question: quadratic bezier curve . concode_field_sep PlaceHolder placeHolder concode_field_sep float magnitudeToDb concode_elem_sep boolean allElementsAreFalse concode_elem_sep float normalize concode_elem_sep float[] convertColor concode_elem_sep boolean allElementsAreZero concode_elem_sep boolean allElementsAreNull concode_elem_sep float normalizeGl concode_elem_sep float normalizeGl concode_elem_sep float randomize concode_elem_sep int indexOf concode_elem_sep float between concode_elem_sep int between concode_elem_sep float smooth
target: float function ( float arg0 , float arg1 , float arg2 , float arg3 ) { return ( float ) ( arg1 * Math . pow ( 1 - arg0 , 2 ) + arg2 * 2 * arg0 * ( 1 - arg0 ) + arg3 * arg0 * arg0 ) ; }