Comments

Comment by Hinalover

Most likely drops from Sinestra in the Bastion of Twighlight (after killing Heroic Cho'gal). The reasoning for this is that Blizzard has stated that they want Sinestra's drops to be higher than Heroic gear, similar to how 2 and 3-drake Sartharion dropped Ulduar level gear.

*Sinestra opens after Cho'gall is defeated on HEROIC mode. No timers or attempt limits, but she will pound you relentlessly. She has better than Heroic epic level gear (half a tier better).

Comment by Bulchy

Is there Heroic Sinestra thus a heroic version of this?

Edit : oops , at that time, the tooltip didnt put "heroic" so i didnt noe ><(##RESPBREAK##)652##DELIM##Neutronimity##DELIM##

Comment by Shageki

Guessing this going to be the dream trinket for any of the healing classes that rely on instant cast spells often, considering how popular Spark of Hope was.

Comment by Maerlim

Now with Shard of Woe our initial Arcane Blast would cost 405 less, it would cost 988.In consequence Arcane Blast 1,2,3 and 4 would cost:Ab1-2470Ab2-3952Ab3-5434Ab4-6916

So Ab4 goes from 9751 to 6916. Needless to say this trinket changes arcane to say the least. It may be the most powerful dps increase a single item could give, so healers and officers should consider that.

Edit: fixed math. Thanks to Unrighteousness

Comment by Erethzium

If I saw a DPS take this over a healer, I'd be forced to take a plane to wherever they are and personally smack them upside the head.

Healers first for this trinket, DPS shouldn't need to be worrying a whole lot about mana. At least, that's what Blizz said.

Lawl...I love Wowhead. You say "Give this healer trinket to healers!" and you get downrated to hell by furious DPS who want a healer trinket.

Comment by Benegesserit

Fire mages are getting raped hard with mana right now so this trinket will be solid for them as well. Mage DPS tanks much harder than arcane when they have to switch to a low mana "rotation" (scorch spam + HS procs).

Comment by Benegesserit

Well until Blizzard puts their developers where their mouth is and take away some of the obscene mana management for some of the dps classes (arcane and especially fire), it's pretty solid to want for both. You can't keep thinking like the other expansions when considering who should get what gear. The whole game is different now.

Comment by Erethzium

Well imo, this is a healing trinket for all healer specs. 5 healing specs > 1 DPS spec. Spark of Hope or Solace of the Fallen/Defeated never went to DPS, unless the healers already had one. (or both!) I highly doubt any serious guild would give a regen trinket to a DPS.

Comment by Maerlim

would give a regen trinket to a DPS

It's not regen. Here read this:Reduces the base mana cost of your spells by 405Related but two different things

Comment by Benegesserit

Arcane isn't the only DPS spec that could use it to great effect.

Comment by Frnit

These items are a big part of the reason why GDKP and Open DKP rulesets win over loot councils.A good mage could bid the price he sees fit on this item and if a healer would want it more, they'd bid more on it.

Thus effectively the item being rewarded to whoever values it most.And yes, its a very good trinket for putting down MPS usage.

Comment by Unrighteousness

Reply to Maerlim:

You know, that calculation is heavily inaccurate. The Arcane Blast mana scale does not additionally multiply the mana for each debuff, but rather adds the 150% mana each succession.

As today, Arcane Blast starts with a mana base of 261 on my human mage. Seeing the next debuff, the total mana cost is 717. Also, note that Arcane blast on live servers use 175% for each debuff.

717 / 261 = 2,7471264367816091954022988505747. Now, this is almost the 175% the tooltip states, and the small error is due to rounding off decimals in final mana cost. The multiplying factor is still 175%

Then next gap is presumably then 717 * 2.75, however, there is where it differs. In game, it states the second debuff makes the mana cost is 1174, which is no way near above multiplication. So here we rethink it a bit:261 * 1.75 = 456,75. 261 adding 456,75 for each succeeded debuff yields the final mana cost.

Overall, this is an insanely good trinket for Arcane magelings as Arcane Blast -is- spammed as much as you can, as long as regeneration holds with the mage's abilities and buffs. I won't deny though that EVERY mana using class can and will benefit from a trinket like this, especially users who use spells often and repeatedly.

edits: fixed maths etc.

Comment by Benegesserit

Those rulesets are also conversely abused by bidding on items that are worthless to their spec because A) they want it for PvP, or B) they really just like the item despite it actually not being mathematically good for their class. Math DOES support this item being very powerful for certain DPS mana specs just as much as it does healer. But I do agree with you on this very isolated case where that system would prevent people from falling back on the old dichotomy of mana issues being exclusive to healers.

edit: I just wanted to add though for all the arc mages out there that the haste rating is going to do terrible things to your mana conservation rotation.

