question: sets the world space coordinates of the lens flare . make sure this is the same position as the light position for which to apply the lens flare effect . concode_field_sep Number3D mPosition concode_elem_sep Number3D mScreenPosition concode_elem_sep int mSize concode_elem_sep float mDistance concode_elem_sep float mOpacity concode_elem_sep Number3D mColor concode_elem_sep float mWantedRotation concode_elem_sep TextureInfo mTexture concode_elem_sep boolean mOccluded concode_elem_sep Number3D mPositionScreen concode_elem_sep float mScale concode_elem_sep float mRotation concode_elem_sep ArrayList<FlareInfo> mLensFlares concode_field_sep float getDistance concode_elem_sep Number3D getScreenPosition concode_elem_sep void setPositionScreen concode_elem_sep void setPositionScreen concode_elem_sep ArrayList<FlareInfo> getLensFlares concode_elem_sep void setTexture concode_elem_sep void setWantedRotation concode_elem_sep void setScale concode_elem_sep float getRotation concode_elem_sep void setScreenPosition concode_elem_sep void setScreenPosition concode_elem_sep void setScreenPosition concode_elem_sep Number3D getColor concode_elem_sep void setRotation concode_elem_sep TextureInfo getTexture concode_elem_sep float getOpacity concode_elem_sep int getSize concode_elem_sep void setSize concode_elem_sep Number3D getPosition concode_elem_sep void setColor concode_elem_sep void setColor concode_elem_sep void setDistance concode_elem_sep void updateLensFlares concode_elem_sep float getScale concode_elem_sep Number3D getPositionScreen concode_elem_sep float getWantedRotation concode_elem_sep void addLensFlare concode_elem_sep void addLensFlare concode_elem_sep void addLensFlare concode_elem_sep void setOpacity
target: void function ( Number3D arg0 ) { mPosition . setAllFrom ( arg0 ) ; }