question: returns the w component of the quaternion concode_field_sep Quaternion IDENTITY concode_elem_sep Quaternion UNIT_Z concode_elem_sep Quaternion UNIT_Y concode_elem_sep Quaternion UNIT_X concode_elem_sep float w concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_elem_sep long serialVersionUID concode_elem_sep Vector3 cachedAngle concode_field_sep Quaternion rotate concode_elem_sep Quaternion rotate concode_elem_sep float lengthSquared concode_elem_sep Vector3 getDirection concode_elem_sep float length concode_elem_sep Vector3 getAxisAngles concode_elem_sep float getYaw concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep float getPitch concode_elem_sep float getZ concode_elem_sep int hashCode concode_elem_sep float getRoll concode_elem_sep Quaternion normalize concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep Quaternion multiply
target: float function ( ) { return w ; }