question: returns true if the block at the specified coordinates is an opaque cube . args : x , y , z concode_field_sep int chunkX concode_elem_sep int chunkZ concode_elem_sep Chunk chunkArray[][] concode_elem_sep boolean field_48467_d concode_elem_sep World worldObj concode_field_sep TileEntity getBlockTileEntity concode_elem_sep BiomeGenBase getBiomeGenForCoords concode_elem_sep float getBrightness concode_elem_sep int getLightBrightnessForSkyBlocks concode_elem_sep int getBlockMetadata concode_elem_sep int getSkyBlockTypeBrightness concode_elem_sep Material getBlockMaterial concode_elem_sep int getSpecialBlockBrightness concode_elem_sep int getHeight concode_elem_sep float getLightBrightness concode_elem_sep int getBlockId concode_elem_sep boolean isAirBlock concode_elem_sep int getLightValue concode_elem_sep int getLightValueExt concode_elem_sep boolean func_48452_a concode_elem_sep boolean isBlockNormalCube
target: boolean function ( int arg0 , int arg1 , int arg2 ) { Block loc0 = Block . blocksList [ getBlockId ( arg0 , arg1 , arg2 ) ] ; if ( loc0 == null ) { return false ; } else { return loc0 . isOpaqueCube ( ) ; } }