// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#include "omni/graph/core/Handle.h"

namespace omni {
namespace graph {

namespace core {
struct NodeObj;
}

namespace nodes {

extern void resolveBooleanOpAttributes(const core::NodeObj&,
                                       const core::NameToken aToken,
                                       const core::NameToken bToken,
                                       const core::NameToken resultToken);

extern void resolveBooleanOpDynamicAttributes(const core::NodeObj& node, const core::NameToken resultToken);

} // namespace nodes
} // namespace graph
} // namespace omni
