if you be a fan of first-person shooter , you know there be certain thing that will make a shooter better than the rest . first , level design must not be confuse . use of different texture can help make room look different , and door should not have anything stick out to catch you when you be back up . Lighting should not confuse the player either . too many effect can be really confusing . the single player mode should have a story worth pay attention to or none at all . event should make sense like they would in the real world . the designer of Halo 2 must not have play many first person shooter . I 'll tell you why : the level design make no sense at all . no one would ever make structure like the one in this game . there be just no logic to it . almost all of the door have little piece of wall jut out into they make back up through they frustrate . there be also ton of rock , tree , broken cement , and other prop that bring up the polygon count . high polygon count in a xbox game make for low framerate . the texture be not very creative . all the room look very similar , and the lighting effect be unrealistic and confusing . when you shoot or get shoot , there be enough flash on the screen to send someone into a seizure . Xbox live do not allow you to configure much , and the level of the menu be confuse . the single player story leave a lot to be desire and the weapon be not balanced anymore . the energy sword be friggen cool though ! remember how well balanced they be in Halo 1 ? first person shooter have be around for many year . most of the mistake halo 2 be guilty of have be make before . if only the programmer play more video game . halo 2 be not all bad , but it be not very good either . consider how fun the first Halo be -lrb- for a console game -rrb- , this could have be ten time better . maybe Halo 3 will not disappoint ... SCORP GO STABBY !