Mega Man X4 [SEP] developer
Mega Man X4


Mega Man X4, originally released in Japan as , is a video game developed by Capcom. It is the fourth game in the "Mega Man X" series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Taking place in the 22nd century, the "Mega Man X" series is set in a society populated by humans and
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Mega Man X4


If you're a "Mega Man" fanatic you'll love this game. If you're not, you won't. Yes, "Mega Man X4" is better than "Mega Man X3", but that's like saying "Beach Babes from Beyond" is a better movie than "Redneck Zombies": it's all drek anyway, so why bother?" Capcom expressed satisfaction with the commercial performance of "Mega Man X4", which it attributed to the company's marketing campaign for the franchise's 10th
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Mega Man X4


intelligent robots called "Reploids". A military taskforce called the "Maverick Hunters" is implemented to suppress the uprising of "Mavericks", Reploids that begin to exhibit dangerous and destructive behavior. "Mega Man X4" follows two such hunters, Mega Man X and Zero, as they become involved in a conflict between the Hunters and a Reploid army called the "Repliforce". "Mega Man X4" is an action-platform game in the same vein as other installments in the series. The player completes a set
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Mega Man X4


Saturn Collection. Despite derision for retaining the same gameplay formula that the "Mega Man" franchise had been using for a full decade, Capcom continued to use 2D side-scrolling for another two installments of the series, "Mega Man X5" and "Mega Man X6". These three games, as well as the three installments that precede them, were included on the North American "Mega Man X Collection" for the Nintendo GameCube and PlayStation 2 in 2006. A mobile edition of "Mega Man X4" for
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Mega Man X


"Mega Man: Battle & Chase". Two new collection sets were released as a combo pack worldwide are "Mega Man X Legacy Collection" which have "Mega Man X" through "Mega Man X4", and "Mega Man X Legacy Collection 2" which have "Mega Man X5" through "Mega Man X8" and were released in July 2018, with the Japanese release occurring two days after the rest of the world. In 2010, Armature Studio, a development studio founded by the creators of "
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Mega Man Xtreme 2


Mega Man Xtreme 2 is a video game developed by Capcom for the Game Boy Color handheld game console. It is a spin-off title in the "Mega Man X" series and is a follow-up to "Mega Man Xtreme", released the previous year. "Mega Man Xtreme 2" takes place during the 22nd century, in an unknown year 21XX, between the events of "Mega Man X3" and "Mega Man X4". The DNA souls of robots known as "Reploids" all around
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Mega Man X4


of eight stages in any order while fighting enemies, gaining power-ups, and winning the special weapon of each stage's boss. Unlike previous games in the series, "Mega Man X4" allows the player to choose between the two protagonists at the beginning of the game: X, who uses traditional, long-range attacks; or Zero, who wields a short-range sword. Critical reception for "Mega Man X4" has been generally positive. Critics praised the ability to play as either X or Zero
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Mega Man X4


played the same levels added to the game's replay value. However, the same critics concurred that "Mega Man X4"'s 2D side-scrolling gameplay was tired and overdone well before the game was released. GameSpot concluded that "All in all, a few more 3D effects would have been nice, but the decision to stick with a true 2D environment is bold, if somewhat outmoded. Aesthetically, "Mega Man X4" is a sizeable improvement over its predecessors, but you must remember that it's only a
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Mega Man X4


special weapons; and an "EX Tank", which increases the character's default lives from two to four whenever the player continues from a save point. "Mega Man X4" was developed by Capcom. Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for "X1"". Instead of presenting
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Mega Man X4


, but the development team chose to not finalize it. The FMV cutscenes in "Mega Man X4" were produced by IG Port's subsidiary XEBEC. The game's musical score was composed by Toshihiko Horiyama. The score also features the opening theme and the closing theme "One More Chance", both sung by Yukie Nakama. All of the game's instrumental and vocal music was compiled on the "Capcom Music Generation: Rockman X1 ~ X6" soundtrack released by Suleputer in 2003. The theme songs were also included on
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Mega Man X4


of the game included the Ultimate Armor X action figure. The American localization of the "Mega Man X4" PlayStation version was originally put on hold after Sony Computer Entertainment America denied Capcom permission to release it in the United States, reportedly due to their policy against 2D games. However, after persistent talks with the company, Capcom finally convinced Sony to allow the game a release. According to a Capcom spokesperson, the reasoning behind the delay was that "Mega Man X4" "had just gotten lost in Sony's back
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Mega Man X4


log of games waiting for approval". The PlayStation version was released in 1997, while the Saturn version came out in the early part of the following week. Customers who preordered either version of the game through Capcom's online store were given a "Mega Man X4"-themed T-shirt. Reviews for the PlayStation and Saturn console versions of "Mega Man X4" have been generally positive. Critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters
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Mega Man Xtreme


"Mega Man Xtreme" was developed and published by Capcom. The Japanese version of the game was initially debuted as a playable demo at the Electronic Entertainment Expo in May 2000. The game was shown at the Tokyo Game Show the following fall. Haruki Suetsugu was the sole artist responsible for the game's character designs and cover art, just as he had been for both "Mega Man X4" and "Mega Man X5". He designed the twins Middy and Techno so that if one's helmet is turned 90 degrees
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Mega Man X4


