Home Instrument Cluster Freightliner FLD120 Freightliner FLD120 Instrument Cluster Parts Freightliner FLD120 Instrument Cluster Parts 125 of 90 1 25page Detailed Best match 1994 Freightliner FLD120 Stock 21404209 Cab Cab Parts Instrument Cluster 7500 Chamberlain South Dakota No photo Truck Year 1994 Truck Make Freightliner Truck Model FLD120 Tachometer w Panel 2220981007 18556611861 1996 Freightliner FLD120 Stock 217 Cab Cab Parts Instrument Cluster 25000 Covington Tennessee No photo Truck Year 1996 Truck Make Freightliner Truck Model FLD120 1996 FREIGHTLINER FLD120 INSTRUMENT CLUSTER CALL FOR MORE ADDITIONAL INFORMATIONASK FOR MIKE OR 18664907742 1999 Freightliner FLD120 Stock 216 Cab Cab Parts Instrument Cluster 25000 Covington Tennessee No photo Truck Year 1999 Truck Make Freightliner Truck Model FLD120 1999 FREIGHTLINER FLD120 INSRUMENT CLUSTER CALL FOR MORE ADDITIONAL INFORMATION ASK FOR MIKE OR 18664907742 1994 Freightliner FLD120 Stock 53996820 Cab Cab Parts Instrument Cluster Farr West Utah Truck Year 1994 Truck Make Freightliner Truck Model FLD120 VIN 539968 18556098693 1999 Freightliner FLD120 Stock B4250115 Cab Cab Parts Instrument Cluster Farr West Utah Truck Year 1999 Truck Make Freightliner Truck Model FLD120 VIN B42501 18556098693 1994 FREIGHTLINER FLD120 Stock 253795 Cab Cab Parts Instrument Cluster 12500 Hudson Colorado Truck Year 1994 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB7RH425834 LEFT SIDE ONLYINCLUDES VENT AIR BRAKES YES GAS DIE DIE GUAGES 4 Make FREIGHTLINER 18666569828 1994 FREIGHTLINER FLD120 Stock 253796 Cab Cab Parts Instrument Cluster 15000 Hudson Colorado Truck Year 1994 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB7RH425834 CENTER SECTION ONLY W TACH AND SPEEDO AIR BRAKES YES GAS DIE DIE GUAGES 4 Make 18666569828 1994 FREIGHTLINER FLD120 Stock 253797 Cab Cab Parts Instrument Cluster 25000 Hudson Colorado Truck Year 1994 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB7RH425834 BENDIX WARNING LIGHT DISPLAY ONLY ABOVE CENTER GUAGES AIR BRAKES YES GAS DIE DIE GUAGES 18666569828 1994 FREIGHTLINER FLD120 Stock 253798 Cab Cab Parts Instrument Cluster 12500 Hudson Colorado Truck Year 1994 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB7RH425834 RIGHT SIDE ONLY AIR BRAKES YES GAS DIE DIE GUAGES 6 Make FREIGHTLINER Model FLD120 18666569828 2007 FREIGHTLINER FLD120 Stock 24726438 Cab Cab Parts Instrument Cluster 25000 Sioux Falls South Dakota Truck Year 2007 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUJF6CKX7DX27127 LESS WARNING BAR USED Gauges 2 Type INSTRUMENT CLUSTER Engine DETROIT 60 SER 140 Part 18669489304 1998 FREIGHTLINER FLD120 Stock 24717267 Cab Cab Parts Instrument Cluster 20000 Council Bluffs Iowa Truck Year 1998 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEBXWP981637 USED Gauges 2 Type INSTRUMENT CLUSTER Engine DETROIT 60 SER 127 Part Make 18662922315 1996 FREIGHTLINER FLD120 Stock 24716466 Cab Cab Parts Instrument Cluster 35000 Spencer Iowa Truck Year 1996 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB3TP570219 WOODGRAIN W 7523049 MILES LESS WARNING LIGHT BAR ABOVE USED Gauges 2 Type INSTRUMENT 18663795695 1992 FREIGHTLINER FLD120 Stock 24711040 Cab Cab Parts Instrument Cluster 20000 Des Moines Iowa Truck Year 1992 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDCYB0NP527610 USED Gauges 2 Type INSTRUMENT CLUSTER Engine CUMMINS N14 CELECT Part Make 18666202037 1989 FREIGHTLINER FLD120 Stock 252858 Cab Cab Parts Instrument Cluster 20000 Hudson Colorado Truck Year 1989 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSYB0KP355424 AIR BRAKES YES GAS DIE DIE GUAGES 2 Make FREIGHTLINER Model FLD120 CLASSIC 18666569828 1996 FREIGHTLINER FLD120 Stock 24707852 Cab Cab Parts Instrument Cluster 15000 Spencer Iowa Truck Year 1996 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSYB3TH785640 FUEL AIR VOLTS USED Gauges 4 Type INSTRUMENT CLUSTER Engine CAT 3406E 146L Part 18663795695 1996 FREIGHTLINER FLD120 Stock 24707853 Cab Cab Parts Instrument Cluster 7500 Spencer Iowa Truck Year 1996 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSYB3TH785640 WATER OIL USED Gauges 2 Type INSTRUMENT CLUSTER Engine CAT 3406E 146L Part Make 18663795695 1999 FREIGHTLINER FLD120 Stock 24706670 Cab Cab Parts Instrument Cluster 20000 Sioux Falls South Dakota Truck Year 1999 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDDYB6XL927963 USED Gauges 2 Type INSTRUMENT CLUSTER Engine CUMMINS N14 CELECT Part Make 18669489304 2000 FREIGHTLINER FLD120 Stock 24705136 Cab Cab Parts Instrument Cluster 20000 Kansas City Missouri Truck Year 2000 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUPFMDB7YPG62091 USED Gauges 2 Type INSTRUMENT CLUSTER Engine CUMMINS ISM Part Make FREIGHTLINER 18552891420 1996 FREIGHTLINER FLD120 Stock 11417 Cab Cab Parts Instrument Cluster 5000 Charlotte North Carolina Truck Year 1996 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB5TH856468 Air Pressure Fuel Guage Oil Pressure for front and rear 6 Guages 5000 Make FREIGHTLINER 18665975060 1999 FREIGHTLINER FLD120 Stock 17851 Cab Cab Parts Instrument Cluster 10000 Des Moines Iowa No photo Truck Year 1999 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUPCSZB6XPA13984 GOOD USED NO SPEEDO OR TACK ALL THE REST OF GAUAGES Make FREIGHTLINER Model FLD120 18552800494 2000 FREIGHTLINER FLD120 Stock 24698106 Cab Cab Parts Instrument Cluster 20000 Sioux Falls South Dakota Truck Year 2000 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDSEB6YLG35484 USED Gauges 2 Type INSTRUMENT CLUSTER Engine DETROIT 60 SER 127 Part Make 18669489304 1995 FREIGHTLINER FLD120 Stock 24696888 Cab Cab Parts Instrument Cluster 17500 Des Moines Iowa Truck Year 1995 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDXYB5SP576014 USED Gauges 2 Type INSTRUMENT CLUSTER Engine Part Make FREIGHTLINER Model FLD120 18666202037 2000 FREIGHTLINER FLD120 Stock 25371 Cab Cab Parts Instrument Cluster 15000 Des Moines Iowa Truck Year 2000 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYFSZB3YPA99428 GOOD USED TACH SPEEDO SEE PIC Make FREIGHTLINER Model FLD120 18552800494 1997 FREIGHTLINER FLD120 Stock 26625 Cab Cab Parts Instrument Cluster 7500 Hudson Colorado Truck Year 1997 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUYDZYBXVP876969 WOOD GRAIN W VENT LH SECTION ONLY AIR BRAKES Y GAS DIE DIE GUAGES 3 Make 18666569828 1996 FREIGHTLINER FLD120 Stock 694 Cab Cab Parts Instrument Cluster 5000 Graniteville South Carolina Truck Year 1996 Truck Make FREIGHTLINER Truck Model FLD120 VIN 1FUPDWEB9TH624880 FLD 120 CLassic Instrument Cluster Right Hand Section Top 3 Air Gauges Fuel Gauge Volt Meter 18667553576 125 of 90 1 Filters x Truck Make Freightliner x FLD120 FLD120 90 Heavy Duty Truck Parts Cab Cab Parts x Instrument Cluster Truck Make x Freightliner Truck Model x FLD120 Engine Make 2 Cummins 2 Detroit Condition 90 Truck Year Update Price Update Having trouble finding your part Let TPI find the part for you Start your free Part Request No strings 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O B O B I B I B B I B I B B I O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O B I B O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O B O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O

