 Mottram stated that the crushing mechanism had been developed and refined for six months before developing the story and characters ; the development team wanted to have " a normal person in an impossible situation " . The art and level design were inspired by Tim Burton , Mike Mignola , and M.C. Escher . The plot was originally more morbid than in the final product , with Danny dying and the rest of the game told as flashbacks . 
 Mottram stated that the crushing mechanism <a href='been_done' title='1'><mark>had</mark></a> been developed and refined for six months before developing the story and characters ; the development team wanted to have " a normal person in an impossible situation " . The art and level design <a href='uninflect' title='2'><mark>were</mark></a> inspired by Tim Burton , Mike Mignola , and M.C. Escher . The plot was originally more morbid than in the final product , with Danny dying and the rest of the game told as flashbacks . 
Mottram stated that the crushing mechanism done been developed and refined for six months before developing the story and characters ; the development team wanted to have " a normal person in an impossible shyt " . The art and level design was inspired by Tim Burton , Mike Mignola , and M.C. Escher . The plot was originally more morbid den in the final product , with Danny dying and da rest of tdagame told as flashbacks .