Gradius Advance [SEP] developer
Gradius Advance


Gradius Advance is a horizontally scrolling shooter handheld video game developed by Mobile21 and published by Konami in 2001. It was released later in the same month in the United States as Gradius Galaxies and in 2002 in Japan as . It is the only "Gradius" title available for the Game Boy Advance. The game's plot is set between "Gradius III" and "Gradius Gaiden". Bacterion was developing a powerful weapon to use against the planet Gradius, but it was destroyed. A few years later it crashed on a
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Gradius


Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). It was released on the PS2 in a compilation pack together with the arcade version of "Gradius III" ("Gradius III and IV"). The first "Gradius" to be created by a development team other than Konami's own internal teams (by Mobile21, to be exact). A Game Boy Advance title,
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Gradius (video game)


distinct power up-items that each correspond to a specific effect on the player character, "Gradius" has a single power-up item. The effect of this power-up item is to advance the currently selected item in a power-up menu that appears at the bottom of the screen. When the desired power-up is highlighted, the player can obtain it by pressing the power-up button, returning the menu to its initial state in which no power-up is highlighted. Development of "Gradius
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Scramble (video game)


the Tomytronic version of the game a score of 9 out of 10, describing it as an "engrossing" game that "rates as one of the year's best so far." "Scramble" made the list of Top 100 arcade games in the Guinness World Records Gamer's Edition. According to the Nintendo Game Boy Advance "Gradius Advance" intro and the "Gradius Breakdown" DVD included with "Gradius V", "Scramble" is considered the first in the "Gradius" series. However, the "
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Gradius


An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between "Scramble" and the Gradius series, "Scramble" is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences. ("Gradius Advance") "Scramble" has been ported to other platforms; including MSX and Commodore 64. In 2002, "Scramble" appeared on GBA as one of the titles featured in "Konami Collector's Series
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Gradius Advance


planet and the planet gradually changed into a mechanical fortress. The planet Gradius then sent the "Vic Viper" to stop it. The gameplay is almost identical to other titles in the series. The player takes control of the Vic Viper spacecraft tasked with destroying hordes of enemies. Various traditional elements of "Gradius" are present — the moai, an undefended final boss, and the upgrade power meter. The weapons system remained mostly unchanged as the configurations available are identical to "Gradius III", with the exception that the
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Gradius III


Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the "Gradius" series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version was included with "Gradius IV" in a two-in-one compilation ("Gradius III
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Gradius V


Gradius V is a Japanese-developed shoot 'em up video game published by Konami for the Sony PlayStation 2 video game console in 2004. "Gradius V" was largely developed under contract by Treasure, who had previously worked on "Radiant Silvergun" and "Ikaruga". The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy. "Gradius V" received overall positive reviews.
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Gradius Advance


edit mode is missing. There are four different types of weapons configurations: Balanced, (traditional "Gradius") wide area ("Salamander") power, and air-to-ground. Each configuration is indicated by the color of Vic Viper. Unlike "Gradius III", there are only two shield options — shield and force field. In addition, the S. option ("snake option") is not present in this version; the player can however choose to have the computer assign weapon power-ups
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Gradius


"Gradius Arc —Legend of the Silvery Wings—") was revealed on September 30, 2010, to be a tactical RPG for cell phones. A pachislot game released in Japan in July 2011. It was developed by KPE division of Konami. A soundtrack for the game was released in September 2011. The "Parodius" series, started in 1988, is similar to "Gradius", but with more cartoony settings. The name is a portmanteau of "parody" and ""Gradius"". Many of
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Gradius


it is known as "Gradius Galaxies" in USA and as "Gradius Generation" in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels. "Gradius V" was released in September 2004 for the PlayStation 2. Graphics are rendered in full 3D, although gameplay is still mostly 2D; some areas change the position and perspective of the camera to emphasize the 3D environment. Treasure (developers of
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Gradius IV


Gradius IV is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by "Gradius III", released in 1989, although spinoffs had been released prior to it such as "Gradius Gaiden". This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added. The core
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Gradius Advance


automatically or purchase upgrades manually. The Japanese version included a challenge game play mode that had to be unlocked by achieving a high score during a single play-through of the game's normal difficulty mode. Additional challenges could then by unlocked by completing other challenges. This feature was absent from the U.S. and European releases due to the game being released in Japan several months later. "Nintendo World Report" gave "Gradius Advance" a 9 out of 10 praising its awesomeness and stating that "it could even be considered the
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Gradius V


Gradius" series) and that the Bacterians will always return before dying. His mission done, the pilot flies the Vic Viper back to his present era. "Gradius V" was officially announced on January 16, 2003 as a joint venture between Konami Computer Entertainment Tokyo and Treasure - a development studio founded by former employees of Konami. In the 2006 French documentary film "Japon: Histoire Du Shooting Game", produced by CanalSat's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the
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Gradius Gaiden


