The latest in High Schools News Oct 2017 Trying to figure out your teams path to the playoffs Here are tiebreaker rules for each area district Steve HammSpecial Contributor Rockwall Heath running back Tanner McCalister 2 is tackled by Mesquite defenders Kadarryus Hartfield 6 and Jacob Pich 52 during a first quarter rush The two teams played their District 116A football game at Hanby Stadium in Mesquite on October 26 2017 Steve HammSpecial Contributor By Greg Riddle and Michael Florek DISTRICT 36A Determining a District Champion and playoff teams A The district champion will be determined by the team winning the single roundrobin schedule B All teams tied for first place will be declared cochampions C The first second third and fourth place district representatives will be determined by the teams with the best records in the single roundrobin schedule D In the case of a tie the following formula will be used 1 1st Tie Breaker a Headtohead competition 2 2nd Tie Breaker a Positive and negative points between the teams that are tied b Max of 14 positive and 14 negative points c Points eliminate a winloss tie The teams with the highest point total will advance until all available spots are filled If teams were to have the same number of positivenegative points then and only then revert to headto head to break the tie d If three teams remain for 2 or less spots and the headtohead positivenegative points have all been exhausted the final tiebreaker would be a coin flip DISTRICT 46A Head to Head Point system points are not to exceed 21 points per game A team can not gain more than 17 points in any one victory Likewise a losing team can not lose more than 21 points in a game DISTRICT 56A In case of multiple ties of finish for any of the four places seeding will be determined by Head to Head Point system points are not to exceed 17 points per game A team can not gain more than 17 points in any one victory Likewise a losing team can not lose more than 17 points in a game Once the point system goes into effect all places will be determined by the point system If district representatives still can not be determined a coin flip will be used If either school takes their team off the field before the end of the game it will be considered a forfeit The team awarded the victory will receive the maximum 17 points in the district point system and the team that forfeits will receive the maximum of 17 points in the loss DISTRICT 66A 1 First Place Tie All Teams tied for first place will be declared CoChampions 2 Tie Breakers 1 Head to Head Competition 3 A maximum of 17 points positive and negative will be allowed You stay on points once you go on points 4 In event head to head can not be used and the positive and negative points can not be used a coin flip will be used DISTRICT 76A B TIEBREAKERS Determining District Champion and Playoff Teams 1 The District Champion will be determined by the team winning the single round robin schedule All teams tied for first place will be declared CoChampions 2 The 1st place 2nd place 3rd place and 4th place district representatives will be determined by the team with the best records in the single round robin schedule 3 In case of a 2way tie for 1st place 2nd place 3rdplace or 4th place then Position of finish will be determined by head to head competition 4 In case of multiple ties position of finish seeding will be determined by a Head to Head when 1 team has beaten all teams involved in the tie b Point system points are not to exceed 17 per game c Once the point system is in effect ties will be broken by this method until the four playoff teams are determined d Place and Seeding will then be determined by points for the teams that are tied 5 Any case when the above can not determine the district representatives a flip of the coin will be used The procedure of the flip will be followed as outlined in theConstitution and Contest Rules If either school takes their team off the field before the end of the game it will be considered a forfeit The team awarded the victory will receive the maximum 17 points in the district point system for tie breaking purposes During overtime if the defending team takes their team off the field prior to the PAT attempt the offensive team is awarded two points UIL rule POINT SYSTEM Once the point system is initiated it will remain in effect until the playoff representatives have been determined EXAMPLE Team Score Points A 17 17 B 0 17 A 7 3 C 10 3 B 21 7 C 14 7 FINAL Seeding based on Points A 17 B 17 C 3 Seeding would be A C then B 3 7 7 14 10 4 1 3 2 C TO DETERMINE SEEDING i District teams will be ranked as to their finish in district The team with the best record of the two teams seeded into Division I or Division II will represent District 76A as the number one seed Example Team A is 61 and Team B is 52 Team A represents as the number one seed and Team B represents as the number two seed in that division DISTRICT 96A I Determining a Champion 1 The District Champion will be determined by the team winning the single round robin schedule All teams tied for first place will be declared CoChampions 2 The 1st2nd3rd4th place district representatives will be determined by the team with the best records in the single round robin schedule The two schools with the largest enrollment out of the four playoff qualifiers will be seeded into the Division I bracket The two smaller enrollments will be seeded into Division II 3 In case of ties the following formula will be used a 1st Tie Breaker Head to Head b 2nd Tie Breaker Positive and Negative Points 14 max points are used to eliminate ties but not to advance c 3rd Tie Breaker Coin Flip to eliminate a team then back to head to head Regulation Procedures for A C d When teams is removed from the mix revert to 1st tie breaker as soon as possible e Points are only used to eliminate ties not to see who advances to playoffs f A team can not be seeded higher than a team in their Division that it has lost to if their District records are the same Tie Breaker Explanation head to head competition will always be used first in case of a tie 1 The first tie breaker will be head to head competition with teams involved in the tie Head to head is defined as the record of the teams involved in a tie versus each other only 2 Points are used to eliminate only not to advance Maximum number of points for tie breaking rules is 14 3 In the event where head to head records are equal we go to positive and negative points to eliminate one team From this we refer to head to head between the remaining schools still involved If spots can not be determined using head to head we refer to positive and negative points to eliminate another team We then refer to head to head competition This process occurs in this order until all spots are filled 4 In the event head to head competition can not be used and positive and negative points can not be used to eliminate one team a coin flip will be used Odd man out after the flip will remove one team Once one team is removed refer to step 1 in the process and follow as needed Continue this process until all spots are filled DISTRICT 106A Head to Head Posiive negative points 18 max A First Second Third and Fourth Place District Representatives Once the ranking of the top four teams have been determined through the season andor tie breaker system the teams shall be assigned Division I or Division II based upon enrollment The two highest enrollments will be assigned to Division I and the remaining two teams will be assigned to Division II 1 DISTRICT FOOTBALL PLAYOFF POLICY A Highest Percentage of Games Won Each team shall play every other team in the District At the end of the season the four 4 teams with the highest percentage of District Games won shall be the District representative in the playoffs B TwoWay Tie If two 2 teams are tied on a percentage basis for any of the top four 4 District rank 1st 2nd 3rd or 4th and one team of these teams has defeated the other in District competition the team that won in that game shall represent that rank in the playoffs C Three or MoreWay Tie If at the end of District play more than two 2 teams are tied in percentage for any of the top four 4 District rank 1st 2nd 3rd or 4th the teams to represent the District in the playoffs shall be selected from the teams involved in the following manner 1 If three 3 or more teams are tied on a percentage basis the first tie breaker should be head to head competition If one team defeated all others involved they shall receive the highest rank 2 Point Spread of Scores Consider only the scores of the games which the teams involved played each other The maximum spread of points allowed any one team in any one game shall be 18 points The team having the highest positive and negative point total winners score and Opponents score among the teams tied will represent the disputed rank If the two teams are tied in the highest point total the team to represent the District in that rank shall be determined by reverting to the score between these two 2 teams The unsuccessful team will drop to the 3 Points in overtime will count toward the Districts 18 point tie breaker rule 4 If Three or More Teams Tie for First Place The procedures listed above will determine the team to be ranked 1st in the process of determining playoff bracket assignments The 2nd ranked team will be the team with the second highest point total as originally figured in the multiple tie 5 If three or more teams are tied after procedures 1 and 2 then a coin flip will determine the playoff team DISTRICT 116A In cases of ties the following formula will be used 1st tiebreaker Head to Head 2nd tiebreaker Positive and negative points 17 max points are used to eliminate teams not advanced 3rd tiebreaker coin flip to eliminate a team back to head to head When teams teams are removed from the mix revert to the 1st tiebreaker as soon as possible Points are only used to eliminate ties not to see who advances A team can not be seeded higher than a team in their district that it has lost to if their district records are the same DISTRICT 55A In cases of ties the following formula will be used 1st tiebreaker Head to Head compeition 2 2nd tiebreaker Positive and negative points 17 max points are used to eliminate teams not advanced Positive and negative points between teams that are tied Max of 15 positive and 15 negative points Points are used to eliminate ties and advance 3 3rd tiebreaker Once the point system is in effect ties will be broken by this method until all four playoff teams are determined If two teams are teid on points then we will revert back to head to head competition If two teams are tied on points then we will move to coin flip where the odd man is out and we will revert back to head to head DISTRICT 65A 16 Playoff Procedures and Method for Determining Playoff Representatives in each District A Method of Determining District Champion Each team shall play every other team in the district At the end of the season the teams shall be ranked first second third and fourth according to the percentages of district games won The team with the highest percentage of district games won shall be the champion If two teams are tied on a percentage basis they shall be declared cochamps if three teams are tied on a percentage basis they shall be declared trichamps if four teams quadchamps Once the first jour places have been determined the two schools with the largest B Method of determining district championship when two or more teams are tied for the championship At the end of the season if two or more teams are tied in percentage for the championship they shall be declared cochampions etc and the teams that will represent the district in the state playoffs shall be selected in the following manner 1st Place 2nd Place 3rd Place 4th Place 2way tie See 1 below See 1 below See 1 below See 1 below 3way tie See 2 below See 2 below See 2 below See 2 below 4way tie See 3 below See 3 below See 3 below See 3 below 1 Twoway tie In the case of a percentage tie by two teams the team that has defeated the other will be the higherplaced team headtohead Ex Tie for first place winner 1st place loser 2nd place Tie for second place winner 2nd place loser 3rd place Tie for third place winner 3rd place loser 4th place Tie for fourth place winner 4th place loser 5th place 2 Threeway tie In the case of a threeway tie if one school defeats the other two teams that school will be the higherplaced team The remaining teams will apply the twoway tiebreaker as explained in 1 above Ex Teams A B C are all tied A defeats B A defeats C B defeats C Tie for first place Afirst Bsecond Cthird Tie for second place Asecond Bthird Cfourth Tie for third place Athird Bfourth Cfifth Tie for fourth place Afourth Bfifth Csixth If one school does not defeat the other two teams then the point system would be used to determine places see section C below The team with the highest positive points would be the higherplaced team and the other two would revert to a two