question: for debug purposes concode_field_sep int BUFSIZE concode_elem_sep int anisotropicFilterDegree concode_elem_sep WeakValueHashMap<String,Texture2D> loadedTextures concode_field_sep Texture checkCachedTexture concode_elem_sep void setAnisotropicFilterDegree concode_elem_sep int computeLog concode_elem_sep Texture2D createTexture concode_elem_sep ByteBuffer toByteBuffer concode_elem_sep Texture getTexture concode_elem_sep Texture getTexture concode_elem_sep Texture getTexture
target: void function ( ) { loadedTextures . clear ( ) ; }