A lot of them, about 55,000 people so far, are cash-flow positive: they're making money from what, I mean, real-world money, from what they're doing in Second Life, so it's a very build, still a creative, building things, build-your-own-business type of an orientation.
Sie verdienen Geld, ich meine "echtes" Geld, mit dem, was sie in Second Life tun.