question: loads the named class into the soot scene , marks it as an application class , and generates bodies for all of its concrete methods . concode_field_sep Map method_map concode_elem_sep Map class_map concode_elem_sep boolean DEBUG concode_elem_sep Map sourcefile_map concode_elem_sep JavaTranslator jt concode_elem_sep Map line_map concode_field_sep int getLineNumber concode_elem_sep void printStmts concode_elem_sep void debug concode_elem_sep String getMethodName concode_elem_sep String getSourceFile concode_elem_sep String getClassName
target: void function ( String arg0 ) { SootClass loc0 = Scene . v ( ) . loadClassAndSupport ( arg0 ) ; loc0 . setApplicationClass ( ) ; Iterator loc1 = loc0 . getMethods ( ) . iterator ( ) ; while ( loc1 . hasNext ( ) ) { SootMethod loc2 = ( SootMethod ) loc1 . next ( ) ; if ( loc2 . isConcrete ( ) ) { loc2 . retrieveActiveBody ( ) ; } } }