question: this method will be called by the controller each player turn . each player implementation must overwrite this method to adapt its behaviour to the specifics of its nature . concode_field_sep GameController controller concode_elem_sep Class<? extends Character> team concode_field_sep Class<? extends Character> enemy concode_elem_sep String toString concode_elem_sep Class<? extends Character> team
target: void function ( ) { }