1. A method for guiding gameplay of players participating in a computer-implemented virtual game, the method comprising: constructing a population contingency comprising aggregate data collected from a plurality of players by a computer including a processor, the aggregate data being subsequently utilized in on-going gameplay to determine an outcome of an event or an action taken by a player during the game; generating, by the computer, a reference distribution parameter in connection with the population contingency, the reference distribution parameter comprising a statistical or other mathematical transformation of the aggregate data; using at least one processor to execute a linking function in order to dynamically resolve the event or action outcome, the event or action and the reference distribution parameter comprising inputs for the linking function; storing game data in a data storage system, wherein the game data includes at least one or more of the population contingency, the reference distribution parameter, and the linking function, the reference distribution parameters being stored in a database of a computer and being updated by the computer at periodic intervals; and facilitating the exchange of game data between an individual player and the data storage system.