 Benoît Hozjan explained Kheops Studio 's choice of Jules Verne 's work as a basis for Voyage , saying that : " Jules Verne 's novels provide the two core elements of adventure games : dreams and challenges . Characters are ordinary men engaged in concrete challenges that are [ a ] great inspiration for puzzles . " He further went on to say that the game is influenced by Verne 's From the Earth to the Moon , which documents the lead up to the lunar trip , but draws more heavily from the sequel Around the Moon , which recounts the actual voyage . The main difference , Hozjan said , was that in the novel the protagonists fail to reach the moon , whereas in Voyage the trip is a success . Additionally , Alexis Lang attributed the inspiration for the Selenites to H.G. Wells ' The First Men in the Moon , explaining that : " [ Wells ] pictured a very ancient Selenite civilisation horrified at human roughness . Wells was more misanthropist than Verne . To balance this fact , we 've added a touch of irony in our story and chosen a very optimistic and joyful main character . " 
 Benoît Hozjan explained Kheops Studio <a href='null_genetive' title='1'><mark>'s</mark></a>choice of Jules Verne <a href='null_genetive' title='2'><mark>'s</mark></a>work as a basis for Voyage , saying that : " Jules Verne <a href='null_genetive' title='3'><mark>'s</mark></a>novels provide the two core elements of adventure games : dreams and challenges . Characters <a href='drop_aux' title='4'><mark>are</mark></a>ordinary men engaged in concrete challenges <a href='null_relcl' title='5'><mark>that</mark></a><a href='drop_aux' title='6'><mark>are</mark></a>[ a ] great inspiration for puzzles . " He further went on to say that the game is influenced by Verne <a href='null_genetive' title='7'><mark>'s</mark></a>From the Earth to the Moon , which <a href='uninflect' title='8'><mark>documents</mark></a> the lead up to the lunar trip , but <a href='uninflect' title='9'><mark>draws</mark></a> more heavily from the sequel Around the Moon , which <a href='uninflect' title='10'><mark>recounts</mark></a> the actual voyage . The main difference , Hozjan said , was that in the novel the protagonists fail to reach the moon , whereas in Voyage the trip <a href='drop_aux' title='11'><mark>is</mark></a>a success . Additionally , Alexis Lang attributed the inspiration for the Selenites to H.G. Wells ' The First Men in the Moon , explaining that : " [ Wells ] pictured a very ancient Selenite civilisation horrified at human roughness . Wells was more misanthropist than Verne . To balance this fact , we 've added a touch of irony in our story and <a href='uninflect' title='12'><mark>chosen</mark></a> a very optimistic and joyful main character . " 
Benoît Hozjan explained Kheops Studio  choice of Jules Verne  work as a basis for Voyage , saying that : " Jules Verne  novels provide da two core elements of adventure games : dreams and challenges . Characters ordinary men engaged in concrete challenges [ a ] great inspiration for puzzles . " He further went on to say dat the game is influenced by Verne  From tdaEarth to the Moon , which document the lead up to the lunar trip , but draw more heavily from the sequel Around thdaoon , which recount thedatual voyage . The dan difference , Hozjan said , was that in the novel the protagonists fail to reach the mda , whereas in Voyage the trip a success . Additionally , Alexis Lang attributed the indaration fir the Selenites to H.G. Wells ' The FirdaMen in the Moondaexplaining that : " [ Wells ] pictured a very ancient Selenite civilisation horrified at human roughness . Wells was more misanthropist than Verne . To balance dis fact , we 've added a touch of irony in our story and chose a very optimistic and joyful main character . "