question: call motionevent #getaction , returning only the pointer index portion concode_field_sep int ACTION_MASK concode_elem_sep int ACTION_HOVER_ENTER concode_elem_sep MotionEventVersionImpl IMPL concode_elem_sep int ACTION_POINTER_INDEX_SHIFT concode_elem_sep int ACTION_POINTER_INDEX_MASK concode_elem_sep int ACTION_HOVER_EXIT concode_elem_sep int ACTION_HOVER_MOVE concode_elem_sep int ACTION_POINTER_DOWN concode_elem_sep int ACTION_POINTER_UP concode_elem_sep int ACTION_SCROLL concode_field_sep float getX concode_elem_sep float getX concode_elem_sep float getX concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep float getY concode_elem_sep float getY concode_elem_sep float getY concode_elem_sep int findPointerIndex concode_elem_sep int findPointerIndex concode_elem_sep int findPointerIndex concode_elem_sep int findPointerIndex concode_elem_sep int getPointerId concode_elem_sep int getPointerId concode_elem_sep int getPointerId concode_elem_sep int getPointerId concode_elem_sep int getActionMasked concode_elem_sep int getPointerCount concode_elem_sep int getPointerCount concode_elem_sep int getPointerCount concode_elem_sep int getPointerCount
target: int function ( MotionEvent arg0 ) { return ( arg0 . getAction ( ) & ACTION_POINTER_INDEX_MASK ) >> ACTION_POINTER_INDEX_SHIFT ; }