way headtohead tie as stated in 1 above Ex A20 A defeats B B5 B defeats C Cl C defeats A Tie for first place Afirst Bsecond Cthird Tie for second place Asecond Bthird Cfourth Tie for third place Athird Bfourth Cfifth Tie for fourth place Afourth Bfifth Csixth 3 Fourway tie In the case of a fourway tie if one school defeats the other three teams that school will be the higherplaced team The remaining teams will apply the threeway tiebreaker as explained in 2 above Ex Teams A B C D are all tied A defeats B A defeats C A defeats D B defeats C D defeats B C defeats D Tie for first place A1st BCD go to 3way tiebreaker Tie for second place A2nd BCD go to a 3way tiebreaker Tie for third place A3rd BCD go to 3way tiebreaker Tie for fourth place A4th BCD go to 3way tiebreaker If one school does not defeat the other three teams then the point system would be used to determine places see section C below The team with the most positive points would be the higherplaced team and the other three would revert to a three way tie as stated in 2 above Ex A20 B5 C 3 go to a 3way tiebreaker Dl C Point spread of scores Consider only the score of the games in which the teams involved in the tie played against each other The maximum spread of points allowed any one team in any one game shall be 18 points The team having the highest positive score amount among the teams tied will have the highest place If there is a threeway tie and two of the teams end up with the same positive points the decision would revert back to the score of the two teams involved 1 Example of a threeway tie with scores and points A B C A beats B 70 7 0 B beats C 76 1 0 C beats A 306 0 18 Net Scores 7 1 18 C would be District Champion and A would be runnerup A defeated B in headtohead play Exception In the event of a multiple tie if one team has defeated the other teams involved in the tie that team would represent the district Headup is always the first tiebreaker 2 Example of a fourway tie with scores and points A B C D A beats B 327 18 0 B beats C 72 5 0 C beats D 30 3 0 D beats A 1410 0 4 A beats C 136 7 0 D beats B 1410 0 14 Net Scores 25 5 3 18 3 If after head up and positive points there is still a tie a coin flip will be used If the coin is being flipped with three or more teams the first place representative will be determined by the flip of identical coins flipped simultaneously until one coin appears odd to the others The representative with the odd coin will be the first place representative If three or more teams remain and are still tied after headup and positive points a coin flip will determine the next representative as stated above odd If only two teams remain the headtohead tiebreaker DISTRICT 85A Article XV Certification of District RepresentativesØ The district chairman is authorized to certify district representatives in accordance with district rules Article XVI Determination of District RepresentativesØ A Determining District Champion and Playoff Teams a The District Champion will be determined by the team winning the single round robin schedule All teams tied for first place will be declared CoChampions b The 1st place 2nd place 3rd place and 4th place district representatives will be determined by the team with the best records in the single round robin schedule c In case of a 2way tie for 1st place 2nd place 3rd place or 4th place then Position of finish will be determined by head to head competition d In case of multiple ties position of finish will be determined by i Head to Head when 1 team has beaten all teams involved in tie ii Point system of teams involved in tie points will be positive points only not to exceed 17 per game iii Once the point system is in effect ties will be broken by this method until Head to Head can be used iv Once the four playoff teams are determined ties within a division are broken by head to head method e Any case when the above can not be determined by the district representatives a flip of the coin will be used The procedure of the flip will be followed as outlined in the Constitution and Contest Rules If either school takes their team off the field before the end of the game it will be considered a forfeit The team awarded the victory will receive the maximum 17 points in the district point system for tie breaking purposes During overtime if the defending team takes their team off the field prior to the PAT attempt the offensive team is awarded two points UIL rule In the case of a forfeiture after the game has been played such as using an ineligible player the score of the game is recorded as 10 NCAA rule Point System Once the point system is initiated it will remain in effect until the playoff representatives have been determined This method will determine the seeding for divisions as well Example 3 Way Tie Example 4 Way Tie Team Score Points Team Score Points A 17 17 A 17 17 B 0 0 B 0 0 A 7 0 B 6 3 C 10 3 C 3 0 B 21 7 C 21 7 C 14 0 D 14 0 A17 B7 C3 D 21 4 A 17 0 A17 C7 D4 B3 DISTRICT 95A O Tie Breaking RulesDistrict Champion 95A Football 1 Method of Determining District Champion Each team shall play every other team in the district At the end of the season the teams shall be ranked first second third and fourth according to the percentages of district games won The team with the highest percentage of district games won shall be the champion If two teams are tied on a percentage basis they shall be declared cochamps if three teams are tied on a percentage basis they shall be declared trichamps if four teams four champs Once the first four places have been determined the two schools with the 2 Method of Determining District Champion When Two or More Teams are Tied for the Championship At the end of the season if two or more teams are tied in percentage for the championship they shall be declared cochampions etc and the teams that will represent the district in the state playoffs shall be selected in the following manner a TwoWay Tie In the case of a percentage tie by two teams the team that has defeated the other will be the higherplaced team headtohead Ex Tie for first place winner 1st place loser 2nd place Tie for second place winner 2nd place loser 3rd place Tie for third place winner 3rd place loser 4th place Tie for fourth place winner 4th place loser 5th place b ThreeWay Tie In the case of a threeway tie if one school defeats the other two teams that school will be the higherplaced team The remaining teams will apply the twoway tiebreaker as explained in 1 above Ex Teams A B and C are all tied A defeats B A defeats C B defeats C Tie for first place Afirst Bsecond Cthird Tie for second place Asecond Bthird Cfourth Tie for third place Athird Bfourth Cfifth Tie for fourth place Afourth Bfifth Csixth If one school does not defeat the other two teams then the point system would be used to determine places see section C below The team with the highest positive points would be the higherplaced team The team with the second highest positive points would be the next placed team c FourWay Tie In the case of a fourway tie if one school defeats the other three teams that school will be the higherplaced team The remaining teams will apply the threeway tiebreaker as explained in 2 above Ex Teams A B C and D are all tied A defeats B A defeats C A defeats D B defeats C D defeats B C defeats D Tie for first place A1st BCD go to 3way tiebreaker Tie for second place A2nd BCD go to 3way tiebreaker Tie for third place A3rd BCD go to 3way tiebreaker Tie for fourth place A4th BCD go to 3way tiebreaker If one school does not defeat the other three teams then the point system would be used to determine places see section C below The team with the most positive points would be the higherplaced team The team with the second highest positive points would be the next placed team and so on until all four teams are placed 3 Point Spread of Scores Consider only the score of the games in which the teams involved in the tie played against each other The maximum spread of points allowed any one team in any one game shall be 21 positive points The team having the highest positive score amount among the teams tied will have the highest place If there is a threeway tie and two of the teams end up with the same positive points the decision would revert back to the score of the two teams involved Exception In the event of a multiple tie if one team has defeated the other teamsinvolved in the tie that team would represent the district Headtohead is always the first tiebreaker That team would have to be undefeated If after headtohead and positive points there is still a tie between three or more teams a coin flip will be used If the coin is being flipped with three or more teams the first place representative will be determined by the flip of identical coins flipped simultaneously until one coin appears odd to the others The representative with the odd coin will be the first place representative If three or more teams remain and are still tied after headtohead and positive points a coin flip will determine the next representative as stated above odd If only two teams remain DISTRICT 105A Article XIII Tie Breaking Rules District Champion a Method of Determining District Champion Each team shall play every other team in the district At the end of the season the teams shall be ranked first second third and fourth according to the percentages of district games won The team with the highest percentage of district games won shall be the champion If two teams are tied on a percentage basis they shall be declared cochamps if three teams are tied on a percentage basis they shall be declared trichamps if four teams four champs Once the first four places have been determined the two schools with the b Method of determining district championship when two or more teams are tied for the championship At the end of the season if two or more teams are tied in percentage for the championship they shall be declared cochampions etc and the teams that will represent the district in the state playoffs shall be selected in the following manner 1st place 2nd place 3rd place 4th place 2way tie See 1 below See 1 below See 1 below See 1 below 3way tie See 2 below See 2 below See 2 below See 2 below 4way tie See 3 below See 3 below See 3 below See 3 below 1 Twoway tie In the case of a percentage tie by two teams the team that has defeated the other will be the higherplaced team headtohead Ex Tie for first place winner 1st place loser 2nd place Tie for second place winner 2nd place loser 3rd place Tie for third place winner 3rd place loser 4th place Tie for fourth place winner 4th place loser 5th place 2 Threeway tie In the case of a threeway tie if one school defeats the other two teams that school will be the higherplaced team The remaining teams will apply the twoway tiebreaker as explained in 1 above Ex Teams A B C are all tied A defeats B A defeats C B defeats C Tie for first place Afirst Bsecond Cthird Tie for second place Asecond Bthird Cfourth Tie for third place Athird Bfourth Cfifth Tie for fourth place Afourth Bfifth Csixth If one school does not defeat the other two teams then the point system would be used to determine places see section C below The maximum number of points is 21 The team with the highest net points would be the higherplaced team The team with the second highest net points would be the next placed team Once a tie breaker reverts to points it stays with points Ex A 20 A defeats B B 5 B defeats C C 6 C defeats A Tie for first place Afirst Bsecond Cthird Tie for second place Asecond Bthird Cfourth Tie for third place Athird Bfourth Cfifth Tie for fourth place Afourth Bfifth Csixth 3 Fourway tie In the case of a 4 way tie or more the representative will be determined by the winloss record of the games involving these teams Ties will then been broken by head to head competition If 3 teams or more tie and points can not determine the tiebreaker then all teams involved in the tie will be decided by coin flip for playoff positioning or elimination Article XIV Game forfeiture In the event of forfeiture the score will be 10 The actual game score will be used in the tiebreaker system District 115A and District 125A N Tie Breaker Format 1 The district will determine state playoff representatives by playing a single robin schedule The first second third and fourth place teams shall advance to the playoffs 2 If two teams finish in a tie for the district championship they shall be declared as Cochampions and the team that defeated the other in headtohead competition shall represent the district as the higher seed The same tiebreaking method will be used for two teams tied for second third or fourth place 3 The team with the best wonloss record in the district play shall be the district champion 4 The team with the second best wonloss record in district play shall be runnerup 5 The team with the third best wonloss record in district play shall be the third place team 6 Headtohead competition is always the first tiebreaker 7 In event of a tie involving more than two