Mega Man Zero 4 [SEP] developer
Mega Man Zero 4


Mega Man Zero 4 is a video game developed by Inti Creates and Natsume and published in 2005 by Capcom for the Game Boy Advance (GBA) handheld. It is the fourth and final title in the "Mega Man Zero" subseries of the "Mega Man" franchise and is set several months after the events of "Mega Man Zero 3". The game deals with Dr. Weil's reign over Neo Arcadia in which humans, who have been reduced to second-rate citizens, begin to escape in large numbers to
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Mega Man Zero 4


crying during the credits. Afterwards, she stands up and expresses her faith in Zero, and the hope that he'll return someday. The final scene shows a picture of Zero's helmet somewhere in the desert. Capcom Japan's announcement of a sequel to "Mega Man Zero 3" was anticipated, following the pattern of development news from the previous two "Mega Man Zero" games. Capcom updated its official site quietly with information stating that the game would have an April 2005 release in Japan. "Mega Man Zero
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Mega Man Zero Collection


ability to display artwork on the Nintendo DS's bottom screen as the game is played. "Mega Man Zero Collection" is a compilation of "Mega Man Zero", "Mega Man Zero 2", "Mega Man Zero 3", and "Mega Man Zero 4", a series of 2D action platformer games originally for the Game Boy Advance that emphasize dashing, jumping, and dispatching enemies with various weapons. The individual systems of each title are retained in the collection, with the addition of new features such
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Mega Man Zero 3


Mega Man Zero 3 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the "Mega Man Zero" series of "Mega Man" video games. This game follows almost exactly the same rules as its predecessor, "Mega Man Zero 2". Once again, Zero has his Z-Saber, Buster, and Shield Boomerang. However, Zero's rod weapon (originally the Triple Rod in "Mega Man
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Zero (Mega Man)


punching out the crystal on Zero's helmet, leading to Sigma later becoming infected with the Maverick Virus. Depending on the story development, Zero can be fought as a boss character in "Mega Man X5". In "Mega Man X6", Zero is not initially present in the game since he went missing in the end of "Mega Man X5" during a fight against Sigma, and he becomes an optional character depending on how the story develops throughout the game. In the spin-off title "Mega Man
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Mega Man Zero (video game)


Mega Man Zero is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the first installment in the "Mega Man Zero" series, the fifth series in Capcom's "Mega Man" video game franchise. It was released in Japan on April 26, 2002, and in North America and Europe later that year. "Mega Man Zero" is set 100 years following the "Mega Man X" saga of games. The plot follows the
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Mega Man Zero (video game)


that point. The gameplay model and characters act as extensions of the "Mega Man X" series, which itself expands upon the original "Mega Man" series. Zero was a secondary protagonist in the "Mega Man X" storyline. However, Inti Creates started developing "Mega Man Zero" without the character as the game's focus. Inafune had originally intended for 2000's "Mega Man X5" to be the final game in its own series, ending with Zero's death. When Inafune requested that they make
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Mega Man Zero 2


Mega Man Zero 2 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the "Mega Man Zero" subseries of "Mega Man" video games. The European version also released the same day as the North American "Mega Man X7" was. It was released in Japan on the Wii U's Virtual Console on January 7, 2015. "Mega Man Zero 2" follows the same basic format as its
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Mega Man Zero 4


the last-known livable location on the planet, Area Zero, beginning a conflict between the two groups. The effects of this war eventually drive Zero and the Resistance to protect Area Zero and its inhabitants from Dr. Weil. "Mega Man Zero 4" has an average of 77% on Metacritic and GameRankings, making it roughly the 85th best-ranking Game Boy Advance title. The fourth installment of the "Mega Man Zero" series introduces gameplay changes, but does not deviate from the platforming of its predecessors. Players
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Mega Man Zero 4


guide Zero through eight main selectable stages, which are usually separated into two parts by a mini-boss battle. At the end of each level, the player faces one of the game's reploid antagonists. "Mega Man Zero 4" includes a new Easy Mode, not found in its prequels, in response to criticisms that the Mega Man Zero series had become too challenging. In Easy Mode, Zero receives a large life boost and can use the Cyber Elf without restrictions. However, Easy Mode prevents the changing of
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Mega Man Zero 4


4" entered Japanese sales charts at number eight during its release week. According to Media Create sales information, "Mega Man Zero 4" was the 177th best-selling video game in Japan in 2005 at approximately 74,354 copies. "Mega Man Zero 4" has been called a "refined version of an outstanding platformer series" with a more streamlined weapon and Cyber Elf system. Critics were quick to state that it hadn't changed much and that it was "more of the same". One reviewer, however,
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Zero (Mega Man)


First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the "X" series, Zero was instead used as a secondary character. In the "Zero" series, which was developed by Inti Creates, Zero is the protagonist and had a change in his design, which was meant to create a more "human feel" to him. Also, Zero has since played a minor role in the "ZX" series as Model Z. His inclusion in the "Mega Man X"
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Zero (Mega Man)


