Fishy the Fish

Have you always wanted a fish familiar? Always wondered how the poor fellow would get around? You should wonder no more!

Fishy the magical fish is a find familiar option intended to satisfy those who want a fish companion who can be at their side at ALL times.

Aquatic Ambulation

Fishy has a personal sphere of magical floating water which allows him to swim in any direction he pleases. The sphere of water itself is nearly impossible to penetrate without the use of some force, and is able to be held like a glass orb. The sphere's movement is somewhat clumsy, however, and as such, Fishy struggles to swim through the air on his own.

Magical Familiar

Fishy's magical talents extend beyond his own 'sphere of influence'. What fishy lacks in claws or horns, he makes up for with talent.

This magically imbued fish can draw upon an inner strength to perform magical feats nobody would think a fish would be capable of, and is a spellcaster in his own right.

Unfortunately, Fishy is not smart enough to cast such spells without being commanded to do so, let alone avoid swimming into walls, spider webs or owlbears.

Great care should be taken when minding Fishy, as he has a tendency to be oblivious to the dangers he floats into.











































The Origins of Fishy

Originally the creation of a warforged pirate-wizard named Metalbeard, fishy was the chosen companion of the spell-slinging construct. Many questioned why it wasn't a parrot, and many people also suffered an ice knife to the throat.

The ability to summon Fishy at all calls into question the origins of the spellcaster who summoned him, but all the same, he makes for a stalwart (if a little daft) companion.

Fishy the Fish Tiny beast, unaligned Armor Class 9

9 Hit Points 1 (1d4 - 1)

1 (1d4 - 1) Speed 0 ft., swim 60ft. STR DEX CON INT WIS CHA 3 (-4) 8 (-1) 8 (-1) 2 (-4) 12 (+1) 13 (+1) Senses darkvision 10 ft., passive Perception 11

darkvision 10 ft., passive Perception 11 Languages None

None Challenge 0 (0 XP) Orb of Water. While within 60 ft of its master, Fishy is surrounded by a small orb of water. Fishy gains a flying speed of 10 ft and can hover while in the orb. Water Breathing Fishy can breathe only Underwater. Fish Out of Water. Fishy has disadvantage on Wisdom (Perception) checks to perceive anything outside its body of water. Spellcasting. Fishy is a 0-level spellcaster. Its spellcasting ability is Charisma (spell save DC11, +3 to hit with spell attacks). Once per day, it can cast any cantrip from the sorcerer spell list. Magic Fish. Fishy can cast a spell from a spell scroll that its master can use and is carrying while within 10 feet of its master. While concentrating on a spell, Fishy can't take actions or reactions.

Actions

Slam. Melee Weapon Attack: -2 to hit, reach 5ft., one target. Hit: 1 bludgeoning damage

Changelog

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