question: return the error stream where all errors should be written to . do not write to system #out or system #err as this might appear in the victim 's error logs . concode_field_sep PrintStream err concode_elem_sep boolean loadExtensions concode_elem_sep Random rnd concode_elem_sep List tlvQueue concode_elem_sep int UUID_LEN concode_elem_sep CommandManager commandManager concode_elem_sep ByteArrayOutputStream errBuffer concode_elem_sep int URL_LEN concode_elem_sep byte[] uuid concode_elem_sep List channels concode_elem_sep long sessionExpiry concode_elem_sep int ignoreBlocks concode_elem_sep TransportList transports concode_field_sep void setExpiry concode_elem_sep int getIgnoreBlocks concode_elem_sep String getPayloadTrustManager concode_elem_sep String readString concode_elem_sep void channelClosed concode_elem_sep int getErrorBufferLength concode_elem_sep long getExpiry concode_elem_sep int unpack32 concode_elem_sep void startExecuting concode_elem_sep String[] loadExtension concode_elem_sep void sleep concode_elem_sep void loadConfiguration concode_elem_sep void writeRequestPacket concode_elem_sep byte[] getUUID concode_elem_sep Channel getChannel concode_elem_sep byte[] getErrorBuffer concode_elem_sep int registerChannel concode_elem_sep byte[] readBytes concode_elem_sep CommandManager getCommandManager concode_elem_sep TransportList getTransports concode_elem_sep boolean hasSessionExpired
target: PrintStream function ( ) { return err ; }