1. A method to imitate lifelike images for computer deformed objects, comprising: selecting a number of significant points on a surface of an object; categorizing the significant points into a number of measurable points and a number of specific points; defining a relationship between the measurable points and the specific points with a statistical regression analysis; creating a table of weighted values for the specific points based on solving the statistical regression analysis; and animating a deformed object based on the weighted values table.