1. A method, comprising: retrieving data from a first computer associated with a first user, the first user being associated with a second user; determining at least a location associated with the first user, the retrieving being performed in real-time or substantially real-time by accessing a file on a game server configured to store data associated with the first user and the second user; and generating a visual display using the data, the visual display being presented on a physical display associated with a second computer using a synthetic environment mapping application, the second computer being associated with the second user and the visual display including at least the location and a login status associated with the first user relative to a synthetic environment.