 The Secret of Monkey Island is a 2D adventure game played from a third @-@ person perspective . Via a point @-@ and @-@ click interface , the player guides protagonist Guybrush Threepwood through the game 's world and interacts with the environment by selecting from twelve verb commands ( nine in newer versions ) such as " talk to " for communicating with characters and " pick up " for collecting items between commands and the world 's objects in order to successfully solve puzzles and thus progress in the game . While conversing with other characters , the player may choose between topics for discussion that are listed in a dialog tree ; the game is one of the first to incorporate such a system . The in @-@ game action is frequently interrupted by cutscenes . Like other LucasArts adventure games , The Secret of Monkey Island features a design philosophy that makes the player character 's death nearly impossible ( Guybrush does drown if he stays underwater for more than ten minutes ) . 
 The Secret of Monkey Island <a href='drop_aux' title='1'><mark>is</mark></a>a 2D adventure game played from a third @-@ person perspective . Via a point @-@ and @-@ click interface , the player <a href='uninflect' title='2'><mark>guides</mark></a> protagonist Guybrush Threepwood through the game <a href='null_genetive' title='3'><mark>'s</mark></a>world and interacts with the environment by selecting from twelve verb commands ( nine in newer versions ) such as " talk to " for communicating with characters and " pick up " for collecting items between commands and the world <a href='null_genetive' title='4'><mark>'s</mark></a>objects in order to successfully solve puzzles and thus progress in the game . While conversing with other characters , the player may choose between topics for discussion <a href='null_relcl' title='5'><mark>that</mark></a>are listed in a dialog tree ; the game is one of the first to incorporate such a system . The in @-@ game action is frequently interrupted by cutscenes . Like other LucasArts adventure games , The Secret of Monkey Island <a href='uninflect' title='6'><mark>features</mark></a> a design philosophy <a href='null_relcl' title='7'><mark>that</mark></a><a href='uninflect' title='8'><mark>makes</mark></a> the player character <a href='null_genetive' title='9'><mark>'s</mark></a>death nearly impossible ( Guybrush <a href='uninflect' title='10'><mark>does</mark></a> drown if he <a href='uninflect' title='11'><mark>stays</mark></a> underwater for more than ten minutes ) . 
Da Secret of Monkey Island a 2D adventure game played from a third @-@ person perspective . Via a point @-@ and @-@ click interface , the player guide protagonist Guybrush Threepwood thru tdagame  world and interacts with the environment by selecting from twelve verb commands ( nine in newer versions ) such as " tlk to " for communicating with characters and " pick up " fir collecting items between commands and thdaorld  objects in order to successfully solve puzzles and thus progress in the game . While conversing with other characters , thedaayer may choose between topics for discussion r listed in a dialog tree ; the game is one of the first to incorporate such a system . The in @-@ game action is frequently interrupted by cutscenes . Like other LucasArts adventure games , The Secret of Monkey Island feature a design philosophy make the player character  death nearly impossible ( Guybrush do drown if he stay underwater for more than ten minutes ) .