question: return the number of frames per second achieved in the previous sampling period . concode_field_sep GameboyPalette[] gbcBackground concode_elem_sep boolean bgWindowDataSelect concode_elem_sep int TILE_OBJ1 concode_elem_sep int TILE_BKG concode_elem_sep int mag concode_elem_sep int TILE_OBJ2 concode_elem_sep boolean spritesEnabled concode_elem_sep boolean frameDone concode_elem_sep int TILE_FLIPY concode_elem_sep int frameSkip concode_elem_sep int TILE_FLIPX concode_elem_sep GameboyPalette obj1Palette concode_elem_sep GameboyPalette obj2Palette concode_elem_sep boolean hiBgTileMapAddress concode_elem_sep int framesDrawn concode_elem_sep int frameWaitTime concode_elem_sep boolean bgEnabled concode_elem_sep int width concode_elem_sep boolean winEnabled concode_elem_sep int height concode_elem_sep Image backBuffer concode_elem_sep GameboyPalette[] gbcSprite concode_elem_sep int averageFPS concode_elem_sep int vidRamStart concode_elem_sep GameboyPalette backgroundPalette concode_elem_sep boolean doubledSprites concode_elem_sep byte[] videoRam concode_elem_sep long startTime concode_elem_sep Dmgcpu dmgcpu concode_elem_sep Component applet concode_elem_sep int tileStart concode_field_sep int getHeight concode_elem_sep void addressWrite concode_elem_sep void invalidateAll concode_elem_sep void invalidateAll concode_elem_sep void setMagnify concode_elem_sep void dispose concode_elem_sep int getWidth concode_elem_sep boolean draw concode_elem_sep void calculateFPS concode_elem_sep short addressRead concode_elem_sep boolean isFrameReady concode_elem_sep void notifyScanline
target: int function ( ) { return averageFPS ; }