Gradius III" and "Gradius IV". During the " Third Bacterian War ", the planet Gradius defeated the Bacterians, and peace returned to Gradius. After two hundred years passed, Gradius prospered, but the nightmare returned after the disappearance of a science vessel which went to a nebula known as "The Evil Range". Shortly after, the colony planets of Gradius were attacked by some unknown force that destroyed 99% of the Gradius Army. The Gradius Army Headquarters decided to launch a desperation attack on the "Dark
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Gradius


: Arcade Advanced" as well as later Konami game compilations for PlayStation and Nintendo DS. The first true Gradius game to introduce the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful 'power ups' are
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Gradius II


Gradius II (also known as Vulcan Venture in arcades outside Japan) is a horizontally-scrolling shooter. Originally released for the arcades in Japan in 1988, it is the sequel to original "Gradius" and was succeeded by "Gradius III". Ports of "Gradius II" were released for the Family Computer (under the shortened title of "Gradius II"), PC-Engine Super CD-ROM², and the X68000 in Japan. The original arcade version is also included in the "Gradius Deluxe Pack"
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Gradius II


of "Life Force" and the first stage of "Gradius III". "Gradius II" was later re-released in the Japanese exclusive "Gradius Deluxe Pack" for the PlayStation, Sega Saturn and Microsoft Windows in 1996, and for the first time a worldwide release on the "Gradius Collection" for the PlayStation Portable in 2006. No version of "Gradius II" saw a release in North America until its inclusion in the "Gradius Collection" in 2006. The Famicom and PC Engine ports were re-
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Gradius Gaiden


"Gradius Gaiden" is the first game in the "Gradius" series to incorporate 3D graphics. The game is a home version of the Gradius series. The core gameplay of "Gradius Gaiden" remains relatively unchanged. However, two new ships are made available whose weapon configurations are new to the series. Moreover, several changes were made on the weapons system. The chargeable E. Laser, the Reduce size shield, option types, are all items that have been removed in the transition from "Gradius III" to this
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Parodius


The series is a series of horizontally scrolling shooters developed by Konami. The games are tongue-in-cheek parodies of "Gradius", hence the name ("Parodius" is a portmanteau of "Parody" and "Gradius"). It also parodies many other Konami franchises, including "Antarctic Adventure", "Castlevania", "Xexex", "Axelay", "Thunder Cross", "Taisen Puzzle-Dama", "Space Manbow", "Ganbare Goemon", "Lethal Enforcers",
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Gradius


Gradius" spoof, this game features anime girl representations, designed by Mine Yoshizaki, of Vic Viper and Lord British, in a mecha musume-style approach. The name is a portmanteau of "otome" (乙女, a Japanese word meaning "maiden") and ""Gradius"." There are several gameplay elements that are common to almost all the "Gradius" games. These include the power meter, one of the "Gradius" series' defining characteristics, is enabled by power-up items.
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Gradius


recently, ports to the Sega Saturn, PlayStation, and certain mobile phones were created. (Saturn, PlayStation and computer versions are all packaged with "Gradius II" as "Gradius Deluxe Pack"). In addition, the NES version was re-released for Virtual Console, NES Classic Edition and the PC Engine version on the PlayStation Network. In territories outside Japan, the arcade and MSX versions of "Gradius" were released under the title of "Nemesis". Set in the same universe as "Gradius"
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Gradius


A "Gradius" title for WiiWare. It draws most of its elements from the MSX games rather than mainstay Gradius staples. The game's plot sets the stage the events depicted in Gradius 2 (MSX). In March 2010, a Japanese trademark database update revealed a filing for this name, submitted by Konami. The "Arc" portion of the name coincided with a pre-release name of the PlayStation Move.　This was only a coincidence, however, as "Gradius Arc —Ginyoku no Densetsu—" (
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Gradius V


retail store, Konamistyle. For the North American release of the game, Konami produced a DVD called "Gradius Breakdown" as a pre-order incentive. "Breakdown" includes a retrospective of the "Gradius" series and a number of recorded playthroughs of the game. Konami also held an online high score ranking competition in the United States and the winners received a director's cut version of the "Gradius Breakdown" DVD that included additional pieces of concept art and videos of the later levels. "Gradius V" was
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Gradius


". The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with "Gradius IV" ("Gradius III and IV"), although the port has some slight differences from the original. Only released in Japan, rather than a video game this spin-off game is a token gambling game with a Gradius theme. The first "Gradius" for a portable system, in this case Nintendo's Game Boy. The name "Nemesis" was
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Gradius


"Scramble") and replays of "Gradius V". Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis. It is also the first game to give players the ability to control their "Multiples" in formations, with formations variable depends on buttons. A "Gradius" compilation for PlayStation Portable. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first international release of "Gradius Gaiden".
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Gradius III


arrangements of the music from this game were released in the years to follow. Konami also released a soundtrack album containing music from "Gradius III" as well as other "Gradius" games, entitled "Gradius Arcade Soundtrack" on April 24, 2002. Tracks such as "Sand Storm", "In the Wind", and especially "Cosmo Plant" often receive the most acclaim. The "Gradius III Symphonic Poetry" track was released by Kukeiha Club on June 5, 1990 and contains many orchestrated tracks from both
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Gradius IV


for the "Gradius III and IV" console release. Score recording was disabled approximately a year after its arcade brethren. "Gradius IV" never received a direct home port of its arcade version. It was included in the "Gradius III and IV" compilation for the PlayStation 2 in 2000 (one of the system's North American launch titles) and as a part of "Gradius Collection" for the PlayStation Portable in 2006. The former also includes a boss rush mode (play all the game's bosses in a
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Gradius


, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system. Released in Japanese arcades as "Gradius IV Fukkatsu" ("fukkatsu" (復活) being Japanese for "revival", since it was the first arcade "Gradius" game in 10 years, following 1989's "Gradius III"). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original "Gradius" games.
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Parodius: The Octopus Saves the Earth


, or referred to just Parodius, is a scrolling shooter video game developed by Konami for the MSX computer and was released in Japan. The game is notable for being the first title in the "Parodius" series, although it is often confused with its sequel "Parodius! From Myth to Laughter". The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the "Gradius" series of space-based horizontally scrolling shooters. Many of the characters
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Gradius


Up, Up, Down, Down, Left, Right, Left, Right, B, A), they will be given most of the power-ups except Laser, Double and Speed Up. The "Gradius" series was created when Hiroyasu Machiguchi, the series creator was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded being a shoot 'em up, with the intent of surpassing Namco's "Xevious". They decided to make it a horizontal
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Gradius


"Gunstar Heroes", "Guardian Heroes", "Radiant Silvergun" and "Ikaruga", among others) were primarily responsible for "Gradius V"s development. In the Japanese first-press limited edition, the game included a book detailing internal design, background, and a road map of the Vic Viper series (i.e., "Vic Viper" is the name of a ship series, rather than a single ship), and pre-ordered North American copies included a DVD detailing the history of the series (including
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Gradius


shooting game because they wanted to reuse material from "Scramble" as much as possible, and "Gradius" was originally named "Scramble 2". The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being "Star Wars" and the anime adaptations of
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Cheating in video games


in 1986 by Konami developer Kazuhisa Hashimoto as he worked on porting the 1985 arcade game "Gradius" for use on the Nintendo Entertainment System. Hashimoto is quoted as saying "The arcade version of Gradius is really difficult, right? I never played it that much, and there was no way I could finish the game, so I inserted the so-called Konami code." In the online game, there are methods called bots (robots), which are programs that emulate human behavior to perform actions (repetitive or
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Gradius Gaiden


Nebula", which was the source of the invaders. Four Hyper Space Fighters launched from the mothership with orders to stop them. Development The game was released in Japan on August 28, 1997 for the Sony PlayStation. It was re-released in Japan on July 30, 1998 under the "PlayStation the Best" label, and was later re-released again on November 20, 2003 as part of the PSone Books collection. "Gradius Gaiden" never initially saw availability outside Japan until the release of the PlayStation Portable
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Konami Code


"Gradius" for the NES and was popularized among North American players in the NES version of "Contra", for which it was also dubbed both the "Contra Code" and "30 Lives Code", due to its near necessity in-game. The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game "Gradius", a scrolling shooter released on the NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code
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Gradius (video game)


(as "Nemesis: The Final Challenge"), as well as the NEC PC-8801 and Sharp X1 in Japan. A port for the X68000 computer was also included in the early models of the computer. The original "Gradius" is also included in collection such as "Gradius Deluxe Pack" for the PlayStation and Sega Saturn and "Gradius Collection" for the PlayStation Portable. The arcade version was digitally released on the PlayStation 4 as part of the Arcade Archives series, with the option to play all four regional variants
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Gradius III


inputting a code (quickly tapping the "A" button 16 times in 1 second) on the options screen, however, it is simply the same game at a harder difficulty, and not an accurate port of the arcade version. This port was also released for Virtual Console on April 23, 2007 in North America, and in September 2007 in Europe and Japan. In 2000, Konami bundled "Gradius III" and "Gradius IV" together for release on the PlayStation 2 video game console, as "Gradius III
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Gradius


enemies leaving a wide variety of distinct power-ups. The NES version of "Salamander", called "Life Force" in North America (and marketed in that region as the "sequel" to the first "Gradius"), and the MSX version used the power meter from the "Gradius" series. There also exists an arcade game named "Life Force" that is identical to "Salamander" released in Japanese arcades the same year, except that a "Gradius"-style power meter is used instead of conventional power
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Gradius


sequel to "Gradius" in terms of chronology. The game was never released in North America in any form, until recently with its inclusion in the PlayStation Portable title "Gradius Collection". It was released as "Vulcan Venture" in territories outside Japan. The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is coincidentally also the subtitle of "Gradius II" for arcade. Like the other MSX titles in the series, Nemesis 3 has an over-
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Gradius


