As a pack-in game for the SNES, "Super Mario World" helped popularize the console, and became the best-selling game of its generation.
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Mondo! Tubular! by Lucas M. Thomas LATEST IMAGES View all 12 images LATEST VIDEO February 5, 2007 - Dinosaurs. Fearsome fiends from an ancient age, they walked the earth as tyrant kings. They lorded over all, their mastery of the planet unchallenged by any other beings – until a lowly plumber came and tamed them all for sport. Reduced to simple, saddled beasts of burden, the once mighty creatures nonetheless cooperated with their new, red-capped master, bearing him forth to victory in Super Mario World. Shigeru Miyamoto wanted Mario to ride. But not a vehicle – that would come later. And not a horse, because that would go to Link. Miyamoto's mind was more imaginative for his mustached man. He conceived of, early on in the 8-bit days, the idea of mascot Mario riding astride a great green dinosaur. But the NES couldn't handle it. Nintendo's first console didn't have the power. So while Yoshi was born in the '80s, he lived for years only in the pages of Shiggy's many sketchbooks. It wasn't until 1991 and the release of the 16-bit SNES that Miyamoto's vision of prehistoric equestrianism could be realized – Super Mario World was a launch title for Nintendo's second home console, and it featured the new signature gameplay mechanic of rideable dino pals. Mario encounters Yoshi early on in this adventure, the fourth major platforming game in the Super Mario series. He and his brethren have been trapped in eggs by Bowser's evil magic, and Mario's tasked with saving both them and the ever-kidnapped Princess from the clan of Koopa crooks. Riding Yoshi gave the standard run-and-jump Mario series' playstyle a new twist – stomping on enemies to defeat them was now supported by a secondary offensive option, ingestion. Yoshi's long red tongue can be sent sailing out forward to grab and snatch hopeless Goombas, Koopas and Monty Moles, then doomed to a fate of slow and agonizing digestion in the pit of the creature's endless stomach. Yoshi is insatiable, and there are only very few of Bowser's many minions that the dino can't devour. On foot and alone, Mario's own abilities became somewhat more focused in World. Super Mario Bros. 3 had equipped the hero with a long list of power-up abilities, including the rarely-seen Tanooki and Hammer Bros. suits. Here, though, the items are once again made few – the Super Mushroom, Fire Flower and flight-enabling Cape Feather were the core trio of treasures. A new innovation was the item storage box, hovering in the top-center of the screen, where an extra power-up would rest in reserve until called upon with the Select Button, or until Mario took damage below. Super Mario World contained those and several other fresh ideas for the franchise, making itself a winner among the Nintendo faithful and a game that ultimately sold in the millions. And today, the game's still a great play – the winding paths and hidden exits of Dinosaur Land are fun to revisit, the core of the experience still pure Nintendo joy. But truthfully, Super Mario World is a bit lacking. Miyamoto himself holds that opinion, feeling even today that he could have done more with the game to separate and distinguish it from being a graphically-upgraded continuation of Bros. 3. History supports his instincts of the time, as Sega capitalized on the lack of true evolution in Mario's gameplay to push forward their own mascot and message. The Genesis took hold of the marketplace in the 16-bit era, using Sonic the Hedgehog's blazing-fast speed as a potently palatable alternative to the still-slow pace of Nintendo's plodding plumber. It was a war, friends. Both games, Sonic the Hedgehog and Super Mario World, were excellent in their own rights. Super Mario World was the deeper of the two, much more fully featured and possessed of some of Nintendo's best ever level design. But it didn't have Sonic's wow factor. Sonic was the speedy, fresh newcomer, and, as our own Peer Schneider has said, Mario was the old man. This particular tangent of discourse is brought to you by the concept of irony. For all their fighting, for all their comparisons, the two major players in the game industry's most memorable console war are now available, for the first time ever, on the same piece of hardware. It's February 5, 2007, and true peace has been declared in the conflict that erupted over 15 years ago. Even now, Sonic the Hedgehog may be sitting in your Wii's array of channels, right next to its longtime rival. There's