GoldenEye [SEP] based on
[{"answer": "James Bond", "provenance": [{"wikipedia_id": "268833", "title": "GoldenEye", "start_paragraph_id": 1, "start_character": 33, "end_paragraph_id": 1, "end_character": 184, "bleu_score": 0.7016116562610203, "meta": {}, "section": "Section::::Abstract."}]}]
GoldenEye: Source


GoldenEye: Source is a total conversion mod developed using Valve's Source engine. "GoldenEye: Source" is a multiplayer remake of the 1997 Nintendo 64 video game "GoldenEye 007", itself based on the James Bond film "GoldenEye". The mod's development began in 2005, and remains in active development as of 2019. "GoldenEye: Source" is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of "GoldenEye 007"s multiplayer including additional game modes,
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GoldenEye: Rogue Agent


At The Octopus, GoldenEye has to download the navigation coordinates to Crab Key (Dr. No's base) with the help of the generated force field from his golden eye. He is eventually sent to Crab Key, where he confronts Dr. No. During their duel, GoldenEye uses his mechanical eye to sabotage the island's nuclear reactor, causing it to electrocute Dr. No. Upon No's death, Goldfinger contacts GoldenEye and informs him that he believes he is too dangerous to be left alive, and that he had contacted GoldenEye
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GoldenEye (song)


James Bond sound, even the Club Edit is fairly conventional." The music video for "GoldenEye" was directed by English film director Jake Scott and made its debut at the end of October 1995. Like many Bond themes before it, Tina Turner's version was not the only recorded song for the film. Swedish pop band, Ace of Base also recorded a song that was optioned to the studio. Ace of Base's "The GoldenEye" was later reworked into "The Juvenile" which appeared on their "Da
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GoldenEye 007 (1997 video game)


"GoldenEye 007" was developed by Rare and directed by Martin Hollis, who had previously worked as a second programmer on the coin-op version of "Killer Instinct". In November 1994, after Nintendo and Rare discussed the possibility of developing a game based on the then-future "James Bond" film "GoldenEye", Hollis told Tim Stamper, Rare's managing director, that he was interested in the project. Due to the success of Rare's 1994 title "Donkey Kong Country", "GoldenEye 007
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GoldenEye 007 (2010 video game)


the facility control room and shoot Trevelyan, sending him to his death over the tower. Simonova and Bond escape the base by helicopter, with the couple kissing in the mission's aftermath. While "GoldenEye 007" is a re-imagining of the film, the game does have noticeable differences. Levels have been altered to reflect the game's modified story. According to Craig Harris of IGN, ""GoldenEye" still retains the basics of "GoldenEye"s story, but retells it in a way that makes sense with Daniel
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GoldenEye 007 (2010 video game)


and MI6 is able to track the helicopter to a remote base in Siberia. Bond is unable to stop the theft of a GoldenEye weapons satellite which is detonated by Ourumov. Bond is able to rescue Natalya Simonova before being arrested by the Russian army. Believing Bond and Simonova to be responsible for the GoldenEye blast, Russian Defense Minister Dmitri Mishkin interrogates the two in Saint Petersburg, but is killed by Ourumov who abducts Natalya. Bond pursues him to a train and confronts him over his plan for the GoldenEye satellite. Onatopp betrays
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GoldenEye: Rogue Agent


Scaramanga and Number One (Ernst Stavro Blofeld) later discuss what to do with GoldenEye and decide to simply see what he does next before proceeding. Both the Campaign missions and the multiplayer game feature characters based on characters in the film adaptations of Fleming's Bond novels. "GoldenEye: Rogue Agent" is a first-person shooter, played across eight levels. The player can use various types of handheld weapons throughout the game, as well as the GoldenEye, which has four abilities: MRI vision, allowing the player to
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GoldenEye (1995 video game)


GoldenEye is a handheld third-person shooter video game developed by Tiger Electronics, based on the 1995 "James Bond" film of the same name, released between 1995 and 1998. The game was released in two versions, both small handheld consoles with a similar gameplay: the player controlled James Bond as he fought enemies loosely based on the ones from the movie before a GoldenEye satellite destroyed the city (implied to be London) with its electromagnetic pulse weapon. The game was available in two different versions: the gamepad variant
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Spiritual successor


for the Xbox 360 and other platforms. Another example is "Perfect Dark", developed by Rare as a spiritual sequel to their licensed title "GoldenEye 007". Rare had planned to develop a sequel to "GoldenEye" but lost the license as they were outbid by Electronic Arts. The developers still wanted to complete another spy-based title and developed "Perfect Dark" with a new story but with similar mechanics to "GoldenEye". "BioShock" is one such example as a spiritual successor to "System Shock
12650065
Perfect Dark


"GoldenEye 007". Shortly after the release of "GoldenEye 007", Rare was planning to work on a video game based on the "GoldenEye" sequel "Tomorrow Never Dies", but the company was "dramatically outbid" by Electronic Arts, which would release "" in 1999. This result did not affect the developers, who felt they had already spent too much time immersed in the "James Bond" universe. The decision to make the central character a woman was part of Hollis' belief that there
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GoldenEye (soundtrack)


for the tank-chase scene in St. Petersburg. Serra's original, unused track for that sequence can still be found on the soundtrack album as "A Pleasant Drive in St. Petersburg". The theme song "GoldenEye" was written by Bono and The Edge of rock band U2 and was performed by Tina Turner. The song was later covered by Nicole Scherzinger for the 2010 remake of the "GoldenEye 007" video game. The Swedish pop band Ace of Base was also involved at one point, producing a different theme
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GoldenEye: Rogue Agent


the Xbox version 63.64% and 61/100, the PlayStation 2 version 59.01% and 60/100 and the Nintendo DS version 57.57% and 58/100. It was largely considered to be an attempt to recreate the success of one of the best-selling video games in recent history, "GoldenEye 007", which was a first-person shooter for the Nintendo 64 based on the "Bond" film "GoldenEye". Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going
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James Bond in video games


been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. The video games were somewhat profitable in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video game series did not rise quickly, however, until 1997's "GoldenEye 007" by Rare for the Nintendo 64. "GoldenEye 007" expanded on the plot of the film "GoldenEye", and
11514395
James Bond fandom


a total conversion mod in development using the Source engine developed by Valve Corporation for the computer game, "Half-Life 2". "GoldenEye: Source" is based on the award-winning Nintendo 64 video game, "GoldenEye 007", featuring Bond. An alpha release was distributed on 25 December 2005 receiving more than 65,000 downloads in 2 weeks. A Beta release of "GoldenEye: Source" was scheduled for 25 December 2006, but was released on 26 December 2006. In January 2007 it was awarded twice
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GoldenEye: Source


