question: #register opmodemanager is called by the sdk game in order to registeropmode classes or instances that will participate in an ftc game . there are two mechanisms by which an opmode may be registered . 1 the preferred method is by means of class annotations in the opmode itself . see , for example the class annotations in conceptnullop . 2 the other , retired , method is to modify this #register opmodemanager method to include explicit calls to opmodemanager.register . this method of modifying this file directly is discouraged , as it makes updates to the sdk harder to integrate into your code . concode_field_sep PlaceHolder placeHolder concode_field_sep placeholderType placeHolder
target: void function ( OpModeManager arg0 ) { BlocksOpMode . registerAll ( arg0 ) ; AnnotatedOpModeRegistrar . register ( arg0 ) ; }