question: returns true if the damage is projectile based . concode_field_sep DamageSource outOfWorld concode_elem_sep DamageSource onFire concode_elem_sep boolean fireDamage concode_elem_sep boolean isUnblockable concode_elem_sep DamageSource fall concode_elem_sep DamageSource inFire concode_elem_sep DamageSource inWall concode_elem_sep DamageSource starve concode_elem_sep DamageSource lava concode_elem_sep boolean isDamageAllowedInCreativeMode concode_elem_sep DamageSource drown concode_elem_sep DamageSource explosion concode_elem_sep float hungerDamage concode_elem_sep DamageSource magic concode_elem_sep String damageType concode_elem_sep DamageSource cactus concode_elem_sep boolean projectile concode_elem_sep DamageSource generic concode_field_sep DamageSource causeIndirectMagicDamage concode_elem_sep boolean fireDamage concode_elem_sep String getDamageType concode_elem_sep boolean isUnblockable concode_elem_sep boolean canHarmInCreative concode_elem_sep Entity getEntity concode_elem_sep DamageSource setFireDamage concode_elem_sep DamageSource causeThrownDamage concode_elem_sep DamageSource causeFireballDamage concode_elem_sep DamageSource setProjectile concode_elem_sep float getHungerDamage concode_elem_sep Entity getSourceOfDamage concode_elem_sep DamageSource setDamageBypassesArmor concode_elem_sep DamageSource causePlayerDamage concode_elem_sep DamageSource causeMobDamage concode_elem_sep DamageSource causeArrowDamage concode_elem_sep DamageSource setDamageAllowedInCreativeMode
target: boolean function ( ) { return projectile ; }