" and "Neo". Classic maps are faithful re-creations of maps which existed in "GoldenEye 007"s multiplayer, which aim to be both to-scale as well as visually reminiscent of the simple level geometry the Nintendo 64 was capable of rendering, whilst using high resolution textures. Neo maps are re-imagined levels from "GoldenEye 007" which often take visual inspiration from the film, as well as other James Bond films such as a map based on "Casino Royale", from the film of the same
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GoldenEye: Source


name, recreating both multiplayer and a select number of viable singleplayer maps with layout changes that would otherwise be unsuitable for multiplayer gameplay. Most server administrators also include a selection of fan-made, GoldenEye-inspired maps, as well as maps ported from other first person shooter games, although the game's core official maps are by far the most commonly played. Maps based on the 2000 Nintendo 64 game "Perfect Dark" are also commonly played, although none are considered official. "GoldenEye: Source" features an extensive
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GoldenEye 007 (1997 video game)


GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 "James Bond" film "GoldenEye". It was released for the Nintendo 64 video game console in August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a split-screen multiplayer mode in which up to four players
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GoldenEye: Rogue Agent


bad (although in the case of the original, not the protagonist), it had nothing to do with either the film "GoldenEye" or its video game adaptation, although the protagonist's scarred appearance considerably resembles Sean Bean's portrayal of rogue agent, Alec Trevelyan. The game was, however, noted for showcasing certain levels and multiplayer maps based on locations from the Bond movies, such as Fort Knox from "Goldfinger", the space shuttle base from "Moonraker", and Scaramanga's hideout from "The Man
19752588
Signal Transfer Point


A Signal Transfer Point (STP) is a router that relays SS7 messages between "signaling end-points" (SEPs) and other signaling transfer points (STPs). Typical SEPs include "service switching points" (SSPs) and "service control points" (SCPs). The STP is connected to adjacent SEPs and STPs via signaling links. Based on the address fields of the SS7 messages, the STP routes the messages to the appropriate outgoing signaling link. Edge STPs can also route based upon message body content using
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James Bond


, the Atari 5200, the Atari 800, the Commodore 64 and the ColecoVision. Since then, there have been numerous video games either based on the films or using original storylines. In 1997 the first-person shooter video game "GoldenEye 007" was developed by Rare for the Nintendo 64, based on the 1995 Pierce Brosnan film "GoldenEye". The game received very positive reviews, won the BAFTA Interactive Entertainment Award for UK Developer of the Year in 1998 and sold over eight million copies worldwide, grossing $250
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GoldenEye 007 (1997 video game)


the design. Hollis explained that he wanted players to receive a lot of feedback from the environment when they shoot. Work on "GoldenEye 007" began in January 1995 with a team of three people that was hired by Hollis: programmer Mark Edmonds, background artist Karl Hilton, and character artist B. Jones. Edmonds focused on creating a game engine that could render 3D graphics from art packages into Nintendo 64 data structures. Hilton modelled levels based on the film material, while Jones constructed characters based on photos and costumes they had
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United States hydrogen policy


programs. Each states energy office gets SEP funding and manages all SEP funded projects. For more information about the SEP, including project descriptions, visit the SEP website. Clean Ports USA is an incentive-based program designed to help reduce emissions by encouraging port authorities to redesign and replace older diesel engines with new technologies and cleaner fuels. The U.S. Environmental Protection Agency's National Clean Diesel Campaign offers funding to port authorities to help them overcome the obstacles that prevent the adoption of cleaner diesel technologies. Clean Construction USA promotes the reduction
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GoldenEye: Rogue Agent


eye, starting with MRI vision. During his first mission in Hong Kong, GoldenEye has to get a sniper rifle to take down Dr. No with the EM hack feature. At the Midas Casino, GoldenEye has to get to the vault to protect the OMEN with the magnetic polarity shield. The next mission takes place at the Hoover Dam, GoldenEye has to destroy the dam and kill Xenia Onatopp. GoldenEye also tosses Oddjob over a rail into a pit inside the Hoover Dam after he betrays and attacks GoldenEye for unknown reasons.
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GoldenEye


on an elevator than a ride on a roller coaster", and Filmtracks said Serra "failed completely in his attempt to tie "GoldenEye" to the franchise's past." The end credits song, Serra's "The Experience of Love", was based on a short cue Serra had originally written for Luc Besson's "Léon" one year earlier. Later John Altman provided the music for the tank chase in St. Petersburg. Serra's original track for that sequence can still be found on the soundtrack as "A
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Rare (company)


-scaled platformer was set to be released afterwards but was delayed. As a result, Rare changed their schedule and released their smaller projects first. The first project was "GoldenEye 007", a game based on the titular film. The project was led by Martin Hollis and development was conducted by an inexperienced team. Inspired by Sega's "Virtua Cop", "Goldeneye 007" had originally been an on-rail shooter before the team decided to expand the gameplay and turn it into a free-roaming first-
5494866
World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
1986943
List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
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Zoonami