teams where headtohead can not determine playoff positions a net point system shall be used A maximum of 14 points for any one contest will be allowed Once net points are used to determine positions all succeeding positions to be filled by teams involved in the tie will also be determined by net points EXAMPLE Three teams tied for two positions in the playoffs A B C A beats B 70 7 7 B beats C 76 1 1 C beats A 306 14 14 Net Scores 7 6 13 Team C would represent the district as the higher seed Team B would be the next playoff representative even though Team A beat Team B in headtohead competition because once the net points system has been implemented all playoff positions involved will be determined through the net point system In the case of a tie after points have been used a coin flip will be used to determine playoff positions If three teams are tied after the net point system is used the odd coin of the three would be out of the playoffs The two teams tied will then determine their seed based on a coin flip with the winner of the toss having the choice of seed In all district games the final extra point try must be attempted for all games that end in regulation and for all overtime games This must be communicated to the Referee before the start of the game If a team leaves the field before the extrapoint attempt the referee shall award the team two points DISTRICT 135A In the case of ties the following formula will be used First tiebreaker head to head competition Second tiebreaker positive and negative points between teams that are tied 14point maximum Third tiebreaker Positive and negative pointstotals will be used to eliminate the team with the fewest net points among all district teams The remaining teams will revert back to head to head competition Fourth tiebreaker Record vs highest other district teams from highest to lowest until the tie is broken Fifth tiebreaker Coin flip odd man out then back to head to head Regulation procedures for Tie Breakers 14 When a team is removed from the mix Advanced or eliminated revert to 1st tie breaker as soon as possible A team can not be seeded higher than another team in their division that they have lost to if their district records ate the same Points are only used to eliminate ties not to see who advances to the playoffs DISTRICT 145A N First Second Third and Fourth Place District Representatives 1 The District Champion will be determined by the team winning the single roundrobin schedule All teams tied for first place will be declared cochampions 2 The first second third and fourth place district representatives will be determined by the team with the best records in the single roundrobin schedule The two schools with the largest enrollment out of the four playoffs teams will go into the Division I bracket 3 In case of 3 teams or more ties the following formula will be used a 1 st Tie Breaker headtohead competition b 2 nd Tie Breaker positive and negative points between the teams that are tied 17 max Points are used to eliminate ties and to advance one team then back to head to head c 3 rd Tie Breaker record vs highest other district teams from highest to lowest finish until tie is broken d 4 th Tie Breaker coin flip odd man out then back to head to head Regulation Procedures for a d e When a teams is removed from the mix advance or eliminated revert to 1 st tie breaker as soon as possible DISTRICT 155A I Determining a Champion 1 The District Champion will be determined by the team winning the single round robin schedule All teams tied for first place will be declared CoChampions 2 The 1st2nd3rd4th place district representatives will be determined by the team with the best records in the single round robin schedule The two schools with the largest enrollment out of the four playoff qualifiers will be seeded into the Division I bracket The two smaller enrollments will be seeded into Division II 3 In case of ties the following formula will be used a 1st Tie Breaker Head to Head b 2nd Tie Breaker Positive and Negative Points 15 max points are used to eliminate ties not to advance c 3rd Tie Breaker Coin Flip to eliminate a teamback to head to head Regulation Procedures for A C d When teams is removed from the mix revert to 1st tie breaker as soon as possible e Points are only used to eliminate ties not to see who advances to playoffs f A team can not be seeded higher than a team in their Division that it has lost to if their District records are the same Tie Breaker Explanation head to head competition will always be used first in case of a tie 1 The first tie breaker will be head to head competition with teams involved in the tie Head to head is defined as the record of the teams involved in a tie versus each other only 2 Points are used to eliminate only not to advance Maximum number of points for tie breaking rules is 15 3 In the event where head to head records are equal we go to positive and negative points to eliminate one team From this we refer to head to head between the remaining schools still involved If spots can not be determined using head to head we refer to positive and negative points to eliminate another team We then refer to head to head competition This process occurs in this order until all spots are filled 4 In the event head to head competition can not be used and positive and negative points can not be used to eliminate one team a coin flip will be used Odd man out after the flip will remove one team Once one team is removed refer to step 1 in the process and follow as needed Continue this process until all spots are filled DISTRICT 175A A The team with the highest percentage of district games won will be the district champion with the runnersup being determined by the second third and fourth best percentage of district games won The two 2 high schools with the largest enrollment will be the Division I representatives and two 2 smallest schools will be the Division II representatives seeded based on the order of finish by the top four 4 teams B District 17 AAAAA will use winning percentage as first tie breaker Head t head will always be used when determining seeding of just two schools Winning percentage of tied schools if three or more are involved and lastly point difference will be used for ties of three or more schools DISTRICT 54A DIVISION I Twoway tie The team that has defeated the other will be the higher placed team headtohead Threeway tie If one school defeats the other two teams that school will be the higher placed team The remaining teams will appy the twoway tie breaker as explained above B If one school does not defeat the other two teams then the point differential system will be used to determine places The team with the highest point differential would be the higher placed team and the other two teams would revert back to a twoway tie head to head as stated above Fourway tie In case of a fourway tie if one school defeats the other three teams that school will be the higher placed team The remaining teams will apply the threeway tie breaker If one school does not defeat the other three teams then Point Differential System would be used to determine places The team with the most points would be the higherplaced team and the other three would revert to a threeway tie breaker Point differential system The maximum spread of points allowed any one team in any one game shall be 15 points We will use positive and negative points to arrive at a total The team having the highest point differential among the teams tied will have the highest place If there is a threeway tie and two of the teams end up with the same points the decision would revert back to the score of the two teams involved If after all of the above mentioned and theirs is still a tie then a coin flip will be used to determine those representing in the playoffs If the coin toss is being flipped with three or moreo teams the first place representative will be determined by the flip of identical coins flipped simultaneously until one coin appears odd to the others The representative with the odd coin will be the first place representative If three or more teams remain and they are all still tied after head to head and point differential a coin flip will determine the next DISTRICT 64A DIVISION I Playoff Procedures and the Method for Determining Playoff Representatives in each District 1 The district will determine state playoff representatives by playing a single robin schedule The first second third and fourth place teams shall advance to the playoffs 2 If two teams finish in a tie for the district championship they shall be declared as cochampions and the team that defeated the other in headtohead competition shall represent the district as the highest seed The same tiebreaking method will be used for two teams tied for second third or fourth place 3 The team with the best winloss record in district play will be the district champion 4 The team with the second best winloss record in district play will be the district runnerup 5 The team with the third best winloss record in district play will be the third place team 6 The team with the fourth best winloss record in district play will be the fourth place team 7 Headtohead is always the first tiebreaker 8 In the event of a tie involving more than two teams where headtohead can not determine playoff position a net positive and negative point system shall be used A maximum of 15 points and a minimum of 15 points for any contest will be allowed Once net points are used to determine positions all succeeding positions to be filled by teams involved in the tie will also be determined by net points Example Three teams tied for two positions in the playoffs Team A Team B Team C Team A beats B 70 7 7 Team B beats C 76 1 1 Team C beats A 306 15 15 Net Scores 8 6 14 Team C would represent as the highest seed of the three Team B would be the next highest seed even though Team A beat Team B in headtohead competition because once the net points system has been implemented all playoff positions involved will be determined through the net point system In case of a tie after points have been used a coin flip will be used to determine playoff positions If three teams are tied after the net point system 15 and 15 points is used the odd coin of the three would be out of the playoffs The two teams tied will then determine their seed based on a coin flip with the winner of the toss having the choice of the seed Page 9 9 According to the UIL Football Manual officials must be notified during pregame of the Following rule Exception to rule 313F of the NCAA Tiebreaker System If a touchdown is scored that determines the winning team in an extra period the scoring team may elect to play the try down If the team on defense refuses to play the try down the Referee shall award the number of points the team could have scored had the defense played the try down During an overtime period on the winning score coaches can attempt the try for PAT If a DISTRICT 84A DIVISION I Two teams tied for first Winner of the headtohead matchup advances Three or teams tied for first District record among teams involved in the playoff process will be used to determine first second third and fourth advancement or until only teams with identical records among playoff process teams remain IF two teams have identical district records among playoff process schools advancement ment will be determined on the outcome their game The process for determining tie breaker is in this order Percentage of district games won HEad to head competition one team beats the other two Point system possible tie coin toss Once you leave one you do not go back Points positive and negative allowed in any one game will be a maximum of 18 points Should points be tied by two teams the higher seed will be determined by a coin toss Should all three teams be tied on points a coin toss will occur with the odd man out advancing first and the other two teams advancing based on a second coin toss If five teams are tied for first and the teams are tied in head to head and in points all five schools will flip a coin until an odd man is determined The odd man is out of the playoff process The four teams reamining will then refer to tiebreaking procedures If four teams or more are tied for second and are tied in head to head and points representatives from each team will flip a coin until an odd man is out of the playoff process the remaining teams will follow the same procedures as listed before to determine playoff seeding DISTRICT 53A DIVISION I Tie breaker 2Way tie Head to Head 3Way point system Plus or minus points based on the score of the game not to exceed 15 points ie PP beat Whitesboro 10 to 9 PP is 1 Whitesbor0 is 1 PP beat Callisburg 50 to 13 PP 15 Callisburg 15 The team with the greatest sum of points gets the seed In the event of a tie coin flip DISTRICT 73A DIVISION I First tie breaker Head to head Second tie breaker in the cases of multiple ties point system with a maximum of 17 points or 17 points earned in a game

