Flavor:
Hidden in Opelucid City in the Unova region, there lies an old gym that was once used for Rotation Battles, but was left abandoned after some people were hurt in the gym. Maxim has renovated (and improved the safety features of) this gym, and now serves as his (possible and unlikely) gym arena. The gym puzzle generally involves two types of rotating platforms, long sword platforms that connect one place to the next, and circular shield platforms that connect to four places. Every time one platform is rotated, all the others rotate as well. The trick of the gym is to get rotate the shield platforms in such a manner that the sword platforms lead you to the gym stadium.

Arena:
At the end of the gym is a square arena about 100 meters in length with two big circular platforms in the middle. The arena is purpose built for rotation battles, but can be used for other battles sparingly. This arena has a moat for water types to swim in and for surf, but they cannot attack unless they are in the front position or else they're disqualified. Also, the water is not deep enough to Dive in, and Digging will damage the machinery under the arena. All Normal types are reinforced here, and receive the Sturdy trait (How the arena does this is a trade secret). The arena is also put under constant increased gravity, which cannot be dispelled even by the move Gravity.

Here we are, folks, in the Sword and Shield Gym!
Certainly took me a while to solve the puzzle and get here, but we're finally ready to hold our rotation battle!
Without further ado, let's meet the teams!

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Abilities:Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Kirlia [Sarah] (F)Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)Type:Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Togetic [Rachel] (F)Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)Type:Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Serene Grace: (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Order of Operations: Maxim sends out his first 'mon (though it doesn't really matter) and equips items for all three.
Galladiator specifies items for all his pokes.
Both of you PM actions to me.
I ref.
Rinse and repeat until we have a winner!
Good luck to both of you, let's get this battle rolling!

As the round starts, the tables turn with a slight grinding to bring the first battlers together! One one side, a Togetic surveys her opponent with curiosity, preparing herself for the skirmish ahead. On the other, a futuristic Porygon2 calculates that Download should raise it's Special Attack.

Beeping angrily, Matrix unleashes a powerful Zap Cannon that sends Rachel spinning! The injured Togetic struggles to flap her wings, she seems paralyzed by the sheer power behind that attack! Sure enough, she is fully paralyzed!

Calculating an opportunity, Matrix sends a Tri-Attack spinning into the fallen Togetic! Rachel is knocked out of the air by the triangle of energy, but manages to send a Fire Blast skimming back toward the Porygon2! Matrix is knocked away by the flames, mumbling about Error Messages.

As the round ends, both competitors take a moment to catch their breath, or, in Matrix's case, their programming. Both battlers seem determined to continue, awaiting their trainer's orders...

As the round opens, the platforms again begin to spin and the next two battlers are brought together. On one side, a young Luxio roars defiance, intimidating a spooky Dusclops on the other. However, the Luxio seems nervous, perhaps stressed under the pressure of the match.

As the round starts, a loud crackling is heard as Carlos the Luxio erupts in showers of sparkling electricity. The electrified Luxio Wildly Charges at Dominoes, knocking the ghost for a loop! Concentrating, Dominoes grunts as he intensifies Gravity! Both competitors seem to be struggling to move under the oppressive force!

Struggling to move under the intensified gravity, Carlos again Wildly Charges Dominoes, and this attack seems to strike critically! Dominoes is sent flying, but manages to sneak through the shadows for a final Faint Attack as the round ends.

As the round ends, both battlers seem ready for more, despite the exertion of moving under heavy gravity. The battle's only just begun, and victory could go either way!

As the round begins, Maxim proves himself "a fool" and rotates in Togetic! A risky move, folks, let's see how it goes!

With a roar, Carlos unleashes a sparkling thundercloud of electricity, then absorbs it through his tail, Charging himself for the trials ahead! Nervously, Serenity fires a Thunder Wave at Carlos before cautiously fluttering out of the way!

Sensing danger, Serenity lands and begins Plotting all the Nasty ways she could attack! However, Carlos seems to be preparing a shocking surprise! Brimming with power, the Luxio charges forward and unleashes a Wild Spark Combo that decimates the startled Togetic! Serenity seems paralyzed by the sheer force behind the attack!

Carlos, still paralyzed, cools off from his combo, as Serenity strikes with a final Flamethrower before quickly retreating.

As the round ends, both pokes wince and spark as static electricity continues to paralyze their muscles. Both sides have taken a beating, but the match isn't over yet!

Unfortunately, in a rotation battle with no pokes in reserve, Roar will fail to cause a switch.
It will, however, reset stat changes like normal.
I confirmed this on IRC, and the randomly-Google-stuff method turned up the following quote from random Smogon user I don't know:

As the round begins, Maxim again turns the tables by rotating in Porygon2! The Virtual Pokémon looks prepared to again face off in this fiery rotation battle here in CAP ASB!

