Pool of Radiance [SEP] based on
[{"answer": "Ruins of Adventure", "provenance": [{"wikipedia_id": "174797", "title": "Pool of Radiance", "start_paragraph_id": 26, "start_character": 0, "end_paragraph_id": 26, "end_character": 240, "bleu_score": 0.9031558045263164, "meta": {}, "section": "Section::::History.:Sequels and related works.\n"}]}]
Pool of Radiance


adventure scenario as "Pool of Radiance", using the same plot, background, setting, and many of the same characters as the computer game. The module thus contains useful clues to the successful completion of the computer missions. "Ruins of Adventure" contains four linked miniscenarios, which form the core of "Pool of Radiance". According to the editors of "Dragon" magazine, "Pool of Radiance" was based on "Ruins of Adventure", and not vice versa. In November 1989 a novelization of
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Pool of Radiance


"Pool of Radiance" the video game, also called "Pool of Radiance", was written by James Ward and Jane Cooper Hong, published by TSR. The novel is set in the Forgotten Realms setting based on the "Dungeons & Dragons" fantasy role-playing game. "Dragon" described the novel's plot: "Five companions find themselves in the unenviable position of defending the soon-to-be ghost town against a rival possessing incredible power." This book was the first in a trilogy, followed
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Pool of Radiance (series)


Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules. The section of the "Forgotten Realms" world in which "Pool of Radiance" takes place was intended to be developed only by SSI. The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. This game was the
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Pool of Radiance


Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from "Pool of Radiance" to subsequent SSI games in the series. "Pool of Radiance" is based on the same game mechanics as the "Advanced Dungeons & Dragons" rule set. As in many role-
9504650
Pool of Radiance: Attack on Myth Drannor


Pool of Radiance: Attack on Myth Drannor is an adventure module for the 3rd edition of the "Dungeons & Dragons" fantasy role-playing game. "Pool of Radiance: Attack on Myth Drannor" takes place in the Forgotten Realms setting. The Cult of the Dragon has built a secret stronghold in the ruins of Myth Drannor, and seeks to subjugate Faerûn using the power of a corrupted pool of radiance. "Pool of Radiance: Attack on Myth Drannor" was published in 2000, and was written by Sean K
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Pool of Radiance


Mitchell preferred the game "Champions of Krynn", which had been released by the time the Amiga version of "Pool of Radiance" became available; he felt that "Pool of Radiance" was "more of the same" when compared to "Champions", but was less playable and with more limited actions for players. Simmons felt that "Pool of Radiance" looked primitive and seemed less polished when compared with "Champions of Krynn"; he felt that although "Pool" was not up to the standard of
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Pool of Radiance


levels and do not retain weapons or magical items. Original "Hillsfar" characters cannot be exported to "Pool of Radiance", but they can be exported to "Curse of the Azure Bonds". A review for "Curse of the Azure Bonds" in "Computer Gaming World" noted that "you can transfer your characters from "Pool of Radiance" and it's a good idea to do so. It will give you a headstart in the game." GameSpot declared that "Pool of Radiance",
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Ruins of Adventure


Ruins of Adventure is a "Dungeons & Dragons" module that served as the basis for the popular "Gold Box" role-playing video game "Pool of Radiance", published in 1988 by Strategic Simulations, Inc. (SSI). According to the editors of "Dragon" magazine, "Pool of Radiance" was based on "Ruins of Adventure", and not vice versa. The plot loosely tracks that of the computer game. It is now out of print. "Ruins of Adventure" contains four linked
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Pool of Radiance


" (1990), and "Pools of Darkness" (1991). The 1989 game "Hillsfar" was also created by SSI but was not a sequel to "Pool of Radiance". "Hillsfar" is described instead, by the reviewers of "Dragon", as "a value-added adventure for those who would like to take a side trip while awaiting the sequel". A player can import characters from "Pool of Radiance" into "Hillsfar", although the characters are reduced to their basic
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Pool of Radiance


by "Pools of Darkness" and "Pool of Twilight". GOG.com released Pool of Radiance and many Gold Box series games digitally on August 20, 2015, as a part of ""Forgotten Realms: The Archives - Collection Two"". SSI sold 264,536 copies of "Pool of Radiance" for computers in North America, three times that of "Heroes of the Lance", an AD&D-licensed action game SSI also released that year. It became by far the most successful game in the company's history
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Pool of Radiance


which can only be defeated with silver weapons and magic. The characters' adventure is later expanded to encompass the outlying areas of the Moonsea region. Eventually, the player learns that an evil spirit named Tyranthraxus, who has possessed an ancient dragon, is at the root of Phlan's problems. The characters fight Tyranthraxus the Flamed One in a climactic final battle. "Pool of Radiance" was the first official game based on the "Advanced Dungeons & Dragons" rules. The scenario was created by TSR designers Jim Ward,
9504664
Pools of Darkness (novel)


Pools of Darkness is a novel based on the "Pools of Darkness" computer role-playing game. It was written by James Ward and Anne K. Brown, and published by TSR in February 1992. The novel is set in the Forgotten Realms setting based on the "Dungeons & Dragons" fantasy role-playing game. This book was the second in a trilogy, preceded by "Pool of Radiance" and followed by "Pool of Twilight". The city of Phlan has vanished, transported to parts unknown, and
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Pool of Radiance: Ruins of Myth Drannor


