While the original level geometry was kept , the levels received new textures , characters and weapons was recreated , and skyboxes was rebuilt . Lobb explained that " things are large and blocky because that 's what [ Perfect Dark ] look like " , meaning that the sharper textures and higher resolution simply make the game look clearer . He also observed that , as character and weapon models was remodeled from their original low hundreds polygon count to polygons in the thousands , he was worried about them looking awkward in the low @-@ poly geometry level design . According to him , " it 's one of the areas that I give a lot of credit to the developer on . It just look right . They was smart about the way they up @-@ resed the models so they still feel like they 're kind of retro , but they 're clean . "