3D Artist
EN
   I am an exemplary 3D artist with over 2 years of experience in creating optimized low-poly models for mobile and hyper-casual games. My models allow to achieve maximum detail and optimize game performance. Additionally, I had the opportunity to develop city builder models for an economic strategy game that requires a balance between detail and performance.

  I am always ready for new challenges and strive for continuous self-improvement. I have completed ArtClub courses and have experience in academic drawing, which allows me to see the project as a whole and work out each element in detail.

  I have extensive experience in Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop, and Figma. I am able to create low-poly models, UV mapping, texturing, rigging, animation and rendering. Additionally, I have the skills to create icons for games in Photoshop and Figma.

  I also have experience with the YouTrack reporting system and GitHub. I have also worked in teams with developers, designers, and other creative professionals.

  Given my experience and desire to reach new heights in my career, I am confident that I can be a valuable addition to any team and help ensure the success of the project. My goal is to become a 3D Generalist and continue to develop in the field of 3D modeling, texturing, animation, and rendering. I am ready for new challenges and strive for continuous self-improvement, so I look forward to joining a highly professional team and helping to realize the best ideas. Thank you for your attention and time to review my experience and skills.
As a 3D Artist, I have a desire to work on a variety of projects that allow me to develop, most notably in the gaming industry. I believe that games can have a soul, and I would like to participate in the creation of such projects. With my experience in various genres, I am ready to work with any company that offers interesting projects. New challenges and opportunities are always welcomed by me. I'm sure that my passion for game development and my skills in 3D modeling, texturing, rigging, and animation will make me a valuable asset to any project. I'm always following the latest trends and improving my skills to ensure the highest quality and create an immersive gaming experience for players. Thank you for your attention!
   I hope that the new company will allow me to develop as an artist and feel that my efforts are truly bringing positive results to the organization. It would be great to have the opportunity to work with talented and innovative people, to be recognized for our achievements and to help each other. I would like to work in a team that adheres to high quality standards, provides employees with the opportunity to develop and improve their skills, and receive adequate pay for their work. I would also like to note that it is very important for me to work in a stimulating and supportive environment where I can learn from other professionals and improve my skills. I believe that continuous professional development of employees helps a company to remain competitive and succeed in its industry. Therefore, I hope to have the opportunity to receive constructive feedback and participate in trainings and seminars to develop my skills and knowledge.
   It is important for me that the company has open lines of communication and an open policy regarding the receipt of feedback from employees. I would like to work in a company where my opinions and ideas can be heard and taken into account.In addition, it is important that the company has a clear career path and provides opportunities for professional development. I want to be a part of a company that helps its employees achieve their professional goals.I am also looking for a company that pays attention to a healthy work-life balance. It is important that the company is willing to consider flexible working hours or the ability to work from home if necessary to ensure a healthy work-life balance.
EN
• Creating optimized low-poly models for mobile and hyper-casual games with high detail and performance, which improve the quality and speed of the game.
• Development of city builder models for economic strategy games with a balance between detail and performance, which helps to create a realistic and user-friendly game.
• Creating icons for games in Photoshop and Figma, which helps to attract the attention of users and creates a more attractive and memorable game design.
• Working with the YouTrack reporting system and GitHub, which helps to store and organize projects and collaborate with other professionals in an efficient way.
• Collaboration with developers, designers, and other creative professionals in a team, which allows you to create more complex and high-quality projects.
• Completion of ArtClub courses and experience in academic drawing, which allows you to see the project as a whole and work on each element in more detail.
• Proficiency in Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop and Figma, which allows you to create low-poly models, UV mapping, texturing, rigging, animation and rendering in high quality and convenience.

UA
•  Створення оптимізованих low-poly моделей для мобільних та гіперказуальних ігор з високою деталізацією та продуктивністю, що дозволяють покращити якість та швидкість роботи гри.
•  Розробка моделей конструкторів міст для економічної стратегії з балансом між деталізацією та продуктивністю, що допомагає створити реалістичну та зручну гру для користувачів.
•  Створення іконок для ігор у Photoshop та Figma, що дозволяє привернути увагу користувачів та допомагає створити більш привабливий та запам'ятовуючий дизайн гри.
•  Робота з системою звітності "YouTrack" та з GitHub, що допомагає зберігати та організовувати проекти та співпрацювати з іншими професіоналами в ефективний спосіб.
•  Співпраця з розробниками, дизайнерами та іншими творчими професіоналами у команді, що дозволяє створювати більш складні та якісні проекти.
•  Закінчення курсів ArtClub та маючи досвід у сфері академічного малюнку, що дозволяє бачити проект у цілому та пророблювати кожен елемент більш детально.
•  Володіння навичками у Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop та Figma, що дозволяє створювати low-poly моделі, UV-мапінг, текстурінг, ріггінг, анімацію та рендеринг у високій якості та зручності.
EN
• Creating optimized low-poly models for mobile and hyper-casual games with high detail and performance, which improve the quality and speed of the game.
• Development of city builder models for economic strategy games with a balance between detail and performance, which helps to create a realistic and user-friendly game.
• Creating icons for games in Photoshop and Figma, which helps to attract the attention of users and creates a more attractive and memorable game design.
• Working with the YouTrack reporting system and GitHub, which helps to store and organize projects and collaborate with other professionals in an efficient way.
• Collaboration with developers, designers, and other creative professionals in a team, which allows you to create more complex and high-quality projects.
• Completion of ArtClub courses and experience in academic drawing, which allows you to see the project as a whole and work on each element in more detail.
• Proficiency in Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop and Figma, which allows you to create low-poly models, UV mapping, texturing, rigging, animation and rendering in high quality and convenience.

