question: clears all of the previously set sounds and events . concode_field_sep MediaPlayer mCurrentMediaPlayer concode_elem_sep HashMap<State,Integer> mSoundMap concode_elem_sep Context mContext concode_field_sep void onPullEvent concode_elem_sep void addSoundEvent concode_elem_sep void playSound concode_elem_sep MediaPlayer getCurrentMediaPlayer
target: void function ( ) { mSoundMap . clear ( ) ; }