1. A method for rendering computer graphics onto a screen, the method comprising: dividing, at a processor, a texture tile into a plurality of partitions, each partition having a plurality of vertices; creating a map that indicates, for each partition, whether each partition comprises a constant color; transferring the plurality of vertices to a vertex shader; determining, by the vertex shader, that at least one of the partitions comprises a constant color partition; applying a vertex transformation that: associates a set of texel coordinates from the texture tile to each of the vertices of the constant color partition to generate a set of associated texel coordinates, and associates each of the vertices to at least one pixel on a display, setting a first coordinate of the set of associated texel coordinates to zero interpolating, at a pixel shader, the associated texel coordinates to generate an interpolated value, accessing, from a memory, a single texel in the constant color partition that corresponds to the interpolated value that applies to a plurality of the pixels on the display, applying, to the plurality of pixels on the display, a color from the single texel.