1. A card game employing a plurality of playing-cards imprinted with special alphabet learning association indicia; comprising: a set of alphabet-font characters Aa to Zz represented individually upon two discrete suits of 26-cards apportioning into a deck of 52-cards; each of said playing-cards having an identical conventional four cornered perimeter parallelogram configuration, each including a back-side exhibiting an identical ornamental graphic-theme offering no play-value; said playing-cards front-side graphic-format including a clue-object pictograph portraying any familiar object which spelling begins with the exhibited alphabet-font character, thereby serving to provide player visual word association to that respective alphabet-font character; said alphabet-font characters appearing as upper/lower-case in special over/under arrangement proximally at both extreme diagonally upper-left and lower-right card corners; said playing-cards thus being held in hand so that their bottom-ends are vertically stacked while their top-ends are tightly fan-clustered, enabling respective said upper/lower-case alphabet-fonts to be uniquely read laterally across in a smooth non-confusing manner.