Q:

Beginning an openGL project with XCode. Error: "ld: library not found for -lglfw3.3.1"

I am beginning openGL in xcode. I followed the instructions on how to begin detailed here. 
In short, I linked the libglfw3.3.1.dylib, libGLEW.1.13.0.dylib and OpenGL framework under build settings, and added /usr/local/include to header search paths.
However, I run into the following error:
ld: library not found for -lglfw3.3.1

I saw other posts about 'library not found' errors recommending linking the frameworks which I assumed to have done from build settings with the 3 libraries mentioned above.
Does anyone have any advice?

A:

You need to add /usr/local/lib to your library search paths as well, assuming that you have installed GLFW there, and assuming that it is in fact libglfw3.3.1.dylib or libglfw3.3.1.a that you have installed there.

