 Takumi felt that the best way to write a mystery with a good climax is to reveal various clues , and then pull them together into one conclusion , and not have multiple possible endings . He said that the biggest challenge with that was to make the gameplay and story work together ; the goal was to make the player feel like they have driven the story forward themselves , with their own choices , even though the game is linear . He only spent little time on writing a backstory for Phoenix before writing the first game 's story , and instead made up dialogue and developed Phoenix 's personality as he went along . He came up with the partner character Maya because he thought it would be more fun for players to have another character with them , giving them advice , than investigating on their own . 
 Takumi felt that the best way to write a mystery with a good climax is to reveal various clues , and then pull them together into one conclusion , and not <a href='got' title='1'><mark>have</mark></a> multiple possible endings . He said that the biggest challenge with that was to make the gameplay and story work together ; the goal was to make the player feel like they <a href='been_done' title='2'><mark>have</mark></a> driven the story forward themselves , with their own choices , even though the game <a href='drop_aux' title='3'><mark>is</mark></a>linear . He only spent little time on writing a backstory for Phoenix before writing the first game <a href='null_genetive' title='4'><mark>'s</mark></a>story , and instead made up dialogue and developed Phoenix <a href='null_genetive' title='5'><mark>'s</mark></a>personality as he went along . He came up with the partner character Maya because he thought it would be more fun for players to have another character with them , giving them advice , than investigating on their own . 
Takumi felt dat the best way to write a mystery with a good climax is to reveal various clues , and then pull them together into one conclusion , and not got multiple possible endings . He said that da biggest challenge with tdatwas to make tdagameplay and story work together ; thdaoal was to make thedaayer feel like they done driven the story forward themselves , w/ their own choices , even though the dae linear . He only spent little time on writing a backstory for Phoenix before writing the first game  story , and instead made up dialogue and developed Phoenix  personality as he went along . He came up wiw/he pdaner character Maya because he thought it would be more fun fa players to have another character withwittm , givin them advice , than investigating on their own .