Upon acquiring a second power-up of the same type, your weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous "Salamander" bosses, such as the Golem and Tetran. The first "Gradius" produced exclusively for a home console. This is also the only "Gradius" game (other than "Gofer no Yabō Episode II" on the MSX) where players can select which ship they wish to use. "Gradius Gaiden" includes the Lord British Space
6727319
Archibald Murray


(French Fifth Army, on the British right). Wilson noted (diary 6 Sep – the day on which the BEF began to advance as part of the Battle of the Marne) that French and Murray “were out motoring and playing the ass all day”. He had to intercede to prevent French from sacking Harper (Wilson diary 7 Sep) but a week later recorded (Wilson diary 14 Sep), that Murray and Harper argued constantly. After a month Murray was still talking of “my men” and
11836006
M829


-year contract on 11 July 2011 to develop and qualify the M829A4 Advanced Kinetic Energy (AKE) round for the US Army's M1A2 SEP (System Enhancement Package) Abrams MBT. The M829A4 is a fifth-generation APFSDS-T cartridge consisting of depleted-uranium penetrator with a three-petal composite sabot; the penetrator includes a low-drag fin with a tracer, and a windshield and tip assembly. Its propellant maintains consistent muzzle velocities across operational temperatures from . The new Advanced Combustible Cartridge Case is similar to previous
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Gradius V


as an important source of inspiration on his work. He also revealed that his clients requested a music style that would be reminiscent of the earlier games, and the soundtrack as a result comprises remixes of music used in previous "Gradius" titles as well as original tracks. Synthesized orchestral instruments were used throughout the production of the soundtrack. The soundtrack was released separately on CD as "Gradius V Soundtracks" by Konami Media Entertainment in Japan on August 18, 2004, and features 22 tracks. Overall, "Gradius V"
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Nemesis (Game Boy)


A sequel, "Nemesis II", was released for the same platform in 1991. Both games were later rereleased through the "Konami GB Collection" series, where they are titled Gradius and "Gradius II" instead. "Nemesis" retains the basic power-up meter commonly used in most Gradius games, but with the addition of multi-level missiles not present in the original "Gradius". The game consists of only five stages, each with a unique core boss. Although it is also possible to access
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Gradius


"Lensman". The team saw "Lensman" together and it influenced the game's story. Its plasma laser also left a big impression on them and was why "Gradius" featured a Laser weapon. The Moai were included because they wanted to add a mysterious element to the game like "Xevious" and its Nazca Lines. Hideki Kamiya stated in an interview that "Gradius" is one of the top three key inspirational games from his past. Several of Gradius' starfighters, Core bosses, and various game elements
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List of Gradius media


This page lists all the video and arcade games from the "Gradius" series published by Konami between 1981 and 2006. The series consists of nine arcade and video games and eleven spin-offs and/or related titles. For a general overview of the series, see "Gradius". The "Gradius" games have spawned a number of sequels. Being a prominent series in the shoot 'em up genre, the titles have become classics and thus have been repackaged and rebundled in several versions. These releases contain extra features and bonuses
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Advanced Composition Explorer


, the SEP sensors on ACE detected solar events that had unexpected characteristics. Unlike most large, shock-accelerated SEP events, these were highly enriched in iron and helium-3, as are the much smaller, flare-associated impulsive SEP events. Within the first year of operations, ACE found many of these “hybrid” events, which led to substantial discussion within the community as to what conditions could generate them. One remarkable recent discovery in heliospheric physics has been the ubiquitous presence of suprathermal particles with common spectral shape. This
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Dynasty Warriors Advance


playable characters and 11 battles from the Three Kingdoms. Characters have some similar attacks to their counterparts in the other "Dynasty Warriors" games, but there is no jumping, arrows, or mounts. Characters still level up and can acquire weapons hidden around the map. There is a new mechanic, a "Gradius"-style power meter that cycles through a number of powerups as you defeat enemies; you lose powerups as you take damage, and you start every battle with no power. "Advance" has the following characters. Characters
4788775
Seismic Unix


visit to SEP Einar introduced SY to Shuki Ronen, then a graduate student at Stanford. Ronen further developed SY from 1984 to 1986. Other students at SEP started to use it and contributed code and ideas. SY was inspired by much other software developed at SEP and benefited from the foundations laid by Claerbout and many of his students; Rob Clayton, Stew Levin, Dave Hale, Jeff Thorson, Chuck Sword, and others who pioneered seismic processing on Unix in the seventies and early eighties. In 1986, Shuki Ronen brought
18510115
SEP-363856


