question: tests whether this triangle is adjacent to the outside of the subdivision . concode_field_sep QuadEdge[] edge concode_elem_sep List triangles concode_elem_sep Object data concode_field_sep void setData concode_elem_sep int getEdgeIndex concode_elem_sep int getEdgeIndex concode_elem_sep Polygon getGeometry concode_elem_sep int nextIndex concode_elem_sep QuadEdgeTriangle getAdjacentTriangleAcrossEdge concode_elem_sep void kill concode_elem_sep Coordinate[] getCoordinates concode_elem_sep QuadEdge getEdge concode_elem_sep Vertex getVertex concode_elem_sep List getTrianglesAdjacentToVertex concode_elem_sep int getAdjacentTriangleEdgeIndex concode_elem_sep QuadEdgeTriangle[] getNeighbours concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep Coordinate getCoordinate concode_elem_sep boolean isLive concode_elem_sep Geometry toPolygon concode_elem_sep Geometry toPolygon concode_elem_sep Vertex[] getVertices concode_elem_sep List createOn concode_elem_sep String toString concode_elem_sep QuadEdge[] getEdges concode_elem_sep void visit concode_elem_sep List getTriangles concode_elem_sep void getEdgeSegment concode_elem_sep Object getData
target: boolean function ( ) { for ( int loc0 = 0 ; loc0 < 3 ; loc0 ++ ) { if ( getAdjacentTriangleAcrossEdge ( loc0 ) == null ) return true ; } return false ; }