Dungeon Crawl Stone Soup [SEP] based on
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Dungeon Crawl Stone Soup


Dungeon Crawl Stone Soup is a free and open source roguelike computer game, which is the actively community-developed successor of the 1997 roguelike game "Linley's Dungeon Crawl", originally programmed by Linley Henzell. "Dungeon Crawl Stone Soup" polled first in a 2008 poll of over 500 roguelike players, and later polled second in 2009 (behind "DoomRL") and 2010 (behind ToME 4), and third in 2011 (behind ToME 4 and Dungeons of Dredmor). "Dungeon Crawl Stone Soup" is released
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Dungeon Crawl Stone Soup


1995, and first released to the general public on October 2, 1997. The game had a quirky license based on Bison's license and the NetHack License; Stone Soup has contacted every past contributor and relicensed to GPLv2+. "Crawl" starts with the player's choice of one of over twenty races: several different types of elves, dwarves, humans, ogres, tengu, centaurs, merfolk, and other fantasy beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement,
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Dungeon Crawl Stone Soup


's Dungeon Crawl", had retired from developing the game. Several interesting patches had been made to the game in recent years, particularly one by Shaligram known as the 'Travel patch', which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. These patches were compiled into the Stone Soup project, which was eventually released publicly on Sourceforge. "Stone Soup" has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid",
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Dungeon Crawl Stone Soup


under the GNU GPL version 2 or later. The latest release is version 0.23.2, released on March 30, 2019. Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must first obtain at least three "runes
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Dungeon Crawl Stone Soup


July 2005. Version 400b26e070t, a popular last community release, includes the 2003-2004 Patches (Darshan Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh). The game has been ported to the Nintendo DS as "DSCrawl". Dungeon Crawl Stone Soup was begun in 2006 by Darshan "greensnark" Shaligram and Erik Piper as an attempt to restart Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original "Linley
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Roguelike


Linley's Dungeon Crawl" (1995) was created by Linley Henzell and featured a skill-based character progression system, in which experience points could be used to improve specific skills, such as weapon proficiency or trap detection. One fork of this would form the basis for "Dungeon Crawl Stone Soup" (2006). SSI's "Dungeon Hack" (1993) offered randomized dungeons and permadeath within AD&D 2nd Edition rules. Through 1993, roguelikes primarily existed in computer space, and no home console variants had yet existed
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Dungeon Crawl Stone Soup


have been shortened or even removed to compensate. One notable addition of the "Dungeon Crawl Stone Soup" branch is the ability to play (locally or in a web browser) using a graphical tile version of the game. Players unfamiliar with the genre may find the tile version more accessible. There are currently two Android ports of the game available. An unofficial port of the console version was developed and released on Google Play. There is also an official port of the tile version that is currently under development. The latest
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Dungeon Crawl Stone Soup


such as allowing searching through every item ever discovered by regular expression. Additionally, "Stone Soup" has made a number of user interface improvements, such as mouse interaction and an (optional) graphical user interface. In order to avoid featuritis, "Stone Soup" has also pruned gameplay elements which they considered superfluous, including several races and a magical school. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones
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Dungeon Crawl Stone Soup


devotees to move slowly and Ashenzari limiting the ability to swap equipment in return for divinations and skill boosts, and Xom, who is the DCSS equivalent of the trickster god archetype. Additionally, abandoning gods usually causes them to become angry at the player, which can cause them to summon powerful monsters or inflict nasty effects like slowing, reduction of max HP, or large amounts of damage on the player. Linley's Dungeon Crawl (or just Dungeon Crawl or Crawl) was a roguelike computer game originally programmed by Linley Henzell in
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Dungeon Crawl Stone Soup


of them is generally considered an extra feat. While all the possible 654 race/class combinations have been won on the online servers, only 186 of them were ever played online as an all-rune win (as of 2010-08-24). Dungeon maps in "Crawl" persist, as in "NetHack". Edia the Cudgeler The last official versions of "Linley's Dungeon Crawl" were 4.0.0 beta 26, from March 24, 2003, and a later alpha release, version 4.1.0, dating from
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Dungeon Crawl Stone Soup


gifts on inscrutable whims. The goal of "Crawl" is to recover the "Orb of Zot" hidden deep within a dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three "Runes of Zot" with which to gain access to the Orb. Fifteen different runes can be obtained in any particular game, and obtaining all
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Dungeon Crawl Stone Soup


of Zot" of the 15 available; these are located at the ends of diverse dungeon branches such as the Spider Nest, Tomb, and Slime Pits. The game has an explicit design philosophy intended to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer
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Roguelike


in 2015 is set to help the DevTeam expand the game further. New roguelikes that adhere to core Berlin Interpretation rules are still being created, including "Dungeon Crawl Stone Soup" (2006), "Dungeons of Dredmor" (2011), and "Dragon Fin Soup" (2015). A subclass of "coffeebreak roguelikes" that could be completed in a short period of time have developed, often derived from entries in the Seven Day Roguelike Challenge; examples include such as "DoomRL" (2013) and "
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Dungeon Crawl Stone Soup


