question: lets the subclass update the target after the initial #filltarget jogltarget . concode_field_sep VectorXYZ cameraPos concode_elem_sep VectorXYZ cameraUp concode_elem_sep VectorXYZ cameraLookAt concode_elem_sep boolean targetNeedsReset concode_elem_sep TerrainElevationData eleData concode_elem_sep Projection projection concode_elem_sep Camera camera concode_elem_sep Configuration config concode_elem_sep MapData map concode_elem_sep JOGLTarget target concode_field_sep void renderTo concode_elem_sep void drawBox concode_elem_sep void fillTarget concode_elem_sep void reset concode_elem_sep void setConversionResults concode_elem_sep void drawBoxAround concode_elem_sep void drawBoxAround concode_elem_sep void setConfiguration concode_elem_sep boolean canBeUsed concode_elem_sep String getDescription concode_elem_sep void drawArrow
target: void function ( JOGLTarget arg0 , boolean arg1 ) { }