question: checks if the specified component would be interested in a mouse event . concode_field_sep Component lastTarget concode_elem_sep Component mouseEventTarget concode_elem_sep WeakHashMap instances concode_field_sep void redispatch concode_elem_sep Component findTarget concode_elem_sep boolean dispatchEvent concode_elem_sep void trackEnterExit concode_elem_sep LightweightDispatcher getInstance concode_elem_sep boolean isDragging concode_elem_sep boolean handleMouseEvent
target: boolean function ( final Component arg0 ) { return arg0 . mouseListener != null || arg0 . mouseMotionListener != null || arg0 . mouseWheelListener != null || ( arg0 . eventMask & AWTEvent . MOUSE_EVENT_MASK ) != 0 || ( arg0 . eventMask & AWTEvent . MOUSE_MOTION_EVENT_MASK ) != 0 || ( arg0 . eventMask & AWTEvent . MOUSE_WHEEL_EVENT_MASK ) != 0 ; }