How to play High Jump?
Let us now get into the details of High Jump and see how this game is supposed to be played.
Difficult things become easier, if your understanding in that subject will go to a deep root level. The main physics behind the jumping is the angular momentum. Let’s try to understand it in a simple manner to have good grasp of subject. In high jumping a player has to cross above the bar over their back completely. In addition to it, his head and foot clear the height without touching the bar.
While taking off from the ground the athlete faces the bar but while dropping on the ground, he lands over his back on his shoulders and head. For this to happen he does take a rotation over the bar. This can be done by either twist or by somersault. To generate a good twist, you have to drive either parallel to or slightly away from the bar with the help of your shoulders, lead knees and arms.
By driving the right knee to the left of the direction of travel, a left footed jumper can approach from the right and can generate a spin that will turn him on his back at the top of the bar. While landing upside down, this type of techniques through continuous rotation will help them land exactly on their back at the take-off position.
On the other hand somersault depends upon the angle made by the athlete with respect to the ground while take off. This somersault has again been divided into two categories; forward somersault and lateral somersault. Forward somersault depends upon the angle made by the athlete while leaning back. Similarly the lateral somersault depends upon the angle made while leaning into the curve.
During the flight phase the athlete needs to do complete 180 degree somersault rotation plus 180 degree twist rotation to exactly land off on their back and shoulders, failing to which the jump will yield no successful result. Successful 180 degree rotation also depends upon the ground approach and take-off respectively.
Many times it has been seen that athletes having good quality of skills often fail to jump even a low height bar just because of incorrect approach. Most of the successful athletes follow J shaped approach to get the effective result. In this type of approach the player’s take-off feet should be placed in the same spot relative to the close standard with the same body. It should lean on all repetition of the approach.
If we will try to take a look on this approach from the up, we will find minimum 8-10 number of strides. An athlete needs to run in an accelerating stride pattern. While approaching it, he/she should not bound steps.
Establishing the StartMark
There is quite a simple method to mark the starting point. Roughly and approximately 30”-36” out of the bar and from the take off point, the athlete runs in reverse J direction towards the starting point. Another coach will count the running steps. He will note the tenth running step foot mark on the ground and that will be the starting mark.
Now, starting from that starting point the athlete needs to run 4-5 steps in straight and next 4-5 steps in a curved J manner with a reduced bar height. In this way the athlete can really know whether the starting point is up to performance satisfaction level or not.
Starting point determination may take a whole practise session. Therefore it is advisable to note down every time the measurements to arrive at a definite conclusion. The straight forward path of running usually varies for both men and women. For men it usually ranges from 12-16 feet out from the standard whereas; for women it ranges between 9 to 13 feet.
Successful Extension of Take-off
While jumping at first the failure is certain but it has major two reasons. One is that player use to break off into the take-off area in which he loses the momentum and in other case they shallow their approaching angle. Both of the above cases result in parallel motion of the athlete with respect to bar. This should be taken care off.
On the most difficult task for a new athlete is to take off vertically. It is usually not exactly 90 degrees with respect