question: override this in the concrete parser concode_field_sep ArrayList<BitmapAsset> bitmaps concode_elem_sep ArrayList<Number3d> vertices concode_elem_sep Bitmap atlas concode_elem_sep String packageID concode_elem_sep String atlasId concode_elem_sep String currentMaterialKey concode_elem_sep TextureAtlas textureAtlas concode_elem_sep ArrayList<Uv> texCoords concode_elem_sep float vOffset concode_elem_sep ArrayList<ParseObjectData> parseObjects concode_elem_sep Bitmap bitmap concode_elem_sep boolean firstObject concode_elem_sep String key concode_elem_sep String resourceID concode_elem_sep boolean generateMipMap concode_elem_sep Resources resources concode_elem_sep ParseObjectData co concode_elem_sep Color4 diffuseColor concode_elem_sep float vScale concode_elem_sep float uScale concode_elem_sep boolean useForAtlasDimensions concode_elem_sep String name concode_elem_sep String diffuseTextureMap concode_elem_sep ArrayList<Number3d> normals concode_elem_sep HashMap<String,Material> materialMap concode_elem_sep float uOffset concode_field_sep BitmapAsset getBitmapAssetByResourceID concode_elem_sep BitmapAsset getBitmapAssetByName concode_elem_sep boolean hasBitmaps concode_elem_sep int compare concode_elem_sep String readString concode_elem_sep String getId concode_elem_sep void cleanup concode_elem_sep void cleanup concode_elem_sep int readShort concode_elem_sep Bitmap getBitmap concode_elem_sep Object3dContainer getParsedObject concode_elem_sep AnimationObject3d getParsedAnimationObject concode_elem_sep float readFloat concode_elem_sep void addBitmapAsset concode_elem_sep void setId concode_elem_sep int readInt concode_elem_sep void generate
target: void function ( ) { }