1. A method of interfacing with a physical game system that includes a platform having a plurality of regions and a plurality of lots, a plurality of environmental objects that are each stationatily position able within a selected one of the lots of the platform, and a movable object movable relative to the regions, wherein each environmental object has an environmental identifier and each region has a region identifier and a plurality of subregions, the method comprising the acts of: a) scanning the environmental objects and the movable object positioned on the platform to extract data, the extracted data including a position of the movable object and a position for each environmental object positioned within an associated lot of the platform; and b) running an audiovisual program based at least on the position of the movable object relative to the position of at least one of the environmental objects and its associated identifier.