question: pauses all audio output on this player . play can be resumed with a call to resume . not implemented in this player . concode_field_sep Voice voice concode_elem_sep int sampleRate concode_elem_sep int bytesPlayed concode_elem_sep byte[] byteLinearData concode_elem_sep String voice16kName concode_elem_sep boolean debug concode_elem_sep AudioFormat audioFormat concode_elem_sep boolean initialized concode_elem_sep int bytesToPlay concode_field_sep void resume concode_elem_sep void cancel concode_elem_sep long getTime concode_elem_sep void setAudioFormat concode_elem_sep AudioFormat getAudioFormat concode_elem_sep void setVolume concode_elem_sep boolean drain concode_elem_sep int[] textToSpeech concode_elem_sep float getVolume concode_elem_sep int[] getLinearData concode_elem_sep void startFirstSampleTimer concode_elem_sep void reset concode_elem_sep boolean end concode_elem_sep void initialize concode_elem_sep void resetTime concode_elem_sep void begin concode_elem_sep void close concode_elem_sep void showMetrics concode_elem_sep boolean write concode_elem_sep boolean write
target: void function ( ) { if ( Logger . logLevel >= Logger . LOG_DETAIL ) { Logger . println ( "srini_string" ) ; } }