 The puzzle is considered by many gamers and publications to be one of the most challenging video game puzzles of all time . Broken Sword creator and Revolution CEO Charles Cecil and Broken Sword designer Steve Ince , as well as publications which have covered it , explain that the puzzle was challenging because the player was not met with any " time critical " puzzle prior to this point in the game , which would mean they " would not necessarily make the connection that clicking on the machinery at a key moment would make this happen . " 
 The puzzle is considered by many gamers and publications to be one of the most challenging video game puzzles of all time . Broken Sword creator and Revolution CEO Charles Cecil and Broken Sword designer Steve Ince , as well as publications which <a href='been_done' title='1'><mark>have</mark></a> covered it , explain that the puzzle was challenging because the player was not met with any " time critical " puzzle prior to this point in <a href='None' title='2'><mark>the</mark></a><a href='negative_concord' title='3'><mark>game</mark></a> , which would mean they " would not necessarily make <a href='None' title='4'><mark>the</mark></a><a href='negative_concord' title='5'><mark>connection</mark></a> that clicking on the machinery at a key moment would make this happen . " 
Da puzzle is considered by many gamers and publications to be one of tdamost challenging video game puzzles of all time . Broken Sword creator and Revolution CEO Charles Cecil and Broken Sword designer Steve Ince , as well as publications which done covered it , explain dat the puzzle was challenging because thdalayer was not met witt any " time critical " puzzle prior to dis point in no game , which would mean they " would not necessarily make no connection that clicking on the machinery at a key moment would make tdishappen . "