question: set using only the defined ball type combined with usebestball : sets the minimum combined with usepokeball : sets the maximum without either will attempt the ball specified or throw an error concode_field_sep boolean strictBallType concode_elem_sep boolean useBestPokeball concode_elem_sep Pokeball pokeBall concode_elem_sep Inventories inventories concode_elem_sep double normalizedHitPosition concode_elem_sep double spinModifier concode_elem_sep double probability concode_elem_sep boolean smartSelect concode_elem_sep int useRazzBerry concode_elem_sep double normalizedReticleSize concode_elem_sep boolean skipMasterBall concode_elem_sep boolean hitPokemon concode_field_sep CatchOptions withProbability concode_elem_sep CatchOptions setSpinModifier concode_elem_sep CatchOptions useRazzberries concode_elem_sep CatchOptions setHitPokemon concode_elem_sep CatchOptions usePokeball concode_elem_sep Pokeball getItemBall concode_elem_sep Pokeball getItemBall concode_elem_sep CatchOptions useSmartSelect concode_elem_sep CatchOptions setNormalizedHitPosition concode_elem_sep CatchOptions setNormalizedReticleSize concode_elem_sep CatchOptions useBestBall concode_elem_sep CatchOptions noMasterBall
target: CatchOptions function ( boolean arg0 ) { this . strictBallType = arg0 ; return this ; }