Elite skill

This article is about the skill type. For the specific NPC/enemy rank, see NPC rank. For elite specializations, see specialization.

Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle. The last slot on the skill bar is reserved for elite skills. Elite skills typically have much longer recharge times compared to normal utility skills — very few recharge in less than 60 seconds, and some can take up to 4 minutes.

While in Heart of the Mists, all characters have access to all skills excluding racial elite skills and Mistfire Wolf. This allows lower level characters to experiment with different skills and see which elite skills they want to unlock first. Some professions only have one elite skill which can be used while in underwater mode. None of the racial elite skills can be used underwater. While it is possible to equip two different elite skills, one during underwater mode and one on the ground, using an elite skill will still cause the slot to be in recharge for the elite skill used, even if using a different elite skill underwater or while on land.

Force energy to erupt from the tablet, knocking back nearby foes and leaving behind energy fragments that heal allies. Lose all remaining energy and remove conditions from allies based on the amount of energy lost.

Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.