e immersive experience can be used to present lessons.
Orlosky, J.; Weber, M.; Gu, Y.; Sonntag, D.; and Sosnovsky,S. A. 2015c. An interactive pedestrian environment simulator for cognitive monitoring and evaluation, March 2015. Web. 02 Feb. 2016. https://www.researchgate.net/profile/Jason_Orlosky/publication/276848891_An_Interactive_Pedestrian_Environment_Simulator_for_Cognitive_Monitoring_and_Evaluation/links/55c0e2dc08aed621de1506a6.pdf
This article looks at using the Oculus Rift in a test for observing and monitoring pedestrians with cognitive impairments. The test uses VR to determine reactions and the pedestrians vision. The article also discusses problems with having the user physically interact with the world in a way that feels natural and use of the Leap Motion Control to track hand motion.
Piovesan, Sandra Dutra, Liliana Maria Passerino, and Adrian Soares Pereira. Proceedings of the International Association for Development of The Information Society (Iadis) International Conference on Cognition And Exploratory Learning in Digital Age (Celda) (Madrid, Spain, October 19-21, 2012). Virtual Reality as a Tool in The Education. Universidade Federal Do Rio Grande Do Sul. Web. 4 Feb. 2016. http://files.eric.ed.gov/fulltext/ED542830.pdf
This article discuss the idea of using VR in education, explaining how it allows a student to explore and build their knowledge. It focuses on how VR can be used to simulate environments which would be too difficult or expensive for the student to visit normally. The article describes how the subject of Formal Languages was implemented into a 3D environment to allow for a VR test of the subject.
Reiners, T., Teräs, H., Chang, V., Wood, L. C., Gregory, S., Gibson, D., Petter , N. & Teräs, M. (2014). Authentic, immersive, and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation. In Transformative, innovative and engaging. Proceedings of the 23rd Annual Teaching Learning Forum, 30-31 January 2014. Perth: The University of Western Australia. http://ctl.curtin.edu.au/professional_development/conferences/tlf/tlf2014/refereed/reiners.html
This article describes how the addition of the Oculus Rift can improve the experiences of VR to be used to educate students. The article shows the comparison between passive and active learning and how VR would work compared to typical teaching methods. The article also shows a test run through VR where a person navigates a dangerous factory to determine how much a person would value their avatar’s safety in VR.
"Solar System Exploration." Planets - Solar System Exploration. NASA, n.d. Web. 2 Feb. 2016.
NASA’s guide to the aspects of our Solar System with a list of the planets and other celestial bodies. Provides information about the statistics of the planet's size, distance, and orbit, as well as an overview of the planets and their history.
"Unreal Engine 4 Documentation." Epic Games, Inc, n.d. Web. 02 Feb. 2016. https://docs.unrealengine.com/latest/INT/index.html
A guide to Unreal Engine 4 including tutorials to the basic aspects of Unreal and creating a video game. The site provides a great deal of information about the program to assist a beginner in the creation of a basic game.
"Virtual Reality Technologies for Treating Obesity." - NHLBI, NIH. N.p., Nov. 2010. Web. 04 Feb. 2016. http://www.nhlbi.nih.gov/research/reports/2010-vr
The National Heart, Lung, and Blood Institute held a meeting to discuss the potential use of VR to monitoring and controlling weight gain. The article discusses how VR can be used to suggest healthier eating through the social networking and the motivational and teaching aspects of VR. It discusses the ways to control an experiment with VR and the applications of it in the future.