By March 2017, Psyonix reported that "Rocket League" had sold more than 10.5 million copies across all platforms, and had 29 million registered players, with about a fourth of that having played during February 2017.
(meta data) TITLE: Rocket League Passes 10.5 Million Sales, As Dev Explains Why No Sequel Is Coming Soon - GameSpot 45 captures 11 Mar 2017 - 01 Jun 2022 About this capture COLLECTED BY Organization: Internet Archive Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain. Collection: youtube.com The Wayback Machine - https://web.archive.org/web/20170311001842/http://www.gamespot.com/articles/rocket-league-passes-105-million-sales-as-dev-expl/1100-6448621/ # Rocket League Passes 10.5 Million Sales, As Dev Explains Why No Sequel Is Coming Soon ## "We want to let them know we're in it for the long haul." ### Last updated by Eddie Makuch on March 10, 2017 at 3:05PM 11 Comments ##### Related Can't Get Enough %gameName%? No spam, no fuss; just the latest updates delivered right to you. Want the latest gaming news as it breaks? All the highlights in the world of games, lovingly delivered 2-3 times/week. Subscribe for the latest gaming news Psyonix's hit soccer-with-cars game Rocket League has passed a new sales milestone. VP Jeremy Dunham told Kinda Funny Games that the game has now hit 10.5 million copies, with the total number of registered players hitting almost 29 million. That figure includes free copies of the game given to PlayStation Plus subscribers on PlayStation 4 at launch in July 2015, as well as split-screen players. About a fourth of the 29 million registered players (around 7 million) played Rocket League in February, Dunham said. More than a year-and-a-half after launch, the game's playerbase continues to grow, he said, which is part of the reason why Psyonix is not going to make Rocket League 2 anytime soon. "Why would we want to take this huge community that we've already built, that's still growing, and say, 'What you're playing now is going to be irrelevant in 12 months, but we want you to stop what you're doing, giving us money all over again, and move over to this other game,'" Dunham explained. "That's not the right way to do things. I think that era of games has passed." Dunham added: "Our goal was to keep making Rocket League better and better so that we don't lose any of the people that want to play. If they're playing our game, we're not going to penalize them and make them buy our game again just because we want to add a couple new features. We want to let them know we're in it for the long haul, if they're in it for the long haul." The executive went on to say that Psyonix is thinking of new features for Rocket League that are one or two years away from release, so you can expect ongoing support for a while to come. Also in the interview, Dunham said that Psyonix is approached by publishers on a regular basis regarding partnerships. With an influx of resources from Rocket League's ongoing sales, Psyonix does not necessarily need to partner with outside companies as much as it used to, Dunham said. Before breaking out with Rocket League, Psyonix did a lot of contract work, included contributing to the multiplayer modes for Bulletstorm and Mass Effect 3. Rocket League is currently available on PS4, Xbox One, and PC. Filed under: Rocket League PlayStation 4 Xbox One Leave Blank View Comments (11) Game of the Week
train16402
Rocket League
Reception.:Sales.
Psyonix stated that "Rocket League'"s quick paced success far exceeded their expectations. 
 Psyonix announced that over one million copies of the game had been sold on Steam by August 2015. By the end of 2015, the game had been downloaded over eight million times, and grossed over $50 million. In February 2016, Psyonix stated "Rocket League" has earned $70 million in revenues with at least four million copies sold, not including downloads on the PlayStation system; they have tracked at least 12 million unique players of the game, including both purchases and during free play offers such as its availability on the PlayStation Plus membership program. Within three weeks of its release for the Xbox One, Psyonix observed at least one million unique players for that system. By July 2016, a year after its release, Psyonix reported more than 6.2 million sales of the game across all platforms, including 5.5 million purchases of DLC, with more than $110 million in revenue; 40% of these sales have been for the PlayStation 4 version with the remaining split roughly equally between PC and Xbox One. Psyonix has tracked more than 25 million unique players by January 2017, averaging 1.1 million players a day, and reaching 220,000 concurrent players at one point. Sony stated that "Rocket League" was the most-downloaded title from the PlayStation Store in 2016. By the beginning of 2018, the number of players had risen to over 40 million, and subsequently reached 50 million by September 2018.