 The change in combat systems was not the only difference between Barbarian II and its predecessor that influenced reviewers ' opinions about the sequel . The first Barbarian game was enjoyed by reviewers for providing exciting head @-@ to @-@ head action between two players . Barbarian II abandoned this , setting up an adventuring experience for the single player . Jim Douglas , reviewing for Sinclair User , doubted that players who were looking for quick action would appreciate plotting a path through the maze to reach the final goal . Your Sinclair 's Marcus Berkmann felt the two genres — slash ' em up and arcade adventure — were " fundamentally incompatible " , agreeing with Douglas that the maze was a distraction . Crash 's reviewers , however , felt the combination of genres made the game interesting . James Price wrote in Amiga Force that the adventuring element and unending number of enemies made Barbarian II a far better game than the first , while The Games Machine 's staff said the expanded menagerie of foes adequately made up for a reduction in combat moves . 
 The change in combat systems <a href='negative_concord' title='1'><mark>was</mark></a> <a href='negative_concord' title='2'><mark>not</mark></a>the only difference between Barbarian II and its predecessor <a href='null_relcl' title='3'><mark>that</mark></a>influenced reviewers <a href='null_genetive' title='4'><mark>'</mark></a>opinions about the sequel . The first Barbarian game was enjoyed by reviewers for providing exciting head @-@ to @-@ head action between two players . Barbarian II abandoned this , setting up an adventuring experience for the single player . Jim Douglas , reviewing for Sinclair User , doubted that players <a href='null_relcl' title='5'><mark>who</mark></a><a href='uninflect' title='6'><mark>were</mark></a> looking for quick action would appreciate plotting a path through the maze to reach the final goal . Your Sinclair <a href='null_genetive' title='7'><mark>'s</mark></a>Marcus Berkmann felt the two genres — slash ' em up and arcade adventure — <a href='uninflect' title='8'><mark>were</mark></a> " fundamentally incompatible " , agreeing with Douglas that the maze was a distraction . Crash <a href='null_genetive' title='9'><mark>'s</mark></a>reviewers , however , felt the combination of genres made the game interesting . James Price wrote in Amiga Force that the adventuring element and unending number of enemies made Barbarian II a far better game than the first , while The Games Machine <a href='null_genetive' title='10'><mark>'s</mark></a>staff said the expanded menagerie of foes adequately made up for a reduction in combat moves . 
Da change in combat systems ain't the only difference between Barbarian II and its predecessor influenced reviewers  opinions abt tdasequel . The first Barbarian game was enjoyed by reviewers fa providing exciting head @-@ to @-@ head action between two players . Barbarian II abandoned dis , setting up an adventuring experience for the single player . Jim Douglas , reviewing for Sinclair User , doubted dat players was looking for quick action would appreciate plotting a path through the maze to reach the final goal . yo Sinclair  Marcus Berkmann felt the two genres — slash ' em up and arcade adventure — was " fundamentally incompatible " , agreeing with Douglas that the maze was a distraction . Crash  reviewers , however , felt the combination of genres made thdaame interesting . James Price wrote in Amiga Force that the adventuring element and unending number of enemies made Barbarian II a far betta game den the first , while Thedames Machine  staff said the daanded menagerie of foes adequately made up for a reduction in combat moves .