I have been programming for a couple months now and really wanted to make my own game, so I chose battle ship due to is simplicity (I learned out how wrong I was). I know one thing I am going to hear about is that it isn't portable due to the fact I am using the windows library. All I have to say is I tried finding other ways but sadly I am not smart enough. I would also love to convert it to OOP, but I have no idea how to start.#include <iostream>#include <ctime>#include <limits>#include <string>#include <Windows.h>using namespace std;const int COLS = 10;const int ROWS = 10;const int CARRIER = 5;const int BATTLE_SHIP = 4;const int CRUISER = 3;const int SUBMARINE = 3;const int PATROL = 2;//Prototypesvoid playerSetUp(HANDLE, char[][COLS], int, int playerCarrier[], int playerBattleShip[], int playerCruiser[], int playerSubmarine[], int playerPatrol[]);void mapGenerator(char[][COLS], int, int carrier[], int battleShip[], int cruiser[], int submarine[], int patrol[]);void displayScoreBoard(HANDLE, char[][COLS], char[][COLS], int, int enemyCarrier[], int enemyBattleShip[], int enemyCruiser[], int enemySubmarine[], int enemyPatrol[], int &, int &, int &, int &, int &, int &, int &, int &, int &, int &, int playerCarrier[], int playerBattleShip[], int playerCruiser[], int playerSubmarine[], int playerPatrol[]);void placeCursor(HANDLE, int, int);int winCondition(int, int);int startMenu();int shipCheck(char[][COLS], int, int ship[], int);int letterVal(char);int numValidation(int);void displayBoard(HANDLE, char[][COLS], int);void playerTurn(HANDLE, char[][COLS], char[][COLS], int);void enemyTurn(HANDLE, char[][COLS], int, int);void stringInputCheck(HANDLE, string, int&, int&, int, int);int main(){    //computer map    char computer[ROWS][COLS] = {        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },    };    //map the player will see    char enemyDisplay[ROWS][COLS] = {        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },    };    //player map    char player[ROWS][COLS] = {        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },        { 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O', 'O' },    };    int startNumber, gameOver;    int enemyCarrier[7], enemyBattleShip[6], enemyCruiser[5], enemySubmarine[5], enemyPatrol[4];            //holds numbers for points of ship location    int playerCarrier[7], playerBattleShip[6], playerCruiser[5], playerPatrol[4];       //holds numbers for points of ship location    int playerSubmarine[5];    int enemyCarrierAlive = 1, enemyBattleShipAlive = 1, enemyCruiserAlive = 1, enemySubmarineAlive = 1, enemyPatrolAlive = 1;      //1 = ship alive 2 = ship dead    int playerCarrierAlive = 1, playerBattleShipAlive = 1, playerCruiserAlive = 1, playerSubmarineAlive = 1, playerPatrolAlive = 1; //1 = ship alive 2 = ship dead    int enemyAlive, playerAlive;                            //holds number 1-5 for how many ships are left    HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE);        //needed for color and cursor control    startNumber = startMenu();                              //gets player choice for difficulty    if (startNumber == 1 || startNumber == 2){        system(CLS);        playerSetUp(screen, player, ROWS, playerCarrier, playerBattleShip, playerCruiser, playerSubmarine, playerPatrol);                                   //function that lets player place ships accordingly        mapGenerator(computer, ROWS, enemyCarrier, enemyBattleShip, enemyCruiser, enemySubmarine, enemyPatrol); //function that sets computer ships        do{            placeCursor(screen, 0, 0);                                      //places cursor for boards            displayBoard(screen, enemyDisplay, ROWS);                       //displays computer board            displayBoard(screen, player, ROWS);                             //displays player board            displayScoreBoard(screen, player, computer, ROWS, enemyCarrier, enemyBattleShip, enemyCruiser, enemySubmarine, enemyPatrol, enemyCarrierAlive, enemyBattleShipAlive, enemyCruiserAlive, enemySubmarineAlive, enemyPatrolAlive, playerCarrierAlive, playerBattleShipAlive, playerCruiserAlive, playerSubmarineAlive, playerPatrolAlive, playerCarrier, playerBattleShip, playerCruiser, playerSubmarine, playerPatrol);              //displays score board            playerTurn(screen, computer, enemyDisplay, ROWS);               //lets player choose a point to attack            enemyTurn(screen, player, COLS, startNumber);                   //computer chooses a point to attack            enemyAlive = enemyCarrierAlive + enemyBattleShipAlive + enemyCruiserAlive + enemySubmarineAlive + enemyPatrolAlive;            playerAlive = playerCarrierAlive + playerBattleShipAlive + playerCruiserAlive + playerSubmarineAlive + playerPatrolAlive;            gameOver = winCondition(enemyAlive, playerAlive);               //checks if all ships are destroyed        } while (gameOver == 1);        if (gameOver == 2){            system(CLS);            placeCursor(screen, 0, 0);            cout << You Win! << endl;            cin.get();        }        else{            system(CLS);            placeCursor(screen, 0, 0);            cout << You Lost! << endl;            cin.get();        }    }    else{        char quitKey;        cout << Press any key then enter to exit: ;        cin >> quitKey;    }    return 0;}//This function lets the player pick between playing or quitting, then from computer or human, then from which difficultyint startMenu(){    int start;    char choice;    cout << \t\tBattle Ship Game 1.0\n\n\n;    cout << This game is real beta stuff right now. << endl;    cout << Please press the maxmize screen button for best quality. << endl << endl << endl;    cout << A. Start \nB. Quit\nChoose: ;    cin >> choice;    while (!(choice == 'A' || choice == 'a' || choice == 'B' || choice == 'b' || choice == 'C' || choice == 'c')){        cout << Invalid choice. Please select A, B, or C: ;        cin >> choice;    }    if (choice == 'A' || choice == 'a'){        cout << Would you like to face the computer or another person? << endl;        cout << A. Computer\nB. Human\nC. Quit << endl;        cout << Your choice: ;        cin >> choice;        while (!