In addition to agreeing to change its policy on timekeeping, the Big Ten began a study on the feasibility of an instant replay system in 2003.
(meta data) TITLE: Big Ten Conference Football Replay - BIG TEN CONFERENCE Official Athletic Site  72 captures 18 Oct 2011 - 03 Sep 2020 About this capture COLLECTED BY Organization: Alexa Crawls Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period. Collection: Alexa Crawls Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period. The Wayback Machine - https://web.archive.org/web/20111018202322/http://www.bigten.org:80/sports/m-footbl/archive/090605aaa.html Men's Sports Cross Country Indoor Track Outdoor Track Women's Sports Cross Country Field Hockey Indoor Track Outdoor Track Men's Sports Women's Sports Field Hockey Men's Sports Women's Sports Field Hockey Past Results 2010-11 2009-10 2008-09 2007-08 2006-07 2005-06 2004-05 2003-04 2002-03 2001-02 Current Season Future Dates Big Ten Stub Hub: Buy or Sell Tickets School Sites Michigan State Ohio State Penn State About Us About the Conference Big Ten Digital Network Big Ten DVD Store Celebrating Big Ten Women's Championships Celebrating Black History Month Council of Presidents and Chancellors Get to Know Her News Releases Online Store Records Book Staff Directory Corporate Partners Big Ten Conference Football Replay The Big Ten Conference will begin year two of its college football instant replay program in 2005. In addition, other leagues will also implement their own instant replay system after the NCAA approved the Big Ten's proposal to allow all NCAA conferences and independent institutions to experiment with the use of video replay for the 2005 season. The road to a collegiate version of football instant replay was paved in 2003. At that time, the Big Ten began discussions with head coaches, directors of athletics, conference office staff and Coordinator of Football Officiating David Parry to create a system to allow for specific types of officiating mistakes to be immediately reviewed and corrected during all Conference games. The Big Ten conducted a pilot program during the 2003 season, and based on the data collected, was given approval by the NCAA to institute the instant replay system at all games played at league stadiums in 2004. As instant replay enters its second year on the college football landscape, the origin and details of the Big Ten's system appear below: THE BEGINNING OF INSTANT REPLAY Ever since the NFL adopted instant replay in 1986 the college football community, including administrators and coaches in the Big Ten, had asked the question: Could an NFL-style replay system help the college game? And each time the question was asked, the answer generally has been: "Yes, but...." Costs and fairness were two important factors that limited serious discussion about implementation of college football replay. The NFL had spent millions of dollars in hardware, software and labor to institute replay at the professional level, revenue that is simply not available to all institutions playing college football. Outcomes aside, there were many purists who believed that technology should not interfere within the human element of competition: mistakes will continue to be made by coaches, players and officials, and are simply an intrinsic part of the game, they would say. But in an era with so many games televised - the Big Ten Conference has had 88 percent or more of its intraconference games televised each of the last five seasons - and with mistakes and missed calls put under the microscope and scrutinized and replayed multiple times, there is now more incentive than ever to get the call right. If a television replay shows indisputable evidence that an official's call (or non-call) was in error, then there should be a mechanism in place to immediately correct the error. THE GOAL OF INSTANT REPLAY The goal of the Big Ten's football television replay plan is to: See-----Review-----Change (if warranted). Only specific plays are reviewable, and only those plays where the absolute standard of indisputable video evidence is met can a play be overturned. The Big Ten Conference replay system allows for specific types of officiating mistakes to be immediately reviewed and corrected once the standard of indisputable video evidence is met. The replay system will not guarantee that all officiating mistakes are identified and corrected. PERSPECTIVE ON INSTANT REPLAY Following a pilot program study conducted during the 2003 season, the NCAA Football Rules Committee granted the Big Ten permission to experiment with instant replay on a one-year basis for all televised games at Conference stadiums in 2004. During the 2004 campaign, play was stopped in only 28 of 57 contests (49 percent) for a total of 43 stoppages and 21 overturned calls (49 percent of stoppages). These numbers compared favorably to the Big Ten's instant replay pilot program, as the data collected in 2003 showed that play would have been stopped in 31 of 68 games (46 percent) for a total of 45 stoppages and 23 overturned calls (51 percent of stoppages). In addition, the use of instant replay did not significantly affect game times. The length of the 57 games utilizing instant replay in 2004 was only three hours and 16 minutes, compared to three hours and 13 minutes in all 2003 contests. Less than one stoppage occurred per game in 2004, as the Big Ten's average length of review was only two minutes and 39 seconds, compared to the National Football League average of three minutes and 20 seconds for its instant replay system. REPLAY IS NO PANACEA Instant replay is not intended to be an instant, infallible answer to correcting officiating mistakes. It is, however, an example of how technology can help officials make sure that mistakes made on the field are corrected in a timely manner. Q&A ON BIG TEN INSTANT REPLAY Q. Are the instant replay procedures used by the Big Ten the same as those of the NFL? A. Even though the desired outcome of replay is the same - getting the play right - the manner in which football replay is used in the Big Ten is significantly different than any method the NFL has previously used. The mechanics of Big Ten replay are explained in further detail on the previous page, but simply stated: Neither game officials nor coaches will have the ability to stop game action in order to have the immediately completed play reviewed. All such stoppages and reviews will be conducted by a Technical Advisor in a secure area of the press box. Q. Which games will have instant replay? A. The NCAA voted to allow all conferences and independent institutions to experiment with instant replay during the 2005 season. In the Big Ten, all intraconference games will utilize the system while home interconference games may also have replay upon the approval of the visiting team. Q. Will all conferences have the same instant replay system? A. While some conferences will be using an instant replay system that is nearly