question: sets the visual state of the hud component , whether it 's minimized , maximized or in normal state concode_field_sep HUDComponent component concode_elem_sep HUDView2D view concode_elem_sep Logger logger concode_elem_sep int zorder concode_elem_sep HUDImageComponent icon concode_elem_sep HUDView3D worldView concode_elem_sep Window2D frameWindow concode_elem_sep HUDComponentVisualState state concode_elem_sep Window2D window concode_elem_sep HUDView2D frameView concode_elem_sep boolean decorated concode_elem_sep HUDFrameHeader2D frame concode_field_sep Window2D getWindow concode_elem_sep boolean isWorldVisible concode_elem_sep HUDFrameHeader2D getFrame concode_elem_sep void setWindow concode_elem_sep void setComponent concode_elem_sep boolean isVisible concode_elem_sep void setDecorated concode_elem_sep HUDImageComponent getIcon concode_elem_sep void setFrameView concode_elem_sep HUDView2D getFrameView concode_elem_sep void setIcon concode_elem_sep HUDComponentVisualState getState concode_elem_sep void setFrame concode_elem_sep void setView concode_elem_sep void setFrameWindow concode_elem_sep Window2D getFrameWindow concode_elem_sep HUDView3D getWorldView concode_elem_sep HUDComponent getComponent concode_elem_sep void setWorldView concode_elem_sep boolean isDecorated concode_elem_sep void setZOrder concode_elem_sep HUDView2D getView concode_elem_sep int getZOrder
target: void function ( HUDComponentVisualState arg0 ) { this . state = arg0 ; }