==== Advanced engine needed : None. Should play with Vanilla Doom 2. Let me know if it doesn't since I don't have access to it. Primary purpose : Single Player only. There are no Deathmatch or Coop starts. =========================================================================== Title : Data Center 1.0 Filename : datacntr.wad and datacntr.deh, shortened the file names to 8.3 format so the idgames archives will accept my level pack Release date : 9/9/2008 Author : Ilya Seletsky Email Address : potnop@gmail.com Other Files By Author : None... This is my first released set of DooM levels. Don't let this fool you though. I have years of mapping experience. Misc. Author Info : Description : The UAC's primary data center has been invaded by the monsters of hell in order to steal some intelligence and ultimately wipe out the human race. The center's population has been wiped out and you are the only hope of reclaiming the UAC's secrets from the demons. Find the source of the infestation before the monsters are able to use our secrets against us. This is my first set of levels that I have actually completed. I swore to myself that I would make no new textures and make it strictly with Vanilla doom features only. As a result I was finally able to complete something on my own. Additional Credits to : Pascal vd Heiden for making Doom Builder, an awesome map editor. The people of the New Doom forums and Game Maker forums for making me want to finish this. id software for making this awesome game. A bunch more people for all the numerous utilities and stuff that were useful. =========================================================================== * What is included * New levels : Map01 through Map06 have been replaced. Sounds : No Music : Yes, Music from Doom 1, 2, and Evilution have been used. Graphics : Yes, Title screen, logo, and level names. I forced myself to make no new textures because this would probably lead to me never releasing this level pack. Dehacked/BEX Patch : Yes, Use this patch to replace level names in the automap and for the end game text. Demos : No Other : No Other files required : Nothing much. Just use the datacenter.deh patch for reasons described above. It's up to you to make it work with Vanilla Doom, otherwise just add it on when using a source port. * Play Information * Game : DOOM2 Map # : MAP01 - MAP06 Single Player : Single Player Only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No other styles Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 8 Months on and off Editor(s) used : Doom Builder, Wintex, XWE, WhackED, Photoshop, Paint Known Bugs : Not exactly sure of any bugs at the moment. May Not Run With : I'm sure it works with everything. Tested With : ZDoom 2.2.0 and Zdoom 2.1.7 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: mong Gibberish Flame Spam Off-topic Broken text