1. A computer implemented method of triggering real-world wagers through interactive media, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising: receiving, by the computer system, a wager trigger that causes one or more real-world wagers to be placed on behalf of a user without an explicit request by a user for the one or more real-world wagers; processing, by the computer system, a real-world wager associated with the user based on the wager trigger; determining, by the computer system, an outcome of the real-world wager before a user interaction by the user with interactive media; and revealing, by the computer system, at least a portion of the outcome to the user through the interactive media based on the user interaction to give the appearance that the user won the revealed portion based on the user interaction.