Might and Magic Mobile II [SEP] developer
Might and Magic Mobile


kidnappers will try to set traps in these hostile environments. "Might and Magic Mobile II" is a role-playing video game developed and released by Gameloft Beijing for mobile phones (Java ME platform) in October 2007. A sequel to the original "Might and Magic Mobile", it acts as a prequel to that game. Like its predecessor, it does not follow the continuity of the core "Might and Magic" series. This game is based on a castle storm in which the player takes many roles.
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Might and Magic


released multiple new projects using the "Might and Magic" brand, including a fifth installment of the "Heroes" series developed by Nival, an action-style game "Dark Messiah of Might and Magic" developed by Arkane Studios, a puzzle RPG "" developed by "Capybara Games", and the mobile strategy RPG for younger audiences titled "Might & Magic: Elemental Guardians". The majority of the gameplay takes place in a medieval fantasy setting, while later sections of the games are often based on science fiction
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Might and Magic VI: The Mandate of Heaven


Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the "Might and Magic" series, the sequel to "" and the first of the Might and Magic titles to take place in the same world as "Heroes of Might and Magic". It continues the storyline of "Heroes of Might and Magic II", and takes
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Might and Magic Mobile


Might and Magic Mobile is a role-playing video game developed and released in 2004 by Gameloft Beijing for mobile phones (Java ME platform). For centuries, the world of Erathia has been devastated by a war between humans and demons. To make matters worse, the king is being held prisoner by the demon armies. The hero, Ewan, is sent to rescue the king by a mysterious nobleman. His quest will result in encounters with an elf archer, a captain of mercenaries and other friends and foes. The
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Heroes of Might and Magic II


Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the "Heroes of Might and Magic" series and is typically credited as the breakout game for the series. "Heroes II" was voted the sixth-best PC game of all time by "PC Gamer" in May 1997. An expansion pack, "The Price of Loyalty", was
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Might and Magic II: Gates to Another World


Might and Magic II: Gates to Another World (also known as Might and Magic Book Two: Gates to Another World) is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to "". After the events of "", the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON (Central Research Observational Nacelle). The land of CRON is facing many problems brought on by the
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Might and Magic VI: The Mandate of Heaven


Heroes of Might and Magic II", and occurs in tandem with the events of "Heroes of Might and Magic III: The Restoration of Erathia". The game was first announced with a press release at E3 of April 1998, described by series creator Jon Van Caneghem, who led development, as "the best "Might and Magic" that I have ever made" and "by far the largest and most ambitious game in the history of role playing games" with more than a thousand miles of virtual terrain.
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Heroes of Might and Magic II


of these categories to "Civilization II". It was also a finalist for the Computer Game Developers Conference's 1996 "Best Strategy/War Game" Spotlight Award, which ultimately went to "". The editors of "Computer Gaming World" wrote, "The simplicity of "King's Bounty"-style tactical combat is the perfect counterpoint to the surprising depth of the strategic game, and unlike "Heroes I", the campaign is much more satisfying." "Heroes of Might and Magic II" was named the 25th-
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Might and Magic II: Gates to Another World


Book One". As with "Might and Magic Book One", the player used up to six player-generated characters at a time, and a total of twenty-six characters could be created, who thereafter stayed at the various inns across CRON. To continue game continuity it was possible to "import" the characters developed from the first game. Additionally, "Might and Magic 2" became the first game in the series to utilize "hirelings", predefined characters which could extend the party to eight active
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Palm Kingdoms


Magic II" gameplay as well as graphics, on the other hand, the lack of campaign mode had been criticized. In the review of "Pocket Heroes" for Pocket PC TamsPPC commented that the variety of terrain types and buildings looks very good and called it "one of the best games" the reviewer had ever seen on the mobile computer. In their review of "Palm Heroes" TouchMyApps described it as "the famous "Heroes of Might & Magic" in the palm of your hand (hence the name)
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Palm Kingdoms


Palm Kingdoms is a turn-based strategy video game series developed by iosoftware LTD. This series is also formerly known as "Pocket Heroes" and "Palm Heroes". The gameplay is reminiscent of the "Heroes of Might and Magic" series. Being started as a Pocket PC clone of "Heroes of Might and Magic II", "Palm Kingdoms" became an independent project with its own graphics and gameplay. The original version was developed by Robert Tarasov and Anton Stuk. The first public alpha was debuted for Windows
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Heroes of Might and Magic IV


Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular "Heroes of Might and Magic" franchise, it is the sequel to "Heroes of Might and Magic III", and was the last to be developed by New World Computing. "Heroes of Might and Magic
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Heroes of Might and Magic


