question: calculates the center of the rectangle . results are located in the given vector2 concode_field_sep float x concode_elem_sep float width concode_elem_sep Rectangle tmp concode_elem_sep float y concode_elem_sep Rectangle tmp2 concode_elem_sep long serialVersionUID concode_elem_sep float height concode_field_sep Rectangle setY concode_elem_sep Rectangle setX concode_elem_sep float getWidth concode_elem_sep Rectangle setPosition concode_elem_sep Rectangle setPosition concode_elem_sep float getHeight concode_elem_sep Rectangle setSize concode_elem_sep Rectangle setSize concode_elem_sep int hashCode concode_elem_sep Rectangle merge concode_elem_sep Rectangle merge concode_elem_sep Rectangle merge concode_elem_sep Rectangle merge concode_elem_sep boolean overlaps concode_elem_sep float area concode_elem_sep Rectangle set concode_elem_sep Rectangle set concode_elem_sep Rectangle fitInside concode_elem_sep Rectangle setCenter concode_elem_sep Rectangle setCenter concode_elem_sep Rectangle setWidth concode_elem_sep Rectangle setHeight concode_elem_sep float getX concode_elem_sep Vector2 getSize concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep float getAspectRatio concode_elem_sep float getY concode_elem_sep Vector2 getPosition concode_elem_sep float perimeter concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep Rectangle fromString concode_elem_sep Rectangle fitOutside
target: Vector2 function ( Vector2 arg0 ) { arg0 . x = x + width / 2 ; arg0 . y = y + height / 2 ; return arg0 ; }