"""Support for simplified access to data on nodes of type omni.graph.rtxtest.ScaleAOVTextureInPlace

Test node for the post render graph, to scale (brighten or darken) an AOV texture in place.
"""

import carb

import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn



class OgnScaleAOVTextureInPlaceDatabase(og.Database):
    """Helper class providing simplified access to data on nodes of type omni.graph.rtxtest.ScaleAOVTextureInPlace

    Class Members:
        node: Node being evaluated

    Attribute Value Properties:
        Inputs:
            inputs.exec
            inputs.gpu
            inputs.height
            inputs.inputAOV
            inputs.multiplier
            inputs.rp
            inputs.width
        Outputs:
            outputs.exec
            outputs.gpu
            outputs.outputAOVPtr
            outputs.rp
            outputs.scheduleResult
    """

    # Imprint the generator and target ABI versions in the file for JIT generation
    GENERATOR_VERSION = (1, 41, 3)
    TARGET_VERSION = (2, 139, 12)

    # This is an internal object that provides per-class storage of a per-node data dictionary
    PER_NODE_DATA = {}

    # This is an internal object that describes unchanging attributes in a generic way
    # The values in this list are in no particular order, as a per-attribute tuple
    #     Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
    #     Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
    # You should not need to access any of this data directly, use the defined database interfaces
    INTERFACE = og.Database._get_interface([
        ('inputs:exec', 'execution', 0, None, 'Trigger', {}, True, None, False, ''),
        ('inputs:gpu', 'uint64', 0, 'gpuFoundations', 'Pointer to shared context containing gpu foundations', {}, True, 0, False, ''),
        ('inputs:height', 'int', 0, None, 'The output RP height', {ogn.MetadataKeys.DEFAULT: '1080'}, True, 1080, False, ''),
        ('inputs:inputAOV', 'token', 0, None, 'The name of the AOV used during processing', {ogn.MetadataKeys.DEFAULT: '"LdrColor"'}, True, "LdrColor", False, ''),
        ('inputs:multiplier', 'float', 0, None, 'Multiplier applied on the inputAOV to obtain the output', {ogn.MetadataKeys.DEFAULT: '1.0'}, True, 1.0, False, ''),
        ('inputs:rp', 'uint64', 0, 'renderProduct', 'Pointer to render product for this view', {}, True, 0, False, ''),
        ('inputs:width', 'int', 0, None, 'The output RP width', {ogn.MetadataKeys.DEFAULT: '1920'}, True, 1920, False, ''),
        ('outputs:exec', 'execution', 0, None, 'Trigger', {}, True, None, False, ''),
        ('outputs:gpu', 'uint64', 0, 'gpuFoundations', 'Pointer to shared context containing gpu foundations', {}, True, None, False, ''),
        ('outputs:outputAOVPtr', 'uint64', 0, None, 'The output AOV cuda pointer', {}, True, None, False, ''),
        ('outputs:rp', 'uint64', 0, 'renderProduct', 'Pointer to render product for this view', {}, True, None, False, ''),
        ('outputs:scheduleResult', 'bool', 0, None, 'If set, the cuda task was scheduled, otherwise it was not.', {}, True, None, False, ''),
    ])

    @classmethod
    def _populate_role_data(cls):
        """Populate a role structure with the non-default roles on this node type"""
        role_data = super()._populate_role_data()
        role_data.inputs.exec = og.AttributeRole.EXECUTION
        role_data.outputs.exec = og.AttributeRole.EXECUTION
        return role_data

    class ValuesForInputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = { }
        """Helper class that creates natural hierarchical access to input attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self._batchedReadAttributes = []
            self._batchedReadValues = []

        @property
        def exec(self):
            data_view = og.AttributeValueHelper(self._attributes.exec)
            return data_view.get()

        @exec.setter
        def exec(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.exec)
            data_view = og.AttributeValueHelper(self._attributes.exec)
            data_view.set(value)

