question: passes this packet on to the nethandler for processing . concode_field_sep int entityId concode_elem_sep byte yaw concode_field_sep byte getYaw concode_elem_sep void writePacketData concode_elem_sep Entity getEntity concode_elem_sep void readPacketData
target: void function ( INetHandlerPlayClient arg0 ) { arg0 . handleEntityHeadLook ( this ) ; }