question: calculates the height of one tile , based on the aspect ratio and given width concode_field_sep int atlasIndex concode_elem_sep ArrayVBO[] vbo concode_elem_sep Bitmap bmp concode_elem_sep int textureWidth concode_elem_sep int columns concode_elem_sep float magFilter concode_elem_sep float envMode concode_elem_sep int rows concode_elem_sep float minFilter concode_elem_sep int textureHeight concode_elem_sep float wrapS concode_elem_sep String path concode_elem_sep int atlasY concode_elem_sep int textureIndex concode_elem_sep int atlasX concode_elem_sep int width concode_elem_sep BufferObject[] buffer concode_elem_sep TextureAtlas parentAtlas concode_elem_sep int tileCount concode_elem_sep float wrapT concode_elem_sep boolean reload concode_elem_sep int height concode_field_sep int getTileCount concode_elem_sep int getTileWidth concode_elem_sep BufferObject[] getBuffer concode_elem_sep BufferObject getBuffer concode_elem_sep float getRatio concode_elem_sep void onLoadTexture concode_elem_sep int getWidth concode_elem_sep int getTileRows concode_elem_sep int getTextureIndex concode_elem_sep boolean isPowerOfTwo concode_elem_sep float getTileRatio concode_elem_sep int getHeight concode_elem_sep float getHeight concode_elem_sep void reload concode_elem_sep boolean isReload concode_elem_sep void prepareBuffers concode_elem_sep int nextPowerOfTwo concode_elem_sep Bitmap getBitmap concode_elem_sep void setReloaded concode_elem_sep void setTextureIndex concode_elem_sep int getTileCols concode_elem_sep void setUnloaded concode_elem_sep void freeBuffers concode_elem_sep void clearBitmap
target: float function ( float arg0 ) { return ( arg0 / columns ) * getRatio ( ) ; }