Fruit Ninja [SEP] developer
Fruit Ninja: Puss in Boots


Fruit Ninja: Puss in Boots is a video game developed by Halfbrick Studios. A spin-off from the highly successful "Fruit Ninja", it is also a crossover of the 2011 animated film "Puss in Boots". The game was released on October 20, 2011. Since the release of Halfbrick's Fruit Ninja 2.0 update, this game is no longer available for download. "Fruit Ninja: Puss in Boots" features two new modes (Desperado and Bandito) and The Stash, filled with unlockable wallpapers and
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Fruit Ninja


as part of [that] process, but we identified it as something special [and] decided to fast-track it through." Luke Muscat, Lead Designer for "Fruit Ninja" stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game. The game was first released on April 21, 2010, for iPod Touch and iPhone devices. It was later released as "Fruit Ninja HD" on July 12, 2010 for the iPad. On September
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Fruit Ninja


self; the camera places a shadowy silhouette of the player's body upon a background scene, and arm and hand movements are visualized as blade-slashing arcs to slice fruit. To promote the XB360 game, a voucher token for Fruit Ninja Kinect was included in the retail box of "The Gunstringer", a separate Kinect title developed by Twisted Pixel Games. The "Fruit Ninja Kinect" game received its first additional downloadable content (DLC) on August 24, 2011. Entitled 'Storm Season', the add-
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Fruit Ninja


Top 10 best-selling XBLA games of all time. In March 2012, HalfBrick announced a partnership with BlueStacks to make Fruit Ninja's Android App available for Microsoft Windows worldwide. The program received over a million downloads in its first 10 days. On March 18, 2015, "Fruit Ninja Kinect 2" was released by Halfbrick for the Xbox One. Hibernum Créations is the game developer. As well as retaining all the content of the original Kinect game, the FNK2 version provides new game features such as Ninja Dodge,
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Fruit Ninja


Fruit Ninja is a video game developed by Halfbrick. It was released April 21, 2010 for iPod Touch and iPhone devices, July 12, 2010 for the iPad, September 17, 2010 for Android OS devices. It was released for Windows Phone on December 22, 2010. Also, in March 2011, versions for Samsung's Bada and Nokia's Symbian began to be distributed on their respective application channels. Just prior to E3 2011 Fruit Ninja Kinect was released for the Xbox 360 on August 10, 2011 and utilizes the
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Fruit Ninja


scores via OpenFeint, Twitter and Facebook. In an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of "Fruit Ninja". He stated, "we tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well." He then spoke of the company's brainstorming process for new games and said ""Fruit Ninja" came
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Fruit Ninja


Kinect peripheral. "Fruit Ninja" was also released for Windows 8 on June 7, 2012. Versions with alternative names exist, such as Fruit Ninja HD on the iPad, Fruit Ninja THD for Nvidia Tegra 2-based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or in the case of the Xbox 360 version, the
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Fruit Ninja: Puss in Boots


blades. A fresh take on "Fruit Ninja"s Classic Mode, Desperado Mode features new Magic Beans and enhanced waves and scoring. Developed exclusively for "Fruit Ninja: Puss in Boots", Bandito Mode is a four-tiered challenge adventure where players must work through a number of increasingly difficult and varied slicing games. New "Puss in Boots" themed unlockable items available at The Stash include the Cat Cantina arena, the Firework blade and the Cat’s Claw. The game has received generally favourable reviews, with a Metacritic score
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Fruit Ninja


17, 2010 "Fruit Ninja" was ported to Android OS devices. On November 2, 2010, an Arcade mode was announced for "Fruit Ninja" which adjusted gameplay dynamics. It was released two days later on November 4, 2010. In December 2010, "Lite" versions of "Fruit Ninja" and "Fruit Ninja HD" were released for iOS devices and serve as a demo versions of the game. The game was also released for Windows Phone 7 on December 22, 2010. Phil Larsen stated that
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Fruit Ninja


November 18, 2012 until the game underwent sunset closure on November 30, 2013. In mid-2011, an amusement arcade version appeared titled "Fruit Ninja FX". On August 10, 2011, "Fruit Ninja Kinect" was released for the Xbox 360 console as a downloadable game from the Xbox LIVE® Arcade (XBLA) Marketplace. It was the first XBLA game to make use of the motion-sensing Kinect controller. On screen, the fruit-slicing concept is enhanced by the Kinect to include the player's entire
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Fruit Ninja


leaderboards to the game. Some critics felt the game's difficulty curve was uneven. In "Fruit Ninja", the player slices fruit with a blade controlled via the touch screen. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s) , and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit
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Fruit Ninja: Puss in Boots


of 79 out of 100 based on 12 reviews. "TouchArcade" said, "If you could only have one "Fruit Ninja" game on your phone, I'd tell you to keep the original. It has a lot more to offer. But "Fruit Ninja: Puss in Boots" is well worth playing, even if it's more expansion than stand-alone". "AppSmile" said, "While remaining very similar to its predecessor, the Puss In Boots version brings with it an exciting new game
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Fruit Ninja


Strawberry Strike, Bamboo Strike, and Apple Range. Party Mode and Battle Mode allow up to four players to join together in multiplayer battle. On July 7, 2016, "Fruit Ninja VR" was released for the HTC Vive on Steam Early Access. "Fruit Ninja" was well received by critics and consumers. The game has an average score of 75 out of 100 based on 12 reviews on Metacritic, indicating "generally favorable reviews", and 87% based on 5 reviews on GameRankings. It was also named
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Fruit Ninja


comedy film version of the app is being adapted by Halfbrick Studios, which would team-up with Tripp Vinson and his banner Vinson Films to produce the film. J.P. Lavin and Chad Damiani are writing the script for the film with New Line Cinema. A YouTube Premium exclusive series titled "Fruit Ninja: Frenzy Force" was announced. The CGI animated series, produced by Halfbrick Studios, follows the adventures of Seb, Niya, Peng and Ralph as they are trained to become the fruit ninja who must do battle with the
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Teenage Mutant Ninja Turtles & Other Strangeness


