// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#define OMNIUI_PYBIND_DOC_Transform                                                                                    \
    "Transforms children with component affine transformations.\n"                                                     \
    "\n"


#define OMNIUI_PYBIND_DOC_Transform_transform "Single transformation matrix.\n"


#define OMNIUI_PYBIND_DOC_Transform_scaleTo                                                                            \
    "Which space the current transform will be rescaled before applying the matrix. It's useful to make the object the same size regardless the distance to the camera.\n"


#define OMNIUI_PYBIND_DOC_Transform_lookAt "Rotates this transform to align the direction with the camera.\n"


#define OMNIUI_PYBIND_DOC_Transform_basis "A custom basis for representing this transform's coordinate system.\n"


#define OMNIUI_PYBIND_DOC_Transform_Transform "Constructor.\n"