"Mega Man X4" was made available on the PlayStation Network as part of the PSOne Classics line for North America and Japan in 2014. It was given a new release on the PC, as well as given ports for the PlayStation 4, Xbox One, and Nintendo Switch as part of "Mega Man X Legacy Collection" ("Rockman X Anniversary Collection" in Japan) which was released on July 24, 2018 worldwide and July 26, 2018 in Japan. The storyline differs slightly depending on whether the player chooses
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Mega Man X4


side scroller." "Electronic Gaming Monthly" listed the game at number 78 on its "100 Best Games of All Time" in the 100th issue of the magazine in 1997. The Windows version of the game was met with much lower review scores. Tom Price of "Computer Gaming World" felt appeal of the game itself is limited to "Mega Man" and platformer fans, who likely already own the console version of "Mega Man X4". "Computer Games Magazine" summarized, "It's simple.
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Mega Man X4


Mega Man X or Zero. "Mega Man X4" takes place in an ambiguous year in the 22nd century (21XX), where humans coexist with intelligent androids called "Reploids". Following the third defeat of Sigma, a second Maverick Hunting group has arisen. The army, called the "Repliforce", is a strict military regime led by the giant Reploid General and his second-in-command, Colonel. Some time later, behind the scenes, General has been meeting with a mysterious figure who plots the
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Mega Man X4


eight initial stages contains one Maverick boss, and defeating this boss gives the player a new ability. Every boss is weak to a particular ability, adding an element of strategy to the order in which the player completes the stages. New to "Mega Man X4" is the ability to play through the game either as X or Zero proper (while Zero was available for play in Mega Man X3, he was limited to being essentially a spare life for the player). The two characters cannot be switched during a
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Platform game


of successful 2D platform games. The 2D "Rayman" was a big success on 32-bit consoles. "Mega Man 8" and "Mega Man X4" helped revitalize interest in Capcom's Mega Man character. "" revitalized its series and established a new foundation for later "Castlevania" games. "Oddworld" and "Heart of Darkness" kept the subgenre born from "Prince of Persia" alive. The difficulties of adapting platform gameplay to three dimensions led some developers to compromise by pairing the visual flash of 3D with
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Keiji Inafune


Inafune then moved onto the position of producer with his first title being "Mega Man 8" in 1996. In addition to being the producer for "Mega Man X4", "Mega Man X5", the three "Mega Man Legends" games, the "Mega Man Zero" series, and the "Mega Man Battle Network" series. Inafune was also a producer of the "Lost Planet", "Dead Rising" and "Onimusha" series. In 2006, he was promoted to Senior Corporate Officer of
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Mega Man X4


to rest. With his thoughts weighing heavily on him, X begs Zero to promise to take care of him, should he become a Maverick himself. Zero hesitates, then tells X not to have such thoughts. In Zero's ending, he is wrought with pain and guilt for being unable to save any of the Repliforce members, and becomes heartbroken over the death of Iris. He then wonders to himself if all Reploids are destined to become Mavericks after all. The gameplay in "Mega Man X4" is similar to
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Mega Man X4


the "Rockman Theme Song Collection", published by Suleputer in 2002. Both console versions of "Mega Man X4" were released in Japan on August 1, 1997. The cover art for the Japanese Saturn version depicts Zero standing alone in a dark setting. "Usually, not having the main character on the package would be unheard of," Inafune stated. "But we had a lot of hardcore fans on the Saturn, so I figured it would be all right." A "Special Limited Pack" edition
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Zero (Mega Man)


Man, who had a full head of hair under his helmet, Zero has a smooth secondary helmet, intended to imply the characters were older. In "Mega Man X4", Zero was going to receive his own enhanced armor in the same way X does, but the development team decided not to finish it. In the "Zero" series, Zero sported a much more humanized and sleeker redesign. His mecha-inspired armor was eschewed for a red uniform consisting of a vest, gloves, and boots, while
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Mega Man X4


anniversary. According to "Famitsu" sales information, the PlayStation version of the game sold 197,385 copies in Japan alone in 1997, making it the 61st best-selling game in the region for that year. In 2002, Capcom re-released the PlayStation version of the game as part of the North American Greatest Hits range, confirming that it had sold at least 350,000 units. "Mega Man X4" has also been re-released in multiple budget versions in Japan including PlayStation the Best, PSone Books, and Sega
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Hadouken


X") and its remake ("Mega Man Maverick Hunter X"). In "Mega Man X4", Magma Dragoon uses the move (the copy of Magma Dragoon also uses the move in "Mega Man X5"). It was also available to the player in the "Mega Man Xtreme" games. , a group of secret bosses in "", use a move called "Annihilator Hadouken". There are also Hadouken emotes in the massive multiplayer role-playing video game "". Among the
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Mega Man X5


", the player can freely switch between both the shooter X and the swordsman Zero while playing through the game. Depending on which character the player uses to start it, the other one will be affected negatively with X losing his "X4" armor and Zero losing his buster. There are four armors for X—his Ultimate Armor, the upgraded armor from "Mega Man X4", and two others that must be assembled from capsules. However, X cannot wear parts of these armors separately. X can also
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Mega Man X


