question: primitive operation which is used to stop iterative deepening search in situations where a clear best action exists . this implementation returns always false . concode_field_sep int currDepthLimit concode_elem_sep int maxDepth concode_elem_sep long maxTime concode_elem_sep Game<STATE,ACTION,PLAYER> game concode_elem_sep boolean maxDepthReached concode_elem_sep boolean logEnabled concode_elem_sep double utilMin concode_elem_sep double utilMax concode_elem_sep int expandedNodes concode_field_sep void setLogEnabled concode_elem_sep double minValue concode_elem_sep List<ACTION> orderActions concode_elem_sep double eval concode_elem_sep boolean hasSafeWinner concode_elem_sep ACTION makeDecision concode_elem_sep double maxValue concode_elem_sep IterativeDeepeningAlphaBetaSearch<STATE,ACTION,PLAYER> createFor concode_elem_sep Metrics getMetrics concode_elem_sep void incrementDepthLimit
target: boolean function ( double arg0 , double arg1 ) { return false ; }