question: line width applicable when rendertype is line default is 1 . remember that maximum line width is opengl-implementation specific , and varies depending on whether linesmoothing is enabled or not . eg , on nexus one , linewidth can range from 1 to 8 without smoothing , and can only be 1f with smoothing . concode_field_sep Number3d _scale concode_elem_sep Number3d _rotation concode_elem_sep String _name concode_elem_sep boolean _lightingEnabled concode_elem_sep RenderType _renderType concode_elem_sep boolean _isVisible concode_elem_sep FacesBufferedList _faces concode_elem_sep boolean _ignoreFaces concode_elem_sep ArrayList<Object3d> _children concode_elem_sep Scene _scene concode_elem_sep IObject3dContainer _parent concode_elem_sep ShadeModel _shadeModel concode_elem_sep float _pointSize concode_elem_sep boolean _lineSmoothing concode_elem_sep boolean _colorMaterialEnabled concode_elem_sep boolean _doubleSidedEnabled concode_elem_sep float _lineWidth concode_elem_sep boolean _animationEnabled concode_elem_sep Number3d _position concode_elem_sep TextureList _textures concode_elem_sep Vertices _vertices concode_elem_sep boolean _normalsEnabled concode_elem_sep boolean _pointSmoothing concode_elem_sep boolean _vertexColorsEnabled concode_elem_sep boolean _texturesEnabled concode_elem_sep Color4 _defaultColor concode_field_sep IObject3dContainer parent concode_elem_sep void parent concode_elem_sep TextureList textures concode_elem_sep boolean vertexColorsEnabled concode_elem_sep void vertexColorsEnabled concode_elem_sep Vertices vertices concode_elem_sep boolean hasNormals concode_elem_sep Number3d scale concode_elem_sep boolean animationEnabled concode_elem_sep void animationEnabled concode_elem_sep Color4BufferList colors concode_elem_sep boolean normalsEnabled concode_elem_sep void normalsEnabled concode_elem_sep boolean ignoreFaces concode_elem_sep void ignoreFaces concode_elem_sep Number3dBufferList points concode_elem_sep void scene concode_elem_sep Scene scene concode_elem_sep Color4 defaultColor concode_elem_sep void defaultColor concode_elem_sep boolean texturesEnabled concode_elem_sep void texturesEnabled concode_elem_sep RenderType renderType concode_elem_sep void renderType concode_elem_sep boolean lightingEnabled concode_elem_sep void lightingEnabled concode_elem_sep boolean hasVertexColors concode_elem_sep boolean lineSmoothing concode_elem_sep void lineSmoothing concode_elem_sep boolean pointSmoothing concode_elem_sep void pointSmoothing concode_elem_sep boolean doubleSidedEnabled concode_elem_sep void doubleSidedEnabled concode_elem_sep Number3d rotation concode_elem_sep void clear concode_elem_sep ShadeModel shadeModel concode_elem_sep void shadeModel concode_elem_sep boolean isVisible concode_elem_sep void isVisible concode_elem_sep boolean colorMaterialEnabled concode_elem_sep void colorMaterialEnabled concode_elem_sep float pointSize concode_elem_sep void pointSize concode_elem_sep UvBufferList uvs concode_elem_sep String name concode_elem_sep void name concode_elem_sep Boolean customRenderer concode_elem_sep Object3d clone concode_elem_sep Number3d position concode_elem_sep FacesBufferedList faces concode_elem_sep Number3dBufferList normals concode_elem_sep boolean hasUvs
target: float function ( ) { return _lineWidth ; }