Mega Man's old appearance to be viewed positively by fans. Deciding to let another designer work on the character that eventually became Mega Man X while he developed Zero, Inafune created the character intending him to be "the 'other main character' that would "steal all the good scenes". He further described Zero as representing the idea that "nothing is absolute", and circumstances can change anything. When asked if Zero had killed the cast of the original "Mega Man" titles, suspected due to their absence
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Keiji Inafune


at the installment of "Mega Man X5", and had begun development on the "Mega Man Zero" series, in order to elaborate on the character of Zero. However, he had departed to another studio in cooperation with Inti Creates, and unbeknown to him, another installment, "Mega Man X6", was created. Inafune also developed another series, the samurai-era Japanese themed "Onimusha", which has spawned various sequels. Keiji Inafune was producer for the "Mega Man Battle Network" series,
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Mega Man Zero


The Mega Man Zero series, known as in Japan, is a series in Capcom's "Mega Man" video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console (Wii U). The story plays a century after the "Mega Man X" storyline and follows the re-awakened Zero, who is fighting in a war
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Mega Man


, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, "Mega Man Zero". The "Mega Man X" series has not reached a conclusion, having been left unresolved since the eighth game in the spin-off franchise ended with a cliffhanger. In 2002, a follow-up series to the "Mega Man X" franchise was developed for the Game Boy Advance which starred Zero, a
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Mega Man Zero (video game)


in 1987, then expanding to its "Mega Man X" spin-off series and two non-platformer series, "Mega Man Legends" and "Mega Man Battle Network". Up until the development of "Mega Man Zero", Inti Creates was not a successful venture. The company's vice president Yoshihisa Tsuda had wanted to create a "Mega Man" game and would often attend game conventions to express this interest to Keiji Inafune, an artist and producer for the franchise. Inafune eventually called Inti Creates requesting
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Music of the Mega Man Zero series


" was composed by Yamada, Masaki Suzuki, Luna Umegaki, Chicken Mob, and Tsutomu Kurihara; the soundtrack of "Mega Man Zero 3" was composed by Yamada, Suzuki, Kurihara, and Umegaki; and "Mega Man Zero 4"s music was composed by Yamada, Suzuki, Umegaki, and Shinichi Itakura. The soundtracks for the first three games were released together as the "Rockman Zero 1~3 Game Music Collection" in 2004. Albums of remixed music have been released for each game, all in 2004, with "
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Mega Man Zero (video game)


a game proposal, on which the company promptly began working. "Mega Man Zero" was developed as a commission product by Inti Creates, who were given a free rein on its design and premise. The game was produced by Inti Creates president Takuya Aiza and was co-directed by Ryota Ito and Capcom's Yoshinori Kawano. Inafune signed on as the game's co-producer. One goal for the developer was to make "Mega Man Zero" the most challenging out of all the games in the franchise up to
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Mega Man Zero 4


the end of a level is no longer given a penalty for using the Cyber Elves as long as they are kept under the maximum power limit. In addition to this, Zero can now equip body chips to enhance his abilities, including double-jumping and self-recovery, similar to early "Mega Man X" titles. Zero cannot rely on finding secret disks to give him enhancements as in "Mega Man Zero 3". Instead, players must collect parts dropped randomly from defeated enemies. Recipes for combining these
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Mega Man 9


as part of "Mega Man Legacy Collection 2", instead of having actual DLC, completing the game or entering the secret code at the "Mega Man 9" title screen is the new requirement to unlock and acquire the former DLC extra material. "Mega Man 9" was co-developed by Capcom and Inti Creates. The latter company had developed the "Mega Man Zero" and "Mega Man ZX" spin-off series and employs many former Capcom members who worked on previous "Mega Man" games.
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Music of the Mega Man Zero series


the second disc are drama tracks, which cover multiple events set both before "Mega Man Zero 3" and during. Track list "Remastered Tracks Rockman Zero: Physis" is a soundtrack album which contains remixed game tracks from "Mega Man Zero 4". The tracks were composed and remixed by Ippo Yamada, Luna Umegaki, Masaki Suzuki, Shinichi Itakura, and Chicken Mob. The two-disc album was published by Inti Creates on September 30, 2005 with the catalog numbers INTIR-006/7. It contains 41 tracks and covers
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Music of the Mega Man Zero series


Remastered Tracks Rockman Zero" for the first, "Remastered Tracks Rockman Zero Idea" for the second, "Remastered Tracks Rockman Zero Telos" for the third, and "Remastered Tracks Rockman Zero Physis" for "Rockman 4". A fifth album, "Remastered Tracks Rockman Zero Mythos" was released in 2010 to correspond with the release of the "Mega Man Zero Collection" compilation for the Nintendo DS. "Remastered Tracks Rockman Zero", "Telos", and "Physis" include in addition to their musical
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Mega Man Zero


enhancements on Zero's weapons in every game except "Mega Man Zero 4". Acting like a rock-paper-scissors system, Zero gains three element chips (Fire, Ice, Thunder) that can be attached to all of his weapons and can be changed freely. Doing so adds elemental effects to his charge attacks which allow him to inflict higher damage onto bosses that are weak to a certain element, or no damage if they are immune to it. A century after disappearing at the end of the "Mega
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Mega Man Zero (video game)


It instead features a smaller number of upgradable weapons and mission-based progression within a large, interconnected world. The player may also acquire special power-ups called "Cyber Elves" which supplement the player's abilities or add various effects to a mission's stage. "Mega Man Zero" was produced as a commission product by Inti Creates for Capcom. The developer was responsible for all aspects of the game except the inclusion of the protagonist Zero, which was requested by series producer Keiji Inafune. "Mega Man Zero"
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Mega Man X (video game)


