 LucasArts 's game producer Craig Derrick and his team conceived the idea of the remake in 2008 . After researching the Monkey Island series ' history , they decided to make " something fresh and new while staying true to the original " , which resulted in the idea of The Secret of Monkey Island 's remake . The developers tried to leave much of the original design unchanged . Any changes were intended to achieve the level of immersion desired for the original . To that end , they added details like a pirate ship or pirates talking in the background of scenes . While the team considered the SCUMM interface revolutionary at the time , LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick , which most consoles use . The designers made the cursor contextual to the game objects as the primary interface . Brown had considered updating the reference to advertise Star Wars : The Force Unleashed because Loom was not on the market at the time , but concluded that the game would not be the same if such changes were implemented . Prior to the Special Edition release , however , LucasArts announced that Loom , along with other games from its back catalog , would be made available on Steam . Brown stated that the decision to distribute the game online was because " digital downloads have finally gotten going " . 
 LucasArts <a href='null_genetive' title='1'><mark>'s</mark></a>game producer Craig Derrick and his team conceived the idea of the remake in 2008 . After researching the Monkey Island series <a href='null_genetive' title='2'><mark>'</mark></a>history , they decided to make " something fresh and new while staying true to the original " , which resulted in the idea of The Secret of Monkey Island <a href='null_genetive' title='3'><mark>'s</mark></a>remake . The developers tried to leave much of the original design unchanged . Any changes <a href='uninflect' title='4'><mark>were</mark></a> intended to achieve the level of immersion desired for the original . To that end , they added details like a pirate ship or <a href='uninflect' title='5'><mark>pirates</mark></a> talking in the background of scenes . While the team considered the SCUMM interface revolutionary at the time , LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick , which most consoles use . The designers made the cursor contextual to the game objects as the primary interface . Brown <a href='been_done' title='6'><mark>had</mark></a> considered updating the reference to advertise Star Wars : The Force Unleashed because Loom <a href='negative_concord' title='7'><mark>was</mark></a> <a href='negative_concord' title='8'><mark>not</mark></a>on <a href='None' title='9'><mark>the</mark></a><a href='negative_concord' title='10'><mark>market</mark></a> at <a href='None' title='11'><mark>the</mark></a><a href='negative_concord' title='12'><mark>time</mark></a> , but concluded that the game would <a href='negative_concord' title='13'><mark>not</mark></a><a href='negative_concord' title='14'><mark>be</mark></a> the same if such changes <a href='uninflect' title='15'><mark>were</mark></a> implemented . Prior to the Special Edition release , however , LucasArts announced that Loom , along with other games from its back catalog , would be made available on Steam . Brown stated that the decision to distribute the game online was because " digital downloads <a href='been_done' title='16'><mark>have</mark></a> finally gotten going " . 
LucasArts  game producer Craig Derrick and his team conceived the idea of the remake in 2008 . After researching the Monkey Island series  history , they decided to make " something fresh and new while staying tru to da original " , which resulted in the idea of The Secret of Monkey Island  remake . The developers tried to leave much of tdaoriginal design unchanged . Any changes was intended to achieve thdaevel of immersion desired fa the original . To dat end , they added details like a pirate ship or pirate talking in the background of scenes . While thedaam considered the SCUMM interface revolutionary at the time , LucasArts community manager Brooks Brown noted tdatit is incompatible witt an analog stick , which most consoles use . The daigners made the cursor contextual to the game objects as the pdaary interface . Brown done considered updating the reference to advertise Star Wars : The Force Unleashed because Loom ain't on no market at no time , but concluded thdathe game would ain't the same if such changes was implemented . Prior to the Spdaal Edition release , however , LucasArts announced that Loom , along with other games from its back catalog , would be made available on Steam . Brown stated thadate decision to distribute the game online was bc " digital downloads done finally gotten going " .