question: checks whether given state is an initial state . concode_field_sep ArrayList<LinkedList<Function>> transitionProbs concode_elem_sep ArrayList<LinkedList<Integer>> transitionTargets concode_elem_sep ArrayList<LinkedList<Integer>> incoming concode_elem_sep Function[] times concode_elem_sep int numStates concode_elem_sep boolean useRewards concode_elem_sep FunctionFactory functionFactory concode_elem_sep boolean useTime concode_elem_sep BitSet initStates concode_elem_sep BitSet targetStates concode_elem_sep Function[] rewards concode_field_sep FunctionFactory getFunctionFactory concode_elem_sep void setInitState concode_elem_sep Function getReward concode_elem_sep boolean isUseRewards concode_elem_sep Function getTransProb concode_elem_sep Function getTime concode_elem_sep void setReward concode_elem_sep int getNumStates concode_elem_sep void setTargetState concode_elem_sep void makeAbsorbing concode_elem_sep boolean isUseTime concode_elem_sep Function getSelfLoopProb concode_elem_sep void addTransition concode_elem_sep boolean isTargetState concode_elem_sep boolean hasTargetStates concode_elem_sep void setTime
target: boolean function ( int arg0 ) { return initStates . get ( arg0 ) ; }