1. A method for rendering, comprising: retrieving, by at least one processor and from a framebuffer, a depth value associated with a pixel; determining, by the at least one processor, whether a fragment depth value associated with a fragment of a splat is within a non-zero offset of the depth value associated with the pixel; and responsive to determining that the fragment depth value associated with the fragment of the splat is within the non-zero offset of the depth value associated with the pixel, outputting, by the at least one processor, updated data for the pixel to the framebuffer based at least in part on data associated with the fragment of the splat.