        @property
        def gpu(self):
            data_view = og.AttributeValueHelper(self._attributes.gpu)
            return data_view.get()

        @gpu.setter
        def gpu(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.gpu)
            data_view = og.AttributeValueHelper(self._attributes.gpu)
            data_view.set(value)

        @property
        def height(self):
            data_view = og.AttributeValueHelper(self._attributes.height)
            return data_view.get()

        @height.setter
        def height(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.height)
            data_view = og.AttributeValueHelper(self._attributes.height)
            data_view.set(value)

        @property
        def inputAOV(self):
            data_view = og.AttributeValueHelper(self._attributes.inputAOV)
            return data_view.get()

        @inputAOV.setter
        def inputAOV(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.inputAOV)
            data_view = og.AttributeValueHelper(self._attributes.inputAOV)
            data_view.set(value)

        @property
        def multiplier(self):
            data_view = og.AttributeValueHelper(self._attributes.multiplier)
            return data_view.get()

        @multiplier.setter
        def multiplier(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.multiplier)
            data_view = og.AttributeValueHelper(self._attributes.multiplier)
            data_view.set(value)

        @property
        def rp(self):
            data_view = og.AttributeValueHelper(self._attributes.rp)
            return data_view.get()

        @rp.setter
        def rp(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.rp)
            data_view = og.AttributeValueHelper(self._attributes.rp)
            data_view.set(value)

        @property
        def width(self):
            data_view = og.AttributeValueHelper(self._attributes.width)
            return data_view.get()

        @width.setter
        def width(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.width)
            data_view = og.AttributeValueHelper(self._attributes.width)
            data_view.set(value)

        def _prefetch(self):
            readAttributes = self._batchedReadAttributes
            newValues = _og._prefetch_input_attributes_data(readAttributes)
            if len(readAttributes) == len(newValues):
                self._batchedReadValues = newValues

    class ValuesForOutputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = { }
        """Helper class that creates natural hierarchical access to output attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self._batchedWriteValues = { }

        @property
        def exec(self):
            data_view = og.AttributeValueHelper(self._attributes.exec)
            return data_view.get()

        @exec.setter
        def exec(self, value):
            data_view = og.AttributeValueHelper(self._attributes.exec)
            data_view.set(value)

        @property
        def gpu(self):
            data_view = og.AttributeValueHelper(self._attributes.gpu)
            return data_view.get()

        @gpu.setter
        def gpu(self, value):
            data_view = og.AttributeValueHelper(self._attributes.gpu)
            data_view.set(value)

        @property
        def outputAOVPtr(self):
            data_view = og.AttributeValueHelper(self._attributes.outputAOVPtr)
            return data_view.get()

        @outputAOVPtr.setter
        def outputAOVPtr(self, value):
            data_view = og.AttributeValueHelper(self._attributes.outputAOVPtr)
            data_view.set(value)

        @property
        def rp(self):
            data_view = og.AttributeValueHelper(self._attributes.rp)
            return data_view.get()

        @rp.setter
        def rp(self, value):
            data_view = og.AttributeValueHelper(self._attributes.rp)
            data_view.set(value)

        @property
        def scheduleResult(self):
            data_view = og.AttributeValueHelper(self._attributes.scheduleResult)
            return data_view.get()

        @scheduleResult.setter
        def scheduleResult(self, value):
            data_view = og.AttributeValueHelper(self._attributes.scheduleResult)
            data_view.set(value)

        def _commit(self):
            _og._commit_output_attributes_data(self._batchedWriteValues)
            self._batchedWriteValues = { }

    class ValuesForState(og.DynamicAttributeAccess):
        """Helper class that creates natural hierarchical access to state attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)

    def __init__(self, node):
        super().__init__(node)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
        self.inputs = OgnScaleAOVTextureInPlaceDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
        self.outputs = OgnScaleAOVTextureInPlaceDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
        self.state = OgnScaleAOVTextureInPlaceDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
