1. A method for controlling user input in a gameplay of a video game, comprising: associating a three-dimensional collider component and a rigid body component to a two-dimensional game object used and rendered in the gameplay, the three-dimensional collider component and the rigid body component used for assigning a plurality of physics attributes to the game object to enable control of physical behavior of the game object; associating a second three-dimensional collider component around a game cursor that is used for providing user input to the gameplay, wherein the game cursor is defined in two-dimensions and at least a portion of the game cursor has a circular contour; and detecting user input at a touch-screen interface of a computing device rendering the gameplay, the user input applied to the circular contour portion of the game cursor to move and control the game object within a game scene of the game play, wherein in addition to the user input, the movement and control of the game object being adjusted by one or more of the plurality of physics attributes associated with the game object, wherein operations of the method are executed by a processor.