Mega Man X (after "X4" stylized as Megaman X), known in Japan as , is a "Mega Man" series of action platform video games released by Capcom. It was initially released on December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom and spawned sequels on several systems, most of which were later ported to the PC platform. The plot is a continuation of the preceding series, "Mega Man". The game play introduced new elements to
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Mega Man X


on mechanical or chemical phenomena or laws of physics like the original games. The exception to this usually applies to the main group of antagonists in each game, which are normally humanoid in appearance. Repliforce is an example of humanlike antagonists, who appear in "Mega Man X4". The popularity of the series prompted a crossover into the "Mega Man" cartoon from Ruby-Spears, in which X travels back in time in pursuit of several Mavericks and teams up with the original Mega Man. The storylines of several of
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Zero (Mega Man)


answer to the question of how Mega Man would fight if armed with a sword, and noted his fighting style as popular with gamers. GameZone writer Michael Knutson praised the inclusion of Zero in the "Mega Man X" series, citing his playability as popular amongst series fan as it expanded the gameplay. Jeremy Parish from 1UP.com stated that his appearance as a playable character with his own story in "Mega Man X4" by itself made it the best game in the "X" series. GameSpot noted the contrast in his
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Zero (Mega Man)


gameplay to that of Mega Man X in "Mega Man X4" increased the difficulty of using him in the title. Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the "X" series became so popular and that his own popularity within gamers earned him his own video game series. Zero's connections with the original "Mega Man" characters have been the subject of speculations within fans. As it is believed that Dr. Wily created Zero in the image of Protoman or the possibility that he was responsible
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Mega Man X5


. That's why the game itself has a real feel of finality to it." However, Capcom decided to publish "Mega Man X6" the following year, in which Zero survived his fight from "X5", much to the dismay of Inafune. Haruki Suetsugu, an artist for "Mega Man X4", designed nearly all of the characters and promotional artwork for "Mega Man X5". Suetsugu added various details to set the characters apart from one another. X's new Falcon Armor was designed by Ryuji
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Mega Man Xtreme 2


numerous times. "Mega Man Xtreme 2" takes place between the events of "Mega Man X3" and "Mega Man X4", during which X and Zero, with the aid of their new friend Iris, are sent to investigate erasure incidents on the mysterious Laguz Island. Reploids around the Earth have been losing their "DNA Souls", leaving them as useless piles of junk. It is quickly revealed that the DNA Souls are being used by a "Soul Eraser" named Berkana to resurrect a growing army of
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Mega Man X Collection


Reviews have noted it as a competent portfolio of games of varying quality, but have expressed negative comments regarding its lack of additional content. A similar set of collections which has all 8 of the main "Mega Man X" titles known as "Mega Man X Legacy Collection" and "Mega Man X Legacy Collection 2" with X-X4 in the first set and X5-X8 in the second set. They were released on July 24 2018 for the PC, Nintendo Switch, PlayStation 4, and Xbox One and July 26
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Mega Man Xtreme 2


He expressed joy over being able to illustrate Iris, having not been able to do so since "Mega Man X4". Because "Mega Man Xtreme 2" was meant to be set in earlier time period than that game, he modified Iris' outfit by subtracting her beret and giving her a uniform a "schoolgirl look" to make her look younger. Berkana and Gareth were drawn as a witch and a knight respectively to tie with medieval theme of the villains from the first "Mega Man Xtreme". Gareth's
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Mega Man X (video game)


and "X4" respectively. The Japanese division of Sony Records published an arranged album featuring ten songs on March 9, 1994. Music using the SNES instrumentals was included as part of the "Capcom Music Generation: Rockman X1 ~ X6" soundtrack released by Suleputer in 2003. The success of the "Mega Man" series allowed Capcom to continue releasing NES titles well into the 16-bit era. A teaser for an SNES incarnation of the "Mega Man" series first made its way into a preview of "Mega Man 6
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List of Mega Man characters


Man X4" has a note stating that he in fact was responsible for the creation of Doppler and Repliforce, however, this was added by the localization team, and not present in the original Japanese manual, and is thus, not to be considered canon. In "Mega Man Maverick Hunter X", a remake of "Mega Man X", his role is expanded on slightly, showing Sigma giving periodic reports to Cain on Maverick Hunter activities, and X's progress. He is shown to periodically connect to a
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History of video games


a Nintendo platform until 2019. Capcom also largely departed from Nintendo during the N64 days; the next 4 installments of its popular Mega Man 2D platform shooter were released on PlayStation and Saturn. Capcom was somewhat quicker and more eager to return than Square, however, providing two anthologies of Mega Man titles for the GameCube, including Mega Man 8 and Mega Man X4-6 that Nintendo players had missed. By the end of this period, Sony had become the leader in the video game market. The Saturn was moderately successful
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Zero (Mega Man)


in the "X" series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile." During his playable debut in "Mega Man X4", Capcom wanted to Zero to be distinguished from X, resulting in the created of the Z-saber which Zero uses for close combat in contrast to X's projectile moves, believing they were too similar in "Mega Man X3". Due to the difficulty of playing as
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Mega Man Zero


