question: checks whether the entity has a pickable type . concode_field_sep WaypointMap map concode_elem_sep MapBotBase bot concode_elem_sep int TARGET_BLACKLIST_MAX_SIZE concode_elem_sep LinkedList<Integer> targetBlacklist concode_elem_sep HashMap<Integer,Integer> entitySeenLastTime concode_elem_sep HashMap<Integer,Boolean> entitiesReachability concode_elem_sep HashMap<Integer,EnemyInfo> enemyInformation concode_field_sep Vector<EnemyInfo> getAllEnemyInformation concode_elem_sep void updateEnemyInformation concode_elem_sep Vector<Entity> getAllItems concode_elem_sep Waypoint[] findShortestPath concode_elem_sep void updateSeenEntities concode_elem_sep boolean isEntityReachable concode_elem_sep Vector<Entity> getActiveEntitiesByType concode_elem_sep boolean isActive concode_elem_sep Vector<Entity> getActiveEntitiesWithinTheRange concode_elem_sep Vector<Waypoint> getAllVisibleWaypoints concode_elem_sep Vector<Entity> getAllPickableEntities concode_elem_sep WorldKB createKB concode_elem_sep void addToBlackList concode_elem_sep Vector<Entity> getAllEntsWithPickupFailure concode_elem_sep int getKBSize concode_elem_sep Entity getSomeItem concode_elem_sep boolean isFriend concode_elem_sep String toString concode_elem_sep Vector<Entity> getAllVisibleEntities
target: boolean function ( Entity arg0 ) { if ( arg0 . getCategory ( ) . equalsIgnoreCase ( Entity . CAT_ITEMS ) || arg0 . getCategory ( ) . equalsIgnoreCase ( Entity . CAT_WEAPONS ) ) { return true ; } return false ; }