1. A method for modifying objects in a virtual universe, the method comprising the steps of: a computer including in the virtual universe a viewable field, a detection area that is adjacent to the viewable field, and an outside area that is outside the viewable field and the detection area, wherein each avatar in a set of avatars is incapable of viewing the objects while the avatar is within either the detection area or the outside area; the computer, in response to an entrance of a first particular avatar of the set of avatars into the detection area, preparing to display, without displaying, to the first particular avatar of the set of avatars one of the objects by buffering content associated with the one of the objects; the computer determining that a particular one of the objects is adjacent to an obstructing one of the objects; and responsive to determining that the particular one of the objects is adjacent to the obstructing one of the objects, the computer setting a focal point of the viewable field at a location that is a different location than a location of the particular one of the objects.