The paper analyses how the neighbourhood of Via Padova in Milan, Italy, has been represented and problematised by the media and the last two municipal administrations over the last decade. Since the late 1990s, Via Padova has undergone a significant socio-demographic transformation, one which has eventually characterised the area as one of the most multi-ethnic and diverse districts in the whole city. However, this transformation process and the upcoming new framework for the neighbourhood have been explained and approached in very different (and contested) ways. The aim of this paper is to compare the different narratives provided by both the media and also governmental institutions during the formerly right wing and current left wing administrations, and the implications of this, both in the shaping of a collective image of the area and in the development of local policies.
This article reflects on the notion of urban democracy through a video-ethnographic study of the conflicts that followed the 2007 riots in Milan’s Chinese neighborhood. I explore how the theoretical and methodological union of critical urban ethnographies with social documentary techniques can contribute to praxis for more democratic urbanization. Through selected video-ethnographic vignettes, I discuss how such an approach involves issues of ethics, voice, form and politics. The documentary exposes the material effects of inequality and domination in a unique and vivid manner; it also offers alternatives and encourages the ethnographer to assume a clear position in intervening on hegemonic practices. The conclusion explains how the production and consumption of such video-ethnographies affect the social, moral and, most importantly, political perception of a particular urban setting.
Learning programming requires abstract thinking and modeling. In many cases, especially in programming for embedded systems, students also have to understand certain basics about electronics. Both come together, becoming a challenge. Most of the design students do not have inherent affinity towards programming and electronics. The AdMoVeo robotic platform is designed, purely for teaching the industrial design students basic skills of programming and for motivating and encouraging the design students to explore their creativity with their passions in graphical and behavioral design. Keywords: AdMoVeo, robotics, playful learning, creative programing