Manual QA Engineer
Tools: Atlassian Jira/Confluence, Trello, Mantis, Zefir, TestLink, Genymotion, MovAvi SCS, Google docs
Skills: Team management and coordination; test process organisation; sprint planning for QA team; analysis of new features; defining the test approaches; communication with customers, developers, designers, artists; writing testing documentation (test plan, test suites, test cases, checklists, manuals for the new members); writing design documentation (feature researches, feature concepts, feature player feedbacks); performing all types of manual game testing (functional, smoke, playability, ad-hoc, exploratory, UI/UX, performance, IAP testing, regression, hardware/software compatibility, balance testing) on various platforms (PC, Android, iOS); website testing; logging, prioritizing, and tracking defects and accurately communicate them to the dev/design/art teams through its lifecycle; working directly with the developers and designers teams to investigate, reproduce and quick fix complex issues; working with Lua/JSON config files; working with Game Meta Server (testing its functionality, adding global Game-configs, manage users, etc); working with GameAnalitycs (go.gameanalitycs - tracking different types of errors, warnings, user-activities on different game environments); performing playtests and feedback gathering; working with SCRUM methodology; working with PR-team and community; PR-content formation; Discord Server moderation; mentoring of new QA team-members; own GameQA courses, QA meetups speaker.
Хочеться здобути новий досвід, вивчити і попрацювати з новими (для мене) технологіям. Або  попрацювати та поменеджити більшу команду QA спеціалістів.
Формування повноцінної QA Team з нуля для тестування AAA Gamedev проекту з використанням Scrum Ceremonies.
Формування повноцінної QA Team з нуля для тестування AAA Gamedev проекту з використанням Scrum Ceremonies.
Tools: Atlassian Jira/Confluence, Trello, Mantis, Zefir, TestLink, Genymotion, MovAvi SCS, Google docs
Skills: Team management and coordination; test process organisation; sprint planning for QA team; analysis of new features; defining the test approaches; communication with customers, developers, designers, artists; writing testing documentation (test plan, test suites, test cases, checklists, manuals for the new members); writing design documentation (feature researches, feature concepts, feature player feedbacks); performing all types of manual game testing (functional, smoke, playability, ad-hoc, exploratory, UI/UX, performance, IAP testing, regression, hardware/software compatibility, balance testing) on various platforms (PC, Android, iOS); website testing; logging, prioritizing, and tracking defects and accurately communicate them to the dev/design/art teams through its lifecycle; working directly with the developers and designers teams to investigate, reproduce and quick fix complex issues; working with Lua/JSON config files; working with Game Meta Server (testing its functionality, adding global Game-configs, manage users, etc); working with GameAnalitycs (go.gameanalitycs - tracking different types of errors, warnings, user-activities on different game environments); performing playtests and feedback gathering; working with SCRUM methodology; working with PR-team and community; PR-content formation; Discord Server moderation; mentoring of new QA team-members; own GameQA courses, QA meetups speaker.
Хочеться здобути новий досвід, вивчити і попрацювати з новими (для мене) технологіям. Або  попрацювати та поменеджити більшу команду QA спеціалістів.