// Copyright (c) 2018-2021, NVIDIA CORPORATION.  All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#define OMNIUI_PYBIND_DOC_SimpleNumericModel                                                                              \
    "A very simple value model that holds a single number. It's still an abstract class. It's necessary to reimplement\n" \
    "setValue(std::string value)\n"                                                                                       \
    "\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_min "This property holds the model's minimum value.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_max "This property holds the model's maximum value.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_getValueAsBool "Get the value as bool.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_getValueAsFloat "Get the value as double.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_getValueAsInt "Get the value as int64_t.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_getValueAsString "Get the value as string.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_setValue "Set the bool value. It will convert bool to the model's typle.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_setValue01                                                                \
    "Set the double value. It will convert double to the model's typle.\n"


#define OMNIUI_PYBIND_DOC_SimpleNumericModel_setValue2                                                                 \
    "Set the int64_t value. It will convert int64_t to the model's typle.\n"
