question: sets whether this manager is dirty . when dirty , the list of contributions is not accurately reflected in the corresponding widgets . concode_field_sep int dynamicItems concode_elem_sep boolean isDirty concode_elem_sep List<IContributionItem> contributions concode_elem_sep IContributionManagerOverrides overrides concode_field_sep void markDirty concode_elem_sep IContributionManagerOverrides getOverrides concode_elem_sep void insert concode_elem_sep void itemRemoved concode_elem_sep void insertAfter concode_elem_sep void insertAfter concode_elem_sep IContributionItem remove concode_elem_sep IContributionItem remove concode_elem_sep void insertBefore concode_elem_sep void insertBefore concode_elem_sep IContributionItem[] getItems concode_elem_sep void removeAll concode_elem_sep void dumpStatistics concode_elem_sep boolean isDirty concode_elem_sep IContributionItem find concode_elem_sep boolean allowItem concode_elem_sep void appendToGroup concode_elem_sep void appendToGroup concode_elem_sep int indexOf concode_elem_sep int indexOf concode_elem_sep void itemAdded concode_elem_sep void add concode_elem_sep void add concode_elem_sep boolean isEmpty concode_elem_sep void setOverrides concode_elem_sep int getSize concode_elem_sep boolean replaceItem concode_elem_sep void internalSetItems concode_elem_sep void prependToGroup concode_elem_sep void prependToGroup concode_elem_sep void addToGroup concode_elem_sep boolean hasDynamicItems
target: void function ( boolean arg0 ) { isDirty = arg0 ; }