SEP-363856 (also known as SEP-856 for short) is an investigational antipsychotic that is undergoing clinical trials for the treatment of schizophrenia and Parkinson's disease psychosis. The medication is being developed by the pharmaceutical companies Sunovion Pharmaceuticals and PsychoGenics Inc. The adverse effect profile of SEP-363856 differs from that of other antipsychotics because its mechanism of action does not involve antagonism of dopamine receptors in the brain, which is responsible for the drug-induced movement disorders (like akathisia) that may occur with those agents. Some adverse events reported in preliminary clinical trials
17922367
United States hydrogen policy


in the transportation sector". Clean Cities performs these duties through a network of more than 80 offices that develop public/private partnerships to promote alternative fuels, advanced vehicles, fuel blends, hybrid vehicles, and idle reduction. They also provide information about financial opportunities, coordinate technical assistance projects, update and maintain energy databases, publish fact sheets, newsletters, and related technical and informational material. The State Energy Program (SEP) provides grants to states to assist in designing, developing, and implementing renewable energy and energy efficient
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Gradius II


compilation for the PlayStation and Sega Saturn and in "Gradius Collection" for the PlayStation Portable. The Siti Mastura as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. "Gradius II" has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, "Salamander" (Life Force). This is primarily evident in two of the weapons configurations that are selectable.
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Gradius IV


gameplay of "Gradius IV" remains relatively unchanged. However, several changes were made on the weapons system in the transition from "Gradius III". First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship. In this game
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Gradius IV


there are a total of six configurations, the first four of which are migrated from "Gradius II". The two new configurations are as follows: Starting a tradition that is continued in "Gradius V", this game introduced an online-ranking system. After a player's game was over, a password was presented. This password, which was hashed scoring information, could be uploaded to a Konami website. This was only available in Japan, and was discontinued on August 27 of 1999. This was similarly done
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Gradius


series—most of them used music, enemies, bosses and even levels from previous games in the series, but this one did not, except for the boss music from the first "Gradius" game with the addition of a small original part to the piece. A little bit of the "between levels" music from "Gradius III" can also be found at the very first part of the game. It was released as "Nemesis II" in Japan and as "Nemesis II: Return of the Hero"
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Gradius


Destroyer from "Salamander" and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the Famicom Disk System game "Falsion"). It was originally released for the PlayStation console and ported in 2006 as part of "Gradius Collection" for the PlayStation Portable. "Solar Assault" is an arcade 3D rail shooter in the lines of "Star Fox" or "Panzer Dragoon", with "Gradius"'s settings. As usual, Vic Viper makes an appearance here
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Gradius II


Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. "Gradius II" retains the selection bar from "Gradius", but now the player can choose between four different weapon configurations and progressions. All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. The player can
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Gradius III


also two hidden levels that are based on the early sections of "Gradius" and "Salamander". The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series. Unlike previous games in the series, "Gradius III" does not include a continuation feature; if the player loses their lives, the game will be over. The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty.
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Parodius! From Myth to Laughter


energy, etc. Enemies and environments from the "Gradius" games and "TwinBee" are mixed in along with a host of anime-style opponents, including scantily-clad women. All of the "Gradius" elements are integrated in a light-hearted fashion. The Big Core, a regular boss within the "Gradius" series, is given a neon look and is called "Viva Core". Moreover, there is a moai (Easter Island head statues) level, but all of the statues are given
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Gradius (video game)


December 1986. It is the first NES game to have been released by Konami in the region and unlike the original arcade game, the title was kept unchanged between regions. The NES version was produced for the arcades on the Nintendo Vs. System board (under the title of "VS. Gradius"), as well on the PlayChoice 10 cabinet. The MSX version of "Gradius" was released on July 25, 1986 in Japan, a few months after the Famicom version. It was also released in Europe under
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Nemesis II (Game Boy)


, released as Gradius: The Interstellar Assault in North America and Nemesis II: The Return of the Hero in Europe, is the second Game Boy game in the "Gradius" series. The game was later ported to the "Konami GB Collection" series of Super Game Boy and Game Boy Color compilations; it can be found in the Japanese "Vol. 3" and the European "Vol. 4". Like "Nemesis" before it, these versions were renamed Gradius II for the Japanese Vol. 3 and
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Gradius ReBirth


The music was composed by Manabu Namiki and consists of remixed music from previous "Gradius" games. An update to the game was released on the Wii Shop Channel for free of charge. It improves some of the visuals and adds a new ranking board for the adjustments made to the score system. In addition to this, there are new music tracks and a few changes to the game's levels. "Gradius ReBirth" garnered mixed reviews. "IGN" gave the game 7/10, praising the nostalgic retro design but finding
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Gradius


-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space; stages took on names such as "Kidney Zone" and "Stomach." An American release was also made, but it retained the original power-up system of "Salamander", though it was renamed as "Life Force". The MSX "Gradius 2" is unrelated to the second arcade "Gradius" game (which used the Roman numeral "II
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Gradius


kept for the game's worldwide release, as the game retains some of the elements that were otherwise exclusive to the MSX titles, such as hidden bonus stages. It was later ported with full color support as one of the four games in the Konami GB Collection Vol. 1 for Game Boy Color entitled "Gradius". Another "Gradius" game exclusively for the Game Boy. It was one of the larger Game Boy carts in existence at the time (2-Megabits), and was completely different from the rest of the
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Gradius


the mainstays of the "Gradius" series are included, albeit in a parodied format; this includes neon-colored core warships, effeminate moai, and large dancing women as bosses. Early games focused mainly on parodying "Gradius" games, but more recent games have poked fun at other Konami franchises, including "Castlevania" and "Ganbare Goemon". The games offer a large number of different characters to use, each with different weapons. The characters consist of ones created for the series, such as Takosuke, and
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Gradius (video game)


