Can Computer Playfulness and Cognitive Absorption Lead to Problematic Technology Usage
Prior IS research demonstrates that computer playfulness, personal innovativeness and cognitive absorption during technology use lead to a number of positive behavioral and affective outcomes. While early studies have warned that these individual traits and psychological states can lead to certain negative effects, little IS research has empirically investigated this possibility. Building on recent findings in psychological research, this study represents an initial effort to fill this gap. Following prior IS work and using the World Wide Web as the target technology, our survey data revealed that innovative, playful and cognitively absorbed technology users are more likely to 1) exhibit problematic usage behavior, and 2) engage in higher daily usage. However, this increased overall usage is likely a result of increased use for social and leisure purposes, rather than for work and study purposes. Managerial and research implications of our findings are discussed.
xii CHAPTER 1: INTRODUCTION 1 Problem Statement 8 Purpose of the Study 10 Research Questions 11 Conceptual Framework 12 Significance of the Study 17 Methodology 18 Limitations of the Study 21 External Credibility 21 Role of the researcher 21 Participant selection 22 Internal Credibility 23 Reactivity 23 Researcher and observational biases 24 Illusory Correlation and Voluptuous Legitimation 24 Definition of Key Terms 25 Outline of Dissertation 30 Chapter 1: Introduction 30 Chapter 2: Literature Review 31 Chapter 3: Methodology 31 Chapter 4: Findings 32 Chapter 5: Discussion 32 Summary 33 CHAPTER 2: LITERATURE REVIEW 35 Overview 35 Teacher Knowledge and Face-to-Face Training 35 Emerging Technologies and Staff Development 38