question: sets the matrix values to identity concode_field_sep float[] mMat concode_field_sep void rotate concode_elem_sep boolean inverse concode_elem_sep void loadPerspective concode_elem_sep void set concode_elem_sep void loadOrtho concode_elem_sep void loadScale concode_elem_sep void loadFrustum concode_elem_sep boolean inverseTranspose concode_elem_sep float[] getArray concode_elem_sep void loadRotate concode_elem_sep void scale concode_elem_sep void translate concode_elem_sep void loadOrthoWindow concode_elem_sep void loadTranslate concode_elem_sep void load concode_elem_sep void load concode_elem_sep float get concode_elem_sep void loadMultiply concode_elem_sep float computeCofactor concode_elem_sep void transpose concode_elem_sep void multiply concode_elem_sep void loadProjectionNormalized
target: void function ( ) { mMat [ 0 ] = 1 ; mMat [ 1 ] = 0 ; mMat [ 2 ] = 0 ; mMat [ 3 ] = 0 ; mMat [ 4 ] = 0 ; mMat [ 5 ] = 1 ; mMat [ 6 ] = 0 ; mMat [ 7 ] = 0 ; mMat [ 8 ] = 0 ; mMat [ 9 ] = 0 ; mMat [ 10 ] = 1 ; mMat [ 11 ] = 0 ; mMat [ 12 ] = 0 ; mMat [ 13 ] = 0 ; mMat [ 14 ] = 0 ; mMat [ 15 ] = 1 ; }