// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#define OMNIUI_PYBIND_DOC_CameraModel                                                                                  \
    "\n"                                                                                                               \
    "A model that holds projection and view matrices\n"


#define OMNIUI_PYBIND_DOC_CameraModel_CameraModel "Initialize the camera with the given projection/view matrices.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_getItem "Returns the items that represents the identifier.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_getAsFloats "Returns the float values of the item.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_getAsInts "Returns the int values of the item.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_setFloats "Sets the float values of the item.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_setInts "Sets the int values of the item.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_getProjection "The camera projection matrix.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_getView "The camera view matrix.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_setProjection "Set the camera projection matrix.\n"


#define OMNIUI_PYBIND_DOC_CameraModel_setView "Set the camera view matrix.\n"
