question: checks the firing events flag . concode_field_sep List<ContainerListener> listeners concode_elem_sep boolean firingEvents concode_elem_sep Type type concode_elem_sep Item[] items concode_elem_sep int capacity concode_field_sep Collection<ContainerListener> getListeners concode_elem_sep void removeAllListeners concode_elem_sep int freeSlot concode_elem_sep void shift concode_elem_sep void setFiringEvents concode_elem_sep void insert concode_elem_sep void fireItemsChanged concode_elem_sep void fireItemsChanged concode_elem_sep int remove concode_elem_sep int remove concode_elem_sep int capacity concode_elem_sep boolean isSlotUsed concode_elem_sep int freeSlots concode_elem_sep boolean hasRoomFor concode_elem_sep Item get concode_elem_sep Item[] toArray concode_elem_sep int getCount concode_elem_sep void addListener concode_elem_sep boolean add concode_elem_sep void set concode_elem_sep void swap concode_elem_sep int getSlotById concode_elem_sep void clear concode_elem_sep void removeListener concode_elem_sep boolean contains concode_elem_sep boolean transfer concode_elem_sep int size concode_elem_sep Item getById concode_elem_sep boolean isSlotFree concode_elem_sep void fireItemChanged
target: boolean function ( ) { return firingEvents ; }