Zero was ultimately reduced to a role secondary to Mega Man X. The development team additionally wanted the world of "Mega Man X" to be much more sophisticated than in the first "Mega Man" series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune, the original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen
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Keiji Inafune


character "Punk" in the 1992 Game Boy game Mega Man III. Capcom set on the development on a new series for the Super Nintendo, "Mega Man X", which continued the plot of the original series, but set a darker tone and took place 100 years after the previous storyline. Inafune designed the character Zero for the games. "I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out
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Mega Man Zero (video game)


or collected from defeated enemies. The player's performance is scored on a percentage scale and graded at the end of each mission. The results are based on parameters including the completion time, the number of enemies destroyed, and the player's total damage. "Mega Man Zero" was developed by Inti Creates, a company established in 1996 by several former members of the game's publisher Capcom. Prior to the game's conception, Capcom had developed numerous games in its "Mega Man" franchise beginning with its classic series
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Mega Man Zero Collection


Mega Man Zero Collection, released in Japan as , is a compilation of all four "Mega Man Zero" video games, which were originally released for the Game Boy Advance between 2002 and 2005. It was developed by Inti Creates and published by Capcom, and was made available worldwide in June 2010 for the Nintendo DS. The collection contains new features such as a beginner-friendly "Easy Scenario" that grants power-up items and abilities from the beginning of each game, as well as unlockable character art and the
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Zero (Mega Man)


Man, who had a full head of hair under his helmet, Zero has a smooth secondary helmet, intended to imply the characters were older. In "Mega Man X4", Zero was going to receive his own enhanced armor in the same way X does, but the development team decided not to finish it. In the "Zero" series, Zero sported a much more humanized and sleeker redesign. His mecha-inspired armor was eschewed for a red uniform consisting of a vest, gloves, and boots, while
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Music of the Mega Man Zero series


The "Rockman Zero" series, known as the "Mega Man Zero" series outside Japan, is a series of four video games for the Game Boy Advance set in Capcom's "Mega Man" video game franchise. The music of the series consists of the soundtracks to the four games, as well as the released albums associated with them. The music to "Mega Man Zero", the first game, was composed by Ippo Yamada with one track by Setsuo Yamamoto; the music of "Mega Man Zero 2
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Mega Man Zero 4


parts can be obtained from NPCs the player rescues or a Cyber Elf after its stages of evolution. However, the majority of the recipes are found through experimentation with combinations of parts. Another distinguishing feature of this installment is that Neige and Ciel have different faces depending on their emotion. For instance, after Zero "dies", Ciel is sitting near a tree and tells a promise that saddens her and brightens her. Neige also has an angry face, one that Ciel lacks. "Mega Man Zero 4" has multiple
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Mega Man ZX


Mega Man ZX is a video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. It is the first game in the sixth series of the "Mega Man" video game franchise. For the first time in the "Mega Man" series, the game features both a male and a female protagonist. A sequel, and most recent game entitled "Mega Man ZX Advent", was released in 2007. Two centuries after the events of "Mega Man Zero" series, in the
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Mega Man X3


artwork were done at Capcom, much of the actual game design was sub-contracted to Minakuchi Engineering, who had previously developed most of the "Mega Man" games on the Game Boy along with the compilation game "" for the Sega Mega Drive. Inafune recalled experiencing "psychological turmoil" over allowing "outsiders" to handle the game's development. Inafune's only illustrative designs for the game were the characters X, Zero, and Vile. Inafune admitted being very "possessive" of Zero, which he had vested
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Mega Man Zero 4


EX Skill from a boss. Cyber Elves, a core element of previous "Mega Man Zero" installments, are small helpers who can assist Zero in combat. Shortly after the introductory levels, a Cyber Elf will arrive for Zero to equip. This elf has most of the powers of Cyber Elves from previous games, which are unlocked as the player raises its level by feeding it E-Crystals. Zero may select one power from each of three categories: Nurse, Animal, and Hacker. The player's ranking at
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Zero (Mega Man)


series has generally received positive critical response from video games reviewers while his story within the "Mega Man Zero" series received similar response but mostly due to how darker and different Zero became from previous "Mega Man" characters. Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, "Mega Man X". He wanted to design a Mega Man different from the original one. However, Inafune realized afterwards that the character he created was too different from
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Mega Man Zero 3


green tinge to it. Enemy appearances are less frequent and if a transfer of info from a "Mega Man Battle Network 4"/"Mega Man Zero 3" link has been performed, certain virus enemies from the Battle Network Series will appear. All enemies drop health items (instead of other items, such as Secret Disks) in Cyberspace. Entering the Cyberspace causes certain Cyber Elves (both Fusion and Satellite, the ones with the A-mark on the lower left) to auto-activate without dying, even if not grown enough
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Mega Man X6


exception of "Mega Man X5", players normally had to defeat the 8 main bosses before unlocking the final stages. In "X6", defeating both the Zero Nightmare and High Max, Isoc's bodyguard, are enough to unlock Gate's laboratory before even defeating most of the main bosses. Series producer Keiji Inafune was not involved in the development of "Mega Man X6". He had originally intended for the fifth chapter in the series to be the last due to the death of Zero at that game's conclusion
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Mega Man Battle Chip Challenge


