 In January 2016 , Wintory started a Kickstarter for a Journey Live concert tour , in which the fifteen @-@ piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game . The ensemble will react to the player 's actions , using a specially @-@ scored version of the soundtrack , composed by Patrick O 'Malley with Wintory 's oversight , that breaks the music into small pieces to enable this reaction . Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner , but did not have the time to rework the soundtrack for this purpose . Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game . The group saw how Journey 's soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory 's vision of an interactive concert , doing most of the reworking of the soundtrack under Wintory 's direction . Sony has provided Wintory with a version of the game developed by Tricky Pixels that disables the music to allow the ensemble to provide this , and other modifications required for the concert performance . The Kickstarter was launched for $ 9 @,@ 000 in funding for a four @-@ city tour , but within a few days already surpassed its funding levels , allowing for more cities to be included . 
 In January 2016 , Wintory started a Kickstarter for a Journey Live concert tour , in which the fifteen @-@ piece Fifth House Ensemble from Chicago will perform the music from the game while a player <a href='uninflect' title='1'><mark>works</mark></a> their way through the game . The ensemble will react to the player <a href='null_genetive' title='2'><mark>'s</mark></a>actions , using a specially @-@ scored version of the soundtrack , composed by Patrick O 'Malley with Wintory <a href='null_genetive' title='3'><mark>'s</mark></a>oversight , that <a href='uninflect' title='4'><mark>breaks</mark></a> the music into small pieces to enable this reaction . Wintory <a href='been_done' title='5'><mark>had</mark></a> wanted to do a performance of the Journey soundtrack in this interactive manner , but did not have <a href='None' title='6'><mark>the</mark></a><a href='negative_concord' title='7'><mark>time</mark></a> to rework the soundtrack for this purpose . Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and <a href='been_done' title='8'><mark>had</mark></a> encouraged other members of the ensemble to play the game . The group saw how Journey <a href='null_genetive' title='9'><mark>'s</mark></a>soundtrack <a href='been_done' title='10'><mark>had</mark></a> been used for various Video Games Live concerts and believed they could pull off Wintory <a href='null_genetive' title='11'><mark>'s</mark></a>vision of an interactive concert , doing most of the reworking of the soundtrack under Wintory <a href='null_genetive' title='12'><mark>'s</mark></a>direction . Sony <a href='been_done' title='13'><mark>has</mark></a> provided Wintory with a version of the game developed by Tricky Pixels <a href='null_relcl' title='14'><mark>that</mark></a><a href='uninflect' title='15'><mark>disables</mark></a> the music to allow the ensemble to provide this , and other modifications required for the concert performance . The Kickstarter was launched for $ 9 @,@ 000 in funding for a four @-@ city tour , but within a few days already<a href='been_done' title='16'><mark></mark></a> surpassed its funding levels , allowing for more cities to be included . 
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