question: returns the number of values for each vertex in the vertex buffer layout . concode_field_sep AbstractPrimitiveShader shader concode_elem_sep VectorXYZW lightPos concode_elem_sep GL3 gl concode_elem_sep int valueTypeSize concode_elem_sep int glValueType concode_elem_sep int[] id concode_elem_sep int vertexCount concode_field_sep void addVerticesToValueBuffer concode_elem_sep int valueTypeSize concode_elem_sep void setShader concode_elem_sep int glValueType concode_elem_sep List<VectorXYZW> getPrimitivesShadowVolumes concode_elem_sep BufferT createBuffer concode_elem_sep void render concode_elem_sep void delete concode_elem_sep void put concode_elem_sep void setPointerLayout
target: int function ( ) { return 4 ; }