// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//

#include <OgnGetGraphTargetIdDatabase.h>

namespace omni::graph::nodes
{

class OgnGetGraphTargetId
{
public:
    static size_t computeVectorized(OgnGetGraphTargetIdDatabase& db, size_t count)
    {
        auto targets = db.getGraphTargets(count);
        auto targetId = db.outputs.targetId.vectorized(count);
        std::transform(targets.begin(), targets.end(), targetId.begin(), [](auto const& t) {
            return omni::fabric::hash(t);
        });
        return count;
    }
};

REGISTER_OGN_NODE()
}
