question: return whether this slot 's stack can be taken from this slot . concode_field_sep int slotNumber concode_elem_sep int yDisplayPosition concode_elem_sep int xDisplayPosition concode_elem_sep String __OBFID concode_elem_sep IInventory inventory concode_elem_sep int slotIndex concode_field_sep ItemStack decrStackSize concode_elem_sep void onSlotChange concode_elem_sep IIcon getBackgroundIconIndex concode_elem_sep boolean isItemValid concode_elem_sep void onSlotChanged concode_elem_sep void onPickupFromSlot concode_elem_sep int getSlotStackLimit concode_elem_sep void onCrafting concode_elem_sep void onCrafting concode_elem_sep void putStack concode_elem_sep boolean getHasStack concode_elem_sep boolean isSlotInInventory concode_elem_sep boolean func_111238_b concode_elem_sep ItemStack getStack
target: boolean function ( EntityPlayer arg0 ) { return true ; }