1. A game server for providing a second game after a ranking of a plurality of players is determined based on a result of a first game in which the plurality of players have participated, comprising: at least one non-transitory computer readable medium that stores program code; and at least one processor that reads said program code and executes the program code to implement: an allocator that fixedly assigns an individual option from a plurality of unique options respectively for each of a predetermined number of high-order players who ranked as top players in the ranking of the plurality of players of the first game, the individual option from the plurality of unique options being allocated to each of the high-order players being respectively different; a display controller configured to cause at least one of said at least one processor to generate a computer controlled display screen for providing a Graphic User Interface (GUI) arranged to: display, at least one piece of information on each of the plurality of unique options, in one of a plurality of locations in an options situation display region; display, at least one piece of information on each of the predetermined number of high-order players, in one of the plurality of locations in the options situation display region corresponding to the individual option fixedly assigned to the respective high-order player; and dynamically and repeatedly display an updated characteristic of the at least one piece of information on each of the plurality of unique options based on a total amount of bet game values by the plurality of players participating in the second game, in response to the total amount of the bet game values being updated; a low-order player entry receiver that receives an entry for participation in the second game from a low-order player in the ranking of the first game other than the predetermined number of high-order players, the entry for participation being received when the low-order player selects one of the predetermined number of high-order player and bets a game value on the selected high-order player; a determination unit that simulates the second game after a time period for placing a bet by the plurality of players participating in the second game has elapsed and determines one of the plurality of unique options as winning option; and a benefit awarder that awards a benefit to any player who selected the high-order player who is assigned the individual option corresponding to the winning option.