question: return the rating deviation of the player scaled down to the scale used by the algorithm 's internal workings . concode_field_sep double workingVolatility concode_elem_sep double workingRatingDeviation concode_elem_sep double rating concode_elem_sep double workingRating concode_elem_sep double volatility concode_elem_sep double ratingDeviation concode_elem_sep int numberOfResults concode_field_sep void setRatingDeviation concode_elem_sep void setWorkingRatingDeviation concode_elem_sep double getRatingDeviation concode_elem_sep void setGlicko2Rating concode_elem_sep void setWorkingVolatility concode_elem_sep void setGlicko2RatingDeviation concode_elem_sep void setWorkingRating concode_elem_sep void setVolatility concode_elem_sep double getVolatility concode_elem_sep double getGlicko2Rating concode_elem_sep String toString concode_elem_sep int getNumberOfResults concode_elem_sep void incrementNumberOfResults concode_elem_sep void setRating concode_elem_sep double getRating concode_elem_sep void finaliseRating
target: double function ( ) { return RatingCalculator . convertRatingDeviationToGlicko2Scale ( ratingDeviation ) ; }