question: set the name this texture is stored against in the cache concode_field_sep int texWidth concode_elem_sep float widthRatio concode_elem_sep SGL GL concode_elem_sep Texture lastBind concode_elem_sep ByteBuffer textureBuffer concode_elem_sep int textureID concode_elem_sep int texHeight concode_elem_sep int srcPixelFormat concode_elem_sep ReloadData reloadData concode_elem_sep int target concode_elem_sep int magFilter concode_elem_sep String ref concode_elem_sep int componentCount concode_elem_sep String cacheName concode_elem_sep int minFilter concode_elem_sep boolean alpha concode_elem_sep int width concode_elem_sep float heightRatio concode_elem_sep int height concode_field_sep void setTextureData concode_elem_sep void setTextureHeight concode_elem_sep void setTextureWidth concode_elem_sep void release concode_elem_sep void setTextureFilter concode_elem_sep int getTextureID concode_elem_sep float getWidth concode_elem_sep int getImageHeight concode_elem_sep byte[] getTextureData concode_elem_sep float getHeight concode_elem_sep void bind concode_elem_sep void reload concode_elem_sep int reload concode_elem_sep boolean hasAlpha concode_elem_sep IntBuffer createIntBuffer concode_elem_sep int getTextureHeight concode_elem_sep void setAlpha concode_elem_sep void bindNone concode_elem_sep String getTextureRef concode_elem_sep int getImageWidth concode_elem_sep void setTextureID concode_elem_sep void setHeight concode_elem_sep void setHeight concode_elem_sep void setWidth concode_elem_sep void setWidth concode_elem_sep void unbind concode_elem_sep Texture getLastBind concode_elem_sep int getTextureWidth
target: void function ( String arg0 ) { this . cacheName = arg0 ; }