question: calculates a scissor rectangle using 0,0 , gdx.graphics.getwidth , gdx.graphics.getheight as the viewport . concode_field_sep Vector3 tmp concode_elem_sep Rectangle viewport concode_elem_sep Array<Rectangle> scissors concode_field_sep Rectangle popScissors concode_elem_sep Rectangle getViewport concode_elem_sep void fix concode_elem_sep Rectangle peekScissors concode_elem_sep boolean pushScissors
target: void function ( Camera arg0 , Matrix4 arg1 , Rectangle arg2 , Rectangle arg3 ) { calculateScissors ( arg0 , 0 , 0 , Gdx . graphics . getWidth ( ) , Gdx . graphics . getHeight ( ) , arg1 , arg2 , arg3 ) ; }