question: allows additional processing of sub tile drops concode_field_sep String TAG_TYPE concode_elem_sep int ticksExisted concode_elem_sep String TAG_TICKS_EXISTED concode_elem_sep TileEntity supertile concode_field_sep int getPowerLevel concode_elem_sep boolean onBlockActivated concode_elem_sep String getUnlocalizedName concode_elem_sep boolean onWanded concode_elem_sep ChunkCoordinates toChunkCoordinates concode_elem_sep void writeToPacketNBT concode_elem_sep ChunkCoordinates getBinding concode_elem_sep LexiconEntry getEntry concode_elem_sep void setSupertile concode_elem_sep boolean canUpdate concode_elem_sep void writeToPacketNBTInternal concode_elem_sep void onBlockHarvested concode_elem_sep void renderHUD concode_elem_sep void onBlockAdded concode_elem_sep void sync concode_elem_sep RadiusDescriptor getRadius concode_elem_sep boolean bindTo concode_elem_sep IIcon getIcon concode_elem_sep int getComparatorInputOverride concode_elem_sep void readFromPacketNBT concode_elem_sep boolean canSelect concode_elem_sep void onBlockPlacedBy concode_elem_sep void readFromPacketNBTInternal concode_elem_sep int getLightValue concode_elem_sep void onUpdate
target: ArrayList < ItemStack > function ( ArrayList < ItemStack > arg0 ) { return arg0 ; }