query: Who was the lead developer on The Suffering?
passage: The Suffering (video game)
— Richard Rouse III; lead designer/writer[7]
passage: Daniel Benmergui
Before becoming an independent game developer, Benmergui was a development director at the French mobile game studio Gameloft, managing more than 120 game developers. When asked by "Timothy Courtney" about his time spent at "Gameloft", Benmergui stated "My job was to define and enforce policies on how things are supposed to be done, as well as help with complicated technical problems. I became wiser on how to deal with people, something I am quickly unlearning now!"; Benmergui eventually left his job at a AAA game studio to focus on independent games. Benmergui went on to focus his full-time efforts on "I Wish I Were the Moon", calling this time "an emotional revolution".