resistances, and special abilities. Subject to racial exclusions, the player next chooses a character class from among over twenty selections. Classes include the traditional roles of fighter, wizard, and thief as well as specialty roles, among them monks, berserkers, assassins, crusaders, and elemental spellcasters. Wanderers represent an atypical option and receive a random skill set. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The "Crawl" skill system covers
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Dungeon Crawl Stone Soup


unstable builds can be downloaded from the official website. Several public servers support online play through an SSH client and some of these also allow graphical play in web browser (referred to as "webtiles"). Features of online play include automated high-score tracking and real-time recording of online play for later viewing. Also, ghosts of other players' characters are frequently encountered on a player's journey, providing an additional challenge. A biannual tournament for all "Stone Soup" players is held after each major release
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Dungeon Crawl Stone Soup


vaults" such as volcanoes and wizard's laboratories. Characters are initially defined by their species and their background. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level and a set of skills including melee weapons, ranged weapons and magic. The player determines which skills to increase. The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels and adds species-specific abilities. In the 0.20
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Dungeon Crawl Stone Soup


refilled as the player defeats monsters. John Harris, in his "@Play" column states that the experience pool system "deftly avoids the many problems of a skill-based development system", mainly praising the need to move on through the course of the game to further improve a PC's skills. In the same article, John Harris states that this experience system "is probably the best skill system yet seen in any roguelike; it could make a claim at being one of the best in any CRPG." Religion
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Roguelike


", and "Dungeon Crawl Stone Soup". The Japanese series of "Mystery Dungeon" games by Chunsoft, inspired by "Rogue", also fall within the concept of roguelike games. More recently, with more powerful home computers and gaming systems, several new games include elements of the roguelike genre while incorporating other gameplay genres, thematic elements and graphical styles as well. Such games typically retain a roguelike's notion of procedural generation and permanent death of the player-character but do not include all the high-value
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Dungeon Crawl Stone Soup


within "Crawl" is a central game mechanic. Its diverse pantheon of gods reward character conformance to particular codes of conduct. Trog, the berserker god, expects abstinence from casting spells and offers aid in battle, whereas Sif Muna expects frequent spellcraft in exchange for magical assistance and gifts of spellbooks. Some deities campaign against evil, matched by a god of death who revels in indiscriminate killing, while others prove unpredictable objects of worship. Xom, an example of the latter, toys with followers, meting out punishments and showering
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Dungeon Crawl Stone Soup


team seeks to avoid providing incentives for repeating boring actions without consideration, or providing illusory gameplay choices where one alternative is always superior. Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly chosen manually designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal
8145146
Tzitzimitl


had a double role in Aztec religion: they were protectresses of the feminine and progenitresses of mankind. They were also powerful and dangerous, especially in periods of cosmic instability. Tzitzimitl was one of 8 monsters from around the globe to appear as antagonists in the "Be Cool, Scooby-Doo!" episode titled "Mysteries On The Disorient Express." Tzitzimitl are depicted as a high-level demon in the roguelike game "Dungeon Crawl Stone Soup" Tzitzimitl is also how the Warlady Skyy Appletini is referred to in the
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Dungeon Crawl Stone Soup


version, 27 species are available, from those with little deviation from the common mechanics such as humans and hill orcs, to species such as mummies and octopodes which have unusual gameplay mechanics. The background choice determines the starting skills and equipment, with about 24 choices such as fighters, necromancers, and berserkers; unlike species choice, background choice only affects the start of the game - the player is not prevented from pursuing any skills and using any equipment. Some backgrounds also start with a fictional religion, and in general it
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Dungeon Crawl Stone Soup


many abilities, including the ability to move freely in armor or silently, mount effective attacks with different categories of weapons (polearms, long or short blades, maces, axes, and staves), master spells from different magical colleges (the elements, necromancy, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool
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Dungeon crawl


first computer-based dungeon crawl was "pedit5", developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including "dnd" and "Moria". Some distinguish "dungeon crawlers" from rogue-likes and RPGs with stories and character-interaction, and consider any game which features ample amounts of dungeon exploration (including Zork, Zelda, and tabletop RPGs) to be dungeon crawls. More
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Dungeon Crawl Stone Soup


is possible to acquire or change the character's religion once the appropriate altar is found; the choice of the god to worship significantly impacts gameplay, because each god rewards and punishes a different set of actions, and offers a specific set of abilities and gifts inspired by original lore. Some gods offer enhancements to existing play styles, such as Okawaru gifting weapons and boosting combat or Sif Muna gifting spell books and extra MP regeneration, while others force unusual demands on the players in exchange for significant bonuses, like Cheibriados who wants
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List of Dungeon Crawl Classics modules


"Dungeon Crawl Classics" ("DCC") is a series of tabletop role-playing game modules published by Goodman Games. The modules have been published for the third and fourth editions of "Dungeons & Dragons" and for the "Dungeon Crawl Classics Role-Playing Game" (DCC RPG). Some of the modules have been ported to the first edition of "Advanced Dungeons & Dragons" as well as "Castles & Crusades". The modules presented here are in separate lists based on the game or edition
9059643
Guild of Dungeoneering


Guild of Dungeoneering is a dungeon crawl role-playing video game developed by Gambrinous and published by Versus Evil. The game was released for Microsoft Windows and OS X on July 14, 2015. "Guild of Dungeoneering" is a dungeon crawl role-playing video game with turn-based combat and card game mechanics. "Guild of Dungeoneering" was released for Microsoft Windows and OS X on July 14, 2015. "Guild of Dungeoneering" received average reviews from professional critics upon release. Aggregate review websites GameRankings and Metacritic
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Dungeon crawl


