1. A computer-implemented method for defining a view direction for a texture image used to texture a geometry, comprising: applying, via a processing unit, an initial texture image to a geometry, the applying comprising: identifying a first set of one or more geometry pixels of the geometry that correspond, within an undersampling threshold, to pixels of the initial texture image; and texturing the first set of one or more geometry pixels based upon the pixels of the initial texture image to create a textured portion of the geometry and a non-textured portion of the geometry; and defining a first view direction for a first texture image based upon a first coverage metric associated with an amount of the non-textured portion that is textured, within the undersampling threshold, by the first texture image along the first view direction.