freightliner fld120
cluster parts
instrument


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O O B I I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


CITIZENS TO ELECT KIM COLEY My friend Kim Coley is a trusted leader and a true conservative fighter for what is right in our political climate today Dan Forest NC Lt Governor About Kim The citizens of North Carolina need a true voice for their issues and representation at the table of ideas and governance We may not agree on every single issue nor every single solution but isnt it time for somebody to listen to the people of our great state UNITE the voices and speakup for those who can not speak for themselves I will put our citizens FIRST over special interest or party I welcome you to join me Lets make our Tar Heel State better than ever trust me on this Im for the people LEARN MORE ABOUT KIM COLEY

O O O B I O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I


Rip through corners Charge through chunder Ride harder and faster than you ever thought possible This is the Message suspension unlike anything youve ever known a ride unlike any other Caster EFFECT Ratio EFFECT Trust EFFECT Its Digital Versus Analog Years in the making the Message is the beginning of multilink front suspension design from Trust Performance The Message is a mindblowing reset of what you think a front suspension should do its something you feel the instant you start riding If we tell you how good we think the Message is you probably wont believe us For us its simple Its a lack of chatter more traction in corners and predictable steering Its a level of small bump compliance thats usually reserved for elite athletes with worldclass suspensionsponsored race support Its a stability under braking thats usually only possible with jackhammerhard compression settings By employing a trailing multilink design the Message allows the front of the bike to realize the benefits the rear has enjoyed for years an easy actuation feel early in the stroke and progressive ramp through the midstroke The result groundhugging traction increased confidence when pushing through berms and more bottomout resistance at the end of the travel to handle large impacts and botched landings Additionally our linkage design means that the axle path on the Message isnt forced to travel inline with the steering axis Instead it counteracts the natural steering angle change with a corresponding adjustment in offset Our inhouse designed twintube thrushaft damper is securely housed inside a stiff carbon chassis The chassis design provides unique stiffness and significantly isolates deflection to the linkage portion of the system virtually eliminating stiction in the damper A threeway mode adjust provides onthefly adjustments to control compression performance The most notable difference about the Message is its ability to accept multiple 29 and 275 disc brake mountain bikes Because the Messages contour travel and static structure is more versatile than telescopic travel one product is suitable for a wider range of axletocrown lengths and travels While the Message performs best Questions Were here Check out our Product FAQ Tech Guide or Contact Us Match your Message to your bike or riding gear with the Trust Performance Message Decal Kit available in 8 different colors Trailing multilink front suspension 130mm contour travel 1980 grams Full carbon chassis steerer tube and linkages Threeway mode adjust Firm Mid Open Trust engineered twintube thrushaft damper Fits both 29275 110150mm and 275 130150mm bikes Tire widths up to 29 x 26 762 x 66mm max or 275 x 28 744 x 78mm max Easy setup with air pressure equal to rider weight 535mm axletocrown Fits existing mountain bikes with tapered head tube Boost 15x110mm thru axle or with torque caps Direct mount 180mm rotor 203mm max 250 hours between service intervals

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O B O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


We have an interest in a Delaware Statutory Trust and not certain how to follow the prompts in the software Answer 1 person found this helpful The DST info I was sent was on a Sched E for the DST Treated the DST investment and reported on Sched E Separate Sched E for each DST Determined my share of income and expenses not including depreciation based on my share of DST Reported my share of income and expenses on appropriate lines Determined original cost basis purchase price and land value of DST to calculate my specific depreciation expense for each DST I own After externally determining my specific info I input to TurboTax to calculate depreciation for this tax year and to complete the Sched E I believe 1031 exchanges and DSTs are very rare events and probably 95 of tax preparers dont know how to handle them My corporate accountants didnt have a clue when I asked for guidance on carrying out 1031 exchanges Was this answer helpful Yes No marvgo 2 years ago 1 comment I receive monthly income from my DST I also received a ProfitLoss Statement at year end showing Rental Income Do I include both my income received AND the rental income on my schedule E pburgess4 10 months ago Do you still have a question Ask your question to the community Most questions get a response in about a day Post your question to the community

O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


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O O O O B I O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B B I O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


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Post Mortems Teen Wolf Boss Explains Series Finales Curious Ending Plays Where Are They Now With Scott and His Pack By Andy Swift September 24 2017 610 PM PST Courtesy of MTV 190 Like so many finales before it Sundays seriesending episode of Teen Wolf left us with more questions than answers Teen Wolf s Best Worst Couples Launch Gallery But while showrunner Jeff Davis intentionally wrapped the series finale on an openended note I was in the mood for a little closure So I got him on the line to answer some of my lingering inquiries from the MTV dramas final hour TVLINE First things first I cant believe you let Monroe live I liked the idea of a constant threat being out there I liked the flashforward where you see shes really taken up the mantle worldwide It was a way of broadening the scope of the story TVLINE I have to admit I expected Coach to be like Ive known all along Were you tempted to do that No not at all I think Coach accepts certain strangeness in the world and deals with it one thing at a time He doesnt like to get too involved He doesnt want to know I mean theres a question as to whether Greenberg is a figure of his imagination TVLINE There were so many relationships to honor Stiles and Lydia being one of them Was it difficult writing those scenes Expectations were high