Zoonami was a video game development company, founded in 1998 by Martin Hollis, the director and producer of "GoldenEye 007". He left Rare shortly before "Perfect Dark" was released while other members of the "GoldenEye 007" team formed Free Radical Design. The studio was closed "a couple years back". Titles released as Zoonami include "Zendoku", "Go! Puzzle", and "Bonsai Barber". In October 2006, Eidos announced "Zendoku", a Sudoku-based game developed by
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Goldeneye (estate)


The estate is located in the Oracabessa Bay Fish Sanctuary, established in 2011 to protect the area's marine ecosystem. It is adjacent to James Bond Beach. The land is on the site of a former donkey racetrack. The home was built on a cliff overlooking a private beach and was based on a sketch by the author and featured unglazed windows. In spite of its obvious proximity to Golden Clouds, Fleming claimed a number of origins for the name Goldeneye, including Carson McCullers's 1941 novel, "Reflections in a Golden
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GoldenEye


then chose New Zealander Martin Campbell as the director. Brosnan later described Campbell as "warrior-like in his take on the piece" and that "there was a huge passion there on both our parts". While the story was not based on a work by Ian Fleming, the title "GoldenEye" traces its origins to the name of Fleming's Jamaican estate where he wrote the Bond novels. Fleming gave a number of origins for the name of his estate, including Carson McCullers' "Reflections in a Golden Eye
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Barrow's goldeneye


insects, crustaceans and pond vegetation. The main staples of the bird's diet are Gammarus oceanicus and Calliopus laeviusculus, which are both marine crustaceans. A large part of their diet consists of mussels and gastropods. The Barrow's goldeneye is considered an arboreal bird species because much of its nesting is done in cavities found in mature trees. The birds will also nest in burrows or protected sites on the ground. Barrow's goldeneyes tend not to share habitat with the much more numerous common goldeneye. Barrow's goldeneye tend to be
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Goldeneye (1989 film)


Goldeneye, also sometimes called Golden Eye, and subtitled “the Secret Life of Ian Fleming”, is a British television movie of 1989 about the life of the author Ian Fleming, directed by Don Boyd. The film is based on "The Life of Ian Fleming" (1966), a biography by John Pearson, who was Fleming's assistant in the 1950s and has access to his private papers. The film's screenwriter, Reg Gadney, also has a small part as James Bond, the American ornithologist who lent
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GoldenEye: Rogue Agent


universe, in an alternate timeline, relocating the perspective at the underworld. In May 2004, the game was unveiled at E3 as "GoldenEye: Rogue Agent". The game was developed using a modified version of the "Medal of Honor" game engine. Ken Adam, a production designer of the "Bond" films during the 1960s and 1970s, served as production designer for the game. Adam worked on several level designs that were based on locations from earlier Bond films. Kym Barrett was also involved in development,
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GoldenEye: Rogue Agent


earlier and told him to activate a program which would shut down the Lair's defense grid. Goldfinger reveals that he is intent on taking over the Lair, and leaves GoldenEye to die in the impending nuclear meltdown. GoldenEye, however, manages to escape in Dr. No's osprey before the reactor overloads and the island is destroyed in a large explosion. GoldenEye returns to the Lair intent on confronting Goldfinger. Pussy Galore rendezvous with GoldenEye and informs him that Goldfinger has used the OMEN to wipe out most of the Lair's guards
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GoldenEye (pinball)


GoldenEye is a 1996 pinball machine released by Sega Pinball. It is based on the 1995 James Bond film of the same name. There are 5 modes which can be started at the Mode Start Lane. You cannot start one mode while in another. In non-mode single ball play, the bumpers cycle the currently lit mode. 10M is automatically added to your Mode Total, displayed after the mode ends (with the exception of Xenia Extra Ball). Once all modes are completed, the Start Mode saucer
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GoldenEye 007 (1997 video game)


of a missile in Kyrgyzstan, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated electromagnetic pulse at any Earth target to disable any electrical circuit within range. As Bond leaves the silo, he is ambushed by Ourumov and a squad of Russian troops. Ourumov manages to escape during the encounter. The remainder of the game takes place in 1995. Bond visits Monte Carlo to investigate the frigate "La Fayette", where he rescues several hostages and
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GoldenEye 007 (1997 video game)


film it was based on, the timing allowed the game to benefit from publicity for the upcoming "James Bond" film "Tomorrow Never Dies". Every cartridge of the game contains a fully functional ZX Spectrum emulator with ten Rare developed games. This function was originally made as an experimental side project by Rare and was deactivated in the final build of the game, but has since been unlocked through fan-made patches. The actual development of "GoldenEye 007" took more than two and a half years to complete and
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GoldenEye


has stated that the delay of his third film effectively ended the contract in 1990. In May 1993, MGM announced a seventeenth James Bond film was back in the works, to be based on a screenplay by Michael France. With Broccoli's health deteriorating (he died seven months after the release of "GoldenEye"), his daughter Barbara Broccoli described him as taking "a bit of a back seat" in film's production. Barbara and Michael G. Wilson took the lead roles in production while Albert Broccoli oversaw the production
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GoldenEye: Source


