 The music in Journey was composed and orchestrated by Austin Wintory , who had previously worked with Thatgamecompany on the soundtrack for Flow . Wintory worked closely on the soundtrack with sound designer Steve Johnson , as well as the programming team , so the music would dynamically tie in to both the actions of the player and sound effects caused by nearby game objects , and feel as if it were " unfolding in real time " . Johnson felt having short pieces of music that looped without reacting to the player would be a " missed opportunity " , and wanted to create music that changed while still containing a composed emotional arc . Jenova Chen met with Wintory at the start of the game 's development to describe his vision for the project , and Wintory left the meeting and composed and recorded the main cello theme for the soundtrack that night . He continued to work on the soundtrack for the next three years , experimenting and discarding many ideas . The game 's orchestrations were performed by the Skopje Radio Symphonic Orchestra in Macedonia . 
 The music in Journey was composed and orchestrated by Austin Wintory , <a href='null_relcl' title='1'><mark>who</mark></a><a href='been_done' title='2'><mark>had</mark></a> previously worked with Thatgamecompany on the soundtrack for Flow . Wintory worked closely on the soundtrack with sound designer Steve Johnson , as well as the programming team , so the music would dynamically tie in to both the actions of the player and sound effects caused by nearby game objects , and feel as if it <a href='uninflect' title='3'><mark>were</mark></a> " unfolding in real time " . Johnson felt having short pieces of music <a href='null_relcl' title='4'><mark>that</mark></a>looped without reacting to the player would be a " missed opportunity " , and wanted to create music <a href='null_relcl' title='5'><mark>that</mark></a>changed while still containing a composed emotional arc . Jenova Chen met with Wintory at the start of the game <a href='null_genetive' title='6'><mark>'s</mark></a>development to describe his vision for the project , and Wintory left the meeting and composed and recorded the main cello theme for the soundtrack that night . He continued to work on the soundtrack for the next three years , experimenting and discarding many ideas . The game <a href='null_genetive' title='7'><mark>'s</mark></a>orchestrations <a href='uninflect' title='8'><mark>were</mark></a> performed by the Skopje Radio Symphonic Orchestra in Macedonia . 
The music in Journey was composed and orchestrated by Austin Wintory , done previously worked with Thatgamecompany on da soundtrack for Flow . Wintory worked closely on tdasoundtrack with sound designer Steve Johnson , as well as the programming team , so thdausic would dynamically tie in to both the actions of thedaayer and sound effects caused by nearby game objects , and feel as if it was " unfolding in real time " . Johnson felt having short pieces of music looped without reacting to the player would be a " missed opportunity " , and wanted to create music changed while still containing a composed emotional arc . Jenova Chen met wid Wintory at the start of the game  development to describe his vision for the daject , and Wintory left the mdaing and composed and recorded the main cello theme for the soundtrack that nite . He continued to wrk on the soundtrack for the nedathree yrs , experimenting and discarding many ideas . The game  orchestrations was performed by the Skoda Radio Symphonic Orchestra in Macedonia .