Worlds" #44 (Nov./Dec., 1986). The game was also reviewed in the Dutch RPG magazine "Magister" Issue 30 - Sep 1991. "Teenage Mutant Ninja Turtles" was ranked 36th in the 1996 reader poll of "Arcane" magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "The rules are badly laid out, but the principles are easy to learn and combat is fluid. So, fine on that score. It's a
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Strychnos spinosa


Strychnos spinosa is a tree indigenous to tropical and subtropical Africa. It produces, sweet-sour, yellow fruits, containing numerous hard brown seeds. Greenish-white flowers grow in dense heads at the ends of branches (Sep-Feb/Spring - summer). The fruits tend to appear only after good rains. It is related to the deadly "Strychnos nux-vomica", which contains strychnine. The smooth, hard fruit are large and green, ripen to yellow colour. Inside the fruit are tightly packed seeds
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Fruit Ninja


on DLC provided three new Xbox Live achievements and a new visual theme for the game. Subsequent DLCs for the popular Kinect version included 'Space Capsule', 'Art Box', 'Christmas Present' (free), '8-bit Cartridge', 'Trick or Treat Bag', 'Flower Power', and 'High-Tech Vault'. In 2012, "Fruit Ninja Kinect" won "Casual Game of the Year" from the 15th Annual Interactive Achievement Awards, and it continues to be ranked in the
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Fruit Ninja


Windows port by June 2011. A spin-off edition of the game titled "", themed to the DreamWorks animated film, "Puss in Boots" was released on various devices. In March 2011, Halfbrick announced a Facebook port of the game entitled "Fruit Ninja Frenzy". The free-to-play game port was published as a beta in April 2011, and Halfbrick described it as "60 second gameplay with many powerups, unlockables and achievements". The Facebook version received several updates and was available from
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Primer día


walking down the city with a typical fruit vendor attire, pushing a kart loaded with watermelon, while Julieta, dressed in Asian motifs, tours the city in the back seat of a taxi. The two meet by chance when the taxi accidentally cuts Dante's way abruptly and the fruit splatters on the street. The audience is then shown a series of still takes and animations of Julieta dressed as a stereotypical ninja fighting with a sword, while Spinetta raps in front of typical ninja-movie imagery. After a little singing in
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Fruit Ninja


Squires of GameZebo felt the gameplay was simple and addictive. Geoff Gibson of DIYGamer stated that he could see "Fruit Ninja" "becoming the next "big thing" on the App Store." Several reviewers praised price and Halfbrick's commitment to continual updates to the game. GameZone's James Pikover stated "perhaps the best part is that this game isn't even complete." He then spoke of the future game modes to be made available and lauded the value-to-price ratio. App Spy's Andrew Nesvadba
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Fruit Ninja


and Arcade mode, special pomegranates are occasionally thrown on screen. In Arcade Mode, it is guaranteed that at the end of each game that a pomegranate will appear. Players can slice these multiple times to get extra points. Similarly, an ultra rare dragonfruit sometimes appears in Classic mode which, if sliced, awards players fifty points. When "Fruit Ninja" celebrated its second anniversary, Halfbrick released an update with a new feature called Gutsu's Cart, which comprises two characters, a pig named Truffles and a human named
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Fruit Ninja


proportional to the score, or by slicing the semi-rare starfruit. In the fifth anniversary update to "Fruit Ninja", Gutsu's Cart was removed and instead replaced with a power-up menu that used starfruit to buy the three power-ups in the game. Berry Blast power-ups were priced at 120 starfruit, Peachy Times power-ups were priced at 100 starfruit, and Bomb Deflect power-ups were priced at 80 starfruit. In addition, certain dojos and blades now had different effects that took
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Fruit Ninja


player's arms and hands. It features multiple gameplay modes, leaderboards and multiplayer. The game was well received by critics; in September 2010 sales exceeded three million downloads, four million in December 2010, and over 20 million across all platforms in March 2011. In May 2012, "Fruit Ninja" reached 300 million downloads. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. They further lauded the support and updates provided by Halfbrick, who brought online multiplayer, achievements, and
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Halfbrick Studios


Halfbrick Studios Pty Ltd is an Australian video game developer based in Brisbane. The company primarily worked on licensed games until 2008. The company released "Fruit Ninja" (2010) and "Jetpack Joyride" (2011). Outside their Brisbane headquarters, Halfbrick opened five offices in Sydney, Adelaide, Spain, Bulgaria, and Los Angeles . In March 2012, Halfbrick Studios acquired Onan Games for an undisclosed price to make use of their software Mandreel, which allows games to support iOS, Android, Adobe Flash and HTML5 development
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Fruit Ninja


were random the ability to beat a high score was made more difficult. DIYGamer's Geoff Gibson also shared this sentiment. James Pikover of GameZone, Geoff Gibson of DIYGamer and Levi Buchanan of IGN all praised the game's ability to boast scores to friends and family via Facebook and Twitter. The iOS version of "Fruit Ninja" sold over 200,000 copies in its first month. In its third month over one million units had been sold. It passed two million units sold in September 2010, with the total reaching four million
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Fruit Ninja


in December 2010. By March 2011, total downloads across all platforms exceeded 20 million. In May 2012, it reached 300 million downloads, and was on one third of all US iPhones. In 2015, the app reached 1 billion downloads. The Windows Phone 7 version was the top application downloaded the week of December 28, 2010. The Xbox Live Arcade version moved over 739,000 units in its first calendar year. The iPad version of Fruit Ninja has been used to help rehabilitate stroke patients. A live-action family
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Seismic Unix


visit to SEP Einar introduced SY to Shuki Ronen, then a graduate student at Stanford. Ronen further developed SY from 1984 to 1986. Other students at SEP started to use it and contributed code and ideas. SY was inspired by much other software developed at SEP and benefited from the foundations laid by Claerbout and many of his students; Rob Clayton, Stew Levin, Dave Hale, Jeff Thorson, Chuck Sword, and others who pioneered seismic processing on Unix in the seventies and early eighties. In 1986, Shuki Ronen brought
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SEP-363856


