Hi, I'm pretty new in scrolls and I don't know if something of those points are against the philosophy of the game design, but here are some of my thoughts about an ingame guild system:



1. Daily Guild Trial(s). Guild trial rewards are increased guild rating and Guild Currency instead of Gold for individual players. Guild Currency its a type of currency available to Guild administrators to buy perks for his guild, and is capped to a low ammount. This will force Guild Administrators to select some perks instead to buy all of these. Guild trials may not be trials per-se. Instead, may be something like daily achievements, which scope is focused on the whole guild instead of the individual player. For example, destroy 150 idols, across all guildmembers games.



2. Each victory or loss of his members counts toward Guild rating and gives Guild Currency, in addition of Gold and personal rating.



3. Guild Cosmetics. Guild administrators can "design" a Guild crest, selecting a motiv and a color scheme. This crest will be visible on some cosmetic items, like flags holded by Arms part, carved symbols on armor or simply color scheme in robes or similar. Also, a flag-type idol with the guild crest. Those cosmetics are unlockable based on Guild Rating. Maybe, to encourage guild enroll and guild visibility, the idol guild would have a minor off-game, ability (like gold boost on T3 scrolls: All games played with guild flag idol increases that game Guild Currency by 5% or someting like that).



4. Guild-Based new scrolls. Each guild would buy scrolls from a selection with Guild Currency. Those scrolls are distributed in a tree form, like talent trees in other games. One main branch for each faction, with sub-branches for themes (For example, poison and death-base effects for Decay, Knights and position-related spells in order, etc). You need to buy previous scrolls from a branch before reach the most powerful/rare scrolls. With this, each guild would feel like an entire new faction, since each guild would have a diferent set of scrolls available for his members, and may tune guild strategies and synergies, while not including a real whole new faction. Guild scrolls would be no tradeable, and will be lost when you leave your guild. I'm not sure how to obtain, maybe will be given automatically when you join a guild, or purchasable with your own Gold in the store, once unlocked by your guild administrators. This fourth point is, in my opinion, the best way to make guilds feel like something more than a group of users, but It feels a little odd with the current way Scrolls is implemented.