1. A non-transitory computer readable medium storing a computer program for a baseball video game in which a user instructs to release a moving object from a first character to a second character, the first character being a pitcher, the second character being a batter, the computer program comprising: code for displaying the first character and the second character on an image display unit; code for recognizing property data of the second character corresponding to a property of the second character with regards to speed of the moving object; code for recognizing property data of the moving object corresponding to a property of the moving object with regards to speed of the moving object which is released by the first character; code for informing the property of the second character to the user based on the property data of the second character by displaying a property indicator on the image display unit, the property indicator being arranged to extend and shrink in a first direction in order to show the speed; and code for displaying the property indicator on the image display unit, the property indicator being fatter in a second direction perpendicular to the first direction as the property data of the second character increases.