question: tests if the interior of the textsprite bounds intersects the interior of a specified shape . concode_field_sep ArrayList<GlyphText> glyphTexts concode_elem_sep String fontName concode_elem_sep AffineTransform graphicStateTransform concode_elem_sep Rectangle2D.Float bounds concode_elem_sep boolean OPTIMIZED_DRAWING_ENABLED concode_elem_sep int fontSize concode_elem_sep Color strokeColor concode_elem_sep int rmode concode_elem_sep FontFile font concode_field_sep int getFontSize concode_elem_sep void setRMode concode_elem_sep void setFontName concode_elem_sep GlyphText addText concode_elem_sep void paint concode_elem_sep void setGraphicStateTransform concode_elem_sep Rectangle2D.Float getBounds concode_elem_sep void setFontSize concode_elem_sep AffineTransform getGraphicStateTransform concode_elem_sep String getFontName concode_elem_sep String toString concode_elem_sep void setStrokeColor concode_elem_sep FontFile getFont concode_elem_sep Color getStrokeColor concode_elem_sep ArrayList<GlyphText> getGlyphSprites concode_elem_sep Area getGlyphOutline
target: boolean function ( Shape arg0 ) { return ! OPTIMIZED_DRAWING_ENABLED || ( arg0 != null && arg0 . intersects ( bounds ) ) ; }