question: fillrequirements . concode_field_sep Cost_Payment payment concode_elem_sep SpellAbility ability concode_elem_sep boolean skipStack concode_elem_sep PlayerZone fromZone concode_elem_sep boolean isFree concode_elem_sep boolean bCasting concode_elem_sep Target_Selection select concode_field_sep void startPaying concode_elem_sep void setFree concode_elem_sep void setSkipStack concode_elem_sep void finishedTargeting concode_elem_sep void needPayment concode_elem_sep void finishPaying concode_elem_sep void addAbilityToStack
target: void function ( ) { fillRequirements ( false ) ; }