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Friday, March 31, 2017

Ratings

4.53125 out of
10 with
16 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

This is a newer version of a much older, traditional English children's game. There are 60 cards and they depict the hat, face body and two legs of a silly, cartoon-type character. At the start, each player has seven cards and the first to shout that they have a hat starts. The idea is to create full characters (5 cards per character). It does not matter which hat goes with which face, goes with which body etc...but legs must match! Each new character must begin with a hat and players must play a card each turn if at all possible. Each time you play a card, you draw another, and the winner is the player with the most completed characters after every card has been played.

Ratings

2.8 out of
10 with
5 ratings

Board Game Rank: Not Ranked

Description

Kaos is in old Swedish children’s game. In the game you have to drive your car from a start tile to the end tile. You do this by drawing and placing tiles with roads and traffic sign on them. You have to follow the road on the tile and you also have to abide by the traffic signs on the tile so you can block other players with a one way road and so on. You can use other player’s roads when driving so you’ll have to be careful not to make it too easy for the other players when building your own road. All players start with two joker tiles that can be placed on top of other tiles or as a normal tile. These tiles have no traffic signs on them and have exits on all four sides so they are very useful.

Ratings

4 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Big Peng was published in Finland in the late 70s or early 80s, the game was printed in East Germany. In the game detectives try to catch robbers, the robbers try to meet each other and then escape. The game includes 1 board, 4 pawns (2 of each color) and 1 die.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

(Koko perheen) Liikennepeli is an educational Finnish game from the 1970s. The players race to the end with two pawns per player. Various traffic signs cause various events to occur. The Swedish name of the game is Trafikspelet (för hela familjen). In English the name means 'Traffic Game (for the whole family)'. The game includes 1 board, 8 colored pawns (2 of each color) and 2 dice.

Ratings

8 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

This is a simple card game based on the Disney TV show. Players are dealt 4 Dinosaur Cards and the rest are placed on the table to form a draw pile next to the Point Cards. On a turn you can either trade a card with an opponent (if you want to and the opponent is willing), or simply draw a card from the stack. When you have 3 matching cards in your hand, you lay them down, then draw a Point Card and place it face up on the set. Some cards allow you to exchange Point Cards with an opponent in order to get a higher valued card. When all the Point Cards have been placed on sets, the player the highest point score wins.

Ratings

2.5 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Description

In this game, players take on the roles of photographers who travel to recently discovered Dinosaur Island in an effort to take pictures that prove that dinosaurs still exist. Players roll dice to move their pawns along the island's jungle trails. If you land on a Star Space, you draw a card from the nearest stack. Cards might send you to a certain location, be used to thwart your opponents, or represent photographs. Photos can show nothing but foliage, part of a dinosaur, or an entire dinosaur. They have point values from 1 to 5 and the more dinosaur in the picture, the better the point value. When all the card stacks are depleted, the player with highest total points wins the game.

Ratings

7.28571 out of
10 with
7 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

From the Manufacturer:

THQ is a study of a less known Jacobite Rebellion, the '15. In 1714, Queen Anne, the last of the Stuart monarchs, passed away. Her successor by law was the German George Augustus Welf, Elector of Hanover, who became King George I. But the new regime was far from stable. Only the Whig Party - the forerunners of the Liberals - supported him. He consigned the Tories (the later Conservative Party) to the political wilderness for their part in making peace with France separately from the German states in 1713. The overt supporters of his rival, James Edward Stuart - the Jacobites - were forced to flee or go into hiding.

George took the blame for most of the country's ills following the late War of the Spanish Succession. He relied too much on his Whig friends, which on the one hand gave Parliament more power over royal affairs than ever before, and on the other, encouraged many who would not otherwise have done so to support the Jacobite Cause of restoring the Stuart dynasty. One such man was John Erskine, Earl of Mar, late Secretary of State for Scotland, but now unemployed. Mar belonged to no party (if you except the Earl of Mar's Retirement Assurance Association, which was more of a special interest group) but he was identified with the old Tory regime and had ties to the Scottish Jacobites. He offered his services to George, only to be publicly snubbed. Frustrated, he traveled to Scotland, and began to fan the flames of rebellion.

