question: releases the opengl context that is current on the executing thread . concode_field_sep GLContext glcontext concode_elem_sep GL gl concode_elem_sep OpenGLContextManager contextmanager concode_field_sep void destroyCurrentContext concode_elem_sep void cleanup concode_elem_sep void updateCamera concode_elem_sep void makeCurrentContext concode_elem_sep void initialize
target: void function ( ) { if ( glcontext != null ) { glcontext . release ( ) ; } }