Bit.Trip Void [SEP] developer
Bit.Trip Complete


Bit.Trip Complete is a compilation of six games in the Bit.Trip series, including "Bit.Trip Beat", "Bit.Trip Core", "Bit.Trip Void", "Bit.Trip Runner", "Bit.Trip Fate", and "Bit.Trip Flux". It was developed by Gaijin Games for the Wii and published by Aksys in North America and Rising Star Games in Europe and Australia. Included with the game is a music CD, titled "Bit.Trip
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Bit.Trip Runner


Bit.Trip Runner, marketed as BIT.TRIP RUNNER, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the fourth game to be released in the "Bit.Trip" series of games, serving as the successor to "Bit.Trip Beat", "Bit.Trip Core" and "Bit.Trip Void", and as the predecessor to "Bit.Trip Fate" and "Bit.Trip Flux". "Bit
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Bit.Trip Core


Bit.Trip Core, marketed as BIT.TRIP CORE, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the second game in the "Bit.Trip" series, directly succeeding "Bit.Trip Beat" and preceding "Bit.Trip Void", "Bit.Trip Runner", "Bit.Trip Fate" and "Bit.Trip Flux". "Bit.Trip Core" is played with the Wii Remote controller held
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Bit.Trip Void


Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more
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Bit.Trip Saga


Bit.Trip Saga (stylized as BIT.TRIP SAGA) is a music video game developed by Gaijin Games and published by Aksys Games for the Nintendo 3DS. It was released on September 13, 2011 in North America and in the PAL region by Rising Star Games on March 16, 2012. It is a compilation of the six downloadable video games released for the Nintendo Wii's WiiWare service, including "Bit.Trip Beat", "Bit.Trip Core", "Bit.Trip Void", "Bit.Trip
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Bit.Trip Void


collect all of the black squares that appear, causing the void to grow; however, if hit players hit a white square, the void will be reduced to its regular size. Players are also able to reduce their void in size to avoid the white blocks. It features a heavy emphasis on retro-styled visuals and audio, with the audio composed by electronic musician Nullsleep. It was followed by three more games in the series, all developed by Gaijin Games: "Bit.Trip Runner", "Bit.
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Bit.Trip


then other major music stores. Despite featuring the same proportion of levels as "Bit.Trip Beat", Core's soundtrack is substantially smaller, with less than 15 minutes of music. Released in late 2009, "Bit.Trip Void" puts players in control of the "void", a black, pixelated circle, which players move around the screen with 8-directional control. The void grows with each black block it touches and must avoid increasingly challenging waves of white blocks. "Void" features music by guest composer
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Bit.Trip Void


things, but to use and abuse them." However, he noted that this was only their intention, and that he wanted it to be left up to interpretation by players. A "Void"-themed level was featured in the iOS release of "Bit.Trip Beat". "Bit.Trip Void" was designated the end of a chapter of games consisting of itself and its predecessors; however, at its reveal, Gaijin Games stated "But as one chapter ends, another begins.." It was followed up by
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Bit.Trip Void


three more games, namely "Bit.Trip Runner", "Bit.Trip Fate", and "Bit.Trip Flux". Kotaku's Stephen Totilo called its controls the most comfortable in the series, also praising its graphics, sound, and for being the most "gamer-friendly". IGN's Levi Buchanan found himself "hooked" on "Void" after playing it at Penny Arcade Expo in 2009, citing the retro aesthetic used. GameSpot's Sophia Tong found it easy to play it for a
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Bit.Trip Saga


"Bit.Trip" titles included in this collection, which included "Bit.Trip Beat", "Bit.Trip Core", "Bit.Trip Void", "Bit.Trip Runner", "Bit.Trip Fate", and "Bit.Trip Flux". The release of all six "Bit.Trip" games in one collection garnered excitement from journalists. "Kotaku"s Michael McWhertor wrote that its numerous features would make it "worth the cost/wait". GameZone's David Sanchez wrote
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Bit.Trip Beat


, certain reviewers criticized its short game length and high level of difficulty. It has spawned five sequels since, including "Bit.Trip Core", "Bit.Trip Void", "Bit.Trip Runner", "Bit.Trip Fate", and "Bit.Trip Flux"; with the exception of "Flux", which plays as a reversed version of "Beat", each game has a unique gameplay style to the last. "Bit.Trip Beat" puts players in control of a
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Bit.Trip Void


where the void acts as the pointer's cursor and grows and shrinks based on how close the pointer is to the Wii's Sensor Bar. However, Neuse felt that it "completely destroyed the sense of meandering and flow they strove for"; additionally, the mechanic of adjusting size with the distance from the sensor bar was too complicated, leading to them using the Nunchuk. Because of its freer movement compared to that of its predecessors "Bit.Trip Beat" and "Bit.Trip Core", it enabled Neuse
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Bit.Trip Void


Trip Fate", and "Bit.Trip Flux". "Bit.Trip Void" was well-received both before and following its release; it currently holds aggregate scores of 79 and 80.08% at Metacritic and GameRankings, respectively. It was praised for its audio and visuals, as well as its unique concept and 8-bit style. However, the high level of difficulty was still a problem, with IGN citing how the game sometimes blends the black squares with a black background, as well as a lack of leaderboards
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Bit.Trip Beat


