question: ispreventcombatdamagethisturn . concode_field_sep boolean assignedFirstStrikeDamageThisCombat concode_elem_sep boolean preventCombatDamageThisTurn concode_elem_sep boolean humanMulliganedToZero concode_elem_sep boolean resolvedFirstStrikeDamageThisCombat concode_elem_sep ArrayList<Card_Color> globalColorChanges concode_elem_sep int humanNumberOfTimesMulliganed concode_elem_sep boolean computerStartedThisGame concode_field_sep boolean getResolvedFirstStrikeDamageThisCombat concode_elem_sep void setPreventCombatDamageThisTurn concode_elem_sep void setAssignedFirstStrikeDamageThisCombat concode_elem_sep void setHumanMulliganedToZero concode_elem_sep boolean getAssignedFirstStrikeDamageThisCombat concode_elem_sep void clearColorChanges concode_elem_sep boolean isComputerStartedThisGame concode_elem_sep long addColorChanges concode_elem_sep void setHumanNumberOfTimesMulliganed concode_elem_sep int getHumanNumberOfTimesMulliganed concode_elem_sep ArrayList<Card_Color> getColorChanges concode_elem_sep void setComputerStartedThisGame concode_elem_sep boolean getHumanMulliganedToZero concode_elem_sep void setResolvedFirstStrikeDamageThisCombat concode_elem_sep void removeColorChanges concode_elem_sep void addHumanNumberOfTimesMulliganed
target: boolean function ( ) { return preventCombatDamageThisTurn ; }