1. A game particularly adapted to stimulate participants to improve research skills in using an encyclopedic reference work comprising a plurality of volumes in which information is arranged in said volumes in alphabetically grouped categories, each volume containing alphabetically grouped categories different from that of the other volumes, said game comprising: a. a game board having a representation of a course, leading from a beginning point to an end point, and divided into increments of travel along which markers can be moved to record progress of a player by moving a related marker along the course, b. a plurality of separated sets of question and answer indicating means, each set corresponding to a respective volume, and each set having indicia corresponding to indicia on its respective volume, with questions of that set asking for information contained under a category alphabetically contained in its respective volume and normally retrievable from that volume within a pre-determined time range, and answers of that set providing said information, said indicating means arranged to display said questions in a format separate from the answers, c. a timing device to indicate a time period of search within said time range, whereby a game participant can maintain progress along the course of the board by the steps of selection of a question, looking into the reference work for a correct answer, utilizing the timing device to indicate the time period of search within which the answer is to be found, and comparing the participant's answer with the correct answer obtained from the indicating means to ascertain the correctness of the participant's answer and thus determine that participant's progress over the course of the board.