a moment of poetry in that. And there's a moment of poetry in that Super Mario World finally gave Shigeru Miyamoto the opportunity to realize his vision of dinosaur-riding, long held in his mind as a wish to see brought to life. How many other "new" ideas do we see in today's Nintendo releases that first found their origins ages ago, in the penciled pages of a younger Miyamoto's paper pads? Mario was destined to subjugate the terrors of the Jurassic for years before he got the chance to do it – how long, then, has he been fated to fly through space? Closing CommentsSuper Mario World could be argued to take the crown for greatest 2D Mario platformer, and as such earns almost immediate recommendation for download to your Wii. The recommendation is tentatively withheld, however, pending examination of your history of ownership with the game – its ported Game Boy Advance iteration, Super Mario Advance 2: Super Mario World, has become one of the best-selling games of all time on Nintendo's handheld systems since its release five years ago. The portable package is perfectly playable, meaning you should save your Points if you're one of the millions of gamers to own it there, in cartridge form. Otherwise, download away. Especially you, stalwart Sonic supporters – the white flag is waving, the war now at an end. Come experience Mario's adventures, and the debut of his dinosaur friend. IGN Ratings for Super Mario World (Wii) out of 10 click here for ratings guide PresentationRemember staring endlessly at the game's looping attract reel, there displayed behind the glass of Toys R Us? You couldn't wait to enter Mario's World. GraphicsA significant leap over the visuals of the 8-bit era. Mario World's bright environments and splash of 16-bit power set the bar for the new SNES. SoundAnother of Koji Kondo's classic soundtracks, this one not as remarkably memorable as some of his other early work. GameplayMasterful control and peerless level design coupled with creative new elements to enhance the Mario experience. Lasting Appeal70+ playable levels, some with multiple exits. You may have already played out Super Mario World, though, through its previous cartridge editions. (out of 10 / not an average) See All Super Mario World (Wii) Reader Reviews Write Your Own Review of Super Mario World (Wii) ## Connections for Super Mario World (Wii) Popular games in this genre: 1. New Super Mario Bros. Wii (Wii) 2. Super Mario Galaxy 2 (Wii) 3. New Super Mario Bros. (DS) 4. N+ (DS) 5. LittleBigPlanet Motion (PS3) Popular games on this platform: 1. New Super Mario Bros. Wii (Wii) 2. Monster Hunter Tri (Wii) 3. Super Mario Galaxy 2 (Wii) 4. The Legend of Zelda: Twilight Princess (Wii) 5. Super Paper Mario (Wii) Loading posts... Most recent contributions for Super Mario World: Loading contributions... Add IGN to Google Send This Page to a Friend Contact the Editors ## Game Details for Super Mario World Playing Now Get Alerts Edit List Details Published by: Nintendo Developed by: Nintendo Genre: Number of Players: 1-2 Release Date:US: February 5, 2007 Japan: December 2, 2006 MSRP: $8.00 Also Available On: Super NES, Game Boy Advance, LCD games Contribute: Write a FAQ Submit a Cheat Click Here for More Game Info Rating Info ## Around the Network Super Mario World at IGN Super Mario World Cheats at IGN Super Mario World at GameSpy Super Mario World at GameStats Super Mario World Cheats at CCG (meta data) TITLE: 101 game facts that will rock your world: Page 4 | GamesRadar+ (meta data) AUTHOR: https://www.facebook.com/gamesradarplus/ (meta data) PUBLISHER: https://www.facebook.com/gamesradarplus/ 70 captures 06 Apr 2016 - 16 Oct 2022 About this capture COLLECTED BY Organization: Internet Archive These crawls are part of an effort to archive pages as they are created and archive the pages that they refer to. That way, as the pages that are referenced are changed or taken from the web, a link to the version that was live when the page was written will be preserved. Then the Internet Archive hopes that references to these archived pages will be put in place of a link that would be otherwise be broken, or a companion link to allow people to see what was originally intended by a page's authors. The goal is to fix all broken links on the web. Crawls of supported "No More 404" sites. Collection: Wikipedia Near Real Time (from IRC) This is a collection of web page captures from links added to, or changed on, Wikipedia pages. The idea is to bring a reliability to Wikipedia outlinks so that if the pages referenced by Wikipedia articles are changed, or go away, a reader can permanently find what