question: - if - the builder has been set to generate a depth buffer , using this method sets the builder to generate a depth buffer inclusive of stencil buffer , with the following characteristics : internal format gl_depth24_stencil8_ext , data type gl_unsigned_int_24_8_ext and filtering gl_nearest . concode_field_sep boolean useNormalBuffer concode_elem_sep boolean useDepthBuffer concode_elem_sep boolean useLightBuffer concode_elem_sep boolean useStencilBuffer concode_elem_sep ResourceUrn fboName concode_elem_sep float scale concode_elem_sep FBO.Type type concode_elem_sep FBO.Dimensions dimensions concode_field_sep FBOConfig useNormalBuffer concode_elem_sep ResourceUrn getName concode_elem_sep FBOConfig useLightBuffer concode_elem_sep boolean hasDepthBuffer concode_elem_sep FBO.Dimensions getDimensions concode_elem_sep float getScale concode_elem_sep FBOConfig useDepthBuffer concode_elem_sep FBO.Type getType concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void setDimensions concode_elem_sep boolean hasLightBuffer concode_elem_sep boolean hasNormalBuffer concode_elem_sep boolean hasStencilBuffer
target: FBOConfig function ( ) { useStencilBuffer = true ; return this ; }