1. A method for generating a three-dimensional animated video head, comprising steps for: capturing a sequence of two-dimensional video image frames of the face of an actor, for each video image frame: sensing the locations of the actor's facial features at predetermined node locations, wherein each node location is associated with a particular facial feature; driving control points on a three-dimensional head mesh based on the sensed node locations to generate a shaped three-dimensional head mesh; warping the video image frame used to generate the sensed node location for projection onto the shaped head mesh; and texture mapping the warped video image frame onto the shaped head mesh to generate a three-dimensional frame head associated with the respective video image frame; and animating the three-dimensional video head by displaying a sequence of the three-dimensional frame heads associated with the sequence of video image frames.