question: gets time of game-play in milliseconds . concode_field_sep long mActiveFromTime concode_elem_sep int GAME_STATE_PLAYING concode_elem_sep OnPuzzleSolvedListener mOnPuzzleSolvedListener concode_elem_sep int GAME_STATE_COMPLETED concode_elem_sep long mId concode_elem_sep int mState concode_elem_sep long mLastPlayed concode_elem_sep CommandStack mCommandStack concode_elem_sep String mNote concode_elem_sep CellCollection mCells concode_elem_sep int GAME_STATE_NOT_STARTED concode_elem_sep long mCreated concode_elem_sep long mTime concode_field_sep SudokuGame createEmptyGame concode_elem_sep void setCells concode_elem_sep void onPuzzleSolved concode_elem_sep void restoreState concode_elem_sep boolean hasSomethingToUndo concode_elem_sep void saveState concode_elem_sep void setCellValue concode_elem_sep long getId concode_elem_sep void undo concode_elem_sep void setOnPuzzleSolvedListener concode_elem_sep void undoToCheckpoint concode_elem_sep void setId concode_elem_sep void finish concode_elem_sep CellCollection getCells concode_elem_sep void setTime concode_elem_sep boolean isCompleted concode_elem_sep void validate concode_elem_sep void resume concode_elem_sep void setLastPlayed concode_elem_sep void setCellNote concode_elem_sep void start concode_elem_sep long getCreated concode_elem_sep String getNote concode_elem_sep void setCreated concode_elem_sep void executeCommand concode_elem_sep void setUndoCheckpoint concode_elem_sep void pause concode_elem_sep void fillInNotes concode_elem_sep void clearAllNotes concode_elem_sep int getState concode_elem_sep long getLastPlayed concode_elem_sep boolean hasUndoCheckpoint concode_elem_sep void setNote concode_elem_sep void setState concode_elem_sep void reset
target: long function ( ) { if ( mActiveFromTime != - 1 ) { return mTime + SystemClock . uptimeMillis ( ) - mActiveFromTime ; } else { return mTime ; } }