MAP05: Gear Up is the fifth map of Sunlust. It was designed by Daniel Jakobsson (dannebubinga), and uses the music track "Lord of Space" composed by James Paddock.
There are no keys on the map. Instead, the player has to touch nine pillars in order to unlock the exit portal. Armor bonuses are placed on each pillar. Normally, they sink down to the floor when they are touched or if the player comes closer to them. It does no matter in what order they are activated, however the order is advisable as shown in the numbered list below.
From the starting position, head straight. In front of you is a building within which is your first pillar. There are also some ammo in the room of this building. Touch the pillar and it will sink down.
Right here, turn left facing southwest. There is a column hall right ahead. Go there and activate the second pillar. A large number of former humans and chaingunners will appear at the top. An imp that hid inside one of the columns will also come out. Enter this column and you will find a blur sphere which will protect you from bullets.
Leave the column hall and head left (west). You will see a super shotgun and another building that has the third pillar. Once you come close the bars will lock you inside the building and after about three seconds they will open again, therefore preventing you from easily escaping the combat with unleashing monsters.
In the starting area, walk the stairs that lead to the south building. Head right (west) and straight in the pipe corridor. The fourth pillar is in front of you. Backtrack eliminating former humans in the corridor.
Head right (south) to the balcony. Activate the fifth pillar and overcome the on-going ambush.
Return to the entrance hall of the south building and drop down (be sure to not step on the lava). Activate the sixth pillar and prepare for fight with arch-vile or revenant depending on your skill level. A platform will rise in the middle of the room which can help you avoid enemy attacks, revenant rockets and arch-vile's fire casts. After you deal with them get back on the lift.
Head left to the second pipe corridor (east). Open the door in front of you and activate the seventh pillar.
Near the door behind which you found the seventh pillar, drop down to the outside area. Go straight on the lava to the north (use mounds to safely keep going). Follow the mounds to eventually come to the eight's pillar. Activate it and defend yourself against spectres and arch-vile's casts.
Get back using mounds and proceed straight until you eventually come back to the starting place. Do not drop down here and turn right, then walk the stairs to the left. They will lead you to a room with the last pillar. Once you activate it, repulse the enemies' attacks.
When all nine pillars have been activated you are ready to finish the level. Go the place where the building in which you activated one of the pillars is. The exit portal is north from here.
* The vertex count without the effect of node building is 6450.