MicroProse [SEP] founder
MicroProse


until 1996. That year, Spectrum HoloByte started cutting a majority of the MicroProse staff to reduce costs. Soon after, it consolidated all of its titles under the MicroProse brand (essentially renaming itself MicroProse). MicroProse's remaining co-founder Sid Meier, along with Jeff Briggs and Brian Reynolds, departed the company after the staff cut, forming a new company named Firaxis Games. On October 5, 1997, GT Interactive Software announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock,
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Firaxis Games


", Firaxis Games prefixed all games designed by Meier with ""Sid Meier's"", a trend the three founders carried over from MicroProse, as they believed that Meier's name added more recognizability to their games. For his works on many MicroProse games, as well as "Gettysburg!" and Firaxis Games' second title, "Sid Meier's Alpha Centauri", Meier became the second-ever person in the Academy of Interactive Arts & Sciences's Hall of Fame, following Shigeru Miyamoto. Co-founder
6306091
List of Civilization media


includes multiple expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formulative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". The first game in the series, "Civilization" (1991), was created by MicroProse co-founder Meier and Bruce Shelley. MicroProse continued the series for several years, producing "Civilization II" (1996) as well as a
15734686
MicroProse


of MicroProse in northern England and dispose of over 40 staff at its Chipping Sodbury head office (Microprose Chipping Sodbury). A core group of artists, designers, and programmers left MicroProse UK to join Psygnosis, which opened an office in Stroud specifically to attract ex-MicroProse employees. In 1994, Stealey departed MicroProse and Spectrum HoloByte agreed to buy out his shares. He later commented, "Spectrum Holobyte had a lot of cash and very few products. Microprose had a lot of products and no cash. It was a
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MicroProse


of the closure, 35 employees lost their jobs. On August 14, 1998, Hasbro issued a $70 million cash tender offer to purchase all MicroProse's shares for $6 each. This deal was completed on September 14, when Hasbro bought 91% of MicroProse's shares and announced that MicroProse had become a wholly owned subsidiary. The remaining shares would also be acquired for $6 in cash. MicroProse was merged with Hasbro Interactive. At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at
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MicroProse


Alameda, California (MicroProse Alameda), with a total operating cost of $20 million per year. Besides the development studio in Alameda, MicroProse had three other studios: Hunt Valley, Maryland (Microprose, Hunt Valley); Chapel Hill, North Carolina; and Chipping Sodbury, England. In December 1998, MicroProse finally managed to publish "Falcon 4.0" (in development by Spectrum HoloByte since 1992), to disappointing sales. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda and Chapel Hill.
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MicroProse


Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive Software, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroProse intellectual properties to Infogrames Entertainment, SA. MicroProse UK
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MicroProse


developed titles for them (such as "B-17 Flying Fortress"), turning it into a satellite development studio named MicroProse Leeds. In December 1993, following Black Wednesday in the UK, MicroProse Software Inc. merged with Spectrum HoloByte, another game company that specialized in simulation games, to form MicroProse Inc. Bill Stealey, who was good friends with Spectrum HoloByte president Gilman Louie, convinced Louie to help MicroProse as Stealey was afraid that some bank would not understand the company culture. MicroProse UK was forced to close its two satellite studios
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MicroProse


"MechCommander", "MechWarrior 3"). Strategy game "" ("X-COM: UFO Defense") proved to be an unanticipated hit in 1994, spawning multiple sequels. In 1996, Spectrum HoloByte/MicroProse bought out Simtex, earlier a developer of MicroProse-published bestsellers "Master of Orion" and "Master of Magic". Simtex was re-branded as MicroProse Texas (""), based in Austin, Texas. Other MicroProse developed and/or published games during that period included "7th Legion"
5671432
X-COM: Genesis


X-COM: Genesis was a Windows strategy video game in development in the "X-COM" series. It was being developed by MicroProse employees, then working for Hasbro Interactive who had bought out MicroProse. Production took place in the original MicroProse offices in Chapel Hill, North Carolina, and the game was planned "sometime for 2001". "X-COM: Genesis" was never completed due to the closure of the Chapel Hill MicroProse studio. The development team consisted of MicroProse veterans and new hires to help
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MicroProse


compatibles. MicroProse released the air traffic control game "Kennedy Approach", written by Andy Hollis, in 1985. "Conflict in Vietnam" (1986) was the final MicroProse title for the Atari 8-bit line. By 1987, "Computer Gaming World" considered MicroProse one of the top five computer game companies, alongside likes of Activision and Electronic Arts. The PC market was, along with the Commodore 64, the company's top priority. By 1989, support for 8-bit machines was dropped. MicroProse supported the Amiga and
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MicroProse


company. They planned to name it Smugger's Software, but chose MicroProse. (In 1987 the company agreed to change its name to avoid confusion with MicroPro International, but MicroPro decided to rename itself after its WordStar word processor). MicroProse became profitable in its second month and had $10 million in sales by 1986. MicroProse advertised its first batch of games in 1982, under the headline "Experience the MicroProse Challenge!!!" All three were written by Sid Meier for the Atari 8-bit family of home computers:
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MicroProse


the MicroProse name were "" and the European version of "Grand Prix 4". Infogrames shut down the former MicroProse studio in Chipping Sodbury in September 2002. Hasbro Interactive was renamed to Infogrames Interactive and then to Atari Interactive. Infogrames intermittently used the Atari name as a brand name for selected titles before officially changing the U.S. subsidiary's name to Atari, Inc. in 2003. In November 2003, Atari Inc. closed the last former MicroProse development studio in Hunt Valley, which was MicroProse's original location and had just completed work
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MicroProse