The arcade version of "Gradius" was released internationally outside Japan under the title of Nemesis, although subsequent home releases have the original title. Home versions were released for various platforms, such as the NES, the MSX home computer, and the PC Engine. The player controls the trans-dimensional spaceship Vic Viper, and must battle waves of enemies through various environments. The game became synonymous with the phrase, "Destroy the core!", as the standard of boss battles in the "Gradius" series involved combat
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Gradius (video game)


the greatest classic side-scrolling shooter games. "Gradius" spawned several sequels, the first of which was 1986's "Salamander". The series has continued into the seventh generation with "Gradius ReBirth". It was also re-released on Windows Store on December 20, 2013, GameNow in May 2014 and for PlayStation 4's Arcade Archives on January 25 in Japan. An NES port was re-released for the Nintendo Switch Online on September 19, 2018 in Worldwide and Update release as on November 14,
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Gradius III


"Gradius III" and numerous previous games. A prime example of its diversity is the "Final Battle" track, which contains numerous variations on the "Crystal World" and "Boss Battle" tracks in "". "Gradius III" received positive to favorable reviews. IGN gave the game a score 8.5 out of 10 for impressive graphics and game-play. GameSpot give the game score 7.0 out of 10 for Virtual Console and criticizing the game for its high difficulty. On release, the Super Famicom version of
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Gradius V


game had to be outsourced. A potential collaborator would have to be experienced with modern shoot 'em ups and have a shared design philosophy. Kasai concluded that "Treasure was the best choice" for the project. In an interview with the game's producer Yasushi Takano on the promotional DVD, "Gradius Breakdown", Takano said that he felt the traditional "Gradius" formula had become stagnant and expressed a desire for a new direction for the series to remain relevant, he also admitted that some of their early work was not
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Gradius


. The game is noteworthy for a number of reasons. Most prominently, the game switches between horizontal and vertical stages, one of the first games of its kind and was also one of the first shoot'em ups to include cooperative gameplay. The first player ship is "Gradius"s own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the "RoadBritish") which is based on the F-16 Fighting Falcon. Unlike "Gradius", "Salamander" uses a more conventional weapons system, with
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Gradius


that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated. In the same year Zemina released a version for the Korean Master System. This version was ported to the Sharp X68000 computer under the name "Nemesis '90 Kai", with a number of graphical and aural enhancements. A graphically enhanced version with smooth scrolling appeared in the Japan exclusive PSP "Salamander Portable" collection. Bearing no relation to the MSX game titled "Gradius 2", "Gradius II" is the
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Gradius


popular Konami characters like Pentarou and Upa (from "Bio Miracle Bokutte Upa"). Vic Viper also appears in all titles. The "Parodius" games also distinguish themselves from the "Gradius" series in their music. Unlike the "Gradius" games, whose music are either unique to each game or refer to earlier games in the series, the music in the "Parodius" games parodies a diverse pool of public domain sources, including a large contingent of classical music. A newer take from Konami on the "
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Gradius


(Chile) appear as enemies in several "Gradius" games. They are mounted on either side of flat, free-floating platforms and fire a series of colorful rings at the Vic Viper. Upon completing the game, the player restarts on the first level while retaining their upgrades from the previous games. Each cycle through the game grows progressively more difficult. The Nintendo Entertainment System port of "Gradius" represents the first ever use of the Konami Code. If the player pauses the game and enters the Konami Code (
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Miguel Sarrias Domingo


" for the implantation of SARS (Sacral anterior roots electro stimulation). He developed a programme for the training of new specialists, and he supported the advancement of treatment for people with spinal cord injuries and related academic societies both in Spain and internationally. Sarrias was the Spanish representative of IMSOP (The International Medical Society of Paraplegia), and he was both the initiator and president of SEP (Spanish Society of Paraplegia). He was a member of the editorial board of the journal "Paraplegia Spinal Cord". In 1992
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Gradius III


as the Super NES version, it features the possibility to select any stage the player has cleared. "Gradius III" was later ported to the PlayStation Portable in 2006 as part of Gradius Collection. This version keeps the tradition of not allowing the player to continue after exhausting all reserve ships. A soundtrack, containing the original music as well as arranged tracks, was released by Konami on the King Records label on February 21, 1990, composed and performed by Konami Kukeiha Club with Miki Higashino. Additionally, several albums containing
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Gradius Gaiden


title. The player can select from four ships instead of a broad range of several weapon configurations like from "Gradius III". Missile, Double, and Laser weapons can be additionally powered up one level, a feature from the MSX "Gradius" games (the powerup bar even resembles the one from the MSX games). These power-ups are permanent until the player is destroyed, even if he switches between the Double and Laser powerups. There are two new types of shield: 'Guard', which attaches
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Gradius V


on which weaponry was selected before starting the game. By pressing a button, players can freeze their Multiples in place, cause them to rotate around the Vic Viper, control the direction of their fire, or spread them out above and below the ship. It was modified from the similar system used in "Gradius NEO", a mobile phone game released months before this game. In the year 8010, the planet Gradius is once again invaded by the alien Bacterians, who assemble a large-scale assault force to destroy
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Sławomir Lachowski


