I have a problem where the game will crash when I attempt to launch any of the original DtS missions whilst using MoTMod.
I have traced the issue back to the English translations patch.
When I try to launch Cannibal, for example, with the 1.11 version of MoTMod without any extra addons, it works fine. But when I launch it with either the Cambridge Spies Addon, or the 1.11 English translations, any of the original DtS missions cause the game to crash after I select the difficulty level of which to play them on.
I recently got a new PC and was reinstalling Death to Spies and I had to reinstall the mod, however this time I'm facing this problem which wasn't here before.
Replaced some American voice clips with Marine and Crewman dialogue from Halo PC. In addition, a couple of Desperados voice clips have been replaced.
Male British and American civilians now scream whenever they get shot at (Crewman dialogue from Halo PC used). Americans have extra voice clips from the new "aaa" set, in which they say "Yikes!".
Did some more polishing with the Heer Engineering and Infantry, Luftwaffe Ground Troop and RSHA uniform textures.
New Kriegsmarine propaganda posters can be found in King's Riddle.
New posters can be found in Stronghold, Removal and Polish Surprise.
New posters aimed at Soviet volunteers can be found in Paycheck.
New Vichy French propaganda posters can be found in White Head.
Replaced some British voice clips with Average Jack, Critic and Maiden dialogue from The Dark Mod. Some Hitman: Contracts voice clips have been replaced.
Recolored the shoes on one of the Hotel guard textures. Also adjusted the skin tone on the new guard faces to better match the rest of their head.
The behavior of two civilians in Hotel has been modified so they are no longer neutral.
The civilian working in the generator room and the cleaner with the key to the traitor's room are now hostile to you while you're dressed as a civilian (Hotel).
All guards in and around the swimming pool now have keys to the empty locker room and the civilian sitting outside the locker rooms no longer has a key (Hotel).
One of the civilians standing outside the traitor's room no longer has the key to it, and it has been given to the traitor instead (Hotel).
The new diplomat suits now have different colored ties (Embassy).
The targets in Die Spies! now have their breast eagles moved to the center of the pocket. Shading courtesy of Dark Mod forum member STiFU.
A copy of Mein Kampf can be found in one of the houses in Winter Cold.
New books can be found in Die Spies! and Polish Surprise. In addition, most open books in all German missions have been reskinned.
Clocks and most maps found in nearly all German missions have been reskinned.
The traitor now carries a silenced Nagant instead of a TT-33 (Hotel).
The cook now carries a silenced Luger instead of a Walther P38. In addition, I removed the command to change the doctor's gun from the LUA and added it to the SWD instead (Removal).
All riflemen in every nearly every German mission now carry KM-42 knives. This also applies to soldiers who use the sniper variant of the K98k. This reflects the fact that the knives were used as bayonets for the K98k.
All tower sentries in Lightning now carry the sniper variant of the K98k.
There are now more German soldiers carrying rifles in Winter Cold and White Head.
The waiter loitering in the dining hall no longer behaves like a soldier (White Head).
The doctor in Renegades no longer behaves like a soldier.
The helferin working in the office on the third floor no longer behaves like a soldier (King's Riddle).
The cook in Removal no longer behaves like a soldier.
The babushka who gives you the whereabouts of the courier now gives you a German uniform on Easy, Normal and Hard difficulties and a silenced Mosin Nagant on Saboteur difficulty (Winter Cold).
The snipers in Eight Snipers and Removal now carry Gewehr magazines on their bodies.
Replaced some American voice clips with Civilian and Trooper dialogue from Halo: Reach. More clips have been replaced.
Getting inside the two Mercedes Benz cars in Die Spies! will now cause their respective owners to turn hostile.
Hopping on the BMW at the start of Paycheck will now cause its owners to turn hostile.
Peasant clothes can now be found inside the building with the three soldiers standing outside in Winter Cold. In addition, the soldier who faces the doorway of the building now steps out to check on the digging peasant instead of the soldier facing to the north-west.
A cook's outfit can now be found inside one of the warehouses in Removal.
New disguises can now be found in Stronghold - Gestapo officer, worker and clerk (the last one is currently useless, however).
There are now two disguises you can select from Stronghold's equipment loadout, the aforementioned worker and clerk disguises.
Equipment loadouts have now been added to Hotel, Project Y and Embassy. To keep consistency, no guns have been added to the loadouts for Hotel and Embassy, and the only guns you can bring in Project Y are pistols.
Thanks to the new equipment loadout, it's now possible to complete Embassy without being detected on Saboteur difficulty.
Most people inside the cyclotron room are no longer hostile to you while dressed as a scientist, making Project Y fully compatible on Saboteur difficulty.
The two OSS agents standing near the entrance gate now speak to each other, carry High Standard HDMs and use American voice clips (Dora).
