question: the damping coefficient for when the suspension is compressed . set to k 2.0 fastmath.sqrt m_suspensionstiffness so k is proportional to critical damping . k = 0.0 undamped & bouncy , k = 1.0 critical damping 0.1 to 0.3 are good values concode_field_sep float maxSuspensionForce concode_elem_sep com.bulletphysics.dynamics.vehicle.WheelInfo wheelInfo concode_elem_sep float restLength concode_elem_sep float suspensionStiffness concode_elem_sep float wheelsDampingCompression concode_elem_sep boolean frontWheel concode_elem_sep Vector3f direction concode_elem_sep Spatial wheelSpatial concode_elem_sep Vector3f axle concode_elem_sep float radius concode_elem_sep boolean applyLocal concode_elem_sep Vector3f location concode_elem_sep Vector3f wheelWorldLocation concode_elem_sep Quaternion tmp_inverseWorldRotation concode_elem_sep float rollInfluence concode_elem_sep Quaternion wheelWorldRotation concode_elem_sep com.jme3.math.Matrix3f tmp_Matrix concode_elem_sep float wheelsDampingRelaxation concode_elem_sep float maxSuspensionTravelCm concode_elem_sep float frictionSlip concode_field_sep Vector3f getLocation concode_elem_sep float getWheelsDampingCompression concode_elem_sep Vector3f getDirection concode_elem_sep float getMaxSuspensionForce concode_elem_sep com.bulletphysics.dynamics.vehicle.WheelInfo getWheelInfo concode_elem_sep void setRadius concode_elem_sep void setRollInfluence concode_elem_sep void applyWheelTransform concode_elem_sep boolean isApplyLocal concode_elem_sep boolean isFrontWheel concode_elem_sep Vector3f getCollisionLocation concode_elem_sep Vector3f getCollisionLocation concode_elem_sep float getMaxSuspensionTravelCm concode_elem_sep void setRestLength concode_elem_sep Vector3f getAxle concode_elem_sep void setFrictionSlip concode_elem_sep void setWheelsDampingRelaxation concode_elem_sep void write concode_elem_sep float getRollInfluence concode_elem_sep void read concode_elem_sep PhysicsCollisionObject getGroundObject concode_elem_sep void updatePhysicsState concode_elem_sep Spatial getWheelSpatial concode_elem_sep float getDeltaRotation concode_elem_sep void setWheelInfo concode_elem_sep void setFrontWheel concode_elem_sep void setWheelSpatial concode_elem_sep void setMaxSuspensionTravelCm concode_elem_sep float getRadius concode_elem_sep float getFrictionSlip concode_elem_sep float getRestLength concode_elem_sep Vector3f getCollisionNormal concode_elem_sep Vector3f getCollisionNormal concode_elem_sep void setApplyLocal concode_elem_sep float getSuspensionStiffness concode_elem_sep float getSkidInfo concode_elem_sep float getWheelsDampingRelaxation concode_elem_sep void setMaxSuspensionForce concode_elem_sep void setSuspensionStiffness concode_elem_sep void applyInfo
target: void function ( float arg0 ) { this . wheelsDampingCompression = arg0 ; applyInfo ( ) ; }