(choice == 'A' || choice == 'a' || choice == 'B' || choice == 'b' || choice == 'C' || choice == 'c')){            cout << Invalid choice. Please select A, B, or C: ;            cin >> choice;        }        if (choice == 'A' || choice == 'a'){            cout << What difficulty would you like? << endl;            cout << A. Easy\nB. Medium\nC. Hard (Under Construction} << endl;            cout << Your choice: ;            cin >> choice;            if (choice == 'A' || choice == 'a'){                start = 1;            }            else if (choice == 'B' || choice == 'b'){                start = 2;            }            else{                cout << Hard still under constuction. Loading Medium difficulty.;                start = 2;            }        }        else if (choice == 'B' || choice == 'b'){            cout << Still under construction. Now exiting program. << endl;            start = 0;        }        else            start = 0;    }    else        start = 0;    return start;}//This function displays the game board of the player or the computervoid displayBoard(HANDLE screen, char map[][COLS], int row){    cout <<     0 1 2 3 4 5 6 7 8 9 << endl;    cout <<   -----------------------\n;    for (int x = 0; x < 10; x++){        if (x == 0)            cout << A ;        if (x == 1)            cout << B ;        if (x == 2)            cout << C ;        if (x == 3)            cout << D ;        if (x == 4)            cout << E ;        if (x == 5)            cout << F ;        if (x == 6)            cout << G ;        if (x == 7)            cout << H ;        if (x == 8)            cout << I ;        if (x == 9)            cout << J ;        cout << | ;        for (int y = 0; y < 10; y++){            if (map[x][y] == 'O'){                SetConsoleTextAttribute(screen, 7);                cout << map[x][y] <<  ;            }            else if (map[x][y] == 'A'){                SetConsoleTextAttribute(screen, 1);                cout << map[x][y] <<  ;                SetConsoleTextAttribute(screen, 7);            }            else if(map[x][y] == 'M'){                SetConsoleTextAttribute(screen, 6);                cout << map[x][y] <<  ;                SetConsoleTextAttribute(screen, 7);            }            else{                SetConsoleTextAttribute(screen, 4);                cout << map[x][y] <<  ;                SetConsoleTextAttribute(screen, 7);            }        }        cout << |;        cout << endl;    }    cout <<   -----------------------\n;}//This function will allow the player to place his ships anywhere on the array.void playerSetUp(HANDLE screen, char playerSetUp[][COLS], int rows, int playerCarrier[], int playerBattleShip[], int playerCruiser[], int playerSubmarine[], int playerPatrol[]){    static int shipCount = 0;    int place1 = 0, place2 = 0, place3 = 0, place4 = 0, shipSize, sizeDifference;    string shipName, point;    int overLapCheck = 1;    char choice;    displayBoard(screen, playerSetUp, ROWS);    cout << Welcome to BattleShip! This is your board where you get to place your ships! << endl;    cout << Please type the letter followed by the number (example: a6) then press enter. << endl;    cout << Then type in the second coordinate in the same format. Please only place ships << endl;    cout << from left to right or from up to down. The game will crash otherwise :( << endl;    cout << Do you wish to place your ships manually or have a randomly generated board? << endl;    cout << Type A to make your own board or B to have one make for you: ;    cin >> choice;    if (choice == 'A' || choice == 'a'){        do{            system(CLS);            displayBoard(screen, playerSetUp, ROWS);            if (shipCount == 0){                shipName = carrier;                shipSize = CARRIER;            }            else if (shipCount == 1){                shipName = battle_ship;                shipSize = BATTLE_SHIP;            }            else if (shipCount == 2){                shipName = cruiser;                shipSize = CRUISER;            }            else if (shipCount == 3){                shipName = submarine;                shipSize = SUBMARINE;            }            else if (shipCount == 4){                shipName = patrol;                shipSize = PATROL;            }            cout << Placing  << shipName <<  that is  << shipSize <<  spaces long. << endl;            cout << Please type the letter first followed by the number\nfor one point followed by the other point << endl;            placeCursor(screen, 17, 0);            cout << First point(e.g. a5) << endl;            /*cin.ignore();*/            stringInputCheck(screen, point, place1, place2, 18, 0);            /*cin >> placer1;            place1 = letterVal(placer1);            cin >> placer2;            place2 = numValidation(placer2);*/            placeCursor(screen, 19, 0);            cout <<                    << endl;            placeCursor(screen, 17, 0);            cout << Second point (e.g. a8) << endl;            /*cin.ignore();*/            stringInputCheck(screen, point, place3, place4, 18, 0);            /*cin >> placer3;            place3 = letterVal(placer3);            cin >> placer4;            place4 = numValidation(placer4);*/            if (place1 == place3){                sizeDifference = place4 - place2 + 1;                if (sizeDifference == shipSize){                    for (int x = place2; x <= place4; x++){                        if (playerSetUp[place1][x] == 'O'){                            overLapCheck = 1;                        }                        else{                            overLapCheck = 2;                            break;                        }                    }                    if (overLapCheck == 1){                        for (int x = place2, t = 2; x <= place4; x++, t++){                            if (shipCount == 0){                                playerCarrier[0] = 1;                                playerCarrier[1] = place1;                                playerCarrier[t] = x;                            }                            else if (shipCount == 1){                                playerBattleShip[0] = 1;                                playerBattleShip[1] = place1;                                playerBattleShip[t] = x;                            }                            else if (shipCount == 2){                                playerCruiser[0] = 1;                                playerCruiser[1] = place1;                                playerCruiser[t] = x;                            }                            else if (shipCount == 3){                                playerSubmarine[0] = 1;                                playerSubmarine[1] = place1;                                playerSubmarine[t] = x;                            }                            else{                                playerPatrol[0] = 1;                                playerPatrol[1] = place1;                                playerPatrol[t] = x;                            }                            playerSetUp[place1][x] = 'A';                            system(CLS);                        }                    }                    else{                        system(CLS);                        cout << You already have a ship there! << endl;                        shipCount--;                    }                }                else{                    do{                        