question: checks if the pit of a certain index is empty concode_field_sep byte[] pitList concode_elem_sep boolean human concode_field_sep int getOffset concode_elem_sep void getLastStones concode_elem_sep void capture concode_elem_sep void switchPlayer concode_elem_sep boolean gameOver concode_elem_sep byte getPit concode_elem_sep Board makeMoves concode_elem_sep boolean isWinPit concode_elem_sep void printBoard concode_elem_sep int humanPit concode_elem_sep int indexOfLastStone concode_elem_sep void printOneLiner concode_elem_sep void setHuman concode_elem_sep int robotPit concode_elem_sep Board makeMove concode_elem_sep byte[] getPitList concode_elem_sep boolean isHuman concode_elem_sep void setPitList concode_elem_sep void setPit concode_elem_sep byte getScore concode_elem_sep int oppositePit concode_elem_sep int nextPit concode_elem_sep int nextPit
target: boolean function ( int arg0 ) { return ( getPit ( arg0 ) == 0 ) ; }