I can recently coded an emulation system and in this project I have a PacketHandler for each player connected to a socket server, and each player receives packets (data) from the client application.Can someone please let me know if this code can be improved in any way? I will post the code below for the PlayerPacketHandler class, if you need any other classes that are used in this class let me know and I can add them.Thanks.How is ProcessPacketData called?private void IncomingPacket(IAsyncResult iAr)        {            try            {                var bytesReceived = _playerSocket.EndReceive(iAr);                if (bytesReceived == 0)                {                    Dispose();                    return;                }                var packet = new byte[bytesReceived];                Array.Copy(_buffer, packet, bytesReceived);                _playerPacketHandler.ProcessPacketData(packet);            }            catch (Exception)            {                Dispose();            }            finally            {                try                {                    _playerSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, IncomingPacket, _playerSocket);                }                catch                {                    Dispose();                }            }        }The class I am asking to be reviewed:using System;using System.IO;using Sahara.Core.Logging;namespace Sahara.Base.Game.Players{    internal class PlayerPacketHandler    {        private readonly Player _player;        private readonly LogManager _logManager;        private bool _decryptedData;        private byte[] _dataReceived;        private bool _dataCompleted;        public PlayerPacketHandler(Player player)        {            _player = player;            _logManager = Sahara.GetServer().GetLogManager();        }        public void ProcessPacketData(byte[] data)        {            try            {                if (_player.RC4Client != null && !_decryptedData)                {                    _player.RC4Client.Decrypt(ref data);                    _decryptedData = true;                }                if (_dataCompleted)                {                    byte[] fullDataRcv = new byte[_dataReceived.Length + data.Length];                    Buffer.BlockCopy(_dataReceived, 0, fullDataRcv, 0, _dataReceived.Length);                    Buffer.BlockCopy(data, 0, fullDataRcv, _dataReceived.Length, data.Length);                    ProcessPacketData(fullDataRcv);                    _dataCompleted = false;                    return;                }                using (var reader = new BinaryReader(new MemoryStream(data)))                {                    if (data.Length < 4)                        return;                    int messageLength = HabboEncoding.DecodeInt32(reader.ReadBytes(4));                    if ((reader.BaseStream.Length - 4) < messageLength)                    {                        _dataReceived = data;                        _dataCompleted = true;                        return;                    }                    if (messageLength < 0 || messageLength > 5120)                        return;                    var packet = reader.ReadBytes(messageLength);                    using (var binaryReader = new BinaryReader(new MemoryStream(packet)))                    {                        int packetHeader = HabboEncoding.DecodeInt16(binaryReader.ReadBytes(2));                        byte[] Content = new byte[packet.Length - 2];                        Buffer.BlockCopy(packet, 2, Content, 0, packet.Length - 2);                        IncomingPacket clientPacket = new IncomingPacket(packetHeader, Content);                        onNewPacket.Invoke(clientPacket);                        _decryptedData = false;                    }                }            }            catch (Exception exception)            {                var method = System.Reflection.MethodBase.GetCurrentMethod().Name;                _logManager.Log(Error in  + method + :  + exception.Message, LogType.Error);                _logManager.Log(exception.StackTrace, LogType.Error);            }        }    }}
Simple PacketHandler class
c#;asynchronous;socket