZDoom crashing when Massmouth gets in the escape pod from the ship in MAP07 (or is it MAP08?) it ran fine for me. I saw several different endings. Pretty good stuff there Cyb. Keep up the good work.
It didn't crash for me at all.
Very cool. I quite like the alternate endings (How many are there?), and the hidden level, which, may I add, has quite an apt name.
Im having that same crashing problem. But when reload the save it still crashes. I've tried using both the autosave and my own manual savegame. But it still happens. Im suing cab47. What can I do.
hrm, that's weird, the crash is consistant, but I've always been able to restart zdoom and load the autosave (or a manual one) so I dunno :/ maybe try loading the gamesave in windowed mode (or fullscreen if you play windowed), though I doubt that would work hrm.