Hero of Legend

Hero of Legend was a project completed as the culmination of the basic C++ segment of my Game Development course, after 2 months of instruction. We were given 1 week to work on the project, but were informed what it would be much before that, and I started working on it immediately. The only guideline for the project was that it had to be a text based RPG. I was responsible for almost all of the game's programming and system design. Things like the screen colors, save system and ascii map are all things that I went out of my way to learn just because I had the time and the drive to make a better RPG.