question: signals that the last target has finished . this event will still be fired if an error occurred during the build . concode_field_sep Vector taskStartedEvents concode_elem_sep Vector buildFinishedEvents concode_elem_sep Vector targetStartedEvents concode_elem_sep Vector buildStartedEvents concode_elem_sep Vector messageLoggedEvents concode_elem_sep Vector taskFinishedEvents concode_elem_sep Vector targetFinishedEvents concode_field_sep Vector getBuildFinishedEvents concode_elem_sep void taskFinished concode_elem_sep Vector getBuildStartedEvents concode_elem_sep Vector getTargetFinishedEvents concode_elem_sep Vector getTargetStartedEvents concode_elem_sep void taskStarted concode_elem_sep void buildStarted concode_elem_sep void targetStarted concode_elem_sep void targetFinished concode_elem_sep Vector getMessageLoggedEvents concode_elem_sep Vector getTaskFinishedEvents concode_elem_sep void messageLogged concode_elem_sep Vector getTaskStartedEvents
target: void function ( final BuildEvent arg0 ) { this . buildFinishedEvents . addElement ( arg0 ) ; }