 Aaron Poppleton of PopMatters called the game " a meditation on privacy in the modern age " and " one of the more thoughtful games to come out in a long time . " He criticized the art direction of the game , saying that the limitation of creating the game in a month led to poor artwork and an unpolished presentation that lets down the possibilities of the story . He did note that the story and writing of the game made the downsides of the game " almost entirely a moot point " , and that it is a very strong game . Pete Davidson of PC World , in an article about the treatment of sexuality in video games , called out the game as an example of a game that used sexual themes maturely to explore love and relationships . Emily Short of Gamasutra , in a discussion about the game , said that it was definitely worth playing and full of " charming characters , colorful dialogue , and important questions " , but criticized the uneven exploration of issues regarding privacy versus personal boundaries . She said that the game 's lack of focus on Rook 's issues with personal and professional boundaries was a weakness in the story , given that the distinction between boundaries and privacy was crucial to the plot . Love collated common criticisms and reviews of the game on her blog , summarizing that while it was less praised than Digital : A Love Story , most players seemed to like the way she wrote the relationships and overall story , though her portrayal of Rook was weak and that many players seemed to miss that he was intended to be " an absolutely awful teacher " and that the potential relationship with Arianna was intended to be creepy and make the player feel bad . She also noted that her use of licensed artwork was detracting from the game 's potential in comparison to the reaction to the custom works . 
 Aaron Poppleton of PopMatters called the game " a meditation on privacy in the modern age " and " one of the more thoughtful games to come out in a long time . " He criticized the art direction of the game , saying that the limitation of creating the game in a month led to poor artwork and an unpolished presentation <a href='null_relcl' title='1'><mark>that</mark></a><a href='uninflect' title='2'><mark>lets</mark></a> down the possibilities of the story . He did note that the story and writing of the game made the downsides of the game " almost entirely a moot point " , and that it <a href='drop_aux' title='3'><mark>is</mark></a>a very strong game . Pete Davidson of PC World , in an article about the treatment of sexuality in video games , called out the game as an example of a game <a href='null_relcl' title='4'><mark>that</mark></a>used sexual themes maturely to explore love and relationships . Emily Short of Gamasutra , in a discussion about the game , said that it was definitely worth playing and full of " charming characters , colorful dialogue , and important questions " , but criticized the uneven exploration of issues regarding privacy versus personal boundaries . She said that the game <a href='null_genetive' title='5'><mark>'s</mark></a>lack of focus on Rook <a href='null_genetive' title='6'><mark>'s</mark></a>issues with personal and professional boundaries was a weakness in the story , given that the distinction between boundaries and privacy was crucial to the plot . Love collated common criticisms and reviews of the game on her blog , summarizing that while it was less praised than Digital : A Love Story , most players seemed to like the way she wrote the relationships and overall story , though her portrayal of Rook was weak and that many players seemed to miss that he was intended to be " an absolutely awful teacher " and that the potential relationship with Arianna was intended to be creepy and make the player feel bad . She also noted that her use of licensed artwork was detracting from the game <a href='null_genetive' title='7'><mark>'s</mark></a>potential in comparison to the reaction to the custom <a href='uninflect' title='8'><mark>works</mark></a> . 
Aaron Poppleton of PopMatters called the game " a meditation on privacy in the modern age " and " one of the more thoughtful games to come out in a long time . " He criticized da art direction of the game , saying that the limitation of creating tdagame in a month led to poor artwork and an unpolished presentation let downn the possibilities of the story . He did note that the story and writing of the game made the downsides of thdaame " almost entirely a moot point " , and that it a very strong game . Pete Davidson of PC World , in an article about the treatment of sexuality in video games , called outt thedame as an example of a game used sexual themes maturely to explore love and relationships . Emily Short of Gamasutra , in a discussion abt the game , said that it was definitely worth playin and full of " charming characters , colorful dialogue , and important questions " , but criticized the daven exploration of issues regarding privacy versus personal boundaries . She said dat the gda  lack of focus on Rook  issues with personal and professional boundaries was a weakness in the stda , given that the distinction between boundaries and privacy was crucial to the ploda Love collated common criticisms and reviews of the game on her blog , summarizing tdatwhile it was less praised den Digital : A luhhh Story , most players seemed to like the way da wrote the relatdaships and overall story , tho her portrayal of Rook was weak and that many players seemed to miss thdate was intended to b " an absolutely awful teacher " and that the potential relationship witt Arianna was intended to bbcreepy and make the player feel bad . She also noted that her use of licensed artwork was detracting from the game  daential in comparison to the reaction to the custom work .