1. A method for defining a view direction for a texture image used to texture a geometry, comprising: applying an initial texture image to a geometry to identify a textured portion of the geometry and a non-textured portion of the geometry, the textured portion comprising one or more geometry pixels textured within an undersampling threshold by the initial texture image; and defining a first view direction for a first texture image based upon a first coverage metric associated with an amount of the non-textured portion that is textured, within the undersampling threshold, by the first texture image along the first view direction.