1. A non-transitory storage medium storing a game program to cause a computer of a hand-held game apparatus to at least perform: imaging, via a camera of the hand-held game apparatus, a subject corresponding to each of a plurality of postures; selecting at least one image out of said plurality of subject images on the basis of operation information according to an operation by a user; displaying the selected subject image on a display, selecting one motion from a plurality of motions on the basis of the operation information according to the operation by the user, and selecting the image corresponding to the selected motion out of said plurality of subject images.