1. A method for displaying a representation of an arbitrary real-world object in a computer game, comprising: capturing an image as a captured image, said captured image including said arbitrary real-world object, said object having been made by a user as a model; extracting, from said captured image, an extracted image of said arbitrary real-world object to determine a digital representation of said arbitrary real-world object from extracted image; embedding said digital representation of said arbitrary real-world object into a computer graphic of said computer game; and manipulating at least one aspect of the embedded digital representation of said arbitrary real-world object within game parameters of said computer game.