 The " Intelligence Management System " featured in Voyage is a score assigned to the player by the Selenites , the natives of the moon . For each puzzle the player solves , and for certain actions , this score is increased , and the Selenites treat the player with more respect . During an interview with GamersInfo , Benoît Hozjan , Managing Director and co @-@ founder of Kheops Studio , described the system , saying : 
 The " Intelligence Management System " featured in Voyage <a href='drop_aux' title='1'><mark>is</mark></a>a score assigned to the player by the Selenites , the natives of the moon . For each puzzle the player <a href='uninflect' title='2'><mark>solves</mark></a> , and for certain actions , this score is increased , and the Selenites treat the player with more respect . During an interview with GamersInfo , Benoît Hozjan , Managing Director and <a href='uninflect' title='3'><mark>co</mark></a> @-@ founder of Kheops Studio , described the system , saying : 
Da " Intelligence Management System " featured in Voyage a score assigned to tdaplayer by the Selenites , thdaatives of thedaon . For each puzzle the dayer solve , and for certain actions , dis score is increased , and the Selenites treat the pdaer with more respect . During an interview with GamersInfo , Benoît Hozjan , Managing Director and coed @-@ founder of Kheops Studio , described the sydam , saying :