 Journey is an indie video game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3 . It was released on March 13 , 2012 , via the PlayStation Network . In Journey , the player controls a robed figure in a vast desert , traveling towards a mountain in the distance . Other players on the same journey can be discovered , and two players can meet and assist each other , but they cannot communicate via speech or text and cannot see each other 's names . The only form of communication between the two is a musical chime . This chime also transforms dull , stiff pieces of cloth found throughout the levels into vibrant red , affecting the game world and allowing the player to progress through the levels . The robed figure wears a trailing scarf , which when charged by approaching floating pieces of cloth , briefly allows the player to float through the air . The developers sought to evoke in the player a sense of smallness and wonder , and to forge an emotional connection between them and the anonymous players they meet along the way . The music , composed by Austin Wintory , dynamically responds to the player 's actions , building a single theme to represent the game 's emotional arc throughout the story . 
 Journey <a href='drop_aux' title='1'><mark>is</mark></a>an indie video game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3 . It was released on March 13 , 2012 , via the PlayStation Network . In Journey , the player <a href='uninflect' title='2'><mark>controls</mark></a> a robed figure in a vast desert , traveling towards a mountain in the distance . Other players on the same journey can be discovered , and two players can meet and assist each other , but they cannot communicate via <a href='negative_concord' title='3'><mark>speech</mark></a> or text and cannot see each other <a href='null_genetive' title='4'><mark>'s</mark></a>names . The only form of communication between the two <a href='drop_aux' title='5'><mark>is</mark></a>a musical chime . This chime also <a href='uninflect' title='6'><mark>transforms</mark></a> dull , stiff pieces of cloth found throughout the levels into vibrant red , affecting the game world and allowing the player to progress through the levels . The robed figure <a href='uninflect' title='7'><mark>wears</mark></a> a trailing scarf , which when charged by approaching floating pieces of cloth , briefly <a href='uninflect' title='8'><mark>allows</mark></a> the player to float through the air . The developers sought to evoke in the player a sense of smallness and wonder , and to forge an emotional connection between them and the anonymous players they meet along the way . The music , composed by Austin Wintory , dynamically <a href='uninflect' title='9'><mark>responds</mark></a> to the player <a href='null_genetive' title='10'><mark>'s</mark></a>actions , building a single theme to represent the game <a href='null_genetive' title='11'><mark>'s</mark></a>emotional arc throughout the story . 
Journey an indie video game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3 . It was released on March 13 , 2012 , via the PlayStation Network . In Journey , the player control a robed figure in a vast desert , traveling towards a mountain in da distance . Other players on the same journey can be discovered , and 2 players can meet and assist each other , but they cannot communicate via no speech or txt and cannot see each other  names . The only form of communication between the two a musical chime . This chime also transform dull , stiff pieces of cloth found throughout the levels into vibrant red , affecting the game world and allowing the player to progress through tdalevels . Thdaobed figure wear a trailing scarf , which when charged by approaching floatin pieces of cloth , briefly allow thedaayer to float through the da . The ddalopers sought to evoke in the pldar a sense of smallness and wonder , and to forge an emotional connection between them and the anonymous players they meet along the waydaThe music , composed by Austin Wintory , dynamically respond to the player  actions , building a single theme to represent the game  emotional arc throughout the story .