d a learning game called The Gift Horse. We wanted to explore how to inspire people about their personal development. The game we came up with uses a real-life animal as an inspiration. If you chose a tiger, you might ask: how would a tiger solve the issue I’m facing? This is a simple explanation – there’s more to it than that but it gets across the basic idea.
Designing a game is also a longer process than the other options. The process of playtesting and balancing the game so that unexpected effects don’t get in the way can be lengthy and many iterations of design-playtest-redesign can be needed to get a game that’s really engaging and hits the learning objectives.
Which of the above do you use, or could you use?
I’d love to hear your ideas about how to use these four options. Is this something you’ve done? Or can you think of a way you’d like to use one of these? Let me know. Or, if you’d like to talk about how I could help you to implement one of the four, book in a chat.