Scotland had suffered a political union with England in 1707, for which Mar was largely responsible. A persuasive man, he now began to organize a coalition of those opposed to the Union and those opposed to King George. The Loyalists, led by the Whig Duke of Argyle (who had ironically opposed the Union) were alarmed, but the Government took no notice, its members still scrambling for "places" under the new Administration. With the heather aflame, on the 6th of September 1715, the Royal Standard of the Stuarts went up on the Braes of Mar, before a crowd of 600 that would shortly swell to over 12,000. But, as the Standard went up, the gilt ball on the top of the flagpole fell offä

Ratings

7.83333 out of
10 with
6 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

From the Manufacturer:

Cockpit of Europe (CoE) covers the campaigns of the War of the Austrian Succession in the Flanders theater between 1744 and 1748. From 1741 to 1748, the War of the Austrian Succession raged on the continent of Europe. From 1743 on, Britain and France were formally at war. The French leadership were divided into two schools of thought. The traditionalists believed that the Habsburg dynasty was the primary threat to France's position in Europe, and that the main thrust of the war should be made against their possessions in Italy and Germany. The other school feared the rise of the Maritime Powers (England and Holland) and counseled a hard blow in that direction. CoE looks at the five years that the French spent in the Low Countries attempting to smash the ring of enemies surrounding them.

Even though the French, thanks to the sublime leadership of their German-born Marshal, Maurice de Saxe, conquered Belgium and invaded Holland, defeating every army sent against them, the campaigns resulted in a draw. The subsequent peace merely restored the status quo. The stage was then set for the titanic Seven Years War.

Nevertheless, there is great scope for you as the King's Captain General. The armies involved were the largest yet seen on a European battlefield &#8800; the French fielded over 200,000 men, and the Allies tried their best to match them. The region is relatively compact, yet difficult to operate in, with the open country thickly studded with fortresses and cut by rivers. Seaward are tracts of swamp and fenland. On the other flank are the dense woods and rugged hills of the Ardennes.

The French player, with the strategic initiative, must constantly press forward, laying siege to town after town (and leaving many men idle in garrison), as he seeks to lever the Allies away from the French frontiers and ultimately threaten the Allies' own bases of operation. The Allied player must decide whether to defend everywhere, to bide his time and harass the enemy, or to launch an offensive of his own. Even if he makes the right choice, however, he must still get the agreement of all the nations under his command

Ratings

7.5 out of
10 with
4 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

From the Publisher:

As the title indicates, Charlie's Year covers the events of the last real threat to the Georgian regime of Great Britain and to the social, economic, and philosophical gains of the Glorious Revolution. From 1741 to 1748, the War of the Austrian Succession raged on the continent of Europe. From 1743 on, Britain and France were formally at war. In late August of 1745, Charles Edward Stuart, better known as Bonnie Prince Charlie, landed at Loch nam Uamh with seven men, raised the Standard of the outcast Stuart kings at Glenfinnan, and gathered to himself an army to challenge the might of King George II's realm. Composed of wild Highlanders, Lowland peasants, discontented gentlemen and diehard Jacobite nobles, the Pretender's army defeated the local garrison forces and laid all Scotland at his feet. A descent on England should now have given the Prince's reluctant French allies the diversion they needed to invade. Marching on London however, the Jacobites lost their nerve after reaching Derby and retreated, pursued now by the best regiments of the British Army. The French, working with information a couple of weeks out of date, were still not ready to aid them.

Confronting each other at the battle of Falkirk in the winter of 1745, neither side appeared to prevail, and both withdrew to lick their wounds. However the tide of war was now firmly against the Jacks, and they withdrew again into the mountain fastnesses of Scotland, hoping to wage a guerrilla war and so encourage the French. The idea proved impractical, especially in mid-winter, and in the wet spring of 1746, the British Army under the Duke of Cumberland met the remaining Jacobite forces under Charlie himself at the battle of Culloden and crushed them. While Scotland suffered the fire and sword of the conqueror, the Prince flitted through the heather, and after many romantic adventures escaped to France, never to return. His allies the French were unconcerned, as the withdrawal of the British Army from Flanders allowed them to seize the vital port of Antwerp and a number of key fortifications necessary for taking the war to the Austrian Netherlands. At war's end, the price for surrendering these gains would be the fortress of Louisburg, Nova Scotia and the temporary restoration of French colonial dominance in North America.