SEP-363856 (also known as SEP-856 for short) is an investigational antipsychotic that is undergoing clinical trials for the treatment of schizophrenia and Parkinson's disease psychosis. The medication is being developed by the pharmaceutical companies Sunovion Pharmaceuticals and PsychoGenics Inc. The adverse effect profile of SEP-363856 differs from that of other antipsychotics because its mechanism of action does not involve antagonism of dopamine receptors in the brain, which is responsible for the drug-induced movement disorders (like akathisia) that may occur with those agents. Some adverse events reported in preliminary clinical trials
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Fruit Ninja


and features leaderboards and achievements. During multiplayer matches the player's blade and fruit are highlighted in blue, while the opponent's are highlighted in red. White outlined fruit are considered neutral and may be claimed by either player. White outlined fruit are worth three points. Players must slice their own fruit while avoiding their opponent's fruit. The iPad version of the game features enhanced graphics and also supports local multiplayer, with the screen being divided in half and each player controlling half of the screen. Players can also share high
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Video gaming in Australia


October 2011. Between 2005 and 2015, a number of other large studios operating in Australia shut down including KMM Brisbane, Pandemic Studios, Krome Studios, THQ, Visceral Games and 2K Australia. During the same period, smaller game developers were having success with mobile games. In 2010, Halfbrick, a studio based in Brisbane, released Fruit Ninja which has since been downloaded over a billion times. Other notable mobile games developed in Australia include Crossy Road and Framed. In October 2015, half of the top 10 mobile
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Jack Lumber


small bonuses of logs, the in-game currency. Completing the main game will unlock "Infinitree" mode, a mode with endless logs to cut and three lives. "Polyon"'s Chris Plante titled his review "Axe-identally in love" and concluded by saying "Jack Lumber is quirky, stylized, and unlike anything on iOS." David Flodine of "AppSpy" said that it's "kinda like "Fruit Ninja" with bullet time". To promote the game, the developers showed it off
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Ninja Gaiden (2004 video game)


Ninja Gaiden is an action-adventure game developed by Team Ninja for Xbox, released by Tecmo in 2004. Players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. It was inspired by Tecmo's 1990s "Ninja Gaiden" series, and is set in the same universe as Team Ninja's "Dead or Alive" fighting games. Tecmo developed "Ninja Gaiden" for five years, targeting a western audience. The game's violence created difficulties obtaining
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Ninja Gaiden (NES video game)


, the term "ninja" was gaining popularity in North America, prompting Tecmo to develop a ninja-related game for the NES at the same time the arcade version of "Ninja Gaiden" was being developed. Hideo Yoshizawa (listed as "Sakurazaki") developed and directed the NES version. "Ninja Gaiden" was Masato Kato's first full-time project as a video game designer, and he contributed the game's graphics, animations and instruction manual illustrations. Drawing inspiration from the "Mario" series, Yoshizawa
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Fruit Ninja


the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds. Also available is an Arcade mode in which players have only sixty seconds to achieve a high score. Special bananas are added to the standard fruit which have unique bonuses such as doubling points scored for a limited time, increasing the amount of fruit on the screen, or slowing down the movement of all fruit for a short period of time. There are also bombs that deduct 10 points from the player's score. In Classic
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Dishonored


, "Dishonored: Rat Assassin", which it released free of charge on 30 August 2012. The game requires players to use a knife and crossbow to kill rats while avoiding bombs. "Rat Assassin" was well received for the variety and quantity of content provided, but received some criticism for dark visuals, that made it difficult to see the rats. The game drew frequent comparisons to another mobile game, "Fruit Ninja". As part of the game's promotion, Bethesda employed COPILOT Music and Sound to develop
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EpicMealTime (video game)


EpicMealTime is a video game app made for the Android and iPhone/iPad by Canadian studio Molecube, and was released on July 25, 2012. The game is based on the YouTube cooking show, "Epic Meal Time" and developed by "Molecube". "EpicMealTime" is entirely a score-based game in which the only goal is to last as long as you can, while gathering more points each try. The player does not take control of the EMT members but instead like "Fruit Ninja", the
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Ninja Gaiden (2004 video game)


the sequels "", "Ninja Gaiden II" and "Ninja Gaiden 3". In 1999, Team Ninja started work on the "Next-Generation Ninja Gaiden Project". The first stage of development was to create the game on the Sega NAOMI arcade system board. They then planned to move the project to the Dreamcast console for further development and release, but this was abandoned when Sega announced the end of Dreamcast product line in 2001. At this point, Tecmo decided to release "Ninja Gaiden" as a
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World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
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Ninja Gaiden: Dragon Sword


Ninja Gaiden: Dragon Sword is a 2008 video game released for the Nintendo DS featuring the Dragon Ninja, Ryu Hayabusa as the protagonist. The game is the first portable video game title in the series to be developed by Team Ninja and the first game developed by this company to be released for the Nintendo system. "Dragon Sword" is set between "Ninja Gaiden" and "Ninja Gaiden II". This action-adventure title is presented in a third person, pseudo-3D manner, meaning all the game-models are
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Splitterskyddad EnhetsPlattform


