About

Are you:

Strategic?

Smart?

A team player?

Big fans of stealth games, especially the earlier Splinter Cell games?

Just simply reading this?

Read on!

Project Stealth is an asymmetrical multiplayer game with two very different opposing teams: the Mercenaries are elite soldiers packing heavy firearms and bulky armor, built for the sole purpose to defend any location with their might; the Spies are athletic ghosts, that forgo any firepower in favor of devious gadgets and quick feet to outsmart and outpace their opponents. If this sounds familiar: yes, we are great fans of and inspired by the famous gameplay of Ubisoft™'s Splinter Cell games.

Mercenary defending an objective from a hacking Spy

There are only a handful of games in this genre. Fans do not have a lot to choose from. We hope to give them an extra option. Also, we're big fans of the genre ourselves.

Stealth-Action Multiplayer (S.A.M.) games have one thing in common: gameplay can be really tense, exciting and really fast-paced. Make one wrong move and the balance of the game can be shifted from your team to the opponent's team or vice versa. In normal shooters it often doesn't really matter if you die. In Project Stealth it can make the difference between winning and losing.

Spies can grab a Mercenary and break his neck. Easier said than done!

Spies, who have low-health and only have non-lethal weapons, have to be really careful when navigating the map. They have to keep track of the Mercenaries at all times while evading their patrols and all static and dynamic defenses like cameras, lasers, mines and other detection mechanisms. It's one big, fast-paced puzzle with a deadly result when you make the wrong move. It will definitely give you an adrenaline rush!

The Mercenaries on the other hand are constantly searching for the Spies and have to position themselves tactically to guard the chokepoints in the map and the objectives. Not knowing where the Spies are can make you really nervous because it only takes one wrong move or a second of not checking a dark corner to get grabbed.

We feel exciting and non-standard gameplay as described above should exist in more games. That's why we like stealth-action and why we started Project Stealth's development.

Snipe that hacking Spy!

SneakyBastards.net: "This game very much needs to exist."

RockPaperShotgun: "This should have been on my PC yearrrrrs ago"

Interview by GamersNet.nl at GamesCom 2009 (Dutch) when we were a total conversion of Unreal Tournament 3

The two teams in Project Stealth have two different goals. The Spies must creep through a location to ambush and deceive the Mercenaries to complete a variety of objectives, while the Mercenaries must set traps, patrol and take out any intruder. Each team has their own strengths and weaknesses. To master one team, you must master the other.

We are focusing heavily on team-based gaming. We want the player to find a good partner to make strategies and tactics with. Also we will reward partners for playing together often. This is the best way to enjoy a Spy vs Mercs game, in our opinion. Besides this, we have direct involvement from developers in the forums, great graphics and new gadgets, maps and gameplay mechanics. One of the more unique features of Project Stealth will be its Partner System. The Partner System will allow you to choose a permanent teammate who will be your sole partner in ranked games. In ranked games you and your partner level up together as a team by performing cooperative maneuvers and completing objectives. Leveling up allows the unlocking of aesthetic rewards such as character and weapon skins and concept art. The Partner system idea is one of the drivers for multiple unique features of Project Stealth, like the Fan Locator and the Match Making. This Special Vision Mode will light up Spies using electronics through objects. 9 unique things about Project Stealth Sound Wave Gun (Spy): Replacement for the Spy's shocker gun. High-energy sound wave shotgun. Short range, wide spread. Stun the Mercs with sound. The Gun also messes up Sound Wave Vision over a long range without accurate aiming.

(Spy): Replacement for the Spy's shocker gun. High-energy sound wave shotgun. Short range, wide spread. Stun the Mercs with sound. The Gun also messes up Sound Wave Vision over a long range without accurate aiming. Mini objectives (Mercs): Don't just patrol but get your own mini optional objectives as Merc to hinder the Spies or strengthen your own defenses. Think better lights, closing of doors and using dynamic environments to your own advantage. The objectives will be away from the normal patrol routes and will take a few seconds to complete so there is always a risk involved. Don't get caught!

(Mercs): Don't just patrol but get your own mini optional objectives as Merc to hinder the Spies or strengthen your own defenses. Think better lights, closing of doors and using dynamic environments to your own advantage. The objectives will be away from the normal patrol routes and will take a few seconds to complete so there is always a risk involved. Don't get caught! Sound Wave Vision (Merc): Visualizes loud Spies around corners and partly through walls! Spies, mind the noise and be stealthy!

(Merc): Visualizes loud Spies around corners and partly through walls! Spies, mind the noise and be stealthy! Match-making (Community): Find the best possible partner with your play style based on Big Data and karma. A server browser will also be available.

(Community): Find the best possible partner with your play style based on Big Data and karma. A server browser will also be available. Hallucination Gas (Spy): This option for the Spy's Adhesive Camera will make Mercenaries hallucinate, seeing multiple Spies appear from thin air. Which Spy is the real one?

(Spy): This option for the Spy's Adhesive Camera will make Mercenaries hallucinate, seeing multiple Spies appear from thin air. Which Spy is the real one? Fan Locator (Community): Find fans in your neighbourhood to make tactics and friendship in real-life.

(Community): Find fans in your neighbourhood to make tactics and friendship in real-life. Map Editor (Community): We will make our map editor available for anyone with a license of Unreal Engine 4.

(Community): We will make our map editor available for anyone with a license of Unreal Engine 4. Cosmetic Perks (Spy and Merc, Community): Unlock purely cosmetic perks based on Points. Gain Points faster when playing with a regular partner! Also includes personalization of your Spy's color.

(Spy and Merc, Community): Unlock purely cosmetic perks based on Points. Gain Points faster when playing with a regular partner! Also includes personalization of your Spy's color. Back this project Project Stealth has engaging environments to create memorable moments during gameplay with your friends. Each environment has its own set of secrets, so learn to use them to your advantage. Develop unique strategies through addictive gameplay, or simply explore the beautiful scenery with friends. We will provide at least four maps at launch. Explore, Master, Play! We're happy to show off our first two maps Lakehouse (made in UDK) and Asylum (made in Unreal Engine 4). Lakehouse will be ported to Unreal Engine 4 at a later stage. All screenshots are pre-alpha and do not reflect the final quality. This goes especially for the ones that are made with UDK. The thumbnails have been slightly brightened to accomodate for various gamma and brightness settings. Lakehouse has a cozy fireplace (UDK) Can you spot the two Spies in Asylum? (UE4)

The Dock area in Lakehouse can be drained by the Spies to open up new paths (UDK)

Remnants of chaos of an "accident" in Asylum (UE4)

Connecting hallway in Lakehouse (UDK)

Observe your enemy's patrol routes to slip by unnoticed in Asylum (UE4)

Stand-off in Asylum (UE4)