1. A method for creating a real-time photorealistic image of a virtual object, arranged in a realistic orientation related to a position of said user, the method comprising the following steps: selecting a texture to be used for the virtual object, in accordance with an angle-of-view, and generating a view of the virtual object in a 3D (φ, ψ)/2D (Θ, s) position in question; creating a first rendering by establishing a layered rendering in a correct position consistent with the position of the placement area for the virtual object in the first photo; and obtaining the photorealistic rendering by adding overlays, referred to as semantic overlays, so as to obtain a final image.