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Still looking? Browse more topics Back to forum. See latest solutions Accepted solutions. Draw the curved path of a camera, set the height of an object, stitch different iVisit 3D panoramas together Some tasks are difficult to perform in perspective. The Artlantis interface is not only ergonomic in 3D visualization, it also is in 2D and offers a “2D view” window to work in the best conditions.
You spend time creating and fine-tuning your materials on each project… Postcards are the ideal solution to save and retrieve any material settings at any time, even on another project. When saving a Postcard, in addition to saving an image, you save all the material parameters as well. Postcards are a simple, yet effective tool to create your own collection of custom shaders and consider various options on projects.
Artlantis 6 includes over Media you can use right away to enhance your 3D scenes. To find the right balance between clarity and completeness, the catalog is organized into categories using icons, and subcategories using names. This structure allows you to easily find any elements in the library, and also to add your own media in an organized fashion, either in existing categories, or in the “User category”. The catalog window can also be displayed in full size on a second monitor, making it even easier to use.
Artlantis makes using shaders fast and easy. Now you can use your own images as materials. Artlantis gives you the freedom to place your objects wherever you want, with guidance as necessary.
In other words, using a simple shortcut, objects will automatically snap to the closest geometry. In the interest of saving time, the attachment point reacts according to the characteristics of the object: a lamp, for example, will always be vertical; a bracket lamp will be perpendicular to a wall — you no longer need to worry about it!
Objects can be saved in Artlantis and can even contain light sources that are reproduced when they are integrated into a scene. The size, clothing color, and behavior can all be changed according to your needs. In addition, these 3D plants and vegetation have an excellent feature of pre-defined behavior, such as foliage tint and density, for example, to match the season defined by the Artlantis heliodons.
Artlantis combines the most advanced and efficient functions for realistic simulation of hardware and lighting needed for any 3D project. This direct link between your modeler and Artlantis offers a double advantage — send more detailed information while allowing you to synchronize the updated files. Because a project is always subject to modification, the “Use reference file” function enables the user to make updates to a project in the modeler without losing any of the data already entered into Artlantis, regardless of the exchange format used.
It is worth noting that, for 3DS format files, Artlantis recovers certain data such as map textures and lights. Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis has all of the light sources spotlight, bulb, sun, sky and aerial effects atmospheres, radiosity, turbulence, diffraction, halo needed to compute the most realistic lighting models.
To reproduce natural lighting, forget the multiplication of artificial lights and their complex harmonization — using a heliodon saves you time and gives you a realistic result.
This feature, simulating sunlight and the luminosity of the sky, automatically calculates the dispersion of radiation and their colorful rebounds, based on a date, an hour, and a l