question: at the end of each week the appliance models refresh their schedule . this way we have a realistic and dynamic model , changing function hours , consuming power and so on . concode_field_sep RandomSeedRepo randomSeedRepo concode_elem_sep Vector<Boolean> dailyOperation concode_elem_sep Vector<Vector<Integer>> weeklyLoadVector concode_elem_sep int overallPower concode_elem_sep Vector<Vector<Boolean>> weeklyOperation concode_elem_sep Vector<Boolean> operationDaysVector concode_elem_sep Logger log concode_elem_sep Household applianceOf concode_elem_sep Vector<Integer> loadVector concode_elem_sep double saturation concode_elem_sep RandomSeed gen concode_elem_sep int times concode_elem_sep int cycleDuration concode_elem_sep String name concode_elem_sep int power concode_elem_sep Vector<Vector<Boolean>> possibilityOperationVector concode_field_sep void fillDailyOperation concode_elem_sep Vector<Vector<Boolean>> getWeeklyOperation concode_elem_sep int getTimes concode_elem_sep void setApplianceOf concode_elem_sep void weatherDailyOperation concode_elem_sep void createWeeklyPossibilityOperationVector concode_elem_sep double getSaturation concode_elem_sep void fillWeeklyOperation concode_elem_sep double[] dailyShifting concode_elem_sep void calculateOverallPower concode_elem_sep Household getApplianceOf concode_elem_sep Vector<Boolean> createDailyPossibilityOperationVector concode_elem_sep int getPower concode_elem_sep int getDuration concode_elem_sep void setOperationDays concode_elem_sep Vector<Boolean> getOperationDaysVector concode_elem_sep boolean[] createShiftingOperationMatrix concode_elem_sep String toString concode_elem_sep void initialize concode_elem_sep int getOverallPower concode_elem_sep Vector<Vector<Integer>> getWeeklyLoadVector
target: void function ( ) { }