question: subclasses may override this method to perform custom layer updates . this will be called with the transaction lock held . subclass implementations of this method must call the superclass implementation . returns false if there is still work to be done after this update is complete . concode_field_sep PointF offset concode_elem_sep Rect mPosition concode_elem_sep boolean mInTransaction concode_elem_sep float mResolution concode_elem_sep RectF pageRect concode_elem_sep float mNewResolution concode_elem_sep float zoomFactor concode_elem_sep ReentrantLock mTransactionLock concode_elem_sep int positionHandle concode_elem_sep Rect mNewPosition concode_elem_sep RectF viewport concode_elem_sep int textureHandle concode_elem_sep FloatBuffer coordBuffer concode_field_sep float getResolution concode_elem_sep boolean fuzzyEquals concode_elem_sep Rect getPosition concode_elem_sep boolean inTransaction concode_elem_sep void beginTransaction concode_elem_sep void setResolution concode_elem_sep boolean update concode_elem_sep void draw concode_elem_sep void fillRectCoordBuffer concode_elem_sep RectF getBounds concode_elem_sep void setPosition concode_elem_sep void endTransaction
target: void function ( RenderContext arg0 ) { if ( mNewPosition != null ) { mPosition = mNewPosition ; mNewPosition = null ; } if ( mNewResolution != 0.0f ) { mResolution = mNewResolution ; mNewResolution = 0.0f ; } }