A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. However dungeon crawls often lack meaningful plot or logical consistency. The
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Descent: Journeys in the Dark


lieutenant packs have been released for the second edition, which add quests, campaigns, secret rooms and additional overlord rules to the base game. The original first edition has been discontinued and replaced by the second edition. Alan R. Moon comments: "If you want something simpler than "Descent", or want to start with a more basic dungeon-crawl game, TSR's old "Dungeon" board game, isn't bad at all. In fact, it had been my favorite dungeon-crawl for over 30 years
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Descent: Journeys in the Dark


Descent: Journeys in the Dark is a two to five player high fantasy dungeon crawl published by Fantasy Flight Games in 2005. "Descent" was designed and produced by Kevin Wilson. The game is based on an improved version of the mechanics of FFG's licensed "". In "Descent", players take the roles of adventurers who delve into underground complexes in search of treasure (the so-called "dungeon crawl"). One player takes the role of the Overlord, who controls the enemies and plays cards
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Dungeon crawl


landscape of a dungeon crawl. Due to their potential for simplicity and the limited expectations most players have for plot and logical consistency in dungeon crawls, they are fairly popular in role-playing video games. The roguelike genre is a common and typical example, with endless procedurally generated dungeon terrain and randomly placed monsters and treasures scattered throughout. Computer games and series from the 1980s, such as "Wizardry", "The Bard's Tale", "Cosmic Soldier", "Might and Magic", "Megami Tensei"
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Dungeon Crawl Classics


or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere." In 2012 Goodman Games released the "Dungeon Crawl Classics Role Playing Game" ("DCC RPG"). The company describes it as "an OGL system that cross-breeds Appendix N with a streamlined version of 3E", referring to Appendix N of the original "Dungeon Masters Guide",
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Dungeon crawl


recently, 1st person RPGs, particularly ones which are aligned to a grid system and can be mapped on graph paper, have also been considered dungeon crawl games. Dungeon crawls in the role-playing game "Dungeons & Dragons" were influenced by J. R. R. Tolkien's "The Hobbit" and "The Lord of the Rings", the Lankhmar short stories by Fritz Leiber, and by the "Cugel" stories from the "Dying Earth" books by Jack Vance. According to Gary Gygax (in an interview with
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Advanced Dungeons & Dragons: Slayer


Advanced Dungeons & Dragons: Slayer is a fantasy first-person, dungeon crawl action role-playing game based on the second edition of Advanced Dungeons and Dragons. Slayer features a customizable dungeon generator so each time the player starts the game, they are faced with a new dungeon. The dungeon always ends with a boss floor, randomly selected from several possible bosses. When starting a new game, the player may either create a custom character with randomly generated stats, pick from a selection of preset characters, or reuse a
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Dragon Slayer (video game)


" (1984), "Dragon Slayer" is often considered the first true action role-playing game. In contrast to earlier turn-based roguelikes, "Dragon Slayer" was a dungeon crawl role-playing game that was entirely real-time with action-oriented combat, combining arcade style action mechanics with traditional role-playing mechanics. "Dragon Slayer" featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,
12785137
Etrian Mystery Dungeon


the "Etrian Odyssey" series, and the dungeon crawling from the "Mystery Dungeon" series; the player's party, which is made up of custom-made characters, ventures into randomly generated multi-floor dungeons, with the objective to reach the end of each dungeon. Only the party leader is directly controlled by the player, while the other characters follow along, attacking enemies and providing support. The game is turn-based; each time the player performs an action, including moving one space on the map
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Roguelike


by the 1975 text adventure game "Colossal Cave Adventure" (often simply titled "Adventure"), and from the high fantasy setting of the tabletop game "Dungeons & Dragons". Some elements of the roguelike genre were present in dungeon crawlers written for the PLATO system. This includes "pedit5" (1975) believed to be the first dungeon crawl game, and featured random monster encounters, though only used a single fixed dungeon level. "pedit5" inspired similar PLATO-based dungeon crawlers "dnd" (1975
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Dungeon crawl


"Dungeon" #112), the first dungeon crawl was part of a wargame in which the invading force entered the enemy's castle through a former escape tunnel dug from the fortress's dungeon. The group had so much fun with this scenario that it was repeated over and over with increasingly complex dungeons until the wargame aspect of the game was dropped in favor of exploring the dungeon. For pen and paper role-playing games, visual aids such as maps, models, or miniature figures are often used to represent the
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Dungeon crawl


instance, move a stone in one part of the level in order to open a gate in another part of the level. In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds, but also sacrifices the social element of shared spaces
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Dungeons & Dragons: The Fantasy Adventure Board Game


Dungeons & Dragons: The Fantasy Adventure Board Game, released in 2002 by Parker Brothers, a division of Hasbro, is based on the role-playing game "Dungeons & Dragons" ("D&D") by Wizards of the Coast. The game is distributed in the European market only. The game is similar to a dungeon crawl from the game "D&D", although there is no role-playing involved. Player characters are pre-generated and there are no non-weapon proficiencies. While the quests are pre
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Jim Roslof


Cook and Dave Arneson were hired to write adventures, and artists such as Roslof, Jeff Dee and Jim Holloway provided artwork. Roslof contributed cover art to two of the adventures, "Dungeon Crawl Classics #29: The Adventure Begins" (2006), and "Dungeon Crawl Classics # 43: Curse of the Barrens" (2007). In 2010, Roslof's last illustrations were created for Goodman Games' "Dungeon Crawl Classic Role Playing Game" rules manual. (The manual, which was published after Roslof's
18674771
Darkest Dungeon


and awesome game of tactics, management, and pushing your luck to the breaking point." "PC Gamer" awarded it 88%, saying "A wonderfully executed, brilliantly stressful reinvention of party-based dungeon-crawling, Darkest Dungeon is great fun, even when it’s cruel." GameSpot awarded it a score of 9 out of 10, saying "Darkest Dungeon plays the long game. It builds you up for a grand bout that will test everything you've learned, as well as your ability to plan
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Joseph Goodman (game designer)


Magazine of Miniature Gaming". Goodman then started his own game publishing company, Goodman Games, with his first RPG being "". Despite success with "Broncosaurus Rex" and then moving to fantasy dungeon crawls, Goodman did not bring any game designers in house and continued to work with creators on a freelance basis. With Dungeon Crawl Classics, Goodman was trying to publish the sort of intelligent dungeon crawl adventures that he was interested in playing, and he wanted to serve the large part of the demographic market made up of
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Roguelike


Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as "Dungeons & Dragons". Though the roguelikes "Beneath Apple Manor" and "Sword of Fargoal" predate it, the 1980 game "Rogue", which is an ASCII based game that runs in terminal or terminal
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Stone Soup


when he was unable to find a story that he liked for a Hanukkah reading. Barbara Budd's narration of "Bone Button Borscht" traditionally airs across Canada on CBC Radio One's "As It Happens", on the first day of Hanukkah. Jon J. Muth's children's book based on the story, also called "Stone Soup" (2003), is set in China, as is Ying Chang's "The Real Story of Stone Soup" (2007). "Stone Soup" (2014),
2397168
The Isle of Dread


races. "The Isle of Dread" is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium to high level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall. The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found,
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Dungeon crawl


, "Phantasy Star", "Dungeon Master", "Madō Monogatari" and "Gauntlet", helped set the genre's standards, while the primitive graphics were actually conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Some dungeon crawlers from this era also employed action role-playing game combat, such as "Dragon Slayer" and "The Tower of Druaga". Variations on the dungeon crawl trope can be found in other genres. Recent years have
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Dungeons & Dragons: Dragonshard


armies, and plays more like a role-playing game. Underground maps feature party-based dungeon crawling gameplay: units must negotiate traps, gather treasure, and hunt monsters. Items are stored in a global inventory accessible to all units. "Dragonshard" has three resources: Possible locations for bases and expansions are predetermined by the map. Furthermore, each base or expansion is self-contained, with individual buildings placed on a fixed grid behind protective walls. The limited size of each base places strategic limitations on the makeup
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Dungeon Crawl Classics


"DCC" series harkens back to early 1st edition "Advanced Dungeons & Dragons" modules in content and style. The series' design ethos is summed up by the following statement that is included in every "DCC" module: "Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings,
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Pedit5


pedit5, alternately called The Dungeon is a 1975 dungeon crawl video game developed for the PLATO system by Rusty Rutherford. It is considered to be the first example of a dungeon crawl game, believed only to be preceded by a game named "m199h" listed among some PLATO lesson lists but which no copies exist to affirm. In the game, the player guides a character who wanders a single-level dungeon accumulating treasure and killing monsters. When a player encounters a monster, he can use one of several spells. Characters
3914187
Gravity (2013 film)


primordial soup, in which you see amphibians swimming. She crawls out of the water, not unlike early creatures in evolution. And then she goes on all fours. And after going on all fours she's a bit curved until she is completely erect. It was the evolution of life in one, quick shot". Other imagery depicting the formation of life includes a scene in which Stone rests in an embryonic position, surrounded by a rope strongly resembling an umbilical cord. Stone's return from space, accompanied by meteorite
19886821
War for the Overworld


plan to release one of twelve flex goals determined by vote. These goals offer extra content for the game including more multiplayer and co-op content and a dungeon crawl mode which lets players be the hero in the dungeon scenario. Backers—people that pledge during the campaign—are given rewards based on the size of their pledge. Rewards include beta access, a digital copy of the game, and a copy of the game's soundtrack. If the campaign reaches its base goal, the developers plan to release the game
15570203
Temple of Apshai


dungeon crawl while seeking treasure and combatting monsters. Along the way, the player discovers powerful weapons and armor with which to overcome the Temple's inhabitants. The game consists of four dungeons with over 200 rooms in total and features 30 monster types. "Temple of Apshai" consists of two programs; the Innkeeper and the Dunjonmaster. The game starts with the Innkeeper and the choice to either generate a new character or input an existing one. The game uses six base values taken from "Dungeons & Dragons" Early tape versions
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Music of the Chocobo series


a "very enjoyable overall experience". "Door Crawl", the theme song of "Chocobo's Dungeon", was released as a single entitled "Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl". The album was released by Toshiba EMI on December 12, 2007. It has a length of 14:18, and contains three tracks. The title track, , is joined by and , both unrelated to "Chocobo's Dungeon". The disc was Kawashima's 15th single; it reached #20 on
3170073
The Dancing Hut of Baba Yaga


