question: quadratic bezier curve derivative concode_field_sep Array<T> points concode_elem_sep T tmp concode_elem_sep T tmp3 concode_elem_sep T tmp2 concode_field_sep T linear concode_elem_sep T linear_derivative concode_elem_sep T cubic concode_elem_sep Bezier set concode_elem_sep Bezier set concode_elem_sep Bezier set concode_elem_sep float locate concode_elem_sep T derivativeAt concode_elem_sep float approximate concode_elem_sep T valueAt concode_elem_sep float approxLength concode_elem_sep T quadratic concode_elem_sep T cubic_derivative
target: T function ( final T arg0 , final float arg1 , final T arg2 , final T arg3 , final T arg4 , final T arg5 ) { final float loc0 = 1f - arg1 ; return arg0 . set ( arg3 ) . sub ( arg2 ) . scl ( 2 ) . scl ( 1 - arg1 ) . add ( arg5 . set ( arg4 ) . sub ( arg3 ) . scl ( arg1 ) . scl ( 2 ) ) ; }