ＯＭＩＣＲＯＮ by azekill_DIABLO

I need a better header btw. This one's old. To see screenshots, scroll down the thread, I post images every week.

Omicron is a small voxel sandbox game inspired by Minecraft, minetest and terraria. The project is Under developpement and is still in it's beginings. This project is a fork of CraftNG made by Twetzel, which is already a fork of Craft, a game made by Michael Fogleman. The game is planned to be RPG-like with an open environnement where you fight a kind of "corruption" (terraria-concept) that progressively transforms the world into an empty and dangerous wasteland.

DEVLOG: I finally made some blocks 'buildable to' (this means, if you don't know, that the block you'll place will replace it). It took my whole afternoon and I have and headache but it works perfectly using a line_of_sight collision detector. This will be applied to:

@Rubenwardy >
Thanks for the answer Stix. Obviously I did much(well I'm still working on it, I only have 5 hours of work on it) more. Read my post viewtopic.php?f=55&t=20478#p325752 and see the readme. Everyday I'm adding new things. Next will be the render of water. If I manage to do that, I'll add some liquids and I'll do a new release.

@Tumeni >
Tumeni, the game is called Omicron, not CraftNG. My game's a fork of craft NG. ANd I'll do something for the flight controls, I agree they are odd.

EDIT: btw I worked on caves, they look quite nice, IMHO. Please tell me If you want to see any features.

Fantastic. But why haven't you advertise this project in the Screenshots thread? Sincerely, judging by what you posted there one could hardly imagine that you're engaded in such an obviously ambitious project.

Going to check it, keep on, it looks very nice.

Game is the essence of life; therefore every good game makes life better.

voxelproof wrote:Fantastic. But why haven't you advertise this project in the Screenshots thread? Sincerely, judging by what you posted there one could hardly imagine that you're engaded in such an obviously ambitious project.

Going to check it, keep on, it looks very nice.

Thanks! You made my day better ;)

I didn't really think to advertise in screenshot thread. Also, the topic was moved to offtopic sadly :( so if I talk about it in the Screenshot Thread, I'll get offtopic-ed. But i'll do.

DEVLOG: I found a way to alter the render of transparent block. Might not work but if it does it would do an enormous improvement over performance and design of the blocks. It would stop xray-ing too. I don't really think it'll work though, but I must try everything in order to suceed.

New caves does an enormous performance drop (instead of randomly placing stone without checking anything, it places air in stone.). If I don't find a way to improve that, it'll make the game really slow. It's a real issue that I don't really understand. I'm new to noises.

Why should "fast compilation" be an advantage of C ? How are other languages slower(for example Java) ?
C++ is little faster than Java(can go up to 30%) but in exchange is just - well - not platform independent. This makes releasing(especially for different devices) FAR harder.

LMD wrote:Why should "fast compilation" be an advantage of C ? How are other languages slower(for example Java) ?

I just found out that compilation in C is far simpler than I first thought. Only 3 commands are needed to install the libs, build Cmake lists and build the executable. And it's REALLY fast. Like 15 seconds to build.

Are there any mobs in Omicron ?

Not for now. They'll be hard to add. I'm already stuck with the water rendering.

Please dont take me wrong, but why are you making Omicron ? How will it be different(better) from MT/craftNG ?

BTW, I saw you are making a website. Have you taken a look at my GitHub project md-pypage yet ? Its a Python Script that creates you a beautiful website out of MarkDown files based on 3 template files : one for CSS, one for regular page template(HTML), and one for index page template(HTML).