Ratings

4.3 out of
10 with
10 ratings

Board Game Rank: Not Ranked

Description

The LeapFrog Letter Factory Game teaches children to recognize colors, letter names, and phonics in a boardgame setting. An electronic device instructs the players to put a particular letter card into the device by name, color, or sound. If successful, the player advances his marker around a scoring track from the "Start" space to the "Winner" space, which teaches children to count.

From the game box:

The race is on! Play and learn letter names and sounds with actions, music and wacky Professor Quigley to guide you every step of the way! Games automatically adjust to skill level, to keep children learning at just the right pace.

2 Games in 1

1. Counting Colors and Letters

Learn letter names and sounds by matching color cards to move around the board!

2. Leaping Letters

Listen to the letter name or sound, and then find the card that matches it!

Ratings

5.5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

Land of the Lost Game is based on a 1970s television series that featured a modern family thrown into a world of dinosaurs and other pre-historic creatures. The premise of the game is that the players are out in the open and must make their way back to their caves.

Each player takes a token and places it at its starting point (as indicated by its color). To win the game, he or she must move the token to its designated Cave across the network printed on the board. Going in turns, each player flicks the spinner and moves his or her token one space according to direction indicated by the spinner. If a token ends up in the middle region of the board, the Pit, it is put back at its starting point.

The game ends when a winner has been decided: first player to land his or her token on his or her Cave.

Ratings

5.66667 out of
10 with
3 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Hot Spot is played on a board that has 64 spaces (8x8) like a checkerboard/chessboard. Each player starts with 12 pieces, each containing a number 1, 2, or 3, denoting how many spaces the piece moves. Pieces may only move in straight lines and over or onto their own or the opponent's pieces.

Pieces are captured by being in an opponent's movement range. The captured piece is turned over on the board. The game is won, when a player's eight pieces are captured.

The designer, Daniel E, McGuire, sent a copy of the rules to Martin Gardner in 1961.

Martin then forwarded the rules of Hot Spot to Sid Sackson on 1/ 2/ 62.

Spotnik is a military type of game in which simulated artillery pieces are used in an interesting battle of wits between two opponents. It is a game of fast action and short playing time, averaging about 30 minutes. It is played upon a standard checker or chess board. It was sent to Parker Brothers in 1960 for consideration. On 3/20/61, he writes Martin Gardner to share that it is to be manufactured by Parker Brothers under the new name Hot Spot. On May 25, 1961 in a letter to Martin Gardner, he shares that he has recently toured the factory where Parker games are made. In addition, the Pittsburg Post-Gazette published a story on 6/11/61 in their Sunday magazine section with a picture of Mr. McGuire and his younger son Eugene playing the game.

Ratings

5 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Squarewords consists of a black and a red board + 72 identical black and red letters. Letters must be placed into each board - the catch is for no letter to be in the same place as the other board. Several different methods for set up of play.

It is a game for 2 to 4 players. In the standard 4-player form of the game, the game has two teams - the fielding team and the batting team. On the fielding team one player takes the role of the bowler while the other takes the fielder role. On the batting team the two players each take the role of the batsmen. The batting team will have ten overs to score runs, unless the bowling team can take ten wickets first. The team with the highest score wins.

How it works: The game contains three decks of cards; batting, bowling, fielding. Each over, the batter, the bowler and fielder receive a new set of possible deliveries(bowling cards), shot options (batting cards) and field positions (field cards).The bowler will try to restrict runs, bowl the batter or appeal for LBW. The batter will try to smash a six. But no, you'll only be able to get a single off that one.

There are optional rules for a two-player game.

The game is broadly speaking a trick-taking card game where the player controlling the batsman tries to follow suit and play a lower-valued card than the bowler. Play then moves on to the fielder who tries to follow suit and play a card that's equal in value to the batting card played. Home Page: http://homepages.slingshot.co.nz/~ckc/index.htm

Ratings

5.66667 out of
10 with
3 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

This is a simple, tactical game. All you need is an opponent, one or two hours of your time and a sound strategy. Play with some of the units of some of the most prestigious fleets and meet in battle. Contains both historical and fictional scenarios. No scale given for turns or gameboard but counters represent individual ships in World War II.

Ratings

6.68529 out of
10 with
34 ratings

Board Game Rank: 8658

War Game Rank: 1769

Description

Kirovograd recreates the epic armor battle which took place in the Ukraine from January 5-16, 1944 between the forces of General Ivan Konev's Second Ukrainian Front and General Otto Wohler's Eighth Army. After ten days of desperate fighting in conditions of frost and light snow, Konev's troops were unable either to make a lasting breakthrough of the German front or to annihilate those elements of XLVII Panzer Korps that they managed to encircle at Kirovograd. However the Germans, took a terrible pounding and the Second Ukrainian Front had taken the city of Kirovograd, an industrial center and road hub, from them.

