 Several reviewers had a common complaint about the game . As the difference between executing an attack and a movement was the pressing of the joystick button , they were irked to find their characters frequently switching directions instead of attacking with a low slash . Their frustration was increased when the protagonist took damage from enemy attacks as he or she executes the unintentional command to change facing . Chris Jenkins , however , praised the game for responsive joystick controls in his review for Sinclair User . Paul Lakin of Zero pointed out that the flick @-@ screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and appears at the other end of the screen . Horgan had another grouse with the combat , moaning the loss of simplicity from the Barbarian series . According to him , while players could enjoy the first Barbarian game without much effort , intense practise was needed to defeat the monsters in the second game . 
 Several reviewers had a common complaint about the game . As the difference between executing an attack and a movement was the pressing of the joystick button , they <a href='uninflect' title='1'><mark>were</mark></a> irked to find their characters frequently switching directions instead of attacking with a low slash . Their frustration was increased when the protagonist took damage from enemy attacks as he or she <a href='uninflect' title='2'><mark>executes</mark></a> the unintentional command to change facing . Chris Jenkins , however , praised the game for responsive joystick controls in his review for Sinclair User . Paul Lakin of Zero pointed out that the flick @-@ screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and <a href='uninflect' title='3'><mark>appears</mark></a> at the other end of the screen . Horgan had another grouse with the combat , moaning the loss of simplicity from the Barbarian series . According to him , while players could enjoy the first Barbarian game without much effort , intense practise was needed to defeat the monsters in the second game . 
Several reviewers had a common complaint bout the game . As the difference between executing an attack and a movement was the pressing of the joystick button , they was irked to find their characters frequently switchin directions instead of attacking with a low slash . Their frustration was increased when the protagonist took damage from enemy attacks as he or she execute da unintentional command to change facing . Chris Jenkins , however , praised tdagame fir responsive joystick controls in his review for Sinclair User . Paul Lakin of Zero pointed out that the flick @-@ screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and appear at thdather end of thedareen . Horgan had another grouse witt the combat , moaning the loss of simplicity from the dabarian series . According to em , while players could enjoy the first Barbarian game without much effort , intense practise was needed to defeat the mdaters in the second game .