1. A method for generating a virtual world, comprising: acquiring a plurality of voxels associated with the virtual world, the plurality of voxels includes a first voxel; assigning a cubify value to the first voxel using a voxel selection tool; rendering one or more images of the virtual world based on the plurality of voxels, the first voxel is rendered to include one or more rectilinear surfaces positioned within the first voxel based on the cubify value assigned to the first voxel; and displaying the one or more images, the one or more images include the rendered first voxel.