Clicking along it's predetermined programming, Matrix fires off a TriAttack, sending Carlos flying! The Luxio seems exhausted, but he still manages to again Charge up, renewing the sparkling electricity around him.

Eyes flashing, Matrix uses a Psyshock to throw Carlos to the ground! Struggling to his feet, Carlos manages to Charge Wildly into the Porygon2, using his electric charge to zap Matrix! Both battlers fall back, cautiously eying one another.

As his artificial intelligence springs to life, Matrix again uses Tri Attack for massive damage! Carlos can't be far from the end! Panting in exhaustion, the Luxio Roars defiance at the floating hologram, badly startling the Porygon2.

As the round ends, Carlos staggers and seems to be struggling to stay on his feet. Though the energy crackling around him will last another four actions, he may not survive to use it all! The match seems to be swaying in Maxim's favor, but it's still anybody's game!

As round five begins, Matrix and Sarah cautiously eye one another, sizing up their new foes.

Eyes flashing wildly, Matrix launches a Ball of Shadows that sends Sarah flying! The Kirlia seems dazed by the severity of the assault, but still manages to spread ghostly flames into the air! The Will-o-Wisp badly burns the Porygon2, who promptly begins muttering about heat damage invalidating it's warranty.

Shaking off it's burn, Matrix launches a Tri Attack that knocks Sarah off her feet! However, the spinning triangle of white energy seems to have failed to inflict any status! Eyes narrowed, Sarah lifts Matrix off the ground with Psychic attack, and throws the erratically beeping Porygon2 into the floor! That had to hurt, folks!

I'll have your battle against Lou reffed by this evening, hopefully. Also, not that it really matters, but the first Discharge is illegal since Cleo has to recharge after the combo.

Anyway, back on topic. Switching to Rachel.

Psychic, Extrasensory, Psychic

IF he rotates to Dusclops, replace Extrasensory with Shadow Ball

Click to expand...

Yes, I know Cleo would be recharging, I'm just overly cautious.
It's so if a freak accident (No, I don't know what) causes the combo to fail, Cleo won't just idle for an action.
Call me paranoid. I don't mind. I can't hear you through my tinfoil hat. ;)

As the round opens, Rachel the Togetic is again brought against Matrix the Porygon2! Remembering the fearsome Zap Cannon, Rachel flutters nervously about, cautiously eying her foe. However, Matrix seems to be glitching, flickering in and out of reality and madly beeping. Clearly, both battlers are exhausted, but the round hasn't even started yet!

Calculating trajectory vectors, Matrix seems to be readying a combo! Unaware, Rachel nails the Virtual Pokémon with a Psychic, knocking Matrix away! Struggling to stay upright, Matrix unleashes a blinding burst of energy! It's a Tri Attack + Zap Cannon Combo! The attack clips Rachel's wing and knocks the stunned Togetic out of the air! Both battlers fall back, but it's Matrix who slumps the the ground, KOed! It seems that Life Orb recoil and Burn damage have added up, knocking out the Porygon2!

The score is 1-0, but all of Galladiator's pokes seem exhausted!
This epic rotation battle certainly isn't over yet!

As the round begins, Maxim recalls the fainted Porygon2 and rotates in Serenity the Togetic to take it's place! On the other side of the arena, Galladiator rotates in his Kirlia, looking worried.

Sarah the Kirlia, clearly exhausted, manages to strike Serenity with a powerful Thunderbolt! The crackling energy is too much for the Togetic, who is fully paralyzed!

Her confidence renewed, Sarah presses her advantage with a Psychic attack, only to be sideswiped by a powerful Shadow Ball! Struggling to stay upright, the Kirlia quickly devours her Oran Berry.

With her final breath, Sarah delivers a single sizzling Thunderbolt that fries Togetic! Angered, Serenity goes against her name and Shadow Balls Sarah for the KO!

The scores tied, folks, one to one.
From their circle, Carlos the Luxio and Rachel the Togetic exchange glances, obviously worried about their chances.
Let's see if Galladiator can pull of a surprise victory!

As the round starts, the wheels of the arena rotate for the last time, bringing an exhausted Togetic against a mighty Dusclops. Dominoes seems to be grinning, his single eye flashing in anticipation of victory. Rachel, on the other hand, seems to be struggling to stay airborne, fighting her paralysis and exhaustion.

Before the tired Togetic can act, Dominoes leaps forward with a powerful Punch of Thunder that sends Rachel skidding away, crumpling into a sad heap at the far wall, KOed.