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O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


NFL Teams Primary Arizona Cardinals Phoenix Cardinals St Louis Cardinals Chicago Cardinals Atlanta Falcons Baltimore Ravens Buffalo Bills Carolina Panthers Chicago Bears Chicago Staleys Decatur Staleys Cincinnati Bengals Cleveland Browns Dallas Cowboys Denver Broncos Detroit Lions Portsmouth Spartans Green Bay Packers Houston Texans Indianapolis Colts Baltimore Colts Dallas Texans Jacksonville Jaguars Kansas City Chiefs Dallas Texans Las Vegas Raiders Los Angeles Chargers San Diego Chargers Los Angeles Rams St Louis Rams Cleveland Rams Miami Dolphins Minnesota Vikings New England Patriots Boston Patriots New Orleans Saints New York Giants New York Jets The Titans of New York Oakland Raiders Los Angeles Raiders Philadelphia Eagles Pittsburgh Steelers Pittsburgh Pirates San Francisco 49ers Seattle Seahawks Tampa Bay Buccaneers Tennessee Titans Tennessee Oilers Houston Oilers Washington Redskins Boston Redskins Boston Braves Proposed Teams Baltimore Bombers Pittsburgh Steelers Primary Logo Steelers Alternate Logo Steelers Wordmark Logo Steelers Concept Logo Steelers Team History The Steelers logo was introduced in 1962 and is based on the Steelmark originally designed by Pittsburghs US Steel and now owned by the American Iron and Steel Institute AISI In fact it was Clevelandbased Republic Steel that suggested the Steelers adopt the industry logo Favorite Pittsburgh Steelers primary Logo VS Share Pittsburgh Steelers 2002 Present The Steelers logo consists of three colored red yellow and blue fourpointed astroids stars hypocycloids of four cusps with the team name Steelers to the left with a silver ring and a black trim bounding them all Pittsburgh Steelers 1969 2001 The Steelers logo consists of three fourpointed astroids stars hypocycloids of four cusps with the team name Steelers to the left with a ring bounding them all The idea behind the three stars is that Steel lightens your work brightens your leisure and widens your world The three asteroids symbolize the primary colors and reflect the manufacturing process of steel The colors came to represent the ingredients used in the steelmaking process yellow for coal red for iron ore and blue for scrap steel While the formal Steel mark logo contains only the word Steel the team was given permission Pittsburgh Steelers 1962 1968 In 1962 a new logo was designed to show a yellow and black steel worker punting a football on a yellow steel beam It is rumored that mascot Steely McBeam was based on this logo Pittsburgh Steelers 1940 1942 1945 1961 The Steelers first logo is a football with Pittsburghs then smoggy skyline as well as a construction worker hanging onto a chain holding a pennant A wordmark PITTSBURGH STEELERS FOOTBALL CLUB in black Chicago CardinalsPittsburgh Steelers 1944 In 1944 the Steelers merged with the Chicago Cardinals and were known as CARDPITT and informally known as the CarPitts or Carpets The Steelers went solo again for the 1945 season PhiladelphiaPittsburgh Steagles 1943 In 1943 when manpower shortages stemming from World War II made it impossible to fill the roster the team merged with the Pittsburgh Steelers forming the PhilPitt Eagles and were known as the Steagles The merger never intended as a permanent arrangement was dissolved at the end of the 1943 season The logo is a black eagle grabbing a black helmet Pittsburgh Steelers 1940 1942 1945 1961 The Steelers first logo is a football with Pittsburghs then smoggy skyline as well as a construction worker hanging onto a chain holding a pennant A wordmark PITTSBURGH STEELERS FOOTBALL CLUB in black Pittsburgh Pirates 1933 1939 The Pittsburgh Pirates first logo was the city of Pittsburghs coat of arms Summary Article Name Pittsburgh Steelers Primary Logo Team Logo Description The Steelers logo consists of three fourpointed astroids stars hypocycloids of four cusps with the team name Steelers to the left with a ring bounding them all Author Sports Logo History Team Name Pittsburgh Steelers 1

