question: clears the tile in a specific direction concode_field_sep Box boundary concode_elem_sep BufferedImage eastDig concode_elem_sep BufferedImage southDig concode_elem_sep int westDigInt concode_elem_sep BufferedImage baseImage concode_elem_sep int eastDigInt concode_elem_sep BufferedImage northDig concode_elem_sep int layer concode_elem_sep Direction[] corner concode_elem_sep int northDigInt concode_elem_sep String biome concode_elem_sep int southDigInt concode_elem_sep int boardX concode_elem_sep int boardY concode_elem_sep BufferedImage westDig concode_elem_sep int NUM_DIG_STATES concode_field_sep int getNorthDigInt concode_elem_sep int getEastDigInt concode_elem_sep void setLayer concode_elem_sep int getSouthDigInt concode_elem_sep void setBaseImage concode_elem_sep void digHole concode_elem_sep int getWestDigInt concode_elem_sep Direction[] getCorner concode_elem_sep void setCorner concode_elem_sep void setBiome concode_elem_sep String getBiome concode_elem_sep void setBoardY concode_elem_sep BufferedImage getSouthDig concode_elem_sep void setBoardX concode_elem_sep Box getBoundary concode_elem_sep int getLayer concode_elem_sep void setEastDig concode_elem_sep boolean isEmpty concode_elem_sep BufferedImage getWestDig concode_elem_sep void setSouthDig concode_elem_sep int getBoardX concode_elem_sep int getBoardY concode_elem_sep void setWestDig concode_elem_sep BufferedImage getNorthDig concode_elem_sep BufferedImage getBaseImage concode_elem_sep boolean isFull concode_elem_sep void setNorthDig concode_elem_sep BufferedImage getEastDig
target: void function ( Direction arg0 ) { digHole ( arg0 , NUM_DIG_STATES ) ; }