The SEP modular armoured vehicle ("Splitterskyddad enhetsplattform"), Swedish for "Fragmentation Protected Standard Platform", is a hybrid diesel-electric powered armoured fighting vehicle developed by BAE Systems AB. The vehicle is codenamed "Thor". The first demonstration models were produced in 2000 (tracked) and 2003 (wheeled). It was originally contracted by the Swedish Defence Materiel Administration. The series-hybrid electric drivetrains for both the wheeled (SEP-W) and two generations of tracked (SEP-T) vehicles were
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List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
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Ker Sin Tze


Ker Sin Tze () is a former Member of Parliament for Aljunied GRC from 1991 to 2001. He was Minister of State (Sep-Dec 1991) and later Minister of State for Education (Jan 1992) and Information and the Arts (Jan 1992-Aug 1994). He joined Liang Court in 1980 and later became the Managing Director (1991). He was Chairman of Superior Metal Printing Limited (1990-1992, Sep 1994-1995); Deputy Chairman of the Chinese Development Assistance Council (Sep 1994-2000
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SEP-363856


are somnolence, agitation, nausea, diarrhea, and dyspepsia. The mechanism of action of SEP-363856 in the treatment of schizophrenia is unclear. However, it is thought to be an agonist at the trace amine-associated receptor 1 (TAAR1) and serotonin-1A receptor (5-HT1A) receptors. This mechanism of action is unique among available antipsychotics, which generally antagonize dopamine receptors (especially dopamine receptor D2). The precise pharmacokinetic profile of SEP-363856 has not been reported, though the developer has suggested that the pharmacokinetic data supports once daily dosing
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State Highway 57 (Uttar Pradesh)


for its completion. Continuing the progress of the development of the road, the road contract was extended for 2 years from Sep 2014 to Sep 2016 to SEW by State Government as Center was asking to take this road as NH for development. UP Government denied for the same for the sake of canceling contract will cost approx 750 Cr. as the penalty so it can not be canceled. We see a lot of paid advertisements floated by UP Government itself to enlist the developments undertaken and accomplished by them but there is no issue
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Ninjas in popular culture


the restaurants Men no Sato and Ninja Akasaka in Tokyo and Ninja Kyoto in Kyoto. Businesses include Ninja Jump, an American company producing licensed inflatables; Web Ninja, an Australian e-commerce website-design team; Ninja Message, an Australian direct-to-voicemail service; Ninja Tracking Systems, a British GPS developer; Ninja Polish, an online nail-polish retailer; Ninja Pyrate, a fire-show-equipment workshop; Crystal Ninja, a crystal design studio; Lactose Ninja, a manufacturer of lactose-intolerance
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Shadow of the Ninja


"Shadow of the Ninja" was re-released as a Virtual Console title for the Wii in 2010 and for the Nintendo 3DS and Wii U in 2015. Natsume began development of a Game Boy version following the NES release. However, the publishing rights of the game were picked up by Tecmo and the title was subsequently revised as a "Ninja Gaiden" 1991 spin-off "Ninja Gaiden Shadow", which was also developed by the Nagoya division of Natsume. "Shadow of the Ninja" was well received upon
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Fruit Ninja


; if three fruits are missed, the game ends, (Unless Calligraphy Brush is used) but upon reaching scores that are multiples of one hundred (i.e. 100, 200, 300, etc.), the player will gain an extra life (unless they have not missed a piece of fruit already). Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them. (Unless Bomb deflects are used) A mode known as Zen mode allows players to seek high scores without
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Team Ninja


, an action game set in "The Legend of Zelda" universe, in 2014. In 2013, following a reconstructing of Koei Tecmo, Team Ninja was split into two distinct development teams. They are dubbed Ichigaya Development Group 1 (led by "Ninja Gaiden Sigma" director Yosuke Hayashi) and Ichigaya Development Group 2 ( by "Fatal Frame" producer Keisuke Kikuchi). In 2016, Team Ninja garnered public attention after their decision to not release "Dead or Alive Xtreme 3" in North America or Europe, resulting
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Ninja-IDE


NINJA-IDE (from the recursive acronym: "Ninja-IDE Is Not Just Another IDE"), is a cross-platform integrated development environment (IDE) designed to build Python applications. It provides tools to simplify Python software development and handles many kinds of situations thanks to its rich extensibility. Some of the current features of the IDE are: NINJA-IDE always takes its version name based on the name of a weapon. Previous Versions: Many plugins are being developed, mostly with the help of the Community
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Ninja Gaiden (2004 video game)


, "Ninja Gaiden Black" (2005)"." In 2007, "Ninja Gaiden" was ported to PlayStation 3 as "Ninja Gaiden Sigma", with extra content and graphical improvements; this was released on the portable PlayStation Vita as "Ninja Gaiden Sigma Plus". "Ninja Gaiden" was followed by "Ninja Gaiden II" (2008) and "Ninja Gaiden 3" (2012). "Ninja Gaiden" develops its narrative thread through the actions of its player-controlled protagonist, Ryu Hayabusa.
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Team Ninja


. Many of his colleagues at Team Ninja quit as well to join him at his new game development team, Valhalla Game Studios. Some ex-Team Ninja members also helped with Ubisoft's "". Team Ninja also worked on multiple titles for Nintendo. In 2010, Team Ninja co-developed a new "Metroid" action-adventure game for Nintendo's Wii console, titled "" (a playable Stage from "Other M" later appeared in ""). They collaborated with Omega Force for "Hyrule Warriors"
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Dead or Alive (franchise)


had already been on the roster of every "DOA" fighting game since the beginning, plays a major role in that series' overarching storyline, which has been fleshed out during the development of the subsequent "Ninja Gaiden" titles. Having featured Ryu in most of "Dead or Alive" games during a development of "Ninja Gaiden" reboot, Team Ninja then included the character Ayane and Kasumi in most of "Ninja Gaiden" games. Conversely, several characters from "DOA" have roles in the rebooted "Ninja
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Ninjas in popular culture


