"""Support for simplified access to data on nodes of type omni.graph.ui.OnPicked

Event node which fires when a picking event occurs in the specified viewport. Note that picking events must be enabled on
the specified viewport using a SetViewportMode node.
"""

import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
import carb
import numpy
class OgnOnPickedDatabase(og.Database):
    """Helper class providing simplified access to data on nodes of type omni.graph.ui.OnPicked

    Class Members:
        node: Node being evaluated

    Attribute Value Properties:
        Inputs:
            inputs.gesture
            inputs.onlyPlayback
            inputs.trackedPrims
            inputs.viewport
        Outputs:
            outputs.isTrackedPrimPicked
            outputs.missed
            outputs.picked
            outputs.pickedPrimPath
            outputs.pickedWorldPos
            outputs.trackedPrimPaths

    Predefined Tokens:
        tokens.LeftMouseClick
        tokens.RightMouseClick
        tokens.MiddleMouseClick
        tokens.LeftMousePress
        tokens.RightMousePress
        tokens.MiddleMousePress
    """
    # This is an internal object that provides per-class storage of a per-node data dictionary
    PER_NODE_DATA = {}
    # This is an internal object that describes unchanging attributes in a generic way
    # The values in this list are in no particular order, as a per-attribute tuple
    #     Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
    #     Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
    # You should not need to access any of this data directly, use the defined database interfaces
    INTERFACE = og.Database._get_interface([
        ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger a picking event', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click", "LeftMousePress": "Left Mouse Press", "RightMousePress": "Right Mouse Press", "MiddleMousePress": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, 'Left Mouse Click', False, ''),
        ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
        ('inputs:trackedPrims', 'bundle', 0, 'Tracked Prims', "Optionally specify a set of tracked prims that will cause 'Picked' to fire when picked", {ogn.MetadataKeys.LITERAL_ONLY: '1'}, False, None, False, ''),
        ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for picking events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, 'Viewport', False, ''),
        ('outputs:isTrackedPrimPicked', 'bool', 0, 'Is Tracked Prim Picked', "True if a tracked prim got picked, or if any prim got picked if no tracked prims are specified\n(will always be true when 'Picked' fires, and false when 'Missed' fires)", {}, True, None, False, ''),
        ('outputs:missed', 'execution', 0, 'Missed', 'Enabled when an attempted picking did not pick a tracked prim,\nor when nothing gets picked if no tracked prims are specified', {}, True, None, False, ''),
        ('outputs:picked', 'execution', 0, 'Picked', 'Enabled when a tracked prim is picked,\nor when any prim is picked if no tracked prims are specified', {}, True, None, False, ''),
        ('outputs:pickedPrimPath', 'token', 0, 'Picked Prim Path', 'The path of the picked prim, or an empty string if nothing got picked', {}, True, None, False, ''),
        ('outputs:pickedWorldPos', 'point3d', 0, 'Picked World Position', 'The XYZ-coordinates of the point in world space at which the prim got picked,\nor (0,0,0) if nothing got picked', {}, True, None, False, ''),
        ('outputs:trackedPrimPaths', 'token[]', 0, 'Tracked Prim Paths', "A list of the paths of the prims specified in 'Tracked Prims'", {}, True, None, False, ''),
    ])
    class tokens:
        LeftMouseClick = "Left Mouse Click"
        RightMouseClick = "Right Mouse Click"
        MiddleMouseClick = "Middle Mouse Click"
        LeftMousePress = "Left Mouse Press"
        RightMousePress = "Right Mouse Press"
        MiddleMousePress = "Middle Mouse Press"
    @classmethod
    def _populate_role_data(cls):
        """Populate a role structure with the non-default roles on this node type"""
        role_data = super()._populate_role_data()
        role_data.inputs.trackedPrims = og.Database.ROLE_BUNDLE
        role_data.outputs.missed = og.Database.ROLE_EXECUTION
        role_data.outputs.picked = og.Database.ROLE_EXECUTION
        role_data.outputs.pickedWorldPos = og.Database.ROLE_POINT
        return role_data
    class ValuesForInputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = {"gesture", "onlyPlayback", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
        """Helper class that creates natural hierarchical access to input attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self.__bundles = og.BundleContainer(context, node, attributes, [], read_only=True, gpu_ptr_kinds={})
            self._batchedReadAttributes = [self._attributes.gesture, self._attributes.onlyPlayback, self._attributes.viewport]
            self._batchedReadValues = ["Left Mouse Click", True, "Viewport"]

