Im designing a program to play Connect 6, a variation of connect 4. I have narrowed down my options to the following:1) Minimax with Alpha-Beta Proning 2) A Neural Net 3) Machine LearningMy program has one second to make a move, so I can only branch out 2 moves ahead with Minimax. Which solution would best perform under 1 second?I looked around the web, but couldn't find anything relevant.Also, are there any other additional resources you suggest I have a look at?
Algorithms for Connect 4?
algorithms;machine learning;artificial intelligence;board games