question: releases thread-local tiles cached for performance reasons . allowed allowed caller : maskblit/consumer-thread concode_field_sep ArrayList<JulesTile> idleTileWorkerCacheList concode_elem_sep int IDLE_TILE_SYNC_GRANULARITY concode_elem_sep ArrayList<JulesTile> idleBuffers concode_elem_sep ArrayList<JulesTile> idleTileConsumerCacheList concode_field_sep void releaseTile concode_elem_sep void releaseTiles concode_elem_sep JulesTile getIdleTileWorker concode_elem_sep void disposeRasterizerResources
target: void function ( ) { releaseTiles ( idleTileConsumerCacheList ) ; }