 After Kingdom Hearts II : Final Mix was released , Nomura wanted to expand Roxas ' role in the series to explain the events between his birth and his disappearance from Organization XIII . For Kingdom Hearts 358 / 2 Days , the staff thought that Roxas ' role as a member of the group would be a suitable theme for the plot . Roxas was chosen as the game 's protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series ' first Nintendo DS title . Co @-@ director Tomohiro Hasegawa explained that Roxas ' height was originally lower and as the game continued development , the staff decided to increase it . Nomura desired to portray Roxas ' activities different from Sora 's . In Sora 's games , he is on a journey around the worlds , while Roxas always returns to Organization XIII after each mission . The staff constructed Roxas ' interactions with the Disney characters to be different from Sora 's as the Organization was meant to be secret in the game 's story . Nomura told the writers that he wanted Roxas to learn something from each of his missions or just to have something to think about . Nomura later clarified that Roxas ' personality was different from the one portrayed in Kingdom Hearts II as he does not actively attempt to come into contact with other characters . With Kingdom Hearts 358 / 2 Days , Nomura wanted to reveal why Roxas left Organization XIII . Although Nomura found it to be a sad story it , he considered Zack Fair 's ending in Crisis Core : Final Fantasy VII more tragic . His last words in the game were also Nomura 's most significant ones from the title as he wanted it to connect to Kingdom Hearts II 's first scene , which is actually the same scene . Uchiyama expressed sadness when the game ended development as he would not play the character for a long time . 
 After Kingdom Hearts II : Final Mix was released , Nomura wanted to expand Roxas <a href='null_genetive' title='1'><mark>'</mark></a>role in the series to explain the events between his birth and his disappearance from Organization XIII . For Kingdom Hearts 358 / 2 Days , the staff thought that Roxas <a href='null_genetive' title='2'><mark>'</mark></a>role as a member of the group would be a suitable theme for the plot . Roxas was chosen as the game <a href='null_genetive' title='3'><mark>'s</mark></a>protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series ' first Nintendo DS title . Co @-@ director Tomohiro Hasegawa explained that Roxas ' height was originally lower and as the game continued development , the staff decided to increase it . Nomura desired to portray Roxas <a href='null_genetive' title='4'><mark>'</mark></a>activities different from Sora <a href='null_genetive' title='5'><mark>'s</mark></a>. In Sora <a href='null_genetive' title='6'><mark>'s</mark></a>games , he is on a journey around the worlds , while Roxas always <a href='uninflect' title='7'><mark>returns</mark></a> to Organization XIII after each mission . The staff constructed Roxas <a href='null_genetive' title='8'><mark>'</mark></a>interactions with the Disney characters to be different from Sora <a href='null_genetive' title='9'><mark>'s</mark></a>as the Organization was meant to be secret in the game <a href='null_genetive' title='10'><mark>'s</mark></a>story . Nomura told the writers that he wanted Roxas to learn something from each of his missions or just to have something to think about . Nomura later clarified that Roxas <a href='null_genetive' title='11'><mark>'</mark></a>personality was different from the one portrayed in Kingdom Hearts II as he <a href='uninflect' title='12'><mark>does</mark></a> not actively attempt to come into contact with other characters . With Kingdom Hearts 358 / 2 Days , Nomura wanted to reveal why Roxas left Organization XIII . Although Nomura found it to be a sad story it , he considered Zack Fair <a href='null_genetive' title='13'><mark>'s</mark></a>ending in Crisis Core : Final Fantasy VII more tragic . His last words in the game <a href='uninflect' title='14'><mark>were</mark></a> also Nomura <a href='null_genetive' title='15'><mark>'s</mark></a>most significant ones from the title as he wanted it to connect to Kingdom Hearts II <a href='null_genetive' title='16'><mark>'s</mark></a>first scene , which <a href='drop_aux' title='17'><mark>is</mark></a>actually the same scene . Uchiyama expressed sadness when the game ended development as he would not play <a href='None' title='18'><mark>the</mark></a><a href='negative_concord' title='19'><mark>character</mark></a> for a long time . 
After Kingdom Hearts II : Final Mix was released , Nomura wanted to expand Roxas  role in da series to explain the events between his birth and his disappearance from Organization XIII . For Kingdom Hearts 358 / 2 dayz , the staff thought dat Roxas  role as a member of the group would be a suitable theme fir the plot . Roxas was chosen as the game  protagonist as the staff thought that havin a main character besides Sora would help to introduce gamers to the series ' first Nintendo DS title . Co @-@ director Tomohiro Hasegawa explained tdatRoxas ' height was originally lower and as the game continued development , the staff decided to increase it . Nomura desired to portray Roxas  activities diffrent from Sora  . In Sora  games , he is on a journey around the worlds , while Roxas always return to Organization XIII after each mission . Tdastaff constructed Roxas  interactions with the Disney characters to be different from Sora  as the Organization was meant to be secret in thdaame  story . Nomura tld the writers that he wanted Roxas to learn something from each of his missions or jus to have sumin to think bou . Nomura later clarified thdatoxas  personality was different from thedae portrayed in Kingdom Hearts II as he do not actively attempt to come into contact with other characters . With Kingdom Hearts 358 / 2 Days , Nomura wanted to reveal y Roxas left Organization XIII . Although Nomura found it to be a sad story it , he considered Zack Fair  ending in Crisis Core : Final Fantasy VII more tragic . His last words in the dae was also Nomura  most significant ones from the tdae as he wanted it to connect to Kingdom Hearts II  first scene , which actually the same scene . Uchiyama expressed sadness when the gadaended development as he would not play no character fir a long time .