question: checks if we just finished a table element . concode_field_sep int crow concode_elem_sep Stack<Boolean> cellind concode_elem_sep boolean isFirst concode_elem_sep LinkedList<Integer> widthList concode_elem_sep LinkedList<TableInfo> tables concode_elem_sep Hashtable<Integer,List<SpanInfo>> spans concode_elem_sep IStyle style concode_elem_sep boolean isAfterTable concode_elem_sep int[] cols concode_field_sep void newRow concode_elem_sep void newRow concode_elem_sep void addSpan concode_elem_sep void addSpan concode_elem_sep void addWidth concode_elem_sep void startInline concode_elem_sep boolean isFirstInline concode_elem_sep void removeWidth concode_elem_sep void startCell concode_elem_sep void addContainer concode_elem_sep void resetWidth concode_elem_sep int getCurrentWidth concode_elem_sep void setIsAfterTable concode_elem_sep int getCellWidth concode_elem_sep int getRow concode_elem_sep IStyle getTableStyle concode_elem_sep IStyle getTableStyle concode_elem_sep int[] getColumnWidths concode_elem_sep void removeSpan concode_elem_sep int[] getCurrentTableColmns concode_elem_sep List<SpanInfo> getSpans concode_elem_sep List<SpanInfo> getSpans concode_elem_sep void endInline concode_elem_sep void endCell concode_elem_sep void removeTable concode_elem_sep boolean needEmptyP concode_elem_sep void addTable
target: boolean function ( ) { return this . isAfterTable ; }