1. A method for use in simulation of a material, the method comprising the steps of: generating a first set of vertices for the material using a cloth simulation technique; generating a second set of vertices for the material using a skin simulation technique; comparing one or more of the first set of vertices to corresponding vertices in the second set of vertices; and modifying one or more of the first set of vertices if they deviate from the corresponding vertices in the second set of vertices by more than a certain amount.