, Basement, Facility, Temple, and Bunker - have been made in both their "classic" original and reimagined form, while other maps from the original game only exist in their reimagined form in GoldenEye: Source, including Egyptian, Caverns, and Caves. The game also features special maps like Casino - based on the 2006 Bond film "Casino Royale" - and Facility Backzone, which itself is a reimagined version of the second half of the original Nintendo 64 mission's layout. Matches take place on individual levels which
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Richard Mattern Montgomery


staff. Sep 1956-Aug 1959 In 1956 he was assigned as deputy commander of the 2d Air Force (SAC). Following this two-year tour, he became commander of the 3d Air Division at Guam, with responsibility for SAC Forces West of the 180th meridian. Sep 1952-Sep 1956 The assignment which did most to shape his subsequent career was that of chief of staff, Headquarters, Strategic Air Command, Offutt Air Force Base, Nebraska, in September 1952, a post he held until September 1956. As a principal staff
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Xenia Onatopp


commander of Dr. No's army, which has taken over the Hoover Dam. She is killed after being thrown off of the Hoover Dam while fighting Goldeneye. In the game, her likeness was based on Famke Jannsen but was voiced by actress Jenya Lano. She appears in the "GoldenEye" remake as a former Russian general who served under Ouromov during the Russian invasion of Georgia. Her plot arc is significantly changed for the remake. She appears in the Nightclub level (where Bond first meets her) disguised as a waitress
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GoldenEye 007 (2010 video game)


to peer around cover by tilting the Nunchuk. The game includes twenty-five weapons based upon counterparts from the franchise overall. The game does not open with any gun barrel sequence like the Craig films prior to the release of "Spectre" which was the first 007 film to open with it since "Die Another Day". "GoldenEye 007" features both offline split screen for up to four local players and online play for up to eight players. There are 10 multiplayer maps. There are four different game modes for
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GoldenEye: Rogue Agent


GoldenEye: Rogue Agent is a first-person shooter video game developed by EA Los Angeles and published by Electronic Arts. The player takes the role of an ex-MI6 agent, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organisation based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond series make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga. Despite its name and being part of the "James Bond
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GoldenEye 007 (1997 video game)


depth and requiring more stealth and intelligence than earlier first-person shooters. IGN's Doug Perry called "GoldenEye 007" an immersive game which "blends smart strategy gameplay with fast-action gunmanship". Similarly, Greg Sewart of Gaming Age remarked that players have "a bit of freedom as to what they want to do in any given situation, and what order the directives are completed in". Reviewers also enjoyed the wide variety of weapons and the multi-objective-based missions, stating that they make the game
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Common goldeneye


The common goldeneye ("Bucephala clangula") is a medium-sized sea duck of the genus "Bucephala", the goldeneyes. Its closest relative is the similar Barrow's goldeneye. The genus name is derived from the Ancient Greek "boukephalos" ("bullheaded", from "bous", "bull " and "kephale", "head"), a reference to the bulbous head shape of the bufflehead. The species name is derived from the Latin "clangere" ("to resound").
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Barrow's goldeneye


Barrow's goldeneye ("Bucephala islandica") is a medium-sized sea duck of the genus "Bucephala", the goldeneyes. This bird was named after Sir John Barrow. The genus name is derived from Ancient Greek "boukephalos", "bullheaded", from "bous", "bull " and "kephale", "head", a reference to the bulbous head shape of the bufflehead. The species name "islandica" means Iceland. Adults are similar in appearance to the common goldeneye. On average
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September 1941 lunar eclipse


A partial lunar eclipse took place on Friday, September 5, 1941. It was a shallow partial lunar eclipse, with less than 10% of the Moon covered in Earth's shadow. Aug 31, 1941 = Sunday Sep 1, 1941 = Monday Sep 2, 1941 = Tuesday Sep 3, 1941 = Wednesday Sep 4, 1941 = Thursday Sep 5, 1941 = Friday Sep 6, 1941 = Saturday Sep 7, 1941 = Sunday Sep 8, 1941 = Monday Sep 9, 1941 = Tuesday Sep 10, 1941
5363349
19th Air Refueling Squadron


The 19th Air Refueling Squadron (19 ARS) is an inactive unit of the United States Air Force. At the time of its inactivation, it was based at Otis Air Force Base. On 19 Sep 1985 the 19th Air Refueling Squadron,(Medium), was consolidated with the 19th Ferrying Squadron, a unit that was last active 31 Mar 1944. This action was directed by Department of the Air Force Letter DAF/MPM 662q Attachment 2 (Inactive Units), 19 Sep 1985. The Consolidated Unit will retain the Designation of 19th
8077229
Production of the James Bond films


" was dedicated to his memory. The soundtrack to "GoldenEye" was composed and performed by Éric Serra. Prolific Bond composer John Barry turned down an offer by Barbara Broccoli to score the film. The theme song, "GoldenEye", was written by Bono and The Edge, and was performed by Tina Turner. As Serra did not collaborate with Bono or The Edge, orchestral versions of the song did not appear throughout "GoldenEye", as had been the case in previous James Bond films. Before "GoldenEye"
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GoldenEye: Rogue Agent


, and taken control of it. Scaramanga provides the mechanical eye with a computer virus that he can use to overload the OMEN. GoldenEye fights his way through the Lair, implanting the computer virus in the process, eventually reaching Goldfinger and the OMEN. Goldfinger traps GoldenEye inside a chamber that he claims will soon be devoid of oxygen. The computer virus then activates the OMEN, causing it to explode in a burst of energy, killing Goldfinger and his troops. GoldenEye and Galore leave the Lair aboard Galore's chopper, and
19752578
GoldenEye 007 (1997 video game)


as "GoldenEye 007". In 2006, the James Bond game licence was acquired by Activision. The company would then publish additional games, including "", "", and a 2010 reimagining of the Nintendo 64 game, also titled "GoldenEye 007". The reimagining features Daniel Craig as the playable character, contemporary first-person shooter conventions, entirely new level-layouts, and an online component. An Xbox Live Arcade port of "GoldenEye 007" was in development at Rare for several months, while Nintendo
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GoldenEye 007 (2010 video game)


GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii video game console, with a handheld version for Nintendo DS developed by n-Space. It is a modern reimagining of the 1995 "James Bond" film "GoldenEye", and a remake of the 1997 Nintendo 64 video game "GoldenEye 007". The game was officially announced by Nintendo at their E3 2010 conference presentation. The game was released on 2 November 2010 in tandem with another "James Bond"
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GoldenEye 007 (2010 video game)


side of things". "Perfect Dark", a Nintendo 64 title which used the same engine as "GoldenEye" would later make it to Xbox Live Arcade, however. It was revealed at E3 2010 that a new Goldeneye video game would be released for the Wii in November 2010. "GoldenEye 007" is built on a modified version of the game engine from another Wii game by Eurocom, "". Originally, Free Radical Design (now Crytek UK) were approached by Activision to develop the game because former
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Barrow's goldeneye


