 The game also features a multiplayer mode , called Combat Simulator , where various players can compete against each other in different types of deathmatch and objective @-@ based games . Aspects of each game can be highly customized . Features such as the weapons available , the winning condition , and team management can be changed to match player preference . Computer controlled bots , called Simulants , can also be added to the game and each of them can be individually customized , including their appearance , difficulty , and behavior . Players can also issue orders to the Simulants on their respective team ; for example , Guard tells a Simulant to stay in its current location and guard that area . The player can explore the Carrington Institute , which serves as the game 's training ground , and take part in different training activities . The most substantial of these activities is the shooting range , which allows the player to test all the weapons of the game against moving targets . 
 The game also <a href='uninflect' title='1'><mark>features</mark></a> a multiplayer mode , called Combat Simulator , where various players can compete against each other in different types of deathmatch and objective @-@ based games . Aspects of each game can be highly customized . Features such as the weapons available , the winning condition , and team management can be changed to match player preference . Computer<a href='been_done' title='2'><mark></mark></a> controlled bots , called Simulants , can also be added to the game and each of them can be individually customized , including their appearance , difficulty , and behavior . Players can also issue orders to the Simulants on their respective team ; for example , Guard <a href='uninflect' title='3'><mark>tells</mark></a> a Simulant to stay in its current location and guard that area . The player can explore the Carrington Institute , which <a href='uninflect' title='4'><mark>serves</mark></a> as the game <a href='null_genetive' title='5'><mark>'s</mark></a>training ground , and take part in different training activities . The most substantial of these activities <a href='drop_aux' title='6'><mark>is</mark></a>the shooting range , which <a href='uninflect' title='7'><mark>allows</mark></a> the player to test all the weapons of the game against moving targets . 
The game also feature a multiplayer mode , called Combat Simulator , where various players can compete against each other in different types of deathmatch and objective @-@ based games . Aspects of each game can be highly customized . Features such as da weapons available , the winning condition , and team management can b changed to match player preference . Computer been controlled bots , called Simulants , can also bbadded to the game and each of them can bebndividually customized , including their appearance , difficulty , and behavior . Players can also issue orders to the Simulants on their respective team ; for example , Guard tell a Simulant to stay in its current location and guard that area . Tdaplayer can explore thdaarrington Institute , which serve as the game  training ground , and take part in diff training activities . Thedast substantial of dem activities the shooting range , which allow the dayer to test all the wdaons of the gadaagainst movin targets .