        @property
        def trackedPrims(self) -> og.BundleContents:
            """Get the bundle wrapper class for the attribute inputs.trackedPrims"""
            return self.__bundles.trackedPrims

        @property
        def gesture(self):
            return self._batchedReadValues[0]

        @gesture.setter
        def gesture(self, value):
            self._batchedReadValues[0] = value

        @property
        def onlyPlayback(self):
            return self._batchedReadValues[1]

        @onlyPlayback.setter
        def onlyPlayback(self, value):
            self._batchedReadValues[1] = value

        @property
        def viewport(self):
            return self._batchedReadValues[2]

        @viewport.setter
        def viewport(self, value):
            self._batchedReadValues[2] = value

        def __getattr__(self, item: str):
            if item in self.LOCAL_PROPERTY_NAMES:
                return object.__getattribute__(self, item)
            else:
                return super().__getattr__(item)

        def __setattr__(self, item: str, new_value):
            if item in self.LOCAL_PROPERTY_NAMES:
                object.__setattr__(self, item, new_value)
            else:
                super().__setattr__(item, new_value)

        def _prefetch(self):
            readAttributes = self._batchedReadAttributes
            newValues = _og._prefetch_input_attributes_data(readAttributes)
            if len(readAttributes) == len(newValues):
                self._batchedReadValues = newValues
    class ValuesForOutputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = {"isTrackedPrimPicked", "missed", "picked", "pickedPrimPath", "pickedWorldPos", "_batchedWriteValues"}
        """Helper class that creates natural hierarchical access to output attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self.trackedPrimPaths_size = None
            self._batchedWriteValues = { }

        @property
        def trackedPrimPaths(self):
            data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
            return data_view.get(reserved_element_count=self.trackedPrimPaths_size)

        @trackedPrimPaths.setter
        def trackedPrimPaths(self, value):
            data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
            data_view.set(value)
            self.trackedPrimPaths_size = data_view.get_array_size()

        @property
        def isTrackedPrimPicked(self):
            value = self._batchedWriteValues.get(self._attributes.isTrackedPrimPicked)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked)
                return data_view.get()

        @isTrackedPrimPicked.setter
        def isTrackedPrimPicked(self, value):
            self._batchedWriteValues[self._attributes.isTrackedPrimPicked] = value

        @property
        def missed(self):
            value = self._batchedWriteValues.get(self._attributes.missed)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.missed)
                return data_view.get()

        @missed.setter
        def missed(self, value):
            self._batchedWriteValues[self._attributes.missed] = value

        @property
        def picked(self):
            value = self._batchedWriteValues.get(self._attributes.picked)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.picked)
                return data_view.get()

        @picked.setter
        def picked(self, value):
            self._batchedWriteValues[self._attributes.picked] = value

        @property
        def pickedPrimPath(self):
            value = self._batchedWriteValues.get(self._attributes.pickedPrimPath)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath)
                return data_view.get()

        @pickedPrimPath.setter
        def pickedPrimPath(self, value):
            self._batchedWriteValues[self._attributes.pickedPrimPath] = value

        @property
        def pickedWorldPos(self):
            value = self._batchedWriteValues.get(self._attributes.pickedWorldPos)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos)
                return data_view.get()

        @pickedWorldPos.setter
        def pickedWorldPos(self, value):
            self._batchedWriteValues[self._attributes.pickedWorldPos] = value

        def __getattr__(self, item: str):
            if item in self.LOCAL_PROPERTY_NAMES:
                return object.__getattribute__(self, item)
            else:
                return super().__getattr__(item)

        def __setattr__(self, item: str, new_value):
            if item in self.LOCAL_PROPERTY_NAMES:
                object.__setattr__(self, item, new_value)
            else:
                super().__setattr__(item, new_value)

        def _commit(self):
            _og._commit_output_attributes_data(self._batchedWriteValues)
            self._batchedWriteValues = { }
    class ValuesForState(og.DynamicAttributeAccess):
        """Helper class that creates natural hierarchical access to state attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
    def __init__(self, node):
        super().__init__(node)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
        self.inputs = OgnOnPickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
        self.outputs = OgnOnPickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
        self.state = OgnOnPickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