. The third game in the series is titled "Bit.Trip Void", which puts players in control of an 8-bit ball. The fourth game is titled "Bit.Trip Runner", the first game to put players in direct control of CommanderVideo. The fifth game in the series is titled "Bit.Trip Fate", a side-scrolling on-rails shooter that again puts players in direct control of Commander Video. The final game in the series, "Bit.Trip Flux", features similar
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Bit.Trip Void


will get a game over, and will have to start over at the last checkpoint. After dying in or beating a level, players are shown their final score, and if it is a high score, will be able to enter it in. The HUD information such as the score and combo are shown in the background. Anywhere from two to four players may play at one time, with each player's void connected to each other, making any white squares that hit any void affect everyone. "Bit.Trip
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Bit.Trip


Nullsleep, and its levels are named after Sigmund Freud's three parts of the human psyche. The soundtrack to "Bit.Trip Void" was announced on May, 2010, and is now available on CDBaby, as well as through iTunes and Amazon. "Bit.Trip Runner" (2010) is the fourth installment of the Bit.Trip series. Runner features over 50 levels. The gameplay involves players controlling Commander Video and making him jump, slide, kick, and more through various obstacles in his path.
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Bit.Trip Void


design. The game was designed without a HUD, an idea that they've had from the very beginning; the minimalistic design that they went with fit in well with this. While it had less time to complete, due to E3 2009, it was considered their easiest game to develop at the time. In discussing the underlying meanings behind "Void", Neuse explains that "Void" "delve into his psyche, and what it means to have emotions and personal space. Not only what it means to have those
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Bit.Trip Void


long period of time due to its implementation of checkpoints, also calling it as engaging as the others. Since its release, "Bit.Trip Void" has received generally positive reception, holding aggregate scores of 79 and 80.08% at Metacritic and GameRankings respectively. IGN's Daemon Hatfield praised the Atari 2600-like visuals and soundtrack, in particular the players' ability to contribute to it. And while he found the game's appearance stylish, he found it too difficult to track the black squares when the background fades to black.
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Bit.Trip Void


Void" was developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare digital download service. It was first released in Japan on October 27, 2009, and was later released in North America and PAL regions on November 23, 2009 and March 5, 2010, respectively. It was announced with an official website called explorethevoid.com. It was produced by Alex Neuse, illustrated by Mike Roush, and composed by electronic musician Nullsleep. Initially, it was to be controlled using the Wii Remote's pointer technology,
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Bit.Trip Void


Commander Video. Players are tasked with hitting every black square, while avoiding the white ones. With each black square hit, the void grows, and the player's combo grows with it, increasing the score more with every combo increase; however, if a white square hits the void, it will undo the void's growth and reset the combo to zero. The void may grow to great sizes, taking up most of the screen. Sometimes, the size will be too large to not hit a white square.
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Bit.Trip Void


This forces players to return to normal size by pushing a button, though without the added punishment of losing their combo. When the void returns to normal size, it will often be accompanied with a beat with squares coming out of the void. Occasionally, players will obtain the ability to repel white squares, crucial for some parts. Hitting white squares or missing black squares too often will send the players' void to the netherworld; if they continue to fail to hit the black squares or dodge the white squares, they
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Bit.Trip Flux


Bit.Trip Flux, marketed as BIT.TRIP FLUX, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games as part of the Bit.Trip series. It was released for the Wii's WiiWare download service on February 25, 2011, which was later ported to Microsoft Windows and OS X. It was released on the Steam platform on June 5, 2014. Bit.Trip Flux plays very similarly to that of the first game in the Bit.Trip series, Bit.Trip Beat. The
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Bit.Trip Runner


exactly the world looked like: an optimistic and colorful place while at the same time dreary and hostile." The game makes a number of notable changes to the design conventions of the other "Bit.Trip" games, like a more traditional playable character and a structure consisting of lots of smaller levels rather than three long ones. In an early version of the game, Commander Video had a wider arsenal of abilities, some of which were callbacks to "Core" and "Void", but designer Alex Neuse decided
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Bit.Trip Void


minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space." It puts players in control of a void, and represents the end of Commander Video's first chapter. Players move the void around with the joystick of either the Classic Controller or the Nunchuk, attempting to
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Bit.Trip Void


, which both IGN and GameSpot deride. "Video Gamer" named it as one of their recommendations for the WiiWare service. Players take control of a spherical black void while black and white squares come from all sides of the screen in a modern retro game described by GameSpot and IGN as a bullet hell game. It is controlled using either the Nunchuk or the Classic Controller. "Void" has three levels, with two checkpoints and a boss at the end. Before each level is a cutscene of the main character,
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Bit.Trip Void


to design levels to have patterns coming from all sides of the screen. The visuals and audio were initially designed to be complex, but the developers found this to be too "noisy"; as a result, they made it more simplified and minimal. He described the current build as "black and white over a sunset background", versus the early build, which he describes as "midnight colors". Roush was not satisfied with the earlier design, feeling that nothing about it was exciting, leading to its current
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Bit.Trip Void


He also derided the lack of online leaderboards, commenting that "it is becoming less and less acceptable to overlook the most basic of online functionality." GameSpot's Lark Anderson praised "Void" for making the traditionally difficult more forgiving with the implementation of checkpoints and continues, as well as its "risk-versus-reward" mechanic, which he describes as a "refreshing spin" on the bullet hell genre. However, like Hatfield, he found fault in the lack of online leaderboards, adding that the number of
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Bit.Trip Beat


Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both "Bit.Trip Beat" and "
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Bit.Trip Fate


Bit.Trip Fate, marketed as BIT.TRIP FATE, is an arcade-style scrolling shooter music game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. Bit.Trip Fate takes place over three environments, each divided into two stages and culminating in a boss encounter. The first environment (stages Determination and Patience) resembles a crystal cavern over a space backdrop, the second (stages Desperation and Frustration) a cityscape filled with skyscrapers, and the third (stages Anger and Fall) an
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Choice Provisions


known as Tracer. After Osborn's departure, Roush and Neuse took on the monikers of Co-Founders and Co-Creators of all Gaijin projects and creative endeavors. Following the climax of the "BIT.TRIP" series, Gaijin Games announced that they are very interested in developing games for the Nintendo 3DS and have since obtained development kits for the handheld device. Their first 3DS title was released in 2011 and was revealed to be a compilation of the six "BIT.TRIP" games called "Bit.Trip Saga". In February
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Bit.Trip


Video has made several appearances in video games outside of the Bit.Trip series, including as playable character in games such as "Super Meat Boy", "Indie Pogo", and "UFHO2". He has also makes an appearance in "Retro City Rampage", as a swimmer in Ridiculous Fishing and as a trophy in "Super Smash Bros. for Wii U". CommandGirl Video is a playable character in "Woah Dave!" which was created by the same developers that made the Bit.Trip series.
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Bit.Trip


compilation added achievements, and retained the difficulty levels from "Complete." Runner3 is a rhythm platformer video game developed by Choice Provisions. A sequel to "Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien", "Runner3" is part of the "Bit.Trip" series, starring the character CommanderVideo. The game was released on May 22, 2018 on Windows, macOS, and Nintendo Switch, and it came for PlayStation 4 in November 2018, Xbox One will release later. Since release Commander
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Bit.Trip Beat


as part of a series of videos made by Nintendo called "Developer's Voice", which shares "in-game footage and insight who worked on the title". After the release of the first demo of "Bit.Trip Beat" for WiiWare, Gaijin Games CEO Alex Neuse claimed that the demo brought sales of the game up to their initial projections, later claiming that it needs to be played for players to understand it. A demo was released for the iOS version titled "Bit.Trip Beat Blitz"
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Bit.Trip


Bit.Trip, stylized BIT.TRIP, is a series of eight video games developed by Choice Provisions (or under their previous name Gaijin Games) and published by Aksys Games for the Wii, Nintendo 3DS, Microsoft Windows, macOS, PS Vita, and PS4. It was published by Arc System Works for WiiWare and Nintendo eShop in Japan, and by Namco Networks America Inc for the iPhone, iPod Touch and iPad. Each game revolves around the adventures of a character named "Commander Video", and features "a crazy
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Bit.Trip Core


-white phase. This can be escaped from if the player collects beats, but further misses before escaping the Nether will result in a Game Over. Gaijin Games began development on "Bit.Trip Core" even before the release of "Bit.Trip Beat". The game was inspired by Cosmic Ark, an Atari 2600 game that was a personal favourite of designer Alex Neuse. After going through several iterations of the game's design, which the team thought would be way too confusing, they settled on a system
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Bit.Trip Beat


mechanics and ideas to "Beat", including featuring the same guest musician and its "Pong"-like gameplay. The developer attributes the return to this gameplay mechanic as Commander Video returning to "his simplest energetic state". However, it was designed to be easier than its predecessor, with no Game Over possible. On Android systems running Android Marshmallow or higher, Bit.Trip Beat freezes upon opening. The Android app has not been updated since 2012, and the Bit.Trip Beat Android support email address has stopped responding.
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Bit.Trip Beat


being "not a big selling point" by Roush, the enthusiasm given off by Neuse convinced him to stay and work with him on it. Roush attributes the development of "Bit.Trip Beat" on WiiWare over competing services Xbox Live Arcade and PlayStation Network due to both coming off from the development of a Nintendo DS game before it and Neuse's Nintendo fanboyism. Its development time spanned three and a half months. He explains that it was easier to switch from the DS to Wii than it would be to switch
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Bit.Trip Beat


what they normally would have to. Before its reveal, Gaijin released a teaser on IGN. Its title was originally "8-Bit Beat", though this was changed to "Bit.Trip Beat". Early on, the developers could only afford one development kit, causing them to have to interrupt each other's work to use it. One of the first ideas made for the game was to give it an Atari 2600 art style. It was initially proposed as ""Pong" with music". While described as
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Bit.Trip


mix of 80s aesthetics and modern game design". The styles of the games range from pong-like, to platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each. Most games in the series have few levels; "Beat", "Core", "Void" and "Flux" have only three levels each while "Fate" has six and "Runner" has 36. Most of the games feature levels lasting
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Bit.Trip Void


levels is small. Video Gamer's James Orry named it one of their WiiWare recommendations, particularly if readers are looking for something a "little different". Eurogamer's Kristan Reed described it as a "deeply unhinged voyage into the realms of chiptune rhythm-action." Reed, however, did describe it as being difficult, and that even with checkpoints, the game is a "rough ride". Kotaku's Mike Fahey called the backgrounds psychedelic, and praised Gaijin Games for creating "compelling modern games with 8-bit sensibilities
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Bit.Trip Saga