There are definitely certain things the fans want to see so it was very difficult yes TVLINE I loved all of the StilesDerek scenes Those were fun to write It was fun to get back to their chemistry their lovehate relationship TVLINE Now thats been a minute what do you think about the Sterek phenomenon When I hear the word Sterek I think of the most passionate part of Teen Wolf and definitely the angriest most of that anger being targeted towards me All I can say is that I did the story I wanted to do and Im happy that Sterek exists in the universe so that people can go off and write their own stories TVLINE I liked seeing all of the old enemies back for Scotts fight with the AnukIte Were those just laying around As I was writing the episode I was like We still have the Oni costume right And the Berserker The real villain of 6B is human fear and the AnukIte just brought that out This was a way of bringing out all of Scotts fears his past enemies What hes basically saying to the AnukIte is Ive conquered all of these fears You cant beat me He has nothing left to fear except losing his friends It was a way to tip our hat to all of the villains weve created Im proud of the comicbook aesthetic we have here TVLINE The AnukIte also seemed to strike a nerve with Scott when it mentioned Allison If she had lived do you think she and Scott would have found their way back to each another I dont know thats a good question I can say that she was his first love There was a time when all I could imagine was Scott and Allison together There was also a time I couldnt imagine the show going past 50 episodes Laughs But if Allison and Scott hadnt ended we wouldnt have had that really funny romantic story with Kira which I loved I also really like the way Malia and Scotts romance has developed as well as the message it sends to the audience which is that you do love more than once in your life Your first love doesnt have to be your only love TVLINE Speaking of love how exactly did Malias kiss heal Scotts eyes Scott says Im trying I cant focus Lydia knows that Scott needs to calm his heartbeat let the adrenaline go and focus on healing The moment she was able to calm someone was with a kiss shes remembering the kiss that stopped Stiles panic attack the first time they kissed Thats all Malias doing helping him focus TVLINE OK so it wasnt like a Snow White situation Laughs No it wasnt a magic kiss It was just Malia helping him focus TVLINE We never got to find out how Stiles felt about Scott dating Malia In our world I believe that the characters are happy when their friends and family find love Fk the bro code Stiles was with Lydia and Malia and Scott were both single Wouldnt you rather your best friend end up with someone you love TVLINE If you say so To be honest it comes from my experience as a gay man Our community is so small you cant tell your exes that they cant date your friends Who the hell else are they going to date TVLINE I noticed there wasnt a Where Are They Now element to the finale I hate that TVLINE So help me fill in the blanks Did these kids end up going to college Oh yes Id imagine so But Im sure one or two of them had to put it off Like I imagine Scott doing night classes or online classes while trying to save the world at the same time Or they skip college because college is overrated TVLINE Another important question Stiles dad and Lydias mom still together Laughs I dont know maybe that will be answered someday TVLINE And is Kira still off with the Skinwalkers No I imagine Kira is off involved in some phenomenal adventure of her own having mastered her skills TVLINE Anyone else you wish youd gotten back for the finale Danny You know there were so many characters we wanted to bring back We had a whole list Danny was on it Braeden was on it We couldnt schedule Seth Gilliam for the finale I had a whole plot line for him The finale would have been an hour and a half long We were running out of money and running out of time I wanted Isaac to come back Like I wanted him to show up with a twosecond cameo at the end being like Did I miss it Your thoughts on the Teen Wolf series finale now that a few of your burning questions have hopefully been answered Grade the episode below then drop a comment with your full review If you like TVLine youll LOVE our weekly newsletter Click here to subscribe TAGS Jeff Davis MTV Teen Wolf GET MORE Finales Interviews Polls Post Mortems Loading comments

O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O B I O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O


Video Game PacMan Main Awesome AwesomeMusic Headscratchers Laconic Trivia VideoGame WesternAnimati WMG YMMV Computer games dont affect kids If PacMan affected us as kids wed all be running around in dark rooms munching pills and listening to repetitive music Marcus Brigstocke A wellknown game developed by Namco now Bandai Namco and created by Tōru Iwatani who created him to bring joy to all the people of the world from The Golden Age of Video Games and one of the most popular games ever PacMan was the first really successful Maze Game and one of the first games to be popular with both sexes It sparked a popculture phenomenon and helped drive the early1980s video game craze Ironically its poorly implemented Atari 2600 port helped turn PacMan Fever into PacMan Cancer It also was the first video game to get an Animated Adaptation with a reluctant Marty Ingels in the lead role The game depicts an abstract round yellow character vaguely reminiscent of a head with a mouth opening and closing to gobble up nearby objects The player must steer the character around a maze and eat all of the dots and four special power pellets originally energizers Four ghosts originally monsters pursue the character and their touch is fatal unless PacMan recently ate a power pellet The original game famously had no random number generator The ghosts moved through the maze in a completely predictable pattern It is said that the ghosts were given different colors to enable the programmers to give each a different personality or movement pattern Top players could develop and memorize specific patterns to clear levels without losing lives However the ghosts prove an equal challenge if run on a random AI A sequel Ms PacMan was even more popular than the original and featured more complex mazes and randomized play It started life as a bootleg hack of the original PacMan called Crazy Otto which featured the player character as a PacMan head with legs GCC who created that hack thought this game could be successful and brought the game to BallyMidway Namcos American distributor Midway was impressed together with the hackers they edited the sprites back into PacManstyle sprites and with Namcos blessing they released it as a PacMan sequel in America PacMan and Ms PacMan were known for having lots of bootleg versions many with altered mazes and graphics They also had unofficial speedup kits that added to a legitimate machine made the game faster and presumably harder The franchise continued through an endless array of