1. A method for three-dimensional (3D) texture reprojection, comprising: calculating, within a computing environment, an initial distance vector from a vertex within a 3D mesh of an object in a scene to each of a plurality of texture images; determining, for each texture image, coordinates of an intersection point of the initial distance vector with the texture image; determining, for each texture image, a plurality of neighboring points within a specified distance from the intersection point; calculating, for each texture image, an overall distance vector from the plurality of neighboring points to any of a plurality of points within the 3D mesh; and determining a plurality of texture images with a lowest difference between the initial distance vector and the overall distance vector.