Infogrames. Later on, however, MicroProse's IPs that remained with Atari/Infogrames were eventually included as part of asset sale and sold to Tommo, who have been republish the titles under their "Retroism" brand. The Interactive Game Group also licensed the MicroProse brand to the Legacy Engineering Group (LEG), which used the license to form subsidiaries called Microprose Systems and Microprose Consumer Electronics Division, selling consumer electronics from February 2008 to the second half of 2008. In October 2008, the licensing agreement between LEG and Frederic
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MicroProse


, "Addiction Pinball", "", "Civilization II", "Dark Earth", "F-15 Strike Eagle III", "Fleet Defender", "Grand Prix 2", "Pizza Tycoon", "Sid Meier's Colonization", "Tinhead", "Transport Tycoon", "", "" and "". Insufficient financial resources largely prevented MicroProse from developing games for other game platforms, therefore MicroProse concentrated on the PC game market. MicroProse Software continued as separate subsidiary company under Spectrum HoloByte
5671433
Civilization (series)


By 1996, Spectrum Holobyte opted to consolidate its brand under the MicroProse name, with that cutting many of the MicroProse staff. At this point, Meier, Reynolds, and Jeff Briggs (one of MicroProse's developers and music composers) left MicroProse to found Firaxis. Firaxis published additional titles by Meier, the first being "Sid Meier's Gettysburg!" (1997). Lacking the rights to the "Civilization" name, they subsequently produced "Sid Meier's Alpha Centauri", a "space-based "Civilization"-style
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MicroProse Golf


considered the two games to be evenly as good, while other critics considered "PGA Tour Golf" superior. Frank O'Connor of "Computer and Video Games" wrote that "MicroProse Golf" "isn't quite as slick or smooth as PGA, but it's got tons of options that PGA never had." Presley wrote that "MicroProse Golf" was superior to "PGA Tour Golf" in some aspects such as variety, but lacking in others. Rigby preferred "MicroProse Golf", calling it "expertly designed"
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MicroProse


Among titles in development that got canceled during that period was "". The last MicroProse developed game under Hasbro, "", was published in 2000. In January 2001, after French game publisher Infogrames Entertainment, SA (IESA) took over Hasbro Interactive for $100 million, MicroProse ceased to exist and the long development of "" was finally aborted. Their latest title in the U.S., "European Air War", was reissued with Infogrames' logo instead of the MicroProse logo. The final 2 games published with
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Civilization (series)


"Civilization"" on its PC games from Avalon Hill. Seven months later Avalon Hill and Activision sued MicroProse over trademark infringement over the rights to the ""Civilization"" name, asserting that the agreement with MicroProse on the name "Civilization" only extended to the first game and no others, specifically targeting "Civilization II". In response to the lawsuit, MicroProse bought Hartland Trefoil in December 1997. This move sought to establish "MicroProse as the preeminent holder of worldwide computer game and board game rights under the
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Civilization (series)


"Civilization" brand". In January 1998, MicroProse counter-sued Avalon Hill and Activision for false advertising, unfair competition, trademark infringement, and unfair business practices as a result of Activision's decision to develop and publish "Civilization" computer games. In July 1998, Avalon Hill and Activision settled their case against MicroProse out of court. Under the terms of the settlement, MicroProse kept all the rights to the "Civilization" brand, Avalon Hill had to pay MicroProse $411,000, and Activision acquired a license from
16436386
Commodore 64 Games System


and released as compilations for the C64GS. "Fun Play" featured three Codemasters titles: "Fast Food", "Professional Skateboard Simulator" and "Professional Tennis Simulator". "Power Play" featured three MicroProse titles: "Rick Dangerous", "Stunt Car Racer" and "MicroProse Soccer", although "Rick Dangerous" was produced by Core Design, not MicroProse themselves. "Stunt Car Racer" and "MicroProse Soccer" needed to be heavily modified to enable them to run on the C64GS. Commodore never
16938968
MicroProse


to a "fundamental" disagreement over how the joint company would be writing off its research and development costs, as MicroProse insisted to keep their method of paying off the developer immediately. In November 1997, MicroProse was sued by both Avalon Hill (who had the U.S. publishing rights to the name "Civilization") and Activision for copyright infringement. MicroProse responded by buying Hartland Trefoil, which was the original designer and manufacturer of the "Civilization" board game, and then sued Avalon Hill and Activision for trademark infringement and unfair
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MicroProse


business practices as a result of Activision's decision to develop and publish "Civilization" video games. Because Hasbro was negotiating the acquisition of both Avalon Hill and MicroProse, the lawsuits were settled in July 1998. Under the terms of the settlement MicroProse became the sole owner of the rights of the name "Civilization" and Activision acquired a license to publish a "Civilization" video game which was later titled "". In preparation for its sale, MicroProse closed down its studio in Austin in June 1998; as a result
5671437
Master of Orion II: Battle at Antares


Henke. In June 1995, MicroProse agreed to buy Simtex, and turned it into an internal development division. The acquisition continued to be known as "Simtex Software", and the Simtex logo appears briefly before MicroProse's while "MOO II" is loading. MicroProse released "Master of Orion II: Battle at Antares" for IBM-compatible PCs in 1996, and an Apple Macintosh version was published a year later by MicroProse in partnership with MacSoft. "Master of Orion II" secured 10th place on PC Data's
5771168
Sid Meier's Alpha Centauri


Centauri" supports play by email ("PBEM") and TCP/IP mode featuring simultaneous movement, and introduces direct player-to-player negotiation, allowing the unconstrained trade of technology, energy, maps, and other elements. In 1996, MicroProse released the lauded "Civilization II", designed by Brian Reynolds. Spectrum Holobyte who owned MicroProse at the time, opted to consolidate their business under the MicroProse name, moving the company from Maryland to California by the time the game shipped, and laying off several MicroProse
2024228
MicroProse Golf


