question: helper method for wrapping a vector . used by jni , do not modify ! concode_field_sep int NATIVE_FLOAT_SIZE concode_elem_sep AiWrapperProvider<?,?,?,?,?> BUILTIN concode_elem_sep AiWrapperProvider<?,?,?,?,?> s_wrapperProvider concode_elem_sep int NATIVE_AIVEKTORKEY_SIZE concode_elem_sep int NATIVE_INT_SIZE concode_elem_sep int NATIVE_UINT_SIZE concode_elem_sep int NATIVE_LONG_SIZE concode_elem_sep int NATIVE_AIVEKTOR3D_SIZE concode_elem_sep int NATIVE_AIQUATKEY_SIZE concode_elem_sep int NATIVE_DOUBLE_SIZE concode_field_sep String getErrorString concode_elem_sep AiScene importFile concode_elem_sep AiScene importFile concode_elem_sep int getintsize concode_elem_sep int getQKeysize concode_elem_sep int getdoublesize concode_elem_sep AiWrapperProvider<?,?,?,?,?> getWrapperProvider concode_elem_sep int getVKeysize concode_elem_sep Object wrapMatrix concode_elem_sep int getuintsize concode_elem_sep Object wrapSceneNode concode_elem_sep int getV3Dsize concode_elem_sep Object wrapColor3 concode_elem_sep int getfloatsize concode_elem_sep Object wrapColor4 concode_elem_sep void setWrapperProvider concode_elem_sep int getlongsize concode_elem_sep AiScene aiImportFile
target: Object function ( float arg0 , float arg1 , float arg2 ) { ByteBuffer loc0 = ByteBuffer . allocate ( 3 * 4 ) ; loc0 . putFloat ( arg0 ) ; loc0 . putFloat ( arg1 ) ; loc0 . putFloat ( arg2 ) ; loc0 . flip ( ) ; return s_wrapperProvider . wrapVector3f ( loc0 , 0 , 3 ) ; }