. A seventh installment, "Might & Magic Heroes VII", was released on September 29, 2015. New World Computing closed after the production of "Heroes of Might and Magic IV", and since then the rights to the franchise have been owned by Ubisoft. Nival Interactive developed the first game in the series since the changeover, "Heroes of Might and Magic V". Black Hole Entertainment developed its sequel "Might & Magic Heroes VI", but Limbic Entertainment developed later patches and the DLC, as well
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Heroes of Might and Magic II


released in 1997. Later, 3DO bundled "Heroes II" and its expansion pack in one box, released as "Heroes of Might and Magic II Gold" in 1998. For the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game. Gameplay in both games is along the 4X genre of strategy games, in that the player builds up their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents
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Might and Magic VI: The Mandate of Heaven


and develop the setting first, with the developers basing their storyline on the novels instead. Del Rey Books published two of the three novels, "The Dreamwright" and "The Shadowsmith", before the release of "Might and Magic VI". However, it was decided to develop "Might and Magic VI"'s storyline independently of the novels, setting the game on Enroth, the world in which "Heroes of Might and Magic" took place. Gravel was offered to write a new novel set on Enroth instead
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Heroes of Might and Magic


as "Might & Magic Heroes VII". Virtuos developed the "Shades of Darkness" standalone expansion for "Heroes VI". The series is directed primarily at the DOS and Windows platforms, with sporadic support for Mac OS over the years. In addition to Windows and Mac platforms, "Heroes II" was ported to RISC OS and "Heroes III" was ported to Linux. GameTap has carried the first four games in the series since 2006. Remakes have also appeared on the Game Boy Color. "King's
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Might & Magic Heroes VI


Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft. Some patches and downloadable content were developed by Limbic Entertainment, while the standalone expansion "Shades of Darkness" was developed by Virtuos. It is the sixth installment in the "Heroes of Might and Magic" series, and was released on October 13, 2011, coinciding with the 25th anniversary of the "Might and Magic" franchise. "Heroes VI" acts as a prequel to "
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IPCom


field and ensuring those behind the development of standard essential patents (SEPs) are fairly rewarded for their technologies and work. IPCom is headquartered in Pullach, Munich, Germany, and operates on a global basis. In 2007, IPCom acquired a portfolio of mobile technology patents from Robert Bosch GmbH. This comprises more than 160 patent families in 2G, 2.5G, 3G and LTE technologies, 30 of which are SEPs covering the USA, Europe and Asia. Technologies covered in the portfolio span areas including interface, MMS and
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New World Computing


Might and Magic II" for Windows 95 and the classic Mac OS. An expansion pack, entitled "The Price of Loyalty" was designed by Cyberlore Studios and released by New World Computing in 1997 for Windows 95 only. The combined game and its expansion were subsequently re-released together as "Heroes of Might and Magic II Gold". In 1999, "Heroes of Might and Magic III" was released for Windows and the classic Mac OS. The Windows release was quickly followed by the "" expansion pack later
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Heroes of Might and Magic II


is freed of the spell. He goes on to be a significant NPC in "". Much of the core programming of "Heroes II" was carried over from the original "Heroes", thus the game actually took less time to develop than the original "Heroes". The soundtrack produced primarily by Paul Romero. "The Price of Loyalty" is the expansion pack for "Heroes II", released on May 16, 1997. Development of the expansion was contracted to Cyberlore Studios and PopTop Software. The expansion
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Might & Magic Heroes VI


all previous entries in the "Heroes" series and four of their sister role-playing video games, returned to work on the game alongside new composers Jason Graves and Rick Knight. The soundtrack consists of several new compositions and a "medley of iconic themes" from previous "Might and Magic" games, including "Heroes of Might and Magic II", "III" and "V", "Dark Messiah of Might and Magic", "" and "". The music of the "Heroes" series
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Might and Magic IX


the Norwegian website Gibme.com, and its development was later confirmed at GameSpot by a 3DO representative. Jon Van Caneghem, the series creator, had minimal involvement in the development of "Might and Magic IX". In 2004, he stated in an interview that if it were his decision, the game would not have been shipped in its present state. During the production of "Might and Magic IX", Tim Lang began designing a preliminary storyline for a possible "Might and Magic X". Potential story elements of a
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Warriors of Might and Magic


to wear the Mask of the Accused as a punishment for his crimes, which acts as a magnet to monsters. It is difficult to determine when the events of Warriors of Might takes place in the Might and Magic timeline. However, it's speculated that it takes place in between "Heroes of Might and Magic III" and "Heroes of Might and Magic IV". Development started soon after "Crusaders of Might and Magic" had been completed. The team learned from their mistakes and had wished to create a bigger
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Signal Transfer Point


calls originated by the SEPs' attached users) while avoiding disabled intermediary STPs. A signaling message typically never goes directly from a given SEP to the destination SEP: the message would normally have to pass through the initiating SEP's adjacent STP so that it can be routed to the destination SEP. In some applications, however, SEPs might be directly connected with signaling links; this would typically be done to enhance robustness or performance between two critical SEPs. Such mesh network configurations are also common in Europe, where STPs have not
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Jon Van Caneghem


. It is an RPG with turn-based combat similar to Might & Magic and isometric exploration reminiscent of Heroes of Might & Magic. It was launched globally early 2017, after a successful limited test launch in selected countries in Europe and Australia. Van Caneghem was inducted into the "Computer Gaming World" Hall of Fame in 2004 for Strategy and Role-Playing. The first "Might and Magic" games is number 44 in "Computer Gaming World"'s Hall of Fame, and "Heroes of Might and Magic II
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Might and Magic II: Gates to Another World


encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. While in many ways "Might and Magic II" is an updated version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required - all features lacking in "Might and Magic
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Heroes of Might and Magic III: Armageddon's Blade


