question: computes the cross-product of two vectors p and q and places the result in out . concode_field_sep int mPrimitive concode_elem_sep float PI concode_elem_sep Buffer mIndexBuffer concode_elem_sep int INT_BYTES concode_elem_sep IntBuffer mColorBuffer concode_elem_sep IntBuffer mNormalBuffer concode_elem_sep float TWO_PI concode_elem_sep IntBuffer mTexcoordBuffer concode_elem_sep int mNumIndices concode_elem_sep boolean mEmitColors concode_elem_sep int SHORT_BYTES concode_elem_sep boolean mEmitTextureCoordinates concode_elem_sep int mIndexDatatype concode_elem_sep float DEGREES_TO_RADIANS concode_elem_sep IntBuffer mVertexBuffer concode_elem_sep boolean mEmitNormals concode_elem_sep float PI_OVER_TWO concode_field_sep int toFixed concode_elem_sep int getNumTriangles concode_elem_sep void allocate concode_elem_sep void normalize concode_elem_sep float toFloat concode_elem_sep float length concode_elem_sep float length concode_elem_sep void allocateBuffers concode_elem_sep void allocateBuffers concode_elem_sep void draw
target: void function ( float [ ] arg0 , float [ ] arg1 , float [ ] arg2 ) { arg2 [ 0 ] = arg0 [ 1 ] * arg1 [ 2 ] - arg0 [ 2 ] * arg1 [ 1 ] ; arg2 [ 1 ] = arg0 [ 2 ] * arg1 [ 0 ] - arg0 [ 0 ] * arg1 [ 2 ] ; arg2 [ 2 ] = arg0 [ 0 ] * arg1 [ 1 ] - arg0 [ 1 ] * arg1 [ 0 ] ; }