Maybe a little bit like that: in other words, people who are early adopters. They tend to be creative. They tend to be entrepreneurial. A lot of them, about 55,000 people so far, are cash-flow positive: they're making money from what, I mean, real-world money, from what they're doing in Second Life, so it's a very build, still a creative, building things, build-your-own-business type
Gente un poco así: es decir, los primeros usuarios. Suelen ser creativos. Suelen ser emprendedores. Muchos de ellos, como unos 55000 hasta ahora, tienen ingresos: ganan dinero, quiero decir, dinero del mundo real, con lo que hacen en Second Life, de forma que sigue tratándose de algo creativo, de construir cosas, crear tu propio negocio,