Might and Magic III: The Restoration of Erathia", as well as King Roland Ironfist, the protagonist of "Heroes of Might and Magic II". New characters introduced include Gelu, a half-elven archer, and Xeron, leader of the Kreegan armies. The five standalone campaigns feature a multitude of previously-unseen characters. "Dragon Slayer" features the Bracadan wizard, Dracon, while "Festival of Life" introduces the barbarian Kilgor who has a prominent role at the outset of "Heroes of Might and Magic
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Might & Magic X: Legacy


Might & Magic X: Legacy is the latest installment of the "Might and Magic" role-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to "Might and Magic IX" the game follows the events of "Might & Magic Heroes VI" and is set in the world of Ashan. It was released on January 23, 2014 as a downloadable title for Microsoft Windows. An OS X version was released on April 16,
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Warriors of Might and Magic


ultimately scrapped for unknown reasons. When creating the story the developers were interested in depicting the origin of the Ancients and Kreegans that appeared in previous Might and Magic games and attempted to recover continuity with the Might and Magic series. This was done by selecting enemies and spells that had appeared in previous iterations in the Might and Magic series of games. The PlayStation version of "Warriors of Might and Magic" was mixedly received, earning a GameRankings score of 61%. It in particular has received a cult following status among gamers
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Might and Magic Book One: The Secret of the Inner Sanctum


Might and Magic Book One: The Secret of the Inner Sanctum (also known as simply "Might and Magic") is an early role-playing video game, first in the popular and influential "Might and Magic" franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early '90s. The original Apple II version of the game was written almost single-handedly by Jon Van Caneghem over three years. Van Caneghem had difficulty finding a
7119763
Allods Team


a developer of online computer games and mobile applications. The studio created Allods Online, the first major Russian MMORPG, and is now working on the multiplayer online role-playing game Skyforge. The team has also released Allods Adventure HD, a puzzle game for iOS-devices. The core of Allods Team includes industry veterans who developed internationally acclaimed games including Evil Islands, Etherlords, Silent Storm and Heroes of Might and Magic V. Professionals that played an integral role in the development of projects such as Pirates of the Caribbean, IL-2
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Palm Kingdoms


Mobile under the title "Pocket Heroes" in 2006. In 2007, the name changed to "Palm Heroes", because the original name was interloping with another trademark registered by a toy company. Finally, in 2012, the project was rebranded to its current name "Palm Kingdoms". The series' gameplay, starting from "Pocket Heroes", had been copied from "Heroes of Might and Magic II". The player controls a number of "heroes" which explore the map. The heroes also incorporate some
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Limbic Entertainment


Limbic Entertainment is a German game development company founded in 2002 and based in Langen. The company was founded on September 19, 2002, by Stephan Winter, Eike Radunz and Alexander Frey and has about 50 employees. They developed the tenth installment in the "Might and Magic" video game series, "", for Ubisoft. Also for Ubisoft, they developed "Might & Magic Heroes VI" in collaboration with Black Hole Entertainment and Virtuos. In August 2014, Ubisoft announced that it would produce "Might & Magic Heroes
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Might & Magic: Clash of Heroes


Might & Magic: Clash of Heroes is a puzzle role-playing adventure video game in the "Might and Magic" franchise, developed for the Nintendo DS by Capybara Games and published by Ubisoft. It was first announced in May 2009, and released on December 1, 2009. In 2011, a downloadable high definition version was developed for the PlayStation 3, Xbox 360 and Microsoft Windows. Android and iOS ports were developed in 2013. Previews of the title likened its gameplay model to those of "Puzzle Quest" and
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Might and Magic IX


's developers were faced with a lack of time and resources during production. This, coupled with limited employees due to staff cuts and ongoing work on "Legends of Might and Magic", forced the game's developers to cut corners and eliminate features originally planned to be retained from previous games. Tim Lang has since commented that the game was "pre-alpha at best", and would have required another six months of development to be satisfyingly playable. Information on "Might and Magic IX"'s was first published on
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Might and Magic V: Darkside of Xeen


"Swords of Xeen" is a bonus game in the 1995 "Might and Magic Trilogy" compilation (the trilogy refers to "Might and Magic III", "IV", and "V"). It was developed by Catware. Subsequently, it was also included in several series anthologies. The game was never published in standalone form. The game began as a mod based on the "Might and Magic V" engine. Personalities from Catware were responsible for leading the modding effort, with story contributions from Ellen
17069814
Shifters


Shifters, also known as "Shifters of Might and Magic", is a 2002 action role-playing video game developed and published by The 3DO Company for the PlayStation 2 in 2002. Set in the fictional "Might and Magic" universe, it is a direct sequel to the PlayStation 2 incarnation of "Warriors of Might and Magic". The player controls Alleron, the lead character from "Warriors of Might and Magic". Within this game Alleron must defeat the mysterious horde of flesh and metal invaders who are replacing
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Heroes of Might and Magic IV


three new creatures and six new campaigns, which collectively tell the story of the invasion of the kingdom of Channon by the leaders of its five neighboring kingdoms. "Winds of War" was the last installment of the entire "Heroes of Might and Magic" series to be developed by New World Computing. Afterwards, the bankruptcy of the 3DO Company led to the sale of the "Might and Magic" franchise to Ubisoft for $1.3 million. In the German market, "Heroes of Might and Magic IV" debuted at
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Heroes of Might and Magic III


