ce stations or larger spaceships.
Seeing the potential of the vorcha's individual adaptability, krogan Blood Pack mercenaries often sweep pockets of vorcha, gathering them up and literally beating them into soldiers. Vorcha "trained" by this ordeal are stronger, faster, smarter, and more resilient than other members of the race. Gaining even a few vorcha gives a mercenary band a formidable advantage; each additional vorcha magnifies the gang’s combat ferocity exponentially.
Shortly after the vorcha's discovery, several asari mining corporations adopted vorcha orphans from Heshtok, raising them to live nonviolent lives and employed them in the mining industry on Parasc. While these efforts were at first labeled colonialist, the orphans became minor celebrities when it was discovered that the vorcha habit of using violence to communicate was not completely innate. Several spoke throughout Citadel space on behalf of their species, but their short life spans kept their careers very brief. Even today, companies that want vorcha labor have the poor choice between adopting and educating them as youngsters just to watch them age and die or dealing with autonomous but violent adults.
The vorcha do not have a recognized single government that would allow them membership in any galactic league. Alliances between bloodlines are tenuous at best, and the vorcha's short, violent lives ensure there are few lasting institutions.
The vorcha have no formal military force to speak of. Although recognized as vicious warriors in their own right, their lack of any government has precluded the formation of armies and fleets, and it has never been in the best interest of other races to allow the vorcha to construct their own dreadnoughts.
Many vorcha are employed as cannon-fodder troops in gangs such as the Blood Pack, where their inexperience further shortens their brief lifespans. During the Reaper invasion, other races attempted to counter this and aid the vorcha by supplying their own ships and soldiers to lead vorcha forces in battle, but this strategy met with mixed success. The Void Devils, a fighter group with vorcha pilots trained by humans and turians, fought hard during the battle for Heshtok and maintained the discipline to retreat, a notable accomplishment. The battle for Lihrat, however, was a disaster, with an alien-led vorcha fleet being completely wiped out because of its insufficient firepower and with the Reapers rumored to not have lost a single ship.
Known Vorcha Edit
- In the Russian version of the game, the vorcha are called "vorka" (ворка), probably because "vorchat" means "to act grumpy" in Russian.
- According to an article in Game Informer much of the vorcha's history, including how they developed their FTL, was cut from the final game after Casey Hudson decided it didn't fit the vorcha's appearance and culture.
- According to Mordin Solus, offspring of asari-vorcha matings are allergic to dairy products.
- Vorcha are a new playable race in cooperative multiplayer mode added with the Mass Effect 3: Rebellion Pack. Mass Effect 3: Retaliation also adds one more character.
- All vorcha characters are voiced by Mark Meer. 
|Citadel||Asari • Drell • Elcor • Hanar • Human • Keeper • Salarian • Turian • Volus|
|Non-Citadel|| Batarian • Collector • Geth • Krogan • Leviathan • Quarian • Raloi • Reaper |
Virtual Alien • Vorcha • Yahg
|Historical||Prothean • Rachni • Other Historical Races|