sequels including two Pinball machines Mr Mrs PacMan Pinball and Baby PacMan and lots of console adaptations One of the most notable of these is PacMan Championship Edition released for the Xbox Live Arcade and iPhone notable because it is one of the few sequels to have been designed by PacMans original creator Tōru Iwatani It is also much faster and more intense than the original PacMan and was heralded as being actually a video game now by several gaming sites Theres also a special version of the game PacMan VS for the Nintendo GameCube designed by Shigeru Miyamoto and bundled with the Game Boy Advance link cable as well as several other Namco games and it was even given away for free at stores One of the few multiplayer entries in the series the game allows up to three players to take control of the ghosts on the TV screen while a fourth player controls PacMan himself on a linked Game Boy Advance passing systems and controllers among one another between rounds It also features Mario as an announcer for some reason and makes a great party game Another notable sequel is PacMan 2 The New Adventures for the Sega Genesis and Super Nintendo Entertainment System This game was an adventure game except instead of controlling PacMan you were an offscreen helper who suggested things to Pac who had a mind of his own and was prone to moods which affected how he would respond either by directing him to look in a general direction or by shooting things with a slingshot You could also give him power pellets of which you had only three but could find more around the levels This game also included a full version of the original PacMan and either Ms PacMan SNES or the exclusive PacMan Jr Genesis PacMan 2 was largely forgotten but still has a cult following Fun fact It is one of the few games from the Golden Age to still make money in arcades in some form Ms PacMan Galaga and PacMan were released as a multiple game arcade machine in 2001 with PacMan being hidden or not depending on the version of the machine There is also a Penny Falls gambling machine called PacMan Ball thats notable for featuring a screen with a video game mechanic reminiscent of Puzzle Bobble It actually pays out rather generously so play it if you find one Did you know the game was originally released in Japan as PuckMan It was changed for the North American release when marketing noticed how easy and tempting it would be to blot out a bit of the P to undesirably retitle the game Either version of the name is based on the Japanese sound pakupaku for eating For the series 30th anniversary Google made a new version of the game using a custom map with their name on it No really the map is their name Its awesome to play by the way and the mechanics are scarily accurate to the arcade game right down to the Kill Screen At the end of March 2015 the game became playable on Google Maps so players could chomp pellets from all over the world This page should have anything you ever wanted to know about the gameplay Its also possible to enable a PacMan progress bar in Arch Linux and its derivatives as they use the Pacman pac kage man ager See also Pac Man Fever The franchise has contributed the following works openclose all folders Arcade Games Home Console Games Other Games NonVideo Game Adaptations PacMan provides examples of 1 Million BC The Prehistoric Age set in Adventures in Time as one of the time zones PacMan has to travel through 100 Completion Required to fight the Final Boss in Adventure Mode of Championship Edition 2 Action Bomb The Bomb power in 256 causes PacMan to turn red If he comes into contact with a ghost or the powerup expires PacMan detonates and kills all ghosts within a set radius around him Adaptation Expansion The Tengen version of Ms PacMan features new mazes different maze sizes and the ability to move faster These are carried over for the Genesis and SNES ports The Atari Lynx version likewise has its own set of large mazes PacMan for Mobile has a bunch of unique mazes bought with gained tokens or real money that serve as mini gauntlets The weekly tournaments feature the new mazes Later updates add elements from PacMan Hats which includes new powerups and events with multiple mazes and goals Adrenaline Time In Championship Edition DX its something to help you so the time slows down when youre in a dangerous situation Advancing Wall of Doom The Glitch in PacMan 256 Aerith and Bob The ghosts are mainly known as Blinky Pinky Inky and Clyde Or Sue or Tim Alertness Blink When sleeping ghosts are woken up in Championship Edition DX theyll do this with the thing over their head and a chirp sound effect Ancient Egypt One of the time zones in Adventures in Time Animated Adaptation HannaBarbera produced one in the early 1980s And now theres a second one on Disney XD AntiFrustration Features In Championship Edition 2 normally when PacMan jumps back to the spawn point after his jumps up to eat the last ghost train present animation he still needs to move down slightly thus using up a small amount of time to eat the fruit that then spawns if the fruit meter is filled up enough to spawn it However if the timer hits 0 in the middle of the animation you can still grab the fruit only when you jump to the next maze will the game immediately end Artificial Brilliance The original PacMan for the time at least Because the game doesnt have a random number generator the ghosts moves were deterministic but they were each given different tendencies In Chase mode Blinky Red targets PacMan Pinky Pink targets 4 spaces ahead of PacMan note Clyde Orange targets PacMan when far away and the lowerleft corner when close and Inky Light Blue wow Draw a line from Blinky to two spaces in front of PacMan note Now keep drawing this line past this space until its twice as long The end of the line is where Inky targets Detailed on this page of the PacMan Dossier When not in Chase mode the ghosts go into Scatter mode where they target squares off the grid instead Blinky targets the upperright corner Pinky the upperleft Inky the lowerright and Clyde the lowerleft the same corner he targets when PacMan gets too close in Chase mode The ghosts start off in Scatter mode and then switch back and forth staying longer in Chase than Scatter until going permanently into Chase mode Ms PacMan mixed things up by making the ghosts move pseudorandomly when in Scatter mode instead of targeting the corners The upside is that you cant memorize paths this time around the downside is that finishing a level quickly or perfectly now relies on luck Art Evolution PacMan has changed a lot in design over the years from this to this and now this He and his friends got a complete design overall for PacMan Party and Namco has plans to redesign him again Ascended Glitch PacMan 256 is based off the original games Kill Screen Beat The ghosts in Super PacMan and Pac Pal occasionally stop in their tracks quickly shift in place and move along forward This is in contrast to most PacMan games in which theyll instantaneously turn around when switching between chase and scatter