question: rotates the direction and up vector of this camera by the given rotation matrix . the direction and up vector will not be orthogonalized . concode_field_sep Matrix4 invProjectionView concode_elem_sep Matrix4 combined concode_elem_sep Matrix4 view concode_elem_sep Vector3 position concode_elem_sep float near concode_elem_sep float far concode_elem_sep float viewportHeight concode_elem_sep Vector3 direction concode_elem_sep Vector3 tmpVec concode_elem_sep Frustum frustum concode_elem_sep float viewportWidth concode_elem_sep Ray ray concode_elem_sep Matrix4 projection concode_elem_sep Vector3 up concode_field_sep void transform concode_elem_sep void rotateAround concode_elem_sep void normalizeUp concode_elem_sep Vector3 unproject concode_elem_sep Vector3 unproject concode_elem_sep void update concode_elem_sep void update concode_elem_sep void lookAt concode_elem_sep void lookAt concode_elem_sep Vector3 project concode_elem_sep Vector3 project concode_elem_sep Ray getPickRay concode_elem_sep Ray getPickRay concode_elem_sep void translate concode_elem_sep void translate
target: void function ( final Matrix4 arg0 ) { direction . rot ( arg0 ) ; up . rot ( arg0 ) ; }