1. A computer-implemented method comprising: creating a virtual three-dimensional space having a plurality of walls including a first wall and a second wall; creating in the virtual three-dimensional space a first three-dimensional object with at least two surfaces; converting information from a first uniform resource locator into a first texture; mapping the first texture onto a first surface of the first three-dimensional object; and in response to the first three-dimensional object being selected, displaying information from the first uniform resource locator on less than all of the plurality of walls.