Constructor, create window, OpenGL context and pre-compute some temp variables.
Compute form factors for destination patch destPatch and store these factors into cache line.
Destructor, close window, free memory.
EDGE_1 * 2 (size of important area in hemicube).
Compute all form factors for any destination patch.
Definition at line 34 of file FormFactorEngine.h.
destPatch Index of destination patch.
cacheLine Pointer to target cache line.
Definition at line 72 of file FormFactorEngine.h.
Definition at line 73 of file FormFactorEngine.h.
Definition at line 74 of file FormFactorEngine.h.