question: convenience method equivalent to assign symbol , new rexpinteger d , null see #assign string , rexp , rexp concode_field_sep REngine lastEngine concode_field_sep REngine engineForClass concode_elem_sep REngine engineForClass concode_elem_sep void unlock concode_elem_sep REXP getParentEnvironment concode_elem_sep REXP resolveReference concode_elem_sep REXP createReference concode_elem_sep boolean supportsREPL concode_elem_sep REXP parse concode_elem_sep int tryLock concode_elem_sep REngine getLastEngine concode_elem_sep REXP newEnvironment concode_elem_sep boolean supportsEnvironments concode_elem_sep REXP eval concode_elem_sep REXP parseAndEval concode_elem_sep REXP parseAndEval concode_elem_sep void finalizeReference concode_elem_sep REXP get concode_elem_sep int lock concode_elem_sep boolean supportsLocking concode_elem_sep String toString concode_elem_sep boolean supportsReferences concode_elem_sep boolean close concode_elem_sep REXP wrap
target: void function ( String arg0 , int [ ] arg1 ) { try { assign ( arg0 , new REXPInteger ( arg1 ) , null ) ; } catch ( REXPMismatchException loc0 ) { throw ( new REngineException ( this , "srini_string" + loc0 ) ) ; } }