1. A method for providing directional input to a video game, comprising: capturing an image of a first object and a second object, the first object and the second object being defined at a fixed distance from each other; determining a three-dimensional location of the first object based on analysis of the captured image; determining a two-dimensional location of the second object based on analysis of the captured image; determining an input direction for a video game based on the three-dimensional location of the first object and the two-dimensional location of the second object; wherein each of the operations of the method is executed by a processor.