). He commented that the dancing hut "remains of one TSR's most durable villains, having boogalooed through a 1976 "Dungeons & Dragons" game supplement ("Eldritch Wizardry"), the "AD&D" "Book of Artifacts", and a couple of "Dragon Magazine" articles." Swan concludes by saying, "Smedman serves up an adventure with an avalanche of adversaries and what seems like an infinite number of rooms. Sure, it's a glorified dungeon crawl, but it's a dungeon crawl of
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Dungeon Crawl Classics


Dungeon Crawl Classics (DCC) is a series of role-playing game modules published by Goodman Games, most of which use the Open Gaming License (OGL) and System Reference Document (SRD) version 3.5 to provide compatibility with the revised third edition of "Dungeons & Dragons". It includes more than 73 adventures, and features celebrated game designers such as Michael Mearls, Dave Arneson, and Monte Cook, as well as classic TSR artists like Jeff Dee, Erol Otus, Jim Roslof, and Jim Holloway. The
11587079
Cities of Bone


, and this may explain the set's flagging inspiration." He calls the dungeon crawls "mostly routine" and says that the historical reasons for each dungeon "make interesting reading, but these are basically numbered rooms with traps and monsters. These are endlessly popular in other "AD&D" worlds, but in Zakhara they fit awkwardly, for (as the text remarks) 'robbing the tombs of enlightened creatures is considered a base and dishonorable profession.'" Varney considers "Court of the Necromancers" to be the set
11760844
Dragon Slayer (series)


" and "The Escapist"), Enix's "Dragon Quest" was also influenced by "Dragon Slayer" and in turn defined many other RPGs. The original "Dragon Slayer", released for the PC-88 in 1984, is considered to be the first action-RPG. In contrast to earlier turn-based roguelikes, "Dragon Slayer" was a dungeon crawl RPG that was entirely real-time with action-oriented combat. "Dragon Slayer" also featured an in-game map to help with the dungeon
12680991
Dungeon crawl


, since the player moves the entire party around the playing field as a single unit, or "blob". Most "blobbers" are turn-based, but some games such as the "Dungeon Master", "Legend of Grimrock" and "Eye of the Beholder" series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Spatial puzzles are common, and players may have to, for
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Mojang


"Caller's Bane", adding support for player-run servers. In September 2018, Mojang announced "Minecraft Dungeons", a dungeon crawl-style spin-off of "Minecraft" to be released for Microsoft Windows in 2020. In May 2019, Mojang announced the release of "Minecraft Classic", the original browser-based version of "Minecraft" from 2009, available free-to-play, as well as "Minecraft Earth" an augmented reality spin-off in the vein of "Pokémon Go
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Crawl (video game)


19, 2017. "Crawl" is a cross-genre game with roguelike, bullet hell, and brawler elements for up to four offline players and bots. The main player advances through randomly generated dungeons as a human hero while up to three other spirit players control the dungeon's enemies and traps to kill the main player. The spirit player who kills the human hero swaps roles to become the next main player. Players earn experience as they progress through the dungeon in both the human hero and the non-human spirit
14230449
Cityscape (Dungeons & Dragons)


an urban environment as different an experience as the DM and players wanted it to be. While you certainly can use "Cityscape" as nothing more than a guide to running a "street crawl" or "sewer crawl" adventure, we tried to delve into much more depth than just that. We discussed how the construction and appearance of a city changes based on its social structure, location, and purpose. We provided all manner of tools for playing games that involve politics, guilds, contacts, and the like.
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Arcana (video game)


Arcana, released in Japan as , is a 1992 role-playing video game for the SNES by HAL Laboratory. The game represents all of its characters as cards, but plays like a dungeon-crawling role-playing game rather than a card-based game. In keeping with this metaphor, the death of a character results in a 'torn' card, and the magical properties of some cards are used to explain abilities of the game's characters. Assuming a first-person perspective, the dungeons and towns of
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Silversword


Silversword is a fantasy role-playing game created by Mario J. Gaida in 2010–2011. It was released for the iOS operating system on 13 January 2012 and is available for the Apple iPad and iPhone. Gaida modeled Silversword after the 1980s "The Bard's Tale" series of games, but provided a new storyline and plot. It retains the dungeon crawl character of the Bard's Tale series (first person party based play). It also integrates some of the mechanics of the original Dungeons & Dragons game, specifically, armor
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The Forge of Fury


The Forge of Fury is an adventure module for the 3rd edition of the "Dungeons & Dragons" fantasy tabletop role-playing game. "The Forge of Fury" is a dungeon crawl, or site-based adventure, that describes the stronghold of Khundrukar. The great dwarven smith, Durgeddin the Black, founded the secret stronghold within a great underground cavern system two hundred years ago when he and his clan were driven from their home by a horde of orcs and trolls. The orcs discovered the location of Khundrukar, Durgeddin
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The Dungeon of Death