O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O B I B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I B I O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O B I B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O


Exporting Excel Formulas Sometimes a customer will request for an SSRS excel export to contain some formulas rather than literal values Usually this is when they require a workbook rather than a normal report ie they can make changes to detailed values and see what the calculated results are rather than a readonly highlevel information summary Unfortunately SSRS does not really support excel formulas It doesnt really recognize them as such You can export some text that looks like a formula eg A1 B1 but when it reaches excel it will be treated as text and wont actually calculate anything If you then refresh the cell eg click in the cell and hit return the formula will get recognized and you get the result you were looking for However its an extra manual step If you have a lot of formulas in one export it would be a pain to go through all of them and refresh every cell individually A way around this is to put a character or character sequence at the beginning of the text string eg or MattBarwick that you know wont normally come up and then do a find your unique characters and replace with nothing on the sheet or whole workbook This has the same effect as refreshing all the cells This can either be a manual step or you can set up an excel macro or VBA code in a separate workbook that will do the job for you you can also use this code to apply any formatting needed to the formula cells as excel wont pick up your specified formatting from SSRS as it thinks they are purely text Find and Replace unique character Find and Replace Result The trickiest part of this workaround can be working out what the formula strings will be since its not always obvious where everything will come out in the export and what columns and row references to use There are several ways you can combat this The first is to just do an export and see which column letters the columns come out into Then create a hidden row above your normal report and enter the column letters You can reference these report cells in SSRS eg 1 ReportItemsTextbox39Value That way if the field moves to another column letter in the future theres only one place you have to update the excel column letter For the row number if youre always referencing another column in the same row you can use the excel functions Row to get row number and Indirectstring to convert string into excel reference If youre referencing a different row you may need to work out what the number will be using an offset from the current row or doing a calculation based on the row number of the dataset use RowNumber in SSRS expressions Once you have the column and cell references you can use them to construct a formula string If youre doing lots of these it can be beneficial to set up some custom code that will build your formula string for you you just pass to it the type of formula you want the column letter and row number Building a formula text expression Advertisements Matt Barwick 22 March 2016 SSRS SSRS Tricks excel export formula report SSRS One thought on Exporting Excel Formulas Pingback Developing Reports for Excel SSRS Tips Previous Headers Footers Next Data Warehouse Dimensional Model

