1. A gaming system comprising: at least one input device; at least one processor; at least one display device; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for each of at least one player, for a play of a game by said player: (a) enable said player to place a number of wagers, the number of wagers being at least two, (b) display a quantity of player hands each including at least one card and a quantity of two-card dealer hands, the quantity of player hands and the quantity of dealer hands each being equal to the number of wagers, (c) for each of the player hands, associate one of the wagers with said player hand, (d) enable said player to fold one of the player hands and, if said player folds one of the player hands, withdraw the wager associated with said folded player hand and return said withdrawn wager to said player, (e) determine whether to fold one of the dealer hands based, at least in part, on whether said player folds one of the player hands and at least one other predefined condition, and if the at least one processor determines to fold one of the dealer hands, display an indication of said folded dealer hand, (f) display at least one community card, (g) for each non-folded player hand, determine a final player hand, said final player hand including one or more of: one of the community cards and one of the cards of said non-folded player hand, (h) for each non-folded dealer hand, determine a final dealer hand, said final dealer hand including one or more of: one of the community cards and one of the cards of said non-folded dealer hand, and (i) provide an award if a rank of one of the final player hands is higher than a rank of all of the final dealer hands, wherein the award is based on a number of remaining wagers and a number of final dealer hands.