1. A computer-implemented method for rendering texture in a graphics application, comprising: displaying, in a user interface of a display device, a plurality of frames representing movement within a geographic area, the geographic area having texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery; and decreasing the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames.