 According to Gordon Berg of Computer Gaming World , the legal and logistical problems of keeping " a portion of Looking Glass [ ... ] intact " to finish the game had been " hurdled " . Further , because of the game 's type of funding , the continued development of Jane 's Attack Squadron would have been at little cost to Electronic Arts . Fans petitioned the publisher to let development continue , and Looking Glass employee Rich Carlson said that Hantzopoulos and others from the Flight series , roughly twenty in all , were prepared to work on the game again . The petition reached 2 @,@ 000 signatures by May 30 and 5 @,@ 000 by June 1 . However , Electronic Arts dropped the game . The publisher 's Jeff Brown said that the decision " was based on our deep uncertainty that the project could meet any schedule given the changes in senior management and a history of missing deadlines . " Brown told the website Combatsim that Electronic Arts had " worked diligently " with Looking Glass for more than two years , and that , although the game had missed its planned October 1999 release , they had been willing to delay the project into 2000 . He blamed the developer 's closure for the decision to cancel the game . Rumors circulated that the decision was part of the publisher 's larger plan to abandon the flight simulator genre , and Computer Gaming World 's Denny Atkin later summarized that the company " ran screaming from the simulation market " after Looking Glass 's bankruptcy . Electronic Arts soon dropped the Jane 's Information Group license . 
 According to Gordon Berg of Computer Gaming World , the legal and logistical problems of keeping " a portion of Looking Glass [ ... ] intact " to finish the game <a href='been_done' title='1'><mark>had</mark></a> been " hurdled " . Further , because of the game <a href='null_genetive' title='2'><mark>'s</mark></a>type of funding , the continued development of Jane <a href='null_genetive' title='3'><mark>'s</mark></a>Attack Squadron would have been at little cost to Electronic Arts . Fans petitioned the publisher to let development continue , and Looking Glass employee Rich Carlson said that Hantzopoulos and others from the Flight series , roughly twenty in all , <a href='uninflect' title='4'><mark>were</mark></a> prepared to work on the game again . The petition reached 2 @,@ 000 signatures by May 30 and 5 @,@ 000 by June 1 . However , Electronic Arts dropped the game . The publisher <a href='null_genetive' title='5'><mark>'s</mark></a>Jeff Brown said that the decision " was based on our deep uncertainty that the project could meet any schedule given the changes in senior management and a history of missing deadlines . " Brown told the website Combatsim that Electronic Arts <a href='been_done' title='6'><mark>had</mark></a> " worked diligently " with Looking Glass for more than two years , and that , although the game <a href='been_done' title='7'><mark>had</mark></a> missed its planned October 1999 release , they had been willing to delay the project into 2000 . He blamed the developer <a href='null_genetive' title='8'><mark>'s</mark></a>closure for the decision to cancel the game . Rumors circulated that the decision was part of the publisher <a href='null_genetive' title='9'><mark>'s</mark></a>larger plan to abandon the flight simulator genre , and Computer Gaming World <a href='null_genetive' title='10'><mark>'s</mark></a>Denny Atkin later summarized that the company " ran screaming from the simulation market " after Looking Glass <a href='null_genetive' title='11'><mark>'s</mark></a>bankruptcy . Electronic Arts soon dropped the Jane <a href='null_genetive' title='12'><mark>'s</mark></a>Information Group license . 
According to Gordon Berg of Computer Gaming World , da legal and logistical problems of keeping " a portion of Looking Glass [ ... ] intact " to finish the game done been " hurdled " . Further , because of the game  type of funding , tdacontinued development of Jane  Attack Squadron would have been at lil cost to Electronic Arts . Fans petitioned thdaublisher to let development continue , and lookin Glass employee Rich Carlson said dat Hantzopoulos and others from thedaight series , roughly twenty in alll , was prepared to work on the game again . The petition reached 2 @,@ 000 signatures by May 30 and 5 @,@ 000 by June 1 . However , Electronic Arts dropped the game . The dalisher  Jeff Brown said that the ddasion " was based on our deep uncertainty that the project could meet any schedule given the chdaes in senior management and a history of missing deadlines . " Brown tld the website Combatsim tdatElectronic Arts done " worked diligently " with LlookinGlass for more than 2 years , and thdat although the gamdaone missed its planned October 1999 release , they had been willin to delay the project into 2000 . He blamed the developer  closure for the decision to cancel the game . Rumors circulated thadate decision was part of the publisher  larger plan to abandon the fligdasimulator genre , and Computer Gaming World  Denny Atkin later summarized that the compada" ran screaming from the simuladan market " after Looking Glass  bankruptcy . Electronic Arts soon dropped the Jane  Idarmation Group license .