and Ring. A multiplayer feature allows up to two players connect their GBAs for battles. "Mega Man Battle Chip Challenge" was co-developed by Capcom Production Studio 2 and Inti Creates, the latter of which also developed Capcom's "Mega Man Zero" and "Mega Man ZX" series. The game was first announced by Capcom on April 19, 2003. It was subsequently shown at the World Hobby Fair in Japan on June 21, 2003. An English localization of the game was announced by Capcom on October
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Azure Striker Gunvolt


be alone with Joule. "Azure Striker Gunvolt" was developed by Inti Creates, the Japanese video game development company that also created the "Mega Man Zero" series, "Mega Man ZX", and both "Mega Man 9" and "Mega Man 10". Players who purchased the game upon release received a free download for the spin-off game, "Mighty Gunvolt". Inti Creates later released an update for the game on March 5, 2015 on the Nintendo eShop. The update fixes typos in
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Music of the Mega Man Zero series


tracks several radio drama tracks, in which voice actors play in a drama whose story is related to the associated game. "Rockman Zero Game Music Complete Works - Rockman Zero 1~3-" is a soundtrack album which contains music from "Mega Man Zero", "Mega Man Zero 2", and "Mega Man Zero 3". The tracks were composed by Ippo Yamada, Luna Umegaki, Chicken Mob, Masaki Suzuki, Tsutomu Kurihara, and Makoto Tomozawa, though "Theme of ZERO", taken from the soundtrack of
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Mega Man Zero 4


stated that the level designs were "slightly less challenging" than those of previous installations, but more inventive. The simplified Cyber Elf system received mixed reviews. GameSpot thought the new single Cyber Elf was an improvement, while Jeremy Parish of 1up.com stated that it signalled a return "to the old-fashion Mega Man game structure", which he found "unfortunate since the Zero games' greatest strength was their willingness to break the trite and true Mega Man mold". Critics were mostly neutral about the weather system, saying
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Zero (Mega Man)


. In the latter titles, Zero was chosen to represent the "Mega Man" franchise over Mega Man himself, as director Ryota Niitsuma thought he had more variation in his moves. Zero also appears as a collectable trophy and costume for the Mii Fighters in "Super Smash Bros. for Wii U", and as an Assist Trophy in "Super Smash Bros. Ultimate". Zero's appearances in the two manga series based on the "Mega Man X" series resemble his video games one. However, in the "Mega
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Mega Man Zero 2


, "Mega Man Zero 2" returns to the traditional Stage Select option found in the "Mega Man" and "Mega Man X" games, although the player can only select from four at a time. In addition, whereas "Mega Man Zero" had a large, interconnected world, none of the stages in this game are linked. New features added to the game are Forms and EX Skills. Forms are unlocked by completing various tasks during a mission, such as destroying a set number of enemies with the
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Mega Man


character created for the "Mega Man X" series as a sidekick/ally of Mega Man. The series revolved around Zero battling a powerful human-supremacy force as he protects the oppressed remaining reploids. In the "Mega Man Zero" series, the gameplay is largely similar to Zero's play style in the later "Mega Man X" games and features an in-depth ranking system that rewards the player with new abilities and enhancements (such as copied abilities from boss characters) in exchange for better play performance.
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Mega Man X (video game)


"Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction. With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of "Mega Man X" involved reinventing "Mega Man" through gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NES "Mega Man" games that came before it, "Mega Man X
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Zero (Mega Man)


, leader of Neo Arcadia, twice. Zero makes an appearance in the "ZX" series as Model Z, who plays a minor supporting role in the plot in the first "ZX" game. In "ZX Advent", Zero plays an even smaller role, only having a few lines throughout the game. Zero's "Mega Man Battle Network" counterpart, Zero.EXE makes an appearance in "Mega Man Network Transmission" as the antagonist of the first half of the game. He later aids Mega Man
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Mega Man


extensions over the original "Mega Man" series helped create a "unique cadre of fans".. A spin-off series, "Mega Man Zero", began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero. The "Mega Man Zero" games have earned generally positive reviews. Review sources both criticized and praised the high difficulty level of the game and remarked that they were similar in nature to earlier installments in the Mega Man series. Positive reviews noted the variety
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Zero (Mega Man)


gameplay to that of Mega Man X in "Mega Man X4" increased the difficulty of using him in the title. Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the "X" series became so popular and that his own popularity within gamers earned him his own video game series. Zero's connections with the original "Mega Man" characters have been the subject of speculations within fans. As it is believed that Dr. Wily created Zero in the image of Protoman or the possibility that he was responsible
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Zero (Mega Man)


for multiple deaths offscreen as it is unknown what happened to the original "Mega Man" cast, explaining their absence in the "X" storyline. In 2018, Capcom left clues about how Wily dies when creating Zero but the idea of Zero killing the "Mega Man" characters was negated. IGN repeated their positive sentiments about Zero in their list of characters they wished to see appear in a future "Marvel vs. Capcom" title, describing him as "arguably cooler than Mega Man", regardless of version in comparison
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Mega Man Zero (video game)


