question: set player move delta angles . concode_field_sep int type concode_elem_sep int FLAG_JUMP concode_elem_sep int flags concode_elem_sep int WALK_STOPPED concode_elem_sep int MOVE_GIB concode_elem_sep int WALK_NORMAL concode_elem_sep int POSTURE_JUMP concode_elem_sep int POSTURE_CROUCH concode_elem_sep int FLAG_TIME_TELEPORT concode_elem_sep int MOVE_NORMAL concode_elem_sep int MOVE_FREEZE concode_elem_sep int time concode_elem_sep int WALK_RUN concode_elem_sep int POSTURE_NORMAL concode_elem_sep int MOVE_DEAD concode_elem_sep Vector2f directionalVelocity concode_elem_sep int FLAG_NO_PREDICTION concode_elem_sep int walkState concode_elem_sep int FLAG_TIME_WATER_JUMP concode_elem_sep Origin origin concode_elem_sep int FLAG_GROUND concode_elem_sep int gravity concode_elem_sep int FLAG_CROUCH concode_elem_sep double velMagnitude concode_elem_sep Angles deltaAngles concode_elem_sep Velocity velocity concode_elem_sep int FLAG_TIME_LAND concode_elem_sep int MOVE_SPECTATOR concode_field_sep boolean checkType concode_elem_sep Velocity getVelocity concode_elem_sep Origin getOrigin concode_elem_sep int getTime concode_elem_sep void setOrigin concode_elem_sep boolean checkFlags concode_elem_sep void setType concode_elem_sep Angles getDeltaAngles concode_elem_sep String getTypeString concode_elem_sep int getType concode_elem_sep void setVelocity concode_elem_sep void merge concode_elem_sep void setGravity concode_elem_sep Vector2f getDirectionalVelocity concode_elem_sep int getFlags concode_elem_sep int getWalkState concode_elem_sep String getFlagsString concode_elem_sep int getGravity concode_elem_sep void setFlags concode_elem_sep void setTime
target: void function ( Angles arg0 ) { this . deltaAngles = arg0 ; }