-finished adaptation of D&D's new 3rd Edition rules that was rushed out the door despite being over a year late." GameSpy's review suggested: "If you see this game, walk away … really fast!" Later patches fixed some of the stability issues. Branislav Babovic of mania.com commented: ""Pool of Radiance: Ruins of Myth Drannor" could simply be defined as a disk full of bugs, striving to be a slow "Diablo" based on "AD&D" third edition rules." "Dragon
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Pool of Radiance


category for avid AD&D game players". The reviewers advised readers to "rush out to your local dealer and buy Pool Of Radiance". They considered it SSI's flagship product, speculating that it would "undoubtedly bring thousands of computer enthusiasts into the adventure-filled worlds of TSR". The "Dragon" reviewers criticized the "notoriously slow" technology of the C64/128 system but added that the C64/128 version would become nearly unplayable without a software-based fastloader utility which Strategic Simulations integrated into the game. Conversely, the
9504687
Pool of Radiance: Ruins of Myth Drannor


Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms "Dungeons & Dragons" role-playing video game released in 2001 by Ubisoft. "Ruins of Myth Drannor" takes place from an isometric third-person perspective, similar to the "Baldur's Gate" series. Unlike "Baldur's Gate" and other Infinity Engine games, "Ruins of Myth Drannor" features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.
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Pool of Radiance


it to those who "love dungeons, dragons, and drama". In their March 1989 "The Role of Computers" column in "Dragon" magazine #143, Hartley, Patricia, and Kirk Lesser (often called "The Lessers") gave "Pool of Radiance" a three-page review. The reviewers praised "Pool of Radiance" as "the first offering that truly follows AD&D game rules", calling it a "great fantasy role-playing game" that "falls into the must-buy
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Pool of Radiance


; even the hint book outsold any earlier SSI game. "Pool of Radiance" also outsold competitors "Ultima V" and "Bard's Tale III" In "Computer Gaming World"s preview of "Pool of Radiance" in July 1988, the writer noted a sense of "deja vu". He described the similarity of the game's screen to earlier computer RPGs. For example, the three-dimensional maze view in the upper-left window was similar to "" or "Bard's Tale", both released
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Pool of Radiance


"Champions", he said it was still "a fine little game". Johns, on the other hand, felt that "Pool of Radiance" was well worth the wait, considering it very user-friendly despite being less polished than "Champions of Krynn". "Pool of Radiance" was well received by the gaming press and won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". For the second annual "Beastie Awards" in 1989, "Dragon"'s readers voted
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Pool of Radiance


"Pool of Radiance" the most popular fantasy role-playing game of the year, with "Ultima V" as the runner-up. The Apple II version was the most popular format, the PC DOS/MS-DOS came in a close second, and the Commodore 64/128 got the fewest votes. The primary factor given for votes was the game's faithfulness to the "AD&D" system as well as the game's graphics and easy-to-use user interface to activate commands. "Pool of Radiance
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Pool of Radiance


Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's "Advanced Dungeons & Dragons" ("AD&D") fantasy role-playing game for home computers, becoming the first episode in a four-part series of "D&D" computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in "Pool of Radiance", as did later "D&D" titles such
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Pool of Radiance


great that people today are using MoSlo in droves to slow down their Pentium III-1000 MHz enough to play these gems." In March 2008, Dvice.com listed "Pool of Radiance" among its 13 best electronic versions of "Dungeons & Dragons". The contributor felt that "The Pool of Radiance series set the stage for "Dungeons & Dragons" to make a major splash in the video game world." The 1988 "Dungeons & Dragons" role-playing game module "Ruins of Adventure" was produced using the same
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Pool of Radiance (series)


full-color graphics. The game was ported to the Nintendo Entertainment System under the title "Advanced Dungeons & Dragons: Pool of Radiance", released in April 1992. The original "Pool of Radiance" game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The booklet guides players through the character creation process, explaining how to create a party. The game also included the 38-page "Adventurer's Journal", which provides the game's background. The booklet features
8611432
Radiance of the Seas


and "Serenade of the Seas". "Radiance of the Seas" is the first cruise ship to feature pool tables that are stabilized by a computer-controlled gyroscope. They adjust with the motion of the ship to keep the table-top level with the horizon. It has the most glass of any Royal Caribbean ship. She has 10 dining choices, a rock-climbing wall, a mini-golf course, pools, and a water slide. During the northern summer season, "Radiance of the Seas"
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Pool of Radiance (series)


includes a rune code-wheel for piracy protection; from time to time during play, the player will be asked to enter a letter from the wheel before the characters can journey on. The game was distributed in the UK by U.S. Gold. "Curse of the Azure Bonds" (1989) was the first of three sequels to "Pool of Radiance" (1988), and was followed by "Secret of the Silver Blades" (1990) and "Pools of Darkness" (1991). New adventures for
8611435
Pools of Darkness


Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. The cover art and introduction screen shows a female drow. It is the fourth (and final) entry in the "Pool of Radiance" series of Gold Box games, and the story is a continuation of the events after "Secret of the Silver Blades". The novel loosely based on the game was released in 1992. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from
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Radiance-class cruise ship


