// Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//

#include <OgnNoOpDatabase.h>

namespace omni
{
namespace graph
{
namespace nodes
{

class OgnNoOp
{
public:
    // Do nothing
    static bool compute(OgnNoOpDatabase&)
    {
        return true;
    }
};

REGISTER_OGN_NODE()

}
}
}
