1. A computer graphics implemented method comprising: casting a first plurality of rays towards an original three dimensional scene comprising objects with object surfaces wherein said first plurality of rays may be recast within said original three dimensional scene; constructing a simplified representation of said original three dimensional scene, wherein said constructing further comprises: using a k-nearest neighbor search to adapt to a local density of endpoints for said first plurality of rays; deriving a radius for each of said first plurality of rays; and creating an approximation of said original three dimensional scene in terms of a plurality of splats on tangent planes of said endpoints; and adjusting said simplified representation to be consistent with said original three dimensional scene by using known rays and object surface intersections obtained from said casting, to produce an adjusted simplified representation, wherein said adjusting further comprises: tracing said first plurality of rays against said simplified representation; and shrinking said plurality of splats that intersect with said first plurality of rays to produce said adjusted simplified representation.