Q:

How to get motion events with the Apple TV remote

Has anybody figured out how to get motion events working with the new apple TV remote? Thanks.
I've tried calling 
override func motionBegan(motion: UIEventSubtype, withEvent event: UIEvent?) {
    super.motionBegan(motion, withEvent: event)
    print("motion!")
}
override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent?) {
    super.motionEnded(motion, withEvent: event)
    print("motion ended!")
}

With and without calling super gives me nothing.

A:

A great swift example can be found here:
https://forums.developer.apple.com/message/65560#65560
It's basically what Daniel Storm said above, but following this got it working for me. Here's what I did.
In appDelegate:
 var motionDelegate: ReactToMotionEvents? = nil   

     func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {  
        let center = NSNotificationCenter.defaultCenter()  
        center.addObserver(self, selector: "setupControllers:", name: GCControllerDidConnectNotification, object: nil)  
        center.addObserver(self, selector: "setupControllers:", name: GCControllerDidDisconnectNotification, object: nil)  
        GCController.startWirelessControllerDiscoveryWithCompletionHandler { () -> Void in  

        }  
        return true  
    }  

    func setupControllers(notif: NSNotification) {  
        print("controller connection")  
        let controllers = GCController.controllers()  
        for controller in controllers {  
            controller.motion?.valueChangedHandler = { (motion: GCMotion)->() in  
                if let delegate = self.motionDelegate {  
                    delegate.motionUpdate(motion)  
                }  
            }  
        }  
    }  

protocol ReactToMotionEvents {  
    func motionUpdate(motion: GCMotion) -> Void  
}  

Where I want it implemented, in my case an SKScene:
import SpriteKit  
import GameController  
class GameScene: SKScene, ReactToMotionEvents {  

    override func didMoveToView(view: SKView) {   
        let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate  
        appDelegate.motionDelegate = self  

    }  

    func motionUpdate(motion: GCMotion) {  
        print("x: \(motion.userAcceleration.x)   y: \(motion.userAcceleration.y)")  
    }  
}  

