1. A method for designing protective armor for a vehicle, comprising: deriving at least one shotline through an element; computing a probability of kill value for each shotline associated with each element; calculating a probability of kill intensity for each element; ranking the elements according to highest probability of kill intensity; mapping the elements in a 3D CAD environment to visually depict the elements having the highest probability of kill intensity; and designing armor taking into account the elements and the probability of kill intensity of each element.