question: returns spritebatch . concode_field_sep boolean isInitialized concode_elem_sep boolean isPaused concode_elem_sep SpriteBatch spriteBatch concode_elem_sep Object[] viewportList concode_elem_sep boolean isStarted concode_elem_sep ArrayList<PdxRenderListener> list concode_elem_sep PdxRenderer2DConfig config concode_elem_sep OrthographicCamera[] cameraList concode_field_sep void resume concode_elem_sep void add concode_elem_sep void init concode_elem_sep boolean isPaused concode_elem_sep ScreenViewport getScreenViewport concode_elem_sep ExtendViewport getExtendViewport concode_elem_sep FitViewport getFitViewport concode_elem_sep void start concode_elem_sep OrthographicCamera getCamera concode_elem_sep boolean isStarted concode_elem_sep void pause concode_elem_sep FillViewport getFillViewport concode_elem_sep void call concode_elem_sep void clearFrame concode_elem_sep StretchViewport getStretchViewport concode_elem_sep void prepareDraw concode_elem_sep Object getViewport concode_elem_sep void resize concode_elem_sep void dispose concode_elem_sep void makeDraws
target: SpriteBatch function ( ) { if ( isInitialized ) { return spriteBatch ; } else { return null ; } }