" (Alien Baltan), "Yami to Bōshi to Hon no Tabibito", "Yakitate! Japan" ("Nin Nin Nin!! My Way of Ninja!"), "Yoshimune" (Kunoichi) and "YuYu Hakusho" (Team Shadow Channelers). Several paramilitary, police and militia groups use the names "Ninja" or "Ninjas": In addition to video games, several game-development companies use "ninja" in their name: Ninja Studio, Ninja Theory, Ninjaforce, NinjaKiwi,
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Ninja Gaiden Sigma 2


Ninja Gaiden Sigma 2, stylized as Ninja Gaiden Σ2, is an enhanced port of the 2008 Xbox 360 video game "Ninja Gaiden II", and developed by Team Ninja exclusively for the PlayStation 3 in 2009. It includes the entirety of the original story mode as well as additional enhancements made to improve the game, along with updated textures and a 720p resolution. The game expands on "Ninja Gaiden II" in the same way "Ninja Gaiden Sigma" expanded on the original "Ninja Gaiden". A port for
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September 1941 lunar eclipse


A partial lunar eclipse took place on Friday, September 5, 1941. It was a shallow partial lunar eclipse, with less than 10% of the Moon covered in Earth's shadow. Aug 31, 1941 = Sunday Sep 1, 1941 = Monday Sep 2, 1941 = Tuesday Sep 3, 1941 = Wednesday Sep 4, 1941 = Thursday Sep 5, 1941 = Friday Sep 6, 1941 = Saturday Sep 7, 1941 = Sunday Sep 8, 1941 = Monday Sep 9, 1941 = Tuesday Sep 10, 1941
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Project Awakening


Project Awakening is an upcoming fantasy video game by Cygames initially announced for PlayStation 4 in Sep 2018. Development of Project Awakening as a 'high-end console game' was announced at Cygames Next event (Tokyo) in Nov 2016, under development at Cygames Osaka studio. A short gameplay video was shown in a closed session at 2018's E3 expo. The game was described as showing some influences from games such as Monster Hunter and Dragon's Dogma. The game was officially announced as an action fantasy RPG in Sep 2018
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Ninja Gaiden Sigma 2


2004's "Ninja Gaiden"). Though Team Ninja developed the title, the series' creator Tomonobu Itagaki did not design it, as he left Team Ninja after completing "Ninja Gaiden II". Yosuke Hayashi, director of "Ninja Gaiden Sigma", produced and directed "NGS2". Hayashi as the new director of Team Ninja had the game ported from its original Xbox 360 engine to the engine used to create "Ninja Gaiden Sigma". The game's native resolution became 720p, compared to the original 585p
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Kasumi Ninja


by the Celestials in order to defeat Lord Gyaku and restore balance to the universe. Originally codenamed "Ninja Puncher" early in development, "Kasumi Ninja" was developed by UK-based developer Hand Made Software, who previously developed titles such as "Dracula the Undead" on the Atari Lynx and became one of the first titles announced for the then-upcoming Jaguar, featuring a completely different visual style compared to the one featured in the final version and was planned to have a roster of 20 playable characters instead of eight
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Fruity Robo


get the Blue Lotus from Lord Pitaya and the pink lotus from Mistress Plum/Elder Gal. He recruits all of the Fruity Robo's ancestors, and they help him battle up the Mountain of Fruit and Flowers. Eventually, he finally has the means to plant another lotus, but Fringo, Bane, and Pina/Mary betray him. He ends up planting the lotus anyway, but Ninja-Turtle-Guy appears. Ninja-Turtle-Man was endangering the Rainbow Lotus, and Pineapplello jumped to defend it. However
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Ninja Gaiden II


Ninja Gaiden II is a hack and slash action-adventure video game developed by Team Ninja and published by Microsoft Corporation. It is the sequel to the 2004 title "Ninja Gaiden" and was released worldwide for the Xbox 360 in June 2008. An updated version, titled "Ninja Gaiden Sigma 2" was released for the PlayStation 3 later in 2009, and was published by Tecmo Koei, followed by "Ninja Gaiden Sigma 2 Plus" for the PlayStation Vita in 2013. "Ninja Gaiden II"s new combat system allows the
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Naruto Shippuden: Ultimate Ninja Storm 4


Naruto Shippuden: Ultimate Ninja Storm 4, known in Japan as , is a fighting game developed by CyberConnect2 and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Steam in February 2016. It is the sequel to "". Developed for PlayStation 4 and Xbox One, a two year development schedule took place. The expansion version is entitled "Naruto Shippuden: Ultimate Ninja Storm 4 - Road to Boruto" and this version is under development to be compiled with three other titles in the series as "Naruto
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Ninja Gaiden


The title was developed over five years by developer Tomonobu Itagaki and his Team Ninja, and eventually released to high sales and critical acclaim. An upgraded edition with new content, modes and features came out the following year under the name "Ninja Gaiden Black". Later, an enhanced port directed by Yosuke Hayashi was made for the PlayStation 3 as "Ninja Gaiden Sigma", released on July 3, 2007. This version has its graphics reworked to high definition standards, and Rachel as a playable character. In 2012,
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Ninja Kiwi


scrap it after 14 weeks of operation. Next, they launched their own web portal that pooled to get developer, Digital Goldfish, who wanted to team up to release "Bloons" as an iPhone application, where it reached the number two position in the US app store. The relationship between Ninja Kiwi and Digital Goldfish continued long after this, with several members of the Digital Goldfish staff being completely devoted to the mobile development of Ninja Kiwi games. In 2012, Ninja Kiwi purchased Digital Goldfish. The previous titles that the
4070902
Ninja-Kid


first developed and published in 1987 by UPL in Japan. It is the direct sequel of "Ninja-Kid". After Jaleco had ported the game and its sequel to the Famicom and MSX in Japan, the company created Ninja-kun's younger brother, "Ninja JaJaMaru-kun" and created their own series titled "Ninja JaJaMaru-kun". The "Ninja JaJaMaru-kun" series would feature several games released on various consoles and handhelds, many of the games are different genres like role-playing video
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Izuna: Legend of the Unemployed Ninja


