1. A method for generalized view morphing, the method comprising: determining a camera plane based on a predetermined view point of a virtual camera associated with a desired virtual image, the camera plane comprising at least three real cameras; pre-warping at least three image planes such that all of the image planes are parallel to the camera plane, each image plane associated with one of the real cameras positioned in the camera plane; determining a virtual image plane by performing a linear interpolation morphing on the at least three image planes; and post-warping the virtual image plane to a predetermined pose.