Living Forge (Passive)

Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.

Ornn can spend gold to forge non-consumable items anywhere.

Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 13, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

Ornn can smith items directly from his forge menu or the shop.

Volcanic Rupture (Q)

Cooldown: 9/8.5/8/7.5/7

Cost: 45

Range: 800

Ornn slams the ground, creating a fissure which deals 20/45/70/95/120(+0.6) physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.

Bellows Breath (W)

Cooldown: 12/11.5/11/10.5/10

Cost: 45/50/55/60/65

Range: Global

Ornn stomps forwards, breathing fire and becoming unstoppable for n seconds. The fire deals up to p% target Max Health as magic damage.Enemies hit by the final gout of flame become Brittle for n seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals c of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.Minimum of against Champions and Minions, and maximum of p against monsters.

Searing Charge (E)

Cooldown: 16/15/14/13/12

Cost: 35/40/45/50/55

Range: 450

Ornn charges, dealing physical damage to enemies hit.If Ornn rams into terrain, he creates a shockwave that knocks up enemies for n second and applies Searing Charge's damage to those not hit by the charge.The shockwave destroys magma pillars and terrain created by enemy champions.

Call of the Forge God (R)

Cooldown: 140/120/100

Cost: 100

Range: 2500

Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 (+f 4) magic damage, are slowed by up to 40/50/60% based on distance traveled by the elemental for 2 seconds and become Brittle for f 0 seconds.Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for 1.5 seconds ( 50% duration for subsequent champion hits), deals 125/175/225 (+f 4) magic damage and applies Brittle.