version, robot characters that were wounded by being cut in half or sliced up would spurt oil. Due to the oil's resemblance to blood, much of this was removed in the North American and European versions ("Mega Man Zero") to obtain an "E" rating for the game; similarly, this blood-like oil appeared in the animated cutscenes of Mega Man X4 a few years earlier, though the game still received an E rating (then known as K-A at the time). This
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List of Mega Man characters


as more of a sub weapon. In "Mega Man X4" onwards, Z-Saber becomes his main weapon, and the buster his sub weapon (It actually has not been seen in use since "X6", but a similar weapon called Buster Shot is one of his weapons in the "Mega Man Zero" series). Zero can also wield other weapons as well as seen in "X7", "X8", and the "Zero" series. He was actually created by Dr. Wily as his
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List of Mega Man characters


and fought in any of the eight stages in "Mega Man X3". If at least one of them is defeated but not destroyed, they combine to form in the first stage of Doppler's fortress, which is an upgrade from Doppler after their first defeat. was a supporting character in "Mega Man X4". He quickly befriended X during his mission and acted as his mission operator, but as X headed off to the Final Weapon, Double revealed his true purpose: he was a spy sent by Sigma to
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Mega Man X4


, a concept many found to expand upon the then perceived exhausted gameplay formula of the "Mega Man X" sub-franchise during the 1990s. However, it was criticized for its poor voice acting and lack of innovation. In addition to its console versions, the game was released on Windows worldwide in 1998 and 1999 and on Japanese mobile phones in 2011 and 2012. It was also included on the "Mega Man X Collection", a compilation released in North America on the PlayStation 2 and Nintendo GameCube in 2006.
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Mega Man X5


and deadly crime. After the events of "Mega Man X4", the Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero X in the process. To make matters worse, Sigma has set the space colony Eurasia on a 16-hour collision course with Earth. It is up to X and Zero to stop Sigma once again and save the planet from destruction. Like its predecessors, "Mega Man X5" is an action-platform game in which the player
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Mega Man X4


the previous installments of the "Mega Man X" series. The player is presented with a series of action-platforming stages that can be cleared in any order desired. In these stages, the player must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages. The player character retains the capabilities from previous entries in the "Mega Man X" series like dashing and scaling walls. Some levels contain ridable vehicles such as hover bikes and armored-mecha. Each of the
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List of Mega Man characters


Sigma manages to gain the upper hand and shatters the crystal with one well placed punch, knocking Zero unconscious but inadvertently becoming infected with the Zero Virus. Although Sigma was initially stable after the incident, the virus soon took its hold, and he went Maverick himself and declared war on humans. He was defeated by X and Zero numerous times before being finally defeated on the moon in Mega Man X8, where they believed the Zero Virus will eventually die out. He is voiced by Mugihito from "Mega Man X4" through
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Mega Man X


in the first Mega Man X) is a playable character from the beginning. In "X3", Zero is armed with a beam saber in addition to the traditional "buster" gun, but relies on his saber almost exclusively starting in "X4". In "X5", both X and Zero gained the ability to duck; an ability previously unavailable. In "X6", there is a new rescue system where the player must rescue reploids. In "X7", a new character known as Axl is
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Zero (Mega Man)


he becomes an optional character in "X3". In "Mega Man X4", Zero is one of two playable characters, along with X. In his scenario, Zero is haunted by nightmares of a shadowy figure (implied to be Wily) awakening him and giving him orders to destroy an unknown individual, and visions of ensuing carnage. Additionally, during his scenario, Sigma reminds him of the time that he led the Maverick Hunters, and the encounter between the two that led to a vicious battle that led to Sigma
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List of Mega Man characters


opponent and allowing him to turn various Reploids, Mavericks, even other Maverick Hunters to his side, which is especially shown in X4, where he pushes the Repliforce and Maverick Hunters into nearly destroying each other. After his defeat in "Mega Man X8", Lumine claims that Sigma is dead for good and will be unable to ever return, though it could be implied that the one that was destroyed is actually a clone, and that Lumine is the real Sigma in disguise. Sigma appears as a playable character in the
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Mega Man X5


" ("Rockman X Anniversary Collection 2" in Japan) on July 24, 2018 worldwide and July 26, 2018 in Japan. Several months have passed since the events of "Mega Man X4". The series' primary antagonist, Sigma, has been revived once again, and conducts research on the origin of the "Maverick Hunter" Zero. He decides to attempt to unlock Zero's true power, hoping to destroy X in the process. Sigma attacks the Hunters directly, but intentionally loses, thus spreading the
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Mega Man X5


virus' origin is discovered, and the Hunters investigate a bizarre underground fortress (if Zero became a Maverick, only X is playable for the remainder of the game). Deep inside the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes. After the duel, Sigma appears to try and take advantage of the situation, and the story diverges slightly. "Mega Man X5" has three possible endings: The main gameplay remains similar to previous installments. Unlike "X4
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Mega Man X4


Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. Inafune left his former design responsibilities up to other artists that had previously worked on the "Mega Man X" series. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. Hitoshi Ariga was
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Mega Man X4


responsible for designing X's secret "Ultimate Armor" featured in both the game and as a Japanese Bandai action figure. He spent four days coming up with the initial blueprint, but was told by his supervisor to go back and try again. After tinkering with the "Mega Man X3" armor parts, he noticed that attaching them in specific ways made it look like an airplane. Ariga recounted creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor
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Walton Primo X4 Pro


The Walton Primo X4 Pro is an Android smartphone produced by Walton Mobile and was unveiled at Walton Mega Pavilion at the 22nd Dhaka International Trade Fair on January 5, 2017. It is the successor to the Primo X4 which maintains a similar design, but with upgraded hardware and an increased focus on software features that take advantage of its hardware capabilities—such as contain Walton's new simplified and improved logo and the fingerprint scanner is located on the front. It is currently the highest priced flagship phone of Walton brand. Display:5.5”
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Mega Man (character)


NES games of the same name, but significantly different original games, and were developed by the US-based Hi Tech Expressions. The "Mega Man" game on the Game Gear was published by Sega. "Rockman Strategy" was developed and released exclusively in China by AcerTWP. Mega Man was to have appeared in several iterations in the canceled "Mega Man Universe". These included a redesigned Mega Man simply called 'Mega Man', the classic Keiji Inafune styled Mega Man referred to as 'Rock Man',
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Mega Man 9


as part of "Mega Man Legacy Collection 2", instead of having actual DLC, completing the game or entering the secret code at the "Mega Man 9" title screen is the new requirement to unlock and acquire the former DLC extra material. "Mega Man 9" was co-developed by Capcom and Inti Creates. The latter company had developed the "Mega Man Zero" and "Mega Man ZX" spin-off series and employs many former Capcom members who worked on previous "Mega Man" games.
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Mega Man X4


Hunters' demise, trying to convince General that the Hunters are dangerous, and will turn on him in an instant. General dismisses the figure, unwilling to betray the Humans. Zero, meanwhile, is plagued by a recurring nightmare: a mysterious figure awakens him, calling him a "masterpiece", then orders him to destroy an unknown target before fading away. As Zero tries to stop the figure, he is paralyzed by a horrible pain, which is followed by visions of carnage. Mayhem breaks out, however,
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List of Mega Man video games


the Game Boy version of "Mega Man III" features bosses from the NES versions of "Mega Man 3" and "Mega Man 4". The Game Boy "Mega Man V" features an all new set of antagonists called the Star Droids, whose members are named after the planets of the Solar System. Platform games: "Street Fighter X Mega Man" is a project developed by Zong Hui, combining "Mega Man"'s gameplay with characters and settings from the "Street Fighter" series. Initially developed
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List of Mega Man characters


humans and reploids, Signas will stop at nothing to ensure that all Mavericks are eliminated, as he has already proven to be a worthy leader and valuable Hunter. He has the most advanced CPU of all current Reploids and is somewhat similar to Colonel from "X4" in appearance. *Not to be mistaken with Sigma Maverick ( in Japan) refers to Reploids who turned against humanity due to the effects of the Maverick Virus or of their own accord, depending on the individual. The Mavericks also appeared as the main villains
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Mega Man X4


-dash and "Kuuenbu" double-jump. However, Zero cannot upgrade any of his body parts in this game. The player character's maximum health can be extended by obtaining a "Heart Tank" in each of the eight stages. Two "Sub Tanks" can also be found, which can be filled with life energy and then be used to replenish the player's health at any time. Two new Tanks have been added: a "Weapon Tank (W-Tank)", which fills up
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Zero (Mega Man)


. "" praised the character as well, stating "[he] might wear some funky shoes, but that doesn't stop him from kicking some robot butt". While reviewing "", 1UP.com criticized that his English voice acting makes him "sound like a surfer". GamesRadar also cited Zero's actors across the "X" series, finding the first from "X4", Wayne Doster, unappealing due to his infamous scene where he yells in front of the dead Iris. On the other hand, the
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Don't Leave Me Alone, Daisy


me the wrong way." Anime News Network said the series was "breathtakingly average." Due to the negative criticism, the series' ending song, "One More Chance" was reused in the 1997 Capcom video game "Mega Man X4". A similar-looking missile to the missile Mimi-chan made an appearance in Marisa Kirisame's ending of "Phantasmagoria of Dim. Dream", when Marisa wanted a weapon from the Outside World from Yumemi Okazaki. This appearance is more known than the anime and manga
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Mega Man X4


when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing countless humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster, only to become entangled in a struggle to save the world. At the crash site, X and Zero encounter Colonel, and attempt to bring him back to Maverick Hunter HQ for investigation. Colonel denies Repliforce's involvement in the Sky Lagoon destruction, and refuses to disarm out of pride
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Mega Man X4


. Zero also rescues Iris, Colonel's kind-hearted sister, who was caught in the mayhem but is otherwise unharmed, and sends her to headquarters. The Repliforce thus begins a movement to claim independence from the Human government and create a nation for Reploids only. Back at headquarters, X is greeted by a rookie Hunter named Double, while Zero rendezvous with Iris. Double and Iris outline the locations of eight Reploid leaders who have sworn their loyalty to Repliforce's coup. Once four of the eight Mavericks are defeated,
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Mega Man X4


