 Perfect Dark was ported by 4J Studios , the same studio that previously developed the Xbox Live Arcade versions of Rare 's platform games Banjo @-@ Kazooie and Banjo @-@ Tooie . According to Microsoft Game Studios creative director Ken Lobb , the development team " took the original code , ported it to the Xbox 360 and included deep [ Xbox Live ] integration . " The game was developed over a course of approximately 11 months after the creation of a working prototype . As the Xbox Live functionality had to be written from scratch , the developers opted to completely rewrite the game engine rather than do a port through emulation . As a result , although the game plays exactly the same , the code and renderer is different . The game also runs at 1080p and 60 frames per second . 
 Perfect Dark was ported by 4J Studios , the same studio <a href='null_relcl' title='1'><mark>that</mark></a>previously developed the Xbox Live Arcade versions of Rare <a href='null_genetive' title='2'><mark>'s</mark></a>platform games Banjo @-@ Kazooie and Banjo @-@ Tooie . According to Microsoft Game Studios creative director Ken Lobb , the development team " took the original code , ported it to the Xbox 360 and included deep [ Xbox Live ] integration . " The game was developed over a course of approximately 11 months after the creation of a working prototype . As the Xbox Live functionality had to be written from scratch , the developers opted to completely rewrite the game engine rather than do a port through emulation . As a result , although the game <a href='uninflect' title='3'><mark>plays</mark></a> exactly the same , the code and renderer <a href='drop_aux' title='4'><mark>is</mark></a>different . The game also <a href='uninflect' title='5'><mark>runs</mark></a> at 1080p and 60 frames per second . 
Bumpin Dark was ported by 4J Studios , the same studio previously developed the Xbox Live Arcade versions of Rare  platform games Banjo @-@ Kazooie and Banjo @-@ Tooie . According to Microsoft Game Studios creative director Ken Lobb , the development team " took the original code , ported it to the Xbox 360 and included deep [ Xbox Live ] integration . " da game was developed over a course of approximately 11 months after the creation of a workin prototype . As the Xbox Live functionality had to b written from scratch , tdadevelopers opted to completely rewrite the game engine rather than do a port thru emulation . As a result , although the game play exactly thdaame , the code and renderer diff . Thedame also run at 1080p and 60 frames per second .