Runner", "Bit.Trip Fate", and "Bit.Trip Flux". All six of the "Bit.Trip" titles support the Nintendo 3DS' stereoscopic 3D visual effects. All of the games feature "simple graphics" and "challenging gameplay tied to a soundtrack of Atari 2600-like bleeps". "Bit.Trip Saga" was announced on April 28, 2011 in a press release by Aksys Games, its publisher. Gaijin Games, along with Aksys, was responsible for the creation of all the
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Runner3


Runner3 is a rhythm platformer video game developed by Choice Provisions. A sequel to "Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien", "Runner3" is part of the "Bit.Trip" series, starring the character CommanderVideo. The game was released on May 22, 2018 on Windows, macOS, and Nintendo Switch, and was released on the PlayStation 4 on November 13, 2018. "Runner3" is a rhythm platformer video game in which players take control of CommanderVideo, protagonist of the
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Bit.Trip Beat


. During a Steam sale, "Bit.Trip Beat" was sold in the "Indie Pulse Pack" for $5.00, which included "Audiosurf", "Beat Hazard", "Rhythm Zone", and "The Polynomial". It was released on sale for $1.99 for the iOS launch. For Halloween in 2010, Namco Bandai dropped the prices of both "Bit.Trip Beat" and "Bit.Trip Beat HD" to $0.99 each on the iOS. The Windows and Mac OS X
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Bit.Trip


, returns to the gameplay of "Bit.Trip Beat" while combining elements from the other five games in the series, such as beats the player's paddle must avoid. As with the other games, changes in the graphics and music of the title reflect how well the player is doing, though there are multiple checkpoints in each level, unlike in "Beat." Similar to "Beat," "Bit.Trip Flux" also features two-player cooperative multiplayer. "Bit.Trip Presents Runner2" (
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Bit.Trip Beat


they are great. It was nominated for the Excellence in Audio award at the Independent Games Festival in 2010; it ultimately lost to "". Game Set Watch's Eric Caoili speculated that if "Bit.Trip Beat" is successful on the iOS platforms, that Namco Bandai may publish more of them. "Bit.Trip Beat" was the first in a series of six titles. It was followed by "Bit.Trip Core", which uses the d-pad to control the gameplay instead of motion controls
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Bit.Trip


2013) is a spin-off and spiritual successor to Bit.Trip Runner. While having the same main character and play style, the game is only a non-canon side story in between "Runner" and "Fate". This is the first game in the series to be released for Wii U, PS3 and Xbox 360. Unlike the previous Bit.Trip games, it is not 8 bit themed. The entire Bit.Trip series was released for the Nintendo 3DS and Wii in collections respectively titled "
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Bit.Trip Beat


and the ability to either use the built-in accelerometer or the iOS series' touch screens. Its multi-player mode allows for both off and online multi-player. Similar to the iOS version, the Windows and Mac OS X versions feature leaderboards and achievements. This version adds an easy mode and the ability to post high score data to either Facebook or Twitter. "Bit.Trip Beat" was developed by Gaijin Games and initially published by Aksys Games. It was designed by Alex Neuse, its art by
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Runner2


Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, generally shortened as Runner2, is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the direct sequel to "Bit.Trip Runner" and has been released as a downloadable title available on the PlayStation 3, PlayStation Vita, Xbox 360 and Wii U consoles, Microsoft Windows, OS X, Linux and on iOS. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox
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Bit.Trip


2009, Gaijin Games released the soundtrack to Bit.Trip Beat as a digital download, first on CDBaby and then on other major music stores.  The soundtrack features over 19 minutes of chiptunes from the game. On November 3, 2010, Bit.Trip Beat was released on the Steam platform for Windows and Mac. The second game in the series, "Bit.Trip Core" (2009), continues the rhythm based gameplay of the series. The gameplay involves players taking control of a plus shape in the middle
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Bit.Trip Flux


the player's Nether bar (and cause the player to move down a mode). Level progression is also different from Bit.Trip Beat in that the player can reach checkpoints throughout each level. Whereas in Bit.Trip Beat after dying, the player would have to start from the beginning of the level (Transition, Descent, or Growth), Bit.Trip Flux puts the player at the beginning of the last checkpoint they passed, showing “Reset” on-screen as the last checkpoint automatically begins. This
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Bit.Trip


levels. Both compilations included a CD soundtrack called "Bit.Trip Soundtrack Sampler" featuring a number of tracks from each of the individual games. The soundtrack comes with every copy of Bit.Trip Complete, and was available as a pre-order bonus when purchasing Bit.Trip Saga from GameStop. A compilation of the first six games (up to Flux) for the PlayStation 4 and PlayStation Vita. This collection was announced at the 2015 PlayStation Experience and was released later that day, December 5, 2015. This
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Bit.Trip Flux


player misses beats or hits avoid blobs. In the bottom right corner is the bonus multiplier that shows how much additional points each beat will add to the player's score. While Bit.Trip Beat has the player controlling a paddle on the left edge of the screen with beats coming from the right side of the screen, Bit.Trip Flux instead puts the player's paddle on the right edge of the screen, with beats coming from the left. The colors used for each beat in Bit.Trip Beat give the
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Bit.Trip


