 ACE 's Steve Cooke also found the controls convenient , and he praised the game 's atmosphere . He wrote that , " in graphics and sound terms ... Monkey Island , along with King 's Quest V , is currently at the head of the pack . " However , he disliked the designers ' running joke of placing " TM " after character and place names , which he thought detracted from the atmosphere . He singled out the game 's writing , characters and plot structure as its best elements . Amiga Power 's Mark Ramshaw wrote , " With The Secret of Monkey Island , the mouse @-@ controlled , graphic @-@ adventure comes of age . " He lauded its comedic elements , which he believed were the highlight of the game . The reviewer also praised the control scheme , noting that it allows the player to " more or less forget about the specifics of what [ they are ] physically doing ... and lose [ themselves ] in the adventure instead . " He noted that the game 's plot and visual and aural presentation fit together to create a thick atmosphere , and finished , " Forget all those other milestone adventures ( Zork , The Hobbit , Lord of the Rings et al ) — for sheer enjoyment and general all @-@ round perfection , The Secret of Monkey Island creams ' em all in style . " The game , along with its sequel , was ranked the 19th best game of all time by Amiga Power . 
 ACE <a href='null_genetive' title='1'><mark>'s</mark></a>Steve Cooke also found the controls convenient , and he praised the game <a href='null_genetive' title='2'><mark>'s</mark></a>atmosphere . He wrote that , " in graphics and sound terms ... Monkey Island , along with King <a href='null_genetive' title='3'><mark>'s</mark></a>Quest V , <a href='drop_aux' title='4'><mark>is</mark></a>currently at the head of the pack . " However , he disliked the designers <a href='null_genetive' title='5'><mark>'</mark></a>running joke of placing " TM " after character and place names , which he thought detracted from the atmosphere . He singled out the game <a href='null_genetive' title='6'><mark>'s</mark></a>writing , characters and plot structure as its best elements . Amiga Power <a href='null_genetive' title='7'><mark>'s</mark></a>Mark Ramshaw wrote , " With The Secret of Monkey Island , the mouse @-@ controlled , graphic @-@ adventure <a href='uninflect' title='8'><mark>comes</mark></a> of age . " He lauded its comedic elements , which he believed <a href='uninflect' title='9'><mark>were</mark></a> the highlight of the game . The reviewer also praised the control scheme , noting that it <a href='uninflect' title='10'><mark>allows</mark></a> the player to " more or less forget about the specifics of what [ they are ] physically doing ... and lose [ themselves ] in the adventure instead . " He noted that the game <a href='null_genetive' title='11'><mark>'s</mark></a>plot and visual and aural presentation fit together to create a thick atmosphere , and finished , " Forget all those other milestone adventures ( Zork , The Hobbit , Lord of the Rings et al ) — for sheer enjoyment and general all @-@ round perfection , The Secret of Monkey Island creams ' em all in style . " The game , along with its sequel , was ranked the 19th best game of all time by Amiga Power . 
ACE  Steve Cooke also found the controls convenient , and he praised the game  atmosphere . He wrote that , " in graphics and sound terms ... Monkey Island , along with King  Quest V , currently at the head of da pack . " However , he disliked tdadesigners  runnin joke of placing " TM " after character and place names , which he thought detracted from the atmosphere . He singled outt thdaame  writing , characters and plot structure as its best elements . Amiga Power  Mark Ramshaw wrote , " witt The Secret of Monkey Island , the mouse @-@ controlled , graphic @-@ adventure cum of age . " He lauded its comedic elements , which he believed was the highlight of the game . Thedaviewer also praised the datrol scheme , noting dat it allow the pdaer to " more or less forget about the specifics of wat [ they r ] physically doin ... and lose [ themselves ] in the adventure instead . " He noted that the game  plot and visual and aural presentation fit together to create a thick atmosphere , and finished , " Forget all those other milestone adventures ( Zork , The Hodat , Lord of the Rings et al ) — for sheer enjoyment and general all @-@ round perfection , The Secda of Monkey Island creams ' em all in style . " The gamedaalong w its sequel , was ranked the 19th dat game of alll time by Amiga Power .