question: transform a rectangle with all matrices with potential animation phases . concode_field_sep float[] ptsBuffer concode_elem_sep float[] valuePointsForGenerateTransformedValuesBubble concode_elem_sep float[] valuePointsForGenerateTransformedValuesCandle concode_elem_sep Matrix mMatrixValueToPx concode_elem_sep Matrix mMatrixOffset concode_elem_sep ViewPortHandler mViewPortHandler concode_elem_sep float[] valuePointsForGenerateTransformedValuesLine concode_elem_sep Matrix mMBuffer1 concode_elem_sep float[] valuePointsForGenerateTransformedValuesScatter concode_elem_sep Matrix mPixelToValueMatrixBuffer concode_elem_sep Matrix mMBuffer2 concode_field_sep void rectValuesToPixel concode_elem_sep void prepareMatrixValuePx concode_elem_sep void pixelsToValue concode_elem_sep float[] generateTransformedValuesBubble concode_elem_sep void prepareMatrixOffset concode_elem_sep float[] generateTransformedValuesCandle concode_elem_sep Matrix getValueToPixelMatrix concode_elem_sep void pointValuesToPixel concode_elem_sep void pathValueToPixel concode_elem_sep void pathValuesToPixel concode_elem_sep MPPointD getValuesByTouchPoint concode_elem_sep void getValuesByTouchPoint concode_elem_sep void rectValueToPixel concode_elem_sep MPPointD getPixelForValues concode_elem_sep Matrix getValueMatrix concode_elem_sep float[] generateTransformedValuesScatter concode_elem_sep void rectToPixelPhaseHorizontal concode_elem_sep void rectToPixelPhase concode_elem_sep Matrix getPixelToValueMatrix concode_elem_sep float[] generateTransformedValuesLine concode_elem_sep Matrix getOffsetMatrix
target: void function ( RectF arg0 , float arg1 ) { arg0 . left *= arg1 ; arg0 . right *= arg1 ; mMatrixValueToPx . mapRect ( arg0 ) ; mViewPortHandler . getMatrixTouch ( ) . mapRect ( arg0 ) ; mMatrixOffset . mapRect ( arg0 ) ; }