question: moves pos and lookat forward in the map plane concode_field_sep VectorXYZ pos concode_elem_sep VectorXYZ lookAt concode_elem_sep VectorXYZ up concode_field_sep void moveMapRight concode_elem_sep void setCamera concode_elem_sep void setCamera concode_elem_sep void moveForward concode_elem_sep void move concode_elem_sep void move concode_elem_sep void roll concode_elem_sep VectorXYZ getUp concode_elem_sep void yaw concode_elem_sep void moveMapUp concode_elem_sep void setPos concode_elem_sep void setPos concode_elem_sep void mapPitch concode_elem_sep VectorXYZ getRight concode_elem_sep void setLookAt concode_elem_sep void setLookAt concode_elem_sep VectorXYZ getViewDirection concode_elem_sep VectorXYZ getPos concode_elem_sep void moveRight concode_elem_sep VectorXYZ getLookAt concode_elem_sep String toString concode_elem_sep void pitch concode_elem_sep void rotateY concode_elem_sep void moveUp
target: void function ( double arg0 ) { VectorXYZ loc0 = getViewDirection ( ) ; VectorXZ loc1 = new VectorXZ ( loc0 . x , loc0 . z ) . normalize ( ) ; move ( loc1 . x * arg0 , 0 , loc1 . z * arg0 ) ; }