1. A method for displaying a representation of a real world object in a computer game, comprising: creating a real world object; capturing an image, said captured image including said real world object; extracting from said captured image an image of said real world object; representing said extracted image on a digital display as a digital representation of said real world object; embedding said digital representation of said real world object into a computer graphic of said computer game; and manipulating a location or other aspect of the embedded digital representation within game parameters of said computer game.