 After Flower was released to critical praise and awards , Chen and Thatgamecompany moved on to their next game , Journey . Journey was intended by Chen to focus on the element of communication and social interaction in video games . Since in most games the communication between players is focused on specific goals , in Journey Chen intended for the player to be able to either play alone or to come across other players , but not be able to communicate with them directly . Instead , players have to build relationships with each other through their actions , helping each other or leaving as they choose . Journey was released on the PlayStation Network on March 13 , 2012 , and has received critical acclaim . 
 After Flower was released to critical praise and awards , Chen and Thatgamecompany moved on to their next game , Journey . Journey was intended by Chen to focus on the element of communication and social interaction in video games . Since in most games the communication between players is focused on specific goals , in Journey Chen intended for the player to be able to either play alone or to come across other players , but <a href='negative_concord' title='1'><mark>not</mark></a><a href='negative_concord' title='2'><mark>be</mark></a> able to communicate with them directly . Instead , players have to build relationships with each other through their actions , helping each other or leaving as they choose . Journey was released on the PlayStation Network on March 13 , 2012 , and <a href='been_done' title='3'><mark>has</mark></a> received critical acclaim . 
After Flower was released to critical praise and awards , Chen and Thatgamecompany moved on to their next game , Journey . Journey was intended by Chen to focus on da element of communication and social interaction in video games . Since in most games tdacommunication between players is focused on specific goals , in Journey Chen intended for the player to b able to either play alone or to come across other players , but ain't able to communicate w/ them directly . Instead , players gotta build relationships with each other through their actions , helpin each other or leavin as they choose . Journey was released on thdalayStation Network on March 13 , 2012 , and done received critical acclaim .