AI systems today are very capable machines, and recently the area of Natural Language Processing and Response has been exploding with innovation, as well as the fundamental algorithmic structure of AI machines.I am asking if, given these recent breakthroughs, have any AI systems been developed that are able to (preferably with some measure of success) knowingly lie to humans about facts that it knows?Note, what I'm asking goes beyond the canonical discussions of the Turing Test. I'm asking of machines that can 'understand' facts and then formulate a lie against this fact, perhaps using other facts to produce a believable 'cover-up' as part of the lie.E.G.: CIA supercomputer is stolen by spies and they try to use the computer to do things, but the computer keeps saying it's missing dependencies though it really isn't or gives correct-looking but wrong answers knowingly. Or gives incorrect location of a person, knowing that the person frequents some place but isn't there at the moment. Doesn't have to be this sophisticated, of course.
Have any AI systems yet been developed that can knowingly lie to / deceive a human?
nlp;human like
The Saturday Papers: Would AI Lie To You? is a blog post summarizing a research paper called Toward Characters Who Observe, Tell, Misremember, and Lie. This research paper details some researchers' plans to implement mental models for NPCs in video games. NPCs will gather information about the world, and convey that knowledge to other people (including human players). However, they will also misremember that knowledge (either mutating that knowledge or just forgetting about it), or even lie:As a subject of conversation gets brought up, a character may convey false informationmore precisely, information that she herself does not believeto her interlocutor. Currently, this happens probabilistically according to a characters affinity toward the interlocutor, and the misinformation is randomly chosen. Later on in the research paper, they detailed their future plans for lying:Currently, lies are only stored in the knowledge of characters who receive them, but we plan to have characters who tell them also keep track of them so that they can reason about past lies when constructing subse- quent ones. While characters currently only lie about other characters, we plan to also implement self-centered lying (DePaulo 2004), e.g., characters lying about their job titles or relationships with other characters. Finally, we envision characters who discover they have been lied to revising their affinities toward the liars, or even confronting them.The research paper also detailed how other video game developers attempted to create lying NPCs, with an emphasis on how their system differs:TALE-SPIN characters may lie to one another (Meehan 1976, 183-84), though rather arbitrarily, as in our current system implementation. GOLEM implements a blocks world variant in which agents deceive others to achieve goals (Castelfranchi, Falcone, and De Rosis 1998), while Mouth of Truth uses a probabilistic representation of character belief to fuel agent deception in a variant of Turings imitation game (De Rosis et al. 2003). In Christian (2004), a deception planner injects inaccurate world state into the beliefs of a target agent so that she may unwittingly carry out actions that fulfill ulterior goals of a deceiving agent. Lastly, agents in Reiss (2012) extension to FAtiMA employ multiple levels of theory of mind to deceive one another in the party game Werewolf. While all of the above systems showcase characters who perceiveand in some cases, deceiveother characters, none appear to support the following key components of our system: knowledge propagation and memory fallibility. ...Like a few other systems noted above, Dwarf Fortress also features characters who autonomously lie. When a character commits a crime, she may falsely implicate someone else in a witness report to a sheriff, to protect herself or even to frame an enemy. These witness reports, however, are only seen by the player; characters dont give false witness reports to each other. They may, however, lie about their opinions, for instance, out of fear of repercussions from criticizing a leader. Finally, Dwarf Fortress does not currently model issues of memory fallibilityAdams is wary that such phenomena would appear to arise from bugs if not artfully expressed to the player.