 IGN 's Tom Chick found it " unrealistic , erratic , and limited " , writing that it " looks bad , plays poorly , and is unstable . " He disliked its " canned and rigidly scripted missions " , although he found its bombing runs " interesting " and its air @-@ to @-@ air combat features acceptable . However , he believed that ease of shooting down aircraft made the damage system 's " powerful amount of flexibility " worthless . Chick believed that the multiplayer component was one of the game 's worst features , and he derided the game 's " suspiciously canned physics " , which offered " a grab bag of fidelity mixed in with heaps of silliness . " He summarized Jane 's Attack Squadron as " awful . " Josh Horowitz of The Adrenaline Vault noted the complex damage system , and he believed that the game " looks as good as most of today 's flight simulators " , although he experienced performance issues . He noted that the gameplay was hurt by " corner cutting or general incompletion " , such as the limited in @-@ game tutorials . Horowitz found the game " repetitive " because of its lack of missions and " low sense of involvement " , and , like Chick , he disliked its multiplayer and " linear " missions . Although he offered significant praise for its sound , Horowitz concluded that the game was " a buggy , incomplete offering " , and that those " looking for the next great Jane 's title will likely be disappointed . " 
 IGN <a href='null_genetive' title='1'><mark>'s</mark></a>Tom Chick found it " unrealistic , erratic , and limited " , writing that it " <a href='uninflect' title='2'><mark>looks</mark></a> bad , <a href='uninflect' title='3'><mark>plays</mark></a> poorly , and <a href='drop_aux' title='4'><mark>is</mark></a>unstable . " He disliked its " canned and rigidly scripted missions " , although he found its bombing runs " interesting " and its air @-@ to @-@ air combat features acceptable . However , he believed that ease of shooting down aircraft made the damage system <a href='null_genetive' title='5'><mark>'s</mark></a>" powerful amount of flexibility " worthless . Chick believed that the multiplayer component was one of the game <a href='null_genetive' title='6'><mark>'s</mark></a>worst features , and he derided the game <a href='null_genetive' title='7'><mark>'s</mark></a>" suspiciously canned physics " , which offered " a grab bag of fidelity mixed in with heaps of silliness . " He summarized Jane <a href='null_genetive' title='8'><mark>'s</mark></a>Attack Squadron as " awful . " Josh Horowitz of The Adrenaline Vault noted the complex damage system , and he believed that the game " <a href='uninflect' title='9'><mark>looks</mark></a> as good as most of today <a href='null_genetive' title='10'><mark>'s</mark></a>flight simulators " , although he experienced performance issues . He noted that the gameplay was hurt by " corner cutting or general incompletion " , such as the limited in @-@ game tutorials . Horowitz found the game " repetitive " because of its lack of missions and " low sense of involvement " , and , like Chick , he disliked its multiplayer and " linear " missions . Although he offered significant praise for its sound , Horowitz concluded that the game was " a buggy , incomplete offering " , and that those " looking for the next great Jane <a href='null_genetive' title='11'><mark>'s</mark></a>title will likely be disappointed . " 
IGN  Tom Chick found it " unrealistic , erratic , and limited " , writing that it " look bad , play poorly , and unstable . " He disliked its " canned and rigidly scripted missions " , although he found its bombing runs " interesting " and its air @-@ to @-@ air combat features acceptable . However , he believed that ease of shooting downn aircraft made the damage system  " powerful amount of flexibility " worthless . Chick believed dat the multiplayer component was one of the game  worst features , and he derided the game  " suspiciously canned physics " , which offered " a grab bag of fidelity mixed in with heaps of silliness . " He summarized Jane  Attack Squadron as " awful . " Josh Horowitz of da Adrenaline Vault noted the complex damage system , and he believed tdatthe game " look as good as most of todayy  flight simulators " , although he experienced performance issues . He noted thdatdagameplay was hurt by " corner cutting or general incompletion " , such as the limited in @-@ game tutorials . Horowitz found the game " repetitive " bc of its lack of missions and " low sense of involvement " , and , like Chick , he disliked its multiplayer and " linear " missions . Although he offered significant praise for its sound , Horowitz concluded that thdaame was " a buggy , incomplete offering " , and that those " lookin for the nxt great Jane  title gon likely b disappointed . "