When Chen quit Maxis to re @-@ join Thatgamecompany , he did so knowing that it would mean taking less pay and having a less stable career . He felt , though , that it was important to the industry and medium as a whole to create games that provoked different emotional responses in the player than just excitement or fear . While Chen is not opposed to making action games , and his company have made internal " exciting " games that was well received at Sony , he feel that there is no point to Thatgamecompany commercially producing games like that instead of working for existing game developers , as they would not be making anything new that justified the cost of remaining an independent studio . Similarly , Chen do not intend for Thatgamecompany to make " big budget blockbuster games " , as the pressure on profits that that entail would stifle the innovation that he want Thatgamecompany to focus on . Chen believe that for video games to become a mature medium like film , the industry as a whole need to create a wide range of emotional responses to their games , similar to how film have thriller , romance , and comedy genres based on the emotions they provoke . He feel that there are only three ways for video games to impact adults in the same way they do children : " intellectually , whereby the work reveal a new perspective about the world that you have not seen before , " by " emotionally touching someone , " and " by creating a social environment where the intellectual or emotional stimulation could happen from other people . "