question: used with serialization . not to be called manually . concode_field_sep Vector3 _origin concode_elem_sep Vector3 _direction concode_field_sep void read concode_elem_sep ReadOnlyVector3 getOrigin concode_elem_sep ReadOnlyVector3 getDirection concode_elem_sep void setOrigin concode_elem_sep int hashCode concode_elem_sep Class<? extends Line3Base> getClassTag concode_elem_sep void readExternal concode_elem_sep void setDirection concode_elem_sep void write
target: void function ( final ObjectOutput arg0 ) { arg0 . writeObject ( _origin ) ; arg0 . writeObject ( _direction ) ; }