1. A computer-readable recording medium on which a game program for displaying a scene in a virtual three-dimensional space on a screen is recorded, the game program causing a computer to execute a process comprising: dividing the scene into a plurality of regions in accordance with distances from a prescribed viewing point in a depth direction; setting filtering levels for the respective divisional regions; performing filtering processing that imparts visual effects to respective regions of the scene in accordance with respective set filtering levels; and displaying a scene obtained by the filtering processing on the screen.