 Fish and Shawn McGrath collaborated on a puzzle game that became Fez . When McGrath left the project due to creative differences , Fish , the game 's artist , pursued a platform game direction with Renaud Bédard , the game 's programmer , who wrote the game 's level editor and game engine from scratch . Levels were built in 3D by extruding surfaces with Photoshop @-@ created textures . Bédard and Fish were joined by three different animators and other collaborators . The game was first announced in June 2007 and won an award at the 2008 Independent Games Festival and entered the public spotlight . Fish created a studio , Polytron Corporation , and was later aided by nearby developer @-@ publisher Trapdoor when Polytron ran out of money . Fez won several more prerelease awards , including the 2012 Seumas McNally Grand Prize . 
 Fish and Shawn McGrath collaborated on a puzzle game <a href='null_relcl' title='1'><mark>that</mark></a>became Fez . When McGrath left the project due to creative differences , Fish , the game <a href='null_genetive' title='2'><mark>'s</mark></a>artist , pursued a platform game direction with Renaud Bédard , the game <a href='null_genetive' title='3'><mark>'s</mark></a>programmer , <a href='null_relcl' title='4'><mark>who</mark></a>wrote the game <a href='null_genetive' title='5'><mark>'s</mark></a>level editor and game engine from scratch . Levels <a href='uninflect' title='6'><mark>were</mark></a> built in 3D by extruding surfaces with Photoshop @-@ created textures . Bédard and Fish <a href='uninflect' title='7'><mark>were</mark></a> joined by three different animators and other collaborators . The game was first announced in June 2007 and won an award at the 2008 Independent Games Festival and entered the public spotlight . Fish created a studio , Polytron Corporation , and was later aided by nearby developer @-@ publisher Trapdoor when Polytron ran out of money . Fez won several more prerelease awards , including the 2012 Seumas McNally Grand Prize . 
Fish and Shawn McGrath collaborated on a puzzle game became Fez . When McGrath left the project due to creative differences , Fish , the game  artist , pursued a platform game direction w Renaud Bédard , the game  programmer , wrote the game  level editor and game engine from scratch . Levels was built in 3D by extruding surfaces with Photoshop @-@ created textures . Bédard and Fish was joined by three diff animators and other collaborators . da game was first announced in June 2007 and won an award at tda2008 Independent Games Festival and entered the public spotlight . Fish created a studio , Polytron Corporation , and was later aided by nearby developer @-@ publisher Trapdoor when Polytron ran out of money . Fez won several more prerelease awards , including thda012 Seumas McNally Grand Prize .