1. A computer-readable non-transitory medium storing a program for causing a computer to execute: performing game processing including movement of a plurality of characters in a virtual world; specifying one character out of the plurality of characters as a specific character, on the basis of predetermined conditions; judging whether there is commonality in movement of a plurality of non-specific characters, which are the plurality of characters other than the specific character; determining the specific character as a preferential display character if the judging does not judge that there is commonality, and determines at least one of the non-specific characters as a preferential display character if the judging judges that there is commonality; and adjusting drawing related parameters so that at least the preferential display character out of the plurality of characters is located in a predetermined area of a display image.