Izuna: Legend of the Unemployed Ninja, known in Japan as and in Europe as Izuna: The Legend of the Ninja, is a Nintendo DS dungeon crawler video game developed by Success and Ninja Studio and published by Atlus USA in the United States and by 505 Games in Europe. It was followed by a sequel, "", in 2007. Izuna and her ninja clan are looking for a place to settle down after their old master Mugen decided that ninjas were obsolete, and booted them from his castle. Upon arriving
4595752
Nioh


the project by the Koei staff, Team Ninja were skeptical about the project, unsure of its Western protagonist and setting, wondering if it was intended to be another "Dynasty Warriors"-styled game. Development was fully transferred to Team Ninja in 2012, with subsequent production lasting around four years. Up to this stage, only the basic concepts had been finalized, but when Team Ninja began full development the project solidified into being a full action title. Team Ninja's staff handled the gameplay aspects, while earlier staff from the original Koei
14471216
List of Power Rangers Ninja Storm characters


student at the Wind Ninja Academy, he wore a yellow and black uniform, implying that he studied under the Earth element. Lothor spent years in space to slowly build an army of evil space ninja (space aliens trained in the dark ninja arts). He intended to conquer Earth and destroy all the protecting ninja academies with their ninja masters, allowing him to become the ultimate dark ninja master. He also first encountered the bounty hunter, Vexacus, and developed an intense rivalry with him. He also apparently married during his
9549040
The Beeps


Sapphire Stream S2/Ep45 Apr. 29 Wash Those Socks! S2/Ep46 Dec. 12 The Bumps SEASON 3: S3/Ep1 Aug. 30 Up Down Hill S3/Ep2 Aug. 31 Caravan S3/Ep3 Sep. 6 Secret Garden S3/Ep4 Sep. 7 Bounceflower Tea S3/Ep5 Sep. 13 The Whale S3/Ep6 Sep. 14 Soggy Sockroaches S3/Ep7 Sep. 20 Stinkroots S3/Ep8 Sep. 21 Sing-a-long-a-beeps S3/Ep9 Sep. 27 History Book S3/Ep10 Sep. 28 What Goes Splat? S3
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Signal Transfer Point


. SEPs send signaling messages to other SEPs, but the messages are normally routed via the SEP's adjacent STPs. An STP's main function is to identify the best path for two SEPs to communicate. A typical application would be for two SEPs to agree on the use of a shared data path (e.g., using ISUP to initiate a voice call between a user on one SEP and a user on the second SEP). In this way, STPs route signaling messages (for starting, maintaining or finishing any kind of
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Signal Transfer Point


calls originated by the SEPs' attached users) while avoiding disabled intermediary STPs. A signaling message typically never goes directly from a given SEP to the destination SEP: the message would normally have to pass through the initiating SEP's adjacent STP so that it can be routed to the destination SEP. In some applications, however, SEPs might be directly connected with signaling links; this would typically be done to enhance robustness or performance between two critical SEPs. Such mesh network configurations are also common in Europe, where STPs have not
21819469
Mole's World


fields. One new mole is added each time a new house is built in the village. For each task a mole is also needed to complete it, for example building the aforementioned houses. However, completing the tasks take time (up to one day) and thus the players may choose to instantly completed by spending a virtual currency, known as "Supershells". There are also mini-games to be played in the characters' homes, for example a fruit-slicing game very similar to "Fruit Ninja"
5632409
Ninja Gaiden


game on the Xbox, developed by Team Ninja, the makers of "Dead or Alive". The "Ninja Gaiden" franchise is known for its high degree of difficulty, particularly the original NES version and the Xbox revival. The arcade version of "Ninja Gaiden" (released in 1988, in Japan, North America, and Europe) was a "Double Dragon"-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United
20780987
Ninja Gaiden


of "Ninja Gaiden II", Tecmo Koei still owned the franchise and planned to instigate developments of another title, with a newly restructured "Team Ninja". This title was revealed as "Ninja Gaiden III" at the Tokyo Game Show 2010. Information about the game in the coming months revealed that the new director, Yosuke Hayashi, would be taking the series to new directions, including the addition of "resistance" in cutting through enemies. Later, at the E3 2011, the game was unveiled as "Ninja
20781012
The Last Ninja


The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. Other format conversions were later released for the Apple II, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST (as Last Ninja Remix) in 1990, and the Acorn Archimedes in 1991. "The Last Ninja" was one of the most successful games released on the Commodore 64. As the first in the "Last Ninja"
6391303
Gaiden


Ninja Gaiden" (literally "Ninja's Tale", the American title for the Japanese series "Ninja Ryūkenden") and "Resident Evil Gaiden" (a European-developed spin-off of the Japanese "Resident Evil" franchise), "Super Robot Taisen Alpha Gaiden", and "". The Nintendo 64 game "" was called "Zelda Gaiden" or during its initial development. Films such as "Battle Royale" use the term "gaiden" to refer to supplementary or additional works. In anime
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Ninja Gaiden II: The Dark Sword of Chaos


Ninja Gaiden II: The Dark Sword of Chaos, known in Europe as Shadow Warriors II: The Dark Sword of Chaos, is a side-scrolling platforming video game developed and published by Tecmo for the Nintendo Entertainment System (NES). This is the second installment in the "Ninja Gaiden" trilogy for the NES and was released in North America and Japan in 1990, and in Europe in 1994. The events in "Ninja Gaiden II" take place one year after the events in the first "Ninja Gaiden"
17245853
I-Ninja


