 Journey 's story is told wordlessly throughout gameplay and using cutscenes . The player 's character begins on a sand dune in a seemingly endless desert . In the far distance looms a large , foreboding mountain with a glowing crevice that splits its peak . As the character approaches the mountain , they find remnants of a once @-@ thriving civilization , eroded by sand over time . Scattered throughout the ruins at the end of each area are stones at which the traveler rests ; these stones give the traveler the vision of meeting a larger , white @-@ robed figure in a circular room , with art on the walls describing the rise and fall of the civilization mirroring the player 's journey . The player must also contend with the ancient automatons left over from a war which ended the civilization , and which still roam the city looking for intruders . 
 Journey <a href='null_genetive' title='1'><mark>'s</mark></a>story is told wordlessly throughout gameplay and using cutscenes . The player <a href='null_genetive' title='2'><mark>'s</mark></a>character <a href='uninflect' title='3'><mark>begins</mark></a> on a sand dune in a seemingly endless desert . In the far distance <a href='uninflect' title='4'><mark>looms</mark></a> a large , foreboding mountain with a glowing crevice <a href='null_relcl' title='5'><mark>that</mark></a><a href='uninflect' title='6'><mark>splits</mark></a> its peak . As the character <a href='uninflect' title='7'><mark>approaches</mark></a> the mountain , they find remnants of a once @-@ thriving civilization , eroded by sand over time . Scattered throughout the ruins at the end of each area <a href='drop_aux' title='8'><mark>are</mark></a>stones at which the traveler <a href='uninflect' title='9'><mark>rests</mark></a> ; these stones give the traveler the vision of meeting a larger , white @-@ robed figure in a circular room , with art on the walls describing the rise and fall of the civilization mirroring the player <a href='null_genetive' title='10'><mark>'s</mark></a>journey . The player must also contend with the ancient automatons left over from a war which ended the civilization , and which still roam the city looking for intruders . 
Journey  story is tld wordlessly throughout gameplay and usin cutscenes . da player  character begin on a sand dune in a seemingly endless desert . In tdafar distance loom a large , foreboding mountain wit a glowing crevice split its peak . As the character approach the mountain , they find remnants of a once @-@ thriving civilization , eroded by sand over time . Scattered throughout the ruins at the end of each area stones at which thdaraveler rest ; these stones give the traveler thedasion of meeting a larger , white @-@ robed figure in a circular room , with art on the walls describing the rise and fall of the civilization mirroring the dayer  journey . The pdaer must also contend ww/the ancient automatons left ova from a war which ended the cidaization , and which still roam the citdaooking fir intruders .