p IMAX VR Center in L.A. this month. The series will then roll out worldwide over the next several years to all VR platforms, including less expensive ones like Google Cardboard, as well as Daydream, Vive, Oculus and PlayStation VR.
“Not only is it a great story and environment, but you won’t get sick in it. It’s also not a parlor trick. The VR enhances the narrative, the empathy for the characters and the ability to go deep and explore different situations,” says Primus. “We chose short form because we don’t want to over-expose people, especially young people, to too much at a time,” he adds. “In terms of monetization, putting it into theaters is a critical element of what we’re doing versus what everyone else seems to be doing. We want to make sure that the business is sustainable.”
As developers continue to evolve their internal best practices and monetization models, the co-founder and CEO of new Dubit-incubated company XRGames, Bobbi Thandi, is currently working in partnership with medical professionals and a number of kids entertainment companies on a list of recommendations that could lead to the creation of industry standards. The effort could go a long way towards speeding up VR’s move into the mainstream market.
Benefits of Virtual Play
- Interactivity with virtual 3D
- lifelike characters.
- Includes social/sharing in
- virtual 3D space.
- Physical movement as essential part of game.
- Incorporates the real-world environment in AR gameplay.
- Promotes a sense of presence
- as you move beyond 2D screens to 3D virtual worlds.
- Can interact using touch,
- body and voice.
- Incorporates all benefits of digital play, plus supports gameplay that feels more realistic and lifelike.
Courtesy of Dr. Ariella Lehrer, president and CEO of Legacy Interactive and Legacy Games