system(CLS);                        cout << Invalid size. << endl;                        displayBoard(screen, playerSetUp, ROWS);                        cout << Placing  << shipName <<  that is  << shipSize <<  spaces long. << endl;                        cout << Please type the letter first followed by the number\nfor one point followed by the other point << endl;                        placeCursor(screen, 17, 0);                        cout << First point(e.g. a5) << endl;                        /*cin.ignore();*/                        stringInputCheck(screen, point, place1, place2, 18, 0);                        /*cin >> placer1;                        place1 = letterVal(placer1);                        cin >> placer2;                        place2 = numValidation(placer2);*/                        placeCursor(screen, 19, 0);                        cout <<                    << endl;                        placeCursor(screen, 17, 0);                        cout << Second point (e.g. a8): ;                        /*cin.ignore();*/                        stringInputCheck(screen, point, place3, place4, 18, 0);                        /*cin >> placer3;                        place3 = letterVal(placer3);                        cin >> placer4;                        place4 = numValidation(placer4);*/                        sizeDifference = place4 - place2 + 1;                    } while (sizeDifference != shipSize && overLapCheck == 2);                    for (int x = place2; x <= place4; x++){                        if (playerSetUp[place1][x] == 'O'){                            overLapCheck = 1;                        }                        else{                            overLapCheck = 2;                            break;                        }                    }                    if (overLapCheck == 1){                        for (int x = place2, t = 2; x <= place4; x++, t++){                            if (shipCount == 0){                                playerCarrier[0] = 1;                                playerCarrier[1] = place1;                                playerCarrier[t] = x;                            }                            else if (shipCount == 1){                                playerBattleShip[0] = 1;                                playerBattleShip[1] = place1;                                playerBattleShip[t] = x;                            }                            else if (shipCount == 2){                                playerCruiser[0] = 1;                                playerCruiser[1] = place1;                                playerCruiser[t] = x;                            }                            else if (shipCount == 3){                                playerSubmarine[0] = 1;                                playerSubmarine[1] = place1;                                playerSubmarine[t] = x;                            }                            else{                                playerPatrol[0] = 1;                                playerPatrol[1] = place1;                                playerPatrol[t] = x;                            }                            playerSetUp[place1][x] = 'A';                            system(CLS);                        }                    }                    else{                        system(CLS);                        cout << You already have a ship there! << endl;                        shipCount--;                    }                }            }            else if (place2 == place4){                sizeDifference = place3 - place1 + 1;                if (sizeDifference == shipSize){                    for (int x = place1; x <= place3; x++){                        if (playerSetUp[x][place2] == 'O'){                            overLapCheck = 1;                        }                        else{                            overLapCheck = 2;                            break;                        }                    }                    if (overLapCheck == 1){                        for (int x = place1, t = 2; x <= place3; x++, t++){                            if (shipCount == 0){                                playerCarrier[0] = 2;                                playerCarrier[1] = place2;                                playerCarrier[t] = x;                            }                            else if (shipCount == 1){                                playerBattleShip[0] = 2;                                playerBattleShip[1] = place2;                                playerBattleShip[t] = x;                            }                            else if (shipCount == 2){                                playerCruiser[0] = 2;                                playerCruiser[1] = place2;                                playerCruiser[t] = x;                            }                            else if (shipCount == 3){                                playerSubmarine[0] = 2;                                playerSubmarine[1] = place2;                                playerSubmarine[t] = x;                            }                            else{                                playerPatrol[0] = 2;                                playerPatrol[1] = place2;                                playerPatrol[t] = x;                            }                            playerSetUp[x][place2] = 'A';                            system(CLS);                        }                    }                    else{                        system(CLS);                        cout << You already have a ship there! << endl;                        shipCount--;                    }                }                else{                    do{                        system(CLS);                        displayBoard(screen, playerSetUp, ROWS);                        cout << Invalid size. << endl;                        cout << Placing  << shipName <<  that is  << shipSize <<  spaces long. << endl;                        cout << Please type the letter first followed by the number\nfor one point followed by the other point << endl;                        placeCursor(screen, 17, 0);                        cout << First point (e.g. a5) << endl;                        /*cin.ignore();*/                        stringInputCheck(screen, point, place1, place2, 18, 0);                        /*cin >> placer1;                        place1 = letterVal(placer1);                        cin >> placer2;                        place2 = numValidation(placer2);*/                        placeCursor(screen, 19, 0);                        cout <<                    << endl;                        placeCursor(screen, 17, 0);                        cout << Second point (e.g. a8) << endl;                        /*cin.ignore();*/                        stringInputCheck(screen, point, place3, place4, 18, 0);                        /*cin >> placer3;                        place3 = letterVal(placer3);                        cin >> placer4;                        place4 = numValidation(placer4);*/                        sizeDifference = place4 - place2 + 1;                    } while (sizeDifference != shipSize && overLapCheck == 2);                    for (int x = place1; x <= place3; x++){                        if (playerSetUp[place1][x] == 'O'){                            overLapCheck = 1;                        }                        else{                            overLapCheck = 2;                            break;                        }                    }                    if (overLapCheck == 1){                        for (int x = place1, t = 2; x <= place3; x++, t++){                            if (shipCount == 0){                                playerCarrier[0] = 2;                                playerCarrier[1] = place2;                                playerCarrier[t] = x;                            }                            else if (shipCount == 1){                                playerBattleShip[0] = 2;                                playerBattleShip[1] = place2;                                playerBattleShip[t] = x;                            }                            else if (shipCount == 2){                                playerCruiser[0] = 2;                                playerCruiser[1] = place2;                                playerCruiser[t] = x;                            }                            else if (shipCount == 3){                                playerSubmarine[0] = 2;                                playerSubmarine[1] = place2;                                playerSubmarine[t] = x;                            }                            else{                                playerPatrol[0] = 2;                                playerPatrol[1] = place2;                                playerPatrol[t] = x;                            }                            playerSetUp[place1][x] = 'A';                            system(CLS);                        }                    }                    else{                        system(CLS);                        cout << You already have a ship there! << endl;                        shipCount--;                    }                }            }            else{                system(CLS);                cout << Must enter ships vertical or horizontal. << endl;                cout << Please enter the smaller point first followed by the bigger point. << endl;                shipCount--;            }            shipCount++;        } while (shipCount <= 4);    }    else{        mapGenerator(playerSetUp, ROWS, playerCarrier, playerBattleShip, playerCruiser, playerSubmarine, playerPatrol);        system(CLS);    }}//This function makes the computer make a random map for the 5 shipsvoid mapGenerator(char setUp[][COLS], int rows, int carrier[], int battleShip[], int cruiser[], int submarine[], int patrol[]){    int computerShipDirection, computerPoint1, computerPoint2; //1 = horizontal 2 = vertical    int overLapCheck;    srand(time(0));    //place carrier    computerShipDirection = rand() % 2 + 1;    if (computerShipDirection == 1){                //horizontal        computerPoint1 = rand() % 10;        computerPoint2 = rand() % 6;        setUp[computerPoint1][computerPoint2] = 'A';        setUp[computerPoint1][computerPoint2 + 1] = 'A';        setUp[computerPoint1][computerPoint2 + 2] = 'A';        setUp[computerPoint1][computerPoint2 + 3] = 'A';        setUp[computerPoint1][computerPoint2 + 4] = 'A';        carrier[0] = computerShipDirection;        carrier[1] = computerPoint1;        carrier[2] = computerPoint2;        carrier[3] = computerPoint2 + 1;        carrier[4] = computerPoint2 + 2;        carrier[5] = computerPoint2 + 3;        carrier[6] = computerPoint2 + 4;    }    else{                                               //vertical        computerPoint1 = rand() % 6;        computerPoint2 = rand() % 10;        setUp[computerPoint1][computerPoint2] = 'A';        setUp[computerPoint1 + 1][computerPoint2] = 'A';        setUp[computerPoint1 + 2][computerPoint2] = 'A';        setUp[computerPoint1 + 3][computerPoint2] = 'A';        setUp[computerPoint1 + 4][computerPoint2] = 'A';        carrier[0] = computerShipDirection;        carrier[1] = computerPoint2;        carrier[2] = computerPoint1;        carrier[3] = computerPoint1 + 1;        carrier[4] = computerPoint1 + 2;        carrier[5] = computerPoint1 + 3;        carrier[6] = computerPoint1 + 4;    }    //place battleship    do{        computerShipDirection = rand() % 2 + 1;        if (computerShipDirection == 1){                //horizontal            computerPoint1 = rand() % 10;            computerPoint2 = rand() % 7;            for (int z = computerPoint2; z < computerPoint2 + 3; z++){                if (setUp[computerPoint1][z] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1][computerPoint2 + 1] = 'A';                    setUp[computerPoint1][computerPoint2 + 2] = 'A';                    setUp[computerPoint1][computerPoint2 + 3] = 'A';                    battleShip[0] = computerShipDirection;                    battleShip[1] = computerPoint1;                    battleShip[2] = computerPoint2;                    battleShip[3] = computerPoint2 + 1;                    battleShip[4] = computerPoint2 + 2;                    battleShip[5] = computerPoint2 + 3;                }        }        else{                                           //vertical            computerPoint1 = rand() % 7;            computerPoint2 = rand() % 10;            for (int z = computerPoint1; z < computerPoint1 + 3; z++){                if (setUp[z][computerPoint2] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1 + 1][computerPoint2] = 'A';                    setUp[computerPoint1 + 2][computerPoint2] = 'A';                    setUp[computerPoint1 + 3][computerPoint2] = 'A';                    battleShip[0] = computerShipDirection;                    battleShip[1] = computerPoint2;                    battleShip[2] = computerPoint1;                    battleShip[3] = computerPoint1 + 1;                    battleShip[4] = computerPoint1 + 2;                    battleShip[5] = computerPoint1 + 3;                }        }    } while (overLapCheck == 2);    //Cruiser    do{        computerShipDirection = rand() % 2 + 1;        if (computerShipDirection == 1){                //horizontal            computerPoint1 = rand() % 10;            computerPoint2 = rand() % 8;            for (int z = computerPoint2; z < computerPoint2 + 2; z++){                if (setUp[computerPoint1][z] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1][computerPoint2 + 1] = 'A';                    setUp[computerPoint1][computerPoint2 + 2] = 'A';                    