MicroProse Golf is a golf video game developed by The Thought Train and published by MicroProse. It was released in 1991 for Amiga and Atari ST. In 1992, an enhanced DOS version, featuring golf instructor David Leadbetter, was released in the United States as David Leadbetter's Greens and in the United Kingdom as David Leadbetter's Golf. The game's variety was praised, and some critics considered it the best golf game available. "MicroProse Golf" includes six golf courses. It features 11 game modes, including medal play
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MicroProse


"Falcon 4.0" rights were sold to Graphsim Entertainment, who developed "". In 2007, Interactive Game Group acquired the MicroProse brand from Atari Interactive Inc, which filed for transfer of trademark protection on December 27, 2007. Interactive Game Group then shared a percentage of the MicroProse brand to "I-Drs At" in January 2008. Originally, claims as to what titles and other intellectual properties were also acquired by the Interactive Game Group from Infogrames were originally unverified, and the last verified owner of MicroProse properties was
5671446
MicroProse


Chesnais, owner of Interactive Game Group, was discontinued, forcing LEG to rebrand its subsidiaries to Legacy Consumer Electronics. In 2010, the Cybergun Group, manufacturer of airsoft gun products, merged with Interactive Game Group and MicroProse, giving them access to officially licensed weapons. The name has been used by a video game studio Microprose (with no capital "P" in the name). Since 2018, the MicroProse brand has been owned by David Lagettie, working with Bill Stealey's own company iEntertainment Network on the "Warbirds
5671448
Jon Claerbout


of earthquake seismic data frustrating and decided to study atmospheric gravity waves during his PhD. His advisor was Theodore R. Madden and the title of his thesis was "Electromagnetic Effects of Atmospheric Gravity Waves". Claerbout is the founder of the Stanford Exploration Project (SEP), the first geophysical research consortium funded by the oil and gas industry. Claerbout has been a doctoral advisor to many of influential geophysicists who joined SEP such as Oz Yilmaz and Biondo Biondi. The term and concept of exploding reflectors in reflection seismology is often attributed to Jon
21388936
World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
1986943
List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
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MicroProse


. Brand new simulation and strategy titles included "", "Dogfight", "Fields of Glory", "Formula One Grand Prix", "Harrier Jump Jet", "Knights of the Sky", "Starlord", "Subwar 2050" and "Task Force 1942". At the same time, MicroProse attempted to diversify beyond its niche roots as a sim and strategy game company. Encouraged by the success of "Pirates!", MicroProse designed further action-strategy titles such as "Covert Action"
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MicroProse


such as "Sid Meier's Pirates!" and "Sword of the Samurai". Several games from different developers were also distributed by MicroProse under the labels "Firebird" and "Rainbird" (acquired after buying Telecomsoft in 1989), including "Carrier Command", "Midwinter" and "Savage". In the early 1990s, MicroProse released the hit strategy games "Sid Meier's Railroad Tycoon" and "Sid Meier's Civilization", designed by Meier and developed by its internal division, MPS Labs, on
5671423
Ciaran Gultnieks


Ciaran Eugene Gultnieks (born 1970) is a British computer game programmer, whose projects include "Star Wars" (1988, for home computers), "Dogfight" (1993), "Slipstream 5000" (1995) and "Hardwar" (1998) for the PC. He is the founder of F-Droid and contributes to the microblogging platform StatusNet. Gultnieks was the first employee at Vektor Grafix, later moving on to work for Microprose and Spectrum Holobyte. In 1993, he co-founded development house The
17969292
UFO: Enemy Unknown


a human-alien war. His new "X-COM" spiritual sequel project, "Phoenix Point", is currently in development by Snapshot Games for a planned 2019 release. An official remake, titled "", was developed by Firaxis Games, led by MicroProse's co-founder Sid Meier. The game's prototype was actually a modernization of the original, with all the classic gameplay features, but then gradually evolved into a completely "reimagined" version. The game was released by 2K Games for Microsoft
9060906
Return of the Phantom


Return of the Phantom is a point-and-click graphic adventure game developed and published by MicroProse in 1993. It was produced by Matt Gruson and designed/written by future James Bond novelist Raymond Benson. It is based on the book "The Phantom of the Opera" by Gaston Leroux. The game was the second graphical adventure game developed by MicroProse, following "Rex Nebular" and preceding "Dragonsphere". It was developed using the "MicroProse Adventure Development" system, and made use of 256-colour graphics. A
21279041
MicroProse


the deal had even been unanimously approved by the Board of Directors of both companies. After the announcement MicroProse's stock price reached $7 a share. GT Interactive expected the deal to be completed by the end of that year. But the acquisition was cancelled on December 5, as according to both CEOs "the time is simply not right" for the deal. MicroProse's stock plummeted to just $2.31 after the announcement of the deal's cancellation. According to "Computer Gaming World", the merger was annulled due
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MicroProse


on "". However, several game developers now exist in the area, including Firaxis Games and BreakAway Games, who all owe their origin to MicroProse. Some of the most notable (best-selling, critically acclaimed and/or regarded as revolutionary) games by MicroProse include "Civilization" (1991), "Civilization II" (1996), "Darklands" (1992), "F-15 Strike Eagle" (1985), "F-19 Stealth Fighter" (1988), "Formula One Grand Prix" (1992)
5671442
Dragonsphere


Dragonsphere is a point-and-click graphic adventure game developed and published by MicroProse in 1994. It has graphics which were considered high-quality at the time it was published, considered a novelty. It is still a cult classic for many. The game was the third graphical adventure game developed by MicroProse, following "Rex Nebular" and "Return of the Phantom". It was designed by Douglas Kaufman and developed using the MicroProse Adventure Development system with 256-color graphics. In 2011, GOG.com released the game for free
21279101
Microprose Soccer


