question: setter reloadtimeleft concode_field_sep int shipSize concode_elem_sep int[] startCoordsAndOrientation concode_elem_sep int reloadTime concode_elem_sep boolean isReady concode_elem_sep long serialVersionUID concode_elem_sep int[][] coordinates concode_elem_sep int reloadTimeLeft concode_elem_sep int shootArea concode_elem_sep int isHit concode_field_sep void setReady concode_elem_sep boolean checkIfIsSwimming concode_elem_sep boolean isReady concode_elem_sep int getReloadTime concode_elem_sep int[][] getCoordinates concode_elem_sep void setSunk concode_elem_sep void setReloadTime concode_elem_sep void setShootArea concode_elem_sep boolean setCoordinatesIfHitted concode_elem_sep int getShootArea concode_elem_sep int getShipSize concode_elem_sep void setCoordinates concode_elem_sep void setStartCoordsAndOrientation concode_elem_sep int[] getStartCoordsAndOrientation concode_elem_sep int getReloadTimeLeft concode_elem_sep void setShipSize
target: void function ( int arg0 ) { this . reloadTimeLeft = arg0 ; if ( this . reloadTimeLeft > 0 ) { this . isReady = false ; } else { this . isReady = true ; } }