1. A method for classification of and display of three-dimensional structures in a virtual environment comprising: identifying a plurality of polygons in a structure located in a virtual environment; generating data corresponding to a plurality of surface normals, each surface normal corresponding to one polygon in the plurality of polygons in the structure; identifying a variance of a distribution of the plurality of surface normals; generating a first classification for the object in response to the identified variance being below a first predetermined threshold; and generating with a display device a visual depiction of the structure in the virtual environment with at least one visual aspect of the structure being modified with reference to the first classification.