, adult males are 48.8 centimeters (19.2 inches) long and weigh 1.0 kilograms (2.13 lb); females are typically 43.2 centimeters (17.0 inches) long and weigh 0.6 kilograms (1.31 pounds). Adult males have a dark head with a purplish gloss and a white crescent at the front of the face. Adult females have a mostly yellow bill. The male Barrow's goldeneye differs from the male common goldeneye in the fact that the common goldeneye has a round white patches on the face, less black on the back
19021754
Goldeneye (estate)


Goldeneye is the original name of novelist Ian Fleming's estate on Oracabessa bay on the northern coastline of Jamaica. He purchased adjacent to the Golden Clouds estate in 1946 and built his home on the edge of a cliff overlooking a private beach. The three bedroom structure was constructed from Fleming's sketch, fitted with wooden jalousie windows and a swimming pool. Fleming's visitors at Goldeneye included actors, musicians, and filmmakers. The property now operates as Goldeneye Hotel and Resort, consisting of Fleming's main house and several cottages.
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GoldenEye 007 (1997 video game)


damage like headshots. "GoldenEye 007" introduced stealth elements not seen in previous first-person shooter games. The game's use of realistic gameplay, which contrasted with the approaches taken by "Doom"-clones, and introduction of multiplayer deathmatch on a console are often credited for having revolutionised the genre. "Edge" stated that "GoldenEye 007" set the standard for multiplayer console combat until it was surpassed by the release of "" in 2001. With its eight million copies sold, "GoldenEye 007" was also one of
20123504
The Beeps


Sapphire Stream S2/Ep45 Apr. 29 Wash Those Socks! S2/Ep46 Dec. 12 The Bumps SEASON 3: S3/Ep1 Aug. 30 Up Down Hill S3/Ep2 Aug. 31 Caravan S3/Ep3 Sep. 6 Secret Garden S3/Ep4 Sep. 7 Bounceflower Tea S3/Ep5 Sep. 13 The Whale S3/Ep6 Sep. 14 Soggy Sockroaches S3/Ep7 Sep. 20 Stinkroots S3/Ep8 Sep. 21 Sing-a-long-a-beeps S3/Ep9 Sep. 27 History Book S3/Ep10 Sep. 28 What Goes Splat? S3
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Signal Transfer Point


. SEPs send signaling messages to other SEPs, but the messages are normally routed via the SEP's adjacent STPs. An STP's main function is to identify the best path for two SEPs to communicate. A typical application would be for two SEPs to agree on the use of a shared data path (e.g., using ISUP to initiate a voice call between a user on one SEP and a user on the second SEP). In this way, STPs route signaling messages (for starting, maintaining or finishing any kind of
21819468
Signal Transfer Point


calls originated by the SEPs' attached users) while avoiding disabled intermediary STPs. A signaling message typically never goes directly from a given SEP to the destination SEP: the message would normally have to pass through the initiating SEP's adjacent STP so that it can be routed to the destination SEP. In some applications, however, SEPs might be directly connected with signaling links; this would typically be done to enhance robustness or performance between two critical SEPs. Such mesh network configurations are also common in Europe, where STPs have not
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Francisco Scaramanga


GoldenEye 007". In the original "GoldenEye" game, Scaramanga's weapon, the golden gun, was initially added to the "Egyptian" level and multiplayer portion of the game. It is said in the briefing for the "Egyptian" mission that the Golden Gun was stolen from Scaramanga by Baron Samedi. Due to its popularity it was also added into subsequent James Bond games "", "", "", "", "", "", "", "GoldenEye 007" and "
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The Beeps


/Ep20 Sep. 19 Bouncy Bouncy Beep Beep S2/Ep21 Sep. 19 Big Beepday Bash S2/Ep22 Sep. 20 Yuk Says No S2/Ep23 Sep. 24 Wheely Helpful S2/Ep24 Sep. 25 Teeny Beep Takes Off S2/Ep25 Sep. 26 Carnival S2/Ep26 Sep. 27 Peas and Beeps S2/Ep27 Apr. 25 Stuck on You! S2/Ep28 Dec. 9 Hole Lot of Trouble S2/Ep29 Dec. 15 A Little Adventure S2/Ep30 Dec. 16 The Lost Houses S2/Ep31 May 1 Bounceberry Pie S2/Ep32 Dec. 23
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GoldenEye: Rogue Agent


as Oddjob, Dr. No, and Xenia Onatopp. There are also locked maps such as the Pump Room, Carver's Press, the Bath House, the Vault Core, the Lower Turbine, Dr. No's reactor, the Fissure Platform, and GoldenEye's Retreat. The game was announced in February 2004, under the working title of "GoldenEye 2", and was scheduled for release in the fall of 2004. It was also revealed by EA that the game takes place at the dark side of the "007"
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GoldenEye


. It was developed by Eurocom and published by Activision for the Wii and Nintendo DS and was released in November 2010. Both Wii and DS versions bear little to no resemblance to the locations and weapons of the original N64 release. In 2011 the game was ported to PlayStation 3 and Xbox 360 under the name "GoldenEye 007: Reloaded". A book titled "The World of GoldenEye", by Nicolás Suszczyk, is set to be released on June 8, 2019, to commemorate the 25th anniversary of Pierce Brosnan's
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Beau St. Clair


as James Bond in 1995's "GoldenEye", the seventeenth film in the Bond series. "Goldeneye", a commercial success, was a boost to Brosnan's career. He and St. Clair decided to begin producing films. In a 2014 interview, Brosnan recalled, "When GoldenEye … had the success that it had, we said, 'Let’s make movies. Let's step forth and create our own projects.' It’s as simple as that, really." Together, Beau St. Clair and Pierce
20364504
Aurora Goldeneye


