question: returns all skins , including the default skin . concode_field_sep Array<SlotData> slots concode_elem_sep Array<IkConstraintData> ikConstraints concode_elem_sep Array<Animation> animations concode_elem_sep Array<BoneData> bones concode_elem_sep Skin defaultSkin concode_elem_sep String version concode_elem_sep Array<Skin> skins concode_elem_sep Array<EventData> events concode_elem_sep String imagesPath concode_elem_sep String name concode_elem_sep float width concode_elem_sep String hash concode_elem_sep float height concode_field_sep void setName concode_elem_sep String getName concode_elem_sep String getHash concode_elem_sep int findSlotIndex concode_elem_sep float getWidth concode_elem_sep Array<BoneData> getBones concode_elem_sep Array<EventData> getEvents concode_elem_sep void setImagesPath concode_elem_sep float getHeight concode_elem_sep SlotData findSlot concode_elem_sep EventData findEvent concode_elem_sep Skin findSkin concode_elem_sep void setHash concode_elem_sep Array<SlotData> getSlots concode_elem_sep Array<Animation> getAnimations concode_elem_sep String getVersion concode_elem_sep BoneData findBone concode_elem_sep Skin getDefaultSkin concode_elem_sep void setVersion concode_elem_sep Animation findAnimation concode_elem_sep void setWidth concode_elem_sep void setHeight concode_elem_sep void setDefaultSkin concode_elem_sep IkConstraintData findIkConstraint concode_elem_sep String getImagesPath concode_elem_sep int findBoneIndex concode_elem_sep String toString concode_elem_sep Array<IkConstraintData> getIkConstraints
target: Array < Skin > function ( ) { return skins ; }