question: determine the bounding box of a tile given an arbitrary x , y , z concode_field_sep PlaceHolder placeHolder concode_field_sep double sec concode_elem_sep double mercatorToLat concode_elem_sep int lat2tiley concode_elem_sep int numTiles concode_elem_sep Coordinate tile2latlon concode_elem_sep int lon2tilex concode_elem_sep Coordinate coord2xy concode_elem_sep Coordinate lonEdges concode_elem_sep Coordinate latlon2xy concode_elem_sep Coordinate latlon2relativeXY concode_elem_sep Coordinate latEdges
target: BoundingBox function ( int arg0 , int arg1 , int arg2 ) { BoundingBox loc0 = new BoundingBox ( ) ; Coordinate loc1 ; loc1 = latEdges ( arg1 , arg2 ) ; loc0 . setMaxLat ( loc1 . arg0 ) ; loc0 . setMinLat ( loc1 . arg1 ) ; loc1 = lonEdges ( arg0 , arg2 ) ; loc0 . setMinLon ( loc1 . arg0 ) ; loc0 . setMaxLon ( loc1 . arg1 ) ; return loc0 ; }