1. A method for constructing a super-resolution texture from a sequence of images of a non-rigid three-dimensional object, comprising: representing a shape of the object as a matrix of vertices, and a basis of possible deformations of the object as a matrix of displacements of the 3D points, the matrices of 3D points and displacements forming a model of the object in the video; determining a set of correspondences between the points in model and the object in the images; connecting the points in each image using to form a mesh; warping each mesh to a common coordinate system while super-sampling texture in each image covered by the mesh; and averaging the warped and super-sampled meshes to produce the super-sampled texture of the object in the image.