I have created this program and it works fine.  It's just that its too wonky and huge so I was wondering if anyone knew how I could shorten the program so I didn't have to put all of these into each buttonif(guess == number){    l1.setText(You have won the number was  + number);}if(guess > number){    l1.setText(Too high);}if(guess < number){    l1.setText(Too low);}Here is the full programpublic class Main {    public static int number, guess;    public static Random rand;    public static Scanner scan;    public static JButton b1 = new JButton(1);    public static JButton b2 = new JButton(2);    public static JButton b3 = new JButton(3);    public static JButton b4 = new JButton(4);    public static JButton b5 = new JButton(5);    public static JButton b6 = new JButton(6);    public static JButton b7 = new JButton(7);    public static JButton b8 = new JButton(8);    public static JButton b9 = new JButton(9);    public static JButton b10 = new JButton(10);    public static JLabel l1 = new JLabel(Guess a number between 1 and 10!);    public Main(){        frame();    }    public void frame(){        rand = new Random();        number = rand.nextInt(10);        JFrame f = new JFrame();        f.setResizable(false);        f.setSize(500,500);        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        f.setVisible(true);        JPanel p  = new JPanel();        f.add(p);        p.add(b1);        p.add(b2);        p.add(b3);        p.add(b4);        p.add(b5);        p.add(b6);        p.add(b7);        p.add(b8);        p.add(b9);        p.add(b10);        p.add(l1);        b1.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 1;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b2.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 2;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b3.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 3;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b4.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 4;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b5.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 5;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b6.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 6;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b7.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 7;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b8.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 8;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b9.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 9;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });        b10.addActionListener(new ActionListener(){            public void actionPerformed(ActionEvent e){                guess = 10;                if(guess == number){                    l1.setText(You have won the number was  + number);                }                if(guess > number){                    l1.setText(Too high);                }                if(guess < number){                    l1.setText(Too low);                }            }        });    }       public static void main(String[] args){        new Main();    }}
Too-high / too-low guessing game in Swing
java;random;swing;event handling