First things first, the objective is to create a decker who won't dumpshock (so hacking in VR) with very good skills at hacking.
She can hack with 11 DP (hack on the fly limit 4 with exploit) and can hammer 21DP for an average Data Spike of 12DV + net Hits. When facing opposition, she hammers and bricks the opposing deck/commlink, then works her magic unopposed.
With a minimum investment in karma, she can acquire great skills depending from logic (2 karma for 11 DP) and become a lot better in other like cha depending skills.
2. Genetic optimisation is not bioware.
then replacing sleep regulator and reflex recorder by lvl3 of cerebral booster replacing the suzuki mirage by a Yamaha Growler and deleting the Horizon Noizquito (+12000+14000-31500+8500-5000+2000=0), so the nuyens are ok.
I hope, now it's ok.
It looks fine now but I still don't get why do you want Cybercombat so much. You'll brick gear left and right, sure, but what about actual hacking? A host spawns ICes every turn anyway, there's little point of fighting them because you won't have enough actions to do your job after that. And with your modest Hacking DP you gonna need a lot of retries.
The character would be a great asset to a second team decker, protecting them from any cyberthreat out there.
Maybe I fail to see something bigger there? It's been like two years since I played a decker so I may be forgetting things.
I'm afraid ZeldaBravo is right, this character will have little use to the team, all enemies will turn their gear wireless off as soon as one get bricked/attacked and if you don't have an other Hacker in the team to help, you won't do anything in a host.
If you invest so much into LOG you might as well try to get a decent Hacking to have the whole skill set of a Decker. Or since you have a high meat initiative it could be well worth to dip into fighting (so more AGI).
By the way I think you meant AR (Augmented Reality) Decker and not VR (Virtual Reality).
This commlink doesn't look too legal. First for 120k Nuyen you might as well buy a deck like a Little Hornet (with modify matrix attribute if you want one at 6). Data Trails mention: "Unless otherwise noted, a device can only have one modification." here I count four of them (1 'Add a Matrix Attribute' + 3 'Modify a Matrix Attribute'). Also Commlink can't run Programs unless you add a Program Carrier module (an other electronic modification).
Final tip if you want to invest so heavily into Cybercombat get a Lockdown Program, in your build a link-locked Decker will have to beat your 20 dice to jack out, leaving you plenty of time to Data Spike him to death/unconsciousness. Baby Monitor could be also nice since you don't have a lot of Sleaze to make a Check Overwatch Score action, also avoid raising your OS by doing the check.
Good luck find any decent Decker's deck running silent with your 9 dice and lowered Data Processing.
IME Matrix Search and Matrix Perception are used more than Hack on the Fly or Cybercombat. Just sayin.
Brute Force hackers work, but are high risk kind of builds. Ninja Vanish or similar is a good thing to add for hacking Hosts. Something that'll let you get rid of Marks in a hurry after you've kicked in the door and are stomping around.
Anyway, you're overspending on Logic IMO, and skills E on a Decker is brutal. I'd also move points out of Will and Charisma to Agility.
If all you want is Logic 10, Cerebral Booster 2, Narco (Chrome Flesh) and Psyche and there you are. Much cheaper way of getting there.
You can create a more robust Combat Decker by simply going Reasources A, Stats B, Skills C, Metatype D, Magic E. If Adept is just for the mechanical bonuses you can do it better with 'ware. If Adept is part of the concept then carry on.
I feel like going adept is wasted on vr decking. The big perk of adepts are the nice physical world bonuses. They make running an AR decker run great (high AR initiative especially, combat/social utility, heightened concentration, etc).
If you are planning on VR hacking, you dont really need the invest in physicality... or at least use high resources to get 'ware instead of competing so much with magic.
The biggest problem with an adept decker is opportunity cost, since deckers already start out needing high priorities for resources and skills. Add in a high priority for magic and it becomes very difficult to pull off. D for adept and E for human, to start with a Magic of 3, is doable, I guess, if getting improved ability: 3 for two of your decking skills is your main goal.