Heroes of Might and Magic III: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or simply Heroes 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by the 3DO Company in 1999. Its ports to several computer and console systems followed in 1999-2000. It is the third installment of the "Heroes of Might and Magic" series. The game's story is first referenced throughout "" and serves as a
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Heroes of Might and Magic V


Heroes of Might and Magic V is the fifth installment of the "Heroes of Might and Magic" fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 16, and then in the United States and Canada on May 24, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the "Might and Magic" franchise, and used "Heroes V" as a means to reboot the series
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Might and Magic VIII: Day of the Destroyer


Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by the 3DO Company. It is the eighth game in the "Might and Magic" series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since "" in 1998. "Might and Magic VIII" is based on the "" game
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Might and Magic V: Darkside of Xeen


Might and Magic V: Darkside of Xeen (originally released as Might and Magic: Darkside of Xeen) is a science fantasy role-playing video game, published and developed for multiple platforms by New World Computing in 1993. Based on the game engine, it is the fifth game in the "Might and Magic" series, and is a direct sequel to "", concluding the story arc started in the original "". Like its predecessors, it was well received by both critics and players for its large game
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Might and Magic VI: The Mandate of Heaven


the scene from afar through a crystal ball, sardonically thanking them for saving his kingdom, setting up for the events of "". Development of "Might and Magic VI" began in 1996, following the success of "" and the first two episodes of the "Heroes of Might and Magic" series, despite the fact that during the five years between the release of the previous title and the game's announcement, New World Computing had expressed in both phonecalls and the "Might and Magic V" game itself there
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Heroes of Might and Magic: A Strategic Quest


Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's "Might and Magic" series of role-playing video games, the success of "Heroes of Might and Magic" led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and
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Dark Messiah of Might and Magic


Dark Messiah of Might and Magic (additionally subtitled Elements on Xbox 360) is a first-person action role-playing game developed by Arkane Studios. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows". "Dark Messiah of Might and Magic" was released on 24 October 2006 on PC, and "Dark Messiah of Might and Magic: Elements" was released later
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Heroes of Might and Magic Online


Heroes of Might and Magic Online was a 2.5D MMORPG for the Chinese market and developed by Netdragon. It was part of the "Heroes of Might and Magic" franchise. Originally scheduled for release in late 2005, the final release was delayed for three years, and the game launched in May 2008. The game was free of charge. "Heroes of Might and Magic Online" finally went offline on 31 March 2014. The background story was set in the same world as "Heroes III" (most notably the kingdom
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Heroes of Might and Magic III: Armageddon's Blade


Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game "Heroes of Might and Magic III". It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. The most significant change in "Armageddon's Blade" is the addition of the Conflux, bringing the total number of alignments in "Heroes of Might and Magic III" to nine. The town is themed around classical elements, and includes other creatures to
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Heroes of Might and Magic III: Armageddon's Blade


Erathia"'s first campaign, "Long Live the Queen". Work on the "Armageddon's Blade" expansion began in early 1999. The developers originally intended to focus the storyline around a new, futuristic faction, the "Forge" alignment, allowing the game to act as a continuation to the "evil" ending of "Might and Magic VII" while showcasing the science fantasy aspect of the core "Might and Magic" series, which had never been evident in the "Heroes of Might and Magic" games
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Heroes of Might and Magic II


through capturing their castles and defeating their armies. Aside from the updated look, "Heroes II" added many new features that would become staples in the Heroes of Might and Magic franchise. "Heroes II" added the Necromancer and Wizard factions, joining the original four factions (Knight, Barbarian, Sorceress, and Warlock) from the first game. These two new factions also come with an army of creatures and a themed town that ties the faction together, and the six are divided down the middle to have 3 "
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Heroes of Might and Magic III


that this rising was orchestrated by Archibald Ironfist, the antagonist of "Heroes of Might and Magic II". The game was originally released for PC Windows on February 28, 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. In 2000, a Game Boy Color port entitled "Heroes of Might and Magic 2" was released and the Dreamcast port was cancelled. Two official expansion packs were released for "Heroes III". The first of
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Might and Magic II: Gates to Another World


the weapon's damage or attribute bonus, as in "Dungeons & Dragons", but unlike "D&D" the ceiling on "+" bonuses was 63. "Might and Magic 2" pitted the player's party against any one of 255 monsters varying from 1 hit point to 64000. Battles could consist of up to 255 opponents. While "Might and Magic 2" remained a battle-focused game, there were many puzzles to be solved, and curiosities to be discovered. There is a cave with a sex
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New World Computing


poorly by critics, who noted the numerous software bugs remaining in the final release, most of which were not fully resolved by the sole patch released before New World Computing's dissolution. The most current game, released by Ubisoft in 2014, is Might and Magic X. Before its bankruptcy, the 3DO Company produced two further spin-offs of the "Might and Magic" series: "Crusaders of Might and Magic" and "Warriors of Might and Magic". Neither of these games was developed by New World Computing,
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Heroes of Might and Magic


Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the "Might and Magic" franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft. The games feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures. The series began in 1995 with the release of the first title
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Dark Messiah of Might and Magic


publisher. They were approached by Ubisoft and asked to apply the "Arx Fatalis" game engine to their "Might and Magic". This became "Dark Messiah of Might and Magic". It refined the first-person melee combat of "Arx Fatalis" with a lesser emphasis on role-playing elements. Enemies are generally difficult to kill in straightforward combat, although characters developed for this purpose may have an easier time. Characters who develop their stealth skills can sneak up behind unaware enemies and perform a lethal backstab maneuver
20125978
Eirplay


Eirplay was an Irish computer game company founded by Peter Lynch. The company developed Web and mobile games (J2ME) for a variety of platforms and publishers. It was founded in 2002 and ceased trading in 2009. Eirplay was based in the Digital Hub, Dublin, Ireland. The company published games for both the Irish market and international mobile games marketplace. Distributors: Handango, AirGames, SSG, Selatra, Eirborne, Trust5 Company Legal status: Private Limited Company Directors: Michael Lynch; Peter Lynch Awards Sep 2003 Eirplay wins
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Might and Magic II: Gates to Another World


game introduced an automap feature to the series, activated by training a character in the cartographer skill. Perhaps the most peculiar development in this game was the numeric scope. Character levels could reach 255 ((2)-1), at which point they could train without limit, provided they had enough gold. Hit points could be extended as high as 65535 ((2)-1) and magic points up to 9999. To nearly any item, a "+" bonus could be added via an enchantment. This "+" bonus increased
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Heroes of Might and Magic II


, with every 3DO retailer reordering the product." Combined sales of the "Heroes of Might and Magic" series, including "Heroes II", surpassed 500,000 copies by October 1997. This number rose to 1.5 million copies by December 1999. "Next Generation" reviewed the Macintosh version of the game, rating it three stars out of five, and stated that "as role-playing games are few on the Mac, "HM&MII", with its mix of character and "Warcraft"-like game elements is a welcome addition
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Heroes of Might and Magic (Game Boy Color)


converted from Heroes of Might and Magic III, while gameplay functionality resembles a mix of Heroes I, II and III. It was released in North America in December 15, 2000 and in PAL regions on March 16, 2001. The campaign centers around a dragon slayer quest. There are four towns available to play: Knight-, Barbarian-, Sorceress- and Warlock town. Each town has seven different troops available, most of them being directly copied from Heroes of Might and Magic III, having the same stats, abilities and appearance
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Another World (video game)


released for mobile phone handsets using the Symbian operating system, thanks to Telcogames and developer Magic Productions. In 2006, Magic Productions also released a remastered Pocket PC version for Windows Mobile 5.0 OS or later in QVGA (320×240 resolution). Telcogames entered administration in 2008, closing the Magic Productions studio. The administrator's letter to stakeholders mentions that its assets will be sold, but does not indicate to whom or mention "Another World" assets by name. An Atari Jaguar port of "Another World" was originally in development
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Heroes of Might and Magic II


adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine that enhances the heroes' ability to raise the dead (Necromancy Skills). Each new campaign had a totally different story that doesn't have any connection to the original game or the other campaigns. In December 1996, "PC Gamer" reported that "Heroes of Might and Magic II" was "doing particularly well in retail
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Heroes of Might and Magic II


." The editors of "PC Gamer US" named "Heroes of Might and Magic II" 1996's "Best Turn-Based Strategy Game", and called it "clearly a cut above" the rest of its genre that year. The game was nominated for "Computer Gaming World"s 1996 "Strategy Game of the Year" and "Computer Game Entertainment"s "Best Strategy Game" prizes, as well as "Computer Games Strategy Plus"s award for the top turn-based strategy title of 1996, but lost in all
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Lords of Magic


Lords of Magic is a turn-based strategy Microsoft Windows game designed for Windows 95/98 by Sierra On-Line. The game was intended to combine elements of "Heroes of Might and Magic II" and "Lords of the Realm II". The special edition also contains the "Legends of Urak" quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game. The world is filled with wandering monsters and fixed buildings filled with monsters. Lords of Magic is notably different
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New World Computing


Magic IV" was released for Windows in 2002 alongside "Might and Magic IX", and featured a major overhaul of the series' gameplay. Like the previous "Heroes" game, two expansion packs were released: "" in late 2002, and "" in 2003. "The Winds of War" was the last title to be developed by New World Computing prior to its dissolution following the bankruptcy of 3DO. Subsequent games in the "Heroes of Might and Magic" series were developed by Nival Interactive and released
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Heroes of Might and Magic II


the hero's movement ability over land. In "Heroes I", heroes had a single, fixed, special ability according to their class. The magic system was overhauled in "Heroes II". "Heroes I" had used a memorization system in which each spell could be cast a certain number of times before being exhausted, where you had to return to a guild to relearn the spell. "Heroes II" uses a magic point system that allows the player to apportion spell use as needed, while the varying
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Might and Magic II: Gates to Another World


