question: returns the shading resource with the given name , or null if none exists . concode_field_sep COSDictionary resources concode_field_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep COSName add concode_elem_sep PDPropertyList getProperties concode_elem_sep PDExtendedGraphicsState getExtGState concode_elem_sep Iterable<COSName> getShadingNames concode_elem_sep Iterable<COSName> getPatternNames concode_elem_sep COSName createKey concode_elem_sep Iterable<COSName> getExtGStateNames concode_elem_sep Iterable<COSName> getNames concode_elem_sep PDColorSpace getColorSpace concode_elem_sep Iterable<COSName> getXObjectNames concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep Iterable<COSName> getFontNames concode_elem_sep boolean hasColorSpace concode_elem_sep COSBase get concode_elem_sep Iterable<COSName> getColorSpaceNames concode_elem_sep PDFont getFont concode_elem_sep COSDictionary getCOSObject concode_elem_sep Iterable<COSName> getPropertiesNames concode_elem_sep PDAbstractPattern getPattern concode_elem_sep PDXObject getXObject
target: PDShading function ( COSName arg0 ) { COSDictionary loc0 = ( COSDictionary ) get ( COSName . SHADING , arg0 ) ; if ( loc0 == null ) { return null ; } return PDShading . create ( loc0 ) ; }