The Aurora Goldeneye is a reconnaissance UAV under development in the United States during the first decade of the 21st century. It is a ducted-fan design in roughly the same class as the Sikorsky Cypher II. This UAV was built under a DARPA contract and is apparently focused on covert or special forces operations. The Goldeneye is a "tailsitter" or "pogo" machine that takes off and lands straight up. It is a stumpy-looking machine with four tailfins, each with landing gear on the fintip, and a
21315778
GoldenEye (song)


"GoldenEye" is a song performed by Tina Turner, and the eponymous theme song for the 1995 James Bond film, "GoldenEye". Released as a single in November 1995, the song was a big chart hit in Europe, topping the Hungarian Singles Chart and reaching the top five in Austria, Finland, France, and Switzerland, as well as number 10 on the UK Singles Chart. It was less successful outside the continent, reaching number 43 in Canada, number 63 in Australia, and number two on the
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Jaws (James Bond)


hurt himself, and any players that try to hurt him will be killed almost immediately by him. Jaws is an unlockable multiplayer character in "GoldenEye 007" as well as in "", where he is the tallest character in the game, his punches can kill almost instantly, and the character model's teeth are visible at close range. Jaws is a playable multiplayer character in the 2010 remake "GoldenEye 007" for the Wii, and in the 2011 re-release "GoldenEye 007: Reloaded" for the PlayStation
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GoldenEye 007 (1997 video game)


, "GoldenEye 007" was considered the best multiplayer game on the system, "edging "Mario Kart 64" by a hair" according to IGN. "Edge" called it addictive and praised the originality of some of the scenarios such as You Only Live Twice. "GamePro" said the multiplayer modes "will have you shooting your friends for the rest of the year", while "Next Generation" highlighted the number of multiplayer options, calling "GoldenEye 007" "a surprising killer app, if only for
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GoldenEye 007 (1997 video game)


2011, IGN journalists placed the multiplayer mode at 17th in their list of the "Top 100 Video Game Moments", and in 2010 "Nintendo Power" listed "GoldenEye 007" as one of the greatest multiplayer experiences in Nintendo history, stating that it is remembered as one of the finest examples of a first-person shooter. In a 2000 poll, readers of "Computer and Video Games" voted "GoldenEye 007" into first place in a list of "the hundred greatest video games", and it was
20123498
GoldenEye


as Q. It was the first Bond film made after the dissolution of the Soviet Union and the end of the Cold War, which provided a background for the plot. Principal photography for "GoldenEye" took place in the UK, Russia, Monte Carlo and Puerto Rico; it was the inaugural film production to be shot at Leavesden Studios. The first Bond film to utilise computer generated imagery, "GoldenEye" was also the final film of special effects supervisor Derek Meddings's career, and was dedicated to his memory. The
20715007
Special Operations Volunteer Force


, although a military one, was controlled by the Special Branch. It was formed from surrendered communist insurgents. The goal was to put the guerrilla's experience to work for the British. SEP/CEP volunteers to the SOVF committed to serving for 18 months. They were paid at the same rate as the junior police officers and were based in the same police compounds from which other government forces operated. SEP/CEP volunteers were formed into platoons and placed under the command of a British police officer. At the start of
17929996
Sufficiency economy


Sufficiency economy is the name of a Thai development approach attributed to the late King Bhumibol Adulyadej's "sufficiency economy philosophy" (SEP). It has been elaborated upon by Thai academics and agencies, promoted by the Government of Thailand, and applied by over 23,000 villages in Thailand that have SEP-based projects in operation. Soon after ascending to the throne in 1946, King Bhumibol toured the country and became aware of the hardships facing Thai farmers. At that time, the per capita GDP was about US$200. He
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Karl P. Cohen


Ortho‐ and Paradeuterium" "A Re-Examination of the McMahon Act," Karl Cohen, Pages 7–10 | Published online: 15 Sep 2015 "Atomic Power as a Risk Venture," Karl Cohen, Pages 305-308 | Published online: 15 Sep 2015 Astrophysicist Gregory Benford’s 2017 alternative history novel, "The Berlin Project", is based on Urey and Cohen's centrifuge method for uranium separation, promoting their view that it was a more effective method than the gaseous diffusion method adopted by the government, and offered
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Oddjob


left stranded in a desert. Later on, Bond trails Oddjob to Tibet, only to be captured. Bond escapes confinement and obtains a shield to protect him from Oddjob's hats, which he uses to deflect back at him. In this game Oddjob actually speaks. In the video game "", Oddjob is a henchman of Goldfinger, and initially a companion of GoldenEye. He is killed when GoldenEye tosses him over a rail into a pit inside the Hoover Dam after he turns on his employer and attacks GoldenEye. Oddjob
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GoldenEye 007 (2010 video game)


see it [on the Virtual Console], so we're exploring all the rights issues. On 7 January 2008, Xbox Evolved reported that an updated version of "GoldenEye 007" would be released on Xbox Live Arcade. However on 11 January 2008, 1UP.com reported that a "GoldenEye 007" port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on the Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial
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Common goldeneye


Average egg size is a breadth of , a length of and a weight of . The incubation period ranges from 28 to 32 days. The female does all the incubating and is abandoned by the male about 1 to 2 weeks into incubation. The young remain in the nest for about 24–36 hours. Brood parasitism is quite common with other common goldeneyes, and occurs less frequently with other duck species. The broods commonly start to mix with other females' broods as they become more independent or are abandoned by their mothers. Goldeneye
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Barrow's goldeneye


of the bird, a greenish gloss, and a larger bill. For the females, the common goldeneye has a less rounded head, and a bill in which only the tip is yellow. The Barrow's goldeneye is a relatively quiet bird that generally only makes vocalizations during the breeding season and courtship. These can include low volume squeaks, grunts and croaks. During flights, the fast movement of the bird's wings creates a low whistling sound. Their breeding habitat consists of wooded lakes and ponds primarily in northwestern North America
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Martin Hollis (video game designer)


