The transition from face-to-face teaching to online platform delivery for many institutions has presented positive examples of medical educators' problem-solving abilities. However, this has led to many online sessions following identical formats, providing highly similar learning experiences for students' week-after-week with less variety than from face-to-face deliveries. The use of serious games, which are games primarily focussed on education, to teach medical and health sciences has previously shown benefit1 and can be incorporated to break the monotony of online lectures and repetitive content delivery.
Enhancing variety through gamified, interactive learning experiences.