question: creates an action implementation that simply does nothing . a new action instance is created each time . concode_field_sep Spec<? super T> filter concode_elem_sep Runnable runnable concode_elem_sep Transformer<? extends T,? super I> transformer concode_elem_sep Action<? super T> action concode_elem_sep Iterable<? extends Action<? super T>> actions concode_field_sep Action<T> filter concode_elem_sep Action<T> add concode_elem_sep Action<T> toAction concode_elem_sep T with concode_elem_sep Action<I> castBefore concode_elem_sep Action<T> composite concode_elem_sep Action<T> composite concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep Action<I> transformBefore concode_elem_sep String toString concode_elem_sep void execute concode_elem_sep void execute concode_elem_sep void execute concode_elem_sep void execute concode_elem_sep void execute
target: Action < T > function ( ) { return new NullAction < T > ( ) ; }