the Vault Dweller from Fallout. A potential companion Sulik is a tribal of the Primitive Tribe, seeking his sister, Kurisu, who was captured by a mysterious group. The Primitive Tribe lives on the coast of the Pacific Ocean in California (which they call the "Great Salt Water"), and they are one of the tribal groups which can be seen in random encounters while traveling through the coast area, they are extreme believers in the here-after and revere many spirits. Also, a cannibalistic tribe next to Arroyo can be met in random encounters, and therefore appear to be from Oregon. The Khans make a second appearance in as the New Khans. When the Vault Dweller massacred the Khans in 2161 the sole survivor Darion was corrupted by survivors' guilt, and over the next eight decades he devoted his life to rebuilding his tribe to its once former glory, but solely to get revenge on the Vault Dweller. Eventually the New Khans became a major raiding tribe and again based their lives on the Mongols like they once were and by 2241 they occupy Vault 15 which is also their original place of origin. Other tribals live around the Den, only seen during the slaver quests of Metzger, if the Chosen One is a slaver.
The Treeminders are a peaceful group of tribals that have renounced using technology. They are found in Oasis and worship the FEV mutant Harold, who became one with the tree Bob (which Harold liked to tease by calling Herbert). Crow is said to be of tribal birth. One belief of Crow's tribe is revealed when he gives his unique eyebot helmet to the Lone Wanderer, claiming it to be made from the hide of one of the wisest wind spirits. Also, the Point lookout tribals are a group of tribals living in the swamplands and the Ark & Dove cathedral in Point Lookout in the Fallout 3 add-on Point Lookout. They cultivate, worship and consume the punga fruit and believe that the physical world has been destroyed, they're now concentrating on reaching astral planes of existence.
Fallout: New VegasEdit
The Boomers are a group of tribals originating from Vault 34 and living in Nellis Air Force Base since 2231. They revere explosions and the discharge of weapons. The White Glove Society, the Omertas, the Chairmen and The Kings were all formerly tribals with other names before Mr. House enlisted their help, making the first three more civilized and gave each of them control of different areas of the New Vegas Strip. The last group known later as the Kings were moved to Freeside but abandoned their tribal culture eventually. An old abandoned tribal village can be found north of Goodsprings. The Great Khans are a raider tribal gang based at Red Rock Canyon. They originated from California but migrated to the lawless Mojave to escape the NCR. They live in tents and are based on the mongol warriors. Many also are involved in making and moving various chems. There are also the Fiends though not considered tribals and just raiders, they share many tribal customs such as splintering into small bands, wearing tribal style cloths, and like many other tribes turning cannibalistic. There are two other raider tribes in the Mojave, the Jackals and the Vipers. Both migrated from California and into the Mojave away from the NCR and Brotherhood of Steel. They were both a once feared tribe across California but since the NCR and Brotherhoods war against them they have been reduced to just petty raiders tribes. The add-on Honest Hearts introduces four tribes from Zion Canyon and the surrounding area: the New Canaanites, the Sorrows, the Dead Horses and the White Legs. A territorial raiding tribe known as the 80s are also mentioned in the add-on. Also mentioned are the Tar Walkers and Crazy Horns, both of which had gotten wiped out. The New Canaanites, Sorrows, Dead Horses, White Legs, 80s, Tar walkers and Crazy horns are all based in Utah not the Mojave in Nevada
|The following is based on Fallout Tactics and some details might contradict canon.|
There are some groups of tribals living in Midwest region, and are usually friendly folk. Three missions in Fallout Tactics inv