1. A method for providing a computer based wagering game during a live sporting event, the wagering game based on events occurred during said live sporting event, a principal objective of the game being to acquire the largest number of wins by the end of the sporting event, comprising: a. generating a plurality of betting events by a game administrator at a game server, wherein each of said betting event based on a bettable event occurring during said sporting event; b. allowing one or more players to participant in said wagering game and to selectively bet on possible outcomes of said betting event; c. closing said betting event after a selected interval such that no further bets can be added to said betting event; d. terminating said betting event; and e. upon termination of said betting event, crediting winners of each of said betting event.