question: call to add a label concode_field_sep Canvas mCanvas concode_elem_sep float mTexelWidth concode_elem_sep int STATE_ADDING concode_elem_sep int mU concode_elem_sep int mV concode_elem_sep float baseline concode_elem_sep int mState concode_elem_sep ArrayList<Label> mLabels concode_elem_sep boolean mFullColor concode_elem_sep int STATE_INITIALIZED concode_elem_sep int mStrikeWidth concode_elem_sep Grid grid concode_elem_sep Paint mClearPaint concode_elem_sep float width concode_elem_sep float mTexelHeight concode_elem_sep Bitmap mBitmap concode_elem_sep int STATE_DRAWING concode_elem_sep int mLineHeight concode_elem_sep int[] mCrop concode_elem_sep int mTextureID concode_elem_sep int STATE_NEW concode_elem_sep float height concode_elem_sep int mStrikeHeight concode_field_sep float getHeight concode_elem_sep float getBaseline concode_elem_sep void endDrawing concode_elem_sep void endAdding concode_elem_sep void beginAdding concode_elem_sep void checkState concode_elem_sep void initialize concode_elem_sep float getWidth concode_elem_sep void draw concode_elem_sep void beginDrawing concode_elem_sep void shutdown
target: int function ( GL10 arg0 , Drawable arg1 , String arg2 , Paint arg3 ) { return add ( arg0 , arg1 , arg2 , arg3 , 0 , 0 ) ; }