1. An interactive system for optimizing a gaming experience, the system comprising: a gaming analysis engine programmed to: receive sensor data from at least one sensor, wherein the sensor data comprises data captured by the at least one sensor and associated with a game player's interactions with a gaming environment while playing a computer game within the gaming environment; determine at least one disability status of the game player as a function of the sensor data, each of the at least one disability status being indicative of a respective disability; and cause a modification of a motion input corresponding to an input command of the computer game within the gaming environment as a function of the disability status, wherein the motion input is associated with a first user motion performed by the user detected by a motion-detecting user interface to cause the computer game to execute the input command, the modification comprising replacing the association of the motion input with the first user motion with an association of the motion input to a second user motion performed by the user detected by the motion-detecting user interface to cause the computer game to execute the input command, the second user motion corresponding to a motion performed according to a therapy program associated with the disability status.