[DMDX] Re: gamepad: polled or interrupt? Thanks, again.

I'm using the correct Test button (top of dialog, next to Cancel and
Help buttons).

When I click it the coordinates appear below (or reset to (0, 0) ), but
nothing else.

Could it possibly be that it is an interrupt-driven device, though I get
the coordinates, instead of "device is interrupt driven"?

(I'm using the latest versions of DMDX/TimeDX and DirectX, by the way -
both of December 2005)

Thank you,

Joao

j.c.f. wrote:
> At 09:35 PM 1/14/2006 +0000, you wrote:
> 
>> Thanks for the answer.
>>
>> I keep on hitting "Test" but no polling results show up.
>> Only the coordinates.
> 
> 
>   You must be hitting the button that tests the device as a touch
> screen, the coordinates only update when the lower buttons are used. 
> Use the test button at the top of the dialog.
> 
>> In addition (though I don't know if this is relevant), when I try
>> different polling times in the id parameter, nothing seems to change in
>> the output. Not even with absurd polling times, like every 100 ms. I
>> still get results to the 100th of a ms (like 454.34) in the output file.
> 
> 
>   Yeah, but it was only polled once every 100ms, DMDX is still going to
> display the exact time it was polled at.  If however it's actually a
> interrupt driven device DMDX is ignoring the polling commands.
> 
> 
>> Since I can't get TimeDX to give me the polling time, I suppose I
>> shouldn't risk it, and buy a new pad, right?
> 
> 
>   I don't think you're using TimeDX correctly, we'll see what happens
> when you use the right commands.
> 
> 
>> Is an USB interrupt-driven gamepad the best choice? (apart from the PIO
>> thing) Or should I look for a polled one that is polled in a very short
>> time?
> 
> 
>   Interrupt driven would be my choice.  I suspect however
> 
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