As the international community goes digital due to the state of affairs, it may be deemed that gamification is on the rise Moreover, the coronavirus disease 2019 pandemic has impacted children, alongside adults, and they are in isolation, yet child development continues The authors acknowledged these, took the notion that gamification is advantageous into consideration, and developed a side-scroller that is entertaining yet informative about SARS-CoV-2 and viruses at large using object-oriented programming, a programming paradigm, and the Association for Computing Machinery Java Task Force graphics library This paper underlined that there is an absence of precedence of a side-scroller that is developed using this graphics library, and, subsequent to the assessment of the authors, it concluded that such a graphics library may not be suited to video game development due to its limiting factors This paper deemed that gamification stimulates learning, nonetheless © 2020 IEEE
Corona: A Side-Scrolling Video Game-Preliminary Study