3D Monster Maze [SEP] developer
3D Monster Maze


that would later be termed survival horror. "3D Monster Maze" puts the player in a maze with one exit and a hostile monster, the "Tyrannosaurus rex". There, the player must traverse the maze, from the first-person perspective, and escape through the exit without being eaten. J.K.Greye Software went on to become a very successful games company publishing 6 Games Tapes for the Sinclair ZX81 - 2 in 3D - 3D Monster Maze & 3D Defender, both designed by J.K.Greye and programmed by Malcolm Evans. New
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3D Monster Maze


poor game plot. After releasing "3D Defender" and "Breakout" for the ZX81, Malcolm switched the development efforts from ZX81 to ZX Spectrum as the latter model hit the market. In addition to republishing the "3D Monster Maze", the new firm also released such game titles as "Escape", "3D Tunnel", "Knot in 3D", "Corridors of Genon", "Trashman" and "Travel with Trashman", "Light Magic", "Jonah Barrington's Squash", "
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3D Monster Maze


the game that brought the 3D aspect into the home computer gaming: Monster Maze's praises brought recognition to Malcolm Evans and his firm, New Generation Software, which continued releasing further games that further improved the 3D gaming experience. Even when later hit games by N.G.S., such as "Trashman", were covered by the gaming media reviews, "3D Monster Maze" was remembered as the landmark impressive start: "Edge" in 2006 stated that "3D Monster Maze" ""is the original survival horror game""
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3D Monster Maze


3D Monster Maze is a computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by Evans' own startup, New Generation Software. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, and one of the first games incorporating typical elements of the genre
6637527
Dungeons of Daggorath


War" and "Spasim", written for research computers, and the first 3D maze game for home computers, "3D Monster Maze", released in 1981. The game "Phantom Slayer", which like "Daggorath" was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While "Daggorath" was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects
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3D Monster Maze


away through an exit and into another maze. When the game ends, the player is informed about being "sentenced to roam the maze forever", and then can either "appeal" or continue playing again in the last maze. If the appeal is attempted, it is rejected with 50% probability, in which case the player is sent back to roam the previous maze again. An appeal which is accepted effectively results in the computer self-reset via BASIC's codice_1 statement. "3D Monster Maze" was the
6637533
Escape (video game)


Escape is maze video game for the ZX Spectrum developed by New Generation Software and released in 1982. The cassette inlay read: "Can you ESCAPE from the monsters? You must search through the maze to find the axe which will enable you to break down the door and ESCAPE. But it is not that easy—the Triceratops hides behind the hedges and the Pteranodon soars over the maze to swoop down upon you" The player has to search a maze displayed in primitive 3D for an axe, which will allow him to
16054042
Wayout


Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein, originally published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. "Wayout" is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time (such as "3D Monster Maze", "Phantom Slayer", and "3-Demon
1955456
3D Tunnel


3D Tunnel is a ZX Spectrum video game developed by New Generation Software and published in 1983. The cassette inlay describes it as, "Another fast moving 3D game from the author of "3D Monster Maze" and "Defender" for the ZX81. Flapping Birds, Scurrying Rats, Leaping Toads, Crawling Spiders all appear live in the 3D Tunnel". "Computer and Video Games": "Superb graphics and game presentation but not for the non-persistent" - 21/30. "ZX Computing": "The graphics
16054041
3D Monster Maze


and rendered the scene with pseudo-graphics characters (available in the standard ZX81 character set), the game was considered to be a remarkable achievement, utilising the machine's capabilities to its best: Soon the Sinclair platform users began switching over to the newer ZX Spectrum, which had better graphics resolution and colour, bigger RAM and ROM, as well as sound capability and a sleeker look and feel. Some people still continued to use their ZX81, and even the Spectrum users gave credit to "3D Monster Maze" as
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3D Monster Maze


, writing ""Ask any player and they’ll tell you what 3D Monster Maze was chiefly about: fear, panic, terror and facing an implacable, relentless foe who’s going to get you in the end."" "Retro Gamer" agreed, in 2014 stating that ""Survival horror may have been a phrase first coined by Resident Evil, but it could’ve easily applied to Malcolm Evans’ massive hit."" With ZX81 games played mostly in emulated environments by the retrogaming community, it still fetches
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3D Monster Maze


the beast begins hunting. Thereafter, the "T. rex" may either calm down (if the player goes into a part of the maze that is far enough away), or become more active as the player comes closer. If the "T. rex" gets a direct view of its prey, the monster will run directly at the player. The "T. rex" anxiety level, reported to the player as a statement in the status line, provides an indirect clue to the player's relative distance from the monster
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3D Monster Maze


first game programmed by Malcolm Evans based on a design by J.K.Greye. He worked in the aerospace industry, first in aircraft design, and then as a microprocessor scientist at Sperry Gyroscope at Bristol, United Kingdom. He received a ZX81 from his wife for his thirty-seventh birthday in April 1981. Malcolm developed basic aspects of the game to test what the computer was capable of, and completed it after adding design features suggested by J.K.Greye, including adding the T.Rex and turning the Maze into a game. Friends persuaded Malcolm that
6637534
Escape (video game)


break the exit, and escape. He is chased by initially a single monster - each successful escape increases the number of monsters roaming the maze, until level 5, which introduces a pterosaur that will occasionally take off and fly over the hedges, not being restricted to the maze paths. Upon finding the axe, which is randomly placed for each level, the player speed slows down allowing the monsters to catch up. "Sinclair User": "The game was written by the author of the J K Greye "3D
16054043
Pac-Man


