// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto.  Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include "OgnEventUpdateTickDatabase.h"

namespace omni
{
namespace graph
{
namespace core
{

class OgnEventUpdateTick
{
public:
    static bool compute(OgnEventUpdateTickDatabase& db)
    {
        // FIXME: temporary incomplete implementation.  Always output event id of 0 for now.
        // This is not useful of course, but does allow the event connenction to trigger.
        // In time this should become a bundle, to incorporate information about the event
        // received.
        db.outputs.event() = 0;
        return true;
    }
};

REGISTER_OGN_NODE()

}
}
}
