question: sets this rendering context to be current . concode_field_sep int DEFAULT_SLEEP_LENGTH concode_elem_sep GLCanvas glCanvas concode_elem_sep Composite tabFolderPage concode_elem_sep boolean stencilSupport concode_field_sep void createControls concode_elem_sep GLCanvas getGlCanvas concode_elem_sep void init concode_elem_sep void swap concode_elem_sep Composite createTabFolderPage concode_elem_sep boolean isStencilSupportNeeded concode_elem_sep boolean hasStencilSupport concode_elem_sep void setupViewingArea concode_elem_sep int getSleepLength concode_elem_sep void loadTexture concode_elem_sep void dispose concode_elem_sep void renderScene concode_elem_sep void render concode_elem_sep String getTabText
target: void function ( ) { glCanvas . setCurrent ( ) ; }