question: returns an iterator on the waypoints collection concode_field_sep Spline spline concode_elem_sep List<MotionPathListener> listeners concode_elem_sep Node debugNode concode_elem_sep int prevWayPoint concode_elem_sep AssetManager assetManager concode_field_sep void attachDebugNode concode_elem_sep void disableDebugShape concode_elem_sep int getNbWayPoints concode_elem_sep boolean isCycle concode_elem_sep void addWayPoint concode_elem_sep Vector2f getWayPointIndexForDistance concode_elem_sep Geometry CreateLinearPath concode_elem_sep float interpolatePath concode_elem_sep Vector3f getWayPoint concode_elem_sep void setPathSplineType concode_elem_sep void clearWayPoints concode_elem_sep void enableDebugShape concode_elem_sep void setCurveTension concode_elem_sep void write concode_elem_sep void triggerWayPointReach concode_elem_sep void addListener concode_elem_sep SplineType getPathSplineType concode_elem_sep void checkWayPoint concode_elem_sep void read concode_elem_sep void removeListener concode_elem_sep Geometry CreateCatmullRomPath concode_elem_sep void removeWayPoint concode_elem_sep void removeWayPoint concode_elem_sep float getCurveTension concode_elem_sep void setCycle concode_elem_sep Spline getSpline concode_elem_sep float getLength
target: Iterator < Vector3f > function ( ) { return spline . getControlPoints ( ) . iterator ( ) ; }