question: clean up after testing concode_field_sep int width concode_elem_sep int height concode_elem_sep SceneExt scene concode_field_sep SceneBuilder getSceneBuilder concode_elem_sep Vector3D getCenter concode_elem_sep boolean isLoaded concode_elem_sep Collection<Actor> getVisibleRootActors concode_elem_sep void getVisibleRootActors concode_elem_sep boolean removeAll concode_elem_sep Tooltip getTooltip concode_elem_sep SceneMetrics getSceneMetrics concode_elem_sep void setUp concode_elem_sep Actor getActor concode_elem_sep T getActor concode_elem_sep boolean waitForLoad concode_elem_sep TaskManager getDefaultTaskManager concode_elem_sep void add concode_elem_sep void setSceneBackground concode_elem_sep void removeListeners concode_elem_sep ColorPickingUtils getColorPickingUtils concode_elem_sep void setCenter concode_elem_sep Set<Class<? extends Drawable>> getDrawableTypes concode_elem_sep Rectangle getViewport concode_elem_sep Screenshot getScreenshot concode_elem_sep void stop concode_elem_sep String getType concode_elem_sep PropertyChangeSupport getPropertyChangeSupport concode_elem_sep int getMaxInitializations concode_elem_sep void dispose concode_elem_sep GLAutoDrawable getComponent concode_elem_sep void addListeners concode_elem_sep Color getSceneBackground concode_elem_sep String getId concode_elem_sep DrawingPass getDirtied concode_elem_sep boolean remove concode_elem_sep void setBoundary concode_elem_sep Set<T> lookupAll concode_elem_sep void lookupAll concode_elem_sep Set<Object> lookupAll concode_elem_sep void lookupAll concode_elem_sep boolean isDisposed concode_elem_sep GL getGL concode_elem_sep T lookup concode_elem_sep GLUT getGLUT concode_elem_sep Vector3D getBoundary concode_elem_sep void start concode_elem_sep void clear concode_elem_sep void draw concode_elem_sep void draw concode_elem_sep SceneFactory getFactory concode_elem_sep DrawingPass getCurrentDrawingPass concode_elem_sep GLU getGLU concode_elem_sep void addAll concode_elem_sep SceneExt getScene concode_elem_sep GLProfile getGLProfile concode_elem_sep void initialize concode_elem_sep void setMaxInitializations concode_elem_sep SceneExt getExtended
target: void function ( ) { if ( scene != null ) { scene . dispose ( ) ; } }