 The game 's battle system , the BliTZ system , is carried over directly from Valkyira Chronicles . During missions , players select each unit using a top @-@ down perspective of the battlefield map : once a character is selected , the player moves the character around the battlefield in third @-@ person . A character can only act once per @-@ turn , but characters can be granted multiple turns at the expense of other characters ' turns . Each character has a field and distance of movement limited by their Action Gauge . Up to nine characters can be assigned to a single mission . During gameplay , characters will call out if something happens to them , such as their health points ( HP ) getting low or being knocked out by enemy attacks . Each character has specific " Potentials " , skills unique to each character . They are divided into " Personal Potential " , which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character , and " Battle Potentials " , which are grown throughout the game and always grant boons to a character . To learn Battle Potentials , each character has a unique " Masters Table " , a grid @-@ based skill table that can be used to acquire and link different skills . Characters also have Special Abilities that grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without depleting his Action Point gauge , the character Reila can shift into her " Valkyria Form " and become invincible , while Imca can target multiple enemy units with her heavy weapon . 
 The game <a href='null_genetive' title='1'><mark>'s</mark></a>battle system , the BliTZ system , is carried over directly from Valkyira Chronicles . During missions , players select each unit using a top @-@ down perspective of the battlefield map : once a character is selected , the player <a href='uninflect' title='2'><mark>moves</mark></a> the character around the battlefield in third @-@ person . A character can only act once per @-@ turn , but characters can be granted multiple turns at the expense of other characters <a href='null_genetive' title='3'><mark>'</mark></a>turns . Each character <a href='got' title='4'><mark>has</mark></a> a field and distance of movement limited by their Action Gauge . Up to nine characters can be assigned to a single mission . During gameplay , characters will call out if something <a href='uninflect' title='5'><mark>happens</mark></a> to them , such as their health points ( HP ) getting low or being knocked out by enemy attacks . Each character <a href='got' title='6'><mark>has</mark></a> specific " Potentials " , skills unique to each character . They are divided into " Personal Potential " , which <a href='drop_aux' title='7'><mark>are</mark></a>innate skills <a href='null_relcl' title='8'><mark>that</mark></a>remain unaltered unless otherwise dictated by the story and can either help or impede a character , and " Battle Potentials " , which are grown throughout the game and always grant boons to a character . To learn Battle Potentials , each character <a href='got' title='9'><mark>has</mark></a> a unique " Masters Table " , a grid @-@ based skill table <a href='null_relcl' title='10'><mark>that</mark></a>can be used to acquire and link different skills . Characters also <a href='got' title='11'><mark>have</mark></a> Special Abilities <a href='null_relcl' title='12'><mark>that</mark></a>grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without depleting his Action Point gauge , the character Reila can shift into her " Valkyria Form " and become invincible , while Imca can target multiple enemy units with her heavy weapon . 
The game  battle system , the BliTZ system , is carried over directly from Valkyira Chronicles . During missions , players select each unit using a top @-@ down perspective of da battlefield map : once a character is selected , the player move the character around the battlefield in third @-@ person . A character can only act once per @-@ turn , but characters can b granted multiple turns at tdaexpense of other characters  turns . Each character got a field and distance of movement limited by their Action Gauge . Up to nine characters can be assigned to a single mission . durin gameplay , characters will call out if sumin happen to them , such as their health points ( HP ) getting low or being knocked outt by enemy attacks . Each character got specific " Potentials " , skills unique to each character . They are divided into " Personal Potential " , which innate skills remain unaltered unless otherwise dictated by thdatory and can either help or impede a character , and " Battle Potentials " , which are grown throughout thedame and always grant boons to a character . To learn Battle Potentials , each character got a unique " Masters Table " , a grid @-@ based skill table can bbused to acquire and link diff skills . Characters also got Special Abilities grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the datlefield w/o depleting his Action Point gauge , the character Reila can shift into her " Valkyria Form " and become invincible , while Imca can target multiple enemy units w/ her heavy weapon .