question: return a value from the concatenated transformation matrix . concode_field_sep SquareMatrix scale concode_elem_sep SquareMatrix m_aTranslate concode_elem_sep Vertex center concode_elem_sep SquareMatrix rotateZ concode_elem_sep SquareMatrix rotateY concode_elem_sep SquareMatrix rotateX concode_elem_sep SquareMatrix rotate concode_elem_sep SquareMatrix transform concode_field_sep void init concode_elem_sep void setScaling concode_elem_sep void rotate concode_elem_sep void toOrigin concode_elem_sep boolean behindCenter concode_elem_sep void scale concode_elem_sep void setTranslation concode_elem_sep void setRotation concode_elem_sep boolean bounced concode_elem_sep void translate concode_elem_sep void translate concode_elem_sep void transform concode_elem_sep void reset concode_elem_sep void reposition
target: float function ( final int arg0 , final int arg1 ) { try { return transform . at ( arg0 , arg1 ) ; } catch ( final MatrixException loc0 ) { return Float . NaN ; } }