question: stop timer . concode_field_sep GLTexture textureToRenderTo concode_elem_sep CellRendererPane crp concode_elem_sep PImage tempImage concode_elem_sep Rectangle tmpBoundsRect concode_elem_sep List<ActionListener> paintedListeners concode_elem_sep BufferedImage img concode_elem_sep Timer t concode_elem_sep Graphics2D g concode_elem_sep Component compToDraw concode_elem_sep AbstractMTApplication mtApp concode_field_sep BufferedImage paintComponentOffscreen concode_elem_sep void addPaintOcurredListener concode_elem_sep void scheduleRefresh concode_elem_sep void firePaintOccurred concode_elem_sep GLTexture getTextureToRenderTo concode_elem_sep void startTimedRefresh concode_elem_sep void removePaintOcurredListener
target: void function ( ) { if ( t != null ) { t . stop ( ) ; } }