As part of an iterative design-based development cycle (Barab & Squire, 2004; Collins, Joseph & Bielaczyc, 2004), we have used Cognitive Load Theory, design heuristics, as well as results from pilot studies to make user-centered design improvements to the interface, game mechanics, and problem…
Sample text:```These policies are known to present comprehension problems to users [15, 19] and often are used to inform the interaction design for such systems, e.```
Sample intent: method
Sample text:```…methods rely on some additional and often heuristic step to generate an initial solution, such as adversarially-trained neural networks [Conneau et al., 2018, Zhang et al., 2017a,b], robust self-learning [Artetxe et al., 2018b] or
5This can be easily verified by noting that the…```
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Sample text:```Discrepancies analogous to those between our results and those of simulations have, indeed, recently been observed in the case of the binary perceptron [18], the pspin interaction spin glass [19], and in the case of fluctuating manifolds in random media [20], where dynamically frozen phases were observed in regions of parameter space in which static approaches yielded ergodic phases.```
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Sample text:```Our results confi rm previous studies that reached the same conclusion (Boushey et al 1994; Vermeulen et al 2000; Till et al 2005; Marcucci et al 2005).```
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Sample text:```Using the previously validated methodology for measuring mental workload, [20] any response to the vibration stimulus of more than the upper limit of normal (1350 ms) was regarded as evidence of cognitive overload.```
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Sample text:```The results for veridical recall replicated previous results in the literature (Bal-
lardini et al., 2008; McDermott & Watson, 2001), with the average recall of studied words increas-
ing monotonically as SOA increased.```
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Sample text:```[19] showed that the system quality and information quality perceived by virtual community users significantly impacts their perceived benefits of participation in virtual communities.```
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Sample text:```Our results on working memory performance are similar to those of earlier studies (e.g. Archbold et al., 2009; Cosentino et al., 2008; Naegele et al., 2006) in showing impaired working memory in the OSA group.```
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Sample text:```These policies are known to present comprehension problems to users [15, 19] and often are used to inform the interaction design for such systems, e.```
Sample intent: method



Sample text:```Following the experimental design proposed in Yannakakis and Hallam (2007c) and Yannakakis et al. (2008) for effectively capturing the level of entertainment, the test-bed game under investigation is played in variants.```
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Sample text:```For example, Kawato et al. (1990) suggested that movement trajectories can be projected using critical via-points through which the trajectory has to pass at a certain time, rather than in terms of the moment-by-moment dynamics of the implemented movement trajectory. Optimal trajectories can then be learnt by applying local optimising principles for getting from one via-point to the next. In this way, impoverished predictions can be used to monitor rich implementations. In the same way, language users might predict particularly crucial aspects of an utterance, but the aspects that they predict will depend on the circumstances. More generally, Meyer & Hagoort question the value of predicting one’s own utterance. They argue that prediction is useful when it is likely to differ from the actual event. This is the case when predicting another person’s behaviour or when the result of one’s action is uncertain (e.g., moving in a strong wind). But they argue that people are confident about their own speech. Meyer & Hagoort admit that they will tend to be less confident in dialogue, and we agree. But more important, we argue that the behaviour of the production implementer is not fully determined by the production command, because the complex processes involved in production are subject to internal (“neural”) noise or priming (i.e., influences that may not be a result of the production command). Assuming that these sources of noise do not necessarily affect forward modelling as well, predicted speech may differ from actual speech. In addition, prediction is useful even if the behaviour is fully predictable, because it allows the actor to plan future behaviour on the basis of the prediction. In fact, we made such a proposal in relation to the order of heavy and light phrases (see sect. 3.1, target article). Hartsuiker claims that our account incorrectly predicts an early competitor effect in Huettig and Hartsuiker (2010). His claim is based on the assumption that Response/Pickering & Garrod: An integrated theory of language production and comprehension```
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Sample text:```The methodology is primarily influenced by the Grounded Theory approach, which has been used successfully in previous studies (Jones, 2004; Orlikowski & Iacono, 2001).```
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Sample text:```…methods rely on some additional and often heuristic step to generate an initial solution, such as adversarially-trained neural networks [Conneau et al., 2018, Zhang et al., 2017a,b], robust self-learning [Artetxe et al., 2018b] or
5This can be easily verified by noting that the…```
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Sample text:```Finding optimal paths in dynamic environments has attracted significant attention in the robotics community (See Latombe (1990); LaValle (1999); Lu et al (2015); Jur (2007) and the references therein).```
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Sample text:```Here we use the value of ten (because our previous study showed this is the number of items that can be managed efficiently in the browser‚Äôs sidebar [Moreau et al., 2002]).```
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Sample text:```The results for veridical recall replicated previous results in the literature (Bal-
lardini et al., 2008; McDermott & Watson, 2001), with the average recall of studied words increas-
ing monotonically as SOA increased.```
Sample intent: result