

def    _lowercase			(	a__						:			int							,  a__						:			int					)							->					int:





	"""simple docstring"""


	return int(input_a == input_a == 0					)



def    _lowercase			(	)							->					None:





	"""simple docstring"""


	print("Truth Table of NOR Gate:"					)
	print("|   Input 1   |  Input 2  | Output |"					)
	print(f'''|      0      |    0      |  {nor_gate(0							,  0					)}     |'''					)
	print(f'''|      0      |    1      |  {nor_gate(0							,  1					)}     |'''					)
	print(f'''|      1      |    0      |  {nor_gate(1							,  0					)}     |'''					)
	print(f'''|      1      |    1      |  {nor_gate(1							,  1					)}     |'''					)


if __name__ == "__main__":
	import doctest

	doctest.testmod()
	main()









from manim import *



class      _UpperCAmelCase      (							A__  ):




     def 		snake_case_		(					self):
         A__					=       Rectangle(height=0.5			,    width=0.5)
         A__					=       Rectangle(height=0.2_5			,    width=0.2_5)
         A__					=       Rectangle(height=0.4_6			,    width=0.4_6).set_stroke(width=0)

         A__					=       [mem.copy() for i in range(6)]
         A__					=       [mem.copy() for i in range(6)]
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)
         A__					=       VGroup(a__			,    a__).arrange(a__			,    buff=0)
         A__					=       Text('''CPU'''			,    font_size=2_4)
         A__					=       Group(a__			,    a__).arrange(a__			,    buff=0.5			,    aligned_edge=a__)
         cpu.move_to([-2.5, -0.5, 0])
         self.add(a__)

         A__					=       [mem.copy() for i in range(4)]
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)
         A__					=       Text('''GPU'''			,    font_size=2_4)
         A__					=       Group(a__			,    a__).arrange(a__			,    buff=0.5			,    aligned_edge=a__)
         gpu.move_to([-1, -1, 0])
         self.add(a__)

         A__					=       [mem.copy() for i in range(6)]
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)

         A__					=       Text('''Model'''			,    font_size=2_4)
         A__					=       Group(a__			,    a__).arrange(a__			,    buff=0.5			,    aligned_edge=a__)
         model.move_to([3, -1.0, 0])
         self.add(a__)

         A__					=       []
         A__					=       []
         A__					=       []

         for i, rect in enumerate(a__):
             rect.set_stroke(a__)

             A__					=       Rectangle(height=0.4_6 / 4			,    width=0.4_6 / 3).set_stroke(width=0.0).set_fill(a__			,    opacity=0.7)

             if i == 0:
                 cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT)			,    buff=0.0_2			,    direction=a__)
                 cpu_target.set_x(cpu_target.get_x() + 0.1)
             elif i == 3:
                 cpu_target.next_to(model_cpu_arr[0]			,    direction=a__			,    buff=0.0)
             else:
                 cpu_target.next_to(model_cpu_arr[i - 1]			,    direction=a__			,    buff=0.0)
             self.add(a__)
             model_cpu_arr.append(a__)

         self.add(*a__			,    *a__			,    *a__)

         A__					=       [mem.copy() for i in range(6)]
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)

         A__					=       Text('''Loaded Checkpoint'''			,    font_size=2_4)
         A__					=       Group(a__			,    a__).arrange(a__			,    buff=0.5			,    aligned_edge=a__)
         checkpoint.move_to([3, 0.5, 0])

         self.add(a__)

         A__					=       []
         A__					=       []

         for i, rect in enumerate(a__):
             A__					=       fill.copy().set_fill(a__			,    opacity=0.7)
             target.move_to(a__)
             ckpt_arr.append(a__)

             A__					=       target.copy()
             if i < 5:
                 cpu_target.move_to(cpu_left_col_base[i + 1])
             else:
                 cpu_target.move_to(cpu_right_col_base[i - 5])
             ckpt_cpu_arr.append(a__)
         self.add(*a__			,    *a__)

         A__					=       Square(side_length=2.2)
         key.move_to([-5, 2, 0])

         A__					=       MarkupText(
             F"<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"			,    font_size=1_8			,    )

         key_text.move_to([-5, 2.4, 0])

         self.add(a__			,    a__)

         A__					=       MarkupText(
             F"<span fgcolor='{BLUE}'>●</span> Checkpoint"			,    font_size=1_8			,    )

         blue_text.next_to(a__			,    DOWN * 2.4			,    aligned_edge=key_text.get_left())
         self.add(a__)

         A__					=       MarkupText(
             F"Based on the passed in configuration, weights are stored in\na variety of np.memmaps on disk or to a particular device."			,    font_size=2_4			,    )
         step_a.move_to([2, 2, 0])

         A__					=       [meta_mem.copy() for i in range(6)]
         A__					=       [meta_mem.copy() for i in range(6)]
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)
         A__					=       VGroup(*a__).arrange(a__			,    buff=0)
         A__					=       VGroup(a__			,    a__).arrange(a__			,    buff=0)
         A__					=       Text('''Disk'''			,    font_size=2_4)
         A__					=       Group(a__			,    a__).arrange(a__			,    buff=0.5			,    aligned_edge=a__)
         disk.move_to([-4.0, -1.2_5, 0])
         self.play(Write(a__			,    run_time=3)			,    Write(a__			,    run_time=1)			,    Create(a__			,    run_time=1))

         A__					=       []
         for i, rect in enumerate(a__):
             A__					=       rect.copy()
             target.generate_target()
             target.target.move_to(disk_left_col_base[i]).scale(0.5)
             animations.append(MoveToTarget(a__			,    run_time=1.5))
         self.play(*a__)

         self.play(FadeOut(a__))

         A__					=       MarkupText(F"Then, the checkpoint is removed from memory\nthrough garbage collection."			,    font_size=2_4)
         step_a.move_to([2, 2, 0])

         self.play(Write(a__			,    run_time=3))

         self.play(
             FadeOut(a__			,    a__			,    *a__			,    *a__)			,    )

         self.wait()