Ratings

Description

This is a very simple game, composed of a wrestling ring (printed on the inside of the cover) a few cardboard stand-up wrestlers to cut apart and the rulebook itself.

The game suggests several types of matches to play (1-on-1, 2-on-2, or free for all) but in reality any form of pro-wrestling you can think of could be played out with the game, and fairly quickly.

The action flows like this: at the beginning of the round, wrestlers roll for initiative, then in order each wrestler takes two actions, then the round ends. Actions range from the mundane (move, stand-up, block, defend) to the slightly more interesting (grab/hold, flying leap, body slam, bouncing ram, cheap shot.) Rules for referees, pinning and foreign objects are also included for completeness.

The real meat of the game is in the campaigning. Each match may take only 20 minutes to play out, but the game features a complete character creation system, as well as rules for continuing a character through a series of matches, with the usual stat-building, etc. An interesting addition to this is popularity, which is increased by different things depending on whether your character is “good” or “bad” and as one could expect side-switching between matches is always a possibility… Characters can be further fleshed out by creating a manager for them as well as a signature move.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

A professionally produced game put out by Voarisoa Observatoire Environnemental, the Swiss Agency for Development and Cooperation, and other environmental and government agencies. It is apparently intended to educate players on environmental issues and the regime of international law governing waste and toxic chemicals.

Each player starts with a pawn and eight chits. Play is standard roll and move. Players move along a Candyland-like track via roll of a die. In addition to moving, when a player rolls an odd number, that player picks up a red card, and when a player rolls an even number, that player picks up a green card. Red cards are negative (such as environmental poisoning or violation of the law) and require you to lose chits or move backwards. Green cards are positive (such as donating money or following regulations) and allow you to take chits or move forwards. The winner is the player who makes it to the final space -- so long as that player has not lost all chits.

This is a straightforward luck-of-the-die game, but is notable for its educational bent and its unusual artwork. The cover, for example, displays a man with a gas mask sucking a lollipop, as well as a baby drinking petroleum. It is also likely the only game which includes, as part of its rule sheet, the "Ten Gold Rules for the Storage of Dangerous Chemicals."

Ratings

4 out of
10 with
1 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

From the back of the game:

“We could tell you all about how this is an accurate simulation of real events and warfare, how many buildings were destroyed, how much weaponry was expended. How many soldiers died, and how many civilians were accidentally killed.

But you are probably not interested.

I will tell you that this game includes naval, aerial, and ground forces. As well as nuclear bombs, killer satellites, and labor camps. 2 to 4 players can play at the same time, and lots of fun can be had by all, because the intent of this game is to…

KILL EVERYTHING!The friendly game of genocidal warfare”

Two to four island maps are attached together, then populated Risk-style. From then on units are purchased and combat is made in the same vein as Axis & Allies. Elements that make this game stand out from other war games include the ability loot territories they own to gather immediate production funds, but at the cost of turning that land into a wasteland which produces no further resources as well as the ability to bribe units not to attack. More typical elements include generals which improve troops attacks, research and development of new technology, and fortifications like cities, labor camps and the run-of-the-mill fortress.

Game comes with four map sheets, (attachable in multiple ways) two war boards, (folding for hidden deployment of troops in battle) and a pile of cut-out chits, money, and stand up buildings and generals.

Ratings

Description

This game was released after Steve Jackson left Metagaming to form Steve Jackson Games and is intended to be a parody of the game format they used.

It’s not a very exciting game, but is a playable 2-player hex & counter game where Billy has to “splat” six turkeys in less than ten turns in the confines of the turkey hatch.

More interesting in the game itself is all the parodies included as the game is complete with a bogus author introduction, angry letter from a customer, a fictional game list and silly versions of the logos major game companies of the time.

Ratings

6.22222 out of
10 with
36 ratings

Board Game Rank: 9389

Abstract Game Rank: 480

Description

In this game the players are pilots of fire fighting planes trying to quench a bush fire spreading around an active volcano.The main priority is not only to extinguish local fires but also to isolate greater fire areas from the volcano so that the (neutral) ground units are able to extinguish it.