cruiser[0] = computerShipDirection;                    cruiser[1] = computerPoint1;                    cruiser[2] = computerPoint2;                    cruiser[3] = computerPoint2 + 1;                    cruiser[4] = computerPoint2 + 2;                }        }        else{                                           //vertical            computerPoint1 = rand() % 8;            computerPoint2 = rand() % 10;            for (int z = computerPoint1; z < computerPoint1 + 2; z++){                if (setUp[z][computerPoint2] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }    if (overLapCheck == 1){        setUp[computerPoint1][computerPoint2] = 'A';        setUp[computerPoint1 + 1][computerPoint2] = 'A';        setUp[computerPoint1 + 2][computerPoint2] = 'A';        cruiser[0] = computerShipDirection;        cruiser[1] = computerPoint2;        cruiser[2] = computerPoint1;        cruiser[3] = computerPoint1 + 1;        cruiser[4] = computerPoint1 + 2;    }        }    } while (overLapCheck == 2);    //submarine    do{        computerShipDirection = rand() % 2 + 1;        if (computerShipDirection == 1){                //horizontal            computerPoint1 = rand() % 10;            computerPoint2 = rand() % 8;            for (int z = computerPoint2; z < computerPoint2 + 2; z++){                if (setUp[computerPoint1][z] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1][computerPoint2 + 1] = 'A';                    setUp[computerPoint1][computerPoint2 + 2] = 'A';                    submarine[0] = computerShipDirection;                    submarine[1] = computerPoint1;                    submarine[2] = computerPoint2;                    submarine[3] = computerPoint2 + 1;                    submarine[4] = computerPoint2 + 2;                }        }        else{                                           //vertical            computerPoint1 = rand() % 8;            computerPoint2 = rand() % 10;            for (int z = computerPoint1; z < computerPoint1 + 2; z++){                if (setUp[z][computerPoint2] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1 + 1][computerPoint2] = 'A';                    setUp[computerPoint1 + 2][computerPoint2] = 'A';                    submarine[0] = computerShipDirection;                    submarine[1] = computerPoint2;                    submarine[2] = computerPoint1;                    submarine[3] = computerPoint1 + 1;                    submarine[4] = computerPoint1 + 2;                }        }    } while (overLapCheck == 2);    //patrol    do{        computerShipDirection = rand() % 2 + 1;        if (computerShipDirection == 1){                //horizontal            computerPoint1 = rand() % 10;            computerPoint2 = rand() % 9;            for (int z = computerPoint2; z < computerPoint2 + 1; z++){                if (setUp[computerPoint1][z] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1][computerPoint2 + 1] = 'A';                    patrol[0] = computerShipDirection;                    patrol[1] = computerPoint1;                    patrol[2] = computerPoint2;                    patrol[3] = computerPoint2 + 1;                }        }        else{                                           //vertical            computerPoint1 = rand() % 9;            computerPoint2 = rand() % 10;            for (int z = computerPoint1; z < computerPoint1 + 1; z++){                if (setUp[z][computerPoint2] == 'O'){                    overLapCheck = 1;                }                else{                    overLapCheck = 2;                    break;                }            }                if (overLapCheck == 1){                    setUp[computerPoint1][computerPoint2] = 'A';                    setUp[computerPoint1 + 1][computerPoint2] = 'A';                    patrol[0] = computerShipDirection;                    patrol[1] = computerPoint2;                    patrol[2] = computerPoint1;                    patrol[3] = computerPoint1 + 1;                }        }    } while (overLapCheck == 2);}//This function displays a scoreboard and displays ships that are alive or have been destroyedvoid displayScoreBoard(HANDLE screen, char playerBoard[][COLS], char enemyBoard[][COLS], int rows, int enemyCarrier[], int enemyBattleShip[], int enemyCruiser[], int enemySubmarine[], int enemyPatrol[], int& enemyCarrierAlive, int& enemyBattleShipAlive, int& enemyCruiserAlive, int& enemySubmarineAlive, int& enemyPatrolAlive, int& playerCarrierAlive, int& playerBattleShipAlive, int& playerCruiserAlive, int& playerSubmarineAlive, int& playerPatrolAlive, int playerCarrier[], int playerBattleShip[], int playerCruiser[], int playerSubmarine[], int playerPatrol[]){    int size;    int alive;    placeCursor(screen, 0, 38);    cout << -----Scoreboard----- << endl; //1 = horizontal 2 = vertical                                            //Enemy Ships    placeCursor(screen, 2, 30);    cout << Enemy Ships Left:  << endl;    placeCursor(screen, 3, 30);    size = 7;    alive = shipCheck(enemyBoard, ROWS, enemyCarrier, size);    if (alive == 1){        cout << Carrier  << endl;        enemyCarrierAlive = 1;    }    else{        cout << Carrier Destroyed! << endl;        enemyCarrierAlive = 0;    }    placeCursor(screen, 4, 30);    size = 6;    alive = shipCheck(enemyBoard, ROWS, enemyBattleShip, size);    if (alive == 1){        cout << Battle Ship  << endl;        enemyBattleShipAlive = 1;    }    else{        cout << Battle Ship Destroyed! << endl;        enemyBattleShipAlive = 0;    }    placeCursor(screen, 5, 30);    size = 5;    alive = shipCheck(enemyBoard, ROWS, enemyCruiser, size);    if (alive == 1){        cout << Cruiser  << endl;        enemyCruiserAlive = 1;    }    else{        cout << Cruiser Destroyed! << endl;        enemyCruiserAlive = 0;    }    placeCursor(screen, 6, 30);    size = 5;    alive = shipCheck(enemyBoard, ROWS, enemySubmarine, size);    if (alive == 1){        cout << Submarine  << endl;        enemySubmarineAlive = 1;    }    else{        cout << Submarine Destroyed! << endl;        enemySubmarineAlive = 0;    }    placeCursor(screen, 7, 30);    size = 4;    alive = shipCheck(enemyBoard, ROWS, enemyPatrol, size);    if (alive == 1){        cout << Patrol  << endl;        enemyPatrolAlive = 1;    }    else{        cout << Patrol Destroyed! << endl;        enemyPatrolAlive = 0;    }                                            //Player Ships    placeCursor(screen, 2, 53);    cout << Your Ships Left: << endl;    placeCursor(screen, 3, 53);    size = 7;    alive = shipCheck(playerBoard, ROWS, playerCarrier, size);    if (alive == 1){        cout << Carrier << endl;        playerCarrierAlive = 1;    }    else{        cout << Carrier Destroyed! << endl;        playerCarrierAlive = 0;    }    placeCursor(screen, 4, 53);    size = 6;    alive = shipCheck(playerBoard, ROWS, playerBattleShip, size);    