1. A method for use in animation of a material, comprising the steps of: establishing a plurality of different poses for the material; encoding each component of each vertex position of the material into a polynomial by using corresponding vertices in the plurality of different poses for the material; and storing one or more coefficients for the polynomials in a computer storage medium; wherein the corresponding vertices in the plurality of different poses for the material are encoded relative to a bind pose; wherein the plurality of different poses for the material comprises the material in a neutral pose, the material turning in one direction, and the material turning in another direction.