question: returns the stack in the given slot . concode_field_sep List<IInventoryChangedListener> changeListeners concode_elem_sep boolean hasCustomName concode_elem_sep int slotsCount concode_elem_sep String inventoryTitle concode_elem_sep NonNullList<ItemStack> inventoryContents concode_field_sep ItemStack decrStackSize concode_elem_sep void openInventory concode_elem_sep void setField concode_elem_sep String getName concode_elem_sep void markDirty concode_elem_sep void setCustomName concode_elem_sep boolean isUsableByPlayer concode_elem_sep int getField concode_elem_sep void clear concode_elem_sep void setInventorySlotContents concode_elem_sep void closeInventory concode_elem_sep ItemStack addItem concode_elem_sep int getInventoryStackLimit concode_elem_sep int getSizeInventory concode_elem_sep boolean func_191420_l concode_elem_sep ITextComponent getDisplayName concode_elem_sep void addInventoryChangeListener concode_elem_sep boolean hasCustomName concode_elem_sep ItemStack removeStackFromSlot concode_elem_sep void removeInventoryChangeListener concode_elem_sep int getFieldCount concode_elem_sep boolean isItemValidForSlot
target: ItemStack function ( int arg0 ) { return arg0 >= 0 && arg0 < this . inventoryContents . size ( ) ? ( ItemStack ) this . inventoryContents . get ( arg0 ) : ItemStack . field_190927_a ; }