O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O


How do I convert a Python program to a runnable exe Windows program duplicate Ask Question 43 16 This question already has an answer here Process to convert simple Python script into Windows executable 7 answers I am looking for a way to convert a Python Program to a exe file WITHOUT using py2exe py2exe says it requires Python 26 which is outdated Is there a way this is possible so I can distribute my Python program without the enduser having to install Python python exe improve this question edited Jan 2 18 at 1115 Peter Mortensen 135k 19 83 111 asked May 15 12 at 101 bolharr2250 328 1 3 4 marked as duplicate by msrd0 jwpfox Maxim Yuriy The fourth bird Jan 6 18 at 1434 This question has been asked before and already has an answer If those answers do not fully address your question please ask a new question 3 According to this py2exe can support 26 27 30 31 as long as you can supply the MSVCR90dll Michael Berkowski May 15 12 at 107 2 Ive used py2exe with 272 and 273 wkl May 15 12 at 108 3 I can not comment but I need to alert people of this due to security reasons Virus Total flags PyInstaller with 7 different viruses and the checksums do not match DO NOT DOWNLOAD AS OF 2256 500GMT ON SEPTEMBER 21 2016 I had to post this because it is recommended in several answers including the chosen one I just found this question and answer while searching and almost used PyInstaller as recommended before realizing that I should probably scan it first Im glad I took those precautions John Lardinois Sep 22 16 at 359 9 Answers active oldest votes 26 Understand that every freezing application for Python will not really secure your code in any way Every packaging system for a standalone executable Python program will include a lot of the Python libraries and interpreter which will make your program pretty large That said PyInstaller has done a nearly flawless job with everything Ive thrown at it Currently it only supports up to Python 27 but Pyinstallers support for a varied set of libraries large and small is unmatched in other freeze type programs for Python 101 5264 2 21 46 answered May 15 12 at 148 PenguinCoder 3661 20 36 this seems like it will work just fine But i am slightly confused on how to set it up Is there a link you can give me or some simple instructions thank you for this PenguinCoder and all you others who answerd my question bolharr2250 May 15 12 at 1959 bolharr2250 StackOverflow question for Pyinstaller tutorial The Pyinstaller manual on getting started is the best place to start PenguinCoder May 15 12 at 2004 add a comment 8 some people talk very well about PyInstaller httpwwwpyinstallerorg answered May 15 12 at 108 Tiago Peczenyj 2712 1 13 27 I also tried to convert a python 273 project with many 3rd Part libs to an executable with py2exe but it didn t work Than i tried pyinstaller which takes more efford to install and everything work like a charm user1911091 Jan 29 14 at 2252 add a comment 7 I use cx_Freeze Works with Python 2 and 3 and I have tested it to work on Windows Mac and Linux cx_Freeze httpcxfreezesourceforgenet answered May 28 14 at 1241 Omega Goggles 83 2 5 add a comment 2 Ive used cxfreeze with good results in Python 32 answered May 15 12 at 108 Daniel Haley 385k 4 52 80 add a comment 2 py2exe works with Python 27 as well as other versions You just need the MSVCR90dll httpwwwpy2exeorgindexcgiTutorial answered May 15 12 at 130 Andy 304k 21 102 158 add a comment 2 If it is a simple py script refer here Else for GUI pip3 install cx_Freeze 1 Create a setuppy file and put in the same directory as of the py file you want to convert 2Copy paste the following lines in the setuppy and do change the filenamepy into the filename you specified from cx_Freeze import setup Executable setup name GUI PROGRAM version 01 description MyEXE executables Executable filenamepy base Win32GUI 3 Run the setuppy python setuppy build 4A new directory will be there there called build Inside it you will get your exe file to be ready to launced directly Make sure you copy paste the images files and other external files into the build directory edited May 23 17 at 1218 Community 1 1 answered Dec 12 15 at 1612 Moovon 1505 1 10 10 add a comment 1 Ive used py2exe in the past and have been very happy with it I didnt particularly enjoy using cxfreeze as much though answered May 15 12 at 120 inspectorG4dget 615k 16 96 182 add a comment 1 For this you have two choices A downgrade to python 26 This is generally undesirable because it is backtracking and may nullify a small portion of your scripts Your second option is to use some form of exe converter I recommend pyinstaller as it seems to have the best results edited Apr 21 14 at 920 Community 1 1 answered Aug 9 12 at 1753 Rusphondio Chang Lee 11 1 add a comment 0 There is another way to convert Python scripts to exe files You can compile Python programs into C programs which can be natively compiled just like any other C program answered Jun 11 17 at 451 Anderson Green 107k 38 119 233 add a comment protected by Community Sep 22 16 at 816 Thank you for your interest in this question Because it has attracted lowquality or spam answers that had to be removed posting an answer now requires 10 reputation on this site the association bonus does not count Would you like to answer one of these unanswered questions instead Not the answer youre looking for Browse other questions tagged python exe or ask your own question asked 6 years 7 months ago viewed 162353 times active 1 year ago Blog Adios to Winter Bash 2018

O O O O O B O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O B O O O O O O O O O O O O B O O O O O O O O O O O O O O O O B O O O O O O O B B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O B O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O


Git Bash doesnt see my PATH Ask Question 68 15 When I use Git Bash on Windows I can not run any executable without specifying its full path although it is located in a folder which is in my PATH variable Looks like bash doesnt recognize it Why Can I fix it windows bash gitbash improve this question asked May 21 12 at 733 ulu 2779 2 30 39 1 Can you show what exactly is in your PATH variable choroba May 21 12 at 1223 Hmm how is that related to my question If you suspect that it is malformed Im sure it isnt since I can run the same executables using the regular Windows shell cmd ulu May 21 12 at 1623 ulu it is related to your question because the PATH variable is what determines which executables can be found What does the PATH variable look like from within the Bash shell jalf May 21 12 at 1758 Inparticular it contains eProgramsToolsbin somewhere close to the end this is the path Im interested in Maybe the problem is that Im trying to run a bat file ulu May 22 12 at 1219 asked 6 years 7 months ago viewed 114726 times active 6 months ago Blog Adios to Winter Bash 2018 question feed