" (1981) for the TRS-80, and "K.C. Munchkin!" (1981) for the Odyssey². "Pac-Man" also inspired 3D variants of the concept, such as "Monster Maze (1982)", "Spectre" (1982), and early first-person shooters such as "MIDI Maze" (1987; which also had similar character designs). John Romero credited "Pac-Man" as the game that had the biggest influence on his career; "Wolfenstein 3D" includes a
21821582
J. K. Greye Software


J.K. Greye Software was a British software company set up by J.K. Greye in early 1981 and 6 months later joined by Malcolm Evans after they met at a Bath Classical Guitar & Lute Society meeting in Bath in 1981. They produced computer games for the Sinclair ZX81 and ZX Spectrum home computers. They struck gold with the revolutionary "3D Monster Maze", the first 3D game for a home computer, which John Greye suggested they produce after seeing a basic 3D Maze that Evans had programmed in Z80 Assembler. In the spring of
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3D Monster Maze


. These statements are: "REX LIES IN WAIT", followed by "HE IS HUNTING FOR YOU", "FOOTSTEPS APPROACHING", "REX HAS SEEN YOU", and RUN HE IS BESIDE YOU" or RUN HE IS BEHIND YOU". The player's speed is greater than the monster's, thus it is possible to escape by running (unless the player is trapped in a dead end). The player can manually map the maze on a piece of paper with each step, but this becomes increasingly
6637531
First-person (gaming)


Hellcat Ace" (1982), "Spitfire Ace" (1982), and "F-15 Strike Eagle" (1985). Amidst a flurry of faux-3D first-person maze games where the player was locked into one of four orientations, like "Spectre", "3D Monster Maze", "Phantom Slayer", and "Dungeons of Daggorath", came the 1982 release of Paul Edelstein's "Wayout" from Sirius Software. Not a shooter, it has smooth, arbitrary movement using what was later labeled a
20351389
New Generation Software


New Generation Software was a firm best known for the computer games with innovative graphics it produced for the Sinclair ZX81 and ZX Spectrum computers. It was conceived in the spring of 1982 shortly after the lead developer, Malcolm Evans created "3D Monster Maze" (initially released by J. K. Greye Software, and later republished by "New Generation Software")—one of the first 3D games for a home computer. New Generation was started by the aforementioned Malcolm Evans, for whom the company was his first professional experience in software or games - he
8601711
3D Monster Maze


Generation Software went on to become a well-known software firm with the Sinclair platform and continued to pioneer the 3D gaming technology for ZX81 and the later model Sinclair ZX Spectrum. The press immediately gave the game a title of a "firm favourite" of the ZX81 users. Decades later, it became popular with the retrogaming community, inspiring remakes and fuelling ZX81 emulation projects. The game uses an 18-by-16 cell maze which is randomly generated. Initially the "T. rex" lies in wait. Once the player starts moving,
6637529
Hellnight


player is left alone until they find another companion. Thus, it can be concluded that the members in the game represents the number of lives the player has left. Once the player is alone, any close encounter with the monster results in a game over. The bulk of the game consists of 3D maze-like maps that all have their own look and feel. Some are set on one level, while others have several layers. Aside from the maps, the only other 3D representation is that of the monster.
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3D Monster Maze


is an invalid line number. Such code is typically created by first creating a line with a valid number, and then modifying the number field in the BASIC program area using direct memory manipulation, such as codice_3. No copy protection is embedded into the game; moreover, the magnetic tapes of the time being unreliable, one could reuse the save entry point in the BASIC code (that was used by the original developers to have the game auto-run upon being loaded by the user) in order to save another program
6637544
Perplexity (video game)


as a 3D version of "Repton". There are sixteen mazes containing diamonds which must be collected and monsters to be avoided. The mazes are broken up with doors that must be opened by pushing keys into them. The keys must be facing in the correct direction. There are other items that can be pushed including boulders that create diamonds when pushed together and black boulders that are just obstructions. There are also bonus items. As the items can only be pushed, and not pulled, the main puzzle element of the
10008629
Monster High


Wii titled "Monster High: Skultimate Roller Maze" was released in November 2012. The third video game for Wii, Wii U, Nintendo DS, and Nintendo 3DS titled "Monster High: 13 Wishes" was released in October 2013. In this game players take on the role of Frankie Stein who must free her friends from a magical lantern by collecting thirteen shards of a magic mirror. A couple of apps titled "Ghoul Box" and "Sweet 1600" are available on iTunes for the iPad and iPhone devices.
6202038
The Maze Runner (film)


"Ruin", which he intended to use in order to gain access to Hollywood. He presented the short in 3D to 20th Century Fox. The studio initially considered a film adaptation of the short film, as it had the same tone of "The Maze Runner" novel they already planned to bring to the screen. Ball was then offered the chance to direct the novel adaptation. Creature designer Ken Barthelmey designed the monsters called Grievers for the film. For the role of Teresa, Kaya Scodelario was Ball's first choice
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3D Monster Maze


the random maze creation code is written in Z80 machine code, produced with an assembler. This is augmented by several dozen BASIC lines for less critical tasks, such as the initial greetings and the game legend animation inter-line delay. The machine code subroutines block is embedded into the BASIC line 0, beginning with a codice_2 (BASIC comment) statement, making the interpreter step over it. If, by accident, one tries to edit the line via the BASIC line editor, the changes will not be accepted since 0
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3D Monster Maze


