 Dota 2 is a multiplayer online battle arena ( MOBA ) video game set in a three @-@ dimensional ( 3D ) graphical environment , presented from a high @-@ angle perspective . Two five @-@ player teams , referred to as the Radiant and Dire , compete in matches on a single asymmetrical playing field . Each player commands one of the 111 characters , called " heroes " , which each feature unique abilities , design , and styles of play . At the start of a match , each hero has an experience level of one . During the game , they level up and become more powerful by accumulating experience points through combat . Whenever a hero gains a level , the player is able to unlock a new ability for them , improve one already learned , or increase their base attributes . Each hero 's method of combat is influenced by its primary attribute : strength , intelligence , agility , which also affects the hero 's health points ( HP ) , mana points ( MP ) , and attack speed , respectively . If a hero runs out of health points and dies , a timer begins to count down until they are able to respawn and get back into the game . A hero also loses a portion of their unspent gold each time they die . 
 Dota 2 <a href='drop_aux' title='1'><mark>is</mark></a>a multiplayer online battle arena ( MOBA ) video game set in a three @-@ dimensional ( 3D ) graphical environment , presented from a high @-@ angle perspective . Two five @-@ player teams , referred to as the Radiant and Dire , compete in matches on a single asymmetrical playing field . Each player <a href='uninflect' title='2'><mark>commands</mark></a> one of the 111 characters , called " heroes " , which each feature unique abilities , design , and styles of play . At the start of a match , each hero <a href='got' title='3'><mark>has</mark></a> an experience level of one . During the game , they level up and become more powerful by accumulating experience points through combat . Whenever a hero <a href='uninflect' title='4'><mark>gains</mark></a> a level , the player <a href='drop_aux' title='5'><mark>is</mark></a>able to unlock a new ability for them , improve one already learned , or increase their base attributes . Each hero <a href='null_genetive' title='6'><mark>'s</mark></a>method of combat is influenced by its primary attribute : strength , intelligence , agility , which also <a href='uninflect' title='7'><mark>affects</mark></a> the hero <a href='null_genetive' title='8'><mark>'s</mark></a>health points ( HP ) , mana points ( MP ) , and attack speed , respectively . If a hero <a href='uninflect' title='9'><mark>runs</mark></a> out of health points and <a href='uninflect' title='10'><mark>dies</mark></a> , a timer <a href='uninflect' title='11'><mark>begins</mark></a> to count down until they <a href='drop_aux' title='12'><mark>are</mark></a>able to respawn and get back into the game . A hero also <a href='uninflect' title='13'><mark>loses</mark></a> a portion of their unspent gold each time they die . 
Dota 2 a multiplayer online battle arena ( MOBA ) video game set in a three @-@ dimensional ( 3D ) graphical environment , presented from a high @-@ angle perspective . 2 five @-@ player teams , referred to as the Radiant and Dire , compete in matches on a single asymmetrical playing field . Each player command one of the 111 characters , called " heroes " , which each feature unique abilities , design , and styles of play . At the start of a match , each hero got an experience level of one . During the game , they level up and become more powerful by accumulating experience points through combat . Whenever a hero gain a level , da player able to unlock a new ability for them , improve one already learned , or increase their base attributes . Each hero  method of combat is influenced by its primary attribute : strength , intelligence , agility , which also affect tdahero  health points ( HP ) , mana points ( MP ) , and attack speed , respectively . If a hero run outt of health points and die , a timer begin to count downn til they able to respawn and get bck into thdaame . A hero also lose a portion of their unspent gold each time they die .