This is a tactical game without any random influence apart from setup. All information is open. The initial bush fire is created by placing hex tiles on a table and defining which of those tiles is the active volcano.After that, everything depends on the players, who will be forced to cooperate from time to time in order to win in the end.

This game uses the components of Feurio!, but is a stand-alone game.

A player owning a copy of Feurio! can start playing immediately - no additional materials are necessary.

The end situation of a basic Feurio! game can be used as the starting point of a Vulkan! game, because in Feurio! the hex tiles are placed onto the table, while in Vulkan! the tiles are picked from the table to gather points.

Ratings

7.7 out of
10 with
10 ratings

Board Game Rank: Not Ranked

Description

A promotional version of the original Settlers game. Produced by Kosmos for the French telecom company Alcatel.It's the same game but with a telecom theme. The traditional resources are replaced by:telephone, cable tv, internet, mobile phone and multimedia.The longest road becomes the longest fiber line and the robber becomes Government regulation! The land types become: rural, residential, metropolitan, industrial and high tech.

From the back of the box..."Imagine you'll find an isle like Catan settled and populated.The settlers did a very good job during the passed years and Catan became a prosper and very nice isle.All the people living in Catan are very happy to be there. But - there is one thing they heard about, what they actually miss - Communication! They read in newspapers from telephones and heard about the fabulous possibilities of the internet. All these things the people of Catan are missing so far.Imagine you are a well experienced provider for telecommunication services. Yopu will immediately start to build a communication network, that is future proof and fulfills the needs of the people living in Catan. With the new Optinex (TM) technology you create a complete network optimized for the special needs of the people in Catan.Will you be the winner in the competition with the other players in the game?Who knows? - But you can do a lot to improve your position by trading with other people, finding strategic alliances or simply by being lucky. It is more than a game, it is a challenge for you, as it is your daily business to work with communications.Become the biggest telecommunication provider in Catan with an evolving network and a clear focus for the future. Dominate the communication in Catan.On behalf of Alcatel we wish you good luck!"

Ratings

5.65957 out of
10 with
93 ratings

Board Game Rank: 10337

Abstract Game Rank: 586

Description

From the website:To demonstrate your skill in the art of transmutation to the other alchemists, connect and transform iron, copper, silver and gold to gain some of these metals for yourself. If you use the laws of alchemy with wisdom and a bit of luck, you will leave the magic meeting with the most metals.

Metallurgy is an abstract card game where players expand a card pattern of iron, copper, silver and gold cards. They gain cards by creating large areas of a single metal. The player with the most cards at the end wins.

Ratings

5.74474 out of
10 with
76 ratings

Board Game Rank: 10067

Description

The president of the garden gnome breeders society “Golden Cap” has passed on, and now the hunt for a worthy successor is on. The highly coveted presidency will go to the first society member who succeeds at breeding a gnome with a golden cap or buying one for 4000 Petals. To this end, the society members busily bid on gnomes for breeding, send them to beauty contests or – of course – to work in the garden. Who will be the first to breed a golden-capped gnome?

Ratings

Description

Booktastic! presents itself as "The first board game for book lovers, their friends, and families!".

Players walk around a small town by rolling a die. When stopping by a bookstore, players can buy (and in some places, sell) books to try improve their collection or earn money.

Each round a player also gets a question to answer. There are three levels of questions to choose from: Casual reader, avid reader, and collector. The more difficult level is answered, the more money the answer is worth.

At the start, each player gets a card with four "noteworthy books" from one year. Their task is to wander around the different bookstores trying to find these books. Meanwhile, money can be made by buying and selling other books. However, getting the right books does not necessarily win the game, but it does give a bonus. At the end, the player with the most money and most valuable book collection wins.

Ratings

5.49762 out of
10 with
42 ratings

Board Game Rank: 11306

Description

The aliens have attained almost everything they could wish for: galaxy-wide peace, highly developed industries - and a lot of free time on their hands. But what good is all that wealth without proper veneration? And so they wander through space in their quest for love and admiration. A few of these journeys brought them to Earth, but the human inhabitants they met recoiled in fright and confusion. The aliens retreated with dashed hopes and injured pride, but then one of their scientists discovered that the way to a human's heart is through his stomach. This proved to be even more true when the food was laced with a generous dose of psycho pharmaceuticals ...

