question: reset the friction mixture to the default value . concode_field_sep World world concode_elem_sep WorldManifold worldManifold concode_elem_sep long addr concode_elem_sep float[] tmp concode_field_sep boolean jniIsTouching concode_elem_sep float getRestitution concode_elem_sep float jniGetRestitution concode_elem_sep void jniSetEnabled concode_elem_sep WorldManifold getWorldManifold concode_elem_sep int jniGetChildIndexA concode_elem_sep void jniSetRestitution concode_elem_sep int jniGetChildIndexB concode_elem_sep Fixture getFixtureB concode_elem_sep Fixture getFixtureA concode_elem_sep boolean isTouching concode_elem_sep float getTangentSpeed concode_elem_sep void jniSetFriction concode_elem_sep void setFriction concode_elem_sep float jniGetFriction concode_elem_sep int getChildIndexB concode_elem_sep int getChildIndexA concode_elem_sep float getFriction concode_elem_sep void jniResetFriction concode_elem_sep void jniSetTangentSpeed concode_elem_sep void ResetRestitution concode_elem_sep long jniGetFixtureA concode_elem_sep long jniGetFixtureB concode_elem_sep float jniGetTangentSpeed concode_elem_sep void jniResetRestitution concode_elem_sep void setEnabled concode_elem_sep void setTangentSpeed concode_elem_sep void setRestitution concode_elem_sep boolean isEnabled concode_elem_sep boolean jniIsEnabled concode_elem_sep int jniGetWorldManifold
target: void function ( ) { jniResetFriction ( addr ) ; }