I-Ninja is an action video game developed by Argonaut Games and published by Namco. It was released for the Microsoft Windows, PlayStation 2, Xbox and GameCube (in Europe, the game was available only for the PlayStation 2 and Microsoft Windows). A Game Boy Advance version of the game was announced, then later cancelled. The game starts with a Ninja in training (simply named Ninja), who comes to rescue his Sensei (simply named Sensei) from the Ranx sent by Ninja's nemesis, Emperor O
6766736
Last Ninja 2


Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game "The Last Ninja". The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja. In 1990, the Last Ninja Remix edition of the game was re-released for 8-bit
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Ninja Gaiden 3: Razor's Edge


Ninja Gaiden 3: Razor's Edge is a 2012 action-adventure video game developed by Team Ninja and originally published by Nintendo for the Wii U in 2012 and subsequently released by Tecmo Koei for the PlayStation 3 and Xbox 360 in 2013. It is an enhanced port of "Ninja Gaiden 3" that includes all downloadable content from the original title, as well as additional enhancements made to improve the game. The game can be considered an equivalent to the "Ninja Gaiden Sigma" games, as it enhances the original title
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Clumsy Ninja


Clumsy Ninja is an action-adventure video game for iOS and Android, developed and published by NaturalMotion in 2013. In the game the player trains a ninja by having them complete tasks in order to gain experience points. ' Within its first week of release, "Clumsy Ninja" was downloaded more than 10 million times. The main aim of the game is to save Clumsy Ninja's girlfriend and training partner Kira from the Hori Bull, whose main aim is to find the Dragon Medallion. Kira loses the Dragon Medallion as
4547048
The Eye Tribe


working, from browsing the web to security. A game most often used in their demos is Fruit Ninja, an application on most smart phones (used in iPhones and androids). The game usually uses a touch screen to slice fruit, but with eye tribe technology, the gamer would just look at the screen and use their gaze to play. Eye Tribe is working with other application designers to integrate their technology into other games for pleasure. The Eye Tribe Company often demonstrates how their software works in their demos by showing
11432764
Fruity Robo


layer six, where they were deemed innocent by a court case. Then, they discovered that there had, indeed, been a conspiracy behind the school. Lord Pitaya had been in a pact with a human, Teenage Mutant Ninja Turtles, where he would protect their world if Lord Pitaya stirred up conflict with the Fruity Robos/Fruity Agents and supplied him with fruits. Fruity Robo/Fruity Agents, along with many other fruits battled against the human, who revealed that he did not care about the well being of their
19304852
Video game rehabilitation


of a patient's mobile device. Increasing finger use after a stroke is another area this methodology has proven effective for. In this case, the common mobile app, Fruit Ninja, was used to track patient use of their fingers and control of their hand when making fine movements such as cutting a fruit in the game. Another app that can increase recovery is iTherapy, a mobile app designed for cognition and language rehabilitation. It allows therapeutic interaction between medical professionals and their patient that increases their recovery journey. Not only does
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Teenage Mutant Ninja Turtles in film


Choice Awards, Fuller and Form confirmed the film to be in development, with the production set to start by the end of 2019, though there's no current director for the project. On February 5, 2019, "Variety" revealed that Nickelodeon is developing a film adaptation of the 2018 TV series "Rise of the Teenage Mutant Ninja Turtles", which is set to be released on Netflix. It marks the third "Teenage Mutant Ninja Turtles" film to be animated, as well as the second film in the
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Naruto: Rise of a Ninja


Naruto: Rise of a Ninja is a fighting role-playing video game for the Xbox 360, developed by Ubisoft Montreal, making it the first "Naruto" game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. The game was released in 2007. A sequel titled "" was released in the following year. "Naruto: Rise of a Ninja" consists of two major gameplay modes: one-on-one fighting mode and a role
20464858
The Beeps


/Ep20 Sep. 19 Bouncy Bouncy Beep Beep S2/Ep21 Sep. 19 Big Beepday Bash S2/Ep22 Sep. 20 Yuk Says No S2/Ep23 Sep. 24 Wheely Helpful S2/Ep24 Sep. 25 Teeny Beep Takes Off S2/Ep25 Sep. 26 Carnival S2/Ep26 Sep. 27 Peas and Beeps S2/Ep27 Apr. 25 Stuck on You! S2/Ep28 Dec. 9 Hole Lot of Trouble S2/Ep29 Dec. 15 A Little Adventure S2/Ep30 Dec. 16 The Lost Houses S2/Ep31 May 1 Bounceberry Pie S2/Ep32 Dec. 23
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Severn Estuary


authorities and interested parties such as farmers and fisherman. Its stated aim is "To bring together all those involved in the development, management and use of the Estuary within a framework which encourages the integration of their interests and responsibilities to achieve common objectives". In 2001 SEP published the "Strategy for the Severn Estuary", which sets out a plan for the management of the estuary. SEP uses a geographically extended definition of the Severn Estuary, beginning at the tidal limit of the River Severn in Gloucester and ending at a
3523282
Ninja Gaiden (2004 video game)


Ninja Gaiden Black" is also available through Xbox's Game Pass for Xbox One S and Xbox One X. "Ninja Gaiden Black" is also optimized for Xbox One X enhanced which improves the game's resolution. In 2006, Tecmo and Sony announced the development of "Ninja Gaiden Sigma" for the PS3. Eidos obtained the European publishing rights for this game. Itagaki had no direct role in "Sigma" and judged it a flawed game, although he acknowledged that "Sigma" gave PlayStation owners a taste of "Ninja
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Teenage Mutant Ninja Turtles: Danger of the Ooze