As the expedition leader of an alien people, it is your task to build burger diners and fry joints to become the Most Adored Fast Food Manager and conquer the earth.

Ratings

Description

OmAlphalet Experience has been translated into a game concept. It allows you to express feelings, thoughts and experiences and helps you to better understand them.

Using almost 200 question and oracle cards, OmAlphalet offers the opportunity to think about matters that are not often discussed in daily life. You may exchange your thoughts about these matters with the other players. The subjects cover topics about Love, Fear, Friendship, Family, Spirituality and many others.

Using various symbolic stones, it is possible to ask additional questions and show your fellow players whether you believe an answer to be truthful or whether you can follow someone's train of thought.

There are no winners or losers in OmAlphalet Experience. The point is to get to know yourself and others better and better.

Ratings

7.5 out of
10 with
4 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Another excellent, simple, innovative game from Ivy Street Games. Covering the battle of Chantilly, the game has a neat system for simulating how you as the general gives orders to your subordinate commanders. A desktop publishing title that deserves life as a professional publication.

Ratings

6.78159 out of
10 with
7291 ratings

Board Game Rank: 677

Strategy Game Rank: 439

Family Game Rank: 158

Description

Players use card drafting and simultaneous action selection to score points while interfering with other players' ability to do so. The game consists of four rounds. In each of them, players are dealt five cards. They simultaneously select one each and pass the remainder, repeating until done. Then, they start playing cards simultaneously, playing three and discarding two. When the cards are revealed after each selection, card abilities turn other cards face-up or face-down. At the end of the four rounds there are 12 cards in front of each player. The players each score based on their face-up cards.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Odysseuksen Harharetket (Odysseus Irrfärder in Swedish) is a Finnish game from the early 1970s. The players try to complete Odysseus's adventures and race from Troy to Ithaca. The game includes 1 board, 1 die, 6 plastic ship pawns and 49 point cards.

Ratings

4.5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

This game uses special dice that act as a Roulette Wheel. The black die shows a blank on one face and the numbers 1, 2, 3, 4 and 5 on the other five faces. The white die is numbered 1 through 6. A player rolls the dice and reads the black die first and the white die last. So if a 5 and a 2 are thrown, the number generated would be 52, and if the numbers are Blank and 6 the number generated would be 6.

The game comes with a table layout that resembles a standard Roulette layout although the numbers are shown in a 6x6 grid. Most, but not all, Roulette wagers (numbers, columns, dozens, black/red etc.) may be made, and the payoffs are the same as a standard game of Roulette.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This is a simple Bingo/Keno game with 2 variations of play. In the first game, each player receives a card with 16 numbers (valued 1-6) printed randomly on it in a 4x4 grid. On a turn, a player rolls a die and places a chip on his card over the number rolled. If more than 1 number rolled is uncovered on his card, the player chooses which one to place a chip on. The first player to place 4 chips in row, either vertically, horizontally, or diagonally, calls out "KENO" and wins the game.

In the second game, players roll 2 dice and cover both the numbers rolled. When a player covers all the spots on his card, the player calls out "KENO" and play stops. The Keno caller scores 60 points (the sum of all the numbers on his card). The other players add up all the numbers they have covered, and if the number ends with 0 or 5 (45, 50, 55 etc.), the points are taken by the player who called KENO. If the number does not end with 0 or 5, the points are credited to the player who holds that particular card. The first player to score 500 points wins.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This gambling game uses a large board depicting an outer circle of numbers and a center circle for the Devil's numbers. Each player receives a number card for scoring, and an equal amount of small and large chips. On your turn you roll 2 dice and multiply the numbers on them (1x1=1, 3x5=15, 5x6=30 etc.) If the resulting number appears on the outer circle, you cover it with a large chip and also place a small chip on the same number of your card.

If you throw numbers which when multiplied, equal the Devil's numbers (4, 6, or 12), you must pay a large chip into the center circle. A player cannot place a large chip on the outer circle if it is already covered with a chip. The first player to cover 3 numbers across their playing card wins the game and takes all the chips on the board. The winner begins the next game.

Ratings

Description

The object of Jurassic Jumble is to be the first to construct a dinosaur by collecting all nine bone groups of one dinosaur and to swipe a bone off the table.

Players trade sets of cards, either all of the same dinosaur (value) or the same type of bone (color). All trades are made face down, simultaneously.

