question: returns the framebuffer rgb color for a point in awt screen coordinates , formatted as a pick color code . the red , green , and blue components are each stored as an 8-bit unsigned integer , and packed into bits 0-23 of the returned integer as follows : bits 16-23 are red , bits 8-15 are green , and bits 0-7 are blue . this format is consistent with the rgb integers used to create the pick colors . this returns 0 if the point is null , if the point contains the clear color , or if the point is outside the draw context 's drawable area . concode_field_sep int[] minAndMaxColorCodes concode_elem_sep Map<Range,PickedObjectFactory> pickableObjectRanges concode_elem_sep Map<Integer,PickedObject> pickableObjects concode_field_sep PickedObject doResolvePick concode_elem_sep void doResolvePick concode_elem_sep void clearPickList concode_elem_sep void adjustExtremeColorCodes concode_elem_sep void beginPicking concode_elem_sep Map<Integer,PickedObject> getPickableObjects concode_elem_sep PickedObject resolvePick concode_elem_sep PickedObject getTopObject concode_elem_sep void addPickableObjectRange concode_elem_sep PickedObject lookupPickableObject concode_elem_sep Map<Range,PickedObjectFactory> getPickableObjectRanges concode_elem_sep boolean areSelectionsTheSame concode_elem_sep void addPickableObject concode_elem_sep void addPickableObject concode_elem_sep void addPickableObject concode_elem_sep void addPickableObject concode_elem_sep boolean hasPickableObjects concode_elem_sep void endPicking
target: int function ( DrawContext arg0 , Point arg1 ) { return arg1 != null ? arg0 . getPickColorAtPoint ( arg1 ) : 0 ; }