Colonel issues a challenge to X and Zero, which he either escapes from after defeat (X) or is stopped by the intervention of Iris (Zero). Once all eight Mavericks are beaten, X and Zero are sent to a space port where Colonel guards Repliforce's launch into outer space; Colonel then dies after an ensuing battle. The two protagonists then infiltrate the Repliforce's space station, known as the Final Weapon, which is capable of destroying all human life on Earth. X must fight Double, who is
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Mega Man X4


revealed to be a double agent to gain information from the Hunters. Zero is reluctantly forced to battle Iris, who is torn between the ideals of her brother and her feelings for Zero. Once Double, Iris, and General are defeated, Sigma reveals himself as the mastermind of creating the conflict between the Maverick Hunters and Repliforce and announces his intention to wipe out humanity. Additionally in Zero's scenario, Sigma reminds Zero of the time that Sigma led the Maverick Hunters, and of a vicious battle between the two that ended
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Mega Man X4


with Sigma becoming the Maverick he is today. In the end, Sigma is destroyed, but reveals he already activated the Final Weapon. General then appears and sacrifices himself to destroy the Final Weapon, allowing X and Zero to escape and return to Earth. The final scene depends on which protagonist was used to complete the game. In X's ending, he thinks back to the battles he had endured: a misunderstanding Colonel, Double's betrayal, and Sigma himself. Zero contacts X and tells him to return to Earth
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Mega Man X4


playthrough. Though both of them go through the same stages, they operate differently and are challenged differently from the terrain. X wields the "X-Buster", a plasma cannon on his arm that he uses to attack foes from a distance. It can be charged to fire stronger shots. A new weapon is given to the player with each boss defeated while playing as X. These weapons have limited ammunition, displayed by a meter next to one's health, both of which can be refilled by picking up power-
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Mega Man X4


ups dropped by destroyed enemies. In some stages, the player can find hidden capsules that contain armor upgrades that greatly enhance X's capabilities. Zero is more melee-oriented than X by using a "Z-Saber" sword. The Z-Saber's power and accuracy compensate for its lack of range; this offers the player a different form of challenge against bosses. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques such as the "Hienkyaku" air
9536698
Street Fighter X Mega Man


Street Fighter X Mega Man is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, "Street Fighter X Mega Man" later received support from Capcom, who assisted in the production of the game. "Street Fighter X Mega Man" was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's "Mega Man" and "Street Fighter" franchises. Gameplay mimicks the design of classic "Mega Man"
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Mega Man 9


Mega Man 9 is a 2008 action-platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the original "Mega Man" series. "Mega Man 9" is the first home console game in the original "Mega Man" series since "Mega Man 8" and "Mega Man & Bass", which were released at least one decade earlier. "Mega Man 9" was the first game in the series not to have a physical release, and was initially released only on
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List of Mega Man characters


due to its DNA changing nature, prevents them from going Maverick, as harmful changes are simply reverted. These next-generation reploids are pawns in two different plots: X, Zero, and Axl defeat them both, but when Lumine is defeated, he lashes out in his death throes, cracking the blue crystal on the red headpiece of Axl's helmet, knocking him unconscious, and X carries him out with Zero. This scene is not unlike the scene in X4 where Sigma and Zero fight in which Zero's "
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List of Mega Man characters


"Maverick Hunter X" in Japanese, Charlie Fontana in the English adaptation of X4, Walter Roberts in the English adaptation of X7, Dave Pettitt in the English adaptation of X8, and Gerald Matthews in the English adaptation of Maverick Hunter X. Sigma appears as a tall, bald humanoid in most of his forms. Although he has been destroyed countless times, Sigma's programming is able to survive the encounters in viral form, allowing him to build new bodies. It is implied that he grows more insane with each transformation,
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Zero (Mega Man)


punching out the crystal on Zero's helmet, leading to Sigma later becoming infected with the Maverick Virus. Depending on the story development, Zero can be fought as a boss character in "Mega Man X5". In "Mega Man X6", Zero is not initially present in the game since he went missing in the end of "Mega Man X5" during a fight against Sigma, and he becomes an optional character depending on how the story develops throughout the game. In the spin-off title "Mega Man
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Mega Man II (Game Boy)


the one that had worked on "Mega Man: Dr. Wily's Revenge". Series artist Keiji Inafune admitted that the design quality of "Mega Man II" feeling different from the other games was the result of the developer having very little knowledge of the series. For the next game in the Game Boy line, they decided to forgo using the developer for "Mega Man II" again. "Mega Man II" has been re-released as part of the Nintendo Player's Choice line of budget titles in North
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Mega Man (Game Gear video game)


Mega Man is a video game for the Sega Game Gear. It was developed by Freestyle, licensed by Capcom, and published by U.S. Gold only in North America in 1995. Despite sharing a title with the original "Mega Man" on NES, it bears no relation to that title. "Mega Man" is an action and platform game in the tradition of other "Mega Man" games. It is based on elements from the Nintendo Entertainment System versions of "Mega Man 4" and "Mega Man 5"
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Mega Man (character)


driver in "Mega Man Battle & Chase", and a board game piece in "". A limited release arcade fighting game series containing "" and "" pitted Mega Man against several boss characters from his original series. Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. "Mega Man" and "Mega Man III" were not ports of the
10850586
Star-crossed


