Ultrahigh definition, awardwinning, promotional game concept artwork, third person view, (DARKSOULS4:) protagonist in combat against a giant demon-like beast, within a dense foggy swamp environment. Protagonist equipped, medieval armour, weaponry, shield, agility manoeuvres, encounter. Dense mist, eerie ambiance, eerie flora species encircling them, dim moonlight. Intricate details, extreme resolution, photorealistic visual effects, rich texture work, accurate lighting, shadows, seamless integration between character model, envir by: Anka Zhuravleva, Jeremy Geddes
(DARKSOULS4:) protagonist in combat against a giant demon-like beast, within a dense foggy swamp environment. 