 The game 's battle system is the series ' trademark Linear Motion Battle System ( LMBS ) , which places up to four playable characters on a 2D plain against enemies in real @-@ time combat similar to a beat ' em up . The version used in Destiny 2 is called the " Trust and Tactical LMBS " . When entering battle , the camera follows characters , zooming in and out depending on their distance from an enemy . During battle , one character is controlled at any one time , with the others being governed by the game 's artificial intelligence ( AI ) : the AI can be customized to behave in various ways , such as adjusting their aggression level , and balancing magical and physical attacks . In addition to real @-@ time commands given in battle , the player can issue commands to all characters by pulling up the battle menu and issuing commands . A character 's performance in battle is governed by their current level of Spirit Points ( SP ) : the more SP a character has , the higher their defensive and offensive abilities . A character 's health is represented by Health Points ( HP ) . Three types of attack are available and activated progressively depending on the number of hits an enemy has taken : a standard attack , named attacks called Artes , and special high @-@ damage attacks called Mystic Artes . At the end of each battle , its performance is assessed an given a Grade , which can sometimes trigger a bonus such as learning new skills . Some bonuses are also carried over into the next playthrough . In addition to the single @-@ player functions , a local multiplayer option is available , supporting up to four players : when additional controllers with players are connected to the system , AI functions for selected characters are disabled , switching to manual control . An auto @-@ battle option , which has the game 's AI controlling all characters during a fight , is also available . 
 The game <a href='null_genetive' title='1'><mark>'s</mark></a>battle system <a href='drop_aux' title='2'><mark>is</mark></a>the series <a href='null_genetive' title='3'><mark>'</mark></a>trademark Linear Motion Battle System ( LMBS ) , which <a href='uninflect' title='4'><mark>places</mark></a> up to four playable characters on a 2D plain against enemies in real @-@ time combat similar to a beat ' em up . The version used in Destiny 2 is called the " Trust and Tactical LMBS " . When entering battle , the camera <a href='uninflect' title='5'><mark>follows</mark></a> characters , zooming in and out depending on their distance from an enemy . During battle , one character is controlled at any one time , with the others being governed by the game <a href='null_genetive' title='6'><mark>'s</mark></a>artificial intelligence ( AI ) : the AI can be customized to behave in various ways , such as adjusting their aggression level , and balancing magical and physical attacks . In addition to real @-@ time commands given in battle , the player can issue commands to all characters by pulling up the battle menu and issuing commands . A character <a href='null_genetive' title='7'><mark>'s</mark></a>performance in battle is governed by their current level of Spirit Points ( SP ) : the more SP a character <a href='uninflect' title='8'><mark>has</mark></a> , the higher their defensive and offensive abilities . A character <a href='null_genetive' title='9'><mark>'s</mark></a>health is represented by Health Points ( HP ) . Three types of attack <a href='drop_aux' title='10'><mark>are</mark></a>available and activated progressively depending on the number of hits an enemy <a href='been_done' title='11'><mark>has</mark></a> taken : a standard attack , named attacks called Artes , and special high @-@ damage attacks called Mystic Artes . At the end of each battle , its performance is assessed an given a Grade , which can sometimes trigger a bonus such as learning new skills . Some bonuses are also carried over into the next playthrough . In addition to the single @-@ player functions , a local multiplayer option <a href='drop_aux' title='12'><mark>is</mark></a>available , supporting up to four players : when additional controllers with players are connected to the system , AI functions for selected characters are disabled , switching to manual control . An auto @-@ battle option , which <a href='got' title='13'><mark>has</mark></a> the game <a href='null_genetive' title='14'><mark>'s</mark></a>AI controlling all characters during a fight , <a href='drop_aux' title='15'><mark>is</mark></a>also available . 
The game  battle system the series  trademark Linear Motion Battle System ( LMBS ) , which place up to 4 playable characters on a 2D plain against enemies in real @-@ time combat similar to a beat ' em up . The version used in Destiny 2 is called da " Trust and Tactical LMBS " . When entering battle , the camera follow characters , zooming in and out depending on their distance from an enemy . During battle , one character is controlled at any one time , with tdaothers being governed by the game  artificial intelligence ( AI ) : thdaI can be customized to behave in various ways , such as adjusting their aggression level , and balancing magical and physical attacks . In addition to real @-@ time commands given in battle , the player can issue commands to alll characters by pulling up the battle menu and issuing commands . A character  performance in battle is governed by their current level of Spirit Points ( SP ) : thedare SP a character have , the daher their defensive and offensive abilities . A character  health is represented by Health Points ( HP ) . Three types of attack available and activated progressively depending on the number of hits an enemy done taken : a standard attack , named attacks called Artes , and special high @-@ damage attacks called Mystic Artes . At the edaof each battle , its performance is assessed an given a Grade , which can sometimes trigger a bonus such as learnin new skills . Some bonuses r also carried over into the nedaplaythrough . In addition to the sinda @-@ player functions , a local multiplayer option available , supporting up to four players : when additional controllers wid players are connected to the system , AI functions for selected characters arrisabled , switching to manual control . An auto @-@ battle option , which got the gamedaI controlling all characters durin a fight , also available .