1. A gaming method comprising: conducting a main game, the main game having a plurality of possible outcomes, at least one of the outcomes enabling a secondary game; after the main game generates said at least one of the outcomes, enabling the secondary game, the secondary game comprising: displaying a plurality of icons to a player, each icon representing an unknown element that may be selected by a player; displaying the elements to a player without identifying which icons are associated with the elements; receiving player selection signals conveying a selection of at least one of the icons; and changing at least one of the displayed elements after the player has selected at least one of the icons.