question: clears up whatever resources the node is hanging onto concode_field_sep int numShapesId concode_elem_sep int[] shapesId concode_elem_sep boolean visited concode_elem_sep Envelope bounds concode_elem_sep boolean childrenVisited concode_elem_sep List subNodes concode_field_sep boolean removeSubNode concode_elem_sep int getNumSubNodes concode_elem_sep boolean isVisited concode_elem_sep Node getSubNode concode_elem_sep void clearSubNodes concode_elem_sep int[] getShapesId concode_elem_sep void clean concode_elem_sep void setBounds concode_elem_sep void pack concode_elem_sep Envelope getBounds concode_elem_sep void setShapesId concode_elem_sep void setShapesId concode_elem_sep void addShapeId concode_elem_sep void setVisited concode_elem_sep void setChildrenVisited concode_elem_sep void addSubNode concode_elem_sep int getShapeId concode_elem_sep Node copy concode_elem_sep int getNumShapeIds concode_elem_sep boolean isChildrenVisited
target: void function ( ) { }