23 June 2011

These are the first five minutes of a 10-20 minutes demo I've worked on for the second Chapter in my campaign. Unlike the GTA/WC3-like hero-gameplay of the first Chapter this one is actually a Point & Click Adventure!

This map is not yet available on Battle.net. Please respond to this video with your Battle.net EU-ID or add me (OutsiderXE.147) if you want to help me test it. EU only!

14 June 2011

I've unlocked my online portfolio for the general public. I've also updated its visuals to be on par with this blog, which make it much clearer to read. You may browse through it as you like. You'll find it here.

04 June 2011

I wonder what this is about. Did the old guy leave? Do they need fresh ideas? Is it about the cooperative campaign they talked about? Is it for Heart of the Swarm and Legacy of the Void?

Blizzard, if you are reading this, please take another look at my portfolio. I know it's still a long way to become a Lead Map Designer within your company for me, but I daresay I'm good enough for a smaller level design position. I'm confident with your mapping tools, I love the Blizzard game lore, I've made three of the most popular fanmade campaigns for WarCraft 3 out there, I have gathered experience at a professional video game developer, and I have a lot more credentials you can see in my portfolio.

The StarCraft II team is looking for a talented lead campaign designer with experience in developing top-quality, real-time strategy (RTS) computer games. Duties include leading and providing vision for a team of level designers, creating interesting and dynamic levels and mechanics, general game design, and having the ability to tie everything together into a comprehensive campaign experience. The ideal candidate has proven experience in both level and game design, leading team design meetings, possesses outstanding "people" and leadership skills, and has the ability to create a vision for levels and drive them to completion.

Requirements

A minimum of 5 years game design experience including lead design experience on a shipped product

Able to work well in a team environment, as well as provide leadership and vision for a team of designers

Great sense for what makes a game or level fun to play

Able to evaluate and tune individual missions, story, and game mechanics to create a cohesive campaign experience

Experience creating levels from concept to publishing using an RTS game editor such as the StarCraft II, Warcraft III editor, or equivalent

Able to do scripting or using triggers in game toolset

Able to make an artistically interesting environment using textures, height, and doodads

Excellent written and verbal communications skills

Absolute passion for playing and making computer games, especially RTS games

Pluses

Bachelor's degree or equivalent experience

Experience working as a level designer in the video games industry

Published RTS maps from a shipping game or created and distributed maps for the mod/fan community