 Enemy monsters inhabit the levels , but the player can crush them by flattening impassable blocks against them . The player may also encounter timers in the form of alarm clocks that will begin to elapse when crushed for the first time and can only be stopped when Danny jumps on them . Danny wakes from his mental explorations if he falls off the level or too high of a surface , is touched by a monster , or fails to stop a timer , but the C.R.U.S.H. device reinserts him at the start of the level or the last checkpoint Danny passed . 
 Enemy monsters inhabit the levels , but the player can crush them by flattening impassable blocks against them . The player may also encounter timers in the form of alarm clocks <a href='null_relcl' title='1'><mark>that</mark></a>will begin to elapse when crushed for the first time and can only be stopped when Danny <a href='uninflect' title='2'><mark>jumps</mark></a> on them . Danny wakes from his mental explorations if he <a href='uninflect' title='3'><mark>falls</mark></a> off the level or too high of a surface , is touched by a monster , or <a href='uninflect' title='4'><mark>fails</mark></a> to stop a timer , but the C.R.U.S.H. device <a href='uninflect' title='5'><mark>reinserts</mark></a> him at the start of the level or the last checkpoint Danny passed . 
Enemy monsters inhabit the levels , but da player can crush them by flattening impassable blocks against them . The player may also encounter timers in tdaform of alarm clocks will begin to elapse when crushed for thdairst time and can only be stopped when Danny jump on them . Danny wakes from his mental explorations if he fall off the level or too high of a surface , is touched by a monster , or fail to stop a timer , but thedaR.U.S.H. device reinsert em at the dart of the level or the last checkpoint Danny passed .