question: destroy this tileentity . concode_field_sep String saveId concode_elem_sep GlowBlock block concode_field_sep Block getBlock concode_elem_sep void saveNbt concode_elem_sep GlowBlockState getState concode_elem_sep void updateInRange concode_elem_sep void update concode_elem_sep void loadNbt concode_elem_sep void setSaveId
target: void function ( ) { }