question: this will provide a matrix that will revert the current map 's scaling and rotation . this can be useful when drawing to a fixed location on the screen . concode_field_sep int mZoomLevelProjection concode_elem_sep Matrix mUnrotateAndScaleMatrix concode_elem_sep int mMapViewWidth concode_elem_sep float mMultiTouchScale concode_elem_sep Rect mScreenRectProjection concode_elem_sep float[] mRotateScalePoints concode_elem_sep Rect mIntrinsicScreenRectProjection concode_elem_sep int mOffsetY concode_elem_sep int mOffsetX concode_elem_sep int mMapViewHeight concode_elem_sep Matrix mRotateAndScaleMatrix concode_elem_sep BoundingBoxE6 mBoundingBoxProjection concode_elem_sep float mMapOrientation concode_field_sep int getZoomLevel concode_elem_sep Point toPixelsFromMercator concode_elem_sep IGeoPoint getNorthEast concode_elem_sep Point adjustForDateLine concode_elem_sep Point rotateAndScalePoint concode_elem_sep float getMapOrientation concode_elem_sep Rect getIntrinsicScreenRect concode_elem_sep BoundingBoxE6 getBoundingBox concode_elem_sep Point toPixelsFromProjected concode_elem_sep Point unrotateAndScalePoint concode_elem_sep float metersToEquatorPixels concode_elem_sep Point toMercatorPixels concode_elem_sep Point toPixels concode_elem_sep float metersToPixels concode_elem_sep Rect getScreenRect concode_elem_sep Point toProjectedPixels concode_elem_sep Point toProjectedPixels concode_elem_sep IGeoPoint getSouthWest concode_elem_sep IGeoPoint fromPixels concode_elem_sep IGeoPoint fromPixels
target: Matrix function ( ) { return mUnrotateAndScaleMatrix ; }