mode Beauty Is Never Tarnished Downplayed with Ms PacMan as far as her original appearance is concerned PacMan blinks out of existence when he loses a life while Ms PacMan spins wildly in place Bedsheet Ghost Although the intermissions in the original game suggest they have some kind of body under there The arcade game calls them monsters Big Eater Guess who Blow You Away The Tornado and Twinado powers in 256 summon a tornado that chases and destroys ghosts Twinado summons two tornadoes not just one Blue with Shock The monstersghosts when an energizerpower pellet is eaten In PacMan Battle Royale a players PacMan becomes this if an opponent has eaten a Power Pill but the player hasnt In the first game due to a bug getting killed by a ghost under certain very rare circumstances right as their vulnerability time wears off causes all four ghosts to turn bright orange note Bold Inflation PacMan is referred to as PACMAN in modern game descriptions Bonus Stage Super PacMan has occasional rounds where PacMan is in his super state and he must eat all the food before the bonus points run out Pac Pal has PacMan flip over all the cards without revealing Blinky prematurely Some maze sets in PacMan for Mobile have a stage where PacMan must eat all the fruit in time Bootstrapped Theme PacMan and Ms PacMans themes comes from their respective debut games intro and intermission Pac Pal is unique as it has its own theme song that hasnt been used since Brand X The Cola fruit in PacMan Plus bears an obvious resemblance to a CocaCola can The version found in the Arcade1Up cabinet edits it into a red can with the word PAC on the side The Bus Came Back Sue and Funky Spunky last seen from PacAttack and PacMania respectively return for PacMan 256 CallBack Spunky in PacMan 256 which starts off asleep but wakes up and aggressively chases after PacMan after he passes by them mirror the behavior of the ghosts in PacMan Championship Edition DX The game also includes themes based off the original game Championship Edition DX and PacMania Cameo Mario is the announcer in PacMan Vs Cartoon Bomb The Smart Bomb counter icons in Championship Edition DX certainly look like these Catching Some Zs Sleeping ghosts in Pac Man Championship Edition DX and SpunkyGrey Common in PacMan 256 Crossover With Hello Kitty Sonic the Hedgehog and Red Bull in PacMan for Mobile An individual app for Ralph Breaks the Internet features various characters in the film running around and helping PacMan ColorCoded Multiplayer PacMan Arrangement and Worlds Largest PacMan have this Player 1 is the normal Pacman while Player 2 is a green one PacMan Championship Edition 2 has a blue PacMan for the second player PacMan Battle Royale has a yellow pink blue and red PacMan Confusion Fu Inkys behavior is somewhat unpredictable Its based on the relative positions of both PacMan and Blinky and theres a bug involved as well normally ahead of PacMan means two tiles ahead in the direction hes moving but when PacMan is moving up the game thinks that ahead is two tiles up and two tiles left Cowardly Mooks The ghosts once PacMan eats a power pellet Cutscenes Speaking of which are therefore Older Than They Think Determinator Blinky always chases after PacMan Once only a few pellets remain Blinky starts moving faster than anyone else In PacMania Sue does not have a scatter mode so shes always on PacMans feet Even then Blinky outruns her Damn You Muscle Memory PacMan for Mobile includes lots of mazes with dead ends In any other version of PacMan that happens to include dead ends including Champ Ms PacEm Ms PacMan Quest for the Golden Maze numerous mazes in Worlds Biggest PacMan and the Google maze they will teach you that they are extremely dangerous unless they contain a Power Pellet at the end thanks to a lone Ghost being all it takes to trap you and costing you a life In PacMan for Mobile on the other hand ghosts are programmed to never enter most dead ends thus turning them into safety nets to temporarily escape the Ghosts onslaught PacMan Hats distinguishes these safety gaps with deep clouds that Ghosts cant see through Difficult but Awesome In 256 the Power Pellet is one of the most inefficient power ups in terms of ghostkilling and can never be upgraded due to being a default power However due to its unique multiplicative scoring properties you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet Difficulty by Acceleration Until the game eventually crashes Distaff Counterpart Ms PacMan Divergent Character Evolution Sue in Ms PacMan is basically Clyde The cartoon series includes both as separate characters and changed Sues color to purple She is further evolved in PacLand and PacMania where her characteristic is actively pursuing PacMan regardless of what the other ghosts are doing DolledUp Installment Ms PacMan technically sort of Originally the game was a Game Mod for PacMan titled Crazy Otto Midway which wanted a sequel to PacMan and couldnt wait for Namco to make one bought the rights to Crazy Otto and changed it to Ms PacMan Dub Name Change An interesting version as not only were the original Japanese names for the ghosts understandably changed for the American market but so were the descriptors cluing in the player to each ghosts particular movement style They were AkabeiBlinky ChaserShadow Pinky AmbusherSpeedy AosukeInky WhimsicalBashful GuzutaClydeSueTim Playing dumbPokey This could potentially be considered a DubInduced Plot Hole as the new descriptors for the latter three ghosts dont really match their movements In fact despite Pinky being called Speedy in the localized version its actually Blinky who is the quickest of the ghosts increasing his chase speed at various stages of progress through the maze A booklet published not long after the game was released called How to Win at PacMan took the name Bashful literally based on the fact that PacMan can sometimes go through him without harm and other alleged quirks such as their claim that he tends to run away from PacMan In fact the passthrough ability is a glitch in the games collision detection and not unique to Inky and the other quirks have been disputed For the other ghosts in the series there is Green CommonFunky Gray CommonSpunky Hinekure KinzoKinky Dummied Out The original Japanese arcade release had a DIP switch that would display an alternate set of names for the ghosts which should look familiar to fans of PacMan Arrangement When it was localized the switch wasnt disabled presumably due to being an excessive technical effort for little benefit but the alternate names were replaced with meaningless strings of one letter Early Installment Weirdness Going by the maze games alone Super PacMan and Pac Pal are oddities Unlike Midways sequels that expanded on PacMans dot eating gameplay Namcos sequels added gates keys onto the mazes bonus stages largely altered the ghost movements and dots were now fruit Later Namco games largely forego most of these elements Eating the Enemy PacMan gains the ability to eat the ghosts after devouring a power pellet Edible Collectible The Trope