Microprose Soccer is a soccer videogame published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software, with conversions carried out to other formats. It is the fore-runner of the 16-bit classic Sensible Soccer. In the United States the game was released under a title "Keith Van Eron's Pro Soccer". The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player
12539781
MicroProse Golf


save replays. When the player reaches the green, a grid appears on the ground to aid in putting. Different camera views can be utilized on the green. The game includes a multiplayer option for up to four players. In the DOS version, golf instructor David Leadbetter provides advice to the player throughout the game. "MicroProse Golf" was developed by The Thought Train and was published by MicroProse. The development team consisted of Lee Hodgson and Mark Davies, both keen golfers and the programmers of the game. Hodgson worked
21074332
MicroProse Golf


in later golf games. The DOS version is an enhanced port of the earlier versions that includes 256 colors and more-realistic landscapes. Other changes included the digitization of trees, sprites, and sound effects. Improvements were also made to the swing meter and putting. In mid-June 1992, at the U.S. Open, MicroProse announced a partnership with David Leadbetter for the upcoming DOS version. On June 29, 1992, MicroProse announced that the DOS version would be delayed to allow for Leadbetter to be implemented into the game
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MicroProse


developed for that machine its entire nine years on the market (Amiga development was outsourced to MicroProse UK in 1991). MicroProse also started a branch in the United Kingdom to cross-publish titles in Europe, and to import some European titles to be published in the United States. Notable products from this period include simulation games "F-15 Strike Eagle", "F-19 Stealth Fighter", "Gunship", "Project Stealth Fighter", "Red Storm Rising" and "Silent Service", and action-strategy games
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Master of Orion


to be confused with "Starlord", also released by MicroProse in 1993). Steve Barcia's game development company Simtex demonstrated "Star Lords" to MicroProse and gaming journalist Alan Emrich who, along with Tom Hughes, assisted Barcia in refining the design to produce "Master of Orion"; and the game's manual thanks them for their contributions. Emrich and Hughes later wrote the strategy guide for the finished product. MicroProse published the final version of the game in 1994. "Star Lords", often called "Master
6435545
Silent Service (video game)


trick. "Silent Service" was MicroProse's second best-selling Commodore game as of late 1987. The company sold 250,000 copies by March 1987, and roughly 400,000 overall. "Info" in 1985 rated "Silent Service" for the Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer". "Antic" wrote in 1986 that "Sid Meier and his team of simulation experts at MicroProse have outdone themselves
20022031
MicroProse Golf


be focused on the ball rather than the background, so the development team chose to reduce graphical details in the background during these scenes in order to maintain the frame rate. The full graphical details are restored once the ball has landed. A similar technique had already been used in MicroProse's 3D flight simulation games. "MicroProse Golf" was released in the United Kingdom in October or November 1991, for Amiga and Atari ST. It was the first golf game to use the circular bar swing method, which would become common
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MicroProse


multiple platforms. Critically acclaimed, both of them quickly became two of the best-selling strategy games of all time and spawned multiple sequels. Some of MicroProse's simulation games from the 1980s received remakes in the early 1990s, such as "", "Silent Service II" and "Gunship 2000", and made some first cautious attempts to expand into the console market with "F-117A Stealth Fighter" and "Super Strike Eagle" (MicroProse also ported several their titles to the 16- and 32-bit consoles during the mid-1990s)
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MicroProse


which featured high-end 3D graphics but failed to become popular as they were too different from existing machines), while the adventure game engine was used for just three games: "Rex Nebular and the Cosmic Gender Bender", "Return of the Phantom" and "Dragonsphere", before it was sold off to Sanctuary Woods. In August 1991, MicroProse filed for an Initial Public Offering. The company hoped to raise $18 million to help repay debts from its unsuccessful arcade games. During the same period, MicroProse
5671427
Civilization (video game)


. By then, Meier was not an official employee of MicroProse but worked under contract where the company paid him upfront for game development, a large payment on delivery of the game, and additional royalties on each game of his sold. MicroProse had hired a number of Avalon Hill game designers, including Bruce Shelley. Among other works, Shelley had been responsible for adapting the railroad-based "1829" board game developed by Tresham into "". Shelley had joined MicroProse finding that the board game market was weakening in contrast
6416902
Star Trek: The Next Generation – A Final Unity


. Spectrum Holobyte acquired MicroProse shortly thereafter, and continued developing Star Trek games under the MicroProse name. A version for the Atari Jaguar CD was reportedly in development by MicroProse but it never released. "A Final Unity" officially required a floating point coprocessor (FPU), which was unusual for DOS games at the time. It could still be played on a computer not equipped with one, but at reduced performance. "A Final Unity" was a commercial success, selling 500,000 copies by 1996. Upon release, "
66178
UFO: Enemy Unknown


similar to "Populous"." The initial 1991 demo presented a relatively simple, two-player tactical game then known as "Laser Squad 2" (or "Laser Squad II"), which ran on the Atari ST. The Gollop brothers (Julian and Nick) approached three video game publishers, Krisalis, Domark and MicroProse, eventually brokering a deal with MicroProse. Julian Gollop was especially happy about it because he greatly respected MicroProse and believed it was probably the best video game company in the world at the time
9060870
X-COM


federal agency. Originally planned for 2011, the game was repeatedly redesigned by different studios before being finally released in 2013 as "" for Windows, OS X, PlayStation 3 and Xbox 360. In 2012, Firaxis Games (led by MicroProse co-founder Sid Meier) announced the development of a Windows, PlayStation 3 and Xbox 360 strategy game "", a "re-imagination" of "UFO: Enemy Unknown" with real-time strategic view, turn-based combat and destructible tactical environments more in vein
3840770
September 1941 lunar eclipse


A partial lunar eclipse took place on Friday, September 5, 1941. It was a shallow partial lunar eclipse, with less than 10% of the Moon covered in Earth's shadow. Aug 31, 1941 = Sunday Sep 1, 1941 = Monday Sep 2, 1941 = Tuesday Sep 3, 1941 = Wednesday Sep 4, 1941 = Thursday Sep 5, 1941 = Friday Sep 6, 1941 = Saturday Sep 7, 1941 = Sunday Sep 8, 1941 = Monday Sep 9, 1941 = Tuesday Sep 10, 1941
5363349
Civilization (series)