Radiance"-class is built to Panamax form factor, allowing them to pass through the Panama Canal. The power plant on all ships consists of environmentally friendlier but less fuel efficient gas turbines. The "Radiance"-class ships have over of glass, glass exterior viewing elevators, over 700 balcony staterooms, two-level glass windowed dining rooms, alternative restaurants, a retractable glass roof over a pool, an outdoor pool, as well as the first self-leveling billiard tables at sea. During their refurbishment, the ships of this class have been
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Hillsfar


she found the game generally boring, writing, "there is not too much to keep the interest above critical boredom level". The game was reviewed in 1989 in "Dragon" No. 147 by Hartley, Patricia, and Kirk Lesser in their "The Role of Computers" column. The reviewers gave the game three out of five stars. The reviewers compared "Hillsfar" to "Pool of Radiance". They felt that the adventure of "Hillsfar" lacked depth and was less absorbing than "Pool of Radiance
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Phlan


, maps, and information the characters see in the game, most all of which details Phlan. Phlan has appeared in an adventure module and the novelization of the original "Pool of Radiance" game, as well as two sequels. "Ruins of Adventure" is a Dungeons & Dragons module that served as the basis for the popular "Gold Box" role-playing video game "Pool of Radiance", published in 1988 by Strategic Simulations, Inc. (SSI). According to the editors of "Dragon" magazine
10803814
Hillsfar


", but they considered it "a nice adventure to while away the hours while waiting for SSI to release [the sequel to "Pool of Radiance" nicknamed] "Azure Bonds"". The reviewers also concluded that "If you enjoyed "Pool of Radiance", you'll like "Hillsfar"". The NES version was more negatively received. Brent Walker's review in "VideoGames & Computer Entertainment" assessed, "The majority of your time is spent gathering gold, which has limited use, and either
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Pool of Radiance


in the mid-1980s. The window with a listing of characters was featured in 1988's "Wasteland"; and the use of an active character to represent the party was part of "Ultima V". The reviewer also noted that the design approach for game play was closer to SSI's own "Wizard's Crown" than to the other games in the genre. "Pool of Radiance" received positive reviews. "G.M." called the game's graphics "good" and praised its role-playing and combat aspects.
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Pool of Radiance


in their role-playing games. The reviewer was critical that "Pool of Radiance" was not original in its presentation and that the colors were a little drab, but concluded that the game is "classic "Dungeons & Dragons" which SSI have recreated excellently". A review from "Zzap" was less positive, giving the game a score of 80%. The reviewer felt that the game required too much "hacking, slicing and chopping" without enough emphasis on puzzle solving. The game was awarded 49%
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Pool of Radiance


as the "Neverwinter Nights" online game. "Pool of Radiance" takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan. Just as in traditional "D&D" games, the player starts by building a party of up to six characters, deciding the race, sex, class and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters
9504648
Advanced Dungeons & Dragons: Heroes of the Lance


Dragons" videogame retrospective for IGN, wrote that "If you don't plan well, you can lose a lot of heroes in a very short period of time. This offered a slight strategy angle, but "D&D" fans largely preferred the "Pool of Radiance" straight RPG approach." ("Pool of Radiance" sales were triple that of "Heroes of the Lance".) According to GameSpy, "While the game was actually a fairly decent side-scroller for its time, the frustrating level of
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Pool of Radiance


playing games (RPGs), each player character in "Pool of Radiance" has a character race and a character class, determined at the beginning of the game. Six races are offered, including elves and halflings, as well as four classes (fighter, cleric, wizard, and thief). Non-human characters have the option to become multi-classed, which means they gain the capabilities of more than one class, but advance in levels more slowly. During character creation, the computer randomly generates statistics for
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Pool of Radiance


and armor, which characters can sell to city stores. "Pool of Radiance" takes place in the Forgotten Realms fantasy world, in and about the city of Phlan. This is located on the northern shore of the Moonsea along the Barren River, between Zhentil Keep and Melvaunt. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who
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Pool of Radiance


" book. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by George MacDonald. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. "Pool of Radiance" was released in June 1988; it was initially available on the Commodore 64, Apple II series and IBM PC compatible computers. A version for the Atari ST was also announced. The Macintosh version was released in 1989. The Macintosh version featured a slightly different interface and was
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Pool of Radiance


displayed consisting of two pictures and a line. The player was required to use the decoder wheel to line up the pictures, then enter the word revealed on the decoder wheel. After three unsuccessful attempts, the game automatically shut down. "Pool of Radiance" was the first in a four-part series of computer "D&D" adventures set in the Forgotten Realms campaign setting. The others were released by SSI one year apart: "Curse of the Azure Bonds" (1989), "Secret of the Silver Blades
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Pool of Radiance


for its puzzle factor. Three reviewers for "Computer Gaming World" had conflicting reactions. Ken St. Andre—designer of the "Tunnels & Trolls" RPG—approved of the game despite his dislike of the "D&D" system, praising the art, the mixture of combat and puzzles, and surprises. He concluded, "take it from a 'rival' designer, "Pool of Radiance" has my recommendation for every computer fantasy role-playing gamer". Tracie Forman Hicks, however, stated that over-
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Pool of Radiance


reviewers felt that the MS-DOS version was extremely fast, so much so that they had to slow the game operation down in order to read all the on-screen messages. They found that the MS-DOS version played at twice the speed of the C64/128 version when using the Enhanced Graphics Adapter (EGA) graphics mode. Alex Simmons, Doug Johns, and Andy Mitchell reviewed the Amiga version of "Pool of Radiance" for "Amiga Action" magazine in 1990, giving it a 79% overall rating.
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Pool of Radiance (series)


