question: rotates a vector on the y axis concode_field_sep float x concode_elem_sep float z concode_elem_sep float y concode_field_sep void setLength concode_elem_sep void logVector concode_elem_sep void normalize concode_elem_sep double dot concode_elem_sep void cross concode_elem_sep void cross concode_elem_sep float length concode_elem_sep void copy concode_elem_sep void copy concode_elem_sep void reverse concode_elem_sep double rotToRad concode_elem_sep void rotateX concode_elem_sep void rotateZ
target: void function ( Point3D arg0 , double arg1 , double arg2 ) { float loc0 = arg0 . loc0 ; float loc1 = arg0 . loc1 ; arg0 . loc0 = ( float ) ( arg2 * loc0 - arg1 * loc1 ) ; arg0 . loc1 = ( float ) ( arg1 * loc0 + arg2 * loc1 ) ; }