MicroProse employee that had worked on writing their adventure games, for "Civilization II". Stealey had pushed MicroProse to look towards home video consoles and arcade games based on their flight simulator software, but these investments did not pan out, putting the company into debt. After trying to arrange financing from an initial public offering, Stealey opted instead to sell the company to Spectrum Holobyte in 1993, and eventually sold his remaining shares in the company and departed it. Initially MicroProse was kept as a separate company from Spectrum Holobyte.
16436381
Bill Stealey


John Wilbur Stealey Sr. is a game developer and publisher who founded MicroProse with Sid Meier. He also founded and is the current CEO of iEntertainment Network. Stealey took a job with General Instrument as their Director of Strategic Planning for their Systems and Service Division in Hunt Valley MD. There he met Sid Meier and co-founded his first game company, MicroProse Software. As CEO he grew the company to over $43 million in annual sales, taking MicroProse Software public in 1991, and selling in 1993 to a Kleiner
16471446
Rex Nebular and the Cosmic Gender Bender


Rex Nebular and the Cosmic Gender Bender is a point-and-click graphic adventure game developed and published by MicroProse in November of 1992. The game is the first graphical adventure game developed by MicroProse. It was developed using the "MicroProse Adventure Development" system, and made use of 256-colour graphics. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. The bumbling bachelor, Rex Nebular, has been hired by Colonel Stone to retrieve a vase that holds some sentimental value for 75,000
2083988
MicroProse


's former main office in Chipping Sodbury was closed in 2002, followed by the company's former headquarters in Hunt Valley, Maryland in 2003. The brand was revived in 2007 when Interactive Game Group acquired it from Atari Interactive, formerly Infogrames. The MicroProse brand was licensed to the Legacy Engineering Group for consumer electronics. Cybergun owned the MicroProse brand from 2010 to 2018, which was then acquired by David Lagettie working with Stealey. In summer 1982, mutual friends who knew of their shared interest in aviation arranged for retired military pilot
5671417
IEntertainment Network


IEntertainment Network (IENT, stylized as iEntertainment Network and formerly known as Interactive Magic, iMagic, and iMagiconline) is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software, in 1995. It is chiefly a developer and publisher of simulation computer games. The company was noted for hiring many industry outsiders, i.e. skilled software engineers with no prior experience in making games. Interactive Magic went public in 1998 and was sold to a venture capitalist in 1999, when Bill Stealey left
1506061
Jeff Briggs


Dr. Jeffery L. Briggs (born March 10, 1957, in Florence, Alabama, United States) is the American founder and former President and CEO of Firaxis Games, a video game developer based in Hunt Valley, Maryland, United States. He was previously a game designer at MicroProse but left that company in 1996 along with Sid Meier and Brian Reynolds to form Firaxis Games. Briggs holds a Doctorate in Musical Composition and Theory from the University of Illinois. Briggs' composition teachers included Samuel Adler, Warren Benson, Joseph Schwantner
4949727
Kaltix


make Google's search engine as much as 5 times faster and was said, by its founders, to offer a way to compute search results nearly 1,000 times faster than what was possible using current methods in 2003. Kaltix is based on the work of Sep Kamvar, Taher Haveliwala and Glen Jeh when they were members of the PageRank Project at Stanford University as graduate students in 2002-03. Their purpose was to advance the PageRank algorithm developed by Larry Page and Sergey Brin, the co-founders of Google. Their efforts
11493784
The Beeps


Sapphire Stream S2/Ep45 Apr. 29 Wash Those Socks! S2/Ep46 Dec. 12 The Bumps SEASON 3: S3/Ep1 Aug. 30 Up Down Hill S3/Ep2 Aug. 31 Caravan S3/Ep3 Sep. 6 Secret Garden S3/Ep4 Sep. 7 Bounceflower Tea S3/Ep5 Sep. 13 The Whale S3/Ep6 Sep. 14 Soggy Sockroaches S3/Ep7 Sep. 20 Stinkroots S3/Ep8 Sep. 21 Sing-a-long-a-beeps S3/Ep9 Sep. 27 History Book S3/Ep10 Sep. 28 What Goes Splat? S3
14688027
Signal Transfer Point


. SEPs send signaling messages to other SEPs, but the messages are normally routed via the SEP's adjacent STPs. An STP's main function is to identify the best path for two SEPs to communicate. A typical application would be for two SEPs to agree on the use of a shared data path (e.g., using ISUP to initiate a voice call between a user on one SEP and a user on the second SEP). In this way, STPs route signaling messages (for starting, maintaining or finishing any kind of
21819468
Signal Transfer Point


calls originated by the SEPs' attached users) while avoiding disabled intermediary STPs. A signaling message typically never goes directly from a given SEP to the destination SEP: the message would normally have to pass through the initiating SEP's adjacent STP so that it can be routed to the destination SEP. In some applications, however, SEPs might be directly connected with signaling links; this would typically be done to enhance robustness or performance between two critical SEPs. Such mesh network configurations are also common in Europe, where STPs have not
21819469
The Beeps


/Ep20 Sep. 19 Bouncy Bouncy Beep Beep S2/Ep21 Sep. 19 Big Beepday Bash S2/Ep22 Sep. 20 Yuk Says No S2/Ep23 Sep. 24 Wheely Helpful S2/Ep24 Sep. 25 Teeny Beep Takes Off S2/Ep25 Sep. 26 Carnival S2/Ep26 Sep. 27 Peas and Beeps S2/Ep27 Apr. 25 Stuck on You! S2/Ep28 Dec. 9 Hole Lot of Trouble S2/Ep29 Dec. 15 A Little Adventure S2/Ep30 Dec. 16 The Lost Houses S2/Ep31 May 1 Bounceberry Pie S2/Ep32 Dec. 23
14688025
Rita (2009 Italian film)


