Extremely detailed, game concept artwork, side view, (main character:1.7), advanced underwater suit, ammunition pouches, oxygen tank, aquablade weapon, entering, underwater ruins temple complex, subaquatic environment, iridescent bioluminescence, marine life, school of fish, jellyfish, coral reef, arched doorway entrance, dim torchlight illuminated pathways, underwater currents. by: Yaacov Agam, Mikko Lagerstedt
(Main  character:1.7) entering an underwater ruins temple complex. 