 Gilbert soon realised that it would be difficult to design the game by himself ; he decided to join forces with Tim Schafer and Dave Grossman , both of whom he hired for Lucasfilm . The game 's insult sword fighting mechanics were influenced by swashbuckling movies starring Errol Flynn , which Gilbert , Schafer and Grossman often watched for inspiration . They noticed that pirates in those films often taunted their opponents instead of attacking them , which gave the designers the idea to base the game 's duels on insults rather than combat . Writer Orson Scott Card helped them write the insults during a visit to Lucasfilm 's headquarters at Skywalker Ranch . Many of Gilbert 's original gameplay ideas were abandoned during the production process , although he stated that " most of that stuff was left out for a reason " . 
 Gilbert soon realised that it would be difficult to design the game by himself ; he decided to join forces with Tim Schafer and Dave Grossman , both of whom he hired for Lucasfilm . The game <a href='null_genetive' title='1'><mark>'s</mark></a>insult sword fighting mechanics <a href='uninflect' title='2'><mark>were</mark></a> influenced by swashbuckling movies starring Errol Flynn , which Gilbert , Schafer and Grossman often watched for inspiration . They noticed that pirates in those films often taunted their opponents instead of attacking them , which gave the designers the idea to base the game <a href='null_genetive' title='3'><mark>'s</mark></a>duels on insults rather than combat . Writer Orson Scott Card helped them write the insults during a visit to Lucasfilm <a href='null_genetive' title='4'><mark>'s</mark></a>headquarters at Skywalker Ranch . Many of Gilbert <a href='null_genetive' title='5'><mark>'s</mark></a>original gameplay ideas <a href='uninflect' title='6'><mark>were</mark></a> abandoned during the production process , although he stated that " most of that stuff was left out for a reason " . 
Gilbert soon realised that it would be difficult to design the game by hisself ; he decided to join forces wid Tim Schafer and Dave Grossman , both of whom he hired for Lucasfilm . The game  insult sword fightin mechanics was influenced by swashbuckling movies starring Errol Flynn , which Gilbert , Schafer and Grossman often watched for inspiration . They noticed dat pirates in those films often taunted their opponents instead of attacking em , which gave da designers the idea to base the game  duels on insults rather den combat . Writer Orson Scott Card helped themrite tdainsults durin a visit to Lucasfilm  headquarters at Skywalker Ranch . Many of Gilbert  original gameplay ideas was abandoned ddurinthe production process , although he stated tdat" most of that stuff was left out for a reason " .