question: sets the pixels to offset the shadow on the x axis . the glyphs will need padding so the shadow does n't get clipped . concode_field_sep int blurKernelSize concode_elem_sep Color color concode_elem_sep float xDistance concode_elem_sep int NUM_KERNELS concode_elem_sep int blurPasses concode_elem_sep float[][] GAUSSIAN_BLUR_KERNELS concode_elem_sep float opacity concode_elem_sep float yDistance concode_field_sep int getBlurPasses concode_elem_sep float[][] generateGaussianBlurKernels concode_elem_sep List getValues concode_elem_sep void blur concode_elem_sep Color getColor concode_elem_sep float getYDistance concode_elem_sep void setYDistance concode_elem_sep void setBlurKernelSize concode_elem_sep void setBlurPasses concode_elem_sep void draw concode_elem_sep int getBlurKernelSize concode_elem_sep float getOpacity concode_elem_sep void setColor concode_elem_sep void setValues concode_elem_sep float getXDistance concode_elem_sep String toString concode_elem_sep float[][] generatePascalsTriangle concode_elem_sep void setOpacity
target: void function ( float arg0 ) { xDistance = arg0 ; }