A player may use the Paleontologist card as a wild card to complete a dinosaur, but holding the card causes a penalty if someone else completes their dinosaur first.

A Fake Bone card draws a penalty for the player stuck with it at the end of the round.

The first person to collect a complete dinosaur takes a plastic bone from the table and then all the other players scramble to pick up a bone as well. There is one fewer bone in play than the number of players. Players get points for collecting a bone even if they didn't complete their dinosaur.

Ratings

7.33333 out of
10 with
6 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Excellent, simple, brigade-level wargame of a battle between Stonewall Jackson and Nathaniel Banks. A desktop publishing title, now unavailable (sadly). Features an excellent orders system, something missing from most Civil War simulations.

Ratings

7 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

La Vedova Nera means “The Black Widow” in Italian

This abstract game consists in:- 30 discs, 6 for every color (red, green, yellow, blue and white)- One black disc- 30 marbles, 6 for every color (red, green, yellow, blue and white)- One black marble- One octagonal board, with 32 spaces for the marbles in the internal sector, and 32 spaces for the discs in the external sector

Players drop the marbles in the internal sector, forming a casual pattern; then they try to achieve victory, moving their discs (in the external sector) towards the same pattern as the marbles already are.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

A Finnish exploration game from the 70s in which the players travel around the South-American continent. A certain number of cities must be visited after which one can go the Eldorado site to look for the city of gold. The game includes 50 city cards, 12 flight ticket cards, 20 surprise cards, 6 Eldorado cards, 6 plastic pawns and 1 die.

Ratings

4.18333 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Description

A simple Finnish WWI air combat game from the 1970's. Players try to eliminate opponents' planes by rolling dice. Components include a board with pictures of WWI airplanes, 3 dice and 6 plastic airplane pawns in four different colors.

Ratings

3 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

This is an old horse racing game where 6 horses race across a track of 16 spaces. In the basic game each player is represented by a horse. 3 dice are thrown and you move your horse forward 1 space each time your horses number shows up. You would move 2 or 3 spaces if doubles or triples are rolled for your horses number. The first player to reach the finish post space is the winner. The rule book also has optional rules including 2 steeplechase variations.

Ratings

Description

Stop-Over Frankfurt has two modes of play. In the first mode, players assume the roles of reporters who are trying to get an exclusive scoop of UFO sightings in the city of Frankfurt, Germany.

Each player is assigned a color and a transmission tower. Their goal is to transport photographs of extraterrestial visitors at locations in the city to their towers (transmitting the scoop back to their news agencies). Each player starts with one photo card, and take turns to roll a die, moving their card by the die's result. They draw new photo cards on a "6". The reporters can deploy Stop Stones to stop other reporters from moving through. The first reporter to transmit back three photographs wins the game.

The second mode of the game is called Top Secret, which is played on the other side of the game board. The game takes place in the news agency and players are racing against time to dig out what the others know. Each player thinks up a secret word at the start. On their turn, they roll a die, move their marker by the result, and can ask another player for one letter of their word. Players get points for guessing another player's secret word (which then has to be thought up anew). The game ends when one player's marker reaches the end point and the winner is the player who has the highest score.

Ratings

7.49949 out of
10 with
691 ratings

Board Game Rank: Not Ranked

Strategy Game Rank: Not Ranked

Description

Paladins & Dragons is the first expansion in the Dungeon Twister series of games. For 2 players, this set brings you new characters, items and rooms. All rules from Dungeon Twister are still applicable when you play the expansion. A rulebook is included that describes the new content of the expansion.

The extension allows each player to innovate and to catch his opponent off guard by building a different team each time. Also, the 8 new rooms can now be chosen secretly by the players so that you know only 4 of the 8 rooms that you will encounter in the dungeon. You´ll have to build a fully polyvalent team to be able to survive the new surprises your opponent has in store for you.

New characters include: The paladin : Can transport 2 items. Can use also the Dragon Slayer sword and the fire protection shield.The Red Dragon : a strength 6 terror that just make ashes of you ! But he's too heavy to move and will bring 2 VP to the hero that kills him.The Ghost : He cannot transport anything but can go through all terrain elements.The Illusionist : He can create illusions of traps or boulder collapse to block his opponent or protect himself.The Weapon Master : He's a high level fighter very competent with all weapons. He has such experience that most of the time, he can predict the movements and attacks of his opponents.The golem : He's as slow as the troll, as strong as the troll but he cannot regenerate. However, he can smash down 3 walls during the game.The Elf Scout : He's the fastest character with his movement of 7 and his ability to jump over pits. His strength 1 is a real weakness though.The Pickpocket : He's specialized in stealing items from his opponent.

