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فرآیند طراحی و توسعه بازی‌ها از مراحل مختلفی تشکیل شده است: طراحی بازی (Game Design)، مکانیک بازی (Game Mechanics)، روایت بازی (Game Narrative)، ...
۳ میلیارد نفر
بازی‌های ویدئویی و کامپیوتری طرفداران زیادی در سراسر دنیا دارد. در حال حاضر، تعداد گیمر‌ها (gamer) در سراسر جهان بیش از <anchor>۳ میلیارد نفر</anchor> تخمین زده شده است. این رقم در سال ۲۰۱۵، ۲ میلیارد بوده است. این روند رو به رشد نشان می‌دهد که صنعت توسعه بازی هم رو به رشد است و هم بسیار پررونق و پرسود. در این صنعت پرسود بیش از ۲۵هزار استودیو طراحی و توسعه بازی و  ۲۱میلیون نفر کار می‌کنند.
How Many Gamers Are There? (New 2024 Statistics)
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# How Many Gamers Are There? (New 2024 Statistics)



by Josh Howarth

June 11, 2024

And numbers continue to grow with each passing year. By 2027, the gaming industry is set to be worth over $363 billion.

We’ll take a deep dive into the latest data on the number of people that consider themselves “gamers”.

Contents

### How Many Gamers Are There? (Editor’s Picks)

- Globally, there are approximately 3.09 billion active video game players.
- By 2024, there are expected to be 3.32 billion gamers worldwide.
- The US has over 3,000 esports players.
- Asia is home to almost 1.5 billion gamers.
- 53% of males are gamers.
- 52% of gamers subscribe to at least one gaming service.

### How Many Gamers Are There In 2024?

According to the latest data, there are approximately 3.32 billion active video gamers worldwide.

That figure has risen by well over 1 billion in just eight years.

global-active-gamers-min.webp

Here’s a full breakdown of global active gamers over time:

YearNumber of GamersIncrease Over Previous YearIncrease Over Previous Year (%)20152.03 billion--20162.17 billion140 million↑ 6.9%20172.33 billion160 million↑ 7.37%20182.49 billion160 million↑ 6.87%20192.64 billion150 million↑ 6.02%20202.81 billion170 million↑ 6.44%20212.96 billion150 million↑ 5.34%20223.09 billion130 million↑ 4.39%20233.22 billion130 million↑ 4.21%20243.32 billion100 million↑ 3.11%

The video game market is worth an estimated $282 billion. And esports players are increasingly contributing to that figure.

The latest data shows that the US has over 3x more active esports competition players than any other nation. This is perhaps no surprise, given that the US video games industry alone is worth an estimated $106.82 billion.

In fact, the US has a similar number of active esports players (3,728), as the second and third-highest nations combined (3,471).

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Here’s a detailed look at active esports competition players by country:

CountryEsports PlayersUS3,728China2,070Brazil1,401South Korea1,146France1,108Germany990Australia950Japan945Russia922UK872

### Gamers By Region

Asia has over 2x as many gamers as any other region (1.48 billion). In fact, Asia has more active gamers than Europe, Latin America, and North America combined (1.42 billion).

gamers-by-region-min.webp

Here’s a closer look at the regional breakdown:

RegionNumber of GamersAsia1.48 billionEurope715 millionLatin America420 millionNorth America285 millionMENA168 millionSub-Sahara African144 millionOceania32 million

By nation, Japan and the UK have the joint-highest video game user penetration rate (58%).

As of 2027, the UK is expected to be the frontrunner with 70% of the population playing video games.

Here’s a look at the top five biggest gaming nations by user penetration:

Country201720222027Japan53%58%67%UK50%58%70%Sweden47%51%64%South Korea45%57%64%France43%--Mexico-53%-Nigeria--63%

### Gamer Demographics

The majority of gamers in the US are male (55%).

male-gamers-us-min.webp

In terms of raw numbers, there are approximately 1.7 billion male gamers. And 1.39 billion female gamers worldwide.

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Here’s how the distribution of gamers by gender has varied in the US each year since 2006:

YearMale GamersFemale Gamers200662%38%200762%38%200860%40%200960%40%201060%40%201158%42%201253%47%201355%45%201452%48%201556%44%201659%41%201759%41%201855%45%201954%46%202059%41%202155%45%202252%48%202353%46%

According to the latest data, 4 in 5 (80%) gamers are over 18. That accounts for 2.47 billion adult gamers. And 618 million under-18 gamers.

Here’s a more detailed look at gamers by age in the US:

Age GroupProportionNumber of GamersUnder 18s20%618 million18-34 years38%1.17 billion35-44 years14%433 million45-54 years12%371 million55-64 years9%278 million65+ years7%216 million

### Gamer Subscriptions

According to US gaming statistics, 52% of gamers subscribe to at least one gaming service. That accounts for around 1.61 billion gamers globally.

gaming-service-subscriptions-min.webp

Console gamers (74%) are more likely to subscribe to a gaming service than PC gamers (66%) in the US. Extrapolating the data, 2.29 billion console gamers will likely subscribe to a gaming service. While 2.04 billion PC gamers are likely to do the same.

Looking specifically at subscription services, the latest available data shows that there are approximately 100 million Xbox Live users worldwide.

This figure has more than doubled from just 39 million at the start of 2016.

While major competitor Sony has accrued just shy of 50 million (47.3 million) PlayStation Plus subscribers as of June 2022.

That figure has also grown by over 2x since 2016 (20.8 million).

### Gamer Preferences

Two-thirds of gamers (66%) agree that relaxation is the most popular reason for playing video games in the US. Globally, that would account for 2.04 billion people playing video games to unwind.

reason-for-playing-min.webp

Here are the top six reasons given for playing video games as of February 2021:

ReasonShare of RespondentsNumber of Gamers (Global)Unwind, relax, and decompress66%2.04 billionFill time while taking a break, waiting, or commuting52%1.61 billionEscape and be highly entertained51%1.58 billionSpend time by myself48%1.48 billionSolve a problem, use my brain, and think logically37%1.14 billionBe comforted by something familiar32%0.99 billion

The most popular video games in the US are casual games with 63% of people claiming to play these regularly. This is followed by action games (39%) and shooter games (39%).

gamer-preferences-min.webp

Here’s how these figures translate to gamers on a global scale:

Type of GameShare of RespondentsNumber of Gamers (Global)Casual games63%1.95 billionAction games39%1.21 billionShooter games39%1.21 billionRacing games37%1.14 billionFamily games33%1.02 billionAdventure games31%0.96 billion

### Conclusion

The number of active gamers continues to grow year over year.

Gaming has become a multi-billion dollar market that caters to virtually every type of gamer imaginable.

And the industry shows no signs of declining.

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