question: sets the runtimeexception / error that induced a blaze crash . concode_field_sep boolean catastrophe concode_elem_sep long startTimeMillis concode_elem_sep Collection<ConfiguredTarget> testTargets concode_elem_sep Throwable crash concode_elem_sep ExitCode exitCondition concode_elem_sep Collection<ConfiguredTarget> actualTargets concode_elem_sep long stopTimeMillis concode_elem_sep Collection<ConfiguredTarget> successfulTargets concode_field_sep ExitCode getExitCondition concode_elem_sep Collection<ConfiguredTarget> getActualTargets concode_elem_sep Collection<ConfiguredTarget> getTestTargets concode_elem_sep void setExitCondition concode_elem_sep void setActualTargets concode_elem_sep void setSuccessfulTargets concode_elem_sep void setTestTargets concode_elem_sep Collection<ConfiguredTarget> getSuccessfulTargets concode_elem_sep double getElapsedSeconds concode_elem_sep void setCatastrophe concode_elem_sep boolean getSuccess concode_elem_sep Throwable getUnhandledThrowable concode_elem_sep long getStopTime concode_elem_sep void setStopTime concode_elem_sep String toString concode_elem_sep boolean wasCatastrophe
target: void function ( Throwable arg0 ) { Preconditions . checkState ( arg0 == null || ( ( arg0 instanceof RuntimeException ) || ( arg0 instanceof Error ) ) ) ; this . crash = arg0 ; }