ry. In the interest of saving time, the attachment point reacts according to the characteristics of the object: a lamp, for example, will always be vertical; a bracket lamp will be perpendicular to a wall — you no longer need to worry about it!
Objects can be saved in Artlantis and can even contain light sources that are reproduced when they are integrated into a scene. The size, clothing color, and behavior can all be changed according to your needs. In addition, these 3D plants and vegetation have an excellent feature of pre-defined behavior, such as foliage tint and density, for example, to match the season defined by the Artlantis heliodons.
Artlantis combines the most advanced and efficient functions for realistic simulation of hardware and lighting needed for any 3D project. This direct link between your modeler and Artlantis offers a double advantage — send more detailed information while allowing you to synchronize the updated files. Because a project is always subject to modification, the “Use reference file” function enables the user to make updates to a project in the modeler without losing any of the data already entered into Artlantis, regardless of the exchange format used.
It is worth noting that, for 3DS format files, Artlantis recovers certain data such as map textures and lights. Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis has all of the light sources spotlight, bulb, sun, sky and aerial effects atmospheres, radiosity, turbulence, diffraction, halo needed to compute the most realistic lighting models.
To reproduce natural lighting, forget the multiplication of artificial lights and their complex harmonization — using a heliodon saves you time and gives you a realistic result.
This feature, simulating sunlight and the luminosity of the sky, automatically calculates the dispersion of radiation and their colorful rebounds, based on a date, an hour, and a latitude. An amazing natural lighting immediately illuminates your scene. To add another touch of realism, Artlantis offers a “physical sky” with the sun, moon, stars, and a variety of clouds. With this new version, you can even see the rays of light in post-processing.
Artlantis is also very realistic when it comes to the distribution and dispersion of artificial lights. Including nine types of light projection close to IES , Artlantis offers a wide variety of lighting scenes. In the 2D view or directly in your 3D preview, you simply set, manipulate, and duplicate your lights through new handling points.
Artlantis lets you add rays of lights to all artificial light sources. Neon Shaders allow you to simulate a range of physical phenomena resulting from the emission of light from surfaces, like bounce, reflections, diffusion through a surface, etc.