1. A gaming method for a gaming system including a plurality of instructions, the gaming method comprising: receiving a first wager on a first play of a game; causing a display unit to generate an image representative of the game; causing at least one processor to execute the plurality of instructions to determine an outcome of the first play of the game represented by the image; causing the at least one processor to execute the plurality of instructions to determine a first payout according to the outcome of the first play of the game and the first wager of the first play of the game; dispensing a physical game piece associated with at least one identifier if the at least one first trigger event has occurred, the physical game piece including at least one hidden image based on the outcome of the first play of the game and at least one concealing image disposed thereon, the at least one concealing image limiting the visibility of the at least one hidden image; after dispensing the physical game piece, receiving a second wager on a second, subsequent play of the game; causing the at least one processor to execute the plurality of instructions to determine if a second trigger event has occurred based on an outcome of the second play of the game; if the second trigger event has occurred, causing the at least one processor to execute the plurality of instructions to cause an identification input device to receive the at least one identifier associated with the physical game piece resulting from the first play of the game; causing the at least one processor to execute the plurality of instructions to determine a second payout according to the at least one identifier; and causing the display unit to display a reveal pattern based on the second trigger event such that when the physical game piece is placed adjacent to the display unit, the reveal pattern cooperates with the at least one concealing image of the physical game piece to make the at least one hidden image visible.