question: function which recovers the fault lines close to the user , it simplifies geometries concode_field_sep double distToFault concode_elem_sep Point Location concode_field_sep Point getLocation concode_elem_sep double theoreticalAzimuthToPOI concode_elem_sep double theoreticalPitchToPOI concode_elem_sep double getDistToFault concode_elem_sep void setLocation concode_elem_sep ArrayList<BuildingPOI> theoreticalAngleToPOIs concode_elem_sep void calculateDistToFault concode_elem_sep ArrayList<BuildingPOI> nearestNeighbors concode_elem_sep void setDistToFault concode_elem_sep ArrayList<GeoInfo> simplifyGeoInfo concode_elem_sep ArrayList<Polygon> nearestFootprints
target: Polyline function ( GeometryEngine arg0 , Polyline arg1 , SpatialReference arg2 , double arg3 , Unit arg4 ) { Polyline loc0 = new Polyline ( ) ; Point loc1 = this . getLocation ( ) ; Geometry loc2 = arg0 . loc2 ( loc1 , arg2 , arg3 , arg4 ) ; GeoInfo loc3 ; loc0 = ( Polyline ) arg0 . intersect ( arg1 , loc2 , arg2 ) ; return loc0 ; }