1. A computer-implemented method for assisting a user-participant in making a player selection during a fantasy league draft, the method using one or more processors to perform steps comprising: prior to the user-participant making a player selection at a given draft opportunity of the user-participant during a fantasy league draft, identifying, for selection by the user-participant, a particular player or set of players based on a programmatically-made determination of a likelihood that one or more other players in a player pool or group will be available for selection at a time of one or more subsequent draft opportunities of the user-participant; and communicating the particular player or set of players to the user-participant making the player selection in the given draft opportunity.