1. A method for rasterizing an object, comprising: determining a universal resolution that corresponds to a universal grid; applying a viewport transform to snap screen coordinates for vertices of the object to the universal resolution that is different from a first resolution associated with the object; calculating, via a processor, universal edge equations based on the universal resolution and data that represent geometry data associated with the object; and determining large pixel coverage data comprising a plurality of covered large pixels based on the universal edge equations and the first resolution.