So I just updated all windows and graphics drivers and I am still experiencing strange renders within the cycles engine. This noise only appears within the cycles engine either in viewport mode or within the final render (f12). When I first installed blender I was using the gpu render and made sure my card was enabled and I had no problems. Only within the last 3 weeks havve I seen constant problems. After I exported a render I tried moving the entire blender window by clicking and dragging, I noticed once this happened most of the screen went black. When saving the file it started dropping letters. Intel i5-8600k Radeon RX 580 (4Gb Vram) 16 GB RAM
I'm new to blender and have been studying and starting with low poly modeling. Recently I changed my GPU from a GTX 960 to an RX 580. I uninstalled the drivers and installed new ones using DDU.  Problem: Rendering using OpenCL produces these unwanted lines. The attached image is a product of CPU + GPU render then the GPU only render, respectively. When I render using only the CPU the results are as expected, no unwanted black vertical lines, using only the GPU adds more lines on the image.  Any help is appreciated, thank you!
The reason that I ask is because this is happening to LiDAR, and I am inclined to use lidar because it is easier to read.