Maker for bonus fruits though after the eighth board the fruits are replaced by nonfood items such as the Galaxian ship or the Atari fuji symbol in the Atari 5200 and 8bit computer version Of course PacMans goal in each stage is to eat all the dots and the energizers let him chomp on the ghosts for more bonus points Endless Game As planned but theres a Kill Screen after 255 mazes However every maze past 20 is exactly the same Eternal Engine World 5 Ghosts Secret Base in PacMan Arrangement Every 10000 Points Despite the trope name only the first 10000 points nets an extra life PacMan for Mobile does use this system but only for the new mazes Extreme Omnivore Besides pellets power pellets and ghosts PacMan can eat fruit Galaxian flagships bells keys and much more The port for Atari 8Bit Computers substitutes an Atari logo for the Galaxian ship Fan Remake These do exist whenever they be in small or large numbers Champ PacEm is one of the earliest known that attempted to replicate and expand the original game Forced Tutorial Championship Edition 2 requires you to play the first half of the tutorial before you can play any other modes Championship Edition 2 Plus does away with this trope entirely Freemium The mobile version of 256 follows the Crossy Road model allowing you to purchase additional Themes for 099 apiece if you dont want to save the coins to buy them Unlike the former game Themes costs 2048 coins making them significantly more timeconsuming to grind coins for Watching the ads and completing missions helps in this regard The home consolePC version of the same game being not a free game has all the themes unlocked on the getgo PacMan for Mobile has a boat load of new maze sets that each cost a varying number of Tokens to unlock Completing a maze set finishing the daily missions and logging in each day gives the player Tokens or one can go the faster route and pay for Tokens The aversion is the Classic maze which is free and Tokens can be used to continue from a Game Over Frickin Laser Beams The Laser and Optic powers in 256 cause PacMan to emit a continuous beam in front of him that destroys ghosts on contact Optics takes it a step further and causes the beam to turn corners The Future Set in Adventures in Time the last stage of Quest Mode Game Gourmet The Championship Editions bonus roster was greatly expanded to include not only fruits but golden fruits pastries vegetables meats candies drinks ice creams and even plenty of different nonfood items All on display here Game Mod Besides Ms PacMan there was HanglyMan Pirahna and quite a few others that popped up in the arcades The Atari 2600 version of Ms PacMan got a mod in the form of PacMan Arcade in effect being the reverse of how arcade Ms PacMan came into being The Atari 7800 version of Ms PacMan got modded into PacMan Collection which features PacMan and some other game mods Gameplay Grading In Championship Edition DX many stages give you ranks based on your leaderboard percentiles Championship Edition 2 eschews percentilebased grading in favor of fixed pointbased thresholds Gender Flip Pinky who became female as of PacMan World and has remained so ever since Goroawase Number 765 is the number for Namco Certain games give out 7650 points after maintaining a large combo GraphicsInduced SuperDeformed Rather radical example In the cabinet art Pac Man is drawn with legs and eyes Ingame hes very stylized so only a pie chart remains This image soon stuck with the audience HairTrigger Temper In Championship Edition 2 ghosts can be safely bumped into at first but hit a train too many times in a short period of time and its leader will get angry gaining the power to actually kill PacMan On Extreme difficulty however hitting a train angers its leader immediately Hat of Power The hats in PacMan Hats activate their powers when a certain amount of pellets are eaten Hitbox Dissonance PacMans hitbox is usually smaller than it looks allowing him to dodge the ghosts more easily In rare cases PacMan can even pass right through a ghost if he and the ghost switch tiles at the same time The Hunter Becomes the Hunted What happens to the ghosts when PacMan eats a power pill Mr Burns even quotes the Trope by name while playing Ms Pac Man in an episode of The Simpsons Idiosyncratic Difficulty Levels Tengens Ms PacMan has their difficulty sorted as Easy Normal Hard and Crazy The new mazes in PacMan for Mobile have their difficulty categorized from Relaxed Challenging and Elite Averted for the Classic Maze its simply Easy Medium and Hard Im a Humanitarian One of the ways to defeat an opponent in PacMan Battle Royale is to grab a Power Pellet and eat them Indy Escape In Adventures in Time PacMan ends up escaping a whole bunch One instance is from a giant boulder In Medias Res The PlugNPlay version of PacMan 256 starts the game in the 255th stage Beating it leads to the Kill Screen Invincibility PowerUp Power pellets Kill It with Fire The Fire and Pyro powers in 256 cause PacMan to leave behind a flaming trail that kills ghosts on contact Pyro additionally spreads to adjacent paths and gets those ghosts too Kill Screen Perhaps the most famous example It makes an ingame appearance as the Advancing Wall of Doom in PacMan 256 As part of a marketing gimmick one of the games in the 35th Anniversary PlugNPlay lets the player access the Kill Screen without playing over 254 stages PacMan for Mobile doesnt have a Kill Screen the final 256th stage is actually beatable Completing all stages earns an achievement Lead the Target Pinky doesnt target PacMans actual position but rather four spaces in front of him Marathon Level Worlds Biggest PacMan which strings thousands of different usergenerated mazes into one gifreakinggantic megamaze Good luck completing it in your lifetime The Middle Ages One of the time zones in Advetures in Time Expect it to be somewhere in the middle of the game Mes a Crowd The PacMen power in 256 summons miniature PacMans that chase ghosts and destroy them much like the Tornado MissionPack Sequel While containing new mazes and some graphical updates Ms Pac Man was otherwise the exact same game as the original Pac Man Mood Whiplash Jungly Steps in PacMania uses an unsettling theme for its level compared to the rest of the games cheerful music In the 23rd and final round this theme is mixed in with a bright pink maze Named by the Adaptation Inverted for Kinky where he had a name in the Japanese version Hinekure but is reduced to question marks internationally NighInvulnerability Along with Ms PacMan starting with the 19th level where eating a power pellet does nothing to faze the ghost monsters The monsters will reverse direction but PacMan and Ms PacMan must avoid their pursuers at all costs Nintendo Hard Jr PacMan with doublewidth scrolling mazes bonus items that will mutate dots into larger dots that slow you down and will even destroy power pellets if Jr doesnt eat them long corridors Baby PacMan with more aggressive ghosts laserguided AI and no power pellets to start off with until you hopefully gain some in the pinball