1. A method of rendering a sequence of images in frames onto a display device, comprising: accessing a plurality of vertices for rendering on the display device, each vertex including a motion vector indicative of a distance the vertex has traveled between a current frame and a previous frame in the sequence of images; adding a random motion vector to each of the motion vectors; utilizing the motion vectors to determine a path that each vertex has traveled between the current frame and the previous frame; converting the plurality of vertices to an image that includes pixels; and applying motion blur to the image based at least in part on locations of the pixels within the paths.