1. A computer system for generating an animation structure for an object including a plurality of segments, the system comprising: a processor; and a memory having computer-executable instructions that, when executed on the processor, cause the processor to: obtain an image of an object, the image including a representation of the object; segment the representation of the object into a plurality of segments; scan two rows of pixels that include at least a portion of the representation of the object; generate two virtual geometric components for each row; define each segment of the plurality of segments with at least four virtual geometric components, wherein two of the at least four virtual geometric components are located in a same row; associate at least one of the at least four virtual geometric components with each segment; and generate an animation structure based at least in part on the plurality of segments.