/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Emperor_Dagran_Thaurissan
 SD%Complete: 99
 SDComment:
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Yells
{
    SAY_AGGRO = -1230001, SAY_SLAY = -1230002
};

enum Spells
{
    SPELL_HANDOFTHAURISSAN = 17492, SPELL_AVATAROFFLAME = 15636
};

class boss_emperor_dagran_thaurissan: public CreatureScript
{
public:
    boss_emperor_dagran_thaurissan () :
            CreatureScript("boss_emperor_dagran_thaurissan")
    {
    }

    CreatureAI* GetAI (Creature* pCreature) const
    {
        return new boss_draganthaurissanAI(pCreature);
    }

    struct boss_draganthaurissanAI: public ScriptedAI
    {
        boss_draganthaurissanAI (Creature *c) :
                ScriptedAI(c)
        {
        }

        uint32 HandOfThaurissan_Timer;
        uint32 AvatarOfFlame_Timer;
        //uint32 Counter;

        void Reset ()
        {
            HandOfThaurissan_Timer = 4000;
            AvatarOfFlame_Timer = 25000;
            //Counter= 0;
        }

        void EnterCombat (Unit * /*who*/)
        {
            DoScriptText(SAY_AGGRO, me);
            me->CallForHelp(VISIBLE_RANGE);
        }

        void KilledUnit (Unit* /*victim*/)
        {
            DoScriptText(SAY_SLAY, me);
        }

        void UpdateAI (const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            if (HandOfThaurissan_Timer <= diff)
            {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_HANDOFTHAURISSAN);

                //3 Hands of Thaurissan will be casted
                //if (Counter < 3)
                //{
                //    HandOfThaurissan_Timer = 1000;
                //    ++Counter;
                //}
                //else
                //{
                HandOfThaurissan_Timer = 5000;
                //Counter = 0;
                //}
            }
            else
                HandOfThaurissan_Timer -= diff;

            //AvatarOfFlame_Timer
            if (AvatarOfFlame_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_AVATAROFFLAME);
                AvatarOfFlame_Timer = 18000;
            }
            else
                AvatarOfFlame_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_draganthaurissan ()
{
    new boss_emperor_dagran_thaurissan();
}
