question: returns a new vertex labeled label , and adds it to me with no incident edges . concode_field_sep Comparator<ELabel> comparator concode_elem_sep List<Vertex> _successors concode_elem_sep Vertex _v0 concode_elem_sep List<Edge> _outEdges concode_elem_sep List<Vertex> _predecessors concode_elem_sep Vertex _v1 concode_elem_sep Set<Vertex> _vertices concode_elem_sep List<Edge> _inEdges concode_elem_sep ELabel _label concode_field_sep List<Edge> outEdges concode_elem_sep Iteration<Edge> outEdges concode_elem_sep int edgeSize concode_elem_sep List<Vertex> predecessors concode_elem_sep Iteration<Vertex> predecessors concode_elem_sep Comparator<T> naturalOrder concode_elem_sep VLabel getLabel concode_elem_sep ELabel getLabel concode_elem_sep int inDegree concode_elem_sep Iteration<Vertex> vertices concode_elem_sep List<Vertex> successors concode_elem_sep Iteration<Vertex> successors concode_elem_sep void orderEdges concode_elem_sep int degree concode_elem_sep Iteration<Edge> edges concode_elem_sep Iteration<Edge> edges concode_elem_sep Vertex getV1 concode_elem_sep int vertexSize concode_elem_sep int outDegree concode_elem_sep Vertex getV0 concode_elem_sep void remove concode_elem_sep void remove concode_elem_sep void remove concode_elem_sep List<Edge> inEdges concode_elem_sep Iteration<Edge> inEdges concode_elem_sep Vertex getV concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean isDirected concode_elem_sep Iteration<Vertex> neighbors concode_elem_sep void removeEdges concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep Collection<T> createCollection
target: Vertex function ( VLabel arg0 ) { Vertex loc0 = new Vertex ( arg0 ) ; _vertices . add ( loc0 ) ; return loc0 ; }