Throughout the series, the "Bit.Trip" games have enjoyed positive critical reception. IGN gave "Bit.Trip Beat" an 8/10, praising the presentation of the game but lamenting the lack of online leaderboards. Bit.Trip Runner won the 2011 Independent Games Festival (IGF) Excellence in Visual Arts award. Nintendo Power magazine gave a score of 9.0 out of 10. In order to promote the first game, a viral marketing campaign and alternate reality game was launched, revolving around the mystery surrounding the Commander Video
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Bit.Trip Beat


screen, players will return to the normal mode. "Bit.Trip Beat" also features a multi-player mode, allowing anywhere from two to four players to play cooperatively, all paddles working together to deflect the beats. The four player mode modifies the paddles to make them smaller to prevent the game from becoming too easy. The iOS release of "Bit.Trip Beat" has several new features. This includes leaderboards, downloadable levels based on other titles in the "Bit.Trip" series, achievements,
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Bit.Trip


and usually has more gold bars. The perfect completion of a retro challenge will award players with an exclamation point beside the stage and the word "PERFECT" beside the score in the scoreboard, but only if they have done everything "extra" (e.g., jumping on top of springboards that they do not need to in order to finish) in the challenge beforehand. Bit.Trip Runner won the 2011 Independent Games Festival (IGF) Excellence in Visual Arts award. On February 28, 2011 Bit.Trip Runner was
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Bit.Trip


Bit.Trip Saga" and "Bit.Trip Complete" on September 13, 2011 in North America and March 16, 2012 in Europe. The 3DS version of the game has the six games redone in 3D and features new control schemes (for instance, stylus control via the touchscreen for Beat and Flux). The Wii version has 20 extra "challenge levels" for each game, as well as bonus content related to the production of the games. These levels are completely new but are shorter than the already included
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Bit.Trip Runner


being added and modern instrumentation layered on top. Commander Video is also able to collect gold bars distributed through the course of the levels - if all the gold bars in a level are acquired, the player is given access to a short bonus stage based on "Pitfall", the famous Atari 2600 game programmed by David Crane. As the fourth of six "Bit.Trip" games, "Runner" was designed as an attempt at "fleshing out the BIT.TRIP universe into a fuller, richer place by showing players what
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Bit.Trip Flux


player a visual clue of what beat type each is, ranging from yellow (normal beat that moves in straight line), orange (beat bounces back toward the player and must be hit multiple times), green (beat fades to transparent and back), and many more. However, in Bit.Trip Flux, the beats are now a uniform white color, regardless of beat type. Bit.Trip Flux adds new avoid blobs that are more circular in shape (keeping with the pixelated style) that will fill
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Bit.Trip


they drop, Commander Video can enhance his state, though it will drop if he is hit. Along the way, he can run into allies which temporarily give him special weapons. Among these characters are CommandGirl Video and Junior Melchkin from previous BIT.TRIP games, as well as cameo appearances by Super Meat Boy and Mr. Robotube, who are characters from other independent video games. It is the first video game to prominently feature dubstep music. "Bit.Trip Flux" (2011), the sixth game in the main series
3757995
Seismic Unix


visit to SEP Einar introduced SY to Shuki Ronen, then a graduate student at Stanford. Ronen further developed SY from 1984 to 1986. Other students at SEP started to use it and contributed code and ideas. SY was inspired by much other software developed at SEP and benefited from the foundations laid by Claerbout and many of his students; Rob Clayton, Stew Levin, Dave Hale, Jeff Thorson, Chuck Sword, and others who pioneered seismic processing on Unix in the seventies and early eighties. In 1986, Shuki Ronen brought
18510115
SEP-363856


SEP-363856 (also known as SEP-856 for short) is an investigational antipsychotic that is undergoing clinical trials for the treatment of schizophrenia and Parkinson's disease psychosis. The medication is being developed by the pharmaceutical companies Sunovion Pharmaceuticals and PsychoGenics Inc. The adverse effect profile of SEP-363856 differs from that of other antipsychotics because its mechanism of action does not involve antagonism of dopamine receptors in the brain, which is responsible for the drug-induced movement disorders (like akathisia) that may occur with those agents. Some adverse events reported in preliminary clinical trials
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Bit.Trip Beat


Mike Roush, and its programming by Chris Osborn. Their publishing agreement with Aksys was formed due to Neuse's personal relationship with its president, Akibo Shieh, with whom the two of them had wanted to work on a game together before. Despite the amicable relationship with Aksys, the budget and development time were less than they would have wanted, though they put up with it due to their good relationship and the challenge of developing with those limits. Because of being only three people, the developers had to do more than
3758014
Super Meat Boy


of the game, especially in the boss levels and the later chapters. Meat Boy has made cameo appearances in the video games "Bit.Trip Runner", "Bit.Trip Fate", and "", as well as in "Spelunky", "", "Ori and the Blind Forest", "Retro City Rampage", and "ilomilo". A parody Flash game, "Super Tofu Boy", was released by People for the Ethical Treatment of Animals (PETA) on December 1,
1477299
World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
1986943
Splitterskyddad EnhetsPlattform


The SEP modular armoured vehicle ("Splitterskyddad enhetsplattform"), Swedish for "Fragmentation Protected Standard Platform", is a hybrid diesel-electric powered armoured fighting vehicle developed by BAE Systems AB. The vehicle is codenamed "Thor". The first demonstration models were produced in 2000 (tracked) and 2003 (wheeled). It was originally contracted by the Swedish Defence Materiel Administration. The series-hybrid electric drivetrains for both the wheeled (SEP-W) and two generations of tracked (SEP-T) vehicles were
19381499
Runner3


all "Bit.Trip" games is the Mode system; the higher the mode, the higher the scoring and the better the music. Although Moding-Up varies in "Bit.Trip" games, in the "Runner" series, the player needs to jump into a Mode-Up to immediately go up a Mode. There are five modes in the "Runner" games, in ascending order: Hyper, Mega, Super, Ultra, and Extra. The player starts at Hyper and works their way up
18363155
List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
557049
Bit.Trip Beat


