Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it->Here

More to come

Jukebox

The Maker

Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.

Skill Book Appearance: Thin, black plates hold together two separate screens, in which is a digitized compendium of all of Geoff's medical and magical knowledge. On the front, the compendium's title is emblazoned in bold red letters, and on the back are the words "Don't Die" printed in a bigger, friendlier font.

Strengths: Fire, Electricity

Weaknesses: Strike, Ice

Passive Boosts: Hermit - The Personas of the Hermit Arcana are commonly Personas excelling in Mental-Ailment skills (such as Panic, Charm, etc). Users have a 15% more chance of causing Mental-Ailments.

Compendium Skill List:

Skill 1: Sexy Dance | 25% chance of inflicting the Charm ailment to all enemies. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 10 SP | Tier 2Invokes Valtyr of the Hermit ArcanaSkill 2: Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. Wears off after 3 turns. | 10 SP | Tier 2Invokes Valtyr of the Hermit ArcanaSkill 3: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)Skill 4: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)Skill 5: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)Skill 6: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)Skill 7: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)Skill 8: (Must form a Social Link; can copy one of your Social Link's skills of any Tier)

Almighty Attack:

Fusion Attack Name: MegidolaType of Damage: AlmightyDescription: The ultimate spell for a Velvet Attendant. Opening the pages of their Persona Compendium, it will emit a bright light into the sky above the battlefield. The light will fall and explode once hitting the ground, causing Tier 3 Almighty Damage to all opponents.

Human Skill Name: Invigorate 1Persona Name: ValtyrTier: Tier 1Cost: N/AType of Damage: PassiveDescription: It certainly helps having a level head and a clear mind. [Geoff regenerates 3 SP on each of his turns]

Last edited by kfruntrfrunt on Mon Nov 23, 2015 2:50 pm; edited 1 time in total

Not sure about the Human Skill. You can have a field where everyone inside takes a higher chance to get hit by ailments, but it needs to have a range, and a cost to use, and a time limit. The range can start from you in the center up to a certain length and all that. Once more the skill will not be boosted by your Hermit Arcana. Be sure to edit it and it should be fine. You could also do a minor Ailment Boost and just boost your ailment skills by 10% as a passive. Up to you.