question: display the current render surface . concode_field_sep EGLContext mEglContext concode_elem_sep EGLDisplay mEglDisplay concode_elem_sep EGLSurface mEglSurface concode_elem_sep EGLConfig mEglConfig concode_elem_sep EGL10 mEgl concode_field_sep GL createSurface concode_elem_sep int getError concode_elem_sep void start concode_elem_sep void finish
target: boolean function ( ) { mEgl . eglSwapBuffers ( mEglDisplay , mEglSurface ) ; return mEgl . eglGetError ( ) != EGL11 . EGL_CONTEXT_LOST ; }