 Vertical jumps ( high jump and pole vault ) set a bar at a particular height . The competitor must clear the bar without knocking it off the standards that are holding the bar ( flat ) . Three failures in a row ends the competitor 's participation in the event . The competitor has the option to PASS their attempt , which can be used to strategic advantage ( of course that advantage is lost if the competitor misses ) . A pass could be used to save energy and avoid taking a jump that would not improve their position in the standings . After all competitors have either cleared , passed or failed their attempts at a height , the bar goes up . The amount the bar goes up is predetermined before the competition , though when one competitor remains , that competitor may choose their own heights for the remaining attempts . A record is kept of each attempt by each competitor . After all competitors have taken their attempts , the one jumping the highest is the winner , and so on down the other competitors in the event . Ties are broken by first , the number of attempts taken at the highest height ( fewest wins ) , and then if still tied , by the total number of misses in the competition as a whole . The bar does not go back to a lower height except to break a tie for first place or a qualifying position . If those critical positions are still tied after applying the tiebreakers , all tied competitors take a fourth jump at the last height . If they still miss , the bar goes down one increment where they again jump . This process continues until the tie is broken . 
 Vertical <a href='uninflect' title='1'><mark>jumps</mark></a> ( high jump and pole vault ) set a bar at a particular height . The competitor must clear the bar without knocking it off the standards <a href='null_relcl' title='2'><mark>that</mark></a>are holding the bar ( flat ) . Three failures in a row <a href='uninflect' title='3'><mark>ends</mark></a> the competitor <a href='null_genetive' title='4'><mark>'s</mark></a>participation in the event . The competitor <a href='got' title='5'><mark>has</mark></a> the option to PASS their attempt , which can be used to strategic advantage ( of course that advantage is lost if the competitor misses ) . A pass could be used to save energy and avoid taking a jump <a href='null_relcl' title='6'><mark>that</mark></a>would not improve their position in the standings . After all competitors <a href='been_done' title='7'><mark>have</mark></a> either cleared , passed or failed their attempts at a height , the bar <a href='uninflect' title='8'><mark>goes</mark></a> up . The amount the bar <a href='uninflect' title='9'><mark>goes</mark></a> up is predetermined before the competition , though when one competitor <a href='uninflect' title='10'><mark>remains</mark></a> , that competitor may choose their own heights for the remaining attempts . A record is kept of each attempt by each competitor . After all competitors <a href='been_done' title='11'><mark>have</mark></a> taken their attempts , the one jumping the highest <a href='drop_aux' title='12'><mark>is</mark></a>the winner , and so on down the other competitors in the event . Ties are broken by first , the number of attempts taken at the highest height ( fewest wins ) , and then if still tied , by the total number of misses in the competition as a whole . The bar <a href='uninflect' title='13'><mark>does</mark></a> not go back to a lower height except to break a tie for first place or a qualifying position . If those critical positions are still tied after applying the tiebreakers , all tied competitors take a fourth jump at the last height . If they still miss , the bar <a href='uninflect' title='14'><mark>goes</mark></a> down one increment where they again jump . This process <a href='uninflect' title='15'><mark>continues</mark></a> until the tie is broken . 
Vertical jump ( high jump and pole vault ) set a bar at a particular height . da competitor must clear tdabar without knocking it off the standards are holdin thdaar ( flat ) . Three failures in a row end the competitor  participation in the event . Thedampetitor got the option to PASS their attempt , which can be used to strategic advantage ( of course dat advantage is lost if the dapetitor misses ) . A pass could be used to save energy and avoid taking a jump would not improve their position in the standings . After alll competitors done either cleared , passed or failed their attempts at a height , the bar go up . The amount the bar go up is predetermined before the competition , though when one competitor remain , that competitor may choose their own heights for the rdaining attempts . A record is kept of each attempt by each competitor . Afterallll competitors done taken their attempts , the one jumping the hidast the winda , and so on down the other competitors in the event . Ties are broken by first , the number of attempts taken at the highest height ( fewest wins ) , and then if still tied , by the total number of misses in the competition as a whole . The bar do not go back to a lower height except to break a tie fir first place or a qualifying position . If those critical positions r still tied after applying the tiebreakers , all tied competitors take a fourth jump at the last height . If they still miss , the bar go downn one increment where they again jump . dis process continue untill the tie is broken .