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Intel Does Some New Scene Graph, Ray-Tracing Code

07-04-2011, 12:10 PM

Phoronix: Intel Does Some New Scene Graph, Ray-Tracing Code

Before leaving for the holiday weekend, Intel put out two new open-source software packages. Coming out of Intel Labs is a distributed scene graph package and the other new project is an off-line ray-tracing package...

Now if only the bastards didn't kill off project offset. The least they could do is open up that game and release the code and assets there since apparently the original developers were not allowed to take it with them.

Comment

TPM is open source and can be used to do both harm and good. It can be used by Linux to make things a little harder to crack and also give control to the user. If I'm not mistakem TPM is supported by Linux for a long while now.

Then the software is open source. So what limits anyone to remove TPM support?

I believe this is just bad design and Intel only made it because they're behind TPM?

Comment

that should come from the wolfentein renderer they made with a dedicated board .
by the way i do not understand the use of tpm [Trusted Platform Module] that is not so much used , are firefox or chrome able of use it ? , nor the " high-performance ray tracing kernels " , they should update povray http://www.povray.org/ or create a livecdrom to show their amazing code that boosts
by the way that is for next cpus ...