Neo Arcadia. The final scene shows Zero as he dashes into battle against the Pantheons and slices one in half. "Mega Man Zero" adopts the action-platforming gameplay prescribed by its predecessors in the original "Mega Man" and "Mega Man X" series. The player, as the protagonist Zero, is tasked with completing several side-scrolling stages, destroying enemies, completing objectives and battling bosses. The player can run, jump, fire the player character's primary weapon, or use a secondary weapon if
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Mega Man Zero (video game)


wanted to differentiate the style of music of the "Mega Man Zero" series from this predecessor by treating it "more like a television or film-like presentation than the stage system like before". "Mega Man Zero" was first announced by Capcom on January 22, 2002 at a press event in Las Vegas. A copy of the game appeared at the 15th Next Generation World Hobby Fair in Japan on the following week on January 28. "Mega Man Zero" was officially released in Japan on April 26,
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Mega Man Zero (video game)


the third best-selling video game in Japan during its week of release at 66,990 units. "Famitsu" sales data supports that "Mega Man Zero" sold 135,850 units by June 2002 and 231,166 units by the end of that year in Japan alone. The popularity of "Mega Man Zero" spawned three direct sequels on the GBA. In addition to games, other media related to "Mega Man Zero" exists. A manga based on the series was written and illustrated by Hideto Kajima and serialized in the monthly Shogakukan
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Inti Creates


Inti Creates Co., Ltd. is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the "Mega Man" series, namely the "Mega Man Zero" and "Mega Man ZX" series, and their flagship "Azure Striker Gunvolt" and "Gal*Gun" franchise"." It was formed by ten former members of Capcom with Takuya Aizu as the CEO. First starting in Chiba Prefecture, they expanded by opening a studio in Nagoya in
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Mega Man Zero 3


head, body and legs. Only one of each type of chip can be equipped at a time, which gives the player more flexibility in customizing Zero. These Chips give direct upgrades to Zero's head, body or legs, and can be used to reproduce the effects of the various Forms that Zero could take in "Mega Man Zero 2". As with the Forms in this game's predecessor, Zero can take on different colours when different body chips are equipped. As with other Mega Man Zero games, beating
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Mega Man Zero


is most notable in the opening sequence of "Mega Man Zero". The English version of the "Mega Man Zero" series has also edited some instances of words such as "die" or "death," replacing them with terms such as "perish," "destroy," or "retire," most likely to maintain an "E" rating. When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots"; however
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Mega Man X (video game)


a "unique cadre of fans". The game was followed by seven direct sequels and three related titles: "Mega Man Xtreme", "Mega Man Xtreme 2", and "Mega Man X Command Mission". Another video game spin-off series, "Mega Man Zero", began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero. After the SNES version debuted, "Mega Man X" was ported by Rozner Labs to the IBM PC in 1995
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Mega Man Zero Collection


While it makes the games a cakewalk for "Mega Man" veterans, it allows you to appreciate Zero 1-4 as pure action games," and that the collection as a whole "allows us to revisit the series free of its excesses." The game was recommended more for new players then returning, owing to the collection's overall lack of new additions to the original games. "Nintendo Power" commented that "If you missed any of these games the first time around, this is the perfect chance to
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Zero (Mega Man)


site praised Yong Bosch's take on the character, believing it was likable. The fandom in general found the scene where he yells "What am I fighting for?!" as one of the worst parts in voice acting in "Mega Man" history alongside some cutscenes from "Mega Man 8" to the point of calling it an "horror". In regards to his "Mega Man Zero" incarnation, GameSpot believed the character's redesign was well employed based on his presentation. IGN considered Zero's retake be
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Mega Man


In the fourth game, Zero can also physically steal weapons from enemies (such as axes and guns). "Mega Man Zero" was, with its fourth game, the first series in the franchise to reach a definitive conclusion, although its storyline continues in the distant future with "Mega Man ZX". The first game in the "Mega Man ZX" series was released in 2006. It takes place about 200 years after the "Zero" series in which progression has led to the mixing of physical attributes between
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Zero (Mega Man)


his arms and legs were more anatomically detailed. His Z-buster was no longer fused inside his hand, instead it was a handgun, Buster Shot, that fired energy bullets. The Z-saber also became a triangular holographic blade, rather than a lightsaber-like weapon. Early concept art featured Zero with solid-black, pupil-less eyes, though this changed to a normal set of eyes as development progressed. Zero made his debut appearance in "Mega Man X" in 1993, and a cameo appearance
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Zero (Mega Man)


, Zero has red and white armor with twin "horns" on his helmet. Zero also has his signature long blonde hair. His main weapon is the Z-saber, an energy-based sword that introduced melee combat to the "Mega Man" games. His secondary weapon is the Z-buster, a cannon mounted at the end of his right arm, similar to Mega Man X's primary weapon. A tertiary weapon that would orbit around Zero was also considered, but left uncompleted. Unlike the original Mega
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Mega Man 5


Mega Man 5 (stylized as Mega Man V) is an action-platform video game developed by Capcom for the Nintendo Entertainment System. It is the fifth game in the original "Mega Man" series and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe. Taking place after the events of "Mega Man 4", Mega Man's brother and ally Proto Man leads a group of menacing robots in attacks on the world and kidnaps
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Mega Man X6


