1. A game-providing device comprising: a processor, configured to: sequentially provide a player with a game that includes a plurality of sequential battle scenes, each of the plurality of sequential battle scenes respectively featuring an enemy character that appears therein as an opponent of a player character such that when the player clears one of the plurality of sequential battle scenes, a subsequent sequential battle scene of the plurality of sequential battle scenes is provided to the player; determine whether or not a carryover condition has been satisfied such that attacks by the player character against the enemy character, which are carried out by the player character in a first battle scene of the plurality of sequential battle scenes against the enemy character, is extended to subsequent enemy characters that are configured to appear in subsequent ones of the plurality of sequential battle scenes; and once the carryover condition has been satisfied, sequentially execute a process that, before generation of the subsequent battle scene with a subsequent enemy character, uses a first attack value generated as a result of the attacks by the player character against the enemy character in the first battle scene to offset defeat parameter values required to defeat the subsequent enemy characters that are configured to appear in each of the subsequent ones of the plurality of sequential battle scenes, skip the appearance of the subsequent enemy characters having defeat parameter values reduced to zero, and causes another enemy character from the subsequent enemy characters that is subsequent to the skipped ones of the subsequent enemy characters to appear in a state in which a defeat parameter value of said another enemy character from the subsequent enemy characters has been offset.