question: apply a gravity constant to an object . concode_field_sep GravityCompatImpl IMPL concode_elem_sep int RELATIVE_HORIZONTAL_GRAVITY_MASK concode_elem_sep int RELATIVE_LAYOUT_DIRECTION concode_elem_sep int END concode_elem_sep int START concode_field_sep int getAbsoluteGravity concode_elem_sep int getAbsoluteGravity concode_elem_sep int getAbsoluteGravity concode_elem_sep int getAbsoluteGravity concode_elem_sep void applyDisplay concode_elem_sep void applyDisplay concode_elem_sep void applyDisplay concode_elem_sep void applyDisplay
target: void function ( int arg0 , int arg1 , int arg2 , Rect arg3 , int arg4 , int arg5 , Rect arg6 , int arg7 ) { IMPL . apply ( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 ) ; }