Manual II" were also used during development. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by George MacDonald. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. "Pool of Radiance" was released in June 1988; it was initially available on the Commodore 64, Apple II series and IBM PC compatible computers. A version for the Atari ST was also announced. The Macintosh version was released in 1989. The Macintosh version featured
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Pool of Radiance (series)


depictions of fliers, maps, and information that characters see in the game. The package also included a translation decoder wheel. After the title screen, a copy protection screen was displayed consisting of two pictures and a line. The player was required to use the decoder wheel to line up the pictures, then enter the word revealed on the decoder wheel. After three unsuccessful attempts, the game automatically shut down. Generally well received by the gaming press, "Pool of Radiance" won the Origins Award for "Best Fantasy
8611433
Pool of Radiance (series)


or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from "Pool of Radiance" to subsequent SSI games in the series. The game comes with a manual explaining game play, and an "Adventurer's Journal" which contains little paragraphs to read at designated points in the game. The game also
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Pool of Radiance


move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view. Generally well received by the gaming press, "Pool of Radiance" won the Origins
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Pool of Radiance


David Cook, Steve Winter, and Mike Breault, and coded by programmers from Strategic Simulations, Inc's Special Projects team. The section of the "Forgotten Realms" world in which "Pool of Radiance" takes place was intended to be developed only by SSI. The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. This game was the first to use the game engine later used in other SSI D&D games known as the "Gold Box" series
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Pool of Radiance


to the Nintendo Entertainment System under the title "Advanced Dungeons & Dragons: Pool of Radiance", released in April 1992. The NES version was the only version of the game to feature a complete soundtrack, which was composed by Seiji Toda, as he was signed to the publisher, Pony Canyon's record label at the time. The same soundtrack can be found on the PC-9801 version. The Amiga version also features some extra music, while most other ports contain only one song that plays at the title screen. The
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Pool of Radiance


original "Pool of Radiance" game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The booklet guides players through the character creation process, explaining how to create a party. The game also included the 38-page "Adventurer's Journal", which provides the game's background. The booklet features depictions of fliers, maps, and information that characters see in the game. The package also included a translation decoder wheel. After the title screen, a copy protection screen was
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Pool of Radiance


with its detailed art, wide variety of quests and treasure, and tactical combat system, and despite the availability of only four character classes and the low character level cap, "ultimately succeeded in its goal of bringing a standardized form of AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games". Scott Battaglia of GameSpy said "Pool of Radiance" is "what many gamers consider to be the epitome of "Advanced Dungeons & Dragons" RPGs. These games were so
9504674
Royal Caribbean International


environmentally friendlier gas turbine engines. The "Radiance"-class ships have over of glass, glass exterior viewing elevators, over 700 balcony staterooms, two-level glass windowed dining rooms, alternative restaurants, a retractable glass roof over a pool, an outdoor pool, as well as the first self-leveling billiard tables at sea. The "Radiance" class ships were constructed at Meyer Werft, Papenburg, Germany. Unlike the preceding "Voyager" class, these ships are built to the Panamax form factor, allowing them to pass through
715674
Gold Box


would be based on. Using "Wizard's Crowns" detailed combat system as a base for their work, the development of the Gold Box engine and the original games was managed by SSI's Chuck Kroegel and George MacDonald. Later versions were led by Victor Penman and Ken Humphries. The first game produced in the series was "Pool of Radiance", released in 1988. This was followed by "Curse of the Azure Bonds" (1989), "Secret of the Silver Blades" (1990), and "
2735868
Radiance of the Seas


Elaine Paige, Marina Prior, and John Waters. Built-in 1998 the ship costed Royal Caribbean International about 338 million dollars to build. The ship is considered to be one of the more environmentally-friendly but less fuel-efficient. As one of the Radiance Class ships it contained more glass than any other Royal Caribbean ship when it was launched. It has over 700 balcony staterooms, a two level main dining room and a retractable glass roof over the solarium (adults-only) pool. Radiance of the Seas
5452339
Dungeons & Dragons: Order of the Griffon


Order of the Griffon is a tactical role-playing game for the TurboGrafx-16 developed by Westwood Associates and based on the tabletop role-playing game "Dungeons & Dragons" ("D&D"). The game is set in the nation of Karameikos within "D&D"'s Mystara setting. "Order of the Griffon" uses a turn-based combat engine similar to that of the Gold Box games, such as "Pool of Radiance". Unlike many Gold Box games, however, "Order of the Griffon" utilizes
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Phlan


, "Pool of Radiance" was based on "Ruins of Adventure", and not vice versa. The plot loosely tracks that of the video game. It is now out of print. Shal Bal of Cormyr, Tarl Desanea, a cleric of Tyr, and Ren o' the Blade are brought together in Phlan by circumstance and encounter various threats in and around the city of Phlan, culminating in a faceoff with the Lord of the Ruins, Tyranthraxus. Publisher: Wizards of the Coast (December 23, 1989)
10803815
Forgotten Realms


FR3 "Empires of the Sands", FR4 "The Magister", FR5 "The Savage Frontier", FR6 "Dreams of the Red Wizards", and REF5 "Lords of Darkness" in 1988. Also in 1988 came the "City System" boxed set, containing several maps of the city of Waterdeep. "Ruins of Adventure", a module based on the computer game "Pool of Radiance", was released in 1988. The boxed set "" was released in 1988, giving details of the lands
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Radiance Media Group


Radiance Media Group is an Indian film production company led by young filmmaker and entrepreneur Varun Manian. Based in Chennai, Radiance Media makes films for audiences in India as well as international markets. Radiance Media is led by Manian who serves as Managing Director, and established the company in 2013. He earned a bachelor’s degree in business at New York University in New York City. Tamil films will be part of Radiance's portfolio. In 2013, Radiance Media announced its first film project, the upcoming Tamil romantic comedy film,
17705297
Pool of Radiance (series)


"Secret of the Silver Blades" may be started by using characters generated in "Curse of the Azure Bonds". This game is closely tied to an "AD&D" game module and a Forgotten Realms novel by the same name. The adventure module "Curse of the Azure Bonds" is based on the computer game. "Curse of the Azure Bonds" was released on the Apple II, Commodore 64, and DOS in 1989, the Amiga and Macintosh in 1990, and the Atari ST in 1991. Tony Dillon
8611436
Curse of the Azure Bonds


Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms "Advanced Dungeons & Dragons" Gold Box adventure computer games, continuing the events after the first part, "Pool of Radiance". An adventure module of the same name, coded FRC2, was written based on the game. There is also a prequel novel, "Azure Bonds", that was written by Kate
17192275
Zhang Jingna


Something Beautiful", The Arts House, Singapore, 12 – 23 Sep 2008 2013 "Vogue Italia: "A Glimpse at Photo Vogue"", Galleria Carla Sozzani, Milan, 13 June-10 Aug 2013 2012 "Harper’s BAZAAR: “Fashion in Focus: Asia Modern”", The Gardens Mall, Kuala Lumpur, 4–25 July 2012 2012 "Clé de Peau Beauté “Art de La Radiance” 30th Year Anniversary Celebration Exhibition", Artistree, Hong Kong, 12 April 2012 2010 "Harper's BAZAAR: "Spectacular
13175968
Forgotten Realms: Unlimited Adventures


create hundreds of different monsters, triggers as part of adventure design on the computer. The chief feature of interest in this computer role-playing game is that it contains an editor that allows the user of the game to create new adventures that anyone else who owns the game can play. The game uses a variant of TSR's "Advanced Dungeons & Dragons" rules in the gameplay. The engine within which adventures are played is based on the Gold Box engine that made its debut in the game "Pool of Radiance"
10090266
Pool of Radiance: Ruins of Myth Drannor


"'s Johnny Wilson commented: "I like the way the new edition of the D&D rules have been integrated into the game [...] I'm thrilled with the emphasis on drow and undead, the villains we love to hate." A novel based on the game, written by Carrie Bebris, was published by Wizards of the Coast and was also included with the collector's edition of the game, except in Europe. Despite much criticism of the game, opinions on the novel have generally been positive. The "
13950873
Curse of the Azure Bonds


Novak and Jeff Grubb, and is the first book of the "Finder's Stone" trilogy. A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from "Pool of Radiance" (POR) can be transferred to "Curse of the Azure Bonds", although players need not have played POR to play this game. Characters can likewise be transferred from "Hillsfar", another contemporaneous "AD&D"-based game. The paladin and ranger are
17192276
Curse of the Azure Bonds


, Fzoul Chembryl and his beholder allies, and Tyranthraxus, the main antagonist from "Pool of Radiance". The cult of Moander is based in Yulash, where the characters encounter Alias and Dragonbait, who can join the party. After defeating the cult, the party must also defeat three Bits O' Moander, which behave as powerful shambling mounds. Dracandros is found in the Red Tower in Haptooth, and the characters will face a beholder in Zhentil Keep, along with a troop of minotaurs and a medusa. After removing
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Gold Box


The Gold Box games formed a number of series in which you could move characters who had finished one game to the next one in the series. In addition, characters from "Pool of Radiance" could be imported into "", a game based on an entirely different engine, and then exported into "Curse of the Azure Bonds". The system was improved over time, adding better colors, graphics, more player-class levels, new story lines, and real-time multiplayer gameplay. The series went through
2735880
Gateway to the Savage Frontier


of the Forgotten Realms that TSR had labeled "The Savage Frontier", north of Waterdeep and south of Luskan along the Sword Coast. The area was far to the west of the region that hosted the action for Pool of Radiance and its sequels. One of the major locations in the Savage Frontier, Neverwinter, spun off a new chapter. Stormfront gained the support of AOL executive Steve Case to create the first-ever graphical MMORPG, and to base it on the Gold Box engine. To leverage the existing game and
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Role-playing video game


Dungeons of Daggorath" featured real-time combat which took place on the main dungeon map. Starting in 1984 with "Questron" and "50 Mission Crush", SSI produced many series of CRPGs. Their 1985 game "Phantasie" is notable for introducing automapping and in-game scrolls providing hints and background information. They also released "Pool of Radiance" in 1988, the first of several "Gold Box" CRPGs based on the "Advanced Dungeons & Dragons rules". These games featured a first-person display
3652079
Pool of Radiance


