Just like the Playmaker's Mecanim Teddy Bear NavMesh demo scene, however with a little twist ,I will not be using the Mecanim system I will be using the Legacy animations.
In short, some demo scenes for the Unity Pathfinding (walk/run, turn 0 - 360* degrees) for playmaker and if possible using the Legacy system animations.
hey if I get a reply today, I will purchase PlayMaker again from the Asset store on Unity as its on crazy sale right now! And the reason I would do that is to give you 5 stars rating as I purchased it through your website.
however, Destroy Self has no "time" delay option... how can I create this? or can you update playmaker to have this option to delay the destroy, I realize I can do a "wait" and then do destroy self, is that necessary?