1. A computer-implemented method for dynamically depicting interactions in a virtual world, comprising: receiving one or more content restrictions associated with a first user of the virtual world; analyzing an activity history for a second user in the virtual world; and selectively blocking interactions between the first user and the second user in the virtual world, based at least in part on the received content restrictions for the first user and the analyzed activity history for the second user, and by operation of one or more computer processors.