Mnogostranski tehnični razvoj je omogočil, da so poglobljene tehnologije - virtualna resničnost (VR - ang. virtual reality) in obogatena resničnost (AR - ang. augmented reality) ter njuno zlitje v mešano ali razširjeno resničnostjo (MR - ang. mixed reality;XR - ang. extended reality) - našle svojo pot v različna področja življenja in dela. Zaradi njihovih skoraj neskončnih ustvarjalnih možnosti so zelo zanimive tudi za pedagogiko. Kakšne pa so možnosti in kje so omejitve, kje v tem pogledu sploh je Evropa? Da bi našli odgovore, smo ocenili 25 projektov EU, ki se ukvarjajo z učenjem na osnovi VR, AR in XR.Alternate abstract:Manifold technical developments have allowed immersive technologies - virtual (VR) and augmented (AR) realities and their fusion to mixed or extended reality (MR/XR) - to find their way into many areas of life and work. Given their almost infinite creative possibilities, they are also of great interest for pedagogy. But what are the possibilities and where are the limits, and where does Europe stand in this respect at all? To find answers, we have evaluated 25 EU projects dealing with VR/AR/XR-based learning.
Europe Needs to Integrate Immersivelearning Quickly at All Education Levels –but How? What to Learn from 25 Eu Projects in Thisfield