1. A computer-implemented method for generating aR computerized animation, the method comprising: applying, via a processor, a first motion included in a set of motions to a first object in the computerized animation; establishing, for a second object in the computerized animation, a first bounding area that represents an area covered by the second object when digitally animated by a second motion included in the set of motions; establishing, for the first object, a second bounding area that represents an area covered by the first object when digitally animated by a third motion included in the set of motions; determining that the second bounding area does not intersect the first bounding area; and scheduling the third motion to be applied to the first object when the first motion terminates.