<div class="refentry"><a id="glDeleteBuffers"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDeleteBuffers — delete named buffer objects</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glDeleteBuffers</strong>(</code></td><td>GLsizei <var class="pdparam">n</var>, </td></tr><tr><td> </td><td>const GLuint * <var class="pdparam">buffers</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>
                    Specifies the number of buffer objects to be deleted.
                </p></dd><dt><span class="term"><em class="parameter"><code>buffers</code></em></span></dt><dd><p>
                    Specifies an array of buffer objects to be deleted.
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glDeleteBuffers</code> deletes <em class="parameter"><code>n</code></em> buffer objects named by the elements of the array <em class="parameter"><code>buffers</code></em>.
            After a buffer object is deleted, it has no contents,
            and its name is free for reuse (for example by <a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>).
            If a buffer object that is currently bound is deleted, the binding reverts
            to 0 (the absence of any buffer object, which reverts to client memory usage).
        </p><p>
            <code class="function">glDeleteBuffers</code> silently ignores 0's and names that do not correspond to
            existing buffer objects.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>n</code></em> is negative.
        </p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
            <a class="citerefentry" href="glIsBuffer"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
        </p></div>
        {$pipelinestall}{$examples}
        <div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>,
            <a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
            <a class="citerefentry" href="glIsBuffer"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
        </p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p>
            Copyright © 2005 Addison-Wesley.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p></div></div></div>
