question: adds the given property listener to this editor . property changes are reported on the breakpoint being edited . property identifiers are breakpoint attribute keys . concode_field_sep ListenerList fListeners concode_elem_sep boolean fMnemonics concode_elem_sep boolean fDirty concode_field_sep boolean isMnemonics concode_elem_sep void doSave concode_elem_sep void firePropertyChange concode_elem_sep void setMnemonics concode_elem_sep String processMnemonics concode_elem_sep void setFocus concode_elem_sep IStatus getStatus concode_elem_sep Object getInput concode_elem_sep void setDirty concode_elem_sep void setDirty concode_elem_sep void setInput concode_elem_sep void removePropertyListener concode_elem_sep boolean isDirty concode_elem_sep void dispose concode_elem_sep Control createControl
target: void function ( IPropertyListener arg0 ) { fListeners . add ( arg0 ) ; }