Teenage Mutant Ninja Turtles: Danger of the Ooze is a 2.5D platform video game developed by WayForward Technologies and published by Activision. It is the second video game based on the 2012 "Teenage Mutant Ninja Turtles" TV series and features elements from the show's second and third seasons. It was released as a sequel to the 2013 game "Teenage Mutant Ninja Turtles". The game also features gameplay elements and homages to the 1989 "Teenage Mutant Ninja Turtles" NES game. The digital versions of the game, alongside other
21323259
IPCom


field and ensuring those behind the development of standard essential patents (SEPs) are fairly rewarded for their technologies and work. IPCom is headquartered in Pullach, Munich, Germany, and operates on a global basis. In 2007, IPCom acquired a portfolio of mobile technology patents from Robert Bosch GmbH. This comprises more than 160 patent families in 2G, 2.5G, 3G and LTE technologies, 30 of which are SEPs covering the USA, Europe and Asia. Technologies covered in the portfolio span areas including interface, MMS and
5351759
EZ-Link


some 5,000 commuters, generated 1.7 million transactions and has confirmed that the system is ready for revenue service. Developed in-house by the LTA, SeP is built on the Singapore Standard for Contactless ePurse Application (CEPAS) which allows any smart card that complies with the standard to be used with the system and in a wide variety of payment applications. With SeP, commuters were able to use cards issued by any card issuer for transit purposes as long as the card complied with the CEPAS standard and included the transit application.
8262939
Ninja: Shadow of Darkness


Ninja: Shadow of Darkness is an action beat 'em up video game developed by Core Design and published by Eidos Interactive for the PlayStation. The player character can combat enemies with hand-to-hand moves, magic spells, or weapons such as swords and throwing star that appear as item pick-ups. There are also pick-ups used to recover health. Though "Ninja" was developed immediately following the popular "Tomb Raider", Core Design did not want to be restricted to the "Tomb Raider" engine
9343866
Highway Chase:The Ninja Bear


Highway Chase:The Ninja Bear is a game developed for iOS and Android Platform. It is developed by Chinese game company Beijing Megafun Software Co.,Ltd. It is a running game with a simple scene. The main character is a ninja bear, who is running for physical and spiritual practice. Unlike Subway Surfers, it does not contain the drag and pull gesture. There are 9 power-ups in the game, which are: Rocket, Sailplane, Shield, Badge, Resurrection, Magnet, Double Coins, Helmet
9972662
Naruto: Clash of Ninja


Naruto: Clash of Ninja, released in Japan as , is a series of 3D cel-shaded fighting games based on the manga and anime series "Naruto" by Masashi Kishimoto. They are developed by Eighting and published by D3 Publisher and Tomy. Four games are available for the GameCube, seven for the Wii. "Naruto: Clash of Ninja", "Clash of Ninja 2", "Revolution", "Revolution 2" and "Revolution 3" are available in the US. "Naruto: Clash of
19550016
Ninja Kiwi


Bloons TD" games. In 2012, Ninja Kiwi purchased Dundee, Scotland based developer, Digital Goldfish, for an undisclosed sum. Ninja Kiwi has a virtual currency known as NK Coins; purchases of games and in-game purchases can be transacted using NK Coins. About eighteen months before its dissolution by its parent company, Mochi Media (another major gaming website) discontinued its virtual currency (Mochi Coins) and replaced it with Ninja Kiwi's virtual currency. Ninja Kiwi Games was founded by Chris and Stephen Harris in 2006
4070900
Ninja Gaiden (2004 video game)


launch game for the Sony PlayStation 2 in the United States. Itagaki, however, had other plans; the Team Ninja Leader was impressed with the software development kits for the Xbox and pushed for his team to develop for the Microsoft console. The company kept silent on this change in direction, and surprised both the games industry and fans when they announced at E3 2002 that "Ninja Gaiden" would be released exclusively on the Xbox gaming console. Most fans who voted on Tecmo's poll wanted the game on the Nintendo GameCube
13270998
Nioh


Amrita. Joined by Yukimura, who had his ninja vassal Sarutobi Sasuke assume his identity to fake his death during the Battle of Tennōji, William confronts Lady Chacha as she transforms into a Nine-Tailed Fox demon in an attempt to kill them. Chacha is defeated, and Yukimura remains by her side as Osaka Castle is consumed in flames as the Genna Era begins. "Nioh" was developed by Team Ninja, a division of the game's publisher Koei Tecmo who had previously developed the "Ninja Gaiden" and "Dead
14471210
Chop Chop (series)


on "Chop Chop Ninja" was in development with Canadian broadcaster Teletoon. The following year, Teletoon officially ordered a series of 40 ninety-second shorts produced by Sardine Productions called "Chop Chop Ninja Challenge". A longer form series was also announced to be in development. "Chop Chop Ninja Challenge" debuted on Teletoon and Télétoon in Canada on November 8, 2014. The series was later aired in over 100 markets globally. Following the success of the shorts, Teletoon greenlit the longer form series in March 2016.
1660912
Cubic Ninja


of $40 to as high as $500. Shortly after the announcement, Nintendo pulled "Cubic Ninja" from eShop, presumably in an effort to prevent widespread use of the exploit—the game was only available digitally in Japan, however. Rabet also pointed out that, ironically, despite the increased attention the game received, the studio who developed "Cubic Ninja" became defunct only months after its release through a merger that formed Marvelous AQL. Subsequently, other people used Ninjhax as a base to develop further exploits that
17044165
Ninja Kiwi


Ninja Kiwi, previously known as Kaiparasoft Ltd, is a mobile and online video game developer founded in Auckland, New Zealand, in 2006 by brothers Chris and Stephen Harris. Ninja Kiwi's first game was a browser based game called "Cash Sprint", developed on the Adobe Flash Platform. Since then, they have produced more than 60 games across platforms including Adobe Flash, Android, iOS, PlayStation Portable, Nintendo DS, and most recently, Steam. Their most well known titles are the "Bloons" and "
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