1. A method, comprising: detecting border tiles of a primitive using a graphics processor that includes at least one of a hardware graphic engine, a graphic processing unit, and a CPU, the detecting including: calculating the number of border tiles covered by an edge of the primitive; identifying a plurality of vertices that divide the edge in a plurality of segments of equal length, the number of vertices being greater than or equal to the number of border tiles; calculating coordinates of said vertices; and associating a tile with the coordinates of each vertex.