I 'll be honest upfront . from the beginning , I hate this game . the amount of technical issue be inexcusable . while the art style and color be beautiful , the texture be muddy , screen-tearing abound , and never have I see so many object and texture pop-in in a game . the audio 's volume level seem to be all over the place , with dialog be particularly low , keep I from get much investment in the story -- there be even one point where certain sound-effect and all dialog go completely mute . but most of all , it be not very much fun , as the majority of the gameplay seem to be tedious climbing and get across danger zone fill with object you arbitrarily could or could not climb . but there come a point in the game where this turn around . and I think I can tell you exactly where this point happen : when you leave New York . it might also be argue that it be when you get the Cloud , but I feel that be just the beginning of the change . after this point , the gameplay start to become more and more varied . stunning environment begin to mask technical deficiency -- either that , or the programmer actually improve as the game go on . character interaction become more engrossing . by the end , the game become enjoyable enough to ignore its technical flaw and ho-hum beginning . I get a distinct feeling that the developer have a really grand vision for the game , and while for whatever reason -- whether it be not enough time , money or talent -- it do not live up to that vision , it be still a wonderful ride in its own right , and where that grand vision glimpse out at certain moment of the game , it really shine .