identical to the Big Ten's version, other conferences may incorporate minor changes, including different equipment, the possibility of coaches' challenges and the use of video from stadium video boards. The complete list of other conferences instituting instant replay in 2005 and possible differences is included later in this section. Q. What is the intended purpose of the Big Ten's replay system? A. To provide the Technical Advisor with the wherewithal to immediately review plays, and where there is indisputable video evidence, correct specific types of officiating mistakes. What the replay system will not do is guarantee that all officiating mistakes are identified and corrected. Q. Who can initiate a review of an official's call? A. Only the Technical Advisor serving as the review official for the game. Neither the game officials nor the coaches may ask for a review. Q. When can a game be stopped to review an official's call? A. The Technical Advisor will look at nearly every reviewable play during the course of the game in search of indisputable video evidence. However, the game will not be stopped unless there is reasonable video evidence that an error may have occurred during a reviewable play. Technical Advisors are also advised to avoid unnecessary interruptions unless it appears that an officiating call may be in error and that the call has a discernable competitive impact on the game. Q. Who will be making the decision if a call is overturned or not? A. The Technical Advisor will have the sole authority to change a call, or no call, on the field. Unlike the NFL model, officials working Big Ten games will not have the ability or capacity to view the replay(s). Q. How will the Technical Advisor know that an on-field call by an official will need to be changed? A. Unless in the judgment of the Technical Advisor there is reasonable video evidence that the call on the field was incorrect, then no stoppage of play will occur. If there is reasonable video evidence that an official's call on the field was incorrect, then the Technical Advisor will notify the referee to shut the play down while the call is further reviewed and corrected. Q. What will be the source of the video for replays? A. All reviewable video will come direct from the television production of the game and no other source. The Big Ten has had 88 percent or more of its 44 intraconference games televised during the past five seasons. If an intraconference game will not be televised, then the Big Ten will arrange for video exposure of the game in order to provide the same, consistent coverage throughout the Conference season. Q. Who are the Technical Advisors? A. Technical Advisors are former college and/or NFL officials who observe, evaluate and rate game officials' performances and mechanics during games. They report to and are evaluated by David Parry, the coordinator of officials. Q. How long will instant replay be a rule? A. The NCAA Football Rules Committee voted to allow all conferences and independent institutions to experiment with instant replay during the 2005 season. Following the 2005 season, the Football Rules Committee will review the success of the rule and decide whether it should be added as a permanent rule change. Q. Will the length of games be affected? A. The use of instant replay did not significantly affect game times as the length of the 57 games utilizing instant replay in 2004 was only three hours and 16 minutes, compared to three hours and 13 minutes in all 2003 contests. Less than one stoppage occurred per game in 2004 and the Big Ten's average length of review was only two minutes and 39 seconds, compared to the National Football League average of three minutes and 20 seconds for its instant replay system. Q. When can a play be reviewed? A. Only until the ball is put into play on the next play. At that point, the previous play cannot be changed. Q. Is there a time limit on how long a play can be reviewed? A. There is no time limit...only the standard of indisputable video evidence. If the television replay does not allow the Technical Advisor to apply this standard in a manner that changes the call on the field, then the game plays on. Q. Briefly describe the mechanics of how a play is reviewed? A. The Technical Advisor will signal the officials on the field that he is reviewing a play, and that game action should be halted. The Technical Advisor will then view replays for as long as necessary to determine whether indisputable video evidence exists for the ruling on the field to be acknowledged as incorrect. Once reviewed the Technical Advisor will notify the referee of the correct call, and time, down and distance, who will announce such to the crowd. Communication between the Technical Advisor in the press box and the referee on the field will be by radio (with a backup phone line). Q. What if a team is using a hurry-up offense and the Technical Advisor does not have enough time to view a replay to decide whether or not the play is reviewable? A. The decision to stop the game must be made before the ball is snapped. Similar to the NFL, if a team is in a hurry-up offense, it may curtail the ability to completely review some plays. Q. Is the Technical Advisor limited to the number of plays that can be reviewed? A. No Q. Will there be sufficient camera angles to review plays from anywhere on the field? A. The replay process will be limited to what is viewable by television cameras. Sometimes a particular angle that might be better will not be immediately available. Q. What happens if TV comes back from a commercial break after Team A kicks a PAT and shows a better replay that the Team A runner actually did fumble the ball before he crossed the goal line? A. The play still stands as called on the field, since there was no indisputable video evidence to the contrary at the time the touchdown call was made. However, if Team B has called a timeout prior to the PAT, and TV returns from a commercial break with the better replay showing the Team A runner fumbling before crossing the goal line, then the play would be subject to review by the Technical Advisor.
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2001 Michigan vs. Michigan State football game
Fallout.
Three years after the game, Big Ten officials told "The Detroit News" that, upon further review, the clock operator acted appropriately. Dave Parry, the conference's coordinator of football officials, said, "that play, as much as we've put that under a high-powered microscope, was correct. We could not prove that timer wrong." 
 To prevent the controversy caused by this game and others, the Big Ten changed its timekeeping policy for the 2002 season, having previously studied changing the policy prior to the Michigan–Michigan State game. Previously, the home team appointed an individual of their choosing to keep the official time in the press box. Now, time is kept on the field by a neutral official appointed by the Big Ten.