1. A method of real-time updating of three-dimensional (3D) building model textures in a 3D map system comprising: receiving one or more collected images; comparing at least one of the one or more collected images and at least one previously stored geospatial image; ranking the comparison of at least one of the collected image and the at least one previously stored geospatial image; creating a pixel-to-pixel correlation between the at least one collected image and the at least one stored image; storing collected images in a database with new 3D registration data; and updating the stored geospatial images from the database.