1. A method for computing 3-dimensional point locations on a 3-dimensional object from two different views of the object, comprising: defining an initial set of image pixels corresponding to points on a generally planar surface of said object visible in both of said views; assigning additional pixels to said planar surface in both of said views; computing an optimal homography and an epipole from pixels visible in both said views including said additional pixels; establishing from said optimal homography a triangulation of common points on said object; and determining from said triangulation a 3-dimensional location of points on said object.