I want to run audio FFT transformations on a GPU using, possibly, OpenCL.What are the best optimization strategies for:converting audio signals to FFT;transfer them to the graphics card;compute thosereturn the FFT into audio signal domainif possible, i would like to do such a thing:with minimum latency possible;in real time;using really big fft window sizes;using really high sample rates and bit depth
Optimization Strategies for FFT sound transformations using GPGPU
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