The Dungeon of Death is an adventure module for the 2nd edition of the "Advanced Dungeons & Dragons" fantasy role-playing game. "The Dungeon of Death" is part of the "Dungeon Crawl" series, which provides stand-alone adventures reminiscent of the old style of dungeon adventure. While the adventures in this series are set in the Forgotten Realms, they are designed to be easy to place in other campaigns with a minimum of effort. "The Dungeon of Death" is loosely connected to the events in
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Greyhawk


"Dungeons & Dragons" based on their play experiences in the Greyhawk campaign. Although it detailed new spells and character classes that had been developed in the dungeons of Greyhawk, it did not contain any details of their Greyhawk campaign world. The only two references to Greyhawk were an illustration of a large stone head in a dungeon corridor titled "The Great Stone Face, Enigma of Greyhawk" and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes. The 2004 publication ""
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List of TI-99/4A games


This is a list of notable releases for the TI-99/4A. Tunnels of Doom is a video game programmed by Kevin Kenney in December 31, 1982 for the TI-99/4A computer system. It was released in two formats: cartridge with disk and cartridge with cassette, as part numbers PHM3042D and PHM3042T, respectively. The features of the game include: The game is one of the first graphical role-playing video games . Based loosely on the tabletop role-playing game "Dungeons & Dragons", it is a standard dungeon crawl adventure
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Dungeons & Dragons: Daggerdale


." and the latter, "D&D has been around for over 35 years—it deserves much better than this." David M. Ewalt of Forbes commented: "The first console-based D&D game in seven years does nothing new. It's a standard hack-and-slash dungeon crawl, full of repetition and cliche. Solo campaign is dull, but multiplayer can actually be pretty fun, like the old Gauntlet arcade game. At only $15 to download, maybe worth it if you rope in friends.
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Rogue (video game)


Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. "Rogue" was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable (public domain software). It was later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I.
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Legasista


The game is set in a world where technology is largely forgotten. Alto, the protagonist of the game, enters the Ivy Tower in order to find an ancient weapon capable of breaking a curse on his sister. Although he finds the weapon, it is in the form of a young girl named Melize, and thus Alto must now explore the dungeons inside the tower in order for her to remember how to bring his sister back to normal. Legasista is a Japanese dungeon crawling role-playing game featuring an art style based
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Shining the Holy Ark


In contrast to the action-adventure format of the first "Shining" game on the Saturn, "Shining Wisdom", "Shining the Holy Ark" revived older RPG elements such as extensive first-person dungeon crawling and turn-based combat. It had greater critical success than its predecessor, with praise going to its unique graphical style and engaging battles. Gameplay is most similar to "Shining in the Darkness"; the player explores towns and dungeons in the first-person view, with battles almost exclusively taking place
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Music of the Chocobo series


Dungeon" games are a series of roguelike dungeon crawls and are part of the "Fushigi no Dungeon", or "Mystery Dungeon" series. The three games in the "Chocobos's Mysterious Dungeon" series are which was only released in Japan, , titled "Chocobo's Dungeon 2" in North America, and , released as "" in North America. Each of the three games had a soundtrack album release, while "Chocobo no Fushigina Dungeon" additionally sparked an orchestral arrangement album subtitled "Coi Vanni Gialli"
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Undermountain: The Lost Level


a 9 out of 10 overall. He notes that by 1996, dungeon crawl adventuring had become "an endangered if not extinct species", and notes that the ""Dungeon Crawl" series, of which the "Undermountain" is the first example, aims to revive this straightforward, no-nonsense formula. And it does a fine job." He calls the adventure "a high-risk, high-reward enterprise", and notes that ""The Lost Level" ignores the beguiling extras that strangle so
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The Temple of Elemental Evil


calling it "the grandfather of all huge dungeon crawls". Lawrence Schick, in his 1991 book "Heroic Worlds", says of "The Temple of Elemental Evil", "If you like huge classic dungeon crawls, this is probably the best of the lot." The original drawing of the cover art for the Burzum albums "Burzum", "Det Som Engang Var", and "From the Depths of Darkness" are all inspired by the art for "The Temple of Elemental Evil". In 2003
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Music of the Chocobo series


's Dungeon 2", and ""—and soundtrack albums of music from "Chocobo Racing", "", and "", as well as an album of arranged music from "Chocobo's Mysterious Dungeon" and a single entitled "Chocobo no Fushigina Dungeon Toki Wasure No Meikyuu: Door Crawl" for the theme song of "Final Fantasy Fables: Chocobo's Dungeon". The first album of the discography released was the soundtrack to "Chocobo's Mysterious Dungeon", "Chocobo no Fushigina Dungeon Original Soundtrack"
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Crawling claw


In the "Dungeons & Dragons" fantasy role-playing game and various other fantasy settings, the crawling claw is an undead or construct creature which consists of the severed hand, paw, or claw of a deceased creature, animated to come alive. Its appearance is that of a severed hand which crawls on its fingers. The crawling claw first appeared in the first edition in "Dragon" #32 (December 1979). The crawling claw appeared in the second edition in the adventure module "Shadowdale" (1989)
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History of Western role-playing video games


