1. A system for utilizing a gameplay environment to identify biases for a user, comprising: an immerse environment having a plurality of games, wherein each game is trained according to a Bayesian belief network; a plurality of bias elicitation scenarios, each encoded into a game state; an analysis system for gathering data from a user engaged in a bias elicitation scenario, and for calculating a probability based on an action path taken by the user; and a system for comparing the probability with a threshold to determine if a bias exists.