Pax Mummy's Mask

Religions

CHURCHES

The Church of the Twins is the main religion practiced in the human lands of Lethel with clerics and priests devoted to the Twin Gods, Solan and Nyx. Temples and shrines can be found in most communities and the clergy devote much of their time to maintaining a divine balance. The main seat of church power is the Cathedral of the Sun in Galian and the Shrinehold of the Moon in Dulquis.

Alignment: Any
Domains: Solan, The Shining Day – Sun + any other
Nyx, The Deepest Night – Darkness + any other

The Circle of Powers is the ancient religion of the earliest humans and of most demihumans. The Circle is devoted to each of the Prime Forces represented by Law, Chaos, Fire, Water, Earth, Air, Death, and Life. Circle Temples are spread throughout the world, some fallen into disrepair with the emergence of the Twins, but many still tended by loyal followers. The Circle maintain the most support in the regions inhabited by demihumans who revere them as creators and patrons.

The Imperial Pantheon are the seven major gods and numerous demigods of the old Eastern religion worshiped by the inhabitants of the regions now comprising the empire of Lystrea. The Lystrean faith is strongest in Lystrea and its colonies; although, many regions maintain their own faiths underground as the Imperial Pantheon is the only legal religion within the borders of the Empire.

The True Faith is the major religion of Theras, the southern continent. The True Faith is deeply distrustful of arcane magic after the Wars of Power brought a growing era of technology and industrial innovation to the south. Priests rarely leave their homeland, but the occasional missionary is sent beyond the Magicsend Mountains to Lethel and beyond to preach the doctrine of Truth. The True Faith has since been exported to the Ishari lands north of the mountains and a vast majority of the Ishari have converted to the faith they call Shar al-Isaam.

Smaller cults and religions exist with most worshiping a powerful outsider capable of granting divine magic to clerics, such as demon princes or archangels. These faiths are usually quite small with perhaps one tribe or ethnic group following them(e.g., the Triu, a powerful spirit who is worshiped by the Kal people; the Cult of Orcus).