So I just recently learned about the Compute Shader and it looks from what I have picked up the same idea as parallel programming you would do with CUDA or OpenCL, but in the shader pipeline.If I want to draw a million cubes in a scene should I be using one method over the other or both. If both how do you split that up so the GPU isn't trying to parallel compute both the shader and another process at the same time
Compute Shader vs CUDA/OpenCL
compute shader;opencl;cuda