 Electronic Arts rebranded Flight Combat as Jane 's Attack Squadron , to fit with the Jane 's Information Group license that the publisher had used for its Jane 's Combat Simulations line . According to Stellmach , the publisher demanded that the game be heavily redesigned " partway through " development , which exacerbated the team 's existing problems with meeting deadlines . Sterrett believed that the game 's schedule and funding did not receive the necessary adjustments to allow for this redesign . Together with Flight Unlimited III 's commercial failure , the expenses of Jane 's Attack Squadron 's long development used up revenue from Thief : The Dark Project , which had helped the company recover from the failure of Terra Nova : Strike Force Centauri and British Open Championship Golf . Compounding these problems , business deals with Microsoft , Irrational Games and Eidos Interactive were unsuccessful . As a result , Looking Glass Studios went bankrupt in May 2000 . At the time , Jane 's Attack Squadron was roughly three months from completion . Thief II Gold and Thief III were cancelled as a result of the company 's closure , but Jane 's Attack Squadron , because it was near completion and funded through an insured bond , had a chance of being finished . 
 Electronic Arts rebranded Flight Combat as Jane <a href='null_genetive' title='1'><mark>'s</mark></a>Attack Squadron , to fit with the Jane <a href='null_genetive' title='2'><mark>'s</mark></a>Information Group license that the publisher <a href='been_done' title='3'><mark>had</mark></a> used for its Jane <a href='null_genetive' title='4'><mark>'s</mark></a>Combat Simulations line . According to Stellmach , the publisher demanded that the game be heavily redesigned " partway through " development , which exacerbated the team <a href='null_genetive' title='5'><mark>'s</mark></a>existing problems with meeting deadlines . Sterrett believed that the game <a href='null_genetive' title='6'><mark>'s</mark></a>schedule and funding did not receive the necessary adjustments to allow for this redesign . Together with Flight Unlimited III <a href='null_genetive' title='7'><mark>'s</mark></a>commercial failure , the expenses of Jane <a href='null_genetive' title='8'><mark>'s</mark></a>Attack Squadron <a href='null_genetive' title='9'><mark>'s</mark></a>long development used up revenue from Thief : The Dark Project , which <a href='been_done' title='10'><mark>had</mark></a> helped the company recover from the failure of Terra Nova : Strike Force Centauri and British Open Championship Golf . Compounding these problems , business deals with Microsoft , Irrational Games and Eidos Interactive <a href='uninflect' title='11'><mark>were</mark></a> unsuccessful . As a result , Looking Glass Studios went bankrupt in May 2000 . At the time , Jane <a href='null_genetive' title='12'><mark>'s</mark></a>Attack Squadron was roughly three months from completion . Thief II Gold and Thief III <a href='uninflect' title='13'><mark>were</mark></a> cancelled as a result of the company <a href='null_genetive' title='14'><mark>'s</mark></a>closure , but Jane <a href='null_genetive' title='15'><mark>'s</mark></a>Attack Squadron , because it was near completion and funded through an insured bond , had a chance of being finished . 
Electronic Arts rebranded Flight Combat as Jane  Attack Squadron , to fit w/ the Jane  Information Group license that the publisher done used for its Jane  Combat Simulations line . According to Stellmach , the publisher demanded that the game b heavily redesigned " partway through " development , which exacerbated da team  existing problems with meeting deadlines . Sterrett believed that the game  schedule and funding did not receive tdanecessary adjustments to allow for this redesign . Together wiwidlight Unlimited III  commercial failure , the expenses of Jane  Attack Squadron  long development used up revenue from Thief : The Dark Project , which done helped the company recover from the failure of Terra Nova : Strike Force Centauri and British Open Championship Golf . Compounding dem problems , business deals with Microsoft , Irrational Games and Eidos Interactive was unsuccessful . As a result , Looking Glass Studios went bankrupt in May 2000 . At the time , Jane  Attack Squadron was roughly three months from completion . Thief II Gold and Thief III was cancelled as a result of thdaompany  closure , but Jane  Attack Squadron , because it was near completion and funded thru an insured bond , had a chance of being finished .