- Artistic Direction 9th Concorto Film Festival | 2010 22 Aug – 29 Aug | Italy Special Jury Mention 8th Imaginaria Film Festival | 2010 24 Aug – 29 Aug | Italy Jury Mention 16th Aye Aye Film Festival Nancy-Lorraine | 2010 3 Sep – 11 Sep | France Best Sound 3rd Festival Internacional Curtametraxes Bueu | 2010 Bueu International Shortfilm Festival 6 Sep – 11 Sep | Spain Best Short Fiction Film 17th Altin Koza Film Festival | 2010 Golden Boll Film Festival 20 Sep – 26 Sep | Turkey Special Jury Mention 7th Filmfest Eberswalde |
3077820
Somatosensory evoked potential


Somatosensory evoked potential (SEP or SSEP) is the electrical activity of the brain that results from the stimulation of touch. SEP tests measure that activity and are a useful, noninvasive means of assessing somatosensory system functioning. By combining SEP recordings at different levels of the somatosensory pathways, it is possible to assess the transmission of the afferent volley from the periphery up to the cortex. SEP components include a series of positive and negative deflections that can be elicited by virtually any sensory stimuli. For example, SEPs can be obtained in
10173551
SEP-IRA


deducted from the net profit. The result is then multiplied by 20% to arrive at the maximum SEP deduction, $9,293. SEP contributions and earnings are held in SEP-IRAs and can be withdrawn at any time, subject to the general limitations imposed on Traditional IRA. A withdrawal is taxable in the year received. If a participant makes a withdrawal before age 59½, generally a 10% additional tax applies. SEP contributions and earnings may be rolled over tax-free to other Individual retirement account and retirement plans.
13754349
List of Jeeves characters


In the same novel, Bertie mentions that Seppings is fond of dances, and Bertie later has trouble getting his attention while Seppings is engrossed in dancing. Seppings makes a brief appearance in "The Code of the Woosters", working at the Travers family's town house. In "Jeeves and the Feudal Spirit", Seppings discovers a missing pearl necklace in Jeeves's room, and draws this to Jeeves's attention before reporting it to anyone else. After he does report this, both Seppings and Aunt Dahlia are offended when
19756882
Paraguay national rugby union team


- 13 Paraguay 19 AGO 1991 Chile 25 - 18 Paraguay 07 SEP 1991 Brasil 6 - 33 Paraguay 28 SEP 1991 Paraguay 10 - 37 Argentina 4th place Sudamericano 1993 5 Naciones 28 SEP 1993 Chile 24 - 25 Paraguay 02 OCT 1993 Paraguay 3 - 67 Uruguay 10 OCT 1993 Paraguay 49 - 21 Brasil 16 OCT 1993 Argentina 51 - 3 Paraguay 3rd place Sudamericano 1995 4 Naciones 22 SEP 1995 Paraguay 14 - 24 Chile 24 SEP 1995 Paraguay 9 - 103 Argentina 30 SEP 1995 Uruguay 48 - 12 Paraguay 4th place Sudamericano 1997 4
13011259
SEP-IRA


A Simplified Employee Pension Individual Retirement Arrangement (SEP IRA) is a variation of the Individual Retirement Account used in the United States. SEP IRAs are adopted by business owners to provide retirement benefits for themselves and their employees. There are no significant administration costs for a self-employed person with no employees. If the self-employed person does have employees, all employees must receive the same benefits under a SEP plan. Since SEP IRAs are a type of IRA, funds can be invested the same way as most other IRAs
13754341
Hussainiwala


,Sep Baban Falke, Sep Vasu Naik, Sep Raghunath Chalke, Sep Shankar Bhosale and Sep Mahadeo Paste. The battalion lives true to its motto, Kartavya Maan Sahas meaning 'Duty, Honour and Courage'. It defended the Hussainiwala headworks against an attack by a full infantry brigade supported by armoured columns of the Pakistan Army. The tower on the other side of the river was captured and razed to ground. Lt KM. Palande, Lt. Feroz Doctor, Lt. S Deshpande showed great courage and ingenuity by targeting
21039686
Railroad Tycoon (series)


Railroad Tycoon is a business simulation game series. There are five versions; the original "Railroad Tycoon" (1990), "Railroad Tycoon Deluxe" (1993), "Railroad Tycoon II" (1998), "Railroad Tycoon 3" (2003), and "Sid Meier's Railroads!" (2006). "Railroad Tycoon" was written by game designer Sid Meier and published by MicroProse and though it shares the "Tycoon" suffix, it is not related to other Microprose games such as "RollerCoaster
14844121
Links: The Challenge of Golf


simply seem out of context with their surroundings." Neil Jackson of "Amiga Format" praised the controls, and considered the game to be as good as "Leader Board", "PGA Tour Golf", and "MicroProse Golf". Matthew Squires of "Amiga Power" believed that it was easier that "MicroProse Golf" and "PGA Tour Golf", and that it had better controls. "Computer and Video Games" believed that "PGA Tour Golf" was a superior game, despite being "not
15353226
List of Jeeves characters


the weather and Seppings's lumbago. On one occasion, Bertie calls him "Pop Seppings" in a familiar manner. He is employed alongside the supreme chef Anatole. Like many others, Seppings highly esteems Anatole's cooking. In "Right Ho, Jeeves", Bertie describes Seppings when recalling Tuppy pushing away Anatole's cooking at dinner, stating that "Seppings, Aunt Dahlia's butler, a cold, unemotional man, had gasped and practically reeled when Tuppy waved aside those "nonnettes de poulet Agnès Sorel"".
19756881
Hominy, Oklahoma


class A division. The teams most recent state title was the culmination of an undefeated season. Sep 1 vs. Cleveland W, 25-7 Sep 9 at Pawnee W, 35-0 Sep 16 at Pawhuska W, 47-9 Sep 23 at Mounds* W, 56-7 Sep 30 vs. Woodland* W, 61-0 Oct 7 at Porter* W, 70-12 Oct 14 vs. Summit Christian* W, 55-0 Oct 20 at Liberty* W, 67-8 Oct 28 vs. Kiefer
7247929
Rick Dangerous


