This course is for aspiring gameplay designers new to Unreal Engine who want to prototype their own ideas in a way that allows for rapid iterations.
As a game designer, you’re responsible for communicating with all other disciplines. This means you need to be aware of most features the engine has to offer. We start out exploring Blueprint with the first-person template and starter content. Together, we’ll look at how to quickly iterate on character variables to determine the right one for your character, exposing variables to the details panel and changing variables at run time.
After this introduction, we’ll create our own actions: sprinting and crouching. We’ll also go over the UMG Editor, the Sound Cue Editor, sounds, particles, and other functions in Unreal Engine that make prototyping a lot easier. We’ll cover many different ways to set up interactions, which will help you speed up prototyping in the future.
You will learn how to:
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- Explore the roles and responsibilities of a gameplay designer in a team.
- Utilize Blueprints to prototype game elements.
- Use Blueprint components to add functionality to Blueprint Actors.
- Add sounds and particles to an environment and control them using Blueprints.
- Change the overall look of a scene with a post-process volume.