question: set as a matrix representing a rotation . concode_field_sep float m11 concode_elem_sep float m22 concode_elem_sep float m21 concode_elem_sep float m12 concode_field_sep Mat22 mulLocal concode_elem_sep Mat22 add concode_elem_sep void solveToOut concode_elem_sep Mat22 addLocal concode_elem_sep Mat22 invert concode_elem_sep void absToOut concode_elem_sep Vec2 mul concode_elem_sep Mat22 mul concode_elem_sep Vec2 mul concode_elem_sep Mat22 mul concode_elem_sep Mat22 invertLocal concode_elem_sep void absLocal concode_elem_sep Mat22 createScaleTransform concode_elem_sep void createScaleTransform concode_elem_sep Mat22 mulTransLocal concode_elem_sep Mat22 abs concode_elem_sep Mat22 abs concode_elem_sep Mat22 createRotationalTransform concode_elem_sep void createRotationalTransform concode_elem_sep void invertToOut concode_elem_sep float getAngle concode_elem_sep void mulTransToOut concode_elem_sep void mulTransToOut concode_elem_sep void mulTransToOut concode_elem_sep void mulTransToOut concode_elem_sep Vec2 solve concode_elem_sep Mat22 clone concode_elem_sep void mulToOut concode_elem_sep void mulToOut concode_elem_sep void mulToOut concode_elem_sep void mulToOut concode_elem_sep void setZero concode_elem_sep String toString concode_elem_sep void setIdentity concode_elem_sep Mat22 mulTrans concode_elem_sep Vec2 mulTrans concode_elem_sep Vec2 mulTrans concode_elem_sep Mat22 mulTrans
target: void function ( final float arg0 ) { final float loc0 = ( float ) Math . cos ( arg0 ) ; final float loc1 = ( float ) Math . sin ( arg0 ) ; m11 = loc0 ; m21 = - loc1 ; m12 = loc1 ; m22 = loc0 ; }