1. A method of generating a representation of a terrain, said method comprising the steps of: storing a set of colors in a storage device, said set of colors comprising at least a plurality of colors; selecting a limited set of discrete colors from the set of colors; and in a processor that is in operable communication with the storage device: determining a minimum terrain elevation; determining a maximum terrain elevation; computing a plurality of terrain bands based in part on said limited set of colors, said minimum terrain elevation, and said maximum terrain elevation; assigning at least one of said limited set of colors to each of said plurality of terrain bands; generating said representation of said terrain utilizing at least one of said limited set of colors; and selectively accounting for a view of a future terrain to thereby transition from a present view of the terrain to a view of the future terrain, wherein the future terrain is different from the terrain.