portion of the game Adventures in Time eventually in some of the later mazes and difficulty levels The ghosts might end up just as fast as PacMan on some levels and the jump meter refills more slowly on harder settings No Ending Most PacMan arcade games go on until the Kill Screen PacMania can be ended by using DIP switches causing it to end after two laps one lap or go on indefinitely and PacMan Arrangement has a final boss after World 5 Oddly the Namco Classic Collection Vol 2 version of PacMan ends at the 21st level note and any left over lives are counted as points No Plot No Problem The original game really had none You send this little yellow guy around the maze to eat all the dots while avoiding the monsters and you could eat the monsters if you ate a power pellet Then again there were those cutscenes Still popular to the point of addictive NonIndicative Name As said above PacMan is known as PuckMan but nonetheless is almost always depicted with a spherical body Some of the Bonus Fruit arent fruit and others are not even food at all keys bells etc Nonlinear Sequel There are three sequels to PacMan the official Super PacMan the unofficial bootleg turned canon Ms PacMan or the 16bit point and click action game PacMan 2 The New Adventures Nostalgia Level The original maze pops up in almost every game in the series in some form Odd Name Out For the orange ghost Names of the ghosts were Inky Blinky Pinky and Clyde The orange ghosts name varies depending on the protagonist in Ms PacMan its Sue and in Jr PacMan its Tim The original Japanese names of the ghosts were always Akabei from Akai Japanese for Red Pinky the only one who never went through a Dub Name Change Aosuke from Aoi Japanese for Blue and Guzuta from guzuguzu an onomatopoeia for sluggishness and referencing the fact that hes always the last one to leave the ghost pen at the start of each level Even here Guzuta is still the Odd Name Out due to breaking the Colorful Theme Naming of the three others Older Than the NES PacMan was born in 1980 a year before Mario even existed Hes one of the oldest video game mascots in the videogame industry and still going OneHitPoint Wonder One of the most famous Only Known by Their Nickname Most of the ghosts Open Says Me In Super PacMan PacMan eats keys to open doors or he can use a Super Pellet and burst right through them Our Ghosts Are Different Or possibly not ghosts at all PieEyed When shown with arms legs and a face PacMan and Ms PacMan have eyes like these Appropriate since their pupils are shaped like they are Pinball Spinoff Two of them First was Mr Mrs PacMan Pinball It was a more conventional Pinball game with a fivebyfive bank of lights in the playfield During the game the player could move PacMan represented by a yellow light by tapping flipper buttons for directionmovement to avoid the ghost represented by a red light Five months later came Baby PacMan which combined a PacMan video game with a pinball table in a videogamesized cabinet Unfortunately the small playfield was a challenge for most players and the maze game was Nintendo Hard to the point where finishing the first maze was an accomplishment PacMan Pinball Advance was released in 2005 for you guessed it Game Boy Advance It received unenthusiastic reviews PowerUp Food Power Pellets aside PacMan Plus s Bonus Fruits turn the ghosts edible and invisible and are worth double points Power Up Motif The Bonus Fruits Retcon Namco hasnt made very many mentions of Ms PacMan since the 30th anniversary of the original arcade game It hasnt been in any Namco Museums since Virtual Arcade and the recentlyannounced PacMan Museum a compilation based on PacMan does not include Ms PacMan It probably doesnt help that Ms PacMan was developed by Midway rather than Namco Then again Namco did buy the full rights to the game and character It should be noted that Ms PacMan is available in PacMan Museum as Downloadable Content and Ms PacMan herself cameos in Super Smash Bros for Wii U which Namco cocreated alongside Hal Labs and Sora Ltd There is also strong evidence that PacMans other family members PacJr Baby Pac Professor Pac were retconned out of the series after PacMan World 3 Unrelated to the last three Blinky and Clyde had their names switched in PacMan Arrangement and the PacMan World series Their naming scheme returned to normal after PacMan World 3 Rule of Funny PacMan 2 The New Adventures lives on this Score Multiplier Present in PacMan for Mobile but only in the new mazes The multiplier increases whenever PacMan eats a fruit or eats two or more Ghosts under one Power Pellet A larger score bonus is given if PacMan clears the maze without dying Scoring Points Eating ghosts in succession usually follow the 200 400 800 1600 model Certain power ups and combo systems allow this point combo to increase up to 3200 or 7650 points Sequel Difficulty Spike After the comparatively easy Championship Edition DX Championship Edition 2 brings the difficulty back up The slowdown mechanic has been removed bombs no longer force ghosts back into their spawn box instead they just bring PacMan back to his spawn point ghost trains will continue to move at their usual speed while a power pill is in effect and eating a ghost train requires eating its leader first or else PacMan will just bounce off On top of that the whole game especially on Extreme difficulty is a lot faster than even DX at speed 50 Shown Their Work The playable Google doodle for PacMans 30th anniversary While the maze is obviously different the game mechanics are accurate to the original to an absurd degree Everything from the ghost behavior to the infamous passthrough glitch to even the Kill Screen at level 256 though unlike the original the game simply ends at that point is replicated to near pixel perfection Sliding Scale of Linearity vs Openness A primary difference between Championship Edition and Championship Edition DX In CE there is more focus on the player plotting their own path throgh the dots and trying to bait ghosts into an optimal path for chaineating them In CE DX stages often have linear paths of dots and sleeping ghosts putting more emphasis on following an intended line over figuring out ones path for themselves Smart Bomb You can use these in Championship Edition DX at the cost of an opportunity to score higher forcing all of the ghosts back into the spawn box In Championship Edition 2 bombs simply jump PacMan back to the Respawn Point Socialization Bonus Pac Man vs originally bundled with PacMan World 2 is only playable in multiplayer and requires one GBA and the special cable The Nintendo Switch version requires a second console with a separate app however three players can play a solo console mode where they only capture PacMan for points Something Person PacMan natch Sturgeons Law In full effect with Worlds Biggest PacMan for every genuinely good maze you come across there are 20 that either go above and beyond Fake Difficulty or are just someones name spelled out in walls andor dots Sudden Eye Colour PacMan went from PieEyed to having blue eyes starting