GoldenEye" sequel "Tomorrow Never Dies", but they turned it down without hesitation. He explained that they were all "pretty sick" of the "James Bond" universe by the time "GoldenEye 007" was released, and that their next game needed to be different enough for him to be interesting. In late 1998, after becoming head of software at Rare and having worked for 14 months on "Perfect Dark", a spiritual successor to "GoldenEye 007", he left the company, partially because his
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GoldenEye 007 (1997 video game)


game is frequently cited as one of the greatest video games of all time. A spiritual successor, "Perfect Dark", was released in 2000, while a reimagining of the game, also titled "GoldenEye 007", was released in 2010. "GoldenEye 007" is a first-person shooter that features both single and multiplayer modes. In the single-player mode, the player takes the role of James Bond through a series of free-roaming 3D levels. Each level requires the player to complete a certain
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GoldenEye 007 (1997 video game)


placed it at seventh on a similar list. "Edge" has featured "GoldenEye 007" prominently in three "greatest game" lists: it placed third in a staff-voted poll in 2000; 17th in a staff, reader, and gaming industry-voted poll in 2007; and it was also included as one of the publication's top ten shooters in 2003. Retrospective commentary on "GoldenEye 007" in the years following its release included an October 2011 review by Mark Reece from "NintendoLife". Reece gave
20123500
GoldenEye


" and Operation Goldeneye, a contingency plan Fleming himself developed during World War II in case of a Nazi invasion through Spain. Although released only six years later than "Licence to Kill", world politics had changed dramatically in the interim. "GoldenEye" was the first James Bond film to be produced since the fall of the Berlin Wall, the collapse of the Soviet Union, and the end of the Cold War, and there was doubt over the character's relevance in the modern world. Some in the film industry
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GoldenEye


GoldenEye" as an attempt to ride on the success of Rare's game. In 2010, an independent development team released "", a multiplayer only total conversion mod developed using Valve's Source engine. Nintendo announced a remake of the original "GoldenEye 007" at their E3 press conference on 15 June 2010. It is a modernised retelling of the original movie's story, with Daniel Craig playing the role of Bond. Bruce Feirstein returned to write a modernised version of the script, while Nicole Scherzinger covered the theme song
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Aurora Goldeneye


wing that pivots, allowing it to be aligned with the aircraft centerline in cruise flight and at a right angle to the centerline in hover flight. The Goldeneye is built of graphite and fiberglass composites, and has a low radar, infrared, and acoustic signature. It is powered by a 28 kW (38 hp) Wankel-rotary engine from AV Engines Ltd in the UK. It has an autonomous flight control system with GPS-INS navigation. The Goldeneye can carry a small electo-optic sensor turret or other payload
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Rita (2009 Italian film)


- Artistic Direction 9th Concorto Film Festival | 2010 22 Aug – 29 Aug | Italy Special Jury Mention 8th Imaginaria Film Festival | 2010 24 Aug – 29 Aug | Italy Jury Mention 16th Aye Aye Film Festival Nancy-Lorraine | 2010 3 Sep – 11 Sep | France Best Sound 3rd Festival Internacional Curtametraxes Bueu | 2010 Bueu International Shortfilm Festival 6 Sep – 11 Sep | Spain Best Short Fiction Film 17th Altin Koza Film Festival | 2010 Golden Boll Film Festival 20 Sep – 26 Sep | Turkey Special Jury Mention 7th Filmfest Eberswalde |
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GoldenEye (song)


European countries. "GoldenEye" was first released on the original motion picture soundtrack and the following year it was included on Turner's album "Wildest Dreams". The song has been covered by Nicole Scherzinger for the 2010 remake of the "GoldenEye 007" video game. "Music & Media" wrote about the song: "A perfect candidate for the soundtrack of 007's latest adventure, Tina Turner and her raw R&B power easily fit in the Shirley Bassey tradition. Composers Bono and The Edge stayed close to the traditional
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Petya (malware)


Soviet weapon satellites which carry a "Goldeneye"—an atomic bomb detonated in low Earth orbit to produce an electromagnetic pulse. A Twitter account that "Heise" suggested may have belonged to the author of the malware, named "Janus Cybercrime Solutions" after Alec Trevelyan's crime group in "GoldenEye", had an avatar with an image of "GoldenEye" character Boris Grishenko, a Russian hacker and antagonist in the film played by Scottish actor Alan Cumming. On 30 August 2018, a regional court in Nikopol in the Dnipropetrovsk Oblast of
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Operation Goldeneye


should the Germans occupy Gibraltar. During the course of his visit, Fleming also met with William J. Donovan from the American Office of Strategic Services, who was on a fact-finding tour. Fleming returned to London on 26 February 1941. A precursor to visiting the US, Fleming discussed Goldeneye with the various intelligence organisations in Lisbon on 20 May 1941, to ensure their smooth coordinated operations. He also undertook an assessment of the facilities and equipment for Goldeneye. He suggested that an Anglo-American Intelligence Committee be set up
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GoldenEye 007 (2010 video game)


's Choice Award, praising its multiplayer component and its well-crafted story while criticising the lack of voice chat. The reviewer, Craig Harris, concluded by acknowledging that the game—as of its release—is the Wii's best first person shooter. Gaming Nexus gave "GoldenEye 007" an A–, stating, "instead of standing in the original "GoldenEye"s shadow, Eurocom has created a brand new game that is just as compelling and addictive as the original." GameSpot reviewer Tom McShea also praised the game
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Common goldeneye


young have been known to be competitively killed by other goldeneye mothers, common loons and red-necked grebes. The young are capable of flight at 55–65 days of age. Common goldeneyes are diving birds that forage underwater. Year-round, about 32% of their prey is crustaceans, 28% is aquatic insects and 10% is molluscs. Insects are the predominant prey while nesting and crustaceans are the predominant prey during migration and winter. Locally, fish eggs and aquatic plants can be important foods. They themselves may fall
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Goldeneye (estate)