Rick Dangerous is a platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and MS-DOS based PCs. The game was released in 1989 and published by Rainbird Software in Europe and the rest of the world, and on the MicroPlay label (part of MicroProse) in America. Later, it was released with two other games, "Stunt Car Racer" and "Microprose Soccer", on the Commodore 64 "Powerplay 64" cartridge. The game was followed
283447
Sid Meier's Pirates!


Sid Meier’s Pirates! is a video game created by Sid Meier and developed and published by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. "Pirates!" is set in the Caribbean.
4504357
Master of Magic


to "Master of Magic" has yet to be produced. In 1997, MicroProse released a "Master of Magic" "Jr." scenario, using the "Civilization II" engine, as part of the "Civ II: Fantastic Worlds" expansion for "Civilization II". Steve Barcia stated that "Master of Magic II" would be complete by spring 1998, with new features, spells, monsters and a spell designer included; however Simtex was closed down later that year. MicroProse revealed that it would be developing
4747899
MicroProse


platformer "Floyd of the Jungle", 2D shooter "Chopper Rescue", and first-person airplane combat game "Hellcat Ace". "Hellcat Ace" began a series of increasingly sophisticated 8-bit flight simulation games, including "Spitfire Ace" (1982) and "Solo Flight" (1983), that defined the company. In 1983, MicroProse ported "Floyd of the Jungle" to the Commodore 64, their first product for that machine. By 1984, the company had begun supporting the Apple II and IBM
5671420
MicroProse


created two labels: MicroStyle (UK), and MicroPlay Software (US), using them for publishing a variety of externally developed games, such as "Challenge of the Five Realms", "Command HQ", "Global Conquest", "Elite Plus", "Flames of Freedom", "Rick Dangerous", "Stunt Car Racer", "Xenophobe" and "XF5700 Mantis". In 1992 MicroProse acquired Paragon Software. It also acquired Leeds-based flight simulation developer Vektor Grafix, which had already
5671428
Civilization (video game)


the name MicroProse in 1996, eliminating numerous positions at MicroProse in the process. As a result, Meier, Briggs, and Reynolds all opted to leave the company and founded Firaxis, which by 2005 became a subsidiary of Take-Two. After a number of acquisitions and legal actions, the "Civilization" brand (both as a board game and video game) is now owned by Take-Two, and Firaxis, under Meier's oversight, continues to develop games in the "Civilization" series. "Civilization"
6416924
UFO: Enemy Unknown


, "". It is compatible with the highly recommended PlayStation Mouse and requires five PlayStation memory card blocks for a Battlescape saved game. The game was re-released as part of the compilations "X-COM: Unknown Terror" by MicroProse and Prima Games in 1996, "X-COM (Collector's Edition)" by MicroProse in 1998, "X-COM Collection" by Hasbro Interactive in 1999, "X-COM: Complete Pack" by 2K Games in 2008 and "2K Huge Games
9060884
UFO: Enemy Unknown


the 1997 expansion set "Civ II: Fantastic Worlds" for MicroProse's "Civilization II", in a scenario set on the Phobos moon of Mars. During the late 1990s, MicroProse was developing a quasi-reboot game, "", but this was canceled. The Gollop brothers' ambitious attempt to create their own independent, 3D quasi-remake, "", was cancelled in 2001 due to financial problems and a failure to find a publisher, resulting in the bankruptcy of Mythos Games (resources from the unfinished
9060904
2011 Scottish Conservative Party leadership election


to the UK Conservative Party. This prompts mixed reactions from senior party figures. 4 Sep – Ruth Davidson formally announces that she will stand in the contest. 5 Sep – Murdo Fraser launches his campaign in Edinburgh. 8 Sep – Ruth Davidson launches her campaign in Edinburgh. 11 Sep – Lord Forsyth, at one point a suggested leadership candidate, declares his backing for Ruth Davidson. 23 Sep – Nominations for leadership close. Margaret Mitchell confirms she will stand in the election. 2 Oct – David Mundell MP declares his backing
10722174
X-COM


-COM" name was filed on May 25, 1995, by MicroProse Software. According to Julian Gollop, "They wanted us to do a deal where we would sign over any rights that we might have in return for some cash plus a high royalty on "X-COM: Apocalypse". They more or less insisted on it, otherwise they were threatening to cancel the "Apocalypse" project, so there was a lot of bluff involved." Following the acquisition and subsequent merger of MicroProse with Hasbro, the
3840778
Air Force Network Integration Center


1994 – 30 Jun 1996; 1 Apr 1997 – 30 Apr 1998; 1 Oct 2000 – 31 Mar 2002; 30 Apr 2002 – 30 Sep 2003; 1 Oct 2003 – 30 Sep 2004; 10 May 2005 – 30 Sep 2006; 1 Oct 2006 – 30 Sep 2008; 1 Jul 2011 – 30 Jun 2013; 1 Oct 2013 – 30 Sep 2015; 1 Jan 2016 – 31 Dec 2017. https://www.afhra.af.mil/About-Us/Fact-Sheets/Display/Article/432147/air-force-network-integration-
13261143
Home of the Underdogs


