question: returns true , if this scene is active , otherwise false . concode_field_sep boolean active concode_elem_sep String INTERNAL_SCENE_ID concode_elem_sep List<Device> devices concode_elem_sep Short SCENE_ID concode_elem_sep String SceneName concode_elem_sep Integer ZONE_ID concode_elem_sep SceneStatusListener listener concode_elem_sep String sceneType concode_elem_sep boolean deviceHasChanged concode_elem_sep Short GROUP_ID concode_field_sep void unregisterSceneListener concode_elem_sep void deviceSceneChanged concode_elem_sep List<Device> getDeviceList concode_elem_sep void addDevices concode_elem_sep void removeDevice concode_elem_sep int hashCode concode_elem_sep void informListener concode_elem_sep void registerSceneListener concode_elem_sep Short getSceneID concode_elem_sep void deactivateScene concode_elem_sep void setSceneName concode_elem_sep String getID concode_elem_sep Integer getZoneID concode_elem_sep Short getGroupID concode_elem_sep void addReferenceDevices concode_elem_sep void checkDeviceSceneConfig concode_elem_sep String getSceneType concode_elem_sep void addDevice concode_elem_sep void updateDeviceList concode_elem_sep boolean equals concode_elem_sep void deactivateSceneByDevice concode_elem_sep String toString concode_elem_sep void activateScene concode_elem_sep void activateSceneByDevice concode_elem_sep String getSceneName
target: boolean function ( ) { return this . active ; }