 The robed figure wears a trailing magical scarf which allows the player to briefly fly ; doing so uses up the scarf 's magical charge , represented visually by glowing runes on the scarf . The scarf 's runes are recharged by walking , or a variety of other means . Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf , allowing the player to remain airborne longer . Larger strips of cloth are present in the levels and can be transformed from a stiff , dull gray to vibrant red by singing near them . Doing so may have effects on the world such as releasing bits of cloth , forming bridges , or levitating the player . This in turn allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas . The robed figure does not have visible arms to manipulate the game world directly . Along the way , the player encounters flying creatures made of cloth , some of which help the player along . In later levels , the player also encounters hostile creatures made of stone , which upon spotting the player rip off parts of the figure 's scarf . 
 The robed figure <a href='uninflect' title='1'><mark>wears</mark></a> a trailing magical scarf which <a href='uninflect' title='2'><mark>allows</mark></a> the player to briefly fly ; doing so <a href='uninflect' title='3'><mark>uses</mark></a> up the scarf <a href='null_genetive' title='4'><mark>'s</mark></a>magical charge , represented visually by glowing runes on the scarf . The scarf <a href='null_genetive' title='5'><mark>'s</mark></a>runes are recharged by walking , or a variety of other means . Touching glowing symbols scattered throughout the levels <a href='uninflect' title='6'><mark>lengthens</mark></a> the initially vestigial scarf , allowing the player to remain airborne longer . Larger strips of cloth <a href='drop_aux' title='7'><mark>are</mark></a>present in the levels and can be transformed from a stiff , dull gray to vibrant red by singing near them . Doing so may have effects on the world such as releasing bits of cloth , forming bridges , or levitating the player . This in turn <a href='uninflect' title='8'><mark>allows</mark></a> the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas . The robed figure <a href='uninflect' title='9'><mark>does</mark></a> not have visible arms to manipulate the game world directly . Along the way , the player <a href='uninflect' title='10'><mark>encounters</mark></a> flying creatures made of cloth , some of which help the player along . In later levels , the player also <a href='uninflect' title='11'><mark>encounters</mark></a> hostile creatures made of stone , which upon spotting the player rip off parts of the figure <a href='null_genetive' title='12'><mark>'s</mark></a>scarf . 
Da robed figure wear a trailing magical scarf which allow the player to briefly fly ; doing so use up tdascarf  magical charge , represented visually by glowing runes on the scarf . The scarf  runes r recharged by walking , or a variety of other means . touchin glowing symbols scattered throughout thdaevels lengthen thedaitially vestigial scarf , allowing the player to remain airborne longer . Larger strips of cloth present in the daels and can be transformed from a stiff , dull gray to vibrant red by singing near em . Doing soo may have effects on the world such as releasing bits of cloth , forming bridges , or levitating the player . dis in turn allow the player to progress in the level by opening doors or allowing themo reach previously inaccessible areas . The robed figure do not have visible arms to manipulate the game world directly . Along the way , the player encounter flyin creatures made of cloth , some of which help the player along . In later levels , the player also encounter hostile creatures made of stone , which upon spotting the player rip off parts of the figure  scarf .