, and game reviewers for "Dragon" magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper "AD&D" game manuals. They also observed that the depictions of monsters confronting the party "looked as though they had jumped from the pages of the "Monster Manual"." Different combat options are available to characters based on class. For example, fighters can wield melee or ranged weapons; magic-users can cast spells; thieves have the option to "back-stab" an
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Mod (video gaming)


of construction sets for creating mods for a game. Early commercial mod-making tools were the "Boulder Dash Construction Kit" (1986) and "The Bard's Tale Construction Set" (1991), which allowed users to create game designs in those series. Much more successful among early mod-making tools was the 1992 "" from Strategic Simulations, Inc., which allowed users to construct games based on the game world that was launched with the "Pool of Radiance" game. By the mid 1990s, modding
17839458
Pool of Radiance (series)


which was the only way in earlier titles, though the hotkey option is still available. The game received four out of five stars. "Pools of Darkness" directly continues the story of Secret of the Silver Blades. Pools of Darkness differed from its predecessors in a number of ways. Unlike the other Forgotten Realms gold box games where the party always stayed in Faerûn, the quests that the party have to endure traversed many dimensions to do battle with Bane's lieutenants. These include Thorne's Cave, Kalistes' Land,
8611440
Drider


a drider. Driders have appeared in the computer games "Pool of Radiance" (1988), "Pools of Darkness" (1991), "Menzoberranzan" (1994), "Neverwinter Nights" (2002), "Icewind Dale 2" (2002), "Dungeons & Dragons Online" (2006) and "Neverwinter" (2013). In an interview in Jon Schindehette's Dragon's-Eye View column, the creative team at Cryptic (developers of Neverwinter) discuss the process of making a drider by
1160053
Phlan


Phlan is a fictional city in the Forgotten Realms fantasy world campaign setting for the tabletop role-playing game "Dungeons & Dragons". The city was first described in adventure module "Ruins of Adventure" and the "Pool of Radiance" video game. It also appeared in the video games "Curse of the Azure Bonds", "Pools of Darkness", and "". In "Ruins of Adventure", Phlan is located in the northern section of the Moonsea region at the mouth of the Stojanow River on
10803809
Pool of Radiance


They felt that "roleplayers will find "Pools" is an essential purchase, but people who are solely computer games oriented may hesitate before buying it [...] it will be their loss". Tony Dillon from "Commodore User" giving it a score of 9 out of 10. The only complaint was a slightly slow disk access, but the reviewer was impressed with the game's features, awarding it a "Commodore User" superstar and proclaiming it "the best RPG ever to grace the C64, or indeed any
9504681
Suneet Maheshwari


this company's operations to an asset base of Rs. 155 bn (30 Sep 2013). Suneet is also in the process of creating a private equity asset management platform that will provide asset management services to channelise a pool of funds from domestic and international investors into the development of Indian infrastructure. Apart from this, Suneet is also known for his ability to identify talent, train and lead multi-disciplinary teams and evolve a strategy and guide implementation. Suneet has been associated with various industry associations and company boards. With
12854640
Curse of the Azure Bonds


Journal" which contains contextual paragraphs which are read at designated points in the game. The game also includes a rune code-wheel for piracy protection; from time to time during play, the player will be asked to enter a letter from the wheel before the characters can continue their journey. "Curse of the Azure Bonds" (1989) was the first of three sequels to "Pool of Radiance" (1988), and was followed by "Secret of the Silver Blades" (1990) and "Pools of
17192289
Radiative transfer equation and diffusion theory for photon transport in biological tissue


can be characterized by radiance formula_1. Radiance is defined as energy flow per unit normal area per unit solid angle per unit time. Here, formula_2 denotes position, formula_3 denotes unit direction vector and formula_4 denotes time (Figure 1). Several other important physical quantities are based on the definition of radiance: The RTE is a differential equation describing radiance formula_8. It can be derived via conservation of energy. Briefly, the RTE states that a beam of light loses energy through divergence and extinction (including both absorption and scattering away
16161496
Radiance and Submission


the music's relationship with Matsuda Matsuo's cover art for "Radiance and Submission", "[the artwork consists of] a cold scene, a family of sorts, kneeling, seeming to mourn the death of a unknown figure, beside a conceptual lake or seaside, [and] the long echoy synth-leads call upon an open space and [are] almost animalistic in its tone and flavor." The names of the tracks on "Radiance and Submission" are based on the titles of Japanese writings and the
5297996
Phlan


- Phlan, and several other cities across Faerûn have disappeared. Ren o' the Blade returns to Phlan to seek answers, while Shal and Tarl struggle to help keep the city from being overtaken by hordes of monsters. Publisher: Wizards of the Coast (February 1992) - The conclusion of the "Pool" series. Kern, son of Shal and Tarl, and Daile, daughter of Ren search for the missing Warhammer of Tyr. Publisher: Wizards of the Coast (November 1993) - "Pool of Radiance"
10803816
Phlan


makes an appearance in "Pools of Darkness" but it is very short lived. The player characters begin the game in Phlan. This is the only game other than "Pool of Radiance" where Phlan is shown in 3D. The player can purchase equipment, go to taverns, talk to NPC's, etc. but as soon as the characters leave Phlan, Bane removes Phlan and the other cities from the Moonsea region but leaves only the evil cities. Phlan makes an appearance in "" but Phlan only appears in the
10803818
Pool of Radiance (series)


