question: activate basic implementation . concode_field_sep int _size concode_elem_sep V[] _values concode_elem_sep Activator _activator concode_elem_sep long serialVersionUID concode_elem_sep K[] _keys concode_field_sep V defaultValue concode_elem_sep Collection<V> values concode_elem_sep V replace concode_elem_sep void insert concode_elem_sep V valueAt concode_elem_sep V delete concode_elem_sep boolean containsValue concode_elem_sep V put concode_elem_sep V remove concode_elem_sep void bind concode_elem_sep int hashCode concode_elem_sep V get concode_elem_sep V putInternal concode_elem_sep void putAll concode_elem_sep K defaultKeyValue concode_elem_sep Set<K> keySet concode_elem_sep int indexOf concode_elem_sep V[] allocateValueStorage concode_elem_sep K keyAt concode_elem_sep K[] allocateKeyStorage concode_elem_sep Set<Map.Entry<K,V>> entrySet concode_elem_sep boolean containsKey concode_elem_sep void clear concode_elem_sep boolean isEmpty concode_elem_sep int size concode_elem_sep int indexOfKey concode_elem_sep boolean equals concode_elem_sep ArrayMap4<K,V> clone concode_elem_sep void ensureCapacity concode_elem_sep boolean containsKeyImpl concode_elem_sep void initializeBackingArray
target: void function ( ActivationPurpose arg0 ) { if ( _activator != null ) { _activator . activate ( arg0 ) ; } }