question: called by the renderer when a texture has been set . concode_field_sep int numFboSwitches concode_elem_sep int numTriangles concode_elem_sep int memoryTextures concode_elem_sep HashSet<Integer> shadersUsed concode_elem_sep int numObjects concode_elem_sep int memoryShaders concode_elem_sep int numVertices concode_elem_sep boolean enabled concode_elem_sep int numUniformsSet concode_elem_sep HashSet<Integer> fbosUsed concode_elem_sep int numShaderSwitches concode_elem_sep HashSet<Integer> texturesUsed concode_elem_sep int memoryFrameBuffers concode_elem_sep int numTextureBinds concode_field_sep void onDeleteFrameBuffer concode_elem_sep void onMeshDrawn concode_elem_sep void onUniformSet concode_elem_sep void clearMemory concode_elem_sep void onShaderUse concode_elem_sep void onDeleteTexture concode_elem_sep void onDeleteShader concode_elem_sep void onNewFrameBuffer concode_elem_sep void clearFrame concode_elem_sep void onNewShader concode_elem_sep void setEnabled concode_elem_sep String[] getLabels concode_elem_sep void onFrameBufferUse concode_elem_sep void onNewTexture concode_elem_sep boolean isEnabled concode_elem_sep void getData
target: void function ( Image arg0 , boolean arg1 ) { assert arg0 . getId ( ) >= 1 ; if ( ! enabled ) return ; if ( ! texturesUsed . contains ( arg0 . getId ( ) ) ) texturesUsed . add ( arg0 . getId ( ) ) ; if ( arg1 ) numTextureBinds ++ ; }