1. A method, performed by a computing device, comprising: capturing, by the computing device, one or more images from a depth camera, wherein the one or more images include depth information; generating, by the computer device, an initial sculpture for an entity in the captured one or more images; performing, by the computer device, a ray casting process on the generated initial sculpture using the depth information; and deforming, by the computer device, the initial sculpture based on the ray casting process to generate a sculpture for the entity; and wherein the initial sculpture includes a mesh polygon with vertices and triangular faces, and wherein performing the ray casting process on the generated initial sculpture using the depth information includes: casting a ray from an origin point to a particular data point included in the depth information; determining an intersection point of the cast ray with a particular triangular face of the mesh polygon; calculating a force vector to move the intersection point to the particular data point; and determining a vertex force vector for a vertex of the particular triangular face based on the calculated force vector.