B I O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


StreamWriterWrite

doesnt

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file

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Cmycodemyapplogslogtxt

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have

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and

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am

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here

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just

need

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advise

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streamwriterwrite

improve

this

question

edited

Aug

at

Noctis

asked

Jun

at

sarsnake

Just

in

case

it

helps

people

have

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what

language

presumably

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C

akroy

Jun

at

see

edited

description

sarsnake

Jun

at

Answers

active

oldest

votes

Use

System

IO

File

WriteAllText

pathtetxt

text

answered

Jun

at

this

is

the

best

answer

if

you

know

that

the

output

content

will

be

no

so

large

Andre

Figueiredo

Jan

at

StreamWriter

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it

receives

a

Flush

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change

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by

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the

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if

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want

to

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StreamWriter

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new

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Cmycodemyapplogslogtxt

write

a

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the

file

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test

tw

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answered

Jun

at

Benjamin

Cox

I

had

this

same

issue

couldnt

figure

out

why

it

was

not

writing

even

though

everything

was

correct

Did

not

know

about

the

flushclose

I

think

this

is

the

best

answer

overall

I

know

this

is

old

alykins

Dec

at

Neither

flushed

nor

closed

nor

disposed

try

this

using

StreamWriter

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new

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Cmycodemyapplogslogtxt

write

a

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text

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file

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test

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my

preference

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tw

new

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Write

test

tw

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edited

Aug

at

Noctis

answered

Jun

at

Tony

Hopkinson

You

need

to

either

close

or

flush

the

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after

finishing

writing

tw

or

tw

Flush

But

the

best

practice

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to

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the

output

code

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a

using

statement

since

StreamWriter

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using

StreamWriter

tw

new

StreamWriter

Cmycodemyapplogslogtxt

write

a

line

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text

to

the

file

tw

Write

test

answered

Nov

at

pedram

bashiri

FileStream

fs

new

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ddemotxt

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CreateNew

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Write

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new

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System

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ASCII

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data

sw

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HelloWorld

sw

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problem

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when

StreamWriter

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created

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reference

of

FileStream

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object

will

be

always

expecting

some

data

till

SW

object

is

Closed

So

After

using

swClose

Your

Opened

File

will

get

closed

and

get

ready

for

showing

Output

edited

Sep

at

Some

progammer

answered

Feb

at

Phani

Tekkem

Ya

in

VBnet

this

was

not

needed

but

it

seems

with

CSharp

you

need

a

WriterFlush

call

to

force

the

write

Of

course

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would

force

the

flush

as

well

We

can

also

set

the

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of

the

StreamWriter

instance

sw

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true

Gets

or

sets

a

value

indicating

whether

the

StreamWriter

will

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its

buffer

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the

underlying

stream

after

every

call

to

StreamWriterWrite

From

answered

Mar

at

shivesh

suman

an

alternative

FileStream

mystream

new

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Cmycodemyapplogslogtxt

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Write

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tw

new

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mystream

tw

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test

tw

close

edited

Jul

at

akjoshi

answered

Jun

at

Try

to

close

the

file

or

add

n

to

the

line

such

as

tw

WriteLine

test

tw

edited

Aug

at

Noctis

answered

Jun

at

Hai

Bi

Not

the

answer

youre

looking

for

Browse

other

questions

tagged

c

aspnetmvc

fileio

streamwriterwrite

or

ask

your

own

question

asked

years

months

ago

viewed

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O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O B O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


Parse string into nullable numeric type 1 or 2 liner 17 Scenario Parse a string into a nullable numeric type If the parse is unsuccessful the result should be null otherwise the result should be the parsed value Question To accomplish this I have always used the following simple but lengthily annoying method string numericString decimal numericValue decimal temp if decimal TryParse numericString out temp numericValue temp else numericValue null I use the above method because the following doesnt compile decimal temp decimal numericValue decimal TryParse numericString out temp temp null Does anybody know of a version of the first bit of code that is as short tidy and readable as the second bit I know I could always write an extension method that encapsulates the first bit of code but Im wondering if there is any way to do what I want without an extension method c net improve this question asked Oct 1 12 at 2229 Dan 7340 1 28 58 6 Answers oldest 32 accepted One simple explicit typecast makes it compilable decimal temp typecast either temp or null decimal numericValue decimal TryParse numericString out temp temp decimal null Another option is to use the default operator on the desired nullable type decimal temp replace null with default decimal numericValue decimal TryParse numericString out temp temp default decimal answered Oct 1 12 at 2232 Ondrej Tucny 223k 5 51 83 or decimaltemp null just to add another look Marc Oct 1 12 at 2235 3 I would rather use defaultdecimal I find it more readable than a cast Thomas Levesque Oct 1 12 at 2239 Thomas I like that Dan Oct 1 12 at 2241 Ondrej if you switch decimalnull to defaultdecimal Ill accept this answer Dan Oct 1 12 at 2242 Dan you can change it in your own code anyway so you might as well accept the answer now Thomas Levesque Oct 1 12 at 2244 show 4 more comments 11 Id do something like this public delegate bool TryParseDelegate T string str out T value public static T TryParseOrNull T TryParseDelegate T parse string str where T struct T value return parse str out value value T null decimal numericValue TryParseOrNull decimal decimal TryParse numericString Or you could make it an extension method public static T TryParseAs T this string str TryParseDelegate T parse where T struct T value return parse str out value value T null decimal numericValue numericString TryParseAs decimal decimal TryParse answered Oct 1 12 at 2233 Lee 118k 14 173 239 2 1 for a generic method that could be used for DateTime bool int long double etc Dan Oct 1 12 at 2245 6 Just factorize it to an extension method public static decimal ParseDecimal this string s decimal d if decimal TryParse s out d return d return null You can then use it like this numericValue numericString TryParseDecimal answered Oct 1 12 at 2234 Thomas Levesque 233k 52 489 659 4 How about decimal numericValue decimal TryParse numericString out temp temp null as decimal This makes numericValue null if the cast fails and is nice and clean answered Oct 1 12 at 2234 Codeman 9322 8 37 79 2 The problem is that temp is a decimal and nullis null Because they are not of the same type the comparison between the two fails and you get an error Try either decimal numericValue decimal TryParse numericString out temp decimal temp null or decimal numericValue decimal TryParse numericString out temp decimal temp decimal null answered Oct 1 12 at 2240 Tyanna 684 6 11 1 I think you should wrap it in a method for better readability private decimal ParseOrDefault string decimalAsString decimal defaultIfInvalidString null decimal result if decimal TryParse decimalAsString out result return result return defaultIfInvalidString Test public void ParseOrDefaultTest decimal actual ParseOrDefault 12 null Assert AreEqual 12m actual actual ParseOrDefault Invalid string null Assert AreEqual null actual answered Oct 1 12 at 2303 Johan Larsson 108k 8 47 67 Not the answer youre looking for Browse other questions tagged c net or ask your own question

