Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer program using free software that is available in multiple languages.

Lesson explores the electronics behind radio and its impact on society. Students work in teams to build and test a radio receiver and optional transmitter from either a snap or soldering kit (depending on level and age). They review challenges encountered in the building and testing process, evaluate their results, and share observations with their class.

This lesson focuses on the tools and equipment used during technical rescue operations. Teams of students construct rescue devices from everyday materials. They then test their devices to determine whether they can rescue a puppy from a sewer.

The focus of this lesson is on rubber band powered car design. Teams of students construct rubber band powered cars from everyday materials. Students must design their cars to travel in a straight line for a distance of at least 3 meters within a 1 meter wide track.

Lesson focuses on watercraft engineering and sailing. Students work in teams to design a sailboat out of everyday objects that can catch a breeze from a fan, stay afloat with a set load, and sail four feet.

Lesson focuses on exploring how the development of search engines has revolutionized the Internet. Students work in teams to understand the technology behind search engines and explore how they can retrieve useful information using search engines.

Demonstrate and discuss simple circuits and the differences between parallel and serial circuit design and functions. Note: This lesson plan is designed for classroom use only, with supervision by a teacher familiar with electrical and electronic concepts.