1. A skill-calibrating gaming system, comprising: an entertainment controller connected to a game world server by a network, wherein the entertainment controller is constructed to: execute an entertainment game providing outcomes based upon a player's skillful play of the entertainment game; communicate to the game world server via the network, player performance information for the player where the player performance information is indicative of the player's performance at the entertainment game; and communicate to the game world server via the network, the outcomes based upon the player's skillful play of the entertainment game; and the game world server connected to the entertainment controller and a real world controller, wherein the game world server is constructed to: receive, from the entertainment controller via the network, the outcomes based upon the player's skillful play of the entertainment game; communicate, to the real world controller, gambling event occurrences based upon the player's skillful play of the entertainment game that triggers a wager using an odds engine, the real world controller providing a payout of real world credits in accordance with the odds engine; receive, from the entertainment controller via the network, the player performance information for the player where the player performance information is indicative of the player's performance at the entertainment game; analyze the player performance information to determine the player's skill level in playing the entertainment game; determine the configuration information for the odds engine based on whether terms of the wager are calibrated in a manner appropriate to the player's skill level in the entertainment game; and communicate, to the real world controller, configuration information for the odds engine during the entertainment controllers execution of the entertainment game, whereby the real world controller calibrates the terms of the wager.