was originally referred to. This is part of the Internet Archive's attempt to rid the web of broken links. The Wayback Machine - https://web.archive.org/web/20170918021110/http://www.gamesradar.com/101-game-facts-that-will-rock-your-world/4/ # GamesRadar+ The Games, Movies and TV You Love Popular Destiny 2 FIFA 18 Demo Tips PES 2018 Patch Leviathan Raid Guide It Review # 101 game facts that will rock your world Page 4 of 5: Page 4 Page 1 Page 2 Page 3 Page 4 Page 5 61. The Atari Jaguar proudly boasted that it was the first 64-bit console, but in reality it was two 32-bit chips stuck together - so not truly 64-bit. Those liars.62. It's only humanly possible to press a button on a controller 16 times per second. This record was set by Toshuyuki Takahashi, a Japanese gamer. 63. A game called Malice starring singer Gwen Stefani as the titular lead character was supposed to be a big-budget system-seller for Xbox. After years of delays it was finally released at a budget price on the console, and on PS2. Gwen Stefani's recorded dialogue was never used, nor was the planned 'No Doubt' soundtrack.64. There's a full book you can read in Deus Ex. It's called The Man Who Was Thursday by G.K. Chesterton and shares some plot similarities with the game. The chapters were spread throughout the game in datacubes.65. If you cheated while playing the Sega 32x version of Doom, after the game ends you're taken to a fake DOS prompt. You can't quit out of it, and the only way to escape the screen is to reset the console. If you didn't cheat, you get an extra cutscene.66. In the French localisation of Final Fantasy IX, Zidane was renamed Djidane because of the similarity to the country's most famous footballer, Zinedine Zidane.67. Satoshi Tajiri, the creator of Pokemon, got the idea for the worldwide Game Boy phenomenon after collecting caterpillars as a child and watching them change into butterflies. 68. The voice of Shodan, the insane AI in the System Shock series, was performed by the wife of the audio director at Looking Glass. Cheaper than an actor, eh?69. Duke Nukem 3D was one of the first games to employ a real-time audio effect to its sounds. If you went underwater, a calculated reverb was applied to sounds being played to make gunfire sound muffled and gurgly.70. In the underground facility in Resident Evil 2 there's a locked room containing a dead Nemesis. Resident Evil 2 takes place after 3, which suggests Umbrella released more than one into Raccoon City.71. In World Of Warcraft there's a dungeon called Uldaman where you can find and recruit three 'lost dwarves', who look very similar to characters from The Lost Vikings on SNES. 72. The first Fable was originally going to have a multiplayer mode. Four players (one hero and three sidekicks) would be able to work together to complete unique quests. This feature was cancelled in March 2004 due to time constraints.73. Super Mario World for the SNES took 29,000 hours to program. Luckily, it went on to sell 17 million copies and was the best-selling game of its generation.74. In the loading screen for the original Ridge Racer on PSone you could play a Galaxians-style minigame. If you destroyed all the enemies you'd unlock 8 additional vehicles.75. Sonic The Hedgehog 2 was one of the first ever games to have a simultaneous, worldwide release date. This was known amongst gamers as 'Sonic2sday', as it appeared in shops on a Tuesday. November 24, 1992 to be exact.76. Ico was originally meant to be released for the PlayStation, but the development was halted and then continued for the PlayStation 2. In the early version, Yorda had horns on her head, not Ico. You can find early concept footage of this on YouTube.77. The first Broken Sword game's theme tune was composed by Barrington Pheloung, also known for writing the theme to grannies' favourite Inspector Morse.78. Fans of Master System classic Alex Kidd In Miracle World will remember the former Sega mascot munching a hamburger at the end of each level. Originally, this was a Japanese rice ball, or onigari. It was changed because rice balls aren't as recognisable outside of Japan.79. Violent, pedestrian-squishing racer Carmageddon was only allowed to be released in the UK with zombies instead of people roaming the streets. In the Indian version, the cows were removed, and it was banned altogether in Germany. 80. The music for the first Jak & Daxter game was composed by Mark Mothersbaugh, a member of cult '80s band Devo, and composer of all of director Wes Anderson's films including The Royal Tenenbaums and The Life Aquatic. 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