question: ignore the time . concode_field_sep boolean ignoreTime concode_elem_sep int minId concode_elem_sep ArrayList<Location> specific_block_locations concode_elem_sep HashMap<String,MatchRule> entity_filters concode_elem_sep ArrayList<CommandSender> shared_players concode_elem_sep int limit concode_elem_sep PrismProcessType processType concode_elem_sep ArrayList<Flag> flags concode_elem_sep String world concode_elem_sep ArrayList<String> defaultsUsed concode_elem_sep Long since_time concode_elem_sep Location player_location concode_elem_sep int radius concode_elem_sep String keyword concode_elem_sep int parent_id concode_elem_sep int id concode_elem_sep boolean allow_no_radius concode_elem_sep String original_command concode_elem_sep Long before_time concode_elem_sep Vector maxLoc concode_elem_sep HashMap<String,MatchRule> player_names concode_elem_sep int per_page concode_elem_sep Vector minLoc concode_elem_sep int maxId concode_elem_sep HashMap<String,MatchRule> actionTypeRules concode_elem_sep Set<String> foundArgs concode_elem_sep HashMap<Integer,Short> block_filters concode_field_sep HashMap<Integer,Short> getBlockFilters concode_elem_sep String getWorld concode_elem_sep void addActionType concode_elem_sep void addActionType concode_elem_sep boolean getIgnoreTime concode_elem_sep void setAllowNoRadius concode_elem_sep void setSinceTime concode_elem_sep void setFoundArgs concode_elem_sep HashMap<String,MatchRule> getActionTypes concode_elem_sep void setSpecificBlockLocation concode_elem_sep void setKeyword concode_elem_sep Vector getMinLocation concode_elem_sep void addPlayerName concode_elem_sep void addPlayerName concode_elem_sep void setId concode_elem_sep ArrayList<String> getDefaultsUsed concode_elem_sep void resetActionTypes concode_elem_sep void removeActionType concode_elem_sep HashMap<String,MatchRule> getPlayerNames concode_elem_sep boolean hasFlag concode_elem_sep void setBeforeTime concode_elem_sep String getOriginalCommand concode_elem_sep int getMinPrimaryKey concode_elem_sep void setMinLocation concode_elem_sep Set<String> getFoundArgs concode_elem_sep int getRadius concode_elem_sep void addFlag concode_elem_sep void addEntity concode_elem_sep void addEntity concode_elem_sep boolean allowsNoRadius concode_elem_sep void setPerPage concode_elem_sep void setLimit concode_elem_sep String getSortDirection concode_elem_sep HashMap<String,MatchRule> getEntities concode_elem_sep void setWorld concode_elem_sep int getParentId concode_elem_sep int getLimit concode_elem_sep void addDefaultUsed concode_elem_sep Location getPlayerLocation concode_elem_sep void setProcessType concode_elem_sep int getId concode_elem_sep int getMaxPrimaryKey concode_elem_sep Long getBeforeTime concode_elem_sep Vector getMaxLocation concode_elem_sep void addSharedPlayer concode_elem_sep void setRadius concode_elem_sep HashMap<String,MatchRule> getActionTypeNames concode_elem_sep ArrayList<CommandSender> getSharedPlayers concode_elem_sep void setStringFromRawArgs concode_elem_sep void setMinPrimaryKey concode_elem_sep void setMaxLocation concode_elem_sep int getPerPage concode_elem_sep void setMinMaxVectorsFromPlayerLocation concode_elem_sep void resetMinMaxVectors concode_elem_sep void setMaxPrimaryKey concode_elem_sep ArrayList<Location> getSpecificBlockLocations concode_elem_sep Long getSinceTime concode_elem_sep String getKeyword concode_elem_sep void addBlockFilter concode_elem_sep void addSpecificBlockLocation concode_elem_sep QueryParameters clone concode_elem_sep void setParentId concode_elem_sep PrismProcessType getProcessType
target: void function ( boolean arg0 ) { this . ignoreTime = arg0 ; }