" sold poorly. "Telengard", a BASIC port of the earlier PDP-10 game "DND", and "Dungeons of Daggorath", both released in 1982, introduced real-time gameplay. Earlier dungeon crawl games had used turn-based movement, in which the enemies only moved when the adventuring party did. "Tunnels of Doom", produced the same year, introduced separate screens for exploration and combat. "Dragon Quest" is most commonly claimed as the first role-playing video game produced for a console
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Jim Roslof


his art was used in the "Blood Wars Card Game". After leaving TSR, Roslof moved to Elkhorn, Wisconsin, and continued to produce illustrations for the fantasy industry. In 2005, Goodman Games began to publish a series of D&D adventures called "Dungeon Crawl Classics"; although they used an up-to-date version of rules, they were a deliberate throwback in content and style to TSR's "dungeon crawl" adventures of the 1970s and early 1980s. Several authors from TSR's heyday, including Monte
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Undermountain


Undermountain is a vast dungeon crawl under the area of Waterdeep in the fictional world of the "Forgotten Realms" campaign setting for the "Dungeons & Dragons" fantasy role-playing game. This dungeon has been used as an adventure setting for several computer games. Undermountain was created by Ed Greenwood in 1975. It was the first dungeon for his fledgling Forgotten Realms campaign setting, and he used the Undermountain in both his "Dungeons & Dragons" and "Advanced Dungeons & Dragons" games. Shannon Appelcline, the author of
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Rune Factory Frontier


and pineapples in the summer, and yams in the fall. There are many other crops, and you can grow flowers, which can all be sold for gold (the game's currency.) Farming is only half of the game. The other half is dungeon crawling. There are four very different dungeons, three of which represent the four different seasons (the third dungeon represents both autumn and winter). In these dungeons, crops of that dungeon's seasonal affiliation can be grown. The fourth dungeon, Whale Island
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The Dungeon Revealed


The Dungeon Revealed is a dungeon crawl computer game created by John Raymonds and published by Woodrose Editions in 1987. A demo and shareware version of the game entitled The Dungeon of Doom were released in 1986 and 1987 respectively to promote the commercial release of "The Dungeon Revealed" which came in 1987. Both were released for Mac OS, and were compatible with versions as late as System 7. "The Dungeon Revealed" can still be played with Mac OS 10.4.10 in Classic (Mac OS 9.2.2) but suffers from an absence
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Realm of the Mad God


the players surviving the first Oryx fight happen to have an "incantation" that unlocks the Wine Cellar. The rewards of the Oryx boss fights are a large amount of fame and some rare and useful equipment. One major gameplay element of Realm of the Mad God is dungeon crawling. Players can gain access to dungeons by either killing the monster that drops the dungeon portal, or by a player opening a dungeon portal through the use of a "key." Most dungeons are generated with a random layout (though some dungeons
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Goodman Games


, Goodman did not bring game designers in house and continued to work with freelance creators. With Dungeon Crawl Classics, Goodman intended to publish the sort of intelligent dungeon crawl adventures that he enjoyed playing, and wanted to serve the large "older gamer" demographic. Goodman Games expanded into a wide range of fantasy and science fiction role playing game (RPG) supplements. Their card games include "Geek Wars", "World Championship Dodge Ball" and "Scavenger Hunt". In May 2012, Goodman Games released an original
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Joseph Goodman (game designer)


Joseph Goodman is a role-playing game designer and the owner of Goodman Games. He is best known for the "d20" adventure series, "Dungeon Crawl Classics" and the Dungeon Crawl Classics Role Playing Game. Joseph Goodman has been a gaming professional since 1994, when he self-published "The Dark Library", a fanzine for his interest in miniatures games such as "Warhammer 40k". Heartbreaker Hobbies & Games later hired him as editor-in-chief of their own magazine, "Forge: The
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Ziggurat (2014 video game)


Ziggurat is a first-person shooter dungeon crawl video game developed and published by Milkstone Studios. The game was released for Linux, Microsoft Windows, and OS X in October 2014 after being available for two months in early access. The game was later released for the Xbox One in March 2015, and the PlayStation 4 in April 2015. The game is largely inspired by "Heretic" and "", classical first-person shooters. "Ziggurat" is a first-person shooter dungeon crawl video game with roguelike elements
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Crawl Key


Crawl Key is an island in the middle Florida Keys. U.S. 1 (or the Overseas Highway) traverses the key between Grassy Key and Long Point Key, which is part of a long stretch of road known as the Grassy Key Causeway. It is entirely within the city of Marathon, Florida. The island was named for the pens (kraals) where large sea turtles were once held until butchered for steaks and soup. The entrance to Curry Hammock State Park, on Little Crawl Key which is adjacent to Crawl Key on
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Goblins (webcomic)


