question: clone clones the current game board into a new object concode_field_sep int EMPTY concode_elem_sep int blackChips concode_elem_sep int[][] grid concode_elem_sep int whiteChips concode_elem_sep int DIMENSION concode_elem_sep int WHITE concode_elem_sep int BLACK concode_field_sep void setContent concode_elem_sep int getContent concode_elem_sep String toString concode_elem_sep int numberOfChips concode_elem_sep int numberOfChips concode_elem_sep int[][] currentBoard
target: Board function ( ) { Board loc0 = new Board ( ) ; for ( int loc1 = 0 ; loc1 < DIMENSION ; loc1 ++ ) { for ( int loc2 = 0 ; loc2 < DIMENSION ; loc2 ++ ) { loc0 . grid [ loc1 ] [ loc2 ] = this . getContent ( loc1 , loc2 ) ; } } loc0 . whiteChips = whiteChips ; loc0 . blackChips = blackChips ; return loc0 ; }