question: this provides the connected channel for the client . this is used to send and receive bytes to and from an transport layer . each channel provided with an entity contains an attribute map which contains information about the connection . concode_field_sep ByteCursor cursor concode_elem_sep Timer timer concode_elem_sep Trace trace concode_elem_sep Channel channel concode_elem_sep EntityConsumer entity concode_field_sep Body getBody concode_elem_sep long getTime concode_elem_sep SocketChannel getSocket concode_elem_sep void collect concode_elem_sep Header getHeader
target: Channel function ( ) { return channel ; }