[DMDX] Re: usb or gameport At 11:15 AM 7/15/2003 +0200, you wrote:
>Hi,
>
>Thanks for your answer, I will do just that. Two more questions left.
>
>First, timedx recognizes the buttons on my USB gamepads, but doesn't
>mention the axis device. Is there a way to read this? Are there gamepads
>which are readable in this respect?

   No, DMDX doesn't record axis data so TimeDX doesn't enumerate those 
objects.  Doing so involves opening a rather large can of worms and 
typically I won't do that sort of thing till someone here wants it done.

>Second, I am thinking about programming a small RT program myself in VC++.
>Is it possible to get the sourcecode of DMDX/TimeDx? Maybe under certain
>conditions?

   No.  Not under any conditions.

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