question: returns the game 's eventmanager event listener registration and calling is handled through this . concode_field_sep Logger logger concode_elem_sep Engine instance concode_field_sep void setEngine concode_elem_sep RecipeManager getRecipeManager concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep void log concode_elem_sep Logger getLogger concode_elem_sep FileSystem getFileSystem concode_elem_sep String getAPIVersion concode_elem_sep PluginManager getPluginManager concode_elem_sep void warn concode_elem_sep void warn concode_elem_sep void finest concode_elem_sep void finest concode_elem_sep void stop concode_elem_sep void fine concode_elem_sep void fine concode_elem_sep void finer concode_elem_sep void finer concode_elem_sep void severe concode_elem_sep void severe concode_elem_sep Engine getEngine concode_elem_sep CommandManager getCommandManager concode_elem_sep Scheduler getScheduler concode_elem_sep boolean debugMode concode_elem_sep Platform getPlatform concode_elem_sep void info concode_elem_sep void info
target: EventManager function ( ) { return instance . getEventManager ( ) ; }