 Ghost in the Shell used a novel process called " digitally generated animation " ( DGA ) , which is a combination of cel animation , computer graphics ( CG ) , and audio that is entered as digital data . In 1995 , DGA was thought to be the future of animation , which mixed traditional animation with the emerging use of computer graphics , including digital cel work with visual displays . Editing was performed on an AVID system of Avid Technology , which was chosen because it was more versatile and less limiting than other methods and worked with the different types of media in a single environment . 
 Ghost in the Shell used a novel process called " digitally generated animation " ( DGA ) , which <a href='drop_aux' title='1'><mark>is</mark></a>a combination of cel animation , computer graphics ( CG ) , and audio <a href='null_relcl' title='2'><mark>that</mark></a>is entered as digital data . In 1995 , DGA was thought to be the future of animation , which mixed traditional animation with the emerging use of computer graphics , including digital cel work with visual displays . Editing was performed on an AVID system of Avid Technology , which was chosen because it was more versatile and less limiting than other methods and worked with the different types of media in a single environment . 
Ghost in the Shell used a novel process called " digitally generated animation " ( DGA ) , which a combination of cel animation , computer graphics ( CG ) , and audio is entered as digital data . In 1995 , DGA was thought to b the future of animation , which mixed traditional animation with the emerging use of computer graphics , including digital cel wrk with visual displays . Editing was performed on an AVID system of Avid Technology , which was chosen cuz it was more versatile and less limiting den other methods and worked wit da diffrent types of media in a single environment .