some shots from last night's game - Musket Action! Well that is the Bolt Action rules adapted to suit the age of black powder. The blokes at the local club wanted something quicker to play than M&T/SP and smaller than Full blown BP so Musket Action was born! It makes for a cracker of a game with only a couple of period tweaks otherwise it's mainly straight up BA but with muskets! The main changes are a basic 4+ to hit instead of 3+ with all the usual modifiers (well we are using unrifled muskets here) 1 shot/melee attack for every two models (+1 attack for tomahawks!), if you go down/fail an order instead of hitting the dirt you can't move but can fire with an additional -1 on top of the penalty for any pins you've already acquired (I can't see them from all the smoke, fire blindly anyway ) and skirmishers count as vets for shooting target purposes.
Both forces were picked to 1000pts, usual 7/10/13pts for inexp/reg/vets, 50pts for a gun and 20/40pts for your junior/senior cmdr. Most troops are regular (except the British Grenadiers and my sneaky vet indians and american rifles) We rolled up a usual BA mission and got demolition, with nothing obvious to blow up (i.e. a bridge on the table) we rolled again and played sectors with the buildings and large hill becoming the objectives.
Last edited by tas 1812 on Tue Apr 03, 2018 7:35 pm, edited 1 time in total.
Turn 7 it is! The attempt to take the church was unsuccessful but the French Chasseurs take the third objective in the British deployment area for the win! A cracking game 3-2 to the Continentals and on to Boston!
Nice figures, I see two unpainted Perry farm houses there, I have one myself it's a pretty versatile building.