the game was of high enough quality to sell and it was eventually released by J.K. Greye Software in February 1982. When soon after that the Bristol branch of Sperry Gyroscope closed, Malcolm made a decision to concentrate fully on computer gaming. The firm New Generation Software he had founded kept producing 3D games for the Sinclair Research computers, and became synonymous with 3D gaming on this platform for some time. Some of his games were hailed by the gaming scene, but some titles occasionally drew criticism from reviewers for their fancy graphics but
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3D Monster Maze


difficult as the pace increases. The fast pace can also lead to hard keyboard presses, which, in turn, can shake the computer/16K memory expansion connection, and lead to a sudden reset with several minutes worth reload time. Points are awarded for each step made by the player any time the dinosaur is on an active hunt. Since the player runs faster than the monster, it is possible to accumulate points by running around in circles with the monster just a few steps behind. Points are also given upon successfully getting
6637532
ZX81


as "3D Monster Maze", a tense first-person perspective game that involved the player escaping a labyrinth with a Tyrannosaurus rex in pursuit. Written in a combination of BASIC and machine code, its innovative design led it to be hailed as the first home computer 3D game and a landmark in the history of computer and video games. One of the more bizarre software products for the ZX81 came about as a result of music companies attempting to capitalise on the popularity of Sinclair's computers. In 1983, EMI released a
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3D Monster Maze


"larger pixels"). Using the 6 pseudo-graphics with a dithering pattern also made it possible for the game author to incorporate a third colour (grey) in the black-and-white picture. Part of the screen is reserved for the score count, and a one-line status message is occasionally overlaid at the bottom of the graphical view. The player always runs along the corridor's centreline, and looks in the current direction only, which simplifies the rendering task. The game's 3D engine and
6637542
3D Maze Man: Amazing Adventures


same gameplay style and engine, but different maze layouts and scenery. Among these is "3D Maze Man: Adventures in Winter Wonderland", which is a X-mas-themed variant, featuring the same character from the original wearing a Santa hat. The second is "3D Ms. Maze: Tropical Adventures", which features a female Maze Man, in the same style of "Ms. Pac-Man", in tropical environments. The third is "3D Frog Man", in which the player controls a frog
11398179
Hellnight


To some older gamers, Hellnight can be seen as a modern 3D Monster Maze. Other characters, including your companion, appear as static 2D renders, though they have been modeled in 3D. They are never physically present on the map until the player activates them through movement, a completion of a task or pressing the 'talk' button. It has never been made clear if this is intentional to scare the player with a 'pop-up' cast (the creature 'pops-up' albeit animated) or if
1837215
Survival horror


survival horror games, some reviewers have retroactively classified this game as the first in the genre. Malcolm Evans' "3D Monster Maze", released for the Sinclair ZX81 in 1982, is a first-person game without a weapon; the player cannot fight the enemy, a Tyrannosaurus rex, so must escape by finding the exit before the monster finds him. The game states its distance and awareness of the player, further raising tension. "Edge" stated it was about "fear, panic, terror and facing
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3D Monster Maze


enthusiastic reviews, even while modern high-end gaming consoles and home computers provide much richer capabilities for one's immersion into a first-person 3D game: The graphical view, animated in real time at around 6 frames per second, is composed of 8×8 pixel black-and-white characters, so the view is roughly square, taking a 25×24 area on the 32×24 text screen. Sub-character resolution of the ZX81 pseudo-graphics character set makes the resolution doubled in each dimension (making the view consist of 50×48
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3D Maze Man: Amazing Adventures


for the ability to jump (also seen in "Pac-Mania"), enabling 3D Maze Man to avoid the ghosts when not in "Party Time". Also, the navigable platforms can span multiple altitudes, allowing for sloped or "elevator" platforms. In addition, some levels include colored keys which unlock certain correspondingly colored bricks, green spaces which prevent Maze Man from jumping, and red spaces which kill Maze Man on impact. Four other variants of "3D Maze Man" also exist, all having the
11398178
Project Awakening


Project Awakening is an upcoming fantasy video game by Cygames initially announced for PlayStation 4 in Sep 2018. Development of Project Awakening as a 'high-end console game' was announced at Cygames Next event (Tokyo) in Nov 2016, under development at Cygames Osaka studio. A short gameplay video was shown in a closed session at 2018's E3 expo. The game was described as showing some influences from games such as Monster Hunter and Dragon's Dogma. The game was officially announced as an action fantasy RPG in Sep 2018
20062049
Mazes and Monsters (novel)


Mazes and Monsters is a 1981 novel by Rona Jaffe. The novel is a cautionary tale regarding the then-new hobby of fantasy role-playing games. The book was adapted into a made-for-television movie by the same name in 1982 starring Tom Hanks. The novel is based in large part on the largely apocryphal "steam tunnel incidents" of the late 1970s. These urban myths developed during the infancy of role playing games, generally purporting that university students playing a live action version of "Dungeons & Dragons
7970525
Fright Nights


for the 2011 event were released with the event's name changing to "Fright Nights". The "Saw" and "Psycho 3D" mazes from 2010 will return alongside the new "Zombie Apocalypse Maze" (to be located in the adjacent Studio complex) and the new "Arkham Asylum Maze" (to be located in the show stage). In 2012, the event returned with new mazes and a collection of live shows. The Psycho 3D Maze, the Les Damned de Burlesque show and the Club Blood bar
720387
Mazes and Monsters


appears to be) suffering from schizophrenia (or some analogous condition). The film opens with a scene that is repeated later in the film in which a reporter meets with police searching a cavern. He is told a game of "Mazes and Monsters" got out of hand. Robbie Wheeling (Tom Hanks) starts college at the fictional Grant University and soon develops a group of friends, all of whom have their own personal problems and issues. Jay Jay (Chris Makepeace) feels marginalized by his mother who constantly redecorates
19078662
Advanced Dungeons & Dragons: Cloudy Mountain