. "And so I’d always planned to make Zero come back to life in the Mega Man Zero series, but then "X6" comes out sooner from another division and Zero comes back to life in that, and I’m like, 'What's this!? Now my story for Zero doesn’t make sense! Zero's been brought back to life two times!'" Inafune also felt he owed fans of the series an apology for the decision to create "Mega Man X6", although the series
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Mega Man Zero


gun elements that places a heavy emphasis on memorizing boss patterns and selecting the correct weapons to use against enemies. Unlike the previous series, the stages of "Mega Man Zero" are inside of areas that are part of a larger map, and the player can freely explore these areas once the respective mission(s) in each area is completed. However, "Mega Man Zero 2" and later entries removed this and returned to the traditional Mega Man format that allowed the player to select a mission from a stage select screen.
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Zero (Mega Man)


against the true villain, The "Professor". The "Mega Man Zero" version of Zero's character appears as a sub-boss in Playmore's crossover fighting game "" and as a hidden character in "Onimusha Blade Warriors". The "Mega Man X" version of Zero appears as a hidden character in "" and as a playable character in "", "Ultimate Marvel vs. Capcom 3" and "". and in "Project X Zone" and its sequel "Project X Zone 2"
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Mega Man


sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in "", and its successor, "Ultimate Marvel vs. Capcom 3", Zero from "Mega Man X" and Tron Bonne from "Mega Man Legends" appear as representatives for the series. Mega Man X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade
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Zero (Mega Man)


like a breakout character due to how he develops his own skills unlike previous versions of the Mega Man cast. Destructoid simply described Zero as "a red death machine who uses pistols, lightsabers, shields, and multiple other melee weapons..." due to his dark characterization when compared with previous main characters. Nevertheless, Nintendo Life noticed that across Zero's spin-off, the title Reploid continuously showed a character arc that would make him more likable to gamers, earning the spotlight for the first time based on how he was
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List of Mega Man video games


the Game Boy version of "Mega Man III" features bosses from the NES versions of "Mega Man 3" and "Mega Man 4". The Game Boy "Mega Man V" features an all new set of antagonists called the Star Droids, whose members are named after the planets of the Solar System. Platform games: "Street Fighter X Mega Man" is a project developed by Zong Hui, combining "Mega Man"'s gameplay with characters and settings from the "Street Fighter" series. Initially developed
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Mega Man Zero (video game)


Reploid protagonist Zero, who is awakened from a century of sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia, which is attempting to unjustly wipe out all androids it views as threats. Like its predecessors in the original "Mega Man" series and "Mega Man X" series, "Mega Man Zero" is an action-platformer. However, the game forgoes the franchise's traditional format of letting the player select stages and acquire each boss's weapon.
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Mega Man X6


X6" was made available on the PlayStation Network as part of the PSOne Classics line on July 8, 2015 in Japan. It was released for the Windows internationally, along with PlayStation 4, Xbox One and Nintendo Switch as a part of "Mega Man X Legacy Collection 2" ("Rockman X Anniversary Collection 2" in Japan) on July 24, 2018 and July 26, 2018 for Japan. Three weeks have passed since the events of "Mega Man X5". Zero is missing, presumed dead. As
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Mega Man Anniversary Collection


Collection", a similar compilation consisting of games in the "Mega Man X" series which was exclusively released in North America on January 10, 2006. Once again, Capcom followed up with "Mega Man Zero Collection", a compilation of all the games from the "Mega Man Zero" series that was released in 2010 for the Nintendo DS. In 2015, Capcom released "Mega Man Legacy Collection", which featured the 6 original games on the NES with bonus features and improved quality. In 2017, "
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Zero (Mega Man)


in the "X" series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile." During his playable debut in "Mega Man X4", Capcom wanted to Zero to be distinguished from X, resulting in the created of the Z-saber which Zero uses for close combat in contrast to X's projectile moves, believing they were too similar in "Mega Man X3". Due to the difficulty of playing as
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List of Mega Man characters


"masterpiece" in order to replace Bass and later destroy X, Light's masterpiece, thus settling his grudge rivalry with Light, and prove his superiority. In "Mega Man X6" Zero's ending, he is shown some time in the future, entering a sleep capsule where he will awaken 102 years later on August 15, likely setting the stage for the "Mega Man Zero" series, in which Zero becomes the main character. This would be the first of two times Zero seals himself away. Zero is
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List of Mega Man characters


process to create his answer to Light's work, Bass. After Bass proved to be unreliable, Wily refined his design, creating the robot Zero. Zero would appear in the "Mega Man X" and "Mega Man Zero" games as a hero working alongside Light's last creation, "X". Though Wily died prior to the "X" series, his legacy continued through a virus initially carried by Zero and transferred to Sigma, creating the "X" series antagonist "Sigma Virus", along with
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Mega Man 4


Dr. Light sends Mega Man to save the world once again. "Mega Man 4" carries on the same action and platforming gameplay as the first three games, in which the player completes a series of stages in any order and adds the weapon of each stage's boss to Mega Man's arsenal. One notable added feature is the "New Mega Buster" (often shortened to "Mega Buster"), an upgraded arm cannon that lets the player charge a regular shot into a much more powerful blast. The development
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Zero (Mega Man)