Nintendo's "Art Style" series, calling it addictive and a good value, but also brief. IGN also featured it as a part of their "WiiWare Showcase" series, describing it as a "quick trip to a catchy musical game." Authors Jeff and Steve Fulton noted "Bit.Trip Beat" as a good example of a "post-retro game". They later note that it isn't appropriate to call it "Pong", as while it shares some elements, it is very different
3758032
Ker Sin Tze


Ker Sin Tze () is a former Member of Parliament for Aljunied GRC from 1991 to 2001. He was Minister of State (Sep-Dec 1991) and later Minister of State for Education (Jan 1992) and Information and the Arts (Jan 1992-Aug 1994). He joined Liang Court in 1980 and later became the Managing Director (1991). He was Chairman of Superior Metal Printing Limited (1990-1992, Sep 1994-1995); Deputy Chairman of the Chinese Development Assistance Council (Sep 1994-2000
1654069
SEP-363856


are somnolence, agitation, nausea, diarrhea, and dyspepsia. The mechanism of action of SEP-363856 in the treatment of schizophrenia is unclear. However, it is thought to be an agonist at the trace amine-associated receptor 1 (TAAR1) and serotonin-1A receptor (5-HT1A) receptors. This mechanism of action is unique among available antipsychotics, which generally antagonize dopamine receptors (especially dopamine receptor D2). The precise pharmacokinetic profile of SEP-363856 has not been reported, though the developer has suggested that the pharmacokinetic data supports once daily dosing
17922368
Dub Mission


Dub Mission is a dub, dubstep, roots, and dancehall party which occurs weekly on Sunday nights at San Francisco's Elbo Room club in the Mission district. Started by DJ Sep in 1996 as a monthly venue to fill a void in the Bay Area's dub scene, Dub Mission has grown into a weekly event with a loyal fan base, and regularly features prominent dub and reggae musicians as guests. Resident DJs of Dub Mission include J Boogie, Ludichris, Vinnie Esparza, and Maneesh the Twister. Prominent stars who
19858702
State Highway 57 (Uttar Pradesh)


for its completion. Continuing the progress of the development of the road, the road contract was extended for 2 years from Sep 2014 to Sep 2016 to SEW by State Government as Center was asking to take this road as NH for development. UP Government denied for the same for the sake of canceling contract will cost approx 750 Cr. as the penalty so it can not be canceled. We see a lot of paid advertisements floated by UP Government itself to enlist the developments undertaken and accomplished by them but there is no issue
6749090
Bit.Trip


released on the Steam platform for Windows and Mac. "Bit.Trip Fate" (2010) is the fifth installment of the series. It is a rhythm rail shooter, or shmup. It was formally announced on September the 4th, at the Penny Arcade Expo, in the Destructoid LIVE booth. It was released on WiiWare on October 25, 2010. The game sees Commander Video travelling across a set path, able to move anywhere along this path and shoot in any direction. By defeating enemies and collecting the items
3757994
Bit.Trip Beat


CommanderVideo becoming aware of himself and saying "I am only a man." Near the end of development, the developers realized that they had mistakenly forgotten to localize the game, including error messages, such as those telling if save data has been corrupted. As such, they believe that they diminished its accessibility in other regions as a result. A bug, interpreted to be intentional, prevented the game from saving unless players achieve a high score. This only affected the North American version, as the other versions came out
3758019
Bit.Trip


of the screen that can fire a laser beam in only four directions (up, down, left and right), with the objective being to destroy patterns of blocks that zoom across the screen. As with the first game, as the player progresses through the game the patterns of blocks become increasingly complex, with changes in the graphics and music occurring based on how well they play. In March 2010, Gaijin Games released the soundtrack to Bit.Trip Core as a digital download, first on CDBaby, and iTunes,
3757989
Bit.Trip Beat


gameplay and rhythmic gameplay could result in people referring to it as ""Pong Pong Revolution"", it was hard not to be "captivated, tested and utterly exhausted" by it. Since its release for WiiWare, "Bit.Trip Beat" has received generally positive reception, holding aggregate scores of 80/100 and 80.15% on Metacritic and GameRankings, respectively. GameSpot's Lark Anderson praised it for its addictiveness, music, and visuals; however, he criticized the number of levels, lack of online leaderboards, and
3758027
Bit.Trip Beat


. They also noted that, sans the visual and audio enhancements, it succeeds as a post-retro game as being an idea that could have been accomplished on the Atari 2600, but with the rhythmic premise, would make it impossible back in the day. "Bit.Trip Beat" was awarded with "The Michael Jackson Award for Best Video Game Music" by "PC World", praising the game's use of sound effects to enhance the music. By the first half of 2009, Destructoid's Chad Concelmo
3758033
Bit.Trip Beat


beat that obscured the screen to an extent with their "flair". NGamer's Nick Ellis called it a "superb reinvention of "Pong"" and "unashamedly retro". While also praising the music and addictiveness, they criticized its high level of difficulty and eye strain that it may cause. IGN's Lucas M. Thomas named it the eighth best WiiWare game, noting the fact that "Pong" creator Ralph Baer had played "Bit.Trip Beat" as evidence of its quality. He also compared it to
3758031
Bit.Trip Runner


