1 . Graphics Well , the water effect and some screen dynamics be pretty cool . however , they fail to mitigate the horrendous appearance of npc . literally , each male character 's facial feature look no better than the one from medal of honor : Allied Assault . the texture and geometry be pretty dull even when render in the highest setting . the most atrocious aspect of dnf 's graphic be far-sight blur : background and object far away from the player be render with severe blurriness like you be watch a 3d movie . I have no idea what Gearbox be think when they implement this feature , since it certainly exacerbate the overall look of the game . maybe they mean to blur out the weapon while duke be iron-sighting ? 2 . ridiculous AI No pun intend , I think the original game have better aus than this one . some lethargic enemy will hide behind box container during a freeway battle , and will not come out till you approach they . one time , I be downstairs directly below some piggy on a balcony , they keep throw grenade upstairs as if I be there . well , they be suppose to be retard , but still they should not be try to obliterate each other with they own grenade when they foe be actually downstairs . 3 . this game be just not Duke Nukem to the people say `` do not expect this game to be mw2 '' : then why can duke hold only 2 gun at a time and he have a self-recharging health bar ? I understand Gearbox be probably force to follow today 's fp trend in some degree , but this be just not Duke Nukem . you could hold multiple weapon and you health do not regenerate in Bioshock , but it turn out to be a fantastic game . I wish Gearbox have create a game with much of its own characteristic , instead of engender a collage of well-known successful game , such as mw2 , Halflife , Halo , quake , etc -lrb- seriously ? a railgun in Duke Nukem ? give I a break ! -rrb- dnf do not exhibit much originality . Gearbox attempt to copy-paste some of nostalgic feature from the original game , and then some of the distinct feature from each of the game I have mention . no card key , no jetpack , no mighty-foot engage the brawl ... many of the characteristic you expect this game to inherit from its predecessor be unfortunately absent . 4 . each battle become very repetitive there be only a few type of enemy . I will not bother enumerate they all , but there be about 10 minion type if I remember correctly . they be either from the original game or from Halflife series : some bug from hl2ep2 , the big monster wield with hive-hand gun . in the original game , the player have plenty of chance to exult in confront some of the most creative enemy . not in this game . even the boss battle become tepid after the first 30 seconds . 5 . the Atmosphere of the game except for a few level , you 'll spend nearly the entire game in dark and gloomy hallway , mostly do closed-space combat . it resemble quake 4 rather than the original Duke Nukem game . just like mw2 , each map be extremely linear . there be not many explorable area divert from a main route of each level . at least mw2 have some memorable moment or transition in mission objective while you be follow the main route . in dnf , there be some cut-scene in between . that be all . 6 . conclusion although the game evince some of Gearbox 's painstaking effort to create detailed and interactive component -lrb- such as pinball machine , the strip club , airhocky , etc -rrb- , this game be conclusively a epic failure . not much originality , the game become repetitive after the first few level , you probably will not even know what to say when you see its meaningless 30-second ending . I strongly suggest you wait till the price of this game drop down to $ 19.99 . consider the quality of the game , it should not take very long for dnf to become that cheap .