question: creates a vector to represent the direction of the ray . concode_field_sep float dx concode_elem_sep float dy concode_elem_sep float tMax concode_elem_sep float dz concode_elem_sep float EPSILON concode_elem_sep float ox concode_elem_sep float oy concode_elem_sep float oz concode_elem_sep float tMin concode_field_sep void setMax concode_elem_sep Point3 getPoint concode_elem_sep Ray transform concode_elem_sep float getMin concode_elem_sep float getMax concode_elem_sep void normalize concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep boolean isInside
target: Vector3 function ( ) { return new Vector3 ( dx , dy , dz ) ; }