So I received a comment on my previous question that suggested creating a Dictionary of my menus to store the data in.  So that got me thinking, all I am doing is going back to the first instance of MenuItem in the ItemList that has a Menu of Back[0].Menu.  So why not just iterate through there and open the menu when I find it?So, here is my final code:public void GoBack(){    NavButtonUsed = true;    Forward.Insert(0, Back[0]);    Back.RemoveAt(0);    if (Back[0].Title.StartsWith( ) && CurrentItem.Menu != Back[0].Menu)    {        foreach(MenuItem mi in ItemList)        {            if (mi.Menu == Back[0].Menu)            {                CurrentItem = ItemList[ItemList.IndexOf(mi)];                break;            }        }    }    CurrentItem = ItemList[ItemList.IndexOf(Back[0])];    NavButtonUsed = false;}Everything else stayed the same as in my previous question, please check that for details.
Going back with a Vengeance
c#
CurrentItem = ItemList[ItemList.IndexOf(mi)];can just beCurrentItem = mi;You could also use FirstOrDefault:var item = ItemList.FirstOrDefault(i => i.Menu == Back[0].Menu);if (item != null){    CurrentItem = item;}