question: returns a transformation matrix mapping camera space to world space . concode_field_sep Matrix4[] c2w concode_elem_sep Matrix4[] w2c concode_elem_sep CameraLens lens concode_field_sep boolean updateCameraMatrix concode_elem_sep boolean update concode_elem_sep Ray getRay concode_elem_sep Ray getRay concode_elem_sep Matrix4 getWorldToCamera
target: Matrix4 function ( ) { return c2w == null ? Matrix4 . IDENTITY : c2w [ 0 ] ; }