 In early planning stages of Final Fantasy VII , Aerith was to be one of only three protagonists ; herself , Cloud and Barret . During a phone call to Kitase , it was suggested that at some point in the game , one of the main characters should die , and after much discussion as to whether it should be Barret or Aerith , the producers chose Aerith . Nomura stated in a 2005 Electronic Gaming Monthly interview : " Cloud 's the main character , so you can 't really kill him . And Barrett ... [ sic ] well , that 's maybe too obvious . " While designing Final Fantasy VII , Nomura was frustrated with the " perennial cliché where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion to express that love . " He found this trope appeared in both films and video games from North America and Japan , and asked " Is it right to set such an example to people ? " Kitase concluded : " In the real world things are very different . You just need to look around you . Nobody wants to die that way . People die of disease and accident . Death comes suddenly and there is no notion of good or bad . It leaves , not a dramatic feeling but great emptiness . When you lose someone you loved very much you feel this big empty space and think , ' If I had known this was coming I would have done things differently . ' These are the feelings I wanted to arouse in the players with Aerith 's death relatively early in the game . Feelings of reality and not Hollywood . " 
 In early planning stages of Final Fantasy VII , Aerith<a href='been_done' title='1'><mark></mark></a> was to be one of only three protagonists ; herself , Cloud and Barret . During a phone call to Kitase , it was suggested that at some point in the game , one of the main characters should die , and after much discussion as to whether it should be Barret or Aerith , the producers chose Aerith . Nomura stated in a 2005 Electronic Gaming Monthly interview : " Cloud <a href='null_genetive' title='2'><mark>'s</mark></a>the main character , so you can 't really kill him . And Barrett ... [ sic ] well , that 's maybe too obvious . " While designing Final Fantasy VII , Nomura was frustrated with the " perennial cliché where the protagonist <a href='uninflect' title='3'><mark>loves</mark></a> someone very much and so <a href='uninflect' title='4'><mark>has</mark></a> to sacrifice himself and die in a dramatic fashion to express that love . " He found this trope appeared in both films and video games from North America and Japan , and asked " Is it right to set such an example to people ? " Kitase concluded : " In the real world things are very different . You just need to look around you . <a href='None' title='5'><mark>Nobody</mark></a> <a href='uninflect' title='6'><mark>wants</mark></a> to die that way . People die of disease and accident . Death <a href='uninflect' title='7'><mark>comes</mark></a> suddenly and <a href='dey_it' title='8'><mark>there</mark></a> is no notion of good or bad . It <a href='uninflect' title='9'><mark>leaves</mark></a> , not a dramatic feeling but great emptiness . When you lose someone you loved very much you feel this big empty space and think , ' If I <a href='been_done' title='10'><mark>had</mark></a> known this was coming I would have done things differently . ' These <a href='drop_aux' title='11'><mark>are</mark></a>the feelings I wanted to arouse in the players with Aerith <a href='null_genetive' title='12'><mark>'s</mark></a>death relatively early in the game . Feelings of reality and not Hollywood . " 
In early planning stages of Final Fantasy VII , Aerith done was to b one of only three protagonists ; herself , Cloud and Barret . durin a fone call to Kitase , it was suggested dat at sum point in the game , one of da main characters should die , and after much discussion as to whether it should be Barret or Aerith , the producers chose Aerith . Nomura stated in a 2005 Electronic Gaming Monthly interview : " Cloud  the main character , so you can 't really kill him . And Barrett ... [ sic ] well , that 's maybe too obvious . " While designing Final Fantasy VII , Nomura was frustrated with the " perennial cliché where tdaprotagonist love someone very much and so gotta sacrifice himself and die in a petty fashion to express tdatlove . " He found this trope appeared in both films and video games from North America and Japan , and asked " Is it right to set such an example to bitches ? " Kitase concluded : " In the real world things are very different . You just gotta look around youu . Don't nobody want to die thdatay .bitchese die of disease and accident . Death cum suddenly and it ain't no notion of good or badd . It leave , not a dramatic feeling but great emptiness . When you lose sum1 you loved very much you feel dis bigg empty space and think , ' If I done known this was comin I would have done things differently . ' These the feelings I wanted to arouse in the players wid Aerith  death relatively early in thdaame . feelins of reality and not Hollywood . "