If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true.The problem is, when the player stands on (intersects) the Button-Tile, it will keep updating the condition. So, from true, it becomes false. Because its false and the player intersects it, it becomes true again. True-false-true-false and so on.I use ElapsedGameTime to make the updating process slower, and the player can have a chance to change the Button to true or false.However, it's not the solution I was looking for. Is there any other way to make it keep in False/True condition while the Player is standing on the Button tile?
How to create Button/Switch-Like Tile where you can step on it and change its value?
c#;algorithms;game development;xna