question: returns the region of the layer that is considered valid . the default implementation of this will return the bounds of the layer , but this may be overridden . concode_field_sep boolean mUsesDefaultProgram concode_elem_sep Rect mPosition concode_elem_sep boolean mInTransaction concode_elem_sep FloatSize pageSize concode_elem_sep float mResolution concode_elem_sep float mNewResolution concode_elem_sep float zoomFactor concode_elem_sep ReentrantLock mTransactionLock concode_elem_sep IntSize screenSize concode_elem_sep int positionHandle concode_elem_sep Rect mNewPosition concode_elem_sep RectF viewport concode_elem_sep int textureHandle concode_elem_sep FloatBuffer coordBuffer concode_field_sep float getResolution concode_elem_sep boolean inTransaction concode_elem_sep void setResolution concode_elem_sep boolean update concode_elem_sep void draw concode_elem_sep void performUpdates concode_elem_sep boolean usesDefaultProgram concode_elem_sep RectF getBounds concode_elem_sep void setPosition concode_elem_sep boolean fuzzyEquals concode_elem_sep Rect getPosition concode_elem_sep void beginTransaction concode_elem_sep void endTransaction
target: Region function ( RenderContext arg0 ) { return new Region ( RectUtils . round ( getBounds ( arg0 ) ) ) ; }