1. A method for interactive interfacing with a computer gaming system, comprising: providing an input device, the input device conveying acoustic data that is to be interpreted by the computer gaming system; identifying an action to be performed by the computer gaming system, the action being mapped to the acoustic data provided by the input device; and applying a gearing between the action to be performed by the computer gaming system and the acoustic data received from the input device; wherein the gearing scales an adjustment to impact the action to be performed by the computer gaming system.