Dungeons and Dragons" games. The figure moves through the maze until he finds the exit or is killed (except in Cloudy Mountain, the final maze, where the game immediately ends on gathering both pieces of the Crown). While in the maze, monsters attack the player. The difficulty of each mountain determines how many monsters are on the map and also which "boss" monster is present. The player can kill the monsters by firing arrows with the bow (using the numbered key-pad, in a similar
2012026
Felix and the Fruit Monsters


" clone but plays very differently. The maze design is very similar with the four monsters emerging from a central cave and four power cells in the corners but there are no dots in the maze. There are pieces of fruit that float freely around the maze (except for the first level on the BBC Micro version where the fruit is static). The object of the game is to stop the monsters eating all of the fruit until the timer (shown as a bar at the top of the screen) runs out.
19773837
3D Monster Maze


The Custard Kid" and "Cliff Hanger". The game was sold domestically in the UK and overseas, and became a hit shortly after it was released: Contemporary reviews described it as ""the best game I have seen for the Sinclair ZX81"" and ""Brilliant, brilliant, brilliant! Straight away this gets into my personal top ten ZX Programs ... Undoubtedly one of the best ZX programs available."". Even though it did not use the undocumented hi-res graphics feature of the ZX81,
6637537
Shining in the Darkness


Xbox 360 and PlayStation 3. "Shining in the Darkness" is a "dungeon-crawler" role-playing video game. The game puts the player in control of the main character and two friends (Pyra and Milo), as they explore 3D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined 'boss' fights. The combat in this game operates similarly to role-playing video games of the era such as "Dragon Quest
7365219
Sesame Street video games


Gary Stark. The objective of "Cookie Monster Munch" is to guide Cookie Monster through a simple maze, collecting cookies and placing them in a cookie jar at the bottom of the screen. "Cookie Monster Munch" used an Atari Kid's Controller (sold separately), although the regular keyboard controller would also work. Count's Castle is a video game developed by Atari for the Atari 2600. The game was never finished and was about 80% complete before development was stopped and no prototype has been found. It
5288881
Tyrannosaurus in popular culture


adapted into a feature-length film of the same name). "Tyrannosaurus" has also been featured in the novel "Primeval: Extinction Event", by Dan Abnett. "Tyrannosaurus" has appeared in many media and is perhaps one of the most widely used dinosaurs. Various incarnations of, and creatures based on "T. rex" have appeared in video games, and several game series have featured "Tyrannosaurus" a centerpiece. These include "3D Monster Maze", the "Dino Crisis"/"Dino Stalker" line, various
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3D Monster Maze


copy to the tape (for archival/backup purposes). The game is controlled by three of the keyboard cursor control keys (left, forward and right, respectively 5, 7 and 8 on the ZX81 keyboard). The game speed can also be controlled — according to the original cassette inlay, the BASIC line 370 has a hardwired constant determining a busy waiting loop delay. The constant initially is set to 5; by varying it from 0 to 9 the game can be adjusted from faster to slower tempo. The
6637545
KandaoVR


Obsidian S/R camera works perfectly with Kandao Studio, an intelligence stitching software developed by Kandao. Released in Sep 2017, this professional 360 camera is equipped with 6 synced fisheye lens. With Obsidian Go APP, users can easily adjust parameters. Users can stitch their Go files in KandaoStudio. Go is developed for easy operation approach and is a suitable choice for VR beginners. QooCam was released in 2018, this 3-lens design camera captures videos/photos in 360/3D modes. Users can get depth maps out of 3D QooCam photos
12992157
Mazes and Monsters


Mazes and Monsters (also known as Rona Jaffe's Mazes and Monsters) is a 1982 American made-for-television drama film directed by Steven Hilliard Stern about a group of college students and their interest in a fictitious role-playing game (RPG) of the same name. The movie starred a 26-year-old Tom Hanks in his first leading film role. The film was adapted from a novel of the same name by Rona Jaffe. Jaffe had based her 1981 novel on inaccurate newspaper stories about the disappearance of James
19078659
Viy (2014 film)


of monsters in the film: made-up artists, animatronics—puppet monsters animated by machines and stunt actors—and virtual 3D ogres. Special make-up artist Petr Gorshenin, who worked on "Vysotskiy": Thanks for living on... and other films, said that his work on "Viy" was the most complicated and important. The film is shot in real 3D. Stereoscopic design of the film was done by the German company Stereotec. Special proprietary technology was developed for the film's 3D effects: rfg_BTS (
3165760
Malcolm Evans (computer programmer)


Malcolm Evans (born 10 April 1944) is a British computer game programmer, best known for his games "3D Monster Maze" for the Sinclair ZX81 and "Trashman" for the ZX Spectrum, released in 1982 and 1984 respectively. He and his twin brother, Rod, were born in Romford, but his family soon moved to Portsmouth. He has a B.Sc. in electronics from Portsmouth Polytechnic and joined Marconi, where he worked on high-powered projects, such as satellite technology. Then in the mid-1970s he moved
12995174
3D Maze Man: Amazing Adventures


