 The Ace Attorney Investigations spin @-@ off series splits the gameplay into investigation phases and rebuttal phases , the latter of which is similar to the courtroom trials of the main series . During the investigation phases , the player searches for evidence and talks to witnesses and suspects . Things the player character notices in the environment are saved as thoughts ; the player can use the " logic " system to connect two such thoughts to gain access to new information . At some points , the player can create hologram reproductions of the crime scene , through which they can discover new information that would otherwise be hidden . Ace Attorney Investigations 2 introduces " logic chess " , where the player interrogates witnesses in a timed sequence that is visualized as a game of chess , with the player aiming to destroy the other character 's chess pieces . To do this , they need to build up their advantage in the discussion by alternating between speaking and listening , and then choose to go on the offensive . 
 The Ace Attorney Investigations spin @-@ off series <a href='uninflect' title='1'><mark>splits</mark></a> the gameplay into investigation phases and rebuttal phases , the latter of which is similar to the courtroom trials of the main series . During the investigation phases , the player <a href='uninflect' title='2'><mark>searches</mark></a> for evidence and talks to witnesses and suspects . Things the player character notices in the environment are saved as thoughts ; the player can use the " logic " system to connect two such thoughts to gain access to new information . At some points , the player can create hologram reproductions of the crime scene , through which they can discover new information <a href='null_relcl' title='3'><mark>that</mark></a>would otherwise be hidden . Ace Attorney Investigations 2 introduces " logic chess " , where the player <a href='uninflect' title='4'><mark>interrogates</mark></a> witnesses in a timed sequence <a href='null_relcl' title='5'><mark>that</mark></a>is visualized as a game of chess , with the player aiming to destroy the other character <a href='null_genetive' title='6'><mark>'s</mark></a>chess pieces . To do this , they need to build up their advantage in the discussion by alternating between speaking and listening , and then choose to go on the offensive . 
The Ace Attorney Investigations spin @-@ off series split da gameplay into investigation phases and rebuttal phases , the latter of which is similar to tdacourtroom trials of thdaain series . During the investigation phases , thedaayer search for evidence and talks to witnesses and suspects . Things the player character notices in the environment are saved as thoughts ; the player can use the daogic " system to connect two such thoughts to gain access to new information . At some points , the player can create hologram reproductions of the cdae scene , through which they can discover new information would otherwise b hidden . Ace Attorney Investigations 2 introduces " logic chess " , where the player interrogate witnesses in a timed sequence is visualized as a game of chess , with the player aiming to destroy the otda character  chess pieces . To do dis , they gotta build up their advantage in the discussion by alternating between speaking and listenin , and then claim to go on the offdaive .