 The game 's world and characters were designed primarily by Gilbert . After having read Tim Powers ' historical fantasy novel On Stranger Tides , he decided to add paranormal themes to the game 's plot . He also cited Powers ' book as an influence on the characters , particularly those of Guybrush and LeChuck . Inspiration for the game 's ambiance came from Gilbert 's favorite childhood amusement park ride , Pirates of the Caribbean . Grossman said that Gilbert always wanted " to step off the ride " and " talk to the people who lived in that world " . Near the final stages of the design work , Gilbert introduced several characters who were not directly related to the game 's story . He considered this to be an important decision , as the player would need those seemingly minor characters in later parts of the game and would receive a chance to " really interact with them " . 
 The game <a href='null_genetive' title='1'><mark>'s</mark></a>world and characters <a href='uninflect' title='2'><mark>were</mark></a> designed primarily by Gilbert . After <a href='been_done' title='3'><mark>having</mark></a> read Tim Powers <a href='null_genetive' title='4'><mark>'</mark></a>historical fantasy novel On Stranger Tides , he decided to add paranormal themes to the game <a href='null_genetive' title='5'><mark>'s</mark></a>plot . He also cited Powers <a href='null_genetive' title='6'><mark>'</mark></a>book as an influence on the characters , particularly those of Guybrush and LeChuck . Inspiration for the game <a href='null_genetive' title='7'><mark>'s</mark></a>ambiance came from Gilbert <a href='null_genetive' title='8'><mark>'s</mark></a>favorite childhood amusement park ride , Pirates of the Caribbean . Grossman said that Gilbert always wanted " to step off the ride " and " talk to the people <a href='null_relcl' title='9'><mark>who</mark></a>lived in that world " . Near the final stages of the design work , Gilbert introduced several characters who <a href='negative_concord' title='10'><mark>were</mark></a> <a href='negative_concord' title='11'><mark>not</mark></a>directly related to the game <a href='null_genetive' title='12'><mark>'s</mark></a>story . He considered this to be an important decision , as the player would need those seemingly minor characters in later parts of the game and would receive a chance to " really interact with them " . 
The game  world and characters was designed primarily by Gilbert . After done read Tim Powers  historical fantasy novel On Stranger Tides , he decided to add paranormal themes to the game  plot . He also cited Powers  book as an influence on da characters , particularly those of Guybrush and LeChuck . Inspiration fa the game  ambiance came from Gilbert  fav childhood amusement park ride , Pirates of the Caribbean . Grossman said that Gilbert always wanted " to step off tdaride " and " talk to thdaolks lived in that world " . Near the final stages of the design work , Gilbert introduced several characters who ain't directly related to the game  story . He considered this to be an important decision , as thedaayer would need those seemingly minor characters in later parts of the game and would receive a chance to " really interact with them " .