Use in the Virtual Reality (VR) world has spiked with the outbreak of domestic lockdowns and social distancing measures for the covid-19 pandemics and the simultaneous market launch of the Oculus Quest 2 standalone VR device. TRIPP is a VR app in the VR world as a wellness platform based on scientific research, e.g., Artificial Intelligence (AI), binaural beats, differential color tuning, VR-based relaxation, and mindfulness. This paper analyses the dynamic of emotional and mood transitions of a large set of TRIPP users exposed to VR devices' emotional experiences from the end of 2019 (i.e., when the pandemic started) to April 2021, when our study has begun. A clear and well-documented data analysis is presented, focusing on emotional well-being. In particular, this study presents a data breakdown of users' accesses and analyzed the impact on emotional well-being based on the feedback given within the app, access time, and users' anagraphical distributions. The systematic experimental analysis of anonymized data found the studied AI and VR wellness techniques to be indicators and positive modifiers of users' mental and emotional states during the most impactful global crisis of the millennium. © 2021 ACM.
How Virtual Reality Influenced EmotionalWell-being Worldwide During the Covid-19 Pandemics