1. A gaming method comprising: a) defining collections of objects to be used in playing a game according to the method; b) assigning a first collection of the objects to a dealer party, and a second collection of the objects to a first wagering party, the second collection of the objects comprising at least the same objects as the first collection of objects; c) accepting a first wager of funds of a defined value from the first wagering party, the wager contingent upon the outcome of random selections of objects from the first and second collections of objects; d) making a random selection of a subset of objects from the first collection of objects and a random selection of a subset of objects from the second collection of objects; e) comparing the subset of objects from the first collection of objects with the subset of objects from the second collection of objects; f) if the subset of objects from the first collection of objects does not correspond to one of a predefined set of matching relationships with the subset of objects from the second collection of objects, transferring the defined value of the first wager of funds to the dealer party; g) if the subset of objects from the first collection of objects has a matching relationship to the subset of objects from the second collection of objects that corresponds to one of the predefined set of matching relationships, transferring a payout of X times the defined value of the funds of the first wager from the dealer party to the first wagering party, wherein X is a function of the probability of occurrence of the corresponding one of the predefined set of matching relationships.