question: gets the region of the draw space that is drawn on the screen and therefore rendered . concode_field_sep ShortPoint2D next concode_elem_sep boolean ENABLE_ORIGINAL concode_elem_sep int MIN_SEARCH_LINES concode_elem_sep GLDrawContext gl concode_elem_sep MapCoordinateConverter converter concode_elem_sep int currentLine concode_elem_sep ScreenPosition screen concode_elem_sep long serialVersionUID concode_elem_sep int currentX concode_elem_sep ReplaceableTextDrawer textDrawer concode_elem_sep DrawBuffer buffer concode_elem_sep IGraphicsGrid map concode_elem_sep FloatRectangle drawRect concode_elem_sep Color[] playerColors concode_elem_sep MapRectangle base concode_field_sep GLDrawContext getGl concode_elem_sep ShortPoint2D next concode_elem_sep ShortPoint2D getPositionOnScreen concode_elem_sep void endTileContext concode_elem_sep void remove concode_elem_sep TextDrawer getTextDrawer concode_elem_sep Iterator<ShortPoint2D> iterator concode_elem_sep int getHeight concode_elem_sep void setSize concode_elem_sep DrawBuffer getDrawBuffer concode_elem_sep MapRectangle getScreenArea concode_elem_sep void end concode_elem_sep ShortPoint2D searchNext concode_elem_sep ShortPoint2D getPositionUnder concode_elem_sep void setScreenCenter concode_elem_sep IMapArea getRectangleOnScreen concode_elem_sep boolean hasNext concode_elem_sep void beginBetweenTileContext concode_elem_sep IGraphicsGrid getMap concode_elem_sep void scrollTo concode_elem_sep Color getPlayerColor concode_elem_sep boolean contains concode_elem_sep ELandscapeType getLandscape concode_elem_sep byte getVisibleStatus concode_elem_sep void begin concode_elem_sep boolean checkMapCoordinates concode_elem_sep MapCoordinateConverter getConverter concode_elem_sep void beginTileContext
target: ScreenPosition function ( ) { return this . screen ; }