I recently had an issue with sub-pixel anti-aliasing of text, which produces very harsh colours and made me wonder how it is meant to be done properly:I've drawn some cases of a black tile covering thirds of pixels below.The colours match the ones I'm seeing, however when I look at properly antialiased text, the result is not nearly as bright and distracting:I assume there has to be a balance between a good light intensity and the right colour. What methods are used for sub-pixel anti-aliasing that give such good results?Update:I've rendered a white teapot to an image with 3x width and with multisampling. Below I compare averaging every 3 pixels with assigning each to RGB. The colours still seem overly bright in some cases (especially compared to the example above from here), not that my phone captures them well.OK, so my monitor needs a little dusting
Sub-pixel antialiasing rules
antialiasing