1. In a network of distributed personal video game systems connected to a server via a network, a method for recommending video game related information to a player comprising: establishing a connection between the player's personal video game playing device and a server over a network; monitoring the player's game playing usage; weighting said player's game playing usage by age; and recommending at least one further video game for the player to download over the network based at least in part on said player's playing usage weighted by age.