question: getdiffuse returns the diffuse color value for this light . concode_field_sep boolean _attenuate concode_elem_sep String _name concode_elem_sep boolean _shadowCaster concode_elem_sep ReadOnlyColorRGBA DEFAULT_SPECULAR concode_elem_sep ColorRGBA _diffuse concode_elem_sep long serialVersionUID concode_elem_sep float _constant concode_elem_sep float _quadratic concode_elem_sep ColorRGBA _specular concode_elem_sep int _backLightMask concode_elem_sep ColorRGBA _ambient concode_elem_sep float _linear concode_elem_sep ReadOnlyColorRGBA DEFAULT_AMBIENT concode_elem_sep ReadOnlyColorRGBA DEFAULT_DIFFUSE concode_elem_sep int _lightMask concode_elem_sep boolean _enabled concode_field_sep void setName concode_elem_sep void popLightMask concode_elem_sep ReadOnlyColorRGBA getAmbient concode_elem_sep float getQuadratic concode_elem_sep String getName concode_elem_sep float getLinear concode_elem_sep ReadOnlyColorRGBA getSpecular concode_elem_sep void setAmbient concode_elem_sep void setDiffuse concode_elem_sep void pushLightMask concode_elem_sep float getConstant concode_elem_sep boolean isAttenuate concode_elem_sep boolean isShadowCaster concode_elem_sep void setConstant concode_elem_sep void write concode_elem_sep void setQuadratic concode_elem_sep void read concode_elem_sep int getLightMask concode_elem_sep void setShadowCaster concode_elem_sep Class<? extends Light> getClassTag concode_elem_sep void setAttenuate concode_elem_sep void copyFrom concode_elem_sep void setEnabled concode_elem_sep void setSpecular concode_elem_sep Type getType concode_elem_sep void setLinear concode_elem_sep boolean isEnabled concode_elem_sep void setLightMask
target: ReadOnlyColorRGBA function ( ) { return _diffuse ; }