1. A method for authenticating one or more entities in a gaming environment that provides one or more games, said method comprising: causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to: store, in a database, one or more attribute values for one or more attributes associated with at least one input provided in connection with at least one image provided for authentication of said one or more entities; wherein a first of the one or more attribute values includes one or more of the following: a velocity or speed associated with creating or tracing said at least one image; an acceleration associated with creating or tracing said at least one image; time taken to create or trace said at least one image; and pressure associated with creating or tracing said at least one image; and authenticate, by the at least one processor, said one or more entities based on said one or more attribute values associated with said at least one image.