 In the courtroom trials , the player aims to get their client declared " not guilty " . To do so , they cross @-@ examine witnesses , and aim to find lies and inconsistencies in the testimonies . They are able to go back and forth between the different statements in the testimony , and can press the witness for more details on a statement . When the player finds an inconsistency , they can present a piece of evidence that contradicts the statement . The player is penalized if they present incorrect evidence : in the first game , a number of exclamation marks is shown , with one disappearing after each mistake the player makes ; in later games , a health bar that represents the judge 's patience is used instead . If all exclamation marks are lost , or the health bar reaches zero , the player loses the game and their client is declared guilty . 
 In the courtroom trials , the player <a href='uninflect' title='1'><mark>aims</mark></a> to get their client declared " not guilty " . To do so , they cross @-@ examine witnesses , and aim to find lies and inconsistencies in the testimonies . They <a href='drop_aux' title='2'><mark>are</mark></a>able to go back and forth between the different statements in the testimony , and can press the witness for more details on a statement . When the player <a href='uninflect' title='3'><mark>finds</mark></a> an inconsistency , they can present a piece of evidence <a href='null_relcl' title='4'><mark>that</mark></a><a href='uninflect' title='5'><mark>contradicts</mark></a> the statement . The player is penalized if they present incorrect evidence : in the first game , a number of exclamation marks is shown , with one disappearing after each mistake the player <a href='uninflect' title='6'><mark>makes</mark></a> ; in later games , a health bar <a href='null_relcl' title='7'><mark>that</mark></a><a href='uninflect' title='8'><mark>represents</mark></a> the judge <a href='null_genetive' title='9'><mark>'s</mark></a>patience is used instead . If all exclamation marks are lost , or the health bar <a href='uninflect' title='10'><mark>reaches</mark></a> zero , the player <a href='uninflect' title='11'><mark>loses</mark></a> the game and their client is declared guilty . 
In da courtroom trials , the player aim to get their client declared " not guilty " . To do soo , they cross @-@ examine witnesses , and aim to find lies and inconsistencies in the testimonies . They able to go bak and forth between tdadifferent statements in the testimony , and can press the witness for more details on a statement . When the player find an inconsistency , they can present a piece of evidence contradict the statement . The player is penalized if they present incorrect evidence : in thdairst game , a number of exclamation marks is shown , with one disappearing after each mistake thedaayer make ; in later games , a health bar represent the judge  patience is used instead . If all exclamation marks are lost , or the health bar reach zero , the player lose the game and their client is declared guilty .