Xtreme", he is an assistant character but becomes playable in the sequel, "Mega Man Xtreme 2". He is also playable during the prologue and the last chapters from the role-playing video game "". The "Mega Man Zero" series features Zero as the title character and protagonist. Set around 100 years after the "X" series, Zero helps a scientist named Ciel fight the human city of Neo Arcadia, during which he destroys Omega - his original body, Dr. Weil, and Copy X
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Mega Man Zero


, while negative reviews focused on the series repetitiveness and lack of originality. Review scores were lower for the last two titles in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new. Capcom bundled all four Mega Man Zero games in a single release for the Nintendo DS titled "Mega Man Zero Collection" ("Rockman Zero Collection" in Japan). The game was released in North America on June 8, 2010, two days later in Japan and Australia, and
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Music of the Mega Man Zero series


a duration of 2:03:20. Several of the tracks are drama tracks rather than tunes; these focus on the events of the game rather than expanding on them as in previous albums. The last three tracks are karaoke versions of tracks from previous albums. The title of the drama tracks begin with "Ragnarok Record". Track list "Remastered Tracks Rockman Zero: Mythos" is a soundtrack album which contains remixed game tracks from "Mega Man Zero Collection", a compilation release of the "Mega Man Zero" games for the
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List of Mega Man characters


the game's Japanese version and by Katie Adler in its English version. Axl also appears in Zero's ending in "". Even though he doesn't appear, one of Zero's alternate color schemes in "" is based on Axl. In his later years, Dr. Thomas Light, worrying about the future of Earth, developed his magnum opus, the battle robot Mega Man X. As the "X" in its name signified, this battle robot was given "limitless evolutionary potential": the power to grow and
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Mega Man 4


from Russia instead. Kalinka was created because so many male characters already existed in the series at this point. However, Inafune did not intend for players to compare her to Mega Man's sister Roll. The idea for Eddie originally came about during the development of "Mega Man 2". Eddie was designed as a supporting character that "would behave like a lottery", either pleasantly surprising or disappointing the player with the item he gives Mega Man. "Mega Man 4" was the first game in the series for
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List of Mega Man characters


Sigma manages to gain the upper hand and shatters the crystal with one well placed punch, knocking Zero unconscious but inadvertently becoming infected with the Zero Virus. Although Sigma was initially stable after the incident, the virus soon took its hold, and he went Maverick himself and declared war on humans. He was defeated by X and Zero numerous times before being finally defeated on the moon in Mega Man X8, where they believed the Zero Virus will eventually die out. He is voiced by Mugihito from "Mega Man X4" through
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Music of the Mega Man Zero series


"Mega Man X", was composed by Setsuo Yamamoto. The album was published by Suleputer on July 1, 2004 with the catalog numbers CPCA-1092/3 . The two-disc album contains 103 tracks and covers a duration of 2:25:03. The album presents the tracks separated by game, with the "Zero 2" tracks split by the disc boundary. Track list "Remastered Tracks Rockman Zero" is a soundtrack album which contains almost all remixed game tracks from "Mega Man Zero", plus some drama tracks which explain events that
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Mega Man Battle Network 4


are obtained by winning Higsby's "Free Tournaments", though there are a few exceptions. For example, the player may obtain the "Z-Saber" chip by linking their game with a copy of "Mega Man Zero 3". There are eight DarkChips in this game with bad effects to your Navi's soul and emotions. (See above section for information on DarkChips.) In the previous two games, players earned different colored stars on the title screen for completing certain tasks. Battle Network 4 replaces these
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Mega Man Xtreme 2


boss, but whether X or Zero's gained weapons will prove more effective later on, and which are needed to gain hard-to-reach power-ups. Beating Xtreme Mode will unlock a "Boss Rush" that allows the player to battle all eight Mavericks from this game as well as the eight Mavericks from the first "Mega Man Xtreme". "Mega Man Xtreme 2" was developed and published by Capcom. Artist Haruki Suetsugu was responsible for doing the character designs and Japanese package art for the game.
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Mega Man (Game Gear video game)


Mega Man is a video game for the Sega Game Gear. It was developed by Freestyle, licensed by Capcom, and published by U.S. Gold only in North America in 1995. Despite sharing a title with the original "Mega Man" on NES, it bears no relation to that title. "Mega Man" is an action and platform game in the tradition of other "Mega Man" games. It is based on elements from the Nintendo Entertainment System versions of "Mega Man 4" and "Mega Man 5"
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Mega Man Zero (video game)


Man Zero" is presented through text dialogue cutscenes with 2D sprites and hand-drawn, anime images. The storyline takes place about a century after the events of the "Mega Man X" saga of games. This earlier series entails a world inhabited by intelligent, self-aware androids called "Reploids" and their struggle to coexist with their human creators. After stopping the efforts of the evil "Maverick" leader Sigma from wiping out humanity, the heroic Maverick Hunters Mega Man X and Zero have long since vanished.
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List of Mega Man characters


as more of a sub weapon. In "Mega Man X4" onwards, Z-Saber becomes his main weapon, and the buster his sub weapon (It actually has not been seen in use since "X6", but a similar weapon called Buster Shot is one of his weapons in the "Mega Man Zero" series). Zero can also wield other weapons as well as seen in "X7", "X8", and the "Zero" series. He was actually created by Dr. Wily as his
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Zero (Mega Man)


forward with the idea at the end of "Mega Man X5". However, he was unable to after Capcom announced another "Mega Man" title without his involvement. Designed by Toru Nakayama of Inti Creates, Zero was meant to have a more "human feel" rather than the complete "mechanical feel" of the "X" series. Nakayama wanted the public to recognize that this series was different from the "X" series. Since Capcom wanted Zero's general structure to be the same, Inti-Creates
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List of Mega Man characters


