tures); and interaction parameters, (e.g. adapting games by playing with or without verbal guidance) and changing the type of game played (e.g., if the child is bored or if the game isn’t challenging enough).
The observations gathered lend support to the notion that such a robotic platform could be effective in communicating healthcare information to child users in entertaining and memorable ways. As such, the success of ALIZ-E in this research ultimately means revolutionizing health care and the educational field for children. (The case studies employed, and the ALIZ-E project as a whole, makes use of the Nao small humanoid robot, from French robotics company Aldebaran Robotics, as the test platform. This is controlled using Urbi, an open source program).
Now to build a robot that can remember where you put the car keys.