1. A computer-implemented method comprising: generating, by a computing system, a texture map for a partition polygon including: projecting a Layered Depth Image (LDI) sample in a partition polygon to a point in a source camera window space; projecting the point in the source camera window space back into the partition polygon as a surface element (surfel) having an associated color at a location of the LDI sample in the partition polygon; projecting the surfel in the partition polygon to a surfel footprint in a target camera window space, the surfel footprint covering at least one pixel included in an image plane of the target camera window space; projecting from the target camera window space to the partition polygon, each of a plurality of sub-pixel samples included in the at least one pixel; projecting from the partition polygon and into the source camera window space, each of the plurality of sub-pixel samples, the projecting determining a location in the source camera window space for each of the plurality of sub-pixel samples; and applying a color weight to each sub-pixel sample based on the location of each sub-pixel sample in the source camera window space; and combining, by the computing system, the partition polygon and the texture map, the combining forming a model of a scene for rendering in real time in three dimensions (3D) in a virtual reality space.