question: enables this buffer 's capabilities concode_field_sep boolean use3DTextures concode_elem_sep boolean dataTransferred concode_elem_sep ByteBuffer vertexBuffer concode_elem_sep int serverMemoryUsage concode_elem_sep int vertexCount concode_elem_sep int vboPtr concode_field_sep void bind concode_elem_sep void disable concode_elem_sep void finalize concode_elem_sep int addVertex concode_elem_sep int getVertexCount
target: void function ( ) { glEnableClientState ( GL_VERTEX_ARRAY ) ; glEnableClientState ( GL_NORMAL_ARRAY ) ; glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ; glEnableClientState ( GL_COLOR_ARRAY ) ; }