Mega Man X5", when using Zero to destroy Sigma's latest incarnation. She also appears as X's and Zero's guide in "Mega Man Xtreme 2" for the Game Boy Color. An alternate universe version of her appears in "Mega Man Battle Network 6", and plays a significant role in the storyline. Iris also has a cameo appearance in "Project X Zone", a 2012 crossover game for the 3DS. In Chapter 29, she is brought to The World from the .hack series and used
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Zero (Mega Man)


answer to the question of how Mega Man would fight if armed with a sword, and noted his fighting style as popular with gamers. GameZone writer Michael Knutson praised the inclusion of Zero in the "Mega Man X" series, citing his playability as popular amongst series fan as it expanded the gameplay. Jeremy Parish from 1UP.com stated that his appearance as a playable character with his own story in "Mega Man X4" by itself made it the best game in the "X" series. GameSpot noted the contrast in his
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Mega Man Xtreme 2


the world are being stolen by a pair of villains in order to create an army of undead "Mavericks". The "Maverick Hunters" Mega Man X and Zero quickly spring into action, now with the help of their young ally Iris. "Mega Man Xtreme 2" is a similar take on the series action and platforming gameplay formula while combining elements from home console versions of the "Mega Man X" series. The player may choose to play each of a series of stages as either protagonist, X or Zero
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Mega Man


titled "Mega Man & Bass", as well as all Game Boy, Sega Genesis, Sega Game Gear and other console games featuring the original design of Mega Man. Although the classic series has yet to reach an ending, the storyline shifts to the "Mega Man X" series, followed by the "Mega Man Zero" series, two "Mega Man ZX" games and three games for "Mega Man Legends". All Mega Man series follow one continuous timeline except for "Mega Man Battle Network" and
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Zero (Mega Man)


concentrated on how different they could make him, rather than how similar. Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another. Designed to be "harder and wilder" than the original Mega Man, Zero's design ultimately resembled Mega Man X in several ways due to his initial character concept, Inafune's insistence on drawing the character, and input from other project artists. In the "X" series
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Mega Man Zero


between humans and Reploids, self-conscious, human-like robots who are oppressed and hunted down by mankind due to a worldwide energy shortage crisis. Together with the human scientist Ciel, Zero helps the Reploid resistance survive and fights against other Reploids sent by mankind to destroy them. However, this is only the setup for the story and events change drastically throughout the series. Similar to the "Mega Man X" series, the "Mega Man Zero" series is a two-dimensional action platform game with run and
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Mega Man Zero (video game)


2002. The game appeared at the Electronic Entertainment Expo show that May in preparation for its North American release. "Mega Man Zero" arrived in stores stateside as early as September 10, 2002. Nintendo announced the game for a December 2002 release in Europe, but it was moved up to October 31 of that year. The game's depictions of violence, specifically the amount of blood, were toned down for its Western localizations. "Mega Man Zero" has met with a mostly positive critical reception, holding scores of
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Dark elves in fiction


character to the plot of "Mega Man Zero 2" and "Mega Man Zero 3". She was initially created as the Mother Elf, the good being which had the power to exterminate the Mavericks. However, Dr. Weil cursed the Mother Elf, and it transformed into the ominous Dark Elf, creating two evil "children" dark elves: Créer and Prier. The Dark Elf was so destructive that X sacrificed himself to seal her inside his body. However, years later, in "Mega Man Zero 2"
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Mega Man X: Command Mission


Zero. However, because this gave them too large of an advantage over other party members, all other characters were given one Hyper Mode while X and Zero were given two each. The development also decided not to include a New Game Plus option because the game is an RPG rather than an action game. Instead, they included incredibly difficult, secret bosses that were originally part of the storyline. Ryuji Higurashi, a veteran artist of the "Mega Man X" series, acted as the game's chief character designer.
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Zero (Mega Man)


Zero, the vast majority of the developers were against that decision at first. As a result, Zero was given special techniques from the "Street Fighter" franchise which resulted in the approval from the developers. In order to make Zero's story to be more engaging, Capcom created Iris, a female Reploid, believing it was a fresh idea never used in previous games. The concept of Zero starring in his own series was proposed by Inafune. Inafune proposed that Zero star in his own series, and planned to go
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Mega Man Zero (video game)


they were represented as simple balls of light or incomplete portraits within the game. Finally, because the game's Four Guardians had similar body structures and were each initially colored blue like X, Nakayama was forced to color them all differently, so as to make it easier to tell them apart as GBA sprites. Ippo Yamada composed all but one track of the musical score for "Mega Man Zero"; this remaining track, "Theme of Zero" from "Mega Man X", was composed by Setsuo Yamamoto. Yamada
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