question: returns the generic weapon image icon - default icon if weapon image is invalid or not set . concode_field_sep ImageIcon emptyCrossboxIcon concode_elem_sep ImageIcon cameraIcon concode_elem_sep String imagePath concode_elem_sep ImageIcon[][] typedAndSizedIcons concode_elem_sep Cursor[][] typedAndSizedCursors concode_elem_sep ImageIcon genericRoomIcon concode_elem_sep ImageIcon redoIcon concode_elem_sep ImageIcon checkIcon concode_elem_sep ImageIcon eyeIcon concode_elem_sep ImageIcon mglassIcon concode_elem_sep ImageIcon genericWeaponIcon concode_elem_sep ImageIcon diskIcon concode_elem_sep ImageIcon crossboxIcon concode_elem_sep ImageIcon genericSuspectIcon concode_elem_sep ImageIcon undoIcon concode_elem_sep ImageIcon[] diceIcons concode_field_sep ImageIcon getDie concode_elem_sep ImageIcon getGenericRoom concode_elem_sep ImageIcon getCamera concode_elem_sep ImageIcon getEmptyCrossbox concode_elem_sep int asInt concode_elem_sep int asInt concode_elem_sep ImageIcon getGenericSuspect concode_elem_sep ImageIcon getCheck concode_elem_sep void loadImages concode_elem_sep ImageType getIconType concode_elem_sep ImageIcon getTransparentIcon concode_elem_sep String getTypeName concode_elem_sep ImageIcon getUndo concode_elem_sep Cursor getCursor concode_elem_sep ImageIcon getCrossbox concode_elem_sep ImageIcon getDisk concode_elem_sep ImageIcon getIcon concode_elem_sep ImageIcon getIcon concode_elem_sep ImageIcon getRedo concode_elem_sep ImageIcon getEye concode_elem_sep int size concode_elem_sep int size concode_elem_sep ImageType getType concode_elem_sep BufferedImage makeColorTransparent concode_elem_sep BufferedImage makeColorTransparent concode_elem_sep BufferedImage makeColorTransparent concode_elem_sep ImageIcon getMGlass concode_elem_sep Cursor createCursor concode_elem_sep BufferedImage getImage concode_elem_sep ImageIcon rotateIcon
target: ImageIcon function ( ) { return genericWeaponIcon ; }