1. A system for using three-dimensional simulation to quantify the spatial alteration of a region of a two-dimensional digital video image caused by movement of the region between a first and a second video frame, the system comprising a computer having a non-transitory computer readable medium having stored thereon instructions which, when executed by a processor of the computer, causes the processor to perform the steps of: receiving a two-dimensional digital video data feed; constructing a three-dimensional simulation of the two-dimensional digital video data feed within a simulation environment based at least in part on applying geometric surfaces over a plurality of spatial regions within frames of the two-dimensional digital video data feed, wherein the plurality of spatial regions are defined at least in part by a coordinate mapping of the two-dimensional digital video data feed; mapping a spatial region, among the plurality of spatial regions, within a first video frame to the spatial region's location with a second video frame, wherein the second video frame was captured in a time subsequent to the first frame, by performing the steps of: Step One: selecting the spatial region within the first video frame based at least in part on mapping coordinates of the spatial region within the two-dimensional video data feed; Step Two: identifying geometric changes to the spatial region within the second video frame by quantifying the differences between the applied geometric surfaces of the spatial region within the first video frame and the applied geometric surfaces in the second video frame; and Step Three: summarizing the quantified differences as a three-dimensional mapping metric; iteratively processing each of a plurality of video frames within the two-dimensional digital video feed by performing Steps One, Two, and Three to create a plurality of three-dimensional mapping metrics; and summarizing quantitative associations among the plurality of three-dimensional mapping metrics as a three-dimensional mapping algorithm, wherein the three-dimensional mapping algorithm defines at least in part three-dimensional geometric position data that enables application of geometric changes to the spatial region inherent in the plurality of video frames to a virtual digital video image that is not present in the two-dimensional digital video data feed.