1. A method for conversation management in a virtual world data processing system, the method comprising: detecting a sequence of statements from at least two avatars in a virtual world; locating the avatars in the virtual world; computing a temporal proximity of the statements; grouping the statements in the virtual world if the avatars are geographically proximate to one another in the virtual world and if the statements have occurred within a threshold temporal proximity of one another; and, persisting the grouped statements in the virtual world as a conversation.