1. A method of managing the display of a large number of graphical textures wherein not all the textures are visible at any one time, the method comprising the machine-implemented steps of: creating and storing one or more pools of high-resolution textures in memory; displaying the textures on polygons in a virtual three-dimensional environment; wherein one or more of the textures display informational content and deliver informational content to a viewer of the three-dimensional environment, wherein one or more of these textures can be viewed at a high level of detail, wherein one or more of the textures have approximately similar dimensions, and wherein a viewer can interact with one or more of the textures; wherein an arrangement of the textures is defined in one or more sources, and wherein the informational content associated with the textures may derive from one or more remote sources; and wherein the virtual three-dimensional environment comprises one or more channels and wherein one or more of the textures displaying informational content are aligned along the channels.