if (alive == 1){        cout << Battle Ship << endl;        playerBattleShipAlive = 1;    }    else{        cout << Battle Ship Destroyed! << endl;        playerBattleShipAlive = 0;    }    placeCursor(screen, 5, 53);    size = 5;    alive = shipCheck(playerBoard, ROWS, playerCruiser, size);    if (alive == 1){        cout << Cruiser << endl;        playerCruiserAlive = 1;    }    else{        cout << Cruiser Destroyed! << endl;        playerCruiserAlive = 0;    }    placeCursor(screen, 6, 53);    size = 5;    alive = shipCheck(playerBoard, ROWS, playerSubmarine, size);    if (alive == 1){        cout << Submarine << endl;        playerSubmarineAlive = 1;    }    else{        cout << Submarine Destroyed! << endl;        playerSubmarineAlive = 0;    }    placeCursor(screen, 7, 53);    size = 4;    alive = shipCheck(playerBoard, ROWS, playerPatrol, size);    if (alive == 1){        cout << Patrol << endl;        playerPatrolAlive = 1;    }    else{        cout << Patrol Destroyed! << endl;        playerPatrolAlive = 0;    }}//This function places the cursor on the screen in a specific locationvoid placeCursor(HANDLE screen, int row, int col){    COORD position;    position.Y = row;    position.X = col;    SetConsoleCursorPosition(screen, position);}//This function lets the player shoot at a pointvoid playerTurn(HANDLE screen, char enemyMap[][COLS], char enemyDisplayMap[][COLS], int rows) {    //char v;    string attack;    int attack1, attack2, errorCount = 0;    char holder;    placeCursor(screen, 15, 30);    cout << Choose which point you would like to attack. << endl;    stringInputCheck(screen, attack, attack1, attack2, 16, 30);    holder = enemyMap[attack1][attack2];    while (holder == 'M' || holder == 'X'){        placeCursor(screen, 13, 30);        cout << You already attacked there! << endl;        placeCursor(screen, 17, 30);        cout <<                      << endl;        stringInputCheck(screen, attack, attack1, attack2, 16, 30);        holder = enemyMap[attack1][attack2];    }    if (holder == 'A'){        enemyMap[attack1][attack2] = 'X';        enemyDisplayMap[attack1][attack2] = 'X';        system(CLS);        placeCursor(screen, 23, 30);        cout << Direct hit! << endl;    }    else{        enemyMap[attack1][attack2] = 'M';        enemyDisplayMap[attack1][attack2] = 'M';        system(CLS);        placeCursor(screen, 23, 30);        cout << You missed! << endl;    }}//This function lets the computer shoot at a pointvoid enemyTurn(HANDLE screen, char playerMap[][COLS], int rows, int difficulty){    //AI                                                functions that lets the computer have its turn    srand(time(0));    //Computer(Medium);    static char computerLastAttack1, computerLastAttack2, computerMemory = 'O';    int computerAttack1, computerAttack2, computerNewAttack1, computerNewAttack2;    char computerHolder;    if (difficulty == 2){        if (computerMemory == 'O'){            computerAttack1 = rand() % 10;            computerAttack2 = rand() % 10;            computerHolder = playerMap[computerAttack1][computerAttack2];            while (computerHolder == 'M' || computerHolder == 'X'){                computerAttack1 = rand() % 10;                computerAttack2 = rand() % 10;                computerHolder = playerMap[computerAttack1][computerAttack2];            }            if (computerHolder == 'A'){                playerMap[computerAttack1][computerAttack2] = 'X';                placeCursor(screen, 24, 30);                cout << Computer(Medium) got a Direct hit! << endl;            }            else{                playerMap[computerAttack1][computerAttack2] = 'M';                placeCursor(screen, 24, 30);                cout << Computer(Medium) missed! << endl;            }            computerLastAttack1 = computerAttack1;            computerLastAttack2 = computerAttack2;            computerMemory = computerHolder;        }        //Computer Logic        else{            //Top Left Corner            if (computerLastAttack1 == 0 && computerLastAttack2 == 0){                computerNewAttack1 = computerLastAttack1;                computerNewAttack2 = computerLastAttack2 + 1;                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2 - 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Bottom Right Corner            else if (computerLastAttack1 == 9 && computerLastAttack2 == 9){                computerNewAttack1 = computerLastAttack1;                computerNewAttack2 = computerLastAttack2 - 1;                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2 + 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Top Right Corner            else if (computerLastAttack1 == 0 && computerLastAttack2 == 9){                computerNewAttack1 = computerLastAttack1;                computerNewAttack2 = computerLastAttack2 - 1;                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2 + 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Bottom Left Corner            else if (computerLastAttack1 == 9 && computerLastAttack2 == 0){                computerNewAttack1 = computerLastAttack1;                computerNewAttack2 = computerLastAttack2 + 1;                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2 - 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Top Wall            else if (computerLastAttack1 == 0){                if (computerLastAttack2 == 9){                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 - 1;                }                else{                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 + 1;                }                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Left Wall            else if (computerLastAttack2 == 0){                if (computerLastAttack1 == 9){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2;                }                else{                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2;                }                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 + 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Right Wall            else if (computerLastAttack2 == 9){                if (computerLastAttack1 == 8){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2;                }                else{                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2;                }                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 - 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //Bottom Wall            else if (computerLastAttack1 == 9){                if (computerLastAttack2 == 8){                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 - 1;                }                else{                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 + 1;                }                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }            //anywhere else on map            else{                computerNewAttack1 = computerLastAttack1;                computerNewAttack2 = computerLastAttack2 + 1;                computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1;                    computerNewAttack2 = computerLastAttack2 - 1;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                else if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 - 1;                    computerNewAttack2 = computerLastAttack2;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                else if (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = computerLastAttack1 + 1;                    computerNewAttack2 = computerLastAttack2;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                while (computerHolder == 'M' || computerHolder == 'X'){                    computerNewAttack1 = rand() % 10;                    computerNewAttack2 = rand() % 10;                    computerHolder = playerMap[computerNewAttack1][computerNewAttack2];                }                if (computerHolder == 'A'){                    playerMap[computerNewAttack1][computerNewAttack2] = 'X';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) got a Direct hit! << endl;                }                else{                    playerMap[computerNewAttack1][computerNewAttack2] = 'M';                    placeCursor(screen, 24, 30);                    cout << Computer(Medium) missed! << endl;                }            }        }    }    //Computer(Easy);    else{        computerAttack1 = rand() % 10;        computerAttack2 = rand() % 10;        computerHolder = playerMap[computerAttack1][computerAttack2];        while (computerHolder == 'M' || computerHolder == 'X'){            computerAttack1 = rand() % 10;            computerAttack2 = rand() % 10;            computerHolder = playerMap[computerAttack1][computerAttack2];        }        if (computerHolder == 'A'){            playerMap[computerAttack1][computerAttack2] = 'X';            placeCursor(screen, 24, 30);            cout << Computer(Easy) got a Direct hit! << endl;        }        else{            playerMap[computerAttack1][computerAttack2] = 'M';            placeCursor(screen, 24, 30);            cout << Computer(Easy) missed! << endl;        }    }}//This function checks if there are any ships leftint winCondition(int enemy, int player){    if (enemy == 0){        return 2;    }    else if (player == 0){        return 3;    }    else{        return 1;    }}//outdated functions//This function checks if the letter entered by the user is valid//int letterVal(char c){//  int attack;//  if (!(c == 'A' || c == 'a' || c == 'B' || c == 'b' || c == 'C' || c == 'c' || c == 'D' || c == 'd' || c == 'E' || c == 'e' || c == 'F' || c == 'f' || c == 'G' || c == 'g' || c == 'H' || c == 'h' || c == 'I' || c == 'i' || c == 'J' || c == 'j')){//      do//      {//          cin.clear();//          cout << Invalid input, please enter a letter that is from A-J: ;//          cin.get(c);//      } while (!(c == 'A' || c == 'a' || c == 'B' || c == 'b' || c == 'C' || c == 'c' || c == 'D' || c == 'd' || c == 'E' || c == 'e' || c == 'F' || c == 'f' || c == 'G' || c == 'g' || c == 'H' || c == 'h' || c == 'I' || c == 'i' || c == 'J' || c == 'j'));//  }//  if (c == 'A' || c == 'a')//      attack = 0;//  else if (c == 'B' || c == 'b')//      attack = 1;//  else if (c == 'C' || c == 'c')//      attack = 2;//  else if (c == 'D' || c == 'd')//      attack = 3;//  else if (c == 'E' || c == 'e')//      attack = 4;//  else if (c == 'F' || c == 'f')//      attack = 5;//  else if (c == 'G' || c == 'g')//      attack = 6;//  else if (c == 'H' || c == 'h')//      attack = 7;//  else if (c == 'I' || c == 'i')//      attack = 8;//  else if (c == 'J' || c == 'j')//      attack = 9;//  return attack;//}//This function checks if the number entered by the user is valid//int numValidation(int z){//  if (cin.fail() || z < 0 || z > 9){//      do{//          cin.clear();//          cout << Invalid input. Please enter a number 0-9: ;//          cin >> z;//      } while (cin.fail());//  }//  return z;//}//This function checks which ships are alive or dead when called                int shipCheck(char board[][COLS], int rows, int ship[], int size){    int holder;    if (ship[0] == 1){        for (int x = 2; x < size; x++){                 if(board[ship[1]][ship[x]] == 'A'){                holder = 1;                break;            }            else{                holder = 2;            }        }    }    else{        for (int x = 2; x < size; x++){            if (board[ship[x]][ship[1]] == 'A'){                holder = 1;                break;            }            else{                holder = 2;            }        }    }    return holder;}//This function validates the player choice of where to attackvoid stringInputCheck(HANDLE screen, string attack, int &attack1, int &attack2, int row, int col){  int errorCount = 0;    do{        if (errorCount > 0){            placeCursor(screen, row + 1, col);            cout <<                         << endl;        }        placeCursor(screen, row, col);        cout << Please type the letter first followed by << endl;        placeCursor(screen, row + 1, col);        cout << the number: ;        cin.ignore();        cin >> attack;        errorCount++;    } while (!(attack == a0 || attack == a1 || attack == a2 || attack == a3 || attack == a4 || attack == a5 || attack == a6 || attack == a7 || attack == a8 || attack == a9 || attack == b0 || attack == b1 || attack == b2 || attack == b3 || attack == b4 || attack == b5 || attack == b6 || attack == b7 || attack == b8 || attack == b9 || attack == c0 || attack == c1 || attack == c2 || attack == c3 || attack == c4 || attack == c5 || attack == c6 || attack == c7 || attack == c8 || attack == c9 || attack == d0 || attack == d1 || attack == d2 || attack == d3 || attack == d4 || attack == d5 || attack == d6 || attack == d7 || attack == d8 || attack == d9 || attack == e0 || attack == e1 || attack == e2 || attack == e3 || attack == e4 || attack == e5 || attack == e6 || attack == e7 || attack == e8 || attack == e9 || attack == f0 || attack == f1 || attack == f2 || attack == f3 || attack == f4 || attack == f5 || attack == f6 || attack == f7 || attack == f8 || attack == f9 || attack == g0 || attack == g1 || attack == g2 || attack == g3 || attack == g4 || attack == g5 || attack == g6 || attack == g7 || attack == g8 || attack == g9 || attack == h0 || attack == h1 || attack == h2 || attack == h3 || attack == h4 || attack == h5 || attack == h6 || attack == h7 || attack == h8 || attack == h9 || attack == i0 || attack == i1 || attack == i2 || attack == i3 || attack == i4 || attack == i5 || attack == i6 || attack == i7 || attack == i8 || attack == i9 || attack == j0 || attack == j1 || attack == j2 || attack == j3 || attack == j4 || attack == j5 || attack == j6 || attack == j7 || attack == j8 || attack == j9));    if (attack == a0){        attack1 = 0;        attack2 = 0;    }    if (attack == a1){        attack1 = 0;        attack2 = 1;    }    if (attack == a2){        attack1 = 0;        attack2 = 2;    }    if (attack == a3){        attack1 = 0;        attack2 = 3;    }    if (attack == a4){        attack1 = 0;        attack2 = 4;    }    if (attack == a5){        attack1 = 0;        attack2 = 5;    }    if (attack == a6){        attack1 = 0;        attack2 = 6;    }    if (attack == a7){        attack1 = 0;        attack2 = 7;    }    if (attack == a8){        attack1 = 0;        attack2 = 8;    }    if (attack == a9){        attack1 = 0;        attack2 = 9;    }    if (attack == b0){        attack1 = 1;        attack2 = 0;    }    if (attack == b1){        attack1 = 1;        attack2 = 1;    }    if (attack == b2){        attack1 = 1;        attack2 = 2;    }    if (attack == b3){        attack1 = 1;        attack2 = 3;    }    if (attack == b4){        attack1 = 1;        attack2 = 4;    }    if (attack == b5){        attack1 = 1;        attack2 = 5;    }    if (attack == b6){        attack1 = 1;        attack2 = 6;    }    if (attack == b7){        attack1 = 1;        attack2 = 7;    }    if (attack == b8){        attack1 = 1;        attack2 = 8;    }    if (attack == b9){        attack1 = 1;        attack2 = 9;    }    if (attack == c0){        attack1 = 2;        attack2 = 0;    }    if (attack == c1){        attack1 = 2;        attack2 = 1;    }    if (attack == c2){        attack1 = 2;        attack2 = 2;    }    if (attack == c3){        attack1 = 2;        attack2 = 3;    }    if (attack == c4){        attack1 = 2;        attack2 = 4;    }    if (attack == c5){        attack1 = 2;        attack2 = 5;    }    if (attack == c6){        attack1 = 2;        attack2 = 6;    }    if (attack == c7){        attack1 = 2;        attack2 = 7;    }    if (attack == c8){        attack1 = 2;        attack2 = 8;    }    if (attack == c9){        attack1 = 2;        attack2 = 9;    }    if (attack == d0){        attack1 = 3;        attack2 = 0;    }    if (attack == d1){        attack1 = 3;        attack2 = 1;    }    if (attack == d2){        attack1 = 3;        attack2 = 2;    }    if (attack == d3){        attack1 = 3;        attack2 = 3;    }    if (attack == d4){        attack1 = 3;        attack2 = 4;    }    if (attack == d5){        attack1 = 3;        attack2 = 5;    }    if (attack == d6){        attack1 = 3;        attack2 = 6;    }    if (attack == d7){        attack1 = 3;        attack2 = 7;    }    if (attack == d8){        attack1 = 3;        attack2 = 8;    }    if (attack == d9){        attack1 = 3;        attack2 = 9;    }    if (attack == e0){        attack1 = 4;        attack2 = 0;    }    if (attack == e1){        attack1 = 4;        attack2 = 1;    }    if (attack == e2){        attack1 = 4;        attack2 = 2;    }    if (attack == e3){        attack1 = 4;        attack2 = 3;    }    if (attack == e4){        attack1 = 4;        attack2 = 4;    }    if (attack == e5){        attack1 = 4;        attack2 = 5;    }    if (attack == e6){        attack1 = 4;        attack2 = 6;    }    if (attack == e7){        attack1 = 4;        attack2 = 7;    }    if (attack == e8){        attack1 = 4;        attack2 = 8;    }    if (attack == e9){        attack1 = 4;        attack2 = 9;    }    if (attack == f0){        attack1 = 5;        attack2 = 0;    }    if (attack == f1){        attack1 = 5;        attack2 = 1;    }    if (attack == f2){        attack1 = 5;        attack2 = 2;    }    if (attack == f3){        attack1 = 5;        attack2 = 3;    }    if (attack == f4){        attack1 = 5;        attack2 = 4;    }    if (attack == f5){        attack1 = 5;        attack2 = 5;    }    if (attack == f6){        attack1 = 5;        attack2 = 6;    }    if (attack == f7){        attack1 = 5;        attack2 = 7;    }    if (attack == f8){        attack1 = 5;        attack2 = 8;    }    if (attack == f9){        attack1 = 5;        attack2 = 9;    }    if (attack == g0){        attack1 = 6;        attack2 = 0;    }    if (attack == g1){        attack1 = 6;        attack2 = 1;    }    if (attack == g2){        attack1 = 6;        attack2 = 2;    }    if (attack == g3){        attack1 = 6;        attack2 = 3;    }    if (attack == g4){        attack1 = 6;        attack2 = 4;    }    if (attack == g5){        attack1 = 6;        attack2 = 5;    }    if (attack == g6){        attack1 = 6;        attack2 = 6;    }    if (attack == g7){        attack1 = 6;        attack2 = 7;    }    if (attack == g8){        attack1 = 6;        attack2 = 8;    }    if (attack == g9){        attack1 = 6;        attack2 = 9;    }    if (attack == h0){        attack1 = 7;        attack2 = 0;    }    if (attack == h1){        attack1 = 7;        attack2 = 1;    }    if (attack == h2){        attack1 = 7;        attack2 = 2;    }    if (attack == h3){        attack1 = 7;        attack2 = 3;    }    if (attack == h4){        attack1 = 7;        attack2 = 4;    }    if (attack == h5){        attack1 = 7;        attack2 = 5;    }    if (attack == h6){        attack1 = 7;        attack2 = 6;    }    if (attack == h7){        attack1 = 7;        attack2 = 7;    }    if (attack == h8){        attack1 = 7;        attack2 = 8;    }    if (attack == h9){        attack1 = 7;        attack2 = 9;    }    if (attack == i0){        attack1 = 8;        attack2 = 0;    }    if (attack == i1){        attack1 = 8;        attack2 = 1;    }    if (attack == i2){        attack1 = 8;        attack2 = 2;    }    if (attack == i3){        attack1 = 8;        attack2 = 3;    }    if (attack == i4){        attack1 = 8;        attack2 = 4;    }    if (attack == i5){        attack1 = 8;        attack2 = 5;    }    if (attack == i6){        attack1 = 8;        attack2 = 6;    }    if (attack == i7){        attack1 = 8;        attack2 = 7;    }    if (attack == i8){        attack1 = 8;        attack2 = 8;    }    if (attack == i9){        attack1 = 8;        attack2 = 9;    }    if (attack == j0){        attack1 = 9;        attack2 = 0;    }    if (attack == j1){        attack1 = 9;        attack2 = 1;    }    if (attack == j2){        attack1 = 9;        attack2 = 2;    }    if (attack == j3){        attack1 = 9;        attack2 = 3;    }    if (attack == j4){        attack1 = 9;        attack2 = 4;    }    if (attack == j5){        attack1 = 9;        attack2 = 5;    }    if (attack == j6){        attack1 = 9;        attack2 = 6;    }    if (attack == j7){        attack1 = 9;        attack2 = 7;    }    if (attack == j8){        attack1 = 9;        attack2 = 8;    }    if (attack == j9){        attack1 = 9;        attack2 = 9;    }}
Battle ship game
c++;game