the metal Gear solid series be not the sort of thing for everyone . it be not really intend to be a first person shooter , for starter . secondly , it be not suppose to be a perfect re-creation of reality . as it have be mention by the creator , Hideo Kojima , time and time again , if mg be a perfect simulation of reality , the hero of the series , Snake , would not last more than a few minute in all likelihood . Third , MGS be still limit by the technical limitation of the technology -lrb- which I will get to later -rrb- . and above all else , mg be about sneak , and rewarding stealthy behavior . this be a bit too -lrb- ... -rrb- retentive for most people , but for other , it be highly enjoyable . to each he own ... Anyhow , down to the good and bad random though about this game , which I finally finish early yesterday morning : I love the graphic of this game . MGS have already try to push the boundary of the Playstation hardware , and it do not fail here . there be time when there be slowdown -lrb- e.g. too many explosion and people on the screen at the same time -rrb- , but it be very rare unless you happen to be goof around try to attack a whole platoon at the same time . even the there have to be lot of explosion occur at the same time . mechanics-wise , yes , the camera be awful , and make this game so much harder to play . it do not make sense to be move around and accidentally bump into a enemy . Konami need to fix this in the next iteration of MGS , b\/c it be become a linger handicap that scare alot of people away from enjoy the game . I have read from other review though that this be not really they fault ... it be the fact that if mg be implement use a 3rd-person camera as in Splinter Cell , it would perform very poorly on the ps2 -lrb- as demonstrate by the ps2 version of splinter cell -rrb- . the game , outside of the strange quirkiness in the dialogue , have some funny dialogue to keep the player amuse from time to time . especially for the people who hate mgs2 , there be a good joke at the beginning . = -rrb- the emotional impact of the dialogue be dilute by some of the voice-acting , especially in the end . I feel that David Hayter -lrb- who voice Snake -rrb- , need to pace some of he line a little bit better , b\/c he still sound like he be read they too much . but it be a welcome thing to hear he gruff voice again . ditto for the Boss and Eva . it be hard ... american version still have alot of work to do in regard to match the quality of voice-act to they japanese counterpart . plot-wise ... mgs3 be not as interesting as the original MGS , but the gameplay more than make up for the weaker , less engaging storyline . in term of the AI ... I mean , what do people expect ? yeah , if you assassinate somebody with a sniper rifle , of course , in real life , people would be look for you and be on high alert for hour , try to hunt you down to kill you . but this be a game and thus only a imitation of the way thing `` would '' be . it be definitely a pain in this game to have to sit around for 2 + minute at a time wait for the alarm to settle down though , I think that be plenty sufficient . the AI 's actually quite aggressive when you be discover , they seem to have get smarter of attack as a group . there be some mediocre boss fight , and then there be some interesting one as well . my favorite be the one against the enemy sniper , the end . it be satisfy to figure out how to beat he . the boss here be more fun to approach than the one in mgs2 . in regard to gameplay , the camouflage can become a bit repetitive . it be unnatural , and too bad , that the player can not quickly equip a gun when wear certain uniform in this game ... that restriction should not have be put in place . the same go for the cure system . the food be just as redundant , but it be fun to hear the reaction of the character and to be challenge in find food . it may have be `` unrealistic '' in how much damage Snake could take in the game , but that be to offset the fact that eat food in the game do not help you recover health ... it only help in make sure that you regeneration rate remain high . the plethora of weapon in this new mgs3 be great . love it !! I like how the structure be alot less linear ... it be still drive by a linear story , but at least , you be give more option as to how to approach certain enemy or even simply different sequence in the game . if you do not feel like go stealthy , that be fine , you can create a bloodbath and kill everybody on a particular level . on the other hand , you can take the quiet approach . you have that freedom , whereas in the previous game , if you try to pull that , you would go down in less than a minute . cqc be a welcome addition . it be still a bit too simplistic , but the gamepad 's only get so many button on it , so I be not sure how the depth in hand-to-hand combat could be expand opon , save for maybe include some clever sfius button and stick combination ... lol . that might be sweet . maybe as a bonus Konami could enable Snake to do a dragon punch if you complete the game once or something like that . it be a good first effort into broaden what Snake can do . the knife be a nice addition . it would have be better if Snake could kill people who be knock out on the ground with one stroke , but hey , at least a knife be include in this game . the cqc knife 's a little bit too sensitive , if you be clumsy it be too easy to kill people by accident when try to interrogate they at time , at least when you be first try to learn . the u.s version do not include a cut-scene theater , which be a shame . = -lrb- all in all , I would not go so far as to call this the `` best game ever make , '' but it be fun , enjoyable , and I look forward to future release in mg or whatever it be go to be call .