question: ends up being a bit faster than math.round . this merely rounds its argument to the nearest int , where x. 5 rounds up . concode_field_sep BitMatrix image concode_elem_sep int CORR concode_elem_sep int width concode_elem_sep int rightInit concode_elem_sep int downInit concode_elem_sep int INIT_SIZE concode_elem_sep int height concode_elem_sep int leftInit concode_elem_sep int upInit concode_field_sep ResultPoint[] centerEdges concode_elem_sep int distanceL2 concode_elem_sep ResultPoint[] detect concode_elem_sep ResultPoint getBlackPointOnSegment concode_elem_sep boolean containsBlackPoint
target: int function ( float arg0 ) { return ( int ) ( arg0 + 0.5f ) ; }