a visit to then sleeping Moander's colossus body in Astral Plane, and finally Bane's Land itself in Acheron. Mages have the ability to get up to level 9 spells (the maximum). A popular spell available in this game is the Delayed Blast Fireball, which can cause damage to many targets at once. Unlike Secret of the Silver Blades, the fireball cannot be delayed and is cast immediately. "Pools of Darkness" followed its predecessors closely in terms of structure. The party could have a maximum of
8611441
Pool of Radiance (series)


six adventurers (with two extra slots for NPCs). Characters had the ability to advance to the lofty heights of level 40, giving them access to tenth-level spells.[2] Combat in "Pools of Darkness", especially late in the story, differed greatly from the encounters of the previous games. The player's characters faced some of the toughest creatures in the AD&D universe, in addition to a number of new and formidable critters created specifically for the game, such as the Pets of Kalistes (intelligent magic spiders that
8611442
Pool of Radiance


other computer". Issue #84 of the British magazine "Computer + Video Games" rated the game highly, saying that ""Pools" is a game which no role player or adventurer should be without and people new to role playing should seriously consider buying as an introductory guide". Another UK publication, "The Games Machine", gave the game an 89% rating. The reviewer noted that the third-person arcade style combat view is a great improvement for SSI, as they had traditionally incorporated simplistic graphics
9504682
Royal Caribbean International


a double occupancy of 5,714 and gross tonnage of 231,000. The "Quantum"-class of ships debuted as the second largest class of cruise ships in the world. The "Quantum"-class ships were the first ships built for Royal Caribbean by Meyer Werft since the "Radiance" class and share many features with those ships, including indoor pools with retractable roofs, vast expanses of glass, outdoor seating in the "Windjammer" buffet, and self-leveling pool tables. Other distinctive features of the "Quantum"-class include the "North Star" observation
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Pool of Radiance (series)


the Delayed Blast Fireball is a very useful spell to have in this game. This game also allows mages to actually delay the fireball, unlike Pools of Darkness where it is targeted and immediately cast. Clerics have the ability to get up to level 6 spells. Raise Dead is still the only option for dead characters, and it drains 1 Constitution point for using it. Heal and Blade Barrier are two popular choices for level 6 spells. The arrow keys are conveniently usable to select menu options as opposed to using hotkeys,
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Pool of Radiance


During gameplay, the player accesses menus to allow characters to use objects; trade items with other characters; parley with enemies; buy, sell, and pool the characters' money; cast spells, and learn new magic skills. Players can view characters' movement from different angles, including an aerial view. The game uses three different versions of each sprite to indicate differences between short-, medium-, and long-range encounters. In combat mode, the screen changes to a top-down mode with dimetric projection, where
9504654
Signal Transfer Point


A Signal Transfer Point (STP) is a router that relays SS7 messages between "signaling end-points" (SEPs) and other signaling transfer points (STPs). Typical SEPs include "service switching points" (SSPs) and "service control points" (SCPs). The STP is connected to adjacent SEPs and STPs via signaling links. Based on the address fields of the SS7 messages, the STP routes the messages to the appropriate outgoing signaling link. Edge STPs can also route based upon message body content using
21819466
Air mattress


a "lilo" (UK, AUS), "pool air mat", "air mat", "pool lounge", or "float(ing) mat(tress)", it is used to recline on the water surface. The Li-Lo trademark for a rubberised material products was registered in UK on 19 Apr 1944 and in the USA on 25 Sep 1947 by P. B. Cow and Co Ltd. An inflatable air mattress for recreational use was advertised as one of the Li-Lo brand of products at the British Industries
4874966
Fire Emblem: Radiant Dawn


divided into four parts, and changes perspective between different factions within the continent of . The gameplay is similar to "Path of Radiance" and previous "Fire Emblem" titles, with units moving across a grid-based map in turn-based battles, and characters unrelated to the core plot being subject to permanent death if defeated. "Radiant Dawn" began development in 2005 for the Wii after the success of "Path of Radiance". Continuing the trend of developing for home consoles after a period on portable devices,
21610752
Fire Emblem: Radiant Dawn


it was intended to release close to the Wii hardware's release so as to boost sales for both game and hardware. "Radiant Dawn" has been positively received by critics, many of whom criticised only the game's high difficulty. "Radiant Dawn" retains the of "Fire Emblem: Path of Radiance", with turn-based battles taking place on a square-based grid. Most of the "Path of Radiance" cast returns, including all of its playable characters (except ), as well as figures
21610753
Radiance


loss at the lens. Spectral radiance expresses radiance as a function of frequency or wavelength. Radiance is the integral of the spectral radiance over all frequencies or wavelengths. For radiation emitted by the surface of an ideal black body at a given temperature, spectral radiance is governed by Planck's law, while the integral of its radiance, over the hemisphere into which its surface radiates, is given by the Stefan–Boltzmann law. Its surface is Lambertian, so that its radiance is uniform with respect to angle of view, and
4361771
United States hydrogen policy


programs. Each states energy office gets SEP funding and manages all SEP funded projects. For more information about the SEP, including project descriptions, visit the SEP website. Clean Ports USA is an incentive-based program designed to help reduce emissions by encouraging port authorities to redesign and replace older diesel engines with new technologies and cleaner fuels. The U.S. Environmental Protection Agency's National Clean Diesel Campaign offers funding to port authorities to help them overcome the obstacles that prevent the adoption of cleaner diesel technologies. Clean Construction USA promotes the reduction
8426000
World Qualification Series (2009)