Scorpia, also lamented the simple plotline, saying, ""Might & Magic II" seems to have swerved off the path in the boring "monster mash/Monty Haul" direction, where ever-more-powerful characters with ever-more-powerful weapons fight ever-more-powerful monsters until it all escalates into the realm of the ludicrous." Van Caneghem later got revenge on Scorpia by naming a monster after her in the sequel. In 1991 the magazine also reviewed the Sega Genesis version, stating that while
17069670
C++Builder


management and bug fixes. "Borland Developer Studio 2006" is a single package containing Delphi, C++Builder, and C#Builder. In 2006 Borland's Developer Tools Group, developers of C++Builder, was transferred to a wholly owned subsidiary, CodeGear. On Sep 15, 2003, Borland Software Corporation announced the release of "Borland C++BuilderX" (CBX), which was also included as part of the latest Borland Enterprise Studio for Mobile. CBX was written using the same framework as JBuilder and bore little resemblance to either C++Builder or Delphi.
1101891
Might and Magic IX


of the series' science fantasy theme are prevalent in the game itself, though they are present in the backstory. Development on Might and Magic IX began in 2001, following the release of "". It was the first game in the series to be designed by Tim Lang, and the first in which Jon Van Caneghem, the series creator, was not involved in game design. As the first title in the series in which New World Computing received a deadline for completion from 3DO, "Might and Magic IX"
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Heroes of Might and Magic: A Strategic Quest


and Magic", "Heroes II" and the "Price of Loyalty" expansion had surpassed 500,000 copies. The series as a whole sold 1.5 million copies by December 1999. Andy Butcher reviewed "Heroes of Might and Magic" for "Arcane" magazine, rating it a 7 out of 10 overall. Butcher comments that "Its very simplicity, although ultimately limiting, is appealing, and the computer opponents are far from easy to beat. In terms of depth and long-term interest it's not a real challenger
17439860
Might and Magic VII: For Blood and Honor


Might and Magic VII: For Blood and Honor is a role-playing game for Windows published in 1999 by 3DO and developed by New World Computing; it was re-released in 2011 on GOG.com. The game follows on from both the events of "Heroes of Might and Magic III" (a prequel to "Blood and Honor"), and those of "". Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich
15280128
New World Computing


hardware acceleration. In late 2001, "Might and Magic VIII" was released for the PlayStation 2 video game console in the Japanese market only, courtesy of developer Imagineer. Also in 2001, New World and 3DO released "Legends of Might and Magic", a spin-off of the "Might and Magic" series. Originally conceived as an online multiplayer action role-playing game (and announced as such when it was unveiled at E3 in 2000), by the time of the game's release the following year
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Might and Magic IX


Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by the 3DO Company. It is the sequel to "". It is the first to feature a significant game engine overhaul since 1998's "". Powered by the Lithtech 1.5 engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate,
8533726
Legends of Might and Magic


Legends of Might and Magic is a first-person shooter video game developed by Jon Van Caneghem through New World Computing and published by the 3DO Company in 2001. As a spin-off of the "Might and Magic" franchise, "Legends" has a fantasy theme. Reviews likened the game to a medieval "Counter-Strike", but criticized it for being a mediocre clone. Gameplay in "Legends" is almost entirely online. An offline practice mode exists, but the game does not provide bots to simulate
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Heroes of Might and Magic (Game Boy Color)


Heroes of Might and Magic is a series of games that were remade for the Game Boy Color. They are based on early games in the original "Heroes of Might and Magic" series. The remakes were developed by KnowWonder and published by the 3DO Company. The first game is a port of "", but without multiplayer capabilities. It was released in North America on April 29, 2000 and in PAL regions on October 20, 2000. The second game is a mix of the first three Heroes with many graphics
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Government contract flight


A government contract flight is a type of charter airline operation contracted with a government agency. In the United States, the massive mobility requirements during World War II proved that military transport could not meet all the logistical needs that might arise. As a result, the Civil Reserve Air Fleet (CRAF) was developed to use airline capacity to provide maximum airlift support in wartime situations. As a benefit, airlines that commit planes to CRAF are able to receive peacetime government contracts in an amount proportional to the airline's potential wartime mobilization
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Warriors of Might and Magic


and better game, development was troubled as the team often clashed with The 3DO company. The game initially started development as a sequel to "Crusaders of Might and Magic", however since Crusaders performed poorly in sales, 3DO opted to start with a new fresh idea. They thought that a new name and a new character might redeem their spinoff in the eyes of the fans, which would lead to better sales. Early screenshots of the game show it played from a first person perspective; however this did not sit well
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Might & Magic Heroes VI


over the course of the game. "Heroes VI" takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its "Might and Magic"-related projects, starting with "Heroes of Might and Magic V" in 2006. Ashan is populated by approximately eleven factions inspired by those appearing in previous "Heroes" games and real-life cultures, five of which are showcased in "Heroes VI". Many of those factions have deified dragons
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Heroes of Might and Magic V: Tribes of the East


Heroes of Might and Magic V: Tribes of the East is the second expansion pack to the turn-based strategy game "Heroes of Might and Magic V" and the first stand-alone expansion pack released for the fifth series. It was developed by Nival Interactive and was released by Ubisoft on October 12, 2007 in Europe and on October 25 in North America and Russia. "Tribes of The East" features many previous bugfixes and improvements to the gameplay itself, left undone since the release of "Hammers of Fate
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Heroes of Might and Magic III: The Shadow of Death


who has recently arrived on the continent of Antagarich following the events of "Heroes of Might and Magic II". Sandro begins a ten-year plot to reassemble two ancient and powerful necromantic artifacts. He uses illusionary magic to take the form of a living human, which he uses to disguise himself. Sandro first convinces the sorceress Gem and barbarian Crag Hack to find the pieces of the two artifacts for him, promising rewards in return. Unaware of Sandro's true nature, they agree to aid him in wresting the pieces
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Samsung Behold II


