question: cleanly disposes of the renderhub 's resources . used by the rendermanager when the application shuts down . concode_field_sep RejectionHandler rejectionHandler concode_elem_sep RenderThreadFactory threadFactory concode_elem_sep int corePoolSize concode_elem_sep int renderQueueCapacity concode_elem_sep Log log concode_elem_sep ThreadPoolExecutor renderService concode_elem_sep ScheduledThreadPoolExecutor scheduledService concode_elem_sep int maxPoolSize concode_elem_sep long keepAliveTime concode_elem_sep int schedulePoolSize concode_field_sep void createScheduledService concode_elem_sep ScheduledThreadPoolExecutor getScheduledService concode_elem_sep void setMaxPoolSize concode_elem_sep long getKeepAliveTime concode_elem_sep int getCorePoolSize concode_elem_sep void setSchedulePoolSize concode_elem_sep void createCoreService concode_elem_sep int getRenderQueueCapacity concode_elem_sep int getSchedulePoolSize concode_elem_sep int getMaxPoolSize concode_elem_sep void requestRender concode_elem_sep void setRenderQueueCapacity concode_elem_sep void setCorePoolSize concode_elem_sep void setKeepAliveTime
target: void function ( ) { if ( renderService != null ) { renderService . shutdown ( ) ; renderService = null ; } if ( scheduledService != null ) { scheduledService . shutdown ( ) ; scheduledService = null ; } }