// Copyright (c) 2018-2021, NVIDIA CORPORATION.  All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#define OMNIUI_PYBIND_DOC_MainWindow                                                                                   \
    "The MainWindow class represents Main Window for the Application, draw optional MainMenuBar and StatusBar.\n"      \
    "\n"


#define OMNIUI_PYBIND_DOC_MainWindow_mainMenuBar "The main MenuBar for the application.\n"


#define OMNIUI_PYBIND_DOC_MainWindow_mainFrame "This represents Styling opportunity for the Window background.\n"


#define OMNIUI_PYBIND_DOC_MainWindow_statusBarFrame                                                                    \
    "The StatusBar Frame is empty by default and is meant to be filled by other part of the system.\n"


#define OMNIUI_PYBIND_DOC_MainWindow_cppStatusBarEnabled "Workaround to reserve space for C++ status bar.\n"


#define OMNIUI_PYBIND_DOC_MainWindow_showForeground "When show_foreground is True, MainWindow prevents other windows from showing.\n"


#define OMNIUI_PYBIND_DOC_MainWindow_MainWindow                                                                        \
    "Construct the main window, add it to the underlying windowing system, and makes it appear.\n"