UA
•  Створення оптимізованих low-poly моделей для мобільних та гіперказуальних ігор з високою деталізацією та продуктивністю, що дозволяють покращити якість та швидкість роботи гри.
•  Розробка моделей конструкторів міст для економічної стратегії з балансом між деталізацією та продуктивністю, що допомагає створити реалістичну та зручну гру для користувачів.
•  Створення іконок для ігор у Photoshop та Figma, що дозволяє привернути увагу користувачів та допомагає створити більш привабливий та запам'ятовуючий дизайн гри.
•  Робота з системою звітності "YouTrack" та з GitHub, що допомагає зберігати та організовувати проекти та співпрацювати з іншими професіоналами в ефективний спосіб.
•  Співпраця з розробниками, дизайнерами та іншими творчими професіоналами у команді, що дозволяє створювати більш складні та якісні проекти.
•  Закінчення курсів ArtClub та маючи досвід у сфері академічного малюнку, що дозволяє бачити проект у цілому та пророблювати кожен елемент більш детально.
•  Володіння навичками у Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop та Figma, що дозволяє створювати low-poly моделі, UV-мапінг, текстурінг, ріггінг, анімацію та рендеринг у високій якості та зручності.
EN
   I am an exemplary 3D artist with over 2 years of experience in creating optimized low-poly models for mobile and hyper-casual games. My models allow to achieve maximum detail and optimize game performance. Additionally, I had the opportunity to develop city builder models for an economic strategy game that requires a balance between detail and performance.

  I am always ready for new challenges and strive for continuous self-improvement. I have completed ArtClub courses and have experience in academic drawing, which allows me to see the project as a whole and work out each element in detail.

  I have extensive experience in Maya, ZBrush, Substance Painter, Mixamo, Arnold Maya, RizomUV, Marmoset, Photoshop, and Figma. I am able to create low-poly models, UV mapping, texturing, rigging, animation and rendering. Additionally, I have the skills to create icons for games in Photoshop and Figma.

  I also have experience with the YouTrack reporting system and GitHub. I have also worked in teams with developers, designers, and other creative professionals.

  Given my experience and desire to reach new heights in my career, I am confident that I can be a valuable addition to any team and help ensure the success of the project. My goal is to become a 3D Generalist and continue to develop in the field of 3D modeling, texturing, animation, and rendering. I am ready for new challenges and strive for continuous self-improvement, so I look forward to joining a highly professional team and helping to realize the best ideas. Thank you for your attention and time to review my experience and skills.
As a 3D Artist, I have a desire to work on a variety of projects that allow me to develop, most notably in the gaming industry. I believe that games can have a soul, and I would like to participate in the creation of such projects. With my experience in various genres, I am ready to work with any company that offers interesting projects. New challenges and opportunities are always welcomed by me. I'm sure that my passion for game development and my skills in 3D modeling, texturing, rigging, and animation will make me a valuable asset to any project. I'm always following the latest trends and improving my skills to ensure the highest quality and create an immersive gaming experience for players. Thank you for your attention!
   I hope that the new company will allow me to develop as an artist and feel that my efforts are truly bringing positive results to the organization. It would be great to have the opportunity to work with talented and innovative people, to be recognized for our achievements and to help each other. I would like to work in a team that adheres to high quality standards, provides employees with the opportunity to develop and improve their skills, and receive adequate pay for their work. I would also like to note that it is very important for me to work in a stimulating and supportive environment where I can learn from other professionals and improve my skills. I believe that continuous professional development of employees helps a company to remain competitive and succeed in its industry. Therefore, I hope to have the opportunity to receive constructive feedback and participate in trainings and seminars to develop my skills and knowledge.
   It is important for me that the company has open lines of communication and an open policy regarding the receipt of feedback from employees. I would like to work in a company where my opinions and ideas can be heard and taken into account.In addition, it is important that the company has a clear career path and provides opportunities for professional development. I want to be a part of a company that helps its employees achieve their professional goals.I am also looking for a company that pays attention to a healthy work-life balance. It is important that the company is willing to consider flexible working hours or the ability to work from home if necessary to ensure a healthy work-life balance.