query: Did DJ Hero have any DLC?
passage: List of songs in DJ Hero
New mixes were added regularly to DJ Hero through downloadable content that could be purchased on the console's respective online stores;[2] content was made available on the day of the game's release.[8] Unlike Guitar Hero games' downloadable content, which costs approximately US$2 per track, each mix costs approximately $3 to download because of the additional effort needed to create the mixes.[2] Furthermore, mixes are provided only as bundles for PlayStation 3 and Xbox 360 users; the Wii's storefront prevents the selling of bundled packages; instead, each track is offered individually.[2][9] Critics viewed the lack of individual song selection on the PlayStation 3 and Xbox 360 platforms as a way of limiting consumers' choice, as previous downloadable songs for games such as Guitar Hero allow players on these systems to select individual tracks to purchase from a bundle.[9][10] The long time between the second downloadable pack (in November 2009) and the third pack (in March 2010) was also believed to be the result of a last-ditch effort by Activision to support the game, and that the few packs released did not meet expectations for the game.[11] All of the DJ Hero DLC packs (along with the DLC of Guitar Hero, Band Hero) were taken offline on March 31, 2014, and are no longer available for download. However, they can be reinstalled if the player has downloaded any DLC pack before the removal.
passage: DJ Hero
FreeStyleGames teamed up with London based music production company Crossfade Cartel owned by Ofei Sakyi and Dan Neil to ensure the overall quality of the soundtrack. The 16 man music production team used a combination of MIDI software along with the music sequencer program, Ableton Live; the MIDI information was used to construct the gameplay elements such as crossfading and scratching with additional custom export software. Because of this nature, Neil stated that it was much easier to alter a mix to meet certain gameplay goals, taking only a few minutes to complete, compared with the development of songs for "Guitar Hero".