O O O B I I O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


Error jar is not recognized as an internal or external command operable program or batch file 13 favorite 1 I get the error mentioned above when I execute jar command in cmd I tried to solve this problem by going putting the path of the jarexe file in the path variable in My computer settings advanced system settings environment variables This is how i did it old path variables here C Program Files x86 Javajdk1 7 binjar exe I saved the changes and tried to run jar in cmd again and got the same error Please tell me my mistake and how to fix it I need to make this work so that I can create jar files via the command line java jar improve this question edited Apr 4 13 at 850 Chintan Khetiya 123k 7 37 80 asked Nov 28 12 at 2359 Apple Grinder 1533 6 17 34 3 You need to close and reopen cmd once done the steps to take effect am using win 7 shareef Jun 12 13 at 1419 2 and of course restart your cmd else it may not work shareef Sep 15 13 at 737 4 Answers active oldest votes 18 accepted The path should only contain directories where the OS will look for executables Strip the trailing jarexe to set your path as old path variables here C Program Files x86 Javajdk1 7 bin answered Nov 29 12 at 001 stevevls 9371 1 32 48 I removed the jarexe closed cmd and ran jar command again and i still get the error Apple Grinder Nov 29 12 at 011 There was a space between and above path to bin folder Fixed that and it works Apple Grinder Nov 29 12 at 025 1 add at end old path variables hereCProgram Files x86Javajdk17bin WhiteWolfza Sep 15 15 at 1337 5 you have a space CProgram Files x86Javajdk17binjarexe Try with quotes CProgram Files x86Javajdk17binjarexe answered Nov 29 12 at 020 Farhan Syed 186 1 14 The above answer worked Apple Grinder Nov 29 12 at 120 1 Three steps to solve this problem Check whether in your bin folder jarexe is available or not check for your environmental setting Download jar file from here and keep it in bin folder now check for jar it will 100 work keep any jar in your desktop and go to desktop path on cmd prompt and run the command jar xf filenamejar Now see it is working edited Feb 27 17 at 2058 SlavaK 2707 3 10 23 answered Feb 27 17 at 1739 Manukundloo 29 1 0 I need to do other solution instead Create shortcut for CProgram Files x86Javajdk17binjavaexe Open CProgramDataOracleJavajavapath You can copy the address to file explorer or you should set it to show hidden files Copy the previously created shortcut to javapath folder replacing the existing one Make sure its named exactly javaexe Done There you go answered Nov 21 15 at 1646 Aminah Nuraini 6344 4 45 60 Not the answer youre looking for Browse other questions tagged java jar or ask your own question

O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


How to find MQ listener port on AIX Ask Question 1 1 I have created a queue manager using crtmqm Queue_manager_name and then started it using strmqm Queue_manager_name I want to find on which port does this Queue manager listen Is there some command to see this ps efgrep runmqlsr and DISPLAY LSSTATUS give nothing Can it be that the queue manager is not listening to any port listener ibmmq improve this question asked Tanu 152 5 6 17 2 Answers active oldest 2 You will need to create a listener after starting the queue manager The crtmqm command creates default listener for all the supported transport types It is recommended you create your own listener Do the following in a MQSC shell DEF LISTENERMYMQLISTENER TRPTYPETCP CONTROLQMGR PORT1414 REPLACE START LISTENERMYMQLISTENER The above command creates a listener with a name MYMQLISTENER transport and the listens on port 1414 The CONTROLQMGR directs the queue manager to start the listener when queue manager starts and stop it when queue manager goes down The START LISTENER command starts the listener You also have STOP LISTENER MQSC command to stop the listener Once you create and start the listener you can then issue DISPLAY LSSTATUS command to display the listener status answered Shashi 122k 1 21 36 Although the above tells HOW to add a listener it doesnt address the question of HOW to get the port that its running on jim Jun 2 17 at 1328 Also manually started listeners not helpful Have them start with the queue manager then support doesnt have to figure out why stuff isnt working jim Jun 2 17 at 1330 3 Mostly I use MQSC command DISPLAY LSSTATUS ALL It display all necessary details to me along with port number Here sample output LISTENERSYSTEMLISTENERTCP1 STATUSRUNNING PID15961 STARTDA20140204 STARTTI121110 DESCR TRPTYPETCP CONTROLMANUAL IPADDR PORT2011 BACKLOG100 edited Mar 28 14 at 025 bjb568 6913 10 37 59 answered Mar 28 14 at 003 RSOHAL 31 2 Your Answer By clicking Post Your Answer you acknowledge that you have read our updated terms of service and cookie policy and that your continued use of the website is subject to these policies Not the answer youre looking for Browse other questions tagged listener ibmmq or ask your own question asked 6 years 1 month ago viewed 16082 times active 4 years 9 months ago Blog Adios to Winter Bash 2018 question feed

O O O B I I O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O


Guessing game in python 1 I have only just started to learn to program following httplearnpythonthehardwayorg After learning about loops and ifstatements I wanted to try to make a simple guessing game The problem is If you make an incorrect guess it gets stuck and just keeps repeating either TOO HIGH or TOO LOW until you hit crtl C I have read about while loops and have read other peoples code but I simply dont want to just copy the code print This is the guessing game A random number will be selected from 1 to 10 It is your objective to guess the number import random random_number random randrange 1 10 guess input What could it be correct False while not correct if guess random_number print CONGRATS YOU GOT IT correct True elif guess random_number print TOO HIGH elif guess random_number print TOO LOW else print Try something else python whileloop improve this question glglgl 654k 7 88 163 asked Dec 17 12 at 1532 Cowan Roberts 6 1 2 Is LPTHW really teaching people to use input in Python 2 Wooble Dec 17 12 at 1555 You need to prompt the user again in the while not correct loop Eumiros method is best In addition I think randomrandrange1 10 will get a random range from 1 9 as the last number MAY be exclusive Im not sure if it is in just the normal object type range1 10 is only 1 to 9 it excludes the second argument Rushy Panchal Dec 17 12 at 1601 F3AR3DLEGEND is correct randomrandrangestart stop step returns a random number between start number stop furins Dec 17 12 at 1618 Ah ok I wasnt sure if the stop argument was exclusive or not as in a normal range the stop argument IS exclusive Rushy Panchal Dec 17 12 at 1632 wooble No LPTHW doesnt I just wanted to see if I could do this with what I had learned so far Cowan Roberts Dec 17 12 at 1826 2 Answers oldest 8 You have to ask the user again Add this line at the end indented by four spaces to keep it within the while block guess input What could it be This is just a quick hack I would otherwise follow the improvement proposed by furins answered Dec 17 12 at 1534 eumiro 125k 19 223 228 3 Moving the request inside the while loop does the trick print This is the guessing game A random number will be selected from 1 to 10 It is your objective to guess the number import random random_number random randrange 1 10 correct False while not correct guess input What could it be ask as long as answer is not correct if guess random_number print CONGRATS YOU GOT IT correct True elif guess random_number print TO HIGH elif guess random_number print TO LOW else print Try something else answered Dec 17 12 at 1541 furins 4001 1 27 49 ops its almost the same answer of eumiro however putting the question at the beginning of the while loop allow you to not repeat yourself Sorry for the duplicate furins Dec 17 12 at 1543 and its a better answer eumiro Dec 17 12 at 1557 Not the answer youre looking for Browse other questions tagged python whileloop or ask your own question

B I O B O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B I O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O B O O O O O O