1. A computer-implemented method for providing texture tiling, the method comprising: copying a source image into a texture of a size larger than the source image, wherein copying the source image into the texture of the size larger than the source image comprises: increasing the texture size by at least one pixel in each direction, and copying a first edge of the source image onto the at least one pixel on a second edge of the texture opposite to the first edge of the source image; displacing texture coordinates corresponding to the texture into a desired range; displacing the texture coordinates comprising u and v using the following equations: 
 u ′=[Min+ u*w ]−floor( u )* w; and 
 v ′=[Min+ v*w ]−floor( v )* w; wherein w comprises a difference between Max and Min; and wherein Max and Min comprise a range of desired texture coordinates; and calculating, by a computing device, at least one of −floor(u) and −floor(v) using a displacement map; and rendering an output image corresponding to the texture coordinates associated with the texture.