question: flips the buffer . concode_field_sep int cap concode_elem_sep Pointer address concode_elem_sep int pos concode_elem_sep int limit concode_elem_sep int mark concode_field_sep void checkIfReadOnly concode_elem_sep boolean hasArray concode_elem_sep boolean hasRemaining concode_elem_sep Buffer clear concode_elem_sep void checkIndex concode_elem_sep int remaining concode_elem_sep void checkArraySize concode_elem_sep int capacity concode_elem_sep boolean isReadOnly concode_elem_sep void checkForUnderflow concode_elem_sep void checkForUnderflow concode_elem_sep Buffer rewind concode_elem_sep Object array concode_elem_sep int limit concode_elem_sep Buffer limit concode_elem_sep Buffer reset concode_elem_sep int arrayOffset concode_elem_sep int position concode_elem_sep Buffer position concode_elem_sep void checkForOverflow concode_elem_sep void checkForOverflow concode_elem_sep boolean isDirect concode_elem_sep Buffer mark
target: Buffer function ( ) { limit = pos ; pos = 0 ; mark = - 1 ; return this ; }