shivam13 wrote:lol, mr/ms killerangel.......i cant find words means, i dont have any word for how happy i am , pardon my english if i'm wrong, isn't it a good news that 50% story is completed .......

shivam13, your english is perfect and I know how you feel. I have still not been to all the maps yet and when I do go somewhere new, I sometimes have no words either

and yes it is indeed good news that we are almost 50% finished with the story, but it is just a number. There will be many more things to do after story is finished, maybe when the story is finished then LA will be 70 - 80% complete, who knows, just another number.

Got some mails recently, plus seeing many ppl ask about progress EVERYWHERE, decided to sum it up the situation here, for those, who like numbers.

In our theory, the game consists 3 parts, the levels, features, and storyline with tasks.

The levels were finished last year, we are just fixing bugs now, so we can safely say, its 100% ready. There won't be more maps, nor less, the final number of levels is 26 (with 2 surprise levels ...nah actually all the 26 levels are big surprise, but that 2 will definitely bring a huge smile and "omfg!!!!" on stalker fan's faces).

Features. The main features were finalized last summer, and finished in autumn. Currently we are bugfixing them if necessary, but not adding new ones, nor removing any we made so far. There are some really big surprise for the old stalker fans, but probably will be refreshing for newbies too. I can more-or-less safely say 100%.

Storyline and tasks. We have a ca. 100 pages long design document, which will be released with LA. We are following the storyline prescribed in that document, and filling the maps with alife-quests according to that order. Our beloved game designers are doing their freetime job pretty well, they just started to work with the 20th level of 26. I could say 6 levels left to do, but first we only implement the main storyline with alife, camps, general lagers, lairs. Later, if we finish all 26 levels, we will have ti fill them with side quests as well, and adding stashes, blowout shelters for ai and player, and many small things, which require a little bit more work Progress is around 75%.

So if we sum the 3 values, we can say, that overall progress is around 90% ... but as you know, in this last section, each % is hard to achieve

We really don't care about numbers, because you can't do much with them, the real material is important, but since all development goes internally, closed to public, without any public betas to test, probably these numbers mean a lot more to You, fans, than to us.

Finally a note - without any anger on our side - to some stalker-portal.ru and lost-alpha.com forumers - in regard to the exception - , we don't ask you anything in charge, no need to help us, no need to wait for us, but in change, please behave a bit more cultivated, and stop being pretentious, because that won't help in this case. Waiting will bring it's 'fruits'... or how to say it

Doing sidequests, easter eggs and other bonuses can be just as or even more time consuming than the main story, if you want to make the game really exotic. I'd say those 10% could even drag out for half a year or more. Then add another month for beta testing... That's why I'm not jumping with joy just yet.

Yep, those 90% are not 90% of full progress xDLevel design - done, 100%OMG Those things are awesome (PCs, cars, interface etc.) - done, 100%Story - 75%+Filling all levels with not connected to main story NPCs and other things - o_O no info.

Last stage is making me so S.A.D. - need to listen it xD

Oh, and sidequests, one more stage of development. Time to listen SoC Radar level music - the most freaking atmospheric track full of sadness and unhappyness and a bit "light" at it's end(?)... KazakHD5770 will after reading this post.

Soap wrote:Ohhh... If we will count every mod "Priboy Story" and higher mod for stk as a new stk, then LA will be abot 15th Stalker xDBut LA is larger then any GSCs relased Stalker games (26 levels! )

As i understood, you're working on story right now and don't spawning unconnected to story lairs/gulags... That's a bit bad, coz final balaning stage is very difficult => will take lot of time...

I've counted your "digits" and...[relase_date.script]if passed (about) 36 months and done 90% ; LA development started in summer 2008, dunno in start of it or in end of summer, so...then 2.5%.progress per 1 month ; 90%/36...and 100%-90%=10% to go/2.5%=4 months => relase.date=december 2011 thenPrint Else omg, that script will cause crash End

P.S.: Just like those rolleyes

Well what I essentially meant was that With Priboi Story, they created a new storyline for S.T.A.L.K.E.R. Something other mods great or small have not done (as far as my knowledge goes) , they added tons of stuff to the game, but it is "still" was the same storyline for you to follow.Lost Alpha will probably from what I have read/seen, restore S.T.A.L.K.E.R. Shadow of Chernobyl to what GSC originally wanted (or at least close to what they intended), before THQ and Dean Sharpe got their claws into it

Call of Pripyat by the way, is in my opinion is very much influenced by Priboi Story.