 Embedded Assessment Results (CLEAR)
- Poster 4: Doug Clark and Mario Martinez-Garza, Vanderbilt University, Scaffolding Understanding by Redesigning Games for Education (SURGE)
- Poster 5: David Birchfield, Arizona State University, Embodied STEM Learning Across Technology-based Learning Environments
- Poster 6: Diane Ketelhut, Temple University, SAVE Science: Situated Assessment Using Virtual Environments for Science Content and Inquiry
- Poster 7: James Lester, North Carolina State University, Developing Science Problem-solving Skills and Engagement Through Intelligent Game-based Learning Environments
- Poster 8: Karin Wiburg, New Mexico State, Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media
- Poster 9: Uri Wilensky, Northwestern University, Enabling Modeling and Simulation-based Science in the Classroom: Integrating Agent-based Models, Real World Sensing and Collaborative Networks
- Poster 10: Paul Horwitz, Carolyn Staudt, and Laura O'Dwyer, Concord Consortium, Evolution Readiness: A Modeling Approach
- Poster 11: Frieda Reichsman and Chad Dorsey, Concord Consortium, Geniverse: A Student Collaboratory for Biology Cyberlearning
- Poster 12: Amy Pallant, Concord Consortium, High Adventure Science