). He also studied economics at the University of Johannes Gutenberg in Mainz (1980/1981 and 1988/1989) and the University of Zurich (1983 to 1984). He completed the Advanced Management Programme at INSEAD (1997) and the Stanford Executive Program (SEP) at Stanford University (2002). In the years 1983–1990, Lachowski worked as a research assistant at the Institute of Economic Development at the School of Planning and Statistics in Warsaw (now the Warsaw School of Economics). His research group, led by Leszek Balcerowicz (
21901499
M104 Wolverine


time. Because the Wolverine is essentially an M1A2 SEP tank with Leguan bridge-laying gear instead of a turret, it shares virtually all of the parent vehicle's speed, mobility, survivability, and automotive components. This commonality was a key design factor in the Wolverine's development. The Wolverine also features an advanced communications package designed to keep it in contact with local field commanders. However, the vehicle itself is unarmed. The Wolverine is operated by two crewmen who sit within the hull. Both crewmen have access to the
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Nemesis II (Game Boy)


Gradius II: The Return of the Hero for the European Vol. 4. "Nemesis II" retains the traditional horizontal scrolling gameplay from the "Gradius" series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. The game retains the traditional power-up bar from the original "Gradius". The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although
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Gradius ReBirth


"Gradius ReBirth" is a side-scrolling 2D shooter much like previous "Gradius" games, and has been described as a "remix" of levels from past games rather than an entirely new game. The game features two modes: a standard game with unlimited credits and a Score Attack mode where players are only given a single credit to beat the game. Score Attack also supports online leaderboards. The game features five different types of ships to choose from, and five stages in total, with each (except the
3719507
TRS-80 Color Computer


existed several CoCo-clones, including the Prológica CP-400 Color and CP400 Color II, the Varixx VC50, the LZ Color64, the Dynacom MX1600, the Codimex CD6809, and the "vaporware" Microdigital TKS800. In Mexico, the Micro-SEP, a CoCo 2 clone with 64 KB of memory, was introduced by the Secretary of Education. The Micro-SEP was intended to be distributed nationally to all the public schools teaching the 7th to 9th grades. They were presented as a design of the Center of Advanced Research
12901612
Society of Experimental Psychologists


The Society of Experimental Psychologists (SEP), originally called the Society of Experimentalists, is an academic society for experimental psychologists. It was founded by Edward Bradford Titchener in 1904 to be an ongoing workshop in which members could visit labs, study apparatus, and hear and comment on reports of ongoing research. Upon Titchener’s death in 1927 the club was reorganized and renamed the Society of Experimental Psychologists. The object of the society is “To advance psychology by arranging informal conferences on experimental psychology.” The SEP meets annually to
9015088
World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
1986943
Kaltix


make Google's search engine as much as 5 times faster and was said, by its founders, to offer a way to compute search results nearly 1,000 times faster than what was possible using current methods in 2003. Kaltix is based on the work of Sep Kamvar, Taher Haveliwala and Glen Jeh when they were members of the PageRank Project at Stanford University as graduate students in 2002-03. Their purpose was to advance the PageRank algorithm developed by Larry Page and Sergey Brin, the co-founders of Google. Their efforts
11493784
Nana (C++ library)


it therefore uses many advanced C++ features, such as templates, standard libraries, exception and RTTI. It fully supports C++11 since 2012, giving the developers the freedom to use various modern C++ features such as lambda functions, smart pointers and the standard library. Nana was written in C++ and targets only this language. The following Nana example creates a window with a "Hello, World" caption and a "Quit" button: int main() The current version 1.5.5 was released on Sep 05, 2017. According to
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Splitterskyddad EnhetsPlattform


The SEP modular armoured vehicle ("Splitterskyddad enhetsplattform"), Swedish for "Fragmentation Protected Standard Platform", is a hybrid diesel-electric powered armoured fighting vehicle developed by BAE Systems AB. The vehicle is codenamed "Thor". The first demonstration models were produced in 2000 (tracked) and 2003 (wheeled). It was originally contracted by the Swedish Defence Materiel Administration. The series-hybrid electric drivetrains for both the wheeled (SEP-W) and two generations of tracked (SEP-T) vehicles were
19381499
List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
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Ker Sin Tze


