This is an interesting finding because previous studies showed that idea exposure increases productivity in electronic brainstorming (Dugosh et al., 2000; Dugosh and Paulus, 2005).
Sample text:```Following the experimental design proposed in Yannakakis and Hallam (2007c) and Yannakakis et al. (2008) for effectively capturing the level of entertainment, the test-bed game under investigation is played in variants.```
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Sample text:```…posttraining and follow-up was moderate in size after self-study instruction (mean d = −0.57; Martino et al., 2011; Miller et al., 2004; Moyers et al., 2008; Sholomskas et al., 2005) and after didactic workshop training (mean d = −0.55; Baer et al., 2004; Miller et al., 2004; Moyers et al., 2008).```
Sample intent: method



Sample text:```Only one published paper (Enock et al. 2014) has examined this question, and thatwas in the context of anABM training study.```
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Sample text:```These results corroborate studies that have demonstrated an enhancement of other types of reward with Dz-specific agonists [6,17,21,52].```
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Sample text:```Our results confi rm previous studies that reached the same conclusion (Boushey et al 1994; Vermeulen et al 2000; Till et al 2005; Marcucci et al 2005).```
Sample intent: result



Sample text:```The methodology is primarily influenced by the Grounded Theory approach, which has been used successfully in previous studies (Jones, 2004; Orlikowski & Iacono, 2001).```
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Sample text:```Similarly, in a study on 60 subjects, blinks were measured at the beginning and end of a working day (Caffier et al., 2003). Although no significant difference between alert and drowsy phases was found, a slightly decreased blink rate during drowsy phase was reported. However, these results contradict the findings of Morris and Miller (1996) about the efficiency of F in a moving base-flight simulator with 10 sleep-deprived pilots.```
Sample intent: result



Sample text:```[19] showed that the system quality and information quality perceived by virtual community users significantly impacts their perceived benefits of participation in virtual communities.```
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Sample text:```The methodology is primarily influenced by the Grounded Theory approach, which has been used successfully in previous studies (Jones, 2004; Orlikowski & Iacono, 2001).```
Sample intent: background



Sample text:```…posttraining and follow-up was moderate in size after self-study instruction (mean d = −0.57; Martino et al., 2011; Miller et al., 2004; Moyers et al., 2008; Sholomskas et al., 2005) and after didactic workshop training (mean d = −0.55; Baer et al., 2004; Miller et al., 2004; Moyers et al., 2008).```
Sample intent: method



Sample text:```In this sense, accidentally encountered information is also always algorithmically framed and often personalised by for example previous searches and geographical location (e.g. Abel et al., 2011; Feuz et al., 2011; Hannak et al., 2013).```
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Sample text:```Here we use the value of ten (because our previous study showed this is the number of items that can be managed efficiently in the browser‚Äôs sidebar [Moreau et al., 2002]).```
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Sample text:```The results for veridical recall replicated previous results in the literature (Bal-
lardini et al., 2008; McDermott & Watson, 2001), with the average recall of studied words increas-
ing monotonically as SOA increased.```
Sample intent: result



Sample text:```Our results on working memory performance are similar to those of earlier studies (e.g. Archbold et al., 2009; Cosentino et al., 2008; Naegele et al., 2006) in showing impaired working memory in the OSA group.```
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Sample text:```Indeed, strong correlations between inhibitions at different ISIs have been reported previously (Roshan et al. 2003) which would be consistent with this idea.```
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Sample text:```Using the previously validated methodology for measuring mental workload, [20] any response to the vibration stimulus of more than the upper limit of normal (1350 ms) was regarded as evidence of cognitive overload.```
Sample intent: background