question: dispatches the mousepressed event to the subhandles . this is called from the connection handler as subhandles have precedence over the connection handler . concode_field_sep long serialVersionUID concode_elem_sep int DEFAULT_MAX_HANDLERS concode_elem_sep mxGraphComponent graphComponent concode_elem_sep boolean enabled concode_elem_sep boolean visible concode_elem_sep Rectangle bounds concode_elem_sep int maxHandlers concode_elem_sep Map<Object,mxCellHandler> handlers concode_elem_sep mxIEventListener refreshHandler concode_field_sep void setVisible concode_elem_sep mxGraphComponent getGraphComponent concode_elem_sep void mouseDragged concode_elem_sep void mouseExited concode_elem_sep void refresh concode_elem_sep void invoke concode_elem_sep boolean isVisible concode_elem_sep mxCellHandler getHandler concode_elem_sep int getMaxHandlers concode_elem_sep void mouseReleased concode_elem_sep void setEnabled concode_elem_sep void mouseEntered concode_elem_sep void setMaxHandlers concode_elem_sep boolean isEnabled concode_elem_sep void mouseClicked concode_elem_sep void reset concode_elem_sep void mouseMoved concode_elem_sep String getToolTipText concode_elem_sep void paintHandles
target: void function ( MouseEvent arg0 ) { if ( graphComponent . isEnabled ( ) && ! graphComponent . isForceMarqueeEvent ( arg0 ) && isEnabled ( ) ) { Iterator < mxCellHandler > loc0 = handlers . values ( ) . iterator ( ) ; while ( loc0 . hasNext ( ) && ! arg0 . isConsumed ( ) ) { loc0 . next ( ) . mousePressed ( arg0 ) ; } } }