question: creates a translation matrix . similar to gltranslate x , y , z . concode_field_sep float m20 concode_elem_sep float m31 concode_elem_sep float m30 concode_elem_sep float m00 concode_elem_sep float m11 concode_elem_sep float m22 concode_elem_sep float m33 concode_elem_sep float m10 concode_elem_sep float m21 concode_elem_sep float m32 concode_elem_sep float m02 concode_elem_sep float m13 concode_elem_sep float m01 concode_elem_sep float m12 concode_elem_sep float m23 concode_elem_sep float m03 concode_field_sep Matrix4f add concode_elem_sep Matrix4f rotate concode_elem_sep FloatBuffer getBuffer concode_elem_sep Matrix4f negate concode_elem_sep Matrix4f subtract concode_elem_sep Matrix4f frustum concode_elem_sep Matrix4f scale concode_elem_sep Matrix4f perspective concode_elem_sep Matrix4f orthographic concode_elem_sep void setIdentity concode_elem_sep Matrix4f transpose concode_elem_sep Matrix4f multiply concode_elem_sep Vector4f multiply concode_elem_sep Matrix4f multiply
target: Matrix4f function ( float arg0 , float arg1 , float arg2 ) { Matrix4f loc0 = new Matrix4f ( ) ; loc0 . m03 = arg0 ; loc0 . m13 = arg1 ; loc0 . m23 = arg2 ; return loc0 ; }