Maze Man) is a yellow sphere with a triangular mouth whose goal is to collect all the pellets in the current level and avoid the enemy ghosts. Like in "Pac-Man", there are pellets which allow Maze Man to, for a short period of time ("Party Time"), eat the enemy ghosts, who regenerate from a specified location. Aesthetically, however, the 3D format of the game allows for a number of other features which differentiate it from "Pac-Man". It provides
11398177
Maze solving algorithm


and you should switch to an alternative wall not yet followed. See the "Pledge Algorithm", below, for an alternative methodology. Wall-following can be done in 3D or higher-dimensional mazes if its higher-dimensional passages can be projected onto the 2D plane in a deterministic manner. For example, if in a 3D maze "up" passages can be assumed to lead Northwest, and "down" passages can be assumed to lead southeast, then standard wall following rules can apply. However, unlike in
3233838
Perplexity (video game)


Perplexity is a video game created by Ian Collinson for the Acorn Electron and BBC Micro and published by Superior Software in 1990. It is a pseudo 3D maze game with Sokoban style puzzles. "Perplexity" is an isometric pseudo 3D maze game which graphically resembles the 1987 arcade game "Pac-Mania" (both the maze view and main characters) but while it does share some gameplay elements, the game is a much more calm and organised playing experience with the emphasis on puzzle-solving and as such has been described
10008628
Android Two


five are destroyed, the player moves onto the next of three mazes. The maze is presented in a scrolling top-down view, using the same 3D effect Costa Panayi would later use in games like "Tornado Low Level". "Sinclair User" found the graphics to be an outstanding feature, the 3D effect being novel for an early ZX Spectrum game. "CRASH" awarded 90%, also impressed with the graphics. The reviewer was also commented on the design of the maze, which includes both open spaces
10652682
First-person shooter


as "Maze War", development of which began in 1973, and 1974's "Spasim". Later, and after more playful titles like "MIDI Maze" in 1987, the genre coalesced into a more violent form with 1992's "Wolfenstein 3D", which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was "Doom," one of the most influential games in this genre;
14175124
Unchained Blades


. The purpose of the game is to direct the game's party through mazes and labyrinths while defeating opposing monster parties. A party can contain up to four characters. Additionally, it is possible to recruit enemy monsters into the player's party to assist them, and each character is allowed to have four monsters support them, allowing for a party size of up to twenty characters. Many veterans in Japanese video game design contributed to the original development of the game. The game's director is Toshio Akashi, who previously worked
11719861
Pac-Man: Adventures in Time


Pac-Man: Adventures in Time is a Pac-Man game for the PC, developed by Mind's Eye Productions and Creative Asylum and Published by Hasbro Interactive in 2000. The game features five worlds (or time-periods), over forty 3D mazes (or levels), and Internet play. As in the original Pac-Man arcade game, the basic objective of each level is to guide Pac-Man through a maze while eating dots, unique food items, and power pellets that make Pac-Man
12028045
Gift from the Gods


not allow Orestes to leave. If Orestes slays one of the large magical monsters found in the maze the illusions will disappear for a short while making the choice easier. Clytaemnestra is also in the maze, and will kill Electra if the two meet, making the task all the more difficult to accomplish Orestes stamina is sapped by the maze monsters, and can be replenished by either entering the Guardians chamber which instantly restores health, or by finding life giving water that drips from the ceiling replenishing at a much slower rate. Orestes
17303405
3D film


DreamWorks Animation, "Monsters vs Aliens", followed in 2009 and used a new digital rendering process called InTru3D, which was developed by Intel to create more realistic animated 3D images. InTru3D is not used to exhibit 3D films in theaters; they are shown in either RealD 3D or IMAX 3D. In the case of 2D CGI animated films that were generated from 3D models, it is possible to return to the models to generate a 3D version. For all other 2D films, different techniques must be employed. For example,
12418368
Guzzler


Guzzler is a maze game developed and manufactured by Tehkan and licensed to Centuri for United States distribution in 1983. It was released as a conversion kit, including a new marquee and control panel. It was ported to the SG-1000 home system. Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline
16938601
Bit Boy!!


Bit Boy!! is a video game developed by Austrian studio Bplus for Nintendo's WiiWare service. It was released in Europe on July 3, 2009, North America on July 13, 2009, and in Japan on March 30, 2010 as Bit Man!! by Marvelous Entertainment. Players control a cube named Kubi, who they must navigate through a series of increasingly complex mazes in order to rescue his friends. Players must also avoid monsters that roam the mazes, though later in the game they are given a limited
8800571
Bendy and the Ink Machine


resembled a cartoon sketch. As he started developing the idea, he realized that it felt "creepy" and needed a monster that inhabited it. Bendy was created to be that monster, but did not have a name. When the character finally received a 3D model, the name was chosen from a typo while saving it in a 3D modeling program, Blender. theMeatly was not a programmer and thus Mike Mood joined the production as he saw potential in the game. "Bendy and the Ink Machine" is a survival
21243205
3-D Monster Chase


