as a long time fan of the Myst game -lrb- read the book ... own the soundtrack -rrb- , I be thrill to get my hand on the 4th installation of the series a few month ago . unlike some other reviewer , the dvd drive on my machine -lrb- mac g4 -rrb- have no trouble with the installation or play of the game - run like a charm . First off , the look and sound of the new game be simply stunning . the 360   move panorama format be use to superb effect , with move tree , water , and animal in lifelike digital detail . digitally render model be combine with pre-rendered backdrop for a ` living ' world that you can totally get lose in . the look of this game be on par with anything we have see from Pixar . and Jack Wall be back again with another lush score , which feature a full orchestra , plenty of unusual ethnic instrument and a lovely choir of women ' voice . Peter Gabriel even pitch in a song -lrb- `` curtain '' , the b-side to `` big time '' from 1987 -rrb- for a short abstract mid-game music video . the attention to detail in both sound and visual be really top notch , and be worth the price of the game . Myst : revelation also feature more full-screen video and live act than any previous episode . sadly , the intensity of Brad Dourif from `` Myst : exile '' be not match by the talent in revelation . perhaps the pedestrian script be at fault , but most of the acting -lrb- particularly from Guy Sprung as Achenar -rrb- come across as overdo community theater . Juliette Gosselin 's Yeesha , while often endearing , have a somewhat unnatural way of deliver she dialogue , choose to emphasize word in sentence that do not sound right ... perhaps it be because they be all canadian ? in fact , I would say that Myst creator Rand Miller , reprise he role as Atrus , deliver the only somewhat natural performance in the game . I would like to see Myst 5 bring the act and script up to the level of the technology . the roughest edge in Myst : revelation , however , come from the gameplay itself . while many puzzle have that familiar ` Myst feel ' with clear physical connection to observe , lever to move , and switch to flip , the puzzle seem to get less inspired and more abstract as the game go on . where the earlier game really tie the puzzle into the story , Myst 4 have a few puzzle that seem rather arbitrary - like the developer have some puzzle idea hang around and shoehorn they into the game to fill it out . it be the more transcendent puzzle that get to be particularly incomprehensible . I really intend to play this game without use the include ` interactive digital hint guide , ' but I eventually have to give up on that dream . a good puzzle require you to think outside the box - myst 4 often require I to think outside of the game itself , try to decipher the will of the developer who create the puzzle instead of the game character . too many puzzle be simply not clear enough to be understand without check the hint system for reassurance that I be on the right path . when I do go into the hint guide , I find that the hint either do not provide I any information I do not already know , or give away the answer in full . there do not seem to be any middle ground for those `` I be half way there , but I need a push '' kind of hint - you either get the whole solution or barely any help at all . sadly , even after read the spoiler in the hint guide , I often find myself think `` but that be what I be do ! '' or `` how do they expect I to figure that out ? '' . in general , the puzzle be either pretty cool or impossibly frustrating . just a small handful of puzzle fall into the `` just right '' category , where I feel challenge but not utterly confound . and then , in the end , the game just sort of ... end . unlike some of the previous game in the series , there be not any sort of cool ` payoff ' or reward for reach the end ... there be not even a cliffhanger for the next installment . they just sort of tie up the loose end and leave it . weak . overall , I would say that Myst : revelation be a technical marvel that should be play , if only for the eye candy and sound design . as for the gameplay , Myst fan will probably get into it , and people who do not mind go for the hint guide a lot will probably like it , but if you want to play a game that you can really feel satisfied with figure out all by yourself , this one may prove more annoying than fun . the designer just do not make the path clear enough for the majority of the game , and while the surface shine like a diamond , the substance underneath retain a bit too much coal .