"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget

Sets the camera's target
"""

import numpy
import usdrt

import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn



class OgnSetCameraTargetDatabase(og.Database):
    """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget

    Class Members:
        node: Node being evaluated

    Attribute Value Properties:
        Inputs:
            inputs.execIn
            inputs.prim
            inputs.primPath
            inputs.rotate
            inputs.target
            inputs.usePath
        Outputs:
            outputs.execOut
    """

    # Imprint the generator and target ABI versions in the file for JIT generation
    GENERATOR_VERSION = (1, 41, 3)
    TARGET_VERSION = (2, 139, 12)

    # This is an internal object that provides per-class storage of a per-node data dictionary
    PER_NODE_DATA = {}

    # This is an internal object that describes unchanging attributes in a generic way
    # The values in this list are in no particular order, as a per-attribute tuple
    #     Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
    #     Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
    # You should not need to access any of this data directly, use the defined database interfaces
    INTERFACE = og.Database._get_interface([
        ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
        ('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''),
        ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'),
        ('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera rotates to look at new target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
        ('inputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, [0.0, 0.0, 0.0], False, ''),
        ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'),
        ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
    ])

    @classmethod
    def _populate_role_data(cls):
        """Populate a role structure with the non-default roles on this node type"""
        role_data = super()._populate_role_data()
        role_data.inputs.execIn = og.AttributeRole.EXECUTION
        role_data.inputs.prim = og.AttributeRole.TARGET
        role_data.inputs.target = og.AttributeRole.POSITION
        role_data.outputs.execOut = og.AttributeRole.EXECUTION
        return role_data

    class ValuesForInputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = { }
        """Helper class that creates natural hierarchical access to input attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self._batchedReadAttributes = []
            self._batchedReadValues = []

        @property
        def execIn(self):
            data_view = og.AttributeValueHelper(self._attributes.execIn)
            return data_view.get()

        @execIn.setter
        def execIn(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.execIn)
            data_view = og.AttributeValueHelper(self._attributes.execIn)
            data_view.set(value)

        @property
        def prim(self):
            data_view = og.AttributeValueHelper(self._attributes.prim)
            return data_view.get()

        @prim.setter
        def prim(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.prim)
            data_view = og.AttributeValueHelper(self._attributes.prim)
            data_view.set(value)
            self.prim_size = data_view.get_array_size()

        @property
        def primPath(self):
            data_view = og.AttributeValueHelper(self._attributes.primPath)
            return data_view.get()

        @primPath.setter
        def primPath(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.primPath)
            data_view = og.AttributeValueHelper(self._attributes.primPath)
            data_view.set(value)

        @property
        def rotate(self):
            data_view = og.AttributeValueHelper(self._attributes.rotate)
            return data_view.get()

        @rotate.setter
        def rotate(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.rotate)
            data_view = og.AttributeValueHelper(self._attributes.rotate)
            data_view.set(value)

        @property
        def target(self):
            data_view = og.AttributeValueHelper(self._attributes.target)
            return data_view.get()

        @target.setter
        def target(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.target)
            data_view = og.AttributeValueHelper(self._attributes.target)
            data_view.set(value)

        @property
        def usePath(self):
            data_view = og.AttributeValueHelper(self._attributes.usePath)
            return data_view.get()

        @usePath.setter
        def usePath(self, value):
            if self._setting_locked:
                raise og.ReadOnlyError(self._attributes.usePath)
            data_view = og.AttributeValueHelper(self._attributes.usePath)
            data_view.set(value)

        def _prefetch(self):
            readAttributes = self._batchedReadAttributes
            newValues = _og._prefetch_input_attributes_data(readAttributes)
            if len(readAttributes) == len(newValues):
                self._batchedReadValues = newValues

    class ValuesForOutputs(og.DynamicAttributeAccess):
        LOCAL_PROPERTY_NAMES = { }
        """Helper class that creates natural hierarchical access to output attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)
            self._batchedWriteValues = { }

        @property
        def execOut(self):
            data_view = og.AttributeValueHelper(self._attributes.execOut)
            return data_view.get()

        @execOut.setter
        def execOut(self, value):
            data_view = og.AttributeValueHelper(self._attributes.execOut)
            data_view.set(value)

        def _commit(self):
            _og._commit_output_attributes_data(self._batchedWriteValues)
            self._batchedWriteValues = { }

    class ValuesForState(og.DynamicAttributeAccess):
        """Helper class that creates natural hierarchical access to state attributes"""
        def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
            """Initialize simplified access for the attribute data"""
            context = node.get_graph().get_default_graph_context()
            super().__init__(context, node, attributes, dynamic_attributes)

    def __init__(self, node):
        super().__init__(node)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
        self.inputs = OgnSetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
        self.outputs = OgnSetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
        dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
        self.state = OgnSetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