Comment by Maerlim

Thank you for the math correction.

I won't deny though that EVERY mana using class can and will benefit from a trinket like this, especially users who use spells often and repeatedly.

Indeed every mana using class will benefit from this, but not all will have this trinket as a BiS. For most dps specs the mana reduction won't represent a direct dps increase (as long as they're being able to sustain their highest dps rotation with their current mana costs). That's not the case of Arcane as it represents a great increase in burn phase duration (some say near 50%) and higher dps cycles on conserve phase. Plus the incredible haste on use effect.

Comment by Tyelcaner

Half the people commenting on this page probably won't even see this trinket on their own characters.

Comment by druiddad

Since mana wont be an issue for DPS this will go to healers first

Comment by Erethzium

News Flash: Beta is Beta.

Comment by Erethzium

Those rulesets are also conversely abused by bidding on items that are worthless to their spec because A) they want it for PvP, or B) they really just like the item despite it actually not being mathematically good for their class.

Maybe in a pug with a leader who doesn't know how to lead. I've never seen this happen, seeing as 99% of the time, the raid leader will say "MS first", and actually like, look at what the person has before giving it to them.

Math DOES support this item being very powerful for Mages* just as much as it does healer.

Fixed that for you. Still, healer trinket goes to healers first, not DPS.

Comment by Maerlim

I just wanted to add though for all the arc mages out there that the haste rating is going to do terrible things to your mana conservation rotation

First of all math has proven haste still brings a great dps increase for arcane mages even with the dpm side-effect. That being said, haste do terrible things to any mana user whose casting faster and spending mana faster ("damn who gave this bloodlust thing!").But hey, good news: this trinket increases mana-efficiency (yes, it reduces base mana cost!). And hey, the haste effect is not passive, you can actually choose when to use. If this trinket isn't awesome i don't know what it is

On a side note: why would arcane mages use this haste effect during "mana conservation rotation" and not while burning?

Comment by Erethzium

Telling the truth = trolling?

Also, gotta love how people throw around the word "Troll" without knowing what it means.

"Beta is Beta" is not a meme, either. I see you don't know what "Meme" means, as well. "Beta is Beta" is used to fend off noobs QQing at the Beta.

Comment by pyro0231

This trinket is more for healers

Comment by pyro0231

Think about it. it would help your healer with out spending alot of mana. and they could never run out of it due to this trinket

Comment by Erethzium

What's with all the raging Mages on this page downrating everyone who says "healer trinket" ? It IS a healer trinket! =/

Comment by pyro0231

I'm glad someone see my point ty ^^ and This would help a Holy pally and also a priest Heal their raid members a lot Faster and they won't have to worry about their mana pull then a arcane mage + isn't fire the new raiding spec? Last thing what is your rotation as a arcane mage 1 1 1 1 2 1 1 1 1 2 3?

Comment by pyro0231

I'm guessing due to mages QQ'ing lets make them heal and lets see how well that goes and lets give every healer class DFO so they can dps

Comment by pyro0231

I'm guessing due to mages QQ'ing lets make them heal and lets see how well that goes and lets give every healer class DFO so they can dps

Comment by tandoor

As a healer our mana needs are heavily based on the time a boss fight takes. Increasing our mages dps to kill a boss faster means we spend less mana. Considering this drops off the final boss in the first tier, it means to have obtained it you are full clearing all current content. AKA your healers have the efficiency to heal through everything currently available.

Comment by cmgp

By seeing all this comments, I'm glad to see that all class casters dps will not have problems with mana... only healers will spend mana. That's AWESOME!

Bring Cataclysm ON!

Comment by pyro0231

QQ i can't press 1 1 1 1 1 1 2 11111 3

Comment by jkurkul

It seems blizz has done a nice job of making caster items useful to both dps and healers, so there will be a lot of discussion, i.e. arguing over who an item is best suited for. Guilds/PUGS will have to be a lot clearer on loot rules. As a druid healer if something has spirit and haste (and obviously better intellect) on it, better than what I have, I need it.

Right now, if this item became available, I'd lean towards healers, with a little selfishness, but a lot of the discussion the first week has been how healers are struggling with mana, much more than DPS issues. But our guild will run DKP, so if mages or whoever wants to bid on it, they can.

Comment by minuz1

I think the class that casts the most spells during an encounter surely is the one who benefits most from this.

