// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#include "BindFreeShape.h"
#include "BindUtils.h"
#include "DocOffsetLine.h"

// clang-format off
#define OMNIUI_PYBIND_INIT_OffsetLine                                                                                  \
    OMNIUI_PYBIND_INIT_FreeLine                                                                                        \
    OMNIUI_PYBIND_INIT_CAST(offset, setOffset, float)                                                                  \
    OMNIUI_PYBIND_INIT_CAST(bound_offset, setBoundOffset, float)
#define OMNIUI_PYBIND_KWARGS_DOC_OffsetLine                                                                            \
    "\n    `offset : `\n        "                                                                                      \
    OMNIUI_PYBIND_DOC_OffsetLine_offset                                                                                \
    "\n    `bound_offset : `\n        "                                                                                \
    OMNIUI_PYBIND_DOC_OffsetLine_boundOffset                                                                           \
 OMNIUI_PYBIND_KWARGS_DOC_FreeLine
// clang-format on