The Samsung Behold II is a touch-screen, 3G- compatible smartphone with a 5.0-megapixel camera. The Samsung Behold II is powered by the Android OS, making it the fourth Android powered phone by T-Mobile USA. Other Android powered phones by T-Mobile are the G1 (HTC Dream), myTouch 3G (HTC Magic), and the Motorola CLIQ. It was released on November 18, 2009. On May 27, 2010, Samsung announced that Android 1.6 "Donut" would be the final firmware release
3590191
Rebecca Heineman


vs. predator", "Baldur's Gate II" and " Heroes of Might and Magic IV". During this time, she also provided consultancy work directly for other companies: She acted as "Senior Engineer III" for Electronic Arts, upgraded engine code for Barking Lizards Technologies and Ubisoft, optimized code for Sensory Sweep Studios, acted as senior software architect for Bloomberg L.P. and Amazon, provided training on Xbox 360 development for Microsoft's development studios, and worked on the kernel code for the PlayStation Portable and PlayStation 4 at
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Mobile enterprise application platform


A mobile enterprise application platform (MEAP) is a suite of products and services that enable development of mobile applications. The term was coined in a Gartner Magic Quadrant report in 2008 when they renamed their "multi-channel access gateway market". MEAPs address the difficulties of developing mobile software by managing the diversity of devices, networks and user groups at the time of deployment and throughout the mobile computing technology lifecycle. Unlike standalone apps, a MEAP provides a comprehensive, long-term approach to deploying mobility. Cross-platform
15589298
Might & Magic X: Legacy


older than January 2014) open development articles were deleted from official game and Ubisoft pages as well. "Might & Magic X: Legacy" received generally mixed reviews gaining 71/100 points on Metacritic aggregating website. Richard Cobbett of "PC Gamer" found the tenth installment of Might & Magic to be, despite its shortcomings, a successful tribute to the retro-style of gaming, stating that "what gives Legacy its old school charm though is that as much as it's weighed down by an obviously low budget and the mechanical
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Heroes of Might and Magic III: The Shadow of Death


Heroes of Might and Magic III: The Shadow of Death is the second of two expansion packs for the turn-based strategy game "Heroes of Might and Magic III". It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 2000. "Shadow of Death" is a standalone expansion pack that includes the original game. "The Shadow of Death" includes seven new campaigns with adjustable difficulty settings. The expansion also includes twelve new artifacts, minor balance tweaks and eight new terrain types
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Limbic Entertainment


development of "Might & Magic X: Legacy", the developers wrote a blog post in cooperation with the publisher, where they presented the game and discussed game features. This "OpenDev" phase has lasted since August 2013 (release of game Beta containing Act I) until the game's release in January 2014. Two months after Might and Magic X: Legacy release, on 27 March 2014 (together with last patch) the developer announced on game pages end of support for the game. In October 2016 Ubisoft announced
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Radar in World War II


study their products, a project to develop mobile 10-cm (3-GHz) systems for coast-watching and surface-fire-control that might be used throughout the Pacific. With a great demand for such systems, an experimental unit was developed and tested before the end of 1942. Designated "ME", the electronics was mounted in the cabin of a 10-wheel truck and a second truck carried the power generator and workshop. Equipment was built in both Christchurch and Wellington. The radar had a single parabolic antenna was on the roof
17439314
Wilhelm Daser


Regiment (05 Jun 1918-15 Aug 1918); Delegated with the Temporary Leadership of the 18th Bavarian Reserve-Infantry-Regiment (15 Aug 1918-02 Sep 1918); Commander of the III. Battalion of the 18th Bavarian Reserve-Infantry-Regiment (02 Sep 1918-29 Sep 1918); Delegated with the Temporary Leadership of the 18th Bavarian Reserve-Infantry-Regiment (29 Sep 1918-09 Oct 1918); Commander of the II. Battalion of the 30th Bavarian Infantry-Regiment (09 Oct
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History of the Bahmani Sultanate


1461. Coins struck in his name indicate that he might have died sometime on Sep 4, 1461. Also known as Nizam Shah, son of Humayun Shah. On Humayun's death his son Ahmad succeeded to the throne as Nizam-ud-din Ahmad III at the age of 8 in 1461. He was escorted to the throne by Shah Muhib-ul-la and Syed-us-Sadat Syed Hanif. Ahmad II nominated a council of Regency consisting of Khwaja-e-Jahan Turk, Mahmud Gawan with the
20333774
Cyberlore Studios


Cyberlore Studios was a developer of video games based in Northampton, Massachusetts, United States. The company was founded by Lester Humphreys, Ken Grey, and Herb Perez. Since 1992, they produced expansion packs for "MechWarrior 4", "Heroes of Might and Magic II", and "". They also produced "" (2004), a simulation game based on the life of Hugh Hefner and "Playboy", and a PlayStation 2 version of the classic board game "Risk". Their most notable game
18439650
Might and Magic VI: The Mandate of Heaven


class restricted how high it went. With the problem of the corrupt Guardian, Sheltem, finally dealt with in "", the 1500-year war between the Ancients and a Devil-like race of alien beings, the Kreegans, spills over into nearby planets. One of these is the world of Enroth, on which a continent-nation of the same name lies. Seven years after the events of "Heroes of Might and Magic II: The Succession Wars", on a day later to be known as the Night of
17069838
Black Hole Entertainment