If a mage runs out of mana in a 10 man raid, under normal cirumstances 6 other dps's are available to normallize the difference and even tanks to some extents.A healers mana is valuable until you can live to the kill.A dead arcane mage with plenty of mana left does no damage from that point on.

There has always been more benefits of having 1 healer respec and having 2 awesome geared healers left instead of giving all the best loots to the dps(I'm not going to see a arcane mage respec to healer, now am I?)

Comment by astolate

Exactly, and as a GM and a Resto Druid I would never give this to a mage over a healer since what use is it when you die because your healer goes oom? While it's good for mages, they'll have to wait their turn. And that goes for all dps, I just don't see any GM giving this item to a dps over a healer especially since Cata has made their jobs harder.

Comment by allghostwritten

One acronym: DKP

All the haters don't even know what DKP stands for--the very same reason they'll never get an opportunity nor the DKP required to see this item in their bags.

Comment by jackl101

There is your DPS trinket, with spell power instead of mana reduction and a nearly equivalent haste on use.

Do not deprive your healers of a trinket that will likely be BIS for several tiers, just because you want something that MIGHT be as good as a DPS trinket currently available. Spark of Hope was insanely good until Solace smashed into the ground. It took a severely over-budgeted item to beat Spark out.

Please, think of the healers.

Comment by Bijeloux

Any guild giving this unbelievably overpowered healing trinket to a mage is a joke. As in....truly a joke guild.

Comment by qpon

Would be pretty funny if mana-free spells like Imp Scorch have the 405 subtracted from 0 and it actually gives mana per cast. Actually I would bet on it, it'd be textbook Blizzard oversight.

Comment by awfulaim

Jesus an arcane mage with this would amazing, at 4 stacks of Arcane blast you'd be getting 2430 mana off each one, reducing the overall mana cost by 29%

Screw healers I want this on my mage

Comment by Chaserbl

You can't DE it btw ^_^

Comment by Xetosh

Why would you want to DE such a beautiful trinket?

Comment by Glowyrm

Well that's why the Mages get it first and then the healers :)

Comment by Azothoras

Anyone else noticed how this trinket has a higher item level than any other item in the game?

For some reason most epics has a 372 item level, while this one is 379.

I wonder why this item got a special treatment.

Comment by Maerlim

Ekyu of Ensidia was the first arcane mage to obtain Shard of Woe. Grats to him.

Comment by Ashvael

Along with a few other changes (currently one announced) to Arcane mages on 14/02/11 this trinket is getting changed (nerfed) - for Arcane mages only though.

However, with the above change in mind we are also going to nerf the Shard of Woe trinket to halve the mana savings for Arcane spells only. It's still a fantastic trinket for Arcane mages even with the reduction.

Comment by Perfectmage

Without getting into the healer or arcane mage argument, after the 28~% Arcane Blast mana cost nerf,

Comment by Jevay

This is probably by far the best trinket for any healers; looking at it from a PvP perspective, there is little to no other item competive. The loss of resilience is nothing compared to the lots of mana one can save with this item; looking at how spells won't cost more mana come the next tiers but mana pools become bigger, this item is most likely going to be really awesome even in two or three tiers if it's not getting nerfed.

However, with the above change in mind we are also going to nerf the Shard of Woe trinket to halve the mana savings for Arcane spells only. It's still a fantastic trinket for Arcane mages even with the reduction.

Comment by Shukaro

The hotfix reduces the cost-cut to 205 for any non nature/holy spell. That means that, for druids/paladins/shamans/priests, it's still awesome, but for mages/warlocks/spriests it's significantly less so.

Comment by Nirron

Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.

Comment by aceman67

This change basically rules out any chance of a mage getting this trinket unless you JUST happen to be in a group with all your healers having this trinket.

Good luck, mages, you're going to need it.

Comment by felixmdx

real tra*!@#em....

Comment by Chaserbl

405 mana cost reduction of all spells and 15% mana cost reduction by Inner will for discipline priest will make it MOST wanted item for spam shields, do the math, 25x shields =10k mana, really usefull. Extremly usefull. And haste on use...well can't hurt to spam some heals when needed a little bit faster =)

Comment by tmptfate

Soooo how does a zombie dragon that lives in lava carry around a shard of ice? Just sayin'...

Comment by Kelveaux

Logic in World of Warcraft is like a two legged centaur.

Plus, it might just be a shard of molten metal that just so happens to glisten with the magics (and spittle?) of the Twilight Dragonflight, if you're going by the icon image.

