// Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once

#include "BindAbstractField.h"
#include "BindUtils.h"
#include "DocFloatField.h"

#define OMNIUI_PYBIND_INIT_FloatField                                                                                  \
    OMNIUI_PYBIND_INIT_AbstractField                                                                                   \
    OMNIUI_PYBIND_INIT_CAST(precision, setPrecision, uint32_t)
#define OMNIUI_PYBIND_KWARGS_DOC_FloatField                                                                            \
    "\n    `precision : uint32_t`\n        "                                                                           \
    OMNIUI_PYBIND_DOC_FloatField_precision                                                                             \
OMNIUI_PYBIND_KWARGS_DOC_AbstractField
