An Overview of Recent Research Results and Future Research Avenues Using Simulation Studies in Project Management <s> Research Meets Practice. <s> The Project Scheduling Game is an IT-supported simulation game that illustrates the complexity of scheduling a real-life project. The project is based on a sequence of activities for a large real-life project at the Vlaamse Maatschappij voor Watervoorziening, which aims at the expansion of the capacity to produce purified water. The basic problem type that we use in the game has been described in the literature as a CPM (critical path method) network problem, and focuses on the time/cost relationship in each activity of the project. Indeed, by allocating resources to a particular activity, the manager decides about the duration and corresponding cost of each network activity. The manager schedules the project with the negotiated project deadline in mind, focusing on the minimization of the total project cost. <s> BIB001 </s> An Overview of Recent Research Results and Future Research Avenues Using Simulation Studies in Project Management <s> Research Meets Practice. <s> In this study, an overview is given of recent developments in the dynamic project scheduling literature. Both resource-constrained project scheduling and project risk analysis have been widely investigated in the academic literature as useful tools to control projects in progress. Project control has recently received a renewed research attention since the revival of academic publications on earned value management. The integration of academic results in a novel software tool will be discussed from a dynamic scheduling point of view and some practical implications are illustrated. The software tool makes use of state-of-the-art algorithms discussed in the literature and can be used for both commercial and academic purposes. It will be shown that the algorithms implemented in this tool are based on state- of-the-art research results that will be continuously improved by new research results. Therefore, the tool will also be used as a research engine to stimulate future researchers to develop improved algorithms for project scheduling, risk analysis and control. Based on the knowledge obtained from the various research projects discussed in this paper, avenues for future research paths are also discussed to further tighten the bridge between theory and practice in the domain of Operations Research in general and dynamic project scheduling in particular. <s> BIB002 </s> An Overview of Recent Research Results and Future Research Avenues Using Simulation Studies in Project Management <s> Research Meets Practice. <s> The book contains stories about friendship, ideas, hard work and results on Project Management. It gives you a look into the endeavors done in the past and the ideas that will be done in the future. It tells about the products and ideas of OR-AS and gives you a brief overview of the most important people who inspired us and the OR-AS products. It tells about work, and the passion that has led to the results of the hard work. It’s not a scientific book. It isn’t a managerial book either. It’s just a story ... about work and passion. <s> BIB003 </s> An Overview of Recent Research Results and Future Research Avenues Using Simulation Studies in Project Management <s> Research Meets Practice. <s> In this article, the Discrete Time/Cost Tradeoff Problem (DTCTP) is revisited in light of a student experiment. Two solution strategies are distilled from the data of 444 participants and are struc... <s> BIB004
A final future research avenue lies in the translation of academic research results into practical guidelines and rules-of-thumb that are relevant for professionals BIB002 . The research studies presented and written by the author of this paper have led to various outcomes that aim at bringing the academic world and the professional business world closer to each other. Some of the most relevant results are briefly discussed along the following lines. The project scheduling game (PSG, http://www.protrack.be/psg) is an IT-supported simulation game to train young project management professionals the basic concepts of baseline scheduling, risk management, and project control. The business game is used in university and MBA trainings as well as in commercial trainings and allows the participant to get acquainted with the dynamic scheduling principles on a learning-by-doing way. References can be found in Vanhoucke et al. BIB001 and Wauters and Vanhoucke BIB004 . EVM Europe (http://www.evm-europe.eu/) is the European organisation to bring practitioners and researchers together to share new ideas, to stimulate innovative research, and to advance the state-of-the-art and best practices on project control. At EVM Europe, research meets practice at yearly conferences showcasing best practices and research results and trying to tighten the gap between the two project management worlds. PM Knowledge Center (PMKC, http://www.pmknowledgecenter.com/) is a free and online learning tool to stimulate interaction between researchers, students, and practitioners in the field of project management. It contains papers and reference resources to inform and improve the practice of dynamic scheduling and integrated project control. In the book "The Art of Project Management: A Story about Work and Passion" BIB003 , an overview is given about the recent endeavours done in the past and the ideas that will be done in the future. It tells about the products and ideas in project management and provides a brief overview of the most important people who inspired the author of the current paper for the work that has been done in the past. It does not look at the Project Management work from only a research point-of-view, but also from a teaching and commercial point-of-view. It tells about work, and the passion that has led to the results of the hard work. It is not a scientific book. It is not a managerial book either. It is just a story about work and passion.