with PacMan Party Super Empowering In PacMan Arrangement from Namco Classics Collection Volume 2 a fifth ghost named Kinky who could fuse with one of the four other ghosts to give them special powers fitting their personalities Blinky gains a dashing headbutt Pinky gains the ability to jump to and from any location in the maze Inky gains a Doppelgänger Attack and Clyde gains the ability to lay down Pac dots in empty portions of the maze forcing you to revisit those sections Initially the ghost house will only spawn one Kinky but later levels will have it spawn more copies allowing multiple ghosts to get special powers The official Namco sequel to the original PacMan was Super PacMan note It includes the original four energizers in the corners but also two new Super energizers in the middle of the maze which transforms PacMan into a giant supposedly hes flying above the maze but hes still constrained by the mazes paths makes him immune to the monsters and gives him superspeed and the ability to eat through doors that normally require a key to open The Super pellets duration is short but it can be refreshed by eating an energizer In Pac Pal eating a special symbol doesnt turn the monsters blue but instead makes PacMan slightly larger and turns him bright gray and gives him the ability to shoot a shortrange projectile to stun the monsters The exact projectile depends on the special symbol Support Party Member Kinky in PacMan Arrangement from Namco Classics Collection Volume 2 Hes the only ghost that can not harm PacMan directly at all as hes always vulnerable However he acts as support by powering up the other Ghosts to give them much more dangerous abilities Temple of Doom World 4Ancient Ruins World in PacMan Arrangement The Lost Woods World 3Green World in PacMan Arrangement Timed Mission The Championship Edition games Timed PowerUp The Power Pellet In 256 this includes all of the other powers Title Confusion To clarify the arcade game is Junior PacMan the unlockable game in the Genesis version of PacMan 2 The New Adventures is PacMan Jr They are not the same game Toy Time World 0Toy Box World in PacMan Arrangement Turns Red Well Blinky is already red to begin with but when a certain number of dots remain 20 in the first level up to 120 in later levels he moves faster and becomes even more of a Determinator And once youve eaten half that number of dots hell speed up even Fans have dubbed this behaviour Cruise Elroy In PacMania the player is given a visual indication when Blinky goes Cruise Elroy he gains angry eyes Later Namco Classics Collection Volume 2 s version of PacMan Arrangement kept this for Blinky unless he is in his fused form as well as raising his arms To add to this as a timeout mechanic in Arrangement all of the ghosts would become angry and gain Blinkys AI note Under the Sea World 2Water World in PacMan Arrangement Updated Rerelease PacMan Plus created by Bally Midway is a more difficult version of the original with the Power Pellet having different effects depending on the stage Worlds Largest PacMan is the original game on an enormous LCD screen Gameplay differences include simultaneous 2player coop the bonus fruits move similar to Ms PacMan gameplay keeps moving even if PacMan dies the ability to continue the game at a Game Over rather than starting over and shifting maze colors UrExample The original arcade game was the first game to feature enemy AI rather than enemies that move in a set pattern Video Game Cruelty Potential PacMan 2 the New Adventures gives you many ways to abuse the main character and others Video Game Remake PacMan Arrangement in Namco Classics Collection Volume 2 featured twoplayer coop play new powerups new stage elements such as dash arrows and jump panels and a fifth ghost that could give the four other ghosts special powers It is available in PacMan Collection for the Game Boy Advance and Namco Museum for the PlayStation 2 GameCube and Xbox Villain Teleportation Glitchy a ghost exclusive to 256 tends to teleport around the map every several seconds The Wild West One of the time zones in Adventures in Time Alternative Titles Pac Man Ms Pac Man Pac Man Plus Pac Mania Professor Pac Man Jr Pac Man Super Pac Man Pac And Pal Pac Man Arrangement Ms Pac Man Maze Madness Pac Man Adventures In Time Ms Pac Man Quest For The Golden Maze Pac Man Fever Pac N Roll Previous Index Next Night Stalker UsefulNotesIntellivision Pitfall Moon Patrol UsefulNotesTI99 Pole Position Nautilus UsefulNotesAtari 8Bit Computers Pinball Construction Set Omega Race UsefulNotesThe Golden Age of Video Games Phaser Patrol Mario Bros UsefulNotesAtari 7800 Pole Position Ninja Gaiden UsefulNotesAtari Lynx Paperboy Nobunagas Ambition UsefulNotesPC88 Pinball Construction Set OutRun UsefulNotesZX Spectrum Pang PacGuy Maze Game Pengo OutRun UsefulNotesAmstrad CPC Pang Manic Miner UsefulNotesColor Computer Pitfall Moon Patrol UsefulNotesMSX Qbert Omega Race UsefulNotesColecoVision Pitfall Ms PacMan UsefulNotesAtari 5200 Pengo OgreBattle The March of the Black Queen UsefulNotesNeo Geo Pocket Puyo Puyo Nintendo Land Party Game Pac Man Party Kick Man CreatorMidway Games Omega Race The Oregon Trail UsefulNotesApple Pipe Mania Omega Race UsefulNotesAtari 2600 What Could Have Been Nobunagas Ambition Video Game LongRunners Phantasy Star Mortal Kombat 4 UsefulNotesNintendo 64 Ganbare Goemon OutRun UsefulNotesTurboGrafx16 Bubble Bobble Outland UsefulNotesXbox LIVE Arcade Pacific Rim OutRun UsefulNotesArcade Game Pang Noby Noby Boy CreatorBandai Namco Pocket Zaurus Operation Wolf UsefulNotesNintendo Entertainment System Paperboy Out to Lunch UsefulNotesGame Boy Pang Overwatch JustForFunTrope Kilowicked Pacific Rim OutRun UsefulNotesSega Genesis PacMan 2 The New Adventures Over the Hedge UsefulNotesPlayStation 2 PacMan World Trope Finder You Know That Show Trope Launch Pad Reviews Live Blogs Display Show Spoilers Night Vision Sticky Header Wide Load Crucial Browsing Genre Action Adventure Comedy Commercials Crime Punishment Drama Horror Love News Professional Wrestling Speculative Fiction Sports Story War Media All Media Animation Western Anime Comic Book Fan Fics Film Game Literature Music And Sound Effects New Media Print Media Radio Sequential Art Tabletop Games Television Theater Videogame Webcomics Narrative Universal Applied Phlebotinum Characterization Characters Characters As Device Dialogue Motifs Narrative Devices Paratext Plots Settings Spectacle Other Categories British Telly The Contributors Creator Speak Creators Derivative Works Language Laws And Formulas Show Business Split Personality Stock Room Trope Tropes Truth And Lies Truth In Television Topical Tropes Betrayal Censorship Combat Death Family Fate And Prophecy Food Holiday Memory Money Morality Politics Religion School Community Showcase

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O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O 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O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 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