. "Warhammer: Battle March" was also released for the Xbox 360 game console on September 2, 2008. Black Hole developed the sixth installment of the "Heroes of Might and Magic" series, "Might & Magic Heroes VI", in collaboration with Ubisoft. The title was released in October 2011, postponed from its original launch date of March. The studio was reported in various media to have gone bankrupt as a result of the nature of this development, and members of the company blamed Ubisoft for the mistake
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Might and Magic


Might and Magic". There have been several spin-offs from the main series, including the long-running "Heroes of Might and Magic" series, "Crusaders of Might and Magic", "Warriors of Might and Magic", "Legends of Might and Magic", "", and the fan-made "Swords of Xeen". In August 2003, Ubisoft acquired the rights to the "Might and Magic" franchise for US$1.3 million after 3DO filed for Chapter 11 bankruptcy. Ubisoft has since
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Master of Magic


to "Master of Magic" has yet to be produced. In 1997, MicroProse released a "Master of Magic" "Jr." scenario, using the "Civilization II" engine, as part of the "Civ II: Fantastic Worlds" expansion for "Civilization II". Steve Barcia stated that "Master of Magic II" would be complete by spring 1998, with new features, spells, monsters and a spell designer included; however Simtex was closed down later that year. MicroProse revealed that it would be developing
4747899
History of Western role-playing video games


, though journalist Joe Fielder cites the earlier "Dragonstomper". The "Might and Magic" series, highly popular in the 1980s and onward, began with the 1986 release of "" for the Apple II. It encompasses a total of ten games, the most recent of which was released in 2014, as well as the popular turn-based strategy series "Heroes of Might and Magic". The series featured a mix of complex statistics, large numbers of weapons and spells, and enormous worlds in which to play
1129846
New World Computing


however. Similarly, a number of "Might and Magic" spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates. New World Computing was not involved in the production of any of these (including "Dark Messiah of Might and Magic"). In 1990, New World Computing released "King's Bounty", a turn-based tactical role-playing game, for the Apple II, MS-DOS, classic Mac OS, the Commodore 64, and the Amiga
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Might & Magic Heroes VI


and Magic" franchise also re-emerge as recruitable "legacy heroes" in "Heroes VI", including Lord Kilburn (Alan Shearman), a character whose first appearance in the series dates back to the original "" in 1986. "Heroes VI" was hinted at as early as June 2009, in video developer diaries for "": Le Breton and fellow producer Romain de Waubert wore shirts sporting a "Might and Magic: Heroes VI" logo. In an interview with PlanetDS.de, the producers dropped further hints
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Disarmed Enemy Forces


, along with the British designation of Surrendered Enemy Personnel (SEP), was to prevent categorization of the prisoners as Prisoners of War (POW) under the 1929 Geneva Convention. German agriculture had suffered extreme productivity decreases in 1944 and 1945, as Germany had mobilized for total war, and food for the troops and war workers was a part of that war. A shortage of synthetic fertilizers had developed after nitrogen and phosphate stocks were channeled into ammunition production, and much of the potato crop was requisitioned to produce fuel for the
5679002
M104 Wolverine


time. Because the Wolverine is essentially an M1A2 SEP tank with Leguan bridge-laying gear instead of a turret, it shares virtually all of the parent vehicle's speed, mobility, survivability, and automotive components. This commonality was a key design factor in the Wolverine's development. The Wolverine also features an advanced communications package designed to keep it in contact with local field commanders. However, the vehicle itself is unarmed. The Wolverine is operated by two crewmen who sit within the hull. Both crewmen have access to the
6186749
Might & Magic Heroes VI


that Black Hole Entertainment was no longer working on "Might & Magic Heroes VI"; instead, Limbic Entertainment would be, who had previously helped Black Hole Entertainment with some of the final stages of development. Patches 1.3 onward were developed by Limbic Entertainment. At this time, Black Hole Entertainment had filed for bankruptcy; Ubisoft reassumed all rights to the game following a copyright lawsuit. On 12 July 2012, Ubisoft released a freemium downloadable add-on package for the game: "Pirates of the Savage Sea". It
10509966
Mobility scooter


walk. This has led to many users who might be better served by a powerchair privately procuring a mobility scooter as a cheaper substitute. In the UK mobility scooters are widely available with government subsidy under the Motability scheme. They are legally classified by the Use of Invalid Carriages on Highways Regulations 1988 as either Class II or Class III Invalid Carriages for legal purposes. A Class II scooter must be limited to for use on a footway only, while a Class III scooter must be limited to for road/highway use and have
18272808
Might and Magic: Heroes Kingdoms


new cities in regions with a different set of four mines, they became increasingly self-sufficient. Each player was one of five races, Haven, Academy, Necropolis, Inferno, and Sylvan. Each race had different skills in combat and magic and required different rare resources for their respective specialist structures and troops. Ubisoft’s studio producer in Chengdu, Samson Mow, was responsible for the development, launch and operations of Might and Magic: Heroes Kingdoms in China, Taiwan, and Korea. The game was marketed as being
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