question: set user message level . defines what kind of messages the client is interested in . concode_field_sep int hand concode_elem_sep String password concode_elem_sep int HAND_LEFT concode_elem_sep int KEY_BLASTER concode_elem_sep int KEY_SHOTGUN concode_elem_sep int rate concode_elem_sep String skin concode_elem_sep int KEY_MACHINEGUN concode_elem_sep int KEY_RAILGUN concode_elem_sep int KEY_HYPERBLASTER concode_elem_sep String name concode_elem_sep int message concode_elem_sep int fov concode_elem_sep int KEY_BFG concode_elem_sep int KEY_CHAINGUN concode_elem_sep int KEY_SUPER_SHOTGUN concode_elem_sep int HAND_CENTER concode_elem_sep int KEY_GRENADE_LAUNCHER concode_elem_sep int KEY_ROCKET_LAUNCHER concode_elem_sep int HAND_RIGHT concode_field_sep void setName concode_elem_sep void setPassword concode_elem_sep String getName concode_elem_sep int getHand concode_elem_sep void setFov concode_elem_sep int getMessage concode_elem_sep void setRate concode_elem_sep void setSkin concode_elem_sep int getRate concode_elem_sep String getPassword concode_elem_sep String getSkin concode_elem_sep String toString concode_elem_sep void setHand concode_elem_sep int getFov
target: void function ( int arg0 ) { this . message = arg0 ; }