question: multiplies this color 's color components by the given ones . concode_field_sep float a concode_elem_sep float b concode_elem_sep Color ORANGE concode_elem_sep Color CYAN concode_elem_sep float g concode_elem_sep Color PINK concode_elem_sep Color BLACK concode_elem_sep Color GRAY concode_elem_sep Color MAGENTA concode_elem_sep float r concode_elem_sep Color BLUE concode_elem_sep Color RED concode_elem_sep Color CLEAR concode_elem_sep Color LIGHT_GRAY concode_elem_sep Color DARK_GRAY concode_elem_sep Color tmp concode_elem_sep Color GREEN concode_elem_sep Color WHITE concode_elem_sep Color YELLOW concode_field_sep Color add concode_elem_sep Color add concode_elem_sep Color sub concode_elem_sep Color sub concode_elem_sep void rgba8888ToColor concode_elem_sep Color set concode_elem_sep Color set concode_elem_sep Color set concode_elem_sep Color lerp concode_elem_sep Color lerp concode_elem_sep Color valueOf concode_elem_sep int rgb565 concode_elem_sep int rgb565 concode_elem_sep int rgba4444 concode_elem_sep int rgba4444 concode_elem_sep int rgba8888 concode_elem_sep int rgba8888 concode_elem_sep int rgb888 concode_elem_sep int rgb888 concode_elem_sep int luminanceAlpha concode_elem_sep Color premultiplyAlpha concode_elem_sep float toFloatBits concode_elem_sep float toFloatBits concode_elem_sep float toFloatBits concode_elem_sep Color cpy concode_elem_sep void rgba4444ToColor concode_elem_sep int hashCode concode_elem_sep Color tmp concode_elem_sep int alpha concode_elem_sep boolean equals concode_elem_sep int toIntBits concode_elem_sep int toIntBits concode_elem_sep String toString concode_elem_sep void rgb565ToColor concode_elem_sep Color clamp concode_elem_sep void rgb888ToColor
target: Color function ( float arg0 , float arg1 , float arg2 , float arg3 ) { this . r *= arg0 ; this . g *= arg1 ; this . b *= arg2 ; this . a *= arg3 ; return clamp ( ) ; }