All armed NPCs in Dora now carry a single magazine for their respective weapons.
Some guards who have previously been standing guard in the corridors have now been moved elsewhere, and there are now workers and clerks in Stronghold.
Heil Hitler scripts are now triggered when dressed in all officer types (Lightning).
An extra truck can now be found near the main gate in Jagdpanther on Saboteur difficulty.
Spare clothes can now be found lying around the village near washboards - two peasant clothes, four soldier uniforms and one unteroffizier uniform. In addition, a radio operator's uniform can now be found in the main building (Paycheck).
Two new disguises can be found in Die Spies! - signal communications soldier and cook (both are currently of Soldier rank, however).
Three spare clothes - mechanic, worker and signal communications soldier - can now be found on some beds throughout Eight Snipers.
You can now bring German backpacks with you in all German DtS missions on Easy, Normal and Hard difficulties.
There are now plenty of voiced NPC interactions throughout all DtS missions.
A couple of Feldgendarmerie soldiers near the trucks in Removal have been replaced with drivers, and the unteroffizier standing near the field kitchens is now a cook.
New mission tips now show up in Renegades on Easy difficulty.
There's now a truck parked outside the warehouse where I placed the cook's clothes in Removal, and there are also a pile of boxes on the ground nearby, two of which you can pick up (currently, it doesn't do anything).
Winter soldier's helmet now has a different decal - I made it long ago and forgot to add it to the folder.
The folder "Saboteur" located in the Players folder has been renamed "Sabouter" for those who copy the folders that contain the files rather than manually copying the files themselves.
You can now give orders to most of the sailors on the docks when dressed as an officer (King's Riddle).
After Alekhine's Gun comes out, the next version of the addon is going to focus primarily on implementing passzones. I'll start by adding new zones to White Head and Polish Surprise, and use the experience to add MoT-style passzones to Winter Cold and Eight Snipers. I'll do it even if no official modding tools for MoT come out after Alekhine's Gun. I also plan to make a separate mod which'll replace MoT's soundtrack with that of Alekhine's Gun, assuming there are tracks suitable for MoT and I'll be able to mod Alekhine's Gun from Day One. In the meantime, enjoy!
Last edited by Liz Shaw; 10-11-2015 at 06:02 AM.
All the passzones in Winter Cold have finally been implemented.
Also, Paul Weber's logic has been changed from 5 (GoalMan) to 8 (PassiveEnemy). This is so that he properly reacts to the StopMoveDynamic zones.
A truck has been moved slightly to the left so it doesn't get in the way of a nearby soldier's patrol route (Lightning).
The waiter standing outside the entrance to the staff area is now a construction worker (Hotel).
Extended the cutscene which triggers when you overload the generator, so you can hear the whole radio message sound in-game (King's Riddle).
Two Mercedes Benz cars parked outside the gate at Bletchley Park have now been replaced with Ford 1936 ones, like the ones inside (Dora).
New propaganda posters can be found in Dora.
New passzones have been added in White Head. You must now find a driver's uniform in order to use the truck.
Approaching the driver having a smoke outside the chateau's main entrance will now trigger him to move to the shed with the sniper to have a smoke break there (White Head).
The waiter can now only poison Melnik's wine. The cinematographer can now poison Richter's wine and the wine in the third floor main hall (White Head).
The informer now speaks French instead of Russian. I finally figured out how to extend both the cutscene and the informer's speaking animation to match the length of the new voice recording (White Head).
The stairs connecting the billiard room to the room with the open window is now part of the "FirstFloorWest" passzone (Polish Surprise).
Added a global passzone in Polish Surprise. This is so that people can now be suspicious of you while dressed as the commander in the outdoor area.
MoT-style passzones have now been added in Winter Cold and Eight Snipers.
Added more voiced NPC interactions throughout all DtS missions.
The two drunk Nazis in the wine cellar at the start of Stronghold now use three new voice clips from Iron Storm.
Expanded the casual British lines. New voice clips from The Dark Mod.
Fixed a bug where "male_ger_casual_casual_08" didn't have any volume control.
The two pairs of Feldgendarmerie soldiers standing next to their respective motorbikes now properly speak to each other (Jagdpanther).
Fixed a bug in King's Riddle where changing out of the captain's uniform and then changing back into it resets the disguise to its default skin.
A soldier standing guard at a corner in the first floor corridors is now a clerk, and has been moved to the second floor (Stronghold).
The peasants working in the field now properly speak to each other (Paycheck).
The chatting babushka sitting on the bench in the area Nikolayev hangs around now properly speaks (Renegades).
HiArmyMM triggers have now been added in Winter Cold and Eight Snipers (soldiers guarding doors will now salute you when you pass by them dressed as an officer).
