1. A method for rendering a scene comprising: rendering a first model and a background scene from a first eye-point using a first projection matrix to form a first image; identifying a second model to be rendered from an eye-point other than the first eye-point; identifying a second eye-point to render the second model from; computing a second projection matrix to render the second model from the second eye-point; rendering the second model using the asymmetric projection matrix to form a second image; and, forming a composite image by overlaying the second image on the first image.