I have written this program to deal 7 cards to one player.#include <iostream>#include <string>#include <cstdlib> //for rand and srand#include <cstdio>#include <vector>using namespace std;string suit[] = {Diamonds, Hearts, Spades, Clubs};string facevalue[] = {Two, Three, Four, Five, Six, Seven,         Eight, Nine, Ten, Jack, Queen, King, Ace};int numberOfCardsDrawn = 0;string drawnCards[52];string drawCard () {    string card;    int cardvalue = rand()%13;    int cardsuit = rand()%4;    card += facevalue[cardvalue];    card +=  of ;    card += suit[cardsuit];    return card;}bool isMyCardAlreadyDrawn (string card) {    for(int i = 0; i < 52; i++) {        if(card.compare(drawnCards[i]) == 0) {             // if this is true, then both strings are the same            return true;        }    }     return false;     // if the code reaches this point, then the card has not   been drawn yet}string getCard () {    srand(time(0));    string card = drawCard();    while (isMyCardAlreadyDrawn(card) == true) {         // keep drawing until an    undrawn card is found        card = drawCard(); // draw a new card    }    drawnCards[numberOfCardsDrawn] = card;    numberOfCardsDrawn++;    return card;}int main () {    cout << Your Cards:\n;    vector<string> p0; //player 0's card    const int DEAL_CARDS = 7; //number of cards we can deal to each player    string choices[] = { a, b,c,d,e,f,g };    for (int i = 0; i < DEAL_CARDS; i++){        string p0_getCard = getCard();        cout <<  << choices[i] << )<< p0_getCard <<  ;        p0.push_back(p0_getCard);    }}However, I will eventually want to have a five-player game (dealing cards to four more vectors), and I feel that extending this code to accomplish that would result in excessive code duplication.  How do I go about improving the code to support that?
Distributing cards to players in C++
c++;random;playing cards