1. A method for interactively producing a 3D object from a vector graphic, comprising: providing said vector graphic comprising a plurality of endpoints connected by vector segments to form an open curve having no thickness; providing a 3D printer; providing a digital computing device; providing a software module comprising computer readable and executable instructions stored on a memory functionally linked to said digital computing device that enable said digital computing device to perform the functions of: for each of said endpoints of said vector graphic, generating a separate n-sided polygon by the addition of at least n−1 newly created endpoints joined by vector segments; for each pair of said generated n-sided polygons, generating a plurality of vertex connecting lines thereby joining each of said polygon vertex endpoints of said polygons to a corresponding vertex endpoint of a next adjacent polygon, and to an adjacent vertex endpoint of said next adjacent polygon, thereby creating a volume containing triangular mesh corresponding in shape to said vector graphic; converting said triangular mesh into instructions readable by a 3D printer; and printing said triangular mesh using said 3D printer, thereby creating a realized 3D object corresponding in shape to said vector graphic.