 Don 't take it personally was chosen as a " freeware game pick " by IndieGames 's Michael Rose , who said that it was worth playing through multiple times in order to see the different paths the story takes depending on the player 's choices . Pete Davidson of GamePro noted the game as an example of the " creativity " missing in many large @-@ budget titles , and praised the story , calling Love " a writer first and a game developer second . " Alec Meer of Rock , Paper , Shotgun described the game as " a game about love , sex and the internet " that was " capable of being profoundly moving " and was about " what it is to feel like someone ’ s kicked me straight in the heart . " He praised Love 's ability to use dialogue to effect an emotional response , though he noted that the game seemed to lose some of its impact in the final chapters and felt that the use of the " 12chan " threads as a Greek chorus was " perhaps a meta @-@ layer too far " . 
 Don 't take it personally was chosen as a " freeware game pick " by IndieGames <a href='null_genetive' title='1'><mark>'s</mark></a>Michael Rose , <a href='null_relcl' title='2'><mark>who</mark></a>said that it was worth playing through multiple times in order to see the different paths the story <a href='uninflect' title='3'><mark>takes</mark></a> depending on the player <a href='null_genetive' title='4'><mark>'s</mark></a>choices . Pete Davidson of GamePro noted the game as an example of the " creativity " missing in many large @-@ budget titles , and praised the story , calling Love " a writer first and a game developer second . " Alec Meer of Rock , Paper , Shotgun described the game as " a game about love , sex and the internet " <a href='null_relcl' title='5'><mark>that</mark></a>was " capable of being profoundly moving " and was about " what it is to feel like someone ’ s kicked me straight in the heart . " He praised Love <a href='null_genetive' title='6'><mark>'s</mark></a>ability to use dialogue to effect an emotional response , though he noted that the game seemed to lose some of its impact in the final chapters and felt that the use of the " 12chan " threads as a Greek chorus was " perhaps a meta @-@ layer too far " . 
Don 't take it personally was chosen as a " freeware game pick " by IndieGames  micheal Rose , said dat it was worth playing thru multiple times in order to see the different paths da story take depending on tdaplayer  choices . Pete Davidson of GamePro noted thdaame as an example of thedacreativity " missing in many large @-@ budget titles , and praised the dary , calling Love " a writer first and a game developer second . " Alec Meer of Rock , Paper , Shotgun described the gda as " a game bout love , sex and the indanet " was " capable of being profoundly moving " and was about " what it is to feel like someone ’ s kicked me straight in the heart . " He praised Love  ability to use dialogue to effect an emotional response , though he noted tdatthe gamdaeemed to lose some of its impact in the final chapters and felt thdathe use of the " 12dan " threads as a Greek chorus was " perhaps a meta @-@ layer too far " .