To Everna and Beyond!

An exploration of Fantasy and Science Fiction Worlds in literature and multimedia entertainmentThe official blog and novelblog for Evernade Saga and FireHeart Saga by Andry Chang

"Come forth, Paladins! Fulfill your destiny!"

Explore Worlds in Clicks

FireHeart Highlights!

Saturday, March 31, 2007

Gremion - Realm of the Orcs

Name : Gremion – Orcish RealmLocation : East to Bresconnor, border to RegiaMajor Cities : Logburn (Citadel)Resources : Cattle, meadows, forests (declining forests)Specialities : Coal, Gems for warrior armorsEconomy : Hunting, bandits, foraging, blacksmith, arsenalRuler : Ep1 Ghra’bash – Orc Khan (starting, with many replacements) Ep2 J’kang – Orc Khan (starting, with many replacements) Ep3 (scattered tribes) Bragl Dar’gum – Orc Chieftain (of his tribe)Model Base : Belgium in our worldMajor Creatures : Orc, Dire wolves (Warg), Werewolves,Legendary : Behemoth and the legendary orc hero J’nadh.Description : At the end of the human-orc 30 years war, year 1021, which ended in a stalemate, the peace treaty stated that the orcs were allowed to stay at their base in Logburn and a territory of Gremion province (part of Bry’connor territory). If they attack any place beyond their borders, Bry’connor may claim Gremion by force. But several orc tribes choose not to obey the treaty and live scattered in other countries all over Aurelia, and are most secure in Sylvania.