n (that's already been asked)
3. You hesitate more than 3 seconds before asking a question, or
4. You ask your question to the person who just asked you
(unless there are only 2 of you left)
Have people sit down when they're out. The last person left is the winner.
Divide audience into 4 groups. Announce that when it's the first group's turn, that group must IN UNISON sing a lyric to a song that has the designated word in it. Choose a fairly common word (i.e. Love, Friend, Eye, Blue, Sun). Point to the first group; give them 10 seconds to come up with a song. After they sing their lyric, the next group must come up with a new song that includes the same word. Keep going from group to group. If a group cannot come up with a song lyric after 10 seconds, they are out. Repeating a previously sung song means your group is out too! Last group left is the winner.
Find the Leader
One person stands in the center of a circle with their eyes covered. The Youth Minister designates someone in the circle to be the leader without the person in the center seeing who it is. The person in the center uncovers their eyes while the whole circle begins to clap their hands. The leader can change what the group is doing at anytime (hopping on one foot, swinging arms, running in place, waving one hand, pulling on one ear, etc.) Everyone follows the leader's action. The objection is for the person in the center to discover who is the leader. If the leader is guessed, that person gets in the center and the game is played again with another designated leader.
No Rules Game
The basic idea is to create rules within your group that you know will be broken. You'll begin with the person who was most into the acting on the last game, then move clockwise, with each person adding more rules. Each person creates a rule, and a consequence for breaking the rule. Again, make the rule something you think will be broken. An example could be: In our group, your feet can never touch the ground, and if they do, you have to stand up on your chair and cluck like a chicken. Or: in our group, you cannot use the word “and,” but if you do, you have to run up to someone in another group and give them a hug. Your group should be self-monitoring–you enforce your own rules. If someone's gone from your group carrying out a consequence, continue creating rules. It doesn't matter if they don't know the new rules–they still have to live by them. Ready? Go! (Play for approx 5 minutes, or until the room begins to get loud and a bit chaotic).
Guess the Gargle
All this requires is a glass of water. Secretly show a volunteer the name of a well-known song or tune. It can be a chart song, worship song, nursery rhyme, etc. Have the volunteer take a mouthful of water and gargle the tune while others try to guess what song it is. This can result in some hilarious water-coming-out-the-nose episodes.
This game can be played inside or outside but the boundaries for the playing field must be clearly communicated to the group. Have one, two or three be “it” depending on the size of the group. Cut a styrofoam pool noodle in half or use two pieces of foam pipe insulation available at any hardware store. The person who is “it” holds one piece of styrofoam (about 18″ long) in each hand and chases people within the boundaries. The person who is “it” attempts to hit people below the knees with either piece of styrofoam. When someone is tagged they hold hands with the person who tagged them and with their outside hands each holds a piece of the styrofoam. They are now both “it.” They chase after other players. As they tag people they hold their hands and pass the insulation to the outside person on each end of the line. The object is to be the last person tagged.