 The protagonist is also challenged in his or her quest by 20 types of creatures . By moving the joystick while pressing its button or by performing the equivalent keyboard commands , the player defends the protagonist with four styles of attacks : a low slash , a high chop , a kick , and a spinning neck chop . The life of the combatants are represented by gauges at the top corners of the screen . Successful attacks on a character reduce its gauge and the character is killed when its life is reduced to zero . A well @-@ timed neck chop ( or the bites of certain monsters ) decapitates the opponent , killing it instantly . Monsters disappear in a puff of smoke when killed , reappearing with a full life gauge in the same room some time later . Although the player character likewise reappears fully rejuvenated in the room after being killed , he or she can only do so for a limited number of times . This limit ( number of lives ) is represented in the form of globes at the top centre of the screen . The protagonist increases his or her number of lives by collecting skulls that are scattered throughout the game world . 
 The protagonist is also challenged in his or her quest by 20 types of creatures . By moving the joystick while pressing its button or by performing the equivalent keyboard commands , the player <a href='uninflect' title='1'><mark>defends</mark></a> the protagonist with four styles of attacks : a low slash , a high chop , a kick , and a spinning neck chop . The life of the combatants are represented by gauges at the top corners of the screen . Successful attacks on a character reduce its gauge and the character is killed when its life is reduced to zero . A well @-@ timed neck chop ( or the bites of certain monsters ) <a href='uninflect' title='2'><mark>decapitates</mark></a> the opponent , killing it instantly . Monsters disappear in a puff of smoke when killed , reappearing with a full life gauge in the same room some time later . Although the player character likewise <a href='uninflect' title='3'><mark>reappears</mark></a> fully rejuvenated in the room after being killed , he or she can only do so for a limited number of times . This limit ( number of lives ) is represented in the form of globes at the top centre of the screen . The protagonist <a href='uninflect' title='4'><mark>increases</mark></a> his or her number of lives by collecting skulls <a href='null_relcl' title='5'><mark>that</mark></a>are scattered throughout the game world . 
The protagonist is also challenged in his or her quest by 20 types of creatures . By moving da joystick while pressing its button or by performing tdaequivalent keyboard commands , the player defend the protagonist witt 4 styles of attacks : a low slash , a high chop , a kick , and a spinning neck chop . The life of the combatants are represented by gauges at thdaop corners of thedareen . Successful attacks on a character reduce its gauge and the character is killed when its life is reduced to zero . A well @-@ timed neck chop ( or the bites of certain monsters ) decapitate the opponent , killing it instantly . Monsters disappear in a puff of smoke when killed , reappearing with a full life gauge in the same room some time later . Although the dayer character likewise reappear fully rejuvenated in the room after being killed , he or she can only do soo fir a limited number of times . This limit ( number of lives ) is represented in the form of globes at the tdacentre of the screen . The protagonist increase his or her number of lives by collecting skulls are scattered throughout the game world .