question: called when the audio state changes . concode_field_sep List<Call> mUnmodifiableCalls concode_elem_sep boolean mCanAddCall concode_elem_sep List<Call> mCalls concode_elem_sep AudioState mAudioState concode_elem_sep Map<String,Call> mCallByTelecomCallId concode_elem_sep List<Listener> mListeners concode_elem_sep InCallAdapter mInCallAdapter concode_field_sep void onCallAdded concode_elem_sep void internalRemoveCall concode_elem_sep void setProximitySensorOff concode_elem_sep void setMuted concode_elem_sep void internalSetCanAddCall concode_elem_sep void setAudioRoute concode_elem_sep void onBringToForeground concode_elem_sep void fireCanAddCallChanged concode_elem_sep void internalUpdateCall concode_elem_sep void internalBringToForeground concode_elem_sep void setProximitySensorOn concode_elem_sep Call internalGetCallByTelecomId concode_elem_sep void addListener concode_elem_sep void fireCallRemoved concode_elem_sep List<Call> getCalls concode_elem_sep AudioState getAudioState concode_elem_sep void fireCallAdded concode_elem_sep void onCanAddCallChanged concode_elem_sep void checkCallTree concode_elem_sep void destroy concode_elem_sep void removeListener concode_elem_sep void fireBringToForeground concode_elem_sep void internalAddCall concode_elem_sep void internalAudioStateChanged concode_elem_sep void fireAudioStateChanged concode_elem_sep void internalSetPostDialWait concode_elem_sep void onCallRemoved concode_elem_sep boolean canAddCall
target: void function ( Phone arg0 , AudioState arg1 ) { }