So, I took a stab at the ole C# Card Shuffle.  I wanted to create my own genuine solution rather than copy someone else's.  Any advice?public class Program{    enum Suit    {        Hearts,        Diamonds,        Clubs,        Spades    }    class Deck    {        public List<Card> Cards { get; set; }        public Deck()        {            Cards = new List<Card>();            foreach (Suit suit in Enum.GetValues(typeof(Suit)))            {                for (int y = 2; y < 11; y++)                {                    Cards.Add(new Card(suit, y.ToString()));                }                Cards.Add(new Card(suit, A));                Cards.Add(new Card(suit, J));                Cards.Add(new Card(suit, Q));                Cards.Add(new Card(suit, K));            }        }    }    class Card    {        Suit suite { get; set; }        string value { get; set; }        public Card(Suit s, string v)        {            suite = s;            value = v;        }    }    static void Main(string[] args)    {        Deck myDeck = new Deck();        List<Card> shuffleDeck = new List<Card>();        Random r = new Random();        int p = 0;        while (myDeck.Cards.Count > 0)        {            p = r.Next(0, myDeck.Cards.Count);            shuffleDeck.Add(myDeck.Cards[p]);            myDeck.Cards.Remove(myDeck.Cards[p]);        }        myDeck.Cards = shuffleDeck;    }}
C# Card Shuffle
c#;playing cards;shuffle