question: loads and compiles a fragment shader , returning the opengl object id . concode_field_sep String TAG concode_field_sep boolean validateProgram concode_elem_sep int compileVertexShader concode_elem_sep int compileShader concode_elem_sep int linkProgram
target: int function ( String arg0 ) { return compileShader ( GL_FRAGMENT_SHADER , arg0 ) ; }