question: gets the opacity used by the renderer to generate shadows . the opacity is comprised between 0.0 f and 1.0 f ; 0.0 f being fully transparent and 1.0 f fully opaque . concode_field_sep int size concode_elem_sep float opacity concode_elem_sep Color color concode_field_sep int getSize concode_elem_sep void setColor concode_elem_sep void setSize concode_elem_sep BufferedImage createShadow concode_elem_sep void setPixels concode_elem_sep int[] getPixels concode_elem_sep Color getColor concode_elem_sep void setOpacity
target: float function ( ) { return opacity ; }