1. A game apparatus for displaying an enemy character controlled by a computer as a game image on a screen, wherein an operating means is for operation by a player for battling with the enemy character, the game apparatus comprising: an image generating means for using a visual point position of a player character moving in a virtual three-dimensional space as a visual point position of a virtual camera, and generating an image within a visual range captured by the virtual camera as the game image; an enemy character control means for allowing the enemy character to make an attack which changes the visual point position of the player character, and moving the enemy character within a specified range viewed from the visual point position changed due to the attack to a visual range of the player character viewed from the visual point position; and a camera work control means for changing the visual point position of the virtual camera in a three-dimensional coordinate system in conjunction with the attack, wherein the enemy character control means allows a first enemy character group within an attack possible range with respect to the visual point position of the player character to make a specified attack according to the visual point position, and allows a second enemy character group out of the attack possible range to stand behind the first enemy character group.