I'm having some issues with fullscreen games ruining my display and forcing me to reboot.I'm wondering if there's a way to trick the game into thinking its going in fullscreen, when really I've restricted it to a window. Is this possible?Here is the output of ldd:linux-gate.so.1 =>  (0xffffe000)libvorbisfile.so.3 => /usr/lib/libvorbisfile.so.3 (0xf76d7000)libfltk.so.1.1 => not foundlibSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0xf7636000)libSDL_ttf-2.0.so.0 => not foundlibSDL_image-1.2.so.0 => not foundlibGL.so.1 => /usr/lib/libGL.so.1 (0xf75ce000)libGLU.so.1 => /usr/lib/libGLU.so.1 (0xf755a000)libCg.so => not foundlibCgGL.so => not foundlibopenal.so.0 => not foundlibalut.so.0 => not foundlibstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf746a000)libm.so.6 => /lib/libm.so.6 (0xf7440000)libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7422000)libc.so.6 => /lib/libc.so.6 (0xf72b4000)libpthread.so.0 => /lib/libpthread.so.0 (0xf7299000)libvorbis.so.0 => /usr/lib/libvorbis.so.0 (0xf726e000)libogg.so.0 => /usr/lib/libogg.so.0 (0xf7266000)libasound.so.2 => /usr/lib/libasound.so.2 (0xf7181000)libdl.so.2 => /lib/libdl.so.2 (0xf717c000)libX11.so.6 => /usr/lib/libX11.so.6 (0xf703e000)libXext.so.6 => /usr/lib/libXext.so.6 (0xf702c000)libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0xf7028000)libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0xf7022000)libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0xf701c000)libdrm.so.2 => /usr/lib/libdrm.so.2 (0xf700e000)/lib/ld-linux.so.2 (0xf770c000)librt.so.1 => /lib/librt.so.1 (0xf7004000)libxcb.so.1 => /usr/lib/libxcb.so.1 (0xf6fe4000)libXau.so.6 => /usr/lib/libXau.so.6 (0xf6fe0000)
Forcing a fullscreen game to run windowed?
xorg;opensuse;games
This is just a guess but could using something like xnest or xephyr work, i.e., letting the game use the entire screen which is not really the entire screen?