An introductory tour into the stranger-than-fiction world of genetic engineering, a scientific realm inhabited by eager researchers intent upon fashioning a prodigious medley of genetically modified (GM) organisms to serve human needs.
This paper summarizes and contextualizes a case study that presents data from interviews conducted over a period of three months within an independent game design and development studio. The study discusses how the studio is organized and how employees perform typical tasks and interface with management. The research focuses specifically on communication and knowledge management practices employed by the organization and articulates key stories that represent the challenges of working within a workplace that spans both creative and technical disciplines. These stories add to our knowledge of technical and professional communication in game development and provide us with important information about engineering communication practices in multidisciplinary environments. The paper also discusses the tools, technologies, and documentation strategies used by game development professionals to communicate and work through difficult problems.
Berzelius failed to make use of Faraday's electrochemical laws in his laborious determination of equivalent weights.