question: converts an x-coordinate given in logical screen coordinates to backbuffer coordinates . concode_field_sep PlaceHolder placeHolder concode_field_sep void glViewport concode_elem_sep int toLogicalY concode_elem_sep int toLogicalX concode_elem_sep int toBackBufferY concode_elem_sep void glScissor
target: int function ( int arg0 ) { return ( int ) ( arg0 * Gdx . graphics . getBackBufferWidth ( ) / ( float ) Gdx . graphics . getWidth ( ) ) ; }