Graphics -------- graphically , Super Mario Galaxy be not as detail as some other title -lrb-  the Legend of Zelda : Twilight Princess  the answer to that question be a resounding yes . many game be inconsistent between movie cutscene and gameplay , but this Mario title never miss a beat . there be lot of bold solid color , minimal shading , minimal anti-aliasing , and almost no shadow or lighting effect . this be deliberate , and evoke the feel of the original Mario title -lrb- and so I be tell the Mario 64 title , which I have never play -rrb- . this lack of detail conveniently also allow the game to work nearly flawlessly on the Wii with almost no frame rate issue -lrb- the exception be at least one of the underwater sequence - water be hard to animate -rrb- . it do tend to look a little jagged at time on larger screen because of the Wii 's limited output resolution , but it be a acceptable sacrifice . overall , I give it a 4\/5 star for graphic . I suspect that future title will find way around the Wii 's graphical limitation , and we 'll see better-looking game with the same or better performance , but for a relatively early title it look pretty darn good . music \/ sound ------------- this be where galaxy shine . a lot of the music be fully orchestrate , and it blend almost seamlessly with the more electronic musical theme , include all of the old favorite . they have cleverly layered multiple track so that they can switch between they to add or subtract additional orchestration at key moment -lrb- like when you set Bowser spin around the planet , the orchestra suddenly chime in much louder -rrb- , and even the sound effect -lrb- with a few exception -rrb- be engineer so that they stay in the same key as the music . this be all design to make the game as immersive as possible , and they pull it off beautifully . -lrb- incidentally , this multi-layered musical approach be also use to great effect in Twilight Princess . other game manufacturer really ought to pay attention to this and consider use this technique for they own game . -rrb- I give the music and sound easily 5\/5 star . Controls -------- the main problem that I have find be that the Nunchuk thumb controller be a little hard to steer accurately . also , there be time when you really want to adjust the camera \* just so \* and the game just will not let you do it . this get frustrating when you be force to jump over chasm at awkward angle . part of this be deliberate -lrb- for example , when gravity change , you can not adjust the world to be right-side up and you have to compensate -rrb- , but at other time it just seem like poor implementation . it seem to I that use the Wiimote pointer would be the `` right '' way to aim the camera , but instead they force you to use a awkward combination of the d-pad and the Nunchuk 's c button . there be a way to temporarily look at you situation in first-person view , but it be rarely useful and frustrating to control . I also have a great deal of trouble control Mario underwater , and fly be really quite frustrating . other than that , the control be fairly smooth and responsive . the use of the Wiimote pointer to pick up starbit be very efficient , and the z button work pretty well to do long jump and back-flip , although if you be not line up exactly right -lrb- darn camera ! -rrb- you 'll go fly off the edge of a cliff pretty quickly . the 2-player option be surprisingly useful for later level where you be too focus on not die to worry about pick up star bit , so you can have a buddy focus on that and provide you with cover fire . while not the best feature of Galaxy , it be a appreciate and useful addition . overall , I give the control 3\/5 star . overall Gameplay ---------------- as just about everyone else in the world have point out , the level design be phenomenal . there will be countless moment when you look at a upcoming challenge , ponder it for a moment , and then mutter `` oh ! '' when you figure out what you have to do to overcome it . then , you 'll probably say to yourself , `` how clever ! '' almost every level have a new and totally unique challenge of some sort . the new Mario suit , which be require to complete you quest , range from the familiar to the rather bizarre . far from just be power-up , each suit pose its own unique challenge and limitation . each level take roughly 10-15 minute to complete - perfect for a quick break between other activity . I like to do the dish , take a quick Mario break , then go fold some laundry , etc. . my only complaint be that if you do save you game and reload , you start back at the observatory and lose all of you extra life . -lrb- grant , free Marios be exceptionally easy to come by , so this be more of a quibble , although the first time I see it happen I be a bit take aback . -rrb- for the exceptional creativity , level of challenge , secret level and entertaining sub-plot , I give Mario a 5\/5 for sheer entertainment value . replayability -------------_NN for the most part , once you have figure out how to conquer a particular puzzle , you do not really need to tackle it again . therefore , I be not sure how replayable this particular title be , as the detail of the level do not really change much -lrb- once you have gather all of the star from the area -rrb- . I think some of you might enjoy replay past level and try to better you coin total . I do not get much out of that personally . I give it roughly 3\/5 for replayability , meaning , I would not trade the game in after I beat it , but I be not sure I would play it again afterwards . I might consider play through some of the level with a second player around to help out , or perhaps I would be the second player just to see exactly how much I can contribute .