1. A method for processing textures for real-time rendering, in a processor, an object defined by a plurality of polygons, the method comprising: associating an independent texture map with each face of a mesh to produce a plurality of face textures; packing the plurality of face textures into a single texture atlas, wherein the atlas is divided into a plurality of blocks based on a resolution of the face textures; and adding a border to the texture map for each face comprising additional texels including at least border texels from an adjacent face texture map.