18 - Aug 23" 30th Anniversary of the Lacanau Pro and good conditions this year. Surf, concerts, events scheduled. Check out the video for a summary of the event http://vimeo.com/6994555 "Aug 25 - Aug 30" "Sep 01 - Sep 06" "Sep 01 - Sep 06" "Sep 04 - Sep 06" "Sep 09 - Sep 12" "Sep 10 - Sep 13" "Sep 08 - Sep 13" "Sep 15 - Sep 20" "Sep 16 - Sep 22" "Sep
1986943
Radiance


the solid angle subtended by the source as viewed from that detector. When radiance is conserved, as discussed above, the radiance emitted by a source is the same as that received by a detector observing it. Spectral radiance in frequency of a "surface", denoted "L", is defined as where "ν" is the frequency. Spectral radiance in wavelength of a "surface", denoted "L", is defined as where "λ" is the wavelength. Radiance of a surface is related to étendue
4361774
List of 1982–83 NBA season transactions


1982 Oct 2, 1982 Oct 1, 1982 Sep 30, 1982 Sep 29, 1982 Sep 28, 1982 Sep 27, 1982 Sep 24, 1982 Sep 22, 1982 Sep 20, 1982 Sep 19, 1982 Sep 18, 1982 Sep 17, 1982 Sep 15, 1982 Sep 14, 1982 Sep 13, 1982 Sep 10, 1982 Sep 9, 1982 Sep 7, 1982 Sep 2, 1982 Sep 1, 1982 Aug 31, 1982 Aug 27, 1982 Aug 26, 1982 Aug 16, 1982 Aug 8,
557049
Radiance


In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area. Spectral radiance is the radiance of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. These are "directional" quantities. The SI unit of radiance is the watt per steradian per square metre (), while that of spectral radiance in frequency is the watt per steradian per square metre per hertz (
4361766
Radiance


) and that of spectral radiance in wavelength is the watt per steradian per square metre, per metre ()—commonly the watt per steradian per square metre per nanometre (). The microflick is also used to measure spectral radiance in some fields. Radiance is used to characterize diffuse emission and reflection of electromagnetic radiation, or to quantify emission of neutrinos and other particles. Historically, radiance is called "intensity" and spectral radiance is called "specific intensity". Many fields still use this nomenclature. It is especially dominant
4361767
Darrin Drader


Washington, and remained there to attend Washington State University. He was an avid reader as a child, particularly of the fantasy genre. At age 11, he was introduced to "Dungeons & Dragons" and roleplaying games, and quickly became a regular player. He was also an avid video game player, and was influenced by games such as "Pool of Radiance", "", and "Bard's Tale". As a teenager, he became a fan of the "D&D" setting, the Forgotten Realms
1053229
Phlan


. Valhingen Graveyard, north of the city, is rumored to contain powerful undead, and most fear to go there at night. Finally, the only temple in the city is The Waiting, a temple of Tyr. One of the closest settlements to Phlan is Zhentil Keep which is the home of the Zhentarim. Much of this is described in the 38-page "Adventurer's Journal", which was included in the original "Pool of Radiance" video game and provides the game's background. The booklet features depictions of fliers
10803813
Curse of the Azure Bonds


Darkness" (1991). New adventures for "Secret of the Silver Blades" may be started by using characters generated in "Curse of the Azure Bonds". "Curse of the Azure Bonds" was released on the Apple II, Commodore 64, and DOS in 1989, the Amiga and Macintosh in 1990, and the Atari ST in 1991. It was distributed in the UK by U.S. Gold. A Nintendo SNES videogame version was planned as a sequel to the NES conversion of "Pool Of Radiance", but
17192290
Gold Box


development for the "Savage Frontier" series and also the remarkable "Neverwinter Nights". Also mentionable, Cybertech was responsible for the development of "Spelljammer: Pirates of Realmspace". For video game consoles, there were only two ports: "Buck Rogers: Countdown to Doomsday" for the Sega Genesis and "Pool of Radiance" for the Famicom/NES (from the Japanese company Marionette). Additionally, "" (1992) uses the Gold Box combat engine, and "" (1993) is an editing
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Gold Box


tool for creating adventures in the same style as the games. With 264,536 copies sold for computers in North America, "Pool of Radiance" became by far the most-successful game in SSI's history, outselling "Ultima V" and "Bard's Tale III". It was given a score of 90% by "Commodore User". The reviewer Tony Dillon was impressed with the features. The next game in the series, "Curse of the Azure Bonds", was also well received. It was given
2735884
Pool of Radiance (series)


reviewed the game for "CU Amiga-64", scoring it with an overall score of 89%. He commented on the game, stating "The graphics are more or less the same as PoR, which is no bad thing, and thankfully the game is still as entertaining and involving as the original." He noted that the game's first-person perspective is similar to that of "Bard's Tale", and also features an overhead view similar to that of "Gauntlet". He concluded the review by stating
8611437
Richard Mattern Montgomery


staff. Sep 1956-Aug 1959 In 1956 he was assigned as deputy commander of the 2d Air Force (SAC). Following this two-year tour, he became commander of the 3d Air Division at Guam, with responsibility for SAC Forces West of the 180th meridian. Sep 1952-Sep 1956 The assignment which did most to shape his subsequent career was that of chief of staff, Headquarters, Strategic Air Command, Offutt Air Force Base, Nebraska, in September 1952, a post he held until September 1956. As a principal staff
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