question: sets the model 's various rotation angles . for bipeds , par1 and par2 are used for animating the movement of arms and legs , where par1 represents the time so that arms and legs swing back and forth and par2 represents how `` far '' arms and legs can swing at most . concode_field_sep Map modelTextureMap concode_elem_sep boolean isRiding concode_elem_sep float onGround concode_elem_sep List boxList concode_elem_sep boolean isChild concode_elem_sep int textureWidth concode_elem_sep int textureHeight concode_elem_sep String __OBFID concode_field_sep ModelRenderer getRandomModelBox concode_elem_sep void setLivingAnimations concode_elem_sep TextureOffset getTextureOffset concode_elem_sep void setTextureOffset concode_elem_sep void render
target: void function ( float arg0 , float arg1 , float arg2 , float arg3 , float arg4 , float arg5 , Entity arg6 ) { }