question: the user-requested percentiles to measure concode_field_sep double millisPerHit concode_elem_sep long totalQueries concode_elem_sep long totalTime concode_elem_sep List<CompetitionNodeResult> nodeResults concode_elem_sep XContentBuilderString NODES concode_elem_sep XContentBuilderString STD_DEV concode_elem_sep double stdDeviation concode_elem_sep boolean computed concode_elem_sep long min concode_elem_sep long completedIterations concode_elem_sep XContentBuilderString CONCURRENCY concode_elem_sep long max concode_elem_sep Map<Double,Double> percentileValues concode_elem_sep XContentBuilderString SUMMARY concode_elem_sep XContentBuilderString MILLIS_PER_HIT concode_elem_sep XContentBuilderString QPS concode_elem_sep XContentBuilderString MEAN concode_elem_sep int concurrency concode_elem_sep double[] percentiles concode_elem_sep XContentBuilderString MIN concode_elem_sep XContentBuilderString STATISTICS concode_elem_sep double mean concode_elem_sep int multiplier concode_elem_sep XContentBuilderString TOTAL_QUERIES concode_elem_sep XContentBuilderString AVG_WARMUP_TIME concode_elem_sep XContentBuilderString MAX concode_elem_sep XContentBuilderString NODE concode_elem_sep List<Tuple<String,CompetitionIteration.SlowRequest>> slowest concode_elem_sep double queriesPerSecond concode_elem_sep XContentBuilderString TOTAL_ITERATIONS concode_elem_sep XContentBuilderString COMPLETED_ITERATIONS concode_elem_sep long sumTotalHits concode_elem_sep XContentBuilderString MULTIPLIER concode_elem_sep XContentBuilderString SLOWEST concode_elem_sep double avgWarmupTime concode_elem_sep long totalIterations concode_field_sep long getSumTotalHits concode_elem_sep void computeSummaryStatistics concode_elem_sep List<CompetitionNodeResult> nodeResults concode_elem_sep long getMax concode_elem_sep long getTotalIterations concode_elem_sep Map<Double,Double> getPercentileValues concode_elem_sep long getCompletedIterations concode_elem_sep long getTotalQueries concode_elem_sep int getConcurrency concode_elem_sep double getQueriesPerSecond concode_elem_sep long getMin concode_elem_sep XContentBuilder toXContent concode_elem_sep List<Tuple<String,CompetitionIteration.SlowRequest>> getSlowest concode_elem_sep List<CompetitionNodeResult> getNodeResults concode_elem_sep double getMean concode_elem_sep double getStdDeviation concode_elem_sep double getAvgWarmupTime concode_elem_sep long getTotalTime concode_elem_sep int getMultiplier concode_elem_sep double getMillisPerHit
target: double [ ] function ( ) { return percentiles ; }