question: creates an item by using the object factory . concode_field_sep IObjectFactory<T,K> factory concode_elem_sep D dao concode_elem_sep EntityManager entityManager concode_field_sep void startTransaction concode_elem_sep E initDao concode_elem_sep void testFindByExample concode_elem_sep void testPersistNull concode_elem_sep void before concode_elem_sep void testRemove concode_elem_sep void assertInitializedDependencies concode_elem_sep void testFindAllIntIntFirst concode_elem_sep void commit concode_elem_sep void testFindAll concode_elem_sep void testMergeNonExistent concode_elem_sep void testFindById concode_elem_sep void testMergeNull concode_elem_sep void setDao concode_elem_sep void testRemoveAll concode_elem_sep void testFindAllIntIntNegativeIndex concode_elem_sep D getDao concode_elem_sep void cleanUpDatabase concode_elem_sep void rollback concode_elem_sep void setIObjectFactory concode_elem_sep void testFindAllIntIntTooMuch concode_elem_sep void testCountAll concode_elem_sep void testMerge concode_elem_sep void testFindAllIntIntStartTooHigh concode_elem_sep void testFindByIdNull concode_elem_sep void tearDown concode_elem_sep void testFindByIdNonExistent concode_elem_sep void testFindAllIntIntNegativeNumberOfObjects concode_elem_sep void testRemoveNull concode_elem_sep void testFindAllIntIntLast concode_elem_sep void testRemoveNonExistent concode_elem_sep List<T> generateAndPersistObjects
target: T function ( ) { return factory . getInstance ( ) ; }