1. A computer-implemented method for creating a phantom face to obtain texture data outside of a chart boundary, the method comprising: determining a texel is partially covered by a first face of a first chart included in an atlas stored in a memory and that a sampling position within the texel is outside of the first chart; identifying a second face of a second chart included in the atlas stored in the memory that is adjacent to the first face in model space and that is not adjacent to the first face in texture space; projecting the second face in texture space to produce the phantom face that covers the sampling position within the texel and shares an edge with the first face, wherein the edge intersects the texel; and displaying on a display device a pixel associated with a three-dimensional (3D) graphics object based on the phantom face, wherein the 3D graphics object is included in a 3D modeling application stored in the memory and executed by a processor.