I would like to implement a Maya plugin (this question is independent from Maya) to create 3D Voronoi patterns, Something like I just know that I have to start from point sampling (I implemented the adaptive poisson sampling algorithm described in this paper). I thought that, from those points, I should create the 3D wire of the mesh applying Voronoi (I tried to use (Python) scipy.spatial.Voronoi but the result was something different from what I expected).I am missing something? Can anyone suggest the proper pipeline and algorithms I have to implement to create such patterns?[EDIT] Here are a few example of what I get handling the result i get from scipy.spatial.Voronoi like this (as suggested here):vor = Voronoi(points)for vpair in vor.ridge_vertices:    for i in range(len(vpair) - 1):        if all(x >= 0 for x in vpair):            v0 = vor.vertices[vpair[i]]            v1 = vor.vertices[vpair[i+1]]            create_line(v0.tolist(), v1.tolist())The grey vertices are the sampled points (the original shape was a simple sphere):Here is a more complex shape (an arm)
Pipeline to create Voronoi Meshes
3d;geometry;mesh;polygon