// Copyright (c) 2018-2021, NVIDIA CORPORATION.  All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#define OMNIUI_PYBIND_DOC_ScrollGesture                                                                                \
    "The gesture that provides a way to capture mouse scroll event.\n"                                                 \
    "\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_preProcess "Called before processing to determine the state of the gesture.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_process "Process the gesture and call callbacks if necessary.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_onEnded "Called if the callback is not set when the user scrolls.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_mouseButton "The mouse button this gesture is watching.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_modifiers "The modifier that should be pressed to trigger this gesture.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_OnEnded "Called when the user scrolls.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_getScroll "Returns the current scroll state.\n"


#define OMNIUI_PYBIND_DOC_ScrollGesture_ScrollGesture                                                                  \
    "Constructs an gesture to track when the user clicked the mouse.\n"                                                \
    "\n"                                                                                                               \
    "\n"                                                                                                               \
    "### Arguments:\n"                                                                                                 \
    "\n"                                                                                                               \
    "    `onEnded :`\n"                                                                                                \
    "        Function that is called when the user clicked the mouse button.\n"
