Honestly these are alright but almost every other tank glove in the game has better itemization - the ArP seems very superfluous (especially for paladins, where almost every attack does holy damage and ArP doesn't affect it).
That being said, a better pure damage stat would be either Strength or Crit for all Plate wearing tanks.
A better threat stat for tanks would be expertise.
I do hope they will change the ArP to hit-rating or even better, expertise.
Picked these up last night, The ArP is pretty odd but they're going in my Threat set.
Good chunk of Stamina on them too!
Picked these up last week, just remembered they're in my bags. They have no place in my tanking sets for now, but I picked them up hoping Blizzard might re-itemize them.
Blood Death Knight tanks already get 10% ArP through talents, don't see why they would need it on their gear too, especially as a tank.
Name one fight where sacrificing that much EH and avoidance for hit capping and expertise capping for threat would be a better decision.
lol just got these for my Dks.
dunno why id use them over my t7.5 gloves.
imo they should change it to hit rating just cuz most tanks arent hit capped and many other tanking gear gives exp.
I currently have the prot paladin tier 7 (heroes) gloves, these are better, if i were not losing my 2set bonus i would use them. i kno theres armor pen, but i can drop my hit, it wont be noticeable, the increase in other stats will.
I could see these being of some small use for people who have outdated gloves, because they haven't had a drop from Ulduar yet or bought the emblem of conquest gloves. That being said, they would be far better for all tanking classes with some hit or expertise replacing the armor penetration. Even blood death knight tanks who benefit a lot from armor penetration still benefit more from hit and expertise. As they stand they're far worse for everyone than the alternative Ulduar gloves.
I would have said the same thing but since I started ulduar, a few upgrades from 10 man (1, 2, 3) later and I shot up to 49 expertise and hit capped in my full main set of gear. It was very unexpected, so it's reasonable to say that those with access to ulduar loot will likely be able to reach parry-neglect-cap. It seems much of ulduar tanking loot is minor avoidance/stam upgrades + hit and expertise.
Either way, I recommend you take advantage of its unpopularity to pick it up in hopes they may change it later. But then again, this may be one of those weird 'experiment' items blizzard throws in the loot table and then next tier of gear will all be tank gear + armor pen. Still a bummer this drops of a fairly difficult boss, would be a bummer to wipefest this boss and have this drop.
I understand the ArP has no place on tanking gear but it has more avoidance, more defense and just about as much health (10 less HP) than the T7/5 gloves.
Compared to the Adamant Handguards it has slightly less HP (like 20) and more avoidance.
For survivability these are really good compared to T7.5 (warrior) and the Adamant Handguards... ArP notwithstanding these are nice.
If you use these gloves with an Unrelenting Assault hybrid tank spec with Mace specialization and use, say, Legacy of Thunder as your weapon, you might get some additional threat due to stacking more ArP.
I got these on my prot war, and tbh .. the ArP kinda mess it up. I've banked them for now, 7.5 is just better for threat.
For my part I get more expertise, a little more str and hp and I get to keep the 7.5 set bonus. A bosst in dodge dont help much.
These gloves are perfect for for this. If you are a warrior tank trying for 25-man Hordir Hard Mode, this is the spec to use. It will equal anything a DK tank can do.
They have one use other than being a delicious shard, I use them instead of my 7.5 gloves for Flame Leviathan, since they are still iLevel 219 even though they're horrible.
The only reason I use these in my tanking set is because the tanking stats were better than my blue gloves. I've been really unlucky with drops. Hopefully these gloves will get slightly reitemized.
And this is just in Pre-Ulduar gear--save for one Ulduar hit trinket. Over-capped on Hit (8.57% hit chance from rating).
50 expertise from gear (365 Expertise Rating; 12.50% parry/dodge negation) and 6 Expertise from Vitality. Yes, I did tally expertise on gear and yes, it came up that the expertise registered on the WoWArmory's Character Sheet doesn't take into effect how much expertise one gains from the talent.
Take the sum of the two and that's 56 Expertise or 14% parry negation. If he wanted, he could shoot for Shard of Contempt v.2 and knock off some of the wasted hit rating as well as 4 of the Expertise gems and pick up more stam or avoidance or even fill in some of the lost hit rating when he replaces the Pyrite Infuser.
Or better yet, drop 3 gems and enchant the bracers with http://www.wowhead.com/?spell=62256.
This is all accomplished with minor changes. Switch out only 1 item and change a few gems and enchants around and you have a kit that puts you near Hit Capped and fully negate parry, all in gear introduced before 3.1 at that.
Change the cloak out for http://www.wowhead.com/?item=40252 (3 Hit Rating, or 0.09%, shy of hit cap), or http://www.wowhead.com/?item=40722 (4 HR, 0.12%, over-capped). He'd sacrifice defense, block and block value (both in terms of strength and the actual stat), but he'd gain dodge in return--again, without equipping a single item from Ulduar.
Lets not even consider racial stats for those human, dwarf, and orc warriors out there. I took the time to include the one fist weapon in Wrath that has Expertise because Orcs will gain an proficiency with them in 3.2. I also took the liberty to include weapons largely considered DPS weapons because Kresyllus has 16 defense that he can drop and that's more Defense Rating than most (if not all) tanking weapons will have on them (even if he drops some Defense Rating by taking up a cloak with lower defense, he'd likely be over the soft-cap on defense still). I tried to include rare weapons for weapon-types that didn't have an epic from either Ulduar or Naxx/EoE/OS just for overall inclusion. And lastly, I included Ulduar drops for the same reason as before--because I can.
tl;dr: It is definitely possible to be hit capped and attain full parry negation in gear attained from pre-Ulduar sources.
Good news! These gloves finally got reitemized! With 4.0.1., they no longer have armor pen!
Great... they redid the item and it's still awful. No more armor pen? Give it crit instead!
They probably just ran an automated script to update the entire item database to convert over armor pen.
What I find absolutely laughable is they insist that these gloves were intentionally itemized w/ armor pen!