 After the closure of Looking Glass , certain employees of that company moved to developer Mad Doc Software , and they hoped to complete Jane 's Attack Squadron . The game 's original lead designer and lead programmer were among those hired by Mad Doc . Dotted Line Entertainment , Mad Doc 's agent company , secured the rights to the game 's code for the team in 2001 . Development commenced shortly afterward . In August of that year , it was reported that the Jane 's Information Group license had been obtained by Xicat Interactive , and that the company planned to publish Mad Doc 's revival of Jane 's Attack Squadron . The full details of the agreement were announced at that year 's European Computer Trade Show , where it was revealed that Jane 's Attack Squadron would focus heavily on air @-@ to @-@ ground combat . According to Mad Doc 's Tim Farrar , " Our goal wasn 't to create a completely new game , it was to complete the game that was started at LG . " Farrar noted that , although the company " trimmed some of the more ambitious features " , Jane 's Attack Squadron was effectively " the same game " created by Looking Glass . As with Flight Combat , the game features one million square miles of terrain , planes with individually modelled moving parts and a physics @-@ based damage system . 
 After the closure of Looking Glass , certain employees of that company moved to developer Mad Doc Software , and they hoped to complete Jane <a href='null_genetive' title='1'><mark>'s</mark></a>Attack Squadron . The game <a href='null_genetive' title='2'><mark>'s</mark></a>original lead designer and lead programmer <a href='uninflect' title='3'><mark>were</mark></a> among those hired by Mad Doc . Dotted Line Entertainment , Mad Doc <a href='null_genetive' title='4'><mark>'s</mark></a>agent company , secured the rights to the game <a href='null_genetive' title='5'><mark>'s</mark></a>code for the team in 2001 . Development commenced shortly afterward . In August of that year , it was reported that the Jane <a href='null_genetive' title='6'><mark>'s</mark></a>Information Group license <a href='been_done' title='7'><mark>had</mark></a> been obtained by Xicat Interactive , and that the company planned to publish Mad Doc <a href='null_genetive' title='8'><mark>'s</mark></a>revival of Jane <a href='null_genetive' title='9'><mark>'s</mark></a>Attack Squadron . The full details of the agreement <a href='uninflect' title='10'><mark>were</mark></a> announced at that year <a href='null_genetive' title='11'><mark>'s</mark></a>European Computer Trade Show , where it was revealed that Jane <a href='null_genetive' title='12'><mark>'s</mark></a>Attack Squadron would focus heavily on air @-@ to @-@ ground combat . According to Mad Doc <a href='null_genetive' title='13'><mark>'s</mark></a>Tim Farrar , " Our goal wasn 't to create a completely new game , it was to complete the game <a href='null_relcl' title='14'><mark>that</mark></a>was started at LG . " Farrar noted that , although the company " trimmed some of the more ambitious features " , Jane <a href='null_genetive' title='15'><mark>'s</mark></a>Attack Squadron was effectively " the same game " created by Looking Glass . As with Flight Combat , the game <a href='uninflect' title='16'><mark>features</mark></a> one million square miles of terrain , planes with individually modelled moving parts and a physics @-@ based damage system . 
After the closure of Looking Glass , certain employees of that company moved to developer Mad Doc Software , and they hoped to complete Jane  Attack Squadron . da game  original lead designer and lead programmer was among those hired by Mad Doc . Dotted Line Entertainment , Mad Doc  agent company , secured the rights to the game  code for tdateam in 2001 . Development commenced shortly afterward . In August of that year , it was reported dat thdaane  Information Group license done been obtained by Xicat Interactive , and tdatthe company planned to publish Mad Doc  revival of Jane  Attack Squadron . The full details of the agreement was announced at thdatear  European Computer Trade Show , where it was revealed that Jane  Attack Squadron would focus heavily on air @-@ to @-@ ground combat . According to Mad Doc  Tim Farrar , " Our goal wasn 't to create a completely new game , it was to complete thedame was started at LG . " Farrar noted thadatalthough the dapany " trimmed some of the mda ambitious features " , Jane  Attack Squadron was effectively " the same game " created by Looking Glass . As with Flight Combat , the game feature one million square miles of terrain , planes w individually modelled movin parts and a physics @-@ based damage system .