The White Terror gets closer to her goal, and Dies Horribly must venture with a specially selected team into a dungeon crawl. Some new alliances are born, while old ones are cut short by death. The Brassmoon City arc comes to a conclusion by the end of the book. In the dungeon crawl, Well of Darkness, Dies Horribly's team discover and struggle with their ability to handle danger. The artificial arm Klik gave Dies makes some disturbing development. In Brassmoon City which has been left crippled after the incident with
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Acquacotta


salt cod) to hold them over. Acquacotta was prepared and used to marinate the stale bread, thus softening it. A legend about acquacotta exists in relation to the concept of stone soup, which is generally based upon a premise of a poor traveler who arrived at a village having only a stone, but convinced the villagers to add ingredients to his stone soup, creating acquacotta; variations of the legend exist. Historically, acquacotta's primary ingredients were water, stale bread, onion, tomato and olive oil, along with
19843501
The Real Story of Stone Soup


in rocks. They then convince the fisherman that this is how they prepared the soup using special "flavored rocks", astonishing the gullible fisherman. The narrator insists that this is the "real" stone soup story. The book concludes with an author's note and a recipe for "Chang Brother's Egg Drop Stone Soup". "The Real Story of Stone Soup" has been featured in the "School Library Journal", "Booklist", "Kirkus Reviews", and the Junior Library Guild. In "
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Orcus (Dungeons & Dragons)


throne point out any living creatures. Living creatures that continue to approach the throne feel more and more pressed down as if by an unseen weight, until they are pushed to their knees and can only move by crawling. The fourth edition "Monster Manual" describes Everlost as a "vast obsidian palace with embedded bones barely visible through the semitransparent black stone", at the heart of Thanatos. This palace "straddles a yawning chasm whose sheer slopes hold hundreds of tombs and burial sites, creating a tiered necropolis below the palace
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Next Up Hero


Next Up Hero is an action dungeon crawl video game developed by New York indie studio Digital Continue and published by Aspyr. It was released for Steam Early Access in January 18, 2018, with a full release on June 28, 2018 alongside the PlayStation 4 and Xbox One versions. It was released for Nintendo Switch on August 16, 2018. "Next Up Hero" is an action dungeon crawl game video game featuring a cast of eclectic heroes with special abilities who will all take turns trying to conquer tough monsters. Death
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Music of the Chocobo series


and "Final Fantasy Fables: Chocobo's Dungeon" additionally had a single release of its theme song titled "Door Crawl". "Chocobo no Fushigina Dungeon Original Soundtrack" is the soundtrack for "Chocobo no Fushigina Dungeon", or "Chocobo's Mysterious Dungeon". It contains all of the tracks from the game, and was composed by Masashi Hamauzu and released by DigiCube on December 21, 1997, with a re-release by Square Enix on February 1, 2006. The album included a bonus mini-CD
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Harley Stroh


Harley Stroh is a game designer who has worked primarily on role-playing games. Harley Stroh is a long-time author for Goodman Games and later became the "Dungeon Crawl Classics" Line editor. Stroh authored "Sellswords of Punjar", the first GSL-less product from Goodman Games after the release of "Dungeons & Dragons" fourth edition. Stroh designed "Dragora's Dungeon" (2008) and "Curse of the Kingspire" (2009), the only two releases in the "Master Dungeons" line
19033842
Against the Giants


voted the single greatest adventure of all time by "Dungeon" magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. Each of the original three modules is a dungeon crawl. The player characters focus on battling hill giants, frost giants, and fire giants, three of the original evil giant types used in "Dungeons & Dragons". The module begins with a prologue explaining that giants of different types have been raiding lands occupied by humans. Angered by this, the human rulers hire a group of
4481885
The Tale of Despereaux (film)


, as the guards pursue Roscuro. He attempts to flee the castle but sees Pietro's ship has already sailed away. He narrowly escapes capture by falling down a sewer drain, which leads to the castle dungeons, where he's found and taken in by Botticelli, the leader of the dungeon's large rat population. Distraught over his wife's death, the king forbids any and all things related to soup and makes rats illegal. Without its soup, Dor becomes impoverished and dreary. Andre is banned from making any more
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CURSOR


"", which was an adaptation of the film "The Andromeda Strain"; games, such as a version of the "Star Trek" text-based campaign game, ""Twonky"" (a version of "Hunt the Wumpus"), and ""Ratrun"", an early dungeon crawl-style game (only with the player as a mouse searching for a piece of cheese in a 3D maze); and simple utility programs such as spreadsheets and code-tweakers (including a utility that
5640055
Stone Soup


Stone Soup is a European folk story in which hungry strangers convince the people of a town to each share a small amount of their food in order to make a meal that everyone enjoys, and exists as a moral regarding the value of sharing. In varying traditions, the stone has been replaced with other common inedible objects, and therefore the fable is also known as axe soup, button soup, nail soup, and wood soup. Some travelers come to a village, carrying nothing more than an empty cooking pot. Upon
2397160
Lego DC Comics Super Heroes: Justice League – Gotham City Breakout


present and Scarecrow is able to douse the Justice Leaguers with fear gas, making them cowardly enough for the villains to torment them long enough to put them in molten Kryptonite and more pheromones to boil them into soup. Robin notices this and goes to save the Justice League. Back in the Trogowog kingdom, Batman, Nightwing and Batgirl are held in the dungeon, stripped of their utility belts and imprisoned with Madame Mantis and the Trogowogs' cowardly prince Grungle (the only Trogowog not to fall victim of the Psyche Stone).
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Wizardry 8


prizes. GameSpot also named "Wizardry 8" the year's tenth best computer game overall. While awarding the game, the editors of "Computer Gaming World" called "Wizardry 8" "an awesome achievement. It's an old-school, turn-based unapologetically hardcore labor of love from veteran gamemakers who knew exactly what they were doing." Those of "Computer Games Magazine" hailed it as "Sir-Tech's opus" and as "the best party-based loot-gathering dungeon-crawl you
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