
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//

#include <OgnConstantPoint3fDatabase.h>

namespace omni
{
namespace graph
{
namespace nodes
{

class OgnConstantPoint3f
{
public:
    static size_t computeVectorized(OgnConstantPoint3fDatabase&, size_t count)
    {
        return count;
    }
};

REGISTER_OGN_NODE()

}
}
}