A motorbike at the start of Eight Snipers has now been lowered and you can no longer use it.
After getting feedback from gameinnovator's playthroughs of my addon, I decided to include a separate folder which has the FarClip settings in all outdoor DtS missions changed from 5000 to 3000 for those who have problems with the former settings.
Well, there is a plus side to Alekhine's Gun being pushed back to February. For the next version, I'm going to concentrate on creating new jobs and anchors. But unless something comes up, I don't intend to start work on that until at least a couple months after Alekhine's Gun comes out. I found a new artist on the Dark Mod forums, so I'm hoping she'll help improve my WIP uniform skins. I'm also on the lookout for experts on the United States Military Police, the Corps of Military Police (predecessor to the Royal Military Police) and the Intelligence Corps.
In the meantime, enjoy the latest version!
With Alekhine's Gun delayed yet again, I decided to release the next version. I call it 12.8 because there are very few changes made since the last release, but with a heavy emphasis on adding new jobs and anchors, it is worth trying out before Alekhine's Gun's release, assuming it doesn't get delayed again.
A worker who was previously a soldier guarding the corridor leading to the prison entrance and moved to a nearby empty dining hall now moves about while sweeping (Stronghold).
The patrolling soldiers outside the main gate of the camp should now be properly following their leader - this is because there were two officers with the NPC ID 'GO09'. The patrol officer's ID is now 'DO09' (Removal).
The truck with the nearby unloaded crates has been moved slightly forward, because it was in the way of some waypoints linked to the soldiers moving the crates to the nearby cellar. A barrel in said cellar has also been rearranged so it doesn't clash with the crates being set down (Renegades).
Fixed a bug where one of the cryptographers was stuck to his chair and therefore couldn't perform the tasks he was supposed to perform on Hard difficulty (Dora).
New jobs and anchors have been implemented in Winter Cold and Eight Snipers - expect different NPC activities depending on difficulty.
The soldiers guarding the babka and the courier will now be suspicious of you in an officer's uniform when you enter their territory (Winter Cold).
A soldier patrolling the lower walkways has now been moved to the basement of the eighth tower, is now a signals soldier, and has been assigned to guard the stairs leading up to the ground floor. New ZoneTrigger and HiArmyMM script added to accomodate the change (Eight Snipers).
You can now order the worker facing the three dynamite points to go somewhere else when you're dressed as a senior mechanic (Normal and Hard difficulties only). Approaching the worker when you're not dressed as a senior mechanic will give out a hint message and mark the senior mechanics on the minimap (Eight Snipers).
A kubelwagen in Eight Snipers can no longer be used.
The next version I promise you will be a big one, with a major emphasis on adding new waypoints, a further revamp of Eight Snipers on Saboteur difficulty, and revamping Paycheck.
The LUAs for Winter Cold and Eight Snipers in the FarClip fix have been updated for this version.
I'll upload another sneak peek video as time passes showing off some of the revamped Paycheck. But until then, enjoy this video.
Some waypoints have been modified for the new jobs in Winter Cold and Eight Snipers.
The soldier sitting on a chair in the corner facing the stairs to the second floor of the eighth tower now uses one of the radios on Saboteur difficulty (Eight Snipers).
Strogov now does some custom animations for certain interactions in DtS missions.
Changed "Restore spawn direction" for NPC "GermanSoldier_74" from "1" to "0" (Stronghold).
The fight theme in Winter Cold has been replaced with "alt_loops.rhythm1_alt" from the extracted Halo PC files (credited as "Peril" from Halo: Combat Evolved OST).
The default and fight themes in Die Spies! have been replaced with those used in the Death to Spies 3 Demo.
Paycheck has now been fully revamped.
Replaced a couple more British and American voice files.
The two sets of spare clothes in Die Spies! no longer levitate.
Added three driveable motorbikes in Eight Snipers, but beware - you'll risk an alert if you hop on some of them in front of their owners.
Fixed a bug where some models and textures will fail to load if you set your language for non-Unicode programs to Russian.
The archives chief no longer smokes (Embassy).
Heer workers now have their Actor type changed from "Officer" to "Soldier". This is so soldiers don't salute you while dressed as a worker in Jagdpanther and Eight Snipers, and to eliminate a potential exploit in Die Spies!.
Changed the sitting animations for the officer who's wine you can poison and Richter's bodyguard when you turn on the projector. It's unlikely the models will ever be adapted to MoT skeleton now (White Head).
The next version is going to focus on revamping Stronghold and maybe the Training mission, and I'll also try to add new brushes. However, my priorities at the moment are v0.04 of the Alekhine's Gun Addon, as well as other projects, so it will be a while before I get round to starting more major work done on this addon. In the meantime, enjoy!