. Where downloads for these games were provided, they were usually present in formats compatible with emulators. The site also had scans of several gamebook series, many of them complete. In addition to commercial titles, the site contained also hundreds of 'freeware' titles. Achavanuntakul, a Thai journalist, had been in the United States at that time and wanted to play MicroProse's 1989 title "Sword of the Samurai", as her copy had fallen apart. However, by 1998, MicroProse no longer was selling any copies
11204648
Civilization II: Test of Time


title, which also extended the concept to future space/ocean colonisation. This led to a legal battle between Activision and Microprose, which was resolved with Activision able to make further "Call to Power" games as long as they didn't use "Civilization" in the title. Microprose's response was to make a spin-off game entitled "Civilization II: Test of Time" which, like "Call to Power", included themes such as the colonization of Alpha Centauri, science fiction, and fantasy. It
12257198
Brian Reynolds (game designer)


"Sid Meier's Civilization II". Meier had created "Civilization" but had moved on to other projects. MicroProse wanted to make a sequel and asked Reynolds to design it. MicroProse put Meier on retainer for consultational advice and for the use of his name, but Meier only had peripheral involvement in the design of this game. The sequel game, hence, was primarily designed by Reynolds. "Rise of Nations" was Reynolds' first game at Big Huge Games. Later came "", a real-time
14738979
List of Civilization media


spin-off title, "Sid Meier's Colonization" (1994). Business changes after the consolidation of the company in 1996 with Spectrum HoloByte, which bought MicroProse in 1993, resulted in Meier leaving the company to found Firaxis Games in 1996. Firaxis created a spin-off title, "Sid Meier's Alpha Centauri" (1999), but did not have the rights to the "Civilization" name. MicroProse did not produce any further games in the series beyond licensing the name to Activision for the spin-
15734687
Knights of the Sky


Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for MS-DOS and in 1991 for the Amiga and Atari ST. A MicroProse action-strategy game titled "Knights of the Sky" (actually a Sega Genesis port of 1992's "The Ancient Art of War in the Skies") was also completed in 1994 but never released. In 2007, it was also a working title for the never-finished World War I flight simulator that was supposed
16296889
Civilization (series)


late in the process, and after realizing that Tresham had already published a 1980 board game of the same name, MicroProse was able to negotiate a license for the name from Avalon Hill. The addition of Meier's name to the title identifying it as "Sid Meier's Civilization", was from Stealey's suggestion at the time. Since games like "Civilization" diverged from MicroProse's combat simulators, Stealey suggested the addition of Meier's name as to capture the interest of players that would recognize Meier's name from the
16436378
Civilization (series)


previous titles he developed and give these other games a try; Meier found this worked and continued to use his name as part of the series' branding. Following on "Civilization", Meier was prompted to develop a number of similar simulation titles, a situation that did not sit well with Stealey who wanted MicroProse to continue to develop flight simulators; at this point, Meier did not actually work for MicroProse but served as a contractor, having sold his shares to Stealey. One of these titles included "Sid Meier's
16436379
Civilization (series)


MicroProse to publish "", released in March 1999. Avalon Hill accepted this settlement as there were already discussions for Hasbro Interactive to acquire both Avalon Hill and MicroProse. The acquisition of both was completed a month after this settlement, giving Hasbro Interactive the full rights to the "Civilization" name. which consolidated the "Civilization" franchise under Hasbro. In January 2001, the French company Infogrames bought Hasbro Interactive for $100 million, which included the rights to the "Civilization" franchise, the rights to the Atari brand
16436387
Sid Meier


He found a co-worker, Bill Stealey, who had a similar interest in developing games, and shared the games that Meier had developed. The two decided to launch a new company for computer game development. Meier founded MicroProse with Stealey in 1982. After a few initial 2D action games, such as Meier's platformer "Floyd of the Jungle", MicroProse settled into a run of flight simulation titles beginning with "Hellcat Ace" (1982) and continuing with "Spitfire Ace" (1982), "Solo
16471430
X-COM: Alliance


COM: Apocalypse", said MicroProse Chapel Hill had problems to make the game's engine to work properly. Near the end of 1999, Hasbro closed the Chapel Hill studio, ending the development of "Genesis". The work on "Alliance" relocated again, this time to the MicroProse headquarters Hunt Valley Studio. The game, set for a Q4-2000 release, was pushed back again in August 2000 to "sometime in the year 2001." In January 2000, producer Martin DeRiso stated that the game was
19635019
Dave Ellis (game designer)


way or another for most of his career. In 1998, Ellis designed a new installment of the X-COM series, a space-shooter, "". Ellis remained with MicroProse for seven and half years, surviving two buy-outs (from Spectrum HoloByte and then Hasbro Interactive in 1999). During these years he served in various roles on several games. During this period, Ellis moved to the former MicroProse office in Chapel Hill, North Carolina to work as the designer of "". He along with
20146190
X-COM


X-COM (sometimes stylized as "X-Com" or "XCOM") is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game "" created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The "X-COM" series, in particular its original entry, achieved a sizable cult following and
3840760
X-COM


The first sequel, "Terror from the Deep", was quickly created by MicroProse's internal team; based on the same game engine and used largely identical gameplay mechanics. "Apocalypse" took several new directions with the series, introducing an optional real-time combat system and shifting the aesthetics to a retro-futuristic style. A spin-off game, "Interceptor", constitutes a hybrid of a strategy game and a space combat flight simulator. After "Interceptor", Hasbro Interactive purchased MicroProse, acquiring its studios
3840764
M1 Tank Platoon


M1 Tank Platoon is a tactical simulator of tank warfare developed and published by MicroProse for the Commodore Amiga, Atari ST and MS-DOS in 1989. The game features a mixture of first-person tank warfare and tactical simulation gameplay. It was followed by a sequel, "M1 Tank Platoon II", released by MicroProse in 1998 for Windows. "M1 Tank Platoon" was sold to Interplay Entertainment in 2009. The player is put in the position of a main battle tank platoon commander in charge of four U.S. M1
5160700