

What you need to do:



Paste the folders "custom_scripts", "shared" and "buildings" into your resources folder

of your map. If you don't have a "resources" folder in your map, create one.



Now you have to start the map editor. Load your map, select "Entities" on the left side,

use the "Create" Mode to spawn new entities. Open the console (CTRL + F8) and type in:



"le_entitytype Gadget_Game_Settings" Close the console (CTRL + F8) and left click at the

place you want this entity to be (note: do not change any settings in the entity properties)



It should appear a small teacup or so. Don't worry models will be applied ingame.

Now you continue by selecting the next entity (like the one above).



You need to place this entities:



Gadget_Game_Settings - 1 x at the center of the map for example, it will not be seen.

Gadget_Game_Setting_A - 1 per faction, so 1 in legion well at one corner and one in the

equal corner in the hellbourne well, this gadget will be seen

(model like a rune)

Gadget_Game_Setting_B - 1 per faction, so 1 in legion well at one corner and one in the

equal corner in the hellbourne well, this gadget will be seen

(model like a rune)



Important: let enough distance between the setting A and B!



When you are done, save your map and close the editor. Now open your mapfile with

winrar (or win7 or whatever you use) and edit the entitylist with your notepad

(notepad ++ or Wordpad). Each <entity ... /> represents a entity in your map.



Search for the following one and edit their names:



<entity ... name="" ... type="Building_HellbourneBase"></entity> --> name="Hellbourne_Base"

<enitiy ... name="" ... type="Building_LegionBase"></entity> --> name="Legion_Base"

<entity ... name="" ... type="Gadget_Game_Settings"></entity> --> name="Game_Settings"

<entity ... name="" ... type="Gadget_Game_Setting_A"></entity> --> name="Game_Setting_A_L"

<entity ... name="" ... type="Gadget_Game_Setting_A"></entity> --> name="Game_Setting_A_H"

<entity ... name="" ... type="Gadget_Game_Setting_B"></entity> --> name="Game_Setting_B_L"

<entity ... name="" ... type="Gadget_Game_Setting_B"></entity> --> name="Game_Setting_B_H"



Now save the file and you are done. At the beginning of your map each team will found 2 runes

in their well, one is for 25 and one for 50 kills. Walking next to one will let you vote for

it and apply a endless stun to you until the vote time of 30 seconds expire or everybody did

vote. At the end of the vote when the settins are applied the runes in the wells are removed.



Note: They only have the model of a rune, they aren't real runes.



If you don't get it to work you can send me your map and I will add do it for you.