Jack Twist from "Brokeback Mountain", and Jake and Neytiri from "Avatar" have been included. Video games too have featured star-crossed couples across different genres, particularly role-playing video games: Cloud Strife and Aerith Gainsborough from "Final Fantasy VII" have been cited as a well-known star-crossed love story. Tidus and Yuna from "Final Fantasy X" have also been called star-crossed lovers. Zero and Iris from "Mega Man X4" are another notable example. In 2008,
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Mega Man 5


Mega Man 5 (stylized as Mega Man V) is an action-platform video game developed by Capcom for the Nintendo Entertainment System. It is the fifth game in the original "Mega Man" series and was released in Japan on December 4, 1992. It saw a release during the same month in North America and in 1993 in Europe. Taking place after the events of "Mega Man 4", Mega Man's brother and ally Proto Man leads a group of menacing robots in attacks on the world and kidnaps
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Mega Man ZX


Mega Man ZX is a video game developed by Inti Creates and published by Capcom for the Nintendo DS handheld game console. It is the first game in the sixth series of the "Mega Man" video game franchise. For the first time in the "Mega Man" series, the game features both a male and a female protagonist. A sequel, and most recent game entitled "Mega Man ZX Advent", was released in 2007. Two centuries after the events of "Mega Man Zero" series, in the
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Mega Man X (video game)


Mega Man X is an action-platform video game developed and published by Capcom for the Super Nintendo Entertainment System (SNES). It was the first "Mega Man" game for the 16-bit console and the first game in the "Mega Man X" series, a spin-off of the original "Mega Man" series that began on the SNES's predecessor, the Nintendo Entertainment System (NES). "Mega Man X" was released in Japan on December 17, 1993 and was released in both North America
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Mega Man II (Game Boy)


many elements from the NES "Mega Man" games. The first four stages and their bosses (Wood Man, Air Man, Clash Man, and Metal Man) come from "Mega Man 2". After traveling to Wily's fortress, four new stages become available via a teleportation room. The bosses for these stages (Top Man, Hard Man, Magnet Man, and Needle Man) are taken from "Mega Man 3". Capcom outsourced the development of "Mega Man II" to a different company than
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Mega Man V (Game Boy)


Man V" instead features entirely original enemy characters with the Stardroids, who are all named after the planets in the Solar System: Neptune, Mercury, Venus, Mars, Pluto, Uranus, Jupiter, Saturn and Terra (Earth). "Mega Man V" was developed by the same third-party company that worked on three of the four previous Game Boy "Mega Man" games. According to "Mega Man" series artist Keiji Inafune, the fifth installment took the longest time to develop of all five of
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Mega Man 7


trademark shield. Prior to the release of "Mega Man 7", numbered entries in the original "Mega Man" series were only on the NES. "Mega Man 7" is the first and only numbered title in the original series released on the SNES. Capcom had begun its "Mega Man X" spin-off series on the console more than a year before. Due to bad timing, the development team had to work under a very tight, three month schedule to complete "Mega Man 7".
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Mega Man Zero (video game)


Mega Man Zero is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the first installment in the "Mega Man Zero" series, the fifth series in Capcom's "Mega Man" video game franchise. It was released in Japan on April 26, 2002, and in North America and Europe later that year. "Mega Man Zero" is set 100 years following the "Mega Man X" saga of games. The plot follows the
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Mega Man Zero (video game)


that point. The gameplay model and characters act as extensions of the "Mega Man X" series, which itself expands upon the original "Mega Man" series. Zero was a secondary protagonist in the "Mega Man X" storyline. However, Inti Creates started developing "Mega Man Zero" without the character as the game's focus. Inafune had originally intended for 2000's "Mega Man X5" to be the final game in its own series, ending with Zero's death. When Inafune requested that they make
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Mega Man 10


"Mega Man 10" title screen. "Mega Man 10" was co-developed by Inti Creates and Capcom, who had also collaborated on the downloadable console game "Mega Man 9" in 2008. Both games share "retro" 8-bit graphics and sound, resembling the first six games in the original "Mega Man" series for the NES. Producer Keiji Inafune, who was involved with nearly the entire franchise, stated that choosing such a "retro" style for "Mega Man 9" was a huge,
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Mega Man X8


Studio 1. The game's direct predecessor, "Mega Man X7", was the first entry in the "Mega Man X" series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original "Mega Man" illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for "Mega Man X8" simply because of its graphical style. Inafune himself was not involved in the production of "Mega Man X8", although the game's art designers did
14790885
Mega Man Maker


from "Mega Man 7" onward as well as other additional features. "Mega Man Maker" and its development team are not affiliated with Capcom and the game is currently only available on PC. The latest items, tiles, weapons, backgrounds, and music for update 1.5 is from "Mega Man 8" and "Mega Man 9" as those games were previously not represented in "Mega Man Maker". This update also introduced the ability of players to place more than one boss in a level, which was
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Mega Man Zero 2


