question: loop this sound effect at a given volume and pitch concode_field_sep Audio sound concode_field_sep void play concode_elem_sep void play concode_elem_sep void stop concode_elem_sep void playAt concode_elem_sep void playAt concode_elem_sep boolean playing
target: void function ( float arg0 , float arg1 ) { sound . playAsSoundEffect ( arg0 , arg1 * SoundStore . get ( ) . getSoundVolume ( ) , true ) ; }