Despite the steadily increasing body of research on text-adventure games (Bordes et al., 2010; He et al., 2016; Narasimhan et al., 2015; Fulda et al., 2017; Haroush et al., 2018; Tao et al., 2018;<cite> Ammanabrolu and Riedl, 2019)</cite> , and in addition to the ubiquity of deep reinforcement learning applications (Parisotto et al., 2016; Zambaldi et al., 2019) , teaching an agent to play text-adventure games remains a challenging task.