question: returns the maximum anisotropic value . concode_field_sep int anisotropicValue concode_elem_sep int filterValue concode_elem_sep GVRContext mGVRContext concode_elem_sep TextureFilterType magFilterType concode_elem_sep TextureWrapType wrapSType concode_elem_sep TextureWrapType wrapTType concode_elem_sep int wrapValue concode_elem_sep TextureFilterType minFilterType concode_field_sep int getFilterValue concode_elem_sep void setMinFilterType concode_elem_sep int[] getDefalutValuesArray concode_elem_sep TextureFilterType getMinFilterType concode_elem_sep void setWrapSType concode_elem_sep void setAnisotropicValue concode_elem_sep TextureWrapType getWrapTType concode_elem_sep void setMagFilterType concode_elem_sep TextureFilterType getMagFilterType concode_elem_sep boolean isAnisotropicSupported concode_elem_sep int getWrapValue concode_elem_sep int[] getCurrentValuesArray concode_elem_sep TextureWrapType getWrapSType concode_elem_sep int getAnisotropicValue concode_elem_sep void setWrapTType
target: int function ( ) { if ( mGVRContext . isAnisotropicSupported ) { return mGVRContext . maxAnisotropicValue ; } return - 1 ; }