Ker Sin Tze () is a former Member of Parliament for Aljunied GRC from 1991 to 2001. He was Minister of State (Sep-Dec 1991) and later Minister of State for Education (Jan 1992) and Information and the Arts (Jan 1992-Aug 1994). He joined Liang Court in 1980 and later became the Managing Director (1991). He was Chairman of Superior Metal Printing Limited (1990-1992, Sep 1994-1995); Deputy Chairman of the Chinese Development Assistance Council (Sep 1994-2000
1654069
SEP-363856


are somnolence, agitation, nausea, diarrhea, and dyspepsia. The mechanism of action of SEP-363856 in the treatment of schizophrenia is unclear. However, it is thought to be an agonist at the trace amine-associated receptor 1 (TAAR1) and serotonin-1A receptor (5-HT1A) receptors. This mechanism of action is unique among available antipsychotics, which generally antagonize dopamine receptors (especially dopamine receptor D2). The precise pharmacokinetic profile of SEP-363856 has not been reported, though the developer has suggested that the pharmacokinetic data supports once daily dosing
17922368
State Highway 57 (Uttar Pradesh)


for its completion. Continuing the progress of the development of the road, the road contract was extended for 2 years from Sep 2014 to Sep 2016 to SEW by State Government as Center was asking to take this road as NH for development. UP Government denied for the same for the sake of canceling contract will cost approx 750 Cr. as the penalty so it can not be canceled. We see a lot of paid advertisements floated by UP Government itself to enlist the developments undertaken and accomplished by them but there is no issue
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IBM 4300


present in System/360, this feature's advancement, conceptualization of which, as Karlsruhe Accurate Arithmetic, had been under development for decades, was implemented as an optional feature on the 4361. The 4361 was withdrawn Feb. 17, 1987. The IBM 4381 had a greater longevity than any of the above systems.br Model Groups 1 & 2 were announced Sep 15, 1983 and withdrawn Feb 11, 1986.br Model Group 3 was announced Oct 25, 1984 and withdrawn Feb 11, 1986. br Model Groups 11, 12, 13 & 14
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Guides Infantry


crossed the Rohi Nullah on foot and entered the enemy territory on night 6/7 Sep 1965 and established a bridge head for the armoured division. After the launching of the division, the battalion was put under 21 Bde which was part of 11th Infantry Division. On 12 September the Guides Infantry and 5 Frontier Force captured the Indian town of Khem Karan. The battalion advanced up to Bhura Khana a small village in the north of the Khem Karan. On 17 Sep 1965 it was ordered to come back and take defence positions in front
15020255
Chiptune


" and "Bosconian" in 1981, and "Pole Position" in 1982), and Yuriko Keino ("Dig Dug" and "Xevious" in 1982). A major advance for chip music was the introduction of frequency modulation synthesis (FM synthesis), first commercially released by Yamaha for their digital synthesizers and FM sound chips, which began appearing in arcade machines from the early 1980s. Arcade game composers utilizing FM synthesis at the time included Konami's Miki Higashino ("Gradius", "Yie-Ar Kung
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19th Special Operations Squadron


training for the CV-22, C-145, MC-130H, and will soon be training all AC-130J aircrew. The 19th SOS uses advanced aircrew training devices (simulators) as well as training coded aircraft for flight and ground training. The Special Operations Forces Aircrew Training System contractor provides the 19 SOS administrative support to training operations, courseware development and maintenance, classroom and flightline instruction and operations and maintenance of training and mission rehearsal devices. stock, Australia, 4 Jul 1942; Iron Range, Australia, 15 Sep 1942; Woodstock, Australia,
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Castlevania: The Adventure ReBirth


"Gradius ReBirth" and "Contra ReBirth". The setting of the game is a century before the original "Castlevania" title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula. "The Adventure ReBirth" consists of six areas that the player has to complete in order to finish the game. Toward the end of each area is a boss the player has to defeat before advancing to the next stage. The player's main weapon for attacking in-game enemies
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September 1941 lunar eclipse


A partial lunar eclipse took place on Friday, September 5, 1941. It was a shallow partial lunar eclipse, with less than 10% of the Moon covered in Earth's shadow. Aug 31, 1941 = Sunday Sep 1, 1941 = Monday Sep 2, 1941 = Tuesday Sep 3, 1941 = Wednesday Sep 4, 1941 = Thursday Sep 5, 1941 = Friday Sep 6, 1941 = Saturday Sep 7, 1941 = Sunday Sep 8, 1941 = Monday Sep 9, 1941 = Tuesday Sep 10, 1941
5363349
Bombergirl


" is developed by Konami. It was announced at the Japan Amusement Expo in February 2017 as an arcade-exclusive game, twenty years after the previous arcade "Bomberman" title, and was playable at the event. The developers intended for the new game elements the game introduces to the series to make the game fun to watch in addition to fun to play. "Polygon" called the game a "horny take" on the "Bomberman" series, similarly to their earlier game "Otomedius", a "Gradius"-like
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Project Awakening


Project Awakening is an upcoming fantasy video game by Cygames initially announced for PlayStation 4 in Sep 2018. Development of Project Awakening as a 'high-end console game' was announced at Cygames Next event (Tokyo) in Nov 2016, under development at Cygames Osaka studio. A short gameplay video was shown in a closed session at 2018's E3 expo. The game was described as showing some influences from games such as Monster Hunter and Dragon's Dogma. The game was officially announced as an action fantasy RPG in Sep 2018
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