"""Support for simplified access to data on nodes of type omni.graph.ui.SetCameraTarget

Sets the camera's target
"""

import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
import numpy
import carb
class OgnSetCameraTargetDatabase(og.Database):
    """Helper class providing simplified access to data on nodes of type omni.graph.ui.SetCameraTarget

    Class Members:
        node: Node being evaluated

    Attribute Value Properties:
        Inputs:
            inputs.execIn
            inputs.prim
            inputs.primPath
            inputs.rotate
            inputs.target
            inputs.usePath
        Outputs:
            outputs.execOut
    """
    # This is an internal object that provides per-class storage of a per-node data dictionary
    PER_NODE_DATA = {}
    # This is an internal object that describes unchanging attributes in a generic way
    # The values in this list are in no particular order, as a per-attribute tuple
    #     Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
    #     Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
    # You should not need to access any of this data directly, use the defined database interfaces
    INTERFACE = og.Database._get_interface([
        ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
        ('inputs:prim', 'bundle', 0, None, "The camera prim, when 'usePath' is false", {}, False, None, False, ''),
        ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, '', False, ''),
        ('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera rotates to look at new target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
        ('inputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, [0.0, 0.0, 0.0], False, ''),
        ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
        ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
    ])
    @classmethod
    def _populate_role_data(cls):
        """Populate a role structure with the non-default roles on this node type"""
        role_data = super()._populate_role_data()
        role_data.inputs.execIn = og.Database.ROLE_EXECUTION
        role_data.inputs.prim = og.Database.ROLE_BUNDLE
        role_data.inputs.target = og.Database.ROLE_POINT
        role_data.outputs.execOut = og.Database.ROLE_EXECUTION
        return role_data
    class ValuesForInputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = {"execIn", "primPath", "rotate", "target", "usePath", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
        """Helper class that creates natural hierarchical access to input attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self.__bundles = og.BundleContainer(context, node, attributes, [], read_only=True, gpu_ptr_kinds={})
            self._batchedReadAttributes = [self._attributes.execIn, self._attributes.primPath, self._attributes.rotate, self._attributes.target, self._attributes.usePath]
            self._batchedReadValues = [None, "", True, [0.0, 0.0, 0.0], True]

        @property
        def prim(self) -> og.BundleContents:
            """Get the bundle wrapper class for the attribute inputs.prim"""
            return self.__bundles.prim

        @property
        def execIn(self):
            return self._batchedReadValues[0]

        @execIn.setter
        def execIn(self, value):
            self._batchedReadValues[0] = value

        @property
        def primPath(self):
            return self._batchedReadValues[1]

        @primPath.setter
        def primPath(self, value):
            self._batchedReadValues[1] = value

        @property
        def rotate(self):
            return self._batchedReadValues[2]

        @rotate.setter
        def rotate(self, value):
            self._batchedReadValues[2] = value

        @property
        def target(self):
            return self._batchedReadValues[3]

        @target.setter
        def target(self, value):
            self._batchedReadValues[3] = value

        @property
        def usePath(self):
            return self._batchedReadValues[4]

        @usePath.setter
        def usePath(self, value):
            self._batchedReadValues[4] = value

        def __getattr__(self, item: str):
            if item in self.LOCAL_PROPERTY_NAMES:
                return object.__getattribute__(self, item)
            else:
                return super().__getattr__(item)

        def __setattr__(self, item: str, new_value):
            if item in self.LOCAL_PROPERTY_NAMES:
                object.__setattr__(self, item, new_value)
            else:
                super().__setattr__(item, new_value)

        def _prefetch(self):
            readAttributes = self._batchedReadAttributes
            newValues = _og._prefetch_input_attributes_data(readAttributes)
            if len(readAttributes) == len(newValues):
                self._batchedReadValues = newValues
    class ValuesForOutputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"}
        """Helper class that creates natural hierarchical access to output attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self._batchedWriteValues = { }

        @property
        def execOut(self):
            value = self._batchedWriteValues.get(self._attributes.execOut)
            if value:
                return value
            else:
                data_view = og.AttributeValueHelper(self._attributes.execOut)
                return data_view.get()

        @execOut.setter
        def execOut(self, value):
            self._batchedWriteValues[self._attributes.execOut] = value

        def __getattr__(self, item: str):
            if item in self.LOCAL_PROPERTY_NAMES:
                return object.__getattribute__(self, item)
            else:
                return super().__getattr__(item)

        def __setattr__(self, item: str, new_value):
            if item in self.LOCAL_PROPERTY_NAMES:
                object.__setattr__(self, item, new_value)
            else:
                super().__setattr__(item, new_value)

        def _commit(self):
            _og._commit_output_attributes_data(self._batchedWriteValues)
            self._batchedWriteValues = { }
    class ValuesForState(og.DynamicAttributeAccess):
        """Helper class that creates natural hierarchical access to state attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
    def __init__(self, node):
        super().__init__(node)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
        self.inputs = OgnSetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
        self.outputs = OgnSetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
        self.state = OgnSetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