, "Casino Royale", at Goldeneye. For the next twelve years, Fleming wrote all his Bond stories there. A number of the Bond movies, including "Dr. No" and "Live and Let Die", were filmed near the estate. In 1956 British Prime Minister Sir Anthony Eden and his wife Clarissa spent a month at Goldeneye after Eden's health collapsed in the wake of the Suez Crisis. The attendant publicity helped to boost Fleming's writing career. In 1976, twelve years after Ian Fleming's death
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Goldeneye (estate)


Bond film, the first to star Pierce Brosnan. Rather than a traditional hotel, Goldeneye resort is a compound of tropical buildings, gardens and private beaches. It closed in 2007 for major additions and renovations, and reopened in December 2010. Fleming's Goldeneye became the social epicenter of Jamaica's north coast along with nearby Firefly owned by Noël Coward, and Bolt House, owned by Chris Blackwell's mother, Blanche, who was a long time friend of Fleming. The property was equally popular with a coterie of Hollywood stars
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GoldenEye 007 (1997 video game)


who is quickly killed by Bond. Bond sneaks Natalya into the control centre to disrupt transmissions to the GoldenEye satellite and force it to burn up in the Earth's atmosphere. He then follows the fleeing Trevelyan through a series of flooded caverns, eventually arriving at the antenna of the control centre's radio telescope. Trevelyan attempts to re-align it in a final attempt to restore contact with the GoldenEye, but Bond ultimately destroys machinery vital to controlling the antenna and defeats Trevelyan in a gunfight on a platform above the dish.
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GoldenEye 007 (1997 video game)


cost a lot more in terms of processing power. You could do double the resolution if you used greyscale, so a lot was done like that. If I needed a bit of colour, I'd add it in the vertex." When "Super Mario 64" was released in 1996, the 3D collision detection system of the game was very influential for Hollis because "GoldenEye 007" was using a 2D method. The music of "GoldenEye 007" was primarily composed by Graeme Norgate and Grant Kirkhope. Norgate previously
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GoldenEye 007 (1997 video game)


about 007 into this game." "GoldenEye 007" received multiple year-end awards, including the BAFTA Interactive Entertainment Games Award in 1998, and four awards from the Academy of Interactive Arts & Sciences: Console Action Game of the Year, Console Game of the Year, Interactive Title of the Year, and Outstanding Achievement in Software Engineering. Rare was also recognised for its work on the game and won the BAFTA award for Best UK Developer. "GoldenEye 007" is frequently cited as one of the greatest video games
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GoldenEye 007 (1997 video game)


scheme, mission objectives that vary with the difficulty setting, and cheat options unlockable through quick level completions. While "Perfect Dark" was still in development, Martin Hollis left Rare to work as a consultant on the development of the GameCube at Nintendo of America. Other members of the "GoldenEye 007" team also left Rare to form Free Radical Design. The company would develop the "TimeSplitters" series of first-person shooters. These games contain several references to "GoldenEye 007", including the design of the health
20123506
GoldenEye: Source


re-creations of single-player levels that were not originally accessible in "GoldenEye 007"s multiplayer modes, and weapons which were only accessible using cheats. Classic "GoldenEye" multiplayer maps like Complex, Library, and Facility are joined by modernized single-player levels such as Silo, Aztec, Dam, Runway, Depot, Cradle, and Control, with the level design of each tweaked substantially for multiplayer while staying as true as possible to the single-player missions that inspired them. Several maps - including Archives, Complex
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GoldenEye: Source


soundtrack by multiple contributing artists, of varying styles, and consisting of remixes of "GoldenEye 007"s soundtrack as well as original compositions. Primarily the soundtrack is composed by Trent "Basstronix" Robertson, Greg "Sole Signal" Michalec, both of whom create electronic and dance tracks, and Yannick "GoldenZen" Zenhäusern whose music mimics the orchestral and modern avant garde style of Éric Serra, the composer of "GoldenEye"s film score. With each release of the mod, the soundtrack is released for free. Each level within the game
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135th Airlift Group


The 135th Airlift Group (135 AG) is an inactive unit of the United States Air Force, allotted to the Maryland Air National Guard. At the time of its inactivation, it was assigned to the 175th Wing, stationed at Warfield Air National Guard Base, Middle River, Maryland. The unit cased its colors 27 Sep 2013 and was inactivated 30 Sep 2013. The 135th Airlift Group mission was to maintain combat-ready aircrew and aircraft to mobilize, deploy and provide intra-theater airlift in support of U.S. interests worldwide
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Harindarpal Banga


. They have always had a close partnership and Mrs. Banga (Indra) is a woman of considerable intellect. Harindarpal Banga, has been Vice-Chairman Emeritus of Noble Group Limited since Sep 2010 & served as Vice-Chairman of the Board until Sep 2010. A Master Mariner by trade, Harindarpal Banga has experience both in the maritime and the logistics industry. In 1979 he joined the Gulf Group in Hong Kong as operations manager. The Gulf Group was a Geneva based international shipping and commodities empire. Banga quit from the
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T in the Park 2015


announcement, concerns have been raised about the new location. A couple tried to take legal action against the move. A group of residents set up the Strathallan T Action Group (STAG) to highlights its concern. Full planning permission became required for the switch from Balado. Two public consultations were held as a result. One of the biggest concerns was the traffic management; Yorkshire-based traffic management experts SEP Ltd. were brought in to help resolve the issues. An SEP spokesman said: There is a scientific calculation of network
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