.Trip Runner" is a 2D platformer in which the player takes control of Commander Video, the main protagonist of the "Bit.Trip" series who had appeared only during cut-scenes in the previous titles. The game is split into three worlds, known as "Impetus", "Tenacity" and "Triumph" respectively, each containing 11 stages and a boss encounter. In each level, Commander Video runs automatically from left to right. To complete a level, the player must input certain commands on the
13393319
Bit.Trip


between 10 and 25 minutes to make up for having such few levels. The games also consists of 8 modes, Nether, Hyper, Mega, Super, Ultra, Extra, Giga, and Meta, which changes based on how well the player does. Each successive game adds a new mode, the highest being Mega in "Beat", and Meta in "Flux". Reminiscent of the classic video game "Pong", "Bit.Trip Beat" (2009) involves players moving an onscreen paddle in order
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Bit.Trip


to bounce off waves of incoming blocks to the beat of the music. As the player progresses through the game, the patterns of blocks become increasingly complex, but players can judge how well they are doing through changes in the graphics and music. The game is played by tilting the Wii Remote to move the paddle, via stylus or circle pad on the 3DS, via touch on iOS devices, or via keyboard or mouse on PC. "Bit.Trip Beat" also features up to 4-player cooperative multiplayer. In October
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Bit.Trip Beat


Bit.Trip Beat HD" versions. Android and Linux versions debuted in the Humble Android Bundle 3. The WiiWare version is controlled by tilting the Wii Remote while holding it on its side. Players are placed in control of a paddle on the left side of the screen which, much like "Pong", is tasked with deflecting squares that are coming from the right side. Each successful hit creates a sound effect that contributes to the background music, which was composed by an anonymous composer at Petrified Productions. A soundtrack
3758005
Bit.Trip Beat


Shifter. Bit.Shifter used Atari 2600 and Nintendo Entertainment System samples to compose the songs. Gaijin Games released the soundtrack for "Bit.Trip Beat", which contains ten songs. While given a limited release initially, it was eventually given wide release on services such as Amazon MP3, iTunes, eMusic, and others. It was published by Aksys Games for the WiiWare on March 16, 2009 in North America and May 1, 2009 in PAL regions. Arc System Works published it in Japan on April 28,
3758021
Bit.Trip Beat


versions of "Bit.Trip Beat" were available for 10% off of $9.99 for the first week of its release. Ars Technica's Ben Kuchera noted it for being a quality title on the WiiWare service, which he states has been lacking in quality titles. He praised the trailer as exciting, while anticipating that it will be a "joy to play." Kotaku's Mike Fahey commented that it looked like a "blast to play." IGN's Steve Butts commented that while its combination of "Pong"-like
3758026
Bit.Trip Beat


game could have improved if the three levels were broken up into several more smaller segments. In MTV Multiplayer's review of one of its sequels "Bit.Trip Flux", editor Jason Cipriano noted that while good, it was too difficult. Eurogamer's Simon Parkin described it as a "brisk, radiant creation" as well as a "nostalgic celebration". However, he did feel that Gaijin was "struggling" to come up with ways to increase the difficulty by the third phase, citing a unique type of
3758030
Bit.Trip Beat


named "Bit.Trip Beat" one of the best games of the year, as well as four other Destructoid editors. The PC version has received fairly positive reception as well. Gamezebo described it as a combination of "Pong" and "Guitar Hero", commenting that the combination of "Pong"-like gameplay and rhythmic gameplay usually "works beautifully". While describing its gameplay as "simple yet addictive" and its aesthetics as "primitive yet beautiful", they criticized the game length, high difficulty level, and a
3758034
Commander Video


Commander Video is an alternate reality game and viral marketing campaign created by Gaijin Games and Aksys Games in order to promote their WiiWare game "Bit.Trip Beat". It is named after the protagonist of the "Bit.Trip" series of games. "Commander Video" began when an anonymous e-mail was sent to gaming network IGN on December 19, 2008 containing a link to a video that depicted two people uncovering a mysterious object that flashed strange images with a voiceover saying, ""I am only a
806178
Bit.Trip Runner


to remove the more complicated moves after observing that playtesters were becoming overwhelmed. The game's soundtrack combines 8-bit music with contemporary genres such as techno and electronica. The independent chiptune band Anamanaguchi contributed some songs to the soundtrack. Meanwhile, to fit with the use of Commander Video as a character, artist Mike Roush created the graphics with a heavy emphasis on eyeballs, providing the locations with a greater personality. Upon its initial release on WiiWare, "Bit.Trip Runner" was met with mostly positive reviews. Praised for its
13393323
Bit.Trip Beat


was eventually released for the game's music, including some songs by micromusican Bit Shifter who composed the Title Screen and Credits music. Since its release, "Bit.Trip Beat" received generally positive reception, holding an 80 and 80.15% from Metacritic and GameRankings, respectively. "Wired" named it the fifth best Wii game of 2009, while IGN named it the eighth best WiiWare game. The most common praise for it was what multiple reviewers describe as addictive gameplay, stylish visuals, and a great soundtrack. However
3758006
September 1941 lunar eclipse


