1. A method comprising: displaying a digital image having at least three textures whose amount of storage space required for holding it prior to a time when the image is to be displayed has been reduced, comprising: providing a bitmap representing only boundary pixels in said image separating regions, said regions comprising image pixels of said image, each region between boundary pixels being composed of one of the textures; referencing a pointer that associates one of said textures with one of said regions; filling said one of said regions in said bitmap with said associated one of said textures; overlaying said image on a background; and wherein said providing, referencing, filling, and overlaying are repeated for a succession of images to create the illusion of motion.