3-D Monster Chase is a first-person maze game written by Dave Noonan and released by Romik in 1984 for both the Amstrad CPC and the ZX Spectrum. The player is trapped within the three floors of a subterranean maze. Their task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that the player finds a key and returns to the starting point, a bomb is activated and must be defused within a limited time. There are 5 skill levels, level 5 being the hardest. There
3237142
Wizardry: Proving Grounds of the Mad Overlord


had been far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters. The game's lack of an automap feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently
4759413
Robot Monster


prominent credit for the "Billion Bubble Machine", used as part of Ro-Man's communication device for reporting to his superior, the Great Guidance. "Robot Monster" was shot and projected in dual-strip, polarized 3D. The stereoscopic photography in the film is considered by many critics to be of a high quality, especially for a film whose crew had little experience with the newly developed camera rig. Producer Al Zimbalist later told "The New York Times" that shooting the film in 3D (which involved using
14537069
Godzilla: King of the Monsters in 3D


Godzilla: King of the Monsters in 3D was an unproduced American film project that was developed in 1983 by Steve Miner, with Miner attached to direct the film. Miner shopped the project around Hollywood and generated some interest, but was unable to secure funding and let the rights revert to Toho. The project was the first attempt to produce a Godzilla film at an American film studio. A meteorite collides with an American defense satellite which triggers a nuclear missile to launch towards the Earth. The missile detonates in the middle of the
18532414
Total Eclipse (1988 video game)


activate puzzles and navigate through maze-like rooms. Causes of death include dehydration, and heart attack caused by various hazards such as falling off ledges, getting crushed by falling stones and taking hits from poison darts. Throughout the maze the player can discover treasure to accumulate the score, and also ankhs that serve as keys to locked doors. Like the previous Freescape games developed by Incentive Software, "Total Eclipse" takes place from the point of view of the main character, who can move freely within the 3D environment of
3236726
Procedural generation


monsters, and treasure that the player would find. Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world. 1978's "Maze Craze" for the Atari VCS used an algorithm to generate a random, top-town maze for each game. Some games used pseudorandom number generators were often used with predefined seed values in order to generate very large game worlds that appeared to be premade. "The Sentinel" supposedly had 10,000 different
18403210
Richard Mattern Montgomery


staff. Sep 1956-Aug 1959 In 1956 he was assigned as deputy commander of the 2d Air Force (SAC). Following this two-year tour, he became commander of the 3d Air Division at Guam, with responsibility for SAC Forces West of the 180th meridian. Sep 1952-Sep 1956 The assignment which did most to shape his subsequent career was that of chief of staff, Headquarters, Strategic Air Command, Offutt Air Force Base, Nebraska, in September 1952, a post he held until September 1956. As a principal staff
10835420
List of Pac-Man clones


3-Demon is a 3D vector-graphics "Pac-Man" clone developed by PC Research in 1983 for MS-DOS. As opposed to using a single screen maze, the game is placed in a 3D first-person perspective, with the ghosts being cyclopean demons. Taxman for the Apple II is a "Pac-Man" clone programmed by Brian Fitzgerald and other students from La Sierra High School, Atari sued Fitzgerald and he sold the port to Atari which they ended up selling as a licensed version of the game
19049451
Yu-Gi-Oh! Zexal


Monster. The monsters then become "Xyz Materials" by stacking together and the Xyz Monster is placed on top of the stack, which the Xyz Monster can use to trigger its effects. The removed Xyz Materials are sent to the graveyard. In the future when Pendulum Monsters would be released three years later, they would be sent to the Extra Deck instead. A video game based on the series titled was developed by Konami and released in Japan for the Nintendo 3DS on December 5, 2013. It was released as "
16357691
Monster 4x4: World Circuit


developed by Ubisoft Reflections and was released exclusively on the Wii in 2009, and also came with a dedicated steering wheel accessory. "Stunt Racer" distinguishes itself from other "Monster 4x4" titles with racetracks that are specifically designed so that highly agile movements, such as nitro-powered wall-driving, are necessary to navigate through them. The second sequel was released exclusively for the Nintendo 3DS in 2012 and attempts to take advantage of that system's autostereoscopic 3D visual system for an enhanced racing experience, while being the first
15076569
Xenoblade Chronicles (video game)


. The port was developed by Monster Games, a frequent collaborator with Nintendo on well-received ports. They were requested for the job by Nintendo as the staff at Monolith Soft were already working on the next "Xenoblade" title. Development on the port started between Autumn and Winter 2013 initially for the original Nintendo 3DS, but initial testing showed that the original platform lacked the memory and power to effectively run the game, since the Wii's processing capabilities were greater than the regular 3DS. Hearing about the New 3DS,
5457973
Frankenstein: Through the Eyes of the Monster


Frankenstein: Through the Eyes of the Monster is a point-and-click adventure video game that stars Tim Curry as Dr. Frankenstein, and has the player controlling a newly created Frankenstein monster. Other cast members include Robert Rothrock as the voice of the monster, Rebecca Wink as villager Sara, and Amanda Fuller as Gabrielle, the monster's daughter. It used full motion video clips and 3D CGI graphics similar to Myst. The game was developed by Amazing Media and published by Interplay Entertainment Corp for the PC in 1995 and
13287673
Dragon Warrior Monsters


monsters" is possible. X and XY monsters (+, and +* in the original Japanese version) in Joker 2/Professional could be obtained by synthesizing 2 of the same monsters, level 20 for X, and level 50 for XY monsters. However, the method to create them is different in Terry's Wonderland 3D. Both duplicate monsters of different gender have to have their monster's rank points +25 for + monsters, and +50 for +* monsters. In Dragon Quest Monsters: Terry's Wonderland 3D, there
1436610
Digital 3D


