 Crush 's primary gameplay feature involves manipulating each game level between 3D and 2D views , allowing the player to reach platforms and locations inaccessible from within a different view . This element was noted by critics to be similar to one in Super Paper Mario , also released in 2007 , though the Zoë Mode team had envisioned the concept five years prior . Crush received positive reviews upon release , with critics praising its incorporation of this dimension @-@ shifting component alongside other aspects of the game presentation . Though Crush won several gaming awards , including PSP game of the month , it failed to meet the developer 's sales expectations . A port of the game for the Nintendo 3DS called Crush 3D was announced on January 19 , 2011 and was made available on January 13 , 2012 in Europe and on March 6 , 2012 in North America . 
 Crush <a href='null_genetive' title='1'><mark>'s</mark></a>primary gameplay feature <a href='uninflect' title='2'><mark>involves</mark></a> manipulating each game level between 3D and 2D views , allowing the player to reach platforms and locations inaccessible from within a different view . This element was noted by critics to be similar to one in Super Paper Mario , also released in 2007 , though the Zoë Mode team <a href='been_done' title='3'><mark>had</mark></a> envisioned the concept five years prior . Crush received positive reviews upon release , with critics praising its incorporation of this dimension @-@ shifting component alongside other aspects of the game presentation . Though Crush won several gaming awards , including PSP game of the month , it failed to meet the developer <a href='null_genetive' title='4'><mark>'s</mark></a>sales expectations . A port of the game for the Nintendo 3DS called Crush 3D was announced on January 19 , 2011 and was made available on January 13 , 2012 in Europe and on March 6 , 2012 in North America . 
Crush  primary gameplay feature involve manipulating each game level between 3D and 2D views , allowing da player to reach platforms and locations inaccessible from within a diff view . This element was noted by critics to b similar to one in Super Paper Mario , also released in 2007 , though tdaZoë Mode team done envisioned the concept five years prior . Crush received positive reviews upon release , with critics praising its incorporation of dis dimension @-@ shifting component alongside other aspects of the game presentation . Though Crush won several gaming awards , including PSP game of thdaonth , it failed to meet thedaveloper  sales expectations . A port of the game fa the Nintendo 3DS called Crush 3D was announced on January 19 , 2011 and was made available on January 13 , 2012 in Europe and on March 6 , 2012 in North America .