A partial lunar eclipse took place on Friday, September 5, 1941. It was a shallow partial lunar eclipse, with less than 10% of the Moon covered in Earth's shadow. Aug 31, 1941 = Sunday Sep 1, 1941 = Monday Sep 2, 1941 = Tuesday Sep 3, 1941 = Wednesday Sep 4, 1941 = Thursday Sep 5, 1941 = Friday Sep 6, 1941 = Saturday Sep 7, 1941 = Sunday Sep 8, 1941 = Monday Sep 9, 1941 = Tuesday Sep 10, 1941
5363349
Project Awakening


Project Awakening is an upcoming fantasy video game by Cygames initially announced for PlayStation 4 in Sep 2018. Development of Project Awakening as a 'high-end console game' was announced at Cygames Next event (Tokyo) in Nov 2016, under development at Cygames Osaka studio. A short gameplay video was shown in a closed session at 2018's E3 expo. The game was described as showing some influences from games such as Monster Hunter and Dragon's Dogma. The game was officially announced as an action fantasy RPG in Sep 2018
20062049
Bit.Trip Beat


were well-received; however, according to Neuse, the hype for the game died down too far before the game's release, which he feels hurt its sales potential. While a release for the Xbox 360's Xbox Live Arcade and the PlayStation 3's PlayStation Network has been mentioned as possible in the future by the creators, they noted that it was difficult to accomplish. Artist Mike Terpstra created two posters for the game, depicting Commander Video standing above a city. "Bit.Trip Beat" has been featured
3758023
Bit.Trip Beat


iOS device owners buy it, citing quality gameplay, graphics, and music, the latter two he says are good even if certain players do not like 8-bit. While he typically advises readers to "try before you buy" when buying a $5 iOS game, he cites "Bit.Trip Beat" as an exception. Ars Technica's Ben Kuchera called the iOS version "near perfect". He described its "rhythm game meets "Pong"" style as working well on the platform. "GamePro"s Ryan Rigney
3758038
Void Destroyer


Void Destroyer is a real-time strategy space combat video game. It was developed by Paul Zakrzewski and was released on January 20, 2015. "Void Destroyer" is a real-time strategy space combat game. "Void Destroyer" was developed by Paul Zakrzewski. Zakrzewski explained to The Escapist that "Homeworld" was a major influence for the title, describing himself as a fan. He also said that the interface and mechanics for "Void Destroyer" was inspired by the 1999 game. Zakrzewski worked on the game
8409279
Bubsy


Forest Games, who previously worked on reviving the dormant "Giana Sisters" series with "". In October 2018, a sixth "Bubsy" title, "Bubsy Paws on Fire!", was announced for an April 4, 2019 release date for PlayStation 4, PC and Nintendo Switch. The game was developed by Choice Provisions, who previously worked on the "Bit.Trip" series and "Woah, Dave!" The game was later delayed to a May 16 release date. The Nintendo Switch version will
19579031
Bit.Trip Beat


biggest surprises of the year", calling it "hard as hell". It was well received by "Official Nintendo Magazine"s Simon Bramble, who described it as a "fresh take on "Pong"" and praising its value and aesthetics. However, he noted its few levels left them wanting, even though they were large and unique. "Edge" called it "short and difficult", though praising the developers for its use of "rhythm and conditioning to such powerful effect." They also noted that the
3758029
Picopict


Nick DiMola called it one of the DSiWare and "Art Style" games, calling it a "fun but challenging" game. Developer of the "Bit.Trip" series, Gaijin Games, praised it for its music and its "simple yet intuitive" gameplay. Though they criticized it for its touch controls and its difficulty level, they add that players become more skilled as the game goes on, making the latter not much of a problem. "Official Nintendo Magazine"s Chris Scullion praised it for its retro graphics and
7861740
The Beeps


Sapphire Stream S2/Ep45 Apr. 29 Wash Those Socks! S2/Ep46 Dec. 12 The Bumps SEASON 3: S3/Ep1 Aug. 30 Up Down Hill S3/Ep2 Aug. 31 Caravan S3/Ep3 Sep. 6 Secret Garden S3/Ep4 Sep. 7 Bounceflower Tea S3/Ep5 Sep. 13 The Whale S3/Ep6 Sep. 14 Soggy Sockroaches S3/Ep7 Sep. 20 Stinkroots S3/Ep8 Sep. 21 Sing-a-long-a-beeps S3/Ep9 Sep. 27 History Book S3/Ep10 Sep. 28 What Goes Splat? S3
14688027
Signal Transfer Point


. SEPs send signaling messages to other SEPs, but the messages are normally routed via the SEP's adjacent STPs. An STP's main function is to identify the best path for two SEPs to communicate. A typical application would be for two SEPs to agree on the use of a shared data path (e.g., using ISUP to initiate a voice call between a user on one SEP and a user on the second SEP). In this way, STPs route signaling messages (for starting, maintaining or finishing any kind of
21819468
Tharsis (video game)


ship Essex, which was sunk by a whale, forcing the crew to resort to desperate attempts to stay alive, including cannibalism. The game was also inspired by the Apollo 13 mission and the fact that they were forced to use unusual household items to maintain the air scrubber. The game was also created out of Choice Provisions's desire not to be "typecast" as a studio that only developed the Bit.Trip series or worked in an 8-bit retro style. "Tharsis's" art style was based on 70's
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