Comment by tmptfate

Hmmm, true. Sinestra might also be the only zombie I have heard of that enjoy's fire (not to mention baths/sleeps in it).

Comment by Jevay

To clarify, I didn't do the math but even with the nerf of this trinket for arcane mages, it should still be one of the very best ones. It's still a significant decrease of mana costs even for arcane mages.

Comment by Twyke

"Kids" can't play counter-strike, because it's only for adults.

Comment by goodolarchie

Give it to healers now so you can farm these easier when Arcane gets buffed in 4.1 imo... fire is still better right now. When you have a more viable spec not dependent on this trinket, taking it over a healer is a pretty poor loot decision. 1400-2000 MP5 to a healer is worth about 4 times that of any other regen trinket available. Want to speed up your kills? Bring one less healer.

Fortunately, most guilds that would make this mistake will never see a Sinestra corpse until it's irrelevant.

Comment by docfrance

Should be called the Shard of Woah!

Comment by NightmareMJ

I don't see this question asked here. If a spell has a base cost of less than 405, does this make it free to cast(though granted only shadow arcane and frost spells have a such a low cost to my knowledge)? Or like most of these stated mana reduction its actually a complicated % reduction algorithm? (to give an example the old druid swift flight form trinket reduced the cost by 115 mana when owned by a druid with a swift flight form cost of 115 mana it only reduced the mana cost to 45 mana). I ask because a few spells cost a little over 200 mana so this is curious if it does indeed make them free casts.

Comment by Oblivion219

1400-2000 mp5?Easy way to figure out mp5 value is that this essentially gives 405 mana every time a spell is cast (yea, a small oversimplification I will address later). So basically, to figure out the (average) mp5 worth of this trinket, all one needs to do is consider how many spells a healer casts every 5 seconds. if you are casting 1.5 second spells then we are talking about 3 and a third times 405 or 10*105 or 1050 mana per 5.

Of course, priests and druids have spells that have 1 second gcds, and haste also lowers cast times below 1.5 seconds. However priests and druids, as well as pallies, arent casting spells that cost mana all the time. Holy priests are generally not spamming, holy, as well as disc depending on spec, is getting surge of light procs, disc is gettin a free spell every 45 or less seconds from inner focus, druids are getting omen of clarity procs, particularly during tree of life, and pallies are healing with holy power here and there. Shamans are the only healing class that should be spamming spells 100% of the time, heals or lightning bolts, though they are probably never averaging more than 3 spells per 5 seconds(unless you are frequently redropping multiple totems).

Also, any phase in the fight where nothing is happening, ie a transition phase, or of course if no healing is necessary, thats even more time you're not getting mana from this trinket. You can actually change you're healing style to suit this trinket, ie spam more cheap heals when possible, increasing the number of spells cast per fight.

So maybe you get 1000mp5, on average from this trinket. Probs still BiS, unless mana is never an issue, which probably means you're doing it wrong or massively outgear the content. If you were going oom after 5 mins, now you're probably going oom after 8+ instead.

Edit: I didnt include possible interactions with stuff like mana cost reduction talents, which if they are applied after the Shard of Woe effect, further devalue the mp5 contribution from this trinket, ie a 10% mana cost reduction leading to 365 mana per cast. This shouldn't be a different of more than 100 mp5 in most cases, and really only for priests, shamans losing 60ish mp5.

TL;DR: more like 900-1100 mp5

Comment by Highmana

last night i went oom on magmaw and guess what? the overall dps dropped and we wiped so yea your fire mages mana is worth alot. -that fire mage over there

Comment by mukunda

Quick reminder that this drops from the last boss in the game... Who cares if you give it to a mage or a healer, there's no more content to down. :)

Comment by Furydeath

As with the one post for the new arcane mages in 4.1 mana would be:(if my math is right probably not xD)

ABx0:665ABx1: 1663ABx2: 2661ABx3: 3659ABx4: 4657

Comment by paiway

If your raid is capable of getting this, chances are you won't need Wowhead comments to give you advice on loot distribution.

Comment by irinalol

Downrated for telling the truth! As suspected I knew they would make acane back viable as ANNOUNCED in PTR by reducing mana costs of their main spells! And yet some ppl, still blindly ignore my comment as if what I am mentioning is false or sounds "anti-Method" and too "'pro-Paragon"

Comment by Tontel

Foresight, sir.

Comment by Tontel

Quick reminder that this drops from the last boss in the game... Who cares if you give it to a mage or a healer, there's no more content to down. :)

Comment by Agroculture

Comment by Dorleron

Omgawd :D! 3255 mana after the fourth stack with this? Now lets be crazy! Lets add Spark of Hope to the mix just for fun! :D

405+42=447 870-447=423

#1 423#2 1057#3 1692#4 2326#5 2961Holy shenanigans, that Spark of Hope just gave us another 1184 MP5 :D

But anyway, more to the point, if one were to spam Arcane Blast, it would use 11844 mana every 5 seconds (approximately)

MAGE ARMOR: At about 100k mana, Mage armor would restore 3600 mp5, I believe the passive mana per 5 on a mage is 869 I believe, and then lets go ahead and add Might for 326 more mp5 so we are currently at 4795 mp5 lets pretend we have a revitalize buff, at 100k mana that would be another 625 mp5, putting us at 5420 mp5,

ARCANE TORRENT: If you are a blood elf, arcane torrent every 2 minutes restores 6000 mana, so there is another 250 mp5, 5670 mp5!

MANA GEM: for at minimum 11800 mana every 2 minutes, so that is 492 mp5, putting us at 6162 mp5,

CLEARCASTING: Now lets pretend clear casting always procs on 1 of your 4/4 buffed arcane blasts, every 10th cast that is around another 1200 mp5ish so 7362 mp5! Evocation, an instant 15% of 100k just from casting on a 2 minute CD is 625 mp5, or if we let it finish that is 2500 mp5 so either 7987 mp5, or 9862 mp5

INNERVATE, now lets say you have a pro balance/resto druid in your group and they can give you innervate, that would be another 20k mana every 3 minutes so that would be 555 mp5 so either 8542 mp5, or 10417 mp5 (holy snap, you'd only be using about 1400 mana every 5 seconds at this rate)

POWER TORRENT: I don't really know how to do the math on this one, but it does give a little bit of extra mp5, especially when used during an Innervate, or a evocation (also gives bonus mp5 because of mage armor/revitalize if you have it) I'm honestly to lazy to do the math past this point.

VOLCANIC POTIONx2: (1 right before pull, and 1 during fight) this gives I believe, 18000 additional mana per use, so it gives a temporary 650 mp5 from mage armor, and 112 mp5 from revitalize

Basically though, this + a level 80 trinket, with everything going down as planned, and at about a I'm guessing 364 ilvl for PVE would be needed to even hit the 100k mana mark

Comment by Sweetdaddy

omg u guys dont know s**t about playing WoW

obv hunter trinket.Fact.

Comment by Kaledan

"Normalizing the difference"?You can't be serious. There's no such thing. If you as a DPS'er run out of mana and can't continue to DPS, there's no normalizing that. You're losing DPS no matter how you look at it and that's gonna hurt you no matter how you look at it.It's like saying a healer running OOM can be normalized by other healers.

I think you misunderstood what he was trying to say though. I believe he meant assuming that your 6 DPS are outputting equivalent damage and you lose one (say through OOM) you lose 17% of your DPS capacity. Assuming your 3 healers are equivalent healing and you lose one you miss 33% of your healing capacity.

Comment by Onimushua

If used with Regrowth; then would it give a total of 30% Spell Haste because of or would it be better to assign it to any spell?

Comment by ballmar

This trinket is no longer best for mages (with changes implemented to it and new dps trinkets from FL). And still superawesome as any healer. It will remain healer's bis till the end of content.

Comment by hashey

This was NOT nerfed for all schools on the 4.3 ptr. It is merely a tooltip update to reflect the change made in 4.06.

Comment by hesterbest

As the trinket has been nerfed I just thought I would update the numbers.

Comment by tobindax

This is no longer BiS. 415 WoU and 410 CotC beat it.

Comment by westonjust

For those who dont know and will see this item in the future, this trinkets original stats were this:Shard of WoeHeroicBind on Pick UpUnique equippedTrinketitem level 379Equip: Reduces the base mana cost of your spells by 405.Use: Increases your haste rating by 1935 (15.11% @ L85) for 10 sec. (1 Min Cooldown) Sell Price: 40g 71s 31c

*as you can see it used to decrease base cost of your sells by 405, which in 4.3.0.1055 it was reduced to 205. As stated by my own friend who had this amazing trinket, this was his opinion on it..."I've played since vanilla, and I've had a rogue with Thunderfury, Blessed Blade of the Windseeker but nothing can compare to how well i can heal with this trinket."By the way, the rogue and his priest (healing toon) are separate characters.

Comment by tobindax

SimCraft had a bug that was recently fixed: It did not apply Arcane Power etc. bufs to effects such as CotC's. With that fix, SoW was beaten (by 410 CotC and 416 WoU).