Ratings

5 out of
10 with
3 ratings

Board Game Rank: Not Ranked

Description

This game combines two of Disney's hottest franchises of the 1950s - Davy Crockett and Frontierland from the newly opened Disneyland theme park. Each player receives a Davy Crockett pawn and a picture disk depicting a bow and arrow. Other picture disks are placed face down and adjacent to various spaces across the board. Starting from the Frontierland space, players use a spinner to move their pawns along the board's wilderness trails. If you land on a space adjacent to a picture disk, you secretly look at it, and if it's an Indian, you capture it by secretly exchanging it with your bow and arrow disk. The first player to return to Frontierland with a captured Indian wins the game.

Ratings

3.83333 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Description

Danger Dive is one of the Milton Bradley "Flipsiders" games that resembles an audio cassette until you "flip" the game open. The object of the Diver player is to move the diver along the track to the ocean floor, get the gold and return to the surface without being caught by a sea creature. The Sea Creature player tries to catch the diver by moving either the octopus or the shark onto the diver's space. Two spinners are used for movement. The diver uses either number spun while the sea creatures each use one of the numbers. The diver also has a Stun Gun with four charges which he can use to try and stun (cause to lose turn) one or both creatures. The first player to fulfill his victory conditions wins.

Ratings

5.8125 out of
10 with
8 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

A simulation of the Battle of Brandy Station between the newly reorganized Cavalry Corps of the Union Army and the battle hardened veterans of J.E.B Stuarts Confederate Cavalry Division. The Battle of Brandy Station was largest cavalry battle in history.

The mapboard is a TIME/SPACE GRID map consisting of sectors (squares) with movement numbers printed on the boundaries and corners of each square indicating movement cost. Each sector represents about 650 yards.

All Cavalry and Infantry units are Regiments, 500 men strong, All artillery units are Batteries of 4-6 guns. There are about 140 unit counters in the game.

No indication of how much time a turn encompasses. Game length is 12 turns.

Ratings

3.73386 out of
10 with
114 ratings

Board Game Rank: 13804

Description

(From the back of the box)

The Lord of the Rings: The Return of the King follows - to an astounding conclusion - the epic journey of men, hobbits, elves, dwarves and the rest of Middle-earth's creatures and cultures as they wage the ultimate fight for good against evil.

Sauron's forces have laid siege to Minas Tirith, the capital of Gondor, in their efforts to eliminate the race of men. The once great kingdom has never been in more desperate need of its king. But can Aragorn answer the call of his heritage and become what he was born to be? In no small measure, the fate of Middle-earth rests on his broad shoulders.

Relive the adventure of New Line Cinema's Academy Award winning epic film through The Lord of the Rings: The Return of the King Board game - the final game based on The Lord of the Rings epic movie trilogy. With majestic images from the film, life long followers or first time fans will find the game uniquely challenging, yet easy to play, as this saga of good against evil continues.

(Deluxe Edition Notes:)

Flip the game tiles to reveal the BONUS "Journey to Mount Doom" Game. Players travel from the Shire through the entire Lord of the Rings Trilogy by moving Frodo toward Mount Doom and keeping him from Sauron's evil gaze.

Can be played as stand alone or in combination with ‘The Lord of the Rings: The Fellowship of the Ring’ and ‘The Lord of the Rings: The Two Towers Board Game’

Thursday, March 30, 2017

Ratings

Description

Wellington in the Peninsula is a strategic level, area movement system wargame of the Peninsular Campaign of 1808-1814, during the Napoleonic Wars.

Wellington in the Peninsula consists of nine separate and complete Situation Games, of from six to twelve Game-Turns each and one Campaign Game of 72 Game-Turns.

Wellington in the Peninsula is played on a map of the Iberian Peninsula and Southern France which has been divided into distinct geopolitical areas to regulate movement.

In addition to the basic rules of the game, there are a number of optional rules and variable historical versions which may also be played out, thus permitting Wellington in the Peninsula to be as simple or as complex as the players desire.

Wellington in the Peninsula comes complete with a 22" by 28" mapsheet, 200 die-cut counters, a rules booklet and a die."