1. A computer-implemented method executed by one or more computing devices for dynamic gamification over a computer network, wherein each of the one or more computing devices comprises one or more processors and one or more computer readable medium storing computer executable instructions that, when executed on the respective one or more processors, cause the respective computing device to execute at least a portion of the method, the method comprising: creating, by at least one of the one or more computing devices, a network of statistical models associated with a gamification scenario, the statistical models described in a meta language and having a plurality of attributes affecting gamification outcomes, the statistical models of the network being represented as interconnected nodes, relationships between nodes being stored in a network descriptor; modifying, by at least one of a first player of a plurality of players and a moderator, using at least one of the one or more computing devices, a predefined parameter of a first statistical model; triggering, by at least one of the one or more computing devices based at least in part on the modification of the predefined parameter of the first statistical model, a modification subsequently in one or more parameters of a second statistical model, the second statistical model being related to the first statistical model, the first and second statistical models being joined by one or more links, wherein a link of the one or more links associates the predefined parameter of the first statistical model and the one or more parameters of the second statistical model such that the modification to the predefined parameter of the first statistical model of the gamification scenario modifies the one or more parameters of the second statistical model of the gamification scenario, thus at least in part affecting a gamification outcome using the second statistical model; repeating the modifying and triggering for at least the first statistical model and the second statistical model based on gamification actions of the plurality of players, wherein the network of statistical models provides more realistic gamification than a single, isolated statistical model or involvement of a single player; deciding, by at least one of the one or more computing devices, a gamification outcome based at least in part on the modifications of the first statistical model and the second statistical model; and displaying to at least a second player of the plurality of players gameplay that incorporates the gamificiation outcome.