1. A method for creating a three-dimensional wireframe mesh in a three-dimensional coordinate system, wherein the mesh represents an object as the object moves in the three-dimensional coordinate system along a curve from a starting point to an ending point, and wherein the object is represented in the coordinate system as a set of object points, the method comprising: a processor of a computer system initializing the three-dimensional wireframe mesh by setting a first set of three vertex points in the three-dimensional space to a set of initial coordinates; the processor revising the initial coordinates of the first set of three vertex points by performing a sequence of mathematical vector operations upon the three-dimensional coordinates of the starting point, the three-dimensional coordinates of the ending point, and the direction of the object's motion along the curve, and wherein revised coordinates of the first set of three vertex points are identified by tips of three vectors that are produced by the vector operations; the processor identifying a mesh-size adjusting factor as a function of the revising; the processor adjusting the size of the revised mesh as a function of the mesh-size adjusting factor; and the processor determining a characteristic of the animated motion of the object point at the ending point as a function of the adjusted revised mesh.