question: end pass n. concode_field_sep ShaderProvider[] passShaderProviders concode_elem_sep BaseLight currentLight concode_elem_sep LightProperties currentLightProperties concode_elem_sep DirectionalAnalyzer directionalAnalyzer concode_elem_sep TextureRegion region concode_elem_sep PointLightProperties currentPointProperties concode_elem_sep ObjectMap<PointLight,PointLightProperties> pointCameras concode_elem_sep ObjectMap<DirectionalLight,LightProperties> dirCameras concode_elem_sep Entries<DirectionalLight,LightProperties> dirCameraIterator concode_elem_sep int currentPointSide concode_elem_sep LightFilter lightFilter concode_elem_sep int currentPass concode_elem_sep ShadowMapAllocator allocator concode_elem_sep ObjectMap<CubemapSide,LightProperties> properties concode_elem_sep Iterable<RenderableProvider> renderableProviders concode_elem_sep Entries<SpotLight,LightProperties> spotCameraIterator concode_elem_sep ObjectMap<SpotLight,LightProperties> spotCameras concode_elem_sep FrameBuffer[] frameBuffers concode_elem_sep Entries<PointLight,PointLightProperties> pointCameraIterator concode_elem_sep Camera camera concode_elem_sep NearFarAnalyzer nearFarAnalyzer concode_elem_sep ShaderProvider mainShaderProvider concode_field_sep ShaderProvider getPassShaderProvider concode_elem_sep Camera next concode_elem_sep boolean hasLight concode_elem_sep boolean hasLight concode_elem_sep boolean hasLight concode_elem_sep void update concode_elem_sep ObjectMap<SpotLight,LightProperties> getSpotCameras concode_elem_sep void beginPass concode_elem_sep void end concode_elem_sep void end concode_elem_sep void processViewport concode_elem_sep void removeLight concode_elem_sep void removeLight concode_elem_sep void removeLight concode_elem_sep int getCurrentPass concode_elem_sep void init concode_elem_sep void init concode_elem_sep int getPassQuantity concode_elem_sep ShaderProvider getShaderProvider concode_elem_sep LightProperties getCurrentLightProperties concode_elem_sep LightProperties nextPoint concode_elem_sep Texture getTexture concode_elem_sep LightProperties nextDirectional concode_elem_sep ObjectMap<PointLight,PointLightProperties> getPointCameras concode_elem_sep void addLight concode_elem_sep void addLight concode_elem_sep void addLight concode_elem_sep void addLight concode_elem_sep LightProperties nextSpot concode_elem_sep Camera interceptCamera concode_elem_sep void dispose concode_elem_sep BaseLight getCurrentLight concode_elem_sep void begin concode_elem_sep void begin concode_elem_sep ObjectMap<DirectionalLight,LightProperties> getDirectionalCameras
target: void function ( int arg0 ) { frameBuffers [ arg0 ] . end ( ) ; }