question: called to initialize new emitted particles . concode_field_sep Vector3 TMP_V3 concode_elem_sep Matrix4 TMP_M4 concode_elem_sep Quaternion TMP_Q2 concode_elem_sep ParticleController controller concode_elem_sep Vector3 TMP_V1 concode_elem_sep Vector3 TMP_V2 concode_elem_sep Vector3 TMP_V6 concode_elem_sep Quaternion TMP_Q concode_elem_sep Vector3 TMP_V5 concode_elem_sep Matrix3 TMP_M3 concode_elem_sep Vector3 TMP_V4 concode_field_sep void init concode_elem_sep void set concode_elem_sep void read concode_elem_sep void start concode_elem_sep void save concode_elem_sep void update concode_elem_sep void killParticles concode_elem_sep void load concode_elem_sep void end concode_elem_sep void dispose concode_elem_sep void allocateChannels concode_elem_sep ParticleControllerComponent copy concode_elem_sep void write
target: void function ( int arg0 , int arg1 ) { }