Mega Man Zero 2 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the "Mega Man Zero" subseries of "Mega Man" video games. The European version also released the same day as the North American "Mega Man X7" was. It was released in Japan on the Wii U's Virtual Console on January 7, 2015. "Mega Man Zero 2" follows the same basic format as its
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Keiji Inafune


at the installment of "Mega Man X5", and had begun development on the "Mega Man Zero" series, in order to elaborate on the character of Zero. However, he had departed to another studio in cooperation with Inti Creates, and unbeknown to him, another installment, "Mega Man X6", was created. Inafune also developed another series, the samurai-era Japanese themed "Onimusha", which has spawned various sequels. Keiji Inafune was producer for the "Mega Man Battle Network" series,
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Mega Man X


Metroid Prime", were developing a first-person shooter titled "Maverick Hunter", which was intended to build on the mythology of "Mega Man X". However, it was cancelled by Capcom after six months of development. "Mega Man X" plays similarly to its predecessor series "Mega Man", but with various new features: X has, by default beginning with "X2", the ability to dash along the ground at any time (which is very similar to the original slide move from the
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Mega Man X2


the "Shoryuken") used by characters from Capcom's "Street Fighter" series. "Mega Man X2" was developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of the people who worked on "Mega Man X2" had either been heavily involved with the development of the first "Mega Man X" or were completely new to the franchise. Inafune was "hands-off" with the art design in "
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Mega Man 5


A-M-A-N-V") gives the player access to a robot-bird friend by the name of Beat. The player can then call on Beat to attack any onscreen enemies. "Mega Man 5" was developed by Capcom. Having had major involvement in the development in all prior "Mega Man" games, artist Keiji Inafune, credited as "Inafking", worked under a new project leader for "Mega Man 5". As with past entries in the series, Inafune used his
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Mega Man 3


Artist Keiji Inafune, credited as "Inafking", considered "Mega Man 3" as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game." He had "preset notions" about successful development because of the team's good experience with "Mega Man 2" and found that his new superior "didn't really understand "Mega Man" the way his predecessor did". During the game's production, the developers
671397
List of Mega Man characters


developing and distributing new gear. In the "Mega Man X" series, set 100 years after the original series, Dr. Light resumes his supporting role through enhancement capsules that contain upgrades to X's systems together with messages relayed by silver/blue, slightly translucent holographic projections of the deceased scientist. He also appears in the "Navi Mode" of "Mega Man " and "Mega Man 6" in the "Mega Man Anniversary Collection" to provide gameplay hints to Mega Man. He is voiced by Antony Holland in
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Mega Man Zero (video game)


in 1987, then expanding to its "Mega Man X" spin-off series and two non-platformer series, "Mega Man Legends" and "Mega Man Battle Network". Up until the development of "Mega Man Zero", Inti Creates was not a successful venture. The company's vice president Yoshihisa Tsuda had wanted to create a "Mega Man" game and would often attend game conventions to express this interest to Keiji Inafune, an artist and producer for the franchise. Inafune eventually called Inti Creates requesting
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Mega Man 9


option to choose between 8-bit and current generation styles. However, the idea for solely using 8-bit eventually won out. The staff was concerned with surpassing "Mega Man 2" rather than "Mega Man 8", as the second installment in the series tends to receive the most critical praise. Producer Hironobu Takeshita referred to "Mega Man 9" as "the new "Mega Man 3"" in this regard. The development team that worked on "Mega Man 9" consisted of about 20 people total. Takeshita explained
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Mega Man II (Game Boy)


Mega Man II is an action-platform video game by Capcom for the Nintendo Game Boy. It is the second game in the handheld version of the "Mega Man" series after "". It is noteworthy for having been developed by a different company than the rest of the "Mega Man" titles on the Game Boy. The game follows Mega Man as he pursues his arch enemy Dr. Wily, whose most recent ploy for world domination involves the theft of an experimental time machine. Mega Man confronts both Wily and
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Mega Man Zero 3


Mega Man Zero 3 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the "Mega Man Zero" series of "Mega Man" video games. This game follows almost exactly the same rules as its predecessor, "Mega Man Zero 2". Once again, Zero has his Z-Saber, Buster, and Shield Boomerang. However, Zero's rod weapon (originally the Triple Rod in "Mega Man
8607599
Mega Man Battle Chip Challenge


and Ring. A multiplayer feature allows up to two players connect their GBAs for battles. "Mega Man Battle Chip Challenge" was co-developed by Capcom Production Studio 2 and Inti Creates, the latter of which also developed Capcom's "Mega Man Zero" and "Mega Man ZX" series. The game was first announced by Capcom on April 19, 2003. It was subsequently shown at the World Hobby Fair in Japan on June 21, 2003. An English localization of the game was announced by Capcom on October
14279464
Azure Striker Gunvolt


be alone with Joule. "Azure Striker Gunvolt" was developed by Inti Creates, the Japanese video game development company that also created the "Mega Man Zero" series, "Mega Man ZX", and both "Mega Man 9" and "Mega Man 10". Players who purchased the game upon release received a free download for the spin-off game, "Mighty Gunvolt". Inti Creates later released an update for the game on March 5, 2015 on the Nintendo eShop. The update fixes typos in
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