1. A method comprising: determining, by at least one processor, a set of points that are vertices of an initial polygon mesh, said initial polygon mesh being formed from a plurality of triangles, each of the set of points being a vertex of a triangle of the plurality of triangles; generating, by the at least one processor, a plurality of candidate planes, each vertex of each of the plurality of candidate planes being a point of the set of points; ordering, by the at least one processor, the plurality of candidate planes by decreasing area, by decreasing line segment count, or by decreasing point count; selecting, by the at least one processor, one or more candidate planes as polygon faces in accordance with the ordering; and creating, by the at least one processor, a three-dimensional tessellation as a modified polygon mesh.