 After the first game 's development was finished , Mikami told Takumi that they should make an Ace Attorney trilogy , with a grand finale in the third game 's last case . Takumi had originally planned to let Edgeworth be the prosecutor in all episodes in the second game , but during the production the development team learned that the character had become popular . This led to Takumi feeling that he had to use the character more carefully and sparingly ; he created the new prosecutor character Franziska von Karma , to save Edgeworth for the game 's last case , and avoid a situation where he – a supposed prodigy – loses every case . As Takumi wanted the three first Ace Attorney games to be parts of a larger work , he avoided making a lot of changes between games : art from the first game for main characters such as Phoenix , Maya and Edgeworth was reused , to avoid having the previous games look outdated in comparison to newer games in the series ; and no new gameplay mechanics were added for Trials and Tribulations , as Takumi was happy with the gameplay after having added the psyche @-@ lock mechanic for Justice for All . 
 After the first game <a href='null_genetive' title='1'><mark>'s</mark></a>development was finished , Mikami told Takumi that they should make an Ace Attorney trilogy , with a grand finale in the third game <a href='null_genetive' title='2'><mark>'s</mark></a>last case . Takumi <a href='been_done' title='3'><mark>had</mark></a> originally planned to let Edgeworth be the prosecutor in all episodes in the second game , but during the production the development team learned that the character <a href='been_done' title='4'><mark>had</mark></a> become popular . This led to Takumi feeling <a href='null_relcl' title='5'><mark>that</mark></a>he had to use the character more carefully and sparingly ; he created the new prosecutor character Franziska von Karma , to save Edgeworth for the game <a href='null_genetive' title='6'><mark>'s</mark></a>last case , and avoid a situation where he – a supposed prodigy – <a href='uninflect' title='7'><mark>loses</mark></a> every case . As Takumi wanted the three first Ace Attorney games to be parts of a larger work , he avoided making a lot of changes between games : art from the first game for main characters such as Phoenix , Maya and Edgeworth was reused , to avoid having the previous games look outdated in comparison to newer games in the series ; and no new gameplay mechanics <a href='uninflect' title='8'><mark>were</mark></a> added for Trials and Tribulations , as Takumi was happy with the gameplay after <a href='been_done' title='9'><mark>having</mark></a> added the psyche @-@ lock mechanic for Justice for All . 
After da first game  development was finished , Mikami tld Takumi dat they should make an Ace Attorney trilogy , with a grand finale in tdathird game  last case . Takumi done originally planned to let Edgeworth b thdarosecutor in all episodes in thedacond game , but during the production the daelopment team learned tdatthe cdaacter done become popular . dis led to Takumi feelin he had to use the character more carefully and sparingly ; he created the new prosecutor character Franziska von Karma , to save Edgeworth for the game  last case , and avoid a shyt where he – a supposed prodigy – lose every case . As Takumi wanted the three first Ace Attorney games to bbparts of a larger work , he avoided making a lot of changes between games : art from the fida game fa main characters such as Phoenix , Maya and Edgeworth was reused , to avoid havin the previous games look outdated in comparison to newer games in the serda ; and no new gameplay mechanics was added for Trials and Tribulations , as Takumi was happy with the gameplay after done added the psyche @-@ lock mechanic for Justice for alll .