question: sets note attached to the given cell . concode_field_sep long mActiveFromTime concode_elem_sep int GAME_STATE_PLAYING concode_elem_sep OnPuzzleSolvedListener mOnPuzzleSolvedListener concode_elem_sep int GAME_STATE_COMPLETED concode_elem_sep long mId concode_elem_sep int mState concode_elem_sep long mLastPlayed concode_elem_sep CommandStack mCommandStack concode_elem_sep String mNote concode_elem_sep CellCollection mCells concode_elem_sep int GAME_STATE_NOT_STARTED concode_elem_sep long mCreated concode_elem_sep long mTime concode_field_sep SudokuGame createEmptyGame concode_elem_sep void setCells concode_elem_sep void onPuzzleSolved concode_elem_sep void restoreState concode_elem_sep boolean hasSomethingToUndo concode_elem_sep void saveState concode_elem_sep long getTime concode_elem_sep void setCellValue concode_elem_sep long getId concode_elem_sep void undo concode_elem_sep void setOnPuzzleSolvedListener concode_elem_sep void undoToCheckpoint concode_elem_sep void setId concode_elem_sep void finish concode_elem_sep CellCollection getCells concode_elem_sep void setTime concode_elem_sep boolean isCompleted concode_elem_sep void validate concode_elem_sep void resume concode_elem_sep void setLastPlayed concode_elem_sep void start concode_elem_sep long getCreated concode_elem_sep String getNote concode_elem_sep void setCreated concode_elem_sep void executeCommand concode_elem_sep void setUndoCheckpoint concode_elem_sep void pause concode_elem_sep void fillInNotes concode_elem_sep void clearAllNotes concode_elem_sep int getState concode_elem_sep long getLastPlayed concode_elem_sep boolean hasUndoCheckpoint concode_elem_sep void setNote concode_elem_sep void setState concode_elem_sep void reset
target: void function ( Cell arg0 , CellNote arg1 ) { if ( arg0 == null ) { throw new IllegalArgumentException ( "srini_string" ) ; } if ( arg1 == null ) { throw new IllegalArgumentException ( "srini_string" ) ; } if ( arg0 . isEditable ( ) ) { executeCommand ( new EditCellNoteCommand ( arg0 , arg1 ) ) ; } }