I need to work on 3D graphical transformational. I am pretty good at C/C++ and have also worked on made basic figures, but only under Turbo C. Kindly guide me which IDE for Windows, and which book or any other resource would be best for learning and making them.
Start by downloading a 3D development kit and study the API's and tutorials that are available in them.  Your choices are basically OpenGL or Direct3D.  Direct3D is a Microsoft product while OpenGL is a more open standard; if you have any experience with Microsoft development tools Direct3D might be the better choice.  If you prefer Linux use OpenGL.
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