time and a little effort to properly set up stereoscopic views. In 2004 The Polar Express was the first stereoscopic 3D computer animated feature film. In November 2005, Walt Disney Studio Entertainment released "Chicken Little" in digital 3D format. The first 3D feature by DreamWorks Animation "Monsters vs Aliens" followed in 2009 and used a new digital rendering process called InTru3D which is a process developed by Intel to create more realistic 3D images despite the fact that they are animated. InTru3D is not a way that films are exhibited in
15391952
PacMania


field is an isometric projection so the player is able to observe it at a particular angle. There is also an opportunity to customize various parameters such as game velocity. It had 20 levels. PacMania 3D is a three-dimensional version, released in early 2001. A special feature in this game is the ability to jump to a different maze, as all the mazes are in 3D. Later updates until 2003 included two new skins, "Advanced" and "Carmania" modes observed from "PacMania II" (see below
16088106
List of maze video games


Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's "Pac-Man" in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. This genre is exemplified by Namco's "Pac-
4198743
Monster Hunter Generations


% better than 3DS sales the previous year. Capcom reported that "Monster Hunter Generations" had exceeded 4.1 million units sold worldwide by September 2016, with sales in Western countries described as "solid". As of September 2017, "Monster Hunter X/Generations" has sold 4.3million units for the 3DS. "Monster Hunter XX" sold 1.7 million copies by April 2017. As of September 2017, "Monster Hunter XX" has sold 1.8million units for the 3DS. The Switch version sold 84,377 copies in its first week
3965073
Escape from Monster Manor


Escape from Monster Manor is a first-person shooter survival horror video game developed by Studio 3DO and published by Electronic Arts exclusively for the 3DO. The game's main developer was Leo Schwab. Schwab has cited "Wolfenstein 3D" as the chief inspiration for the game. After some months working on a different 3DO game, Schwab and his team abandoned that project and switched to the less ambitious "Escape from Monster Manor" so that they could have a demo to present at that year's Consumer Electronics Show. "Escape
7244986
Dragon Warrior Monsters 2


was immediately compared to "Pokémon", a series with similar monster-catching gameplay. However, critics established it as more than just a mere "Pokémon clone". PlayStation compilation "Dragon Quest Monsters 1+2" received a 33 out of 40 by "Famitsu" magazine. The game was the 38th best-selling game of 2002 with 292,275 copies. , is a remake of "Dragon Warrior Monsters 2" developed and published by Square Enix exclusively for the Nintendo 3DS. The remake incorporates both "Luca's
1436627
Diamond Mine (video game)


clone. The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling monsters. The player has a set length of pipe for each level. Once the pipe has started moving, it cannot stop and if it is retracted, that section of pipe is lost. If the pipe is hit by a monster or hits a wall, twice the amount of pipe is lost. Diamonds are placed sporadically in the maze and there is no way
11949536
Felix and the Fruit Monsters


Felix and the Fruit Monsters is a video game written by John Chaytor and released by Micro Power for the BBC Micro and Acorn Electron in 1983. A sequel to platformer "Felix in the Factory", it is a maze game resembling "Pac-Man", but with different gameplay. While using the same character as "Felix in the Factory", the gameplay bears no relation to that platform game, instead taking the form of a maze game. The game is set out like a typical "Pac-Man
19773836
3D Maze Man: Amazing Adventures


3D Maze Man: Amazing Adventures is a 1998 video game for Microsoft Windows unofficially based on Namco's "Pac-Man" games and character. In 2000, "Pac-Man" licensee Hasbro (via Atari) sued to prevent the production and distribution of this and other eGames' other offerings, which included a "Tetris"-inspired game. Per the settlement, sales continued until the end of September 2000. Conceptually, it is influenced by Namco's popular arcade classic "Pac-Man" in that the main character (
11398176
The Terminator: Rampage


PPC (Phased Plasma Cannon), the only means of destroying the Meta-Node. The game's levels are grid-based 3D mazes, similar in design to "Wolfenstein 3D". Players explore each level searching for the stairs lead down to the next level, with the Skynet computer core located underground. The game contains dungeon crawl elements, as the nature of the game's maze-like levels will sometimes require players to back-track between levels in order to access previously inaccessible areas of a level. Exploration
12719480
Blue Print (video game)


that bounce out of them if they reach the bottom of the screen, as well as Fuzzy Wuzzy, a creature that roams the maze in later levels (on the C64 version it is known as 'Maze Monster' and appears starting at level 2). A monster named Sneaky Pete (Weird Willie on the C64 version) occasionally climbs out of the pit and wanders across to the start button, stomping on it to cause the parts of the machine to fall loose. J.J. must drag him back to the pit,
14927836
Mazes and Monsters


paying for his boarding with a magic coin, which "magically" reappears in his pouch each morning. He then tells his shocked friends of a great evil lurking in the forest across the lake, believing that it threatens the lives of the "innkeeper" and his wife. The three, feeling sorry for Robbie and guilty for their role in his psychotic break, decide to engage him in a "game" of "Mazes and Monsters", letting Robbie dictate the events to them. In the end, Kate says
19078670
3rd Low Altitude Air Defense Battalion


M. C. Cancellier 23 Jan 2009 – 21 Oct 2010 Lieutenant Colonel A. D. Weiss 21 Oct 2010 – 12 Apr 2012 Lieutenant Colonel J. A. Vandaveer 12 Apr 2012 – 26 Sep 2013 Lieutenant Colonel W. R. Zuber 26 Sep 2013 – 4 Jun 2015 Lieutenant Colonel M. C. McCarthy 4 June 2015 – 9 Jun 2017 Lieutenant Colonel H. R. Prokop – Current SERGEANT’S MAJOR 3D Forward Area Air Defense Battery Sergeant Major M. D. Zenzel 1986–1988 3D Low Altitude Air Defense Battalion Sergeant Major R. Cortez 1988–1990 Sergeant Major A. C. Brooks 1990–1992 Sergeant Major M.
7852113
Maziacs


, scrolling, overhead-view maze, in which the player-controlled protagonist must find gold and exit the level. The gold is placed at least 200 moves from the start position, and the maze is patrolled by monsters called maziacs. Prisoners are sometimes found in the walls of the maze, who can highlight the path to the gold for a short period of time. Moving through the maze and fighting maziacs decreases the player's energy, which can be replenished by finding food. The main game screen shows one fiftieth
14276107
The Maze Runner


made of concrete. These walls have openings in them, which slide shut like doors every night. Outside the walls is the Maze, a labyrinth of high concrete walls covered in ivy that changes every day. The Maze houses strange, lethal creatures known as Grievers. Grievers are described as amorphous monsters of metal and flesh. The Gladers are trying to stay alive as well as "solve" the Maze by running through it as fast as they can while tracking movements of the walls and trying to find an exit to escape
16763537
Devil World


"Devil World" is a "Pac-Man" styled maze game in which player 1 controls Tamagon, a green dragon who decides to "attack the Devil's World", along with a red player 2 version of him. He navigates through a series of mazes patrolled by monsters, and touches Crosses to power up and summon the ability to breathe fire and eat the dots in the maze. Without a cross, he is completely helpless, and cannot complete the maze. The large winged demon simply called "
20697061
Toy Story (video game)


moving van to Buzz. The Windows version lacks the first-person maze level. The Game Boy version was developed by Tiertex Design Studios, while the other versions were developed by Traveller's Tales. The Sega Genesis/Mega Drive version of "Toy Story" was the lead version. The game features 3D-rendered graphics, and Pixar provided Traveller's Tales with the film's animations of Woody and Scud. The development team and Pixar initially had issues rendering the animations with correct lighting that would allow the development team to
626349
Mesa (computer graphics)


well received, and people began contributing to its development. Mesa started off by rendering all 3D computer graphics on the CPU. Despite this, the internal architecture of Mesa was designed to be open for attaching to graphics processor-accelerated 3D rendering. In this first phase, rendering was done indirectly in the display server, leaving some overhead and noticeable speed lagging behind the theoretical maximum. The Diamond Monster 3D, using the Voodoo Graphics chipset, was one of the first 3D hardware devices supported by Mesa. The first true graphics
10403956
The Maze (1953 film)


castle in the hopes that they can help Gerald with whatever ails him. Although the friends are equally concerned by Gerald's behavior, they are at a loss as to its cause. One night, Kitty and her aunt steal a key to their bedroom door (which is always locked from the outside) and sneak out into the mysterious maze. There they discover Gerald and his servants tending to a frog-like monster. The monster panics upon seeing the strangers and runs back to the castle, hurling itself from a top
17792089
Wizard of Wor


Wizard of Wor is an arcade game released in 1980 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to "The Incredible Wizard" for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game. The players' characters, called Worriors, must kill all the monsters by
2238720
Super Bomberman 2


The story mode consists of walking through maze-like areas filled with blocks, monsters, and switches with a goal of opening the gate leading to the next area. To accomplish this, the player lays bombs to destroy all the monsters and flip all the switches. Destroying blocks in the maze will uncover useful power-ups to increase their bomb count, firepower, speed, and grant them special abilities such as remote control bombs, throwing bombs, and taking an extra hit. There are 5 worlds total, and at
4047466
Hercules in the Maze of the Minotaur


Hercules in the Maze of the Minotaur is the fifth and final TV movie pilot for the television series "". Hercules has given up his days of traveling and has settled down to spend some time with his family. When a distant village is threatened by an unseen monster, Hercules is called upon to help save the village from the monster. In a sun-dappled forest, two men are searching for buried treasure. They pace out the step given with the map, and discover a cave overgrown with bushes. The
8269072
TM Network: Live in Power Bowl


watch how much information they let out. If he tells the wrong person that he is from 1999, then the game ends with him going to prison and the world is destroyed anyway due to World War III. Japanese literacy is required, as the entire game is in Japanese with only a few words of English spoken. The game also includes a maze using 3D computer graphics (although not related to the BBC Micro and Acorn Electron game "3D Maze") and mini-games such as car chases. Players can
15587751
Capture the Flag (video game)


Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit family and VIC-20 by Sirius Software in 1983. It was written by Paul Allen Edelstein as the follow-up to his 1982 game, "Wayout", which has similar maze-based gameplay for one player. Along with its predecessor, "Capture the Flag" was among the first 3D maze games to offer the player full 360 degree movement, and one of the earliest multiplayer games from a first-
1955677
Action game


3D fighting games, but most 3D fighting games largely take place in a 2D plane and occasionally include side-stepping. They are distinct from sports games such as boxing and wrestling games which attempt to model movements and techniques more realistically. Maze games such as "Pac-Man" involve navigating a maze to avoid or chase adversaries. Platform games involve jumping between platforms of different heights, while battling enemies and avoiding obstacles. Physics are often unrealistic, and game levels are often vertically exaggerated. They exist in both 2D and
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