We are happy to announce a new Amplify Color version. We have been working with a few developers on some technical issues and possible improvements and the results have been great. In this new update we introduce a lightweight Filmic Tonemapping option, appropriate HDR Dithering & adjustable Exposure. In addition to HDR related improvements the package now includes Depth-based Mask support (curve controller), 2D Collider support and a critical workaround for a HW Clamping related issue plaguing the iPhone5s/iPAdAir. Based on user input we also took this chance to improve color space conversion, shader optimization and error handling in Unity 5.

Changelog • NEW! Filmic Tonemapping option (HDR)

• NEW! Dithering option (HDR)

• NEW! Depth-based Mask support; with curve

• NEW! Mobile HW Clamp fix iPhone5s/iPadAir1

• NEW! 2D Collider support

• NEW! Optimized color space conversions

• NEW! Improved error handling in Unity 5

• NEW! Fixed memory leaks

• NEW! Shader optimizations

• NEW! Runtime allocation optimizations

• DROPPED Unity 3 support

Previous Version • Industry level color grading

• Semi-automated Photoshop workflow

• File-based workflow for any other Image Editor

• Dynamic blending between profiles

• Texture-based per-pixel masking

• All Color Alterations Supported

• Oculus/VR friendly

• Color Volumes

• Performance/Mobile Mode

• Source Code

• Third-party Effects Volume Blending

• Better Volume detection accuracy

• Base and Volume LUT mixing

• Unity 5 support

Amplify Color – Advanced Color Grading Our grading solution brings industry-level color grading to your Unity game by mimicking the color transforms made inside a tool like Photoshop or typical grading software such as Nuke, After Effects, Fusion or similar; e.g. change contrast, color curves, exposure, saturation, hue and more, or a combination of all transforms at once. For Desktop, WebGL, Mobile & Consoles. Learn MoreTry Now

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