 Tales of Destiny 2 was co @-@ developed by Wolfteam and Telenet Japan . Development began after work had finished on Tales of Eternia , taking roughly two years to complete . During its early development , the staff consisted of thirty people : when in full development , a team of between sixty and a hundred worked on it . It was developed under the working title Tales of X. After Eternia was completed , the development team considered what to do next , whether a new standalone game or a sequel . As Destiny had a large amount of lore created for it and there were story possibilities for a next generation of characters , it was decided to make a sequel to Destiny . This would be the first direct sequel in the Tales series . Because of the state of the world as it would have evolved after the events of Destiny , it was decided to set the events eighteen years after them and focus on the son of Destiny 's protagonist . The key themes for the story were " fate " and " happiness " . For the story , the team wanted to effectively portray Kyle 's journey to becoming a hero . For this , they drew on themes of " learning from the teacher " as seen in films such as Star Wars and Raiders of the Lost Ark . To create the atmosphere , the team worked at balancing elements of reality and fantasy . The story and script was handled by Japanese scenario company Gekko . Two separate scripts were created for the main story and additional elements such as skits . Both scripts were quite large . 
 Tales of Destiny 2 was co @-@ developed by Wolfteam and Telenet Japan . Development began after work <a href='been_done' title='1'><mark>had</mark></a> finished on Tales of Eternia , taking roughly two years to complete . During its early development , the staff consisted of thirty people : when in full development , a team of between sixty and a hundred worked on it . It was developed under the working title Tales of X. After Eternia was completed , the development team considered what to do next , whether a new standalone game or a sequel . As Destiny had a large amount of lore created for it and <a href='dey_it' title='2'><mark>there</mark></a> <a href='uninflect' title='3'><mark>were</mark></a> story possibilities for a next generation of characters , it was decided to make a sequel to Destiny . This would be the first direct sequel in the Tales series . Because of the state of the world as it would <a href='been_done' title='4'><mark>have</mark></a> evolved after the events of Destiny , it was decided to set the events eighteen years after them and focus on the son of Destiny <a href='null_genetive' title='5'><mark>'s</mark></a>protagonist . The key themes for the story <a href='uninflect' title='6'><mark>were</mark></a> " fate " and " happiness " . For the story , the team wanted to effectively portray Kyle <a href='null_genetive' title='7'><mark>'s</mark></a>journey to becoming a hero . For this , they drew on themes of " learning from the teacher " as seen in films such as Star Wars and Raiders of the Lost Ark . To create the atmosphere , the team worked at balancing elements of reality and fantasy . The story and script was handled by Japanese scenario company Gekko . Two separate scripts <a href='uninflect' title='8'><mark>were</mark></a> created for the main story and additional elements such as skits . Both scripts <a href='uninflect' title='9'><mark>were</mark></a> quite large . 
Tales of Destiny 2 was co @-@ developed by Wolfteam and Telenet Japan . Development began after work done finished on Tales of Eternia , takin roughly two years to complete . durin its early development , the staff consisted of thirty ppl : when in full development , a team of between sixty and a hunnit worked on it . It was developed under the working title Tales of X. After Eternia was completed , the development team considered what to do next , whether a new standalone game or a sequel . As Destiny had a large amount of lore created for it and it was story possibilities for a next generation of characters , it was decided to make a sequel to Destiny . dis would b the first direct sequel in da Tales series . Because of the state of the world as it would done evolved after the events of Destiny , it was decided to set the events eighteen years after them and focus on the son of Destiny  protagonist . The key themes for the story was " fate " and " happiness " . fa tdastory , the team wanted to effectively portray Kyle  journey to becoming a hero . For tdis, they drew on themes of " learnin from thdaeacher " as seen in films such as Star Wars and Raiders of thedast Ark . To create the daosphere , the tda worked at balancing elements of reality and fantasy . The stda and script was handled by Japanese scenario company Gekko . Two separate scripts was created for the main story and additional elements such as skits . Both scripts was quite bigass .