I was doing some PvP battles today and in one of the battles the opponent tried to prevent me from winning by fleeing with his hero after his army got wiped out. The opponent would use the selfhealing/regen of the hero to survive while trying to drag my troops into the NPC troops on the map.

I don't know many solutions but perhaps reducing the stamina regen in a battle might solve the endless healing, because apparently if you start fleeing the regen kicks in again. Putting a timer on the PvP battles might help aswell to atleast prevent a long drawn out stalling battle lasting for hours. If the battle hasn't ended before the timer runs out it would be a draw, both players lose all troops that died during the battle and both players gain wealth as if they lost.

(And btw, the player who fled was a Human, I don't know what an Orc player would be capable of with the sprint they have but I am sure it would cause lots of grief).

yeah. but i believe atm its suposed to trigger victory once the DIfference in strenght is a certain %, aka your forces are 1/3 of his In strenght. sadly victory condition is bugged. and most times one side has to surrender to end the battle.

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"Orks is never beaten in battle, if we wins we wins, if we die we die so it don't count as beat, an' if we runs for it we don't die neither, so we can always come back for another go!"