question: gets whether the server is listening . concode_field_sep SessionFactory factory concode_elem_sep Class<? extends PacketProtocol> protocol concode_elem_sep Map<String,Object> flags concode_elem_sep int port concode_elem_sep String host concode_elem_sep ConnectionListener listener concode_elem_sep List<Session> sessions concode_elem_sep List<ServerListener> listeners concode_field_sep List<ServerListener> getListeners concode_elem_sep void removeSession concode_elem_sep Map<String,Object> getGlobalFlags concode_elem_sep void callEvent concode_elem_sep Class<? extends PacketProtocol> getPacketProtocol concode_elem_sep List<Session> getSessions concode_elem_sep boolean hasGlobalFlag concode_elem_sep void removeListener concode_elem_sep T getGlobalFlag concode_elem_sep Server bind concode_elem_sep Server bind concode_elem_sep int getPort concode_elem_sep PacketProtocol createPacketProtocol concode_elem_sep void addSession concode_elem_sep void close concode_elem_sep void close concode_elem_sep String getHost concode_elem_sep void setGlobalFlag concode_elem_sep void addListener
target: boolean function ( ) { return this . listener . isListening ( ) ; }