question: writes the raw packet data to the data stream . concode_field_sep EnumDifficulty difficulty concode_elem_sep GameType gameType concode_elem_sep WorldType worldType concode_elem_sep int dimensionID concode_field_sep int getDimensionID concode_elem_sep GameType getGameType concode_elem_sep void processPacket concode_elem_sep WorldType getWorldType concode_elem_sep EnumDifficulty getDifficulty concode_elem_sep void readPacketData
target: void function ( PacketBuffer arg0 ) { arg0 . writeInt ( this . dimensionID ) ; arg0 . writeByte